Choke

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Phantasm
Posts: 338
Joined: Wed Mar 02, 2005 11:54 pm

Re: Choke

Post by Phantasm »

ciarra no offense but you knew there were two troll thieves 1e of you, both of you should have been spamming, I was shocked when that stab landed
Ciarra
Posts: 689
Joined: Wed Nov 10, 2010 11:50 pm

Re: Choke

Post by Ciarra »

i was messing with aliases :P and yes i should have been, but that doesn't chnage the fact that if a stab lands on a channeler they are dead :P. (unless its a no-hide stab, but thats a totally different subject)
Solare
Posts: 136
Joined: Tue Mar 30, 2010 4:13 am

Re: Choke

Post by Solare »

projectiles USED to kill channies in three throws, It was why they were downed. No joke no lie. THREE throws. If i still had the logs id post them here, Im not making this up. was something like asylum or ifrit or someone throwing at me three times and me being dead. that couple with choke I can do NOTHING. Throwing still works well, but nobody does it because the items are not avail atm as the raids were gone. If they got a load things would be fine for throwing.
Growler
Posts: 280
Joined: Mon Nov 01, 2004 6:07 pm

Re: Choke

Post by Growler »

Ciarra wrote:i was messing with aliases :P and yes i should have been, but that doesn't chnage the fact that if a stab lands on a channeler they are dead :P. (unless its a no-hide stab, but thats a totally different subject)
And what are stabbers to do the other 99% of the time?
Ciarra
Posts: 689
Joined: Wed Nov 10, 2010 11:50 pm

Re: Choke

Post by Ciarra »

choose a better setup :P lol jk
Phantasm
Posts: 338
Joined: Wed Mar 02, 2005 11:54 pm

Re: Choke

Post by Phantasm »

oh. i thought you were exaggerating. i remember using them to great effect but i didn't think they were THAT nasty. but it's been a long time. they do have two smob loads, so they're obtainable, but not in quantity that we'd need to be using them for everyday PK. they don't really do enough damage in comparison with their defense malus either

and sorry you should be spamming 100% of the time if it's possible there are stabbers around. as growler said, landing stabs is an exception rather than a rule. i do not hope to get a stab off unless i'm PKing a stabber, someone who's inexperienced, or i'm running fleestabs with someone else. basically what i'm saying is that if a thief stabs you it's probably your fault for not being attentive
Ciarra
Posts: 689
Joined: Wed Nov 10, 2010 11:50 pm

Re: Choke

Post by Ciarra »

Yes it was my fault for not spamming, but it doesnt change the fact that the skill is a one hit kill and it is a very useful pk ability:P
Tyson
Posts: 424
Joined: Sat May 15, 2010 7:21 am

Re: Choke

Post by Tyson »

Chillax guys! Just because for once they are actually not downing everything but bash :P

Phantasm and I fought the other day and he only used choke once, no idea why he didn't use it more. He failed the one choke he tried and I can't say there was any significant lagg linked with the failure if any at all. I'd say our fight was pretty fair and reasonable, he even managed to get a stab off on me while I was weaving and took me to crit. I had about 32hp and deep wound inside bronzedoor and he didn't even hit so when deep wound wore off I came out and killed him! :D

I would also like to say that everyone here knows I am not the easiest person to get a stab off on when I am aware you are there but it still happened.

Also weave damage has never been awesome, it was decent before and then they downed the damage so now I have to weave nearly twice as much as I used to in order to deal the same damage.

Why don't you ladies actually try playing this game and using choke instead of bitching about it without having tried it. I'm sorry its not going to render your target completely useless like it used to but it never should have in the first place, so come up with some new fucking tactics and learn to PK.
Ifrit
Posts: 60
Joined: Mon May 24, 2010 1:03 am

Re: Choke

Post by Ifrit »

it was 3 throws but all three crited, using obsid throwing spears (which are the best rated in the game). Just for the record ;)

What would make throw A LOT more useful is if you could throw things from your inventory. Also upping the success rate of crit hit, would help OR upping the landing rate vs dodgers.

e.g
throw obsidian ifrit

will throw an obsidian knife from my inv at ifrit.

Lowering the weight of top end throw weapons would help dodgers out a lot to.
Solare
Posts: 136
Joined: Tue Mar 30, 2010 4:13 am

Re: Choke

Post by Solare »

I can def agree that the weight needs to be tweaked, those things made anyone carrying around enough to pk extremely vunerable in all other aspects.

If the damage stays the same as it is now upping the crit landing % would prob be a good idea as well as it would then make it do a little more dmg but not too overpowering like it was, because if someone is running around throwing stuff its usually the best available.

I would also suggest a few more loads, as at the moment you would have to do a BUNCH of smobbing to get a decent amount for pk as most people destroy/hand them into mobs after theyve eaten a few =P
Koradin
Site Admin
Posts: 859
Joined: Fri Jan 06, 2006 12:20 pm

Re: Choke

Post by Koradin »

Solare wrote:I can def agree that the weight needs to be tweaked, those things made anyone carrying around enough to pk extremely vunerable in all other aspects.

If the damage stays the same as it is now upping the crit landing % would prob be a good idea as well as it would then make it do a little more dmg but not too overpowering like it was, because if someone is running around throwing stuff its usually the best available.

I would also suggest a few more loads, as at the moment you would have to do a BUNCH of smobbing to get a decent amount for pk as most people destroy/hand them into mobs after theyve eaten a few =P
All good points, but this doesn't belong in the Choke thread. I'll talk to Fogel about projectiles for you guys and we'll make some changes.
Tyson
Posts: 424
Joined: Sat May 15, 2010 7:21 am

Re: Choke

Post by Tyson »

Quite liking this change!
User avatar
Fogel
Site Admin
Posts: 1130
Joined: Sun Apr 19, 2009 10:05 pm

Re: Choke

Post by Fogel »

I took off the free damage and lowered the lag slightly. I think the lag ended up being enough punishment by itself.
Crunch
Posts: 374
Joined: Thu Dec 02, 2004 7:32 am

Re: Choke

Post by Crunch »

Choke is now a useless skill with its 33% landing rate. Thanks for handholding the channelers.
Kyrana
Posts: 578
Joined: Tue Dec 08, 2009 3:01 am

Re: Choke

Post by Kyrana »

i still get choked, it's now balanced, instead of you guys landing a choke every 2 rounds it misses sometimes :P
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