Fal Moran Fade Patrol
Fal Moran Fade Patrol
I suggest moving it into the forest area northwest of Fal Moran. This would make it a more viable place to run to from Path patty.... essentially for the long runs home, you want to be able to go from patrol to patrol...
It would also help open up pk in a very well designed little section of the mud that currently sees almost no action.
It would also help open up pk in a very well designed little section of the mud that currently sees almost no action.
Re: Fal Moran Fade Patrol
Sounds reasonable enough.
Re: Fal Moran Fade Patrol
The Fal Moran road goes around FM, there are a few forest rooms north of it. Put the patrol in those forest rooms and let it wonder between 3-4 rooms.
Re: Fal Moran Fade Patrol
i agree with crunch
Re: Fal Moran Fade Patrol
Sounds good to me as long as it stays well away from the rose bush fogel planted for me.
Re: Fal Moran Fade Patrol
[ ]
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[ ] - [ ] - [ ]
So maybe have a four room array like this ^ the top room having a door to it but not being a room the patty wanders into, and the other 3 rooms would be the patty wandering rooms. the FM road would be just south of this area.
Another idea to spice things up would be to make the rooms the patty wanders in each have a characteristic. One is no hide, one is hard channel, and one is dismount. This would help to keep PK from stalemating at this patty.
I would probably put the blood bowl inside the door in the north room.
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[ ] - [ ] - [ ]
So maybe have a four room array like this ^ the top room having a door to it but not being a room the patty wanders into, and the other 3 rooms would be the patty wandering rooms. the FM road would be just south of this area.
Another idea to spice things up would be to make the rooms the patty wanders in each have a characteristic. One is no hide, one is hard channel, and one is dismount. This would help to keep PK from stalemating at this patty.
I would probably put the blood bowl inside the door in the north room.
Last edited by Crunch on Mon Mar 28, 2011 6:43 pm, edited 1 time in total.
Re: Fal Moran Fade Patrol
I quite like the idea, as long as the room inside the door isnt hard to channel :D
Re: Fal Moran Fade Patrol
The door inside the room would most definately not be hard channel. but it would be interesting to make the room south of the door a dismount room. Opening up a really nice place to door trap people
[ A ]
+
[ B ] - [ C ] - [ D ]
A: indoor room with a blood bowl, door to the south represented by the plus
B: dismount room
C: no hide room
D: hard channel room
The patrol would wander between B C & D and never enter room A.
Rooms B C & D would be parallel and adjacent to the fal moran road. This would make for good double lines away from this patrol.
[ A ]
+
[ B ] - [ C ] - [ D ]
A: indoor room with a blood bowl, door to the south represented by the plus
B: dismount room
C: no hide room
D: hard channel room
The patrol would wander between B C & D and never enter room A.
Rooms B C & D would be parallel and adjacent to the fal moran road. This would make for good double lines away from this patrol.
Last edited by Crunch on Mon Mar 28, 2011 6:48 pm, edited 1 time in total.
Re: Fal Moran Fade Patrol
I like the sounds of it so it would be something like -
[normal room]
----Door----
[Dismount room]-[hard2chan]-[nohide]
[normal room]
----Door----
[Dismount room]-[hard2chan]-[nohide]
Re: Fal Moran Fade Patrol
Almost Ciarra, I would put the hard channel on the far east side, where the mob spends 25% of its time as opposed to the middle where it spends 50% of its time...
Re: Fal Moran Fade Patrol
ahh didnt think of that!! good point
Re: Fal Moran Fade Patrol
Ugh doors? Don't enough people already complain about ganking and lame tactics? If you do this, atleast make both rooms on the sides of the door be no-mob. You're idea seems fine until you think about a human trying to get in or get others out of the door. If the patty is sitting in that room its going to make the door an easy death for ls unless everyone goes in the door for a group fight at once.
Re: Fal Moran Fade Patrol
The patty would wander, and not always be 1s of the door. at the same time, doors are always a double edge.
Re: Fal Moran Fade Patrol
It's a good idea to move it also for the reason it's practicly a fd patty since its close enough and the patty called fd patty is sometimes refered to as gap patty....
i say also move fd patty to the area just north of fd and move fm patty to where crunch said because fd patty basicly is in the gap not near fd
just an idea..
i say also move fd patty to the area just north of fd and move fm patty to where crunch said because fd patty basicly is in the gap not near fd
just an idea..
Re: Fal Moran Fade Patrol
FD patty is perfectly fine where it is... the main problem with FM patty isnt the vicinity to Fal Dara, but the distance from Path Fade to FM patty
Re: Fal Moran Fade Patrol
wouldnt hurt to move fd patty..
Re: Fal Moran Fade Patrol
Side note: FD patty could use a darkroom. I think that moving it like 7 rooms closer to FD would be a good idea if FM patty is being moved.
Re: Fal Moran Fade Patrol
I'm in favor of making a change like this. If someone wants to scout out some good locations for me, that would be very helpful.
Re: Fal Moran Fade Patrol
Please, no dooorrrr
Re: Fal Moran Fade Patrol
I've made changes very similar to those suggested in this thread. Note that the Dreadlord will now send trollocs to the new patrol location, rather than the old one.