ouch! thread
Re: ouch! thread
Can anyone tell me how he managed to stab me? The only time i was in the room i was engaged...
HP:Scratched MV:Fresh >
kill dark
You try to hack *Asylum*'s feet, but miss.
HP:Scratched MV:Fresh - Asylum: Wounded>
You try to hack *Asylum*'s legs, but miss.
HP:Scratched MV:Fresh - Asylum: Wounded>
z
HP:Scratched MV:Fresh - Asylum: Wounded>
* A rotting tree barely thrashes your shoulders.
A rotting tree barely tickles your body with his hit.
HP:Hurt MV:Fresh - Asylum: Wounded>
- % - *Asylum* panics, and attempts to flee!
HP:Hurt MV:Fresh - Asylum: Wounded>
A rotting tree tickles your hands as he hits you.
A rotting tree tickles your body as he thrashes you.
HP:Hurt MV:Fresh - Asylum: Wounded>
* As *Asylum* avoids your bash, you topple over and fall to the ground!
HP:Hurt MV:Fresh - Asylum: Wounded>
narr back at trees
f
You narrate, 'back at trees'
HP:Hurt MV:Fresh - Asylum: Wounded>
You panic and attempt to flee!
HP:Hurt MV:Fresh - Asylum: Wounded>
*Asylum* leaves north.
HP:Hurt MV:Fresh - a rotting tree: Healthy>
A sinuous worm barely thrashes your waist.
A sinuous worm tickles your body as it thrashes you.
A rotting tree tickles your arms as he hits you.
A rotting tree tries to thrash your hands, but misses.
HP:Hurt MV:Fresh - a rotting tree: Healthy>
Deeper into the Blighted Forest
Blighted trees grow thicker and more gnarled, the deeper into the forest the
are. Many are covered in half-decayed fungi, slowly eating away at they
spoiled foilage. Red pocks-marks cover the trees, some of which have popped,
oozing out a black and foul smelling liquid. Claw and teeth marks cover many
roots and trunks from the tainted wildlife that resides here.
[ Exits: n e s w ]
You see fresh tracks of a giant black spider leaving north.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Asylum leaving east.
You see fresh tracks of a black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
HP:Hurt MV:Fresh >
Jerrick narrates, 'bash em'
HP:Hurt MV:Fresh >
narr fled
You narrate, 'fled'
HP:Hurt MV:Fresh >
look
Deeper into the Blighted Forest
Blighted trees grow thicker and more gnarled, the deeper into the forest the
are. Many are covered in half-decayed fungi, slowly eating away at they
spoiled foilage. Red pocks-marks cover the trees, some of which have popped,
oozing out a black and foul smelling liquid. Claw and teeth marks cover many
roots and trunks from the tainted wildlife that resides here.
[ Exits: n e s w ]
You see fresh tracks of a giant black spider leaving north.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Asylum leaving east.
You see fresh tracks of a black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.
HP:Hurt MV:Fresh >
e
At a Scorched Tree
A thin blackened skeleton of what used to be a decaying blighted tree sits here
limply, waiting for death. Naked of fruits or leaves, even the sickly fungi
have not returned to this tree, so close to death that it is. The earth around
the tree is darkened, with no new growths since whatever torched the tree
scorched the ground also. To the west a path leads south to a sickly field,
while to the north a cluster of decaying fruit trees stand together.
[ Exits: n w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Asylum leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Asylum leaving north.
A black warhorse is standing here, being ridden by you.
You feel the presence of someone nearby....
A sinuous worm of enormous size is slithering here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Hurt MV:Fresh >
kill dark
Suddenly, Someone stabs you in the back!
That really did HURT!
You wish that your wounds would stop BLEEDING so much!
You have been severely wounded, you can no longer move around as quickly!
HP:Critical MV:Fresh - Asylum: Wounded>
You do the best you can!
HP:Critical MV:Fresh - Asylum: Wounded>
A rotting tree barely thrashes your head.
You wish that your wounds would stop BLEEDING so much!
A rotting tree tickles your shoulders as he hits you.
You wish that your wounds would stop BLEEDING so much!
A sinuous worm tickles your body as it thrashes you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Asylum: Wounded>
narr ouch
You narrate, 'ouch'
HP:Critical MV:Fresh - Asylum: Wounded>
f
A sinuous worm tickles your arms as it thrashes you.
You wish that your wounds would stop BLEEDING so much!
A rotting tree barely hits your hands.
You wish that your wounds would stop BLEEDING so much!
A rotting tree tickles your legs as he thrashes you.
You wish that your wounds would stop BLEEDING so much!
You try to hack *Asylum*'s legs, but miss.
*Asylum* tries to pierce your hands, but misses.
*Asylum* barely pierces your legs.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
Existing just outside of the border of the Pattern, the Crossroads of Fate lead
into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them. To receive
a kit, simply type kit.
[ Exits: n e s w u d ]
A smooth stone fountain with an elaborate design is here.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...Nah... You feel too relaxed to do that..
HP:Critical MV:Burning >
You have lost your kill streak!
HP:Critical MV:Burning >
tell jerrick i died
You tell Jerrick, 'i died'
HP:Scratched MV:Fresh >
kill dark
You try to hack *Asylum*'s feet, but miss.
HP:Scratched MV:Fresh - Asylum: Wounded>
You try to hack *Asylum*'s legs, but miss.
HP:Scratched MV:Fresh - Asylum: Wounded>
z
HP:Scratched MV:Fresh - Asylum: Wounded>
* A rotting tree barely thrashes your shoulders.
A rotting tree barely tickles your body with his hit.
HP:Hurt MV:Fresh - Asylum: Wounded>
- % - *Asylum* panics, and attempts to flee!
HP:Hurt MV:Fresh - Asylum: Wounded>
A rotting tree tickles your hands as he hits you.
A rotting tree tickles your body as he thrashes you.
HP:Hurt MV:Fresh - Asylum: Wounded>
* As *Asylum* avoids your bash, you topple over and fall to the ground!
HP:Hurt MV:Fresh - Asylum: Wounded>
narr back at trees
f
You narrate, 'back at trees'
HP:Hurt MV:Fresh - Asylum: Wounded>
You panic and attempt to flee!
HP:Hurt MV:Fresh - Asylum: Wounded>
*Asylum* leaves north.
HP:Hurt MV:Fresh - a rotting tree: Healthy>
A sinuous worm barely thrashes your waist.
A sinuous worm tickles your body as it thrashes you.
A rotting tree tickles your arms as he hits you.
A rotting tree tries to thrash your hands, but misses.
HP:Hurt MV:Fresh - a rotting tree: Healthy>
Deeper into the Blighted Forest
Blighted trees grow thicker and more gnarled, the deeper into the forest the
are. Many are covered in half-decayed fungi, slowly eating away at they
spoiled foilage. Red pocks-marks cover the trees, some of which have popped,
oozing out a black and foul smelling liquid. Claw and teeth marks cover many
roots and trunks from the tainted wildlife that resides here.
[ Exits: n e s w ]
You see fresh tracks of a giant black spider leaving north.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Asylum leaving east.
You see fresh tracks of a black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
HP:Hurt MV:Fresh >
Jerrick narrates, 'bash em'
HP:Hurt MV:Fresh >
narr fled
You narrate, 'fled'
HP:Hurt MV:Fresh >
look
Deeper into the Blighted Forest
Blighted trees grow thicker and more gnarled, the deeper into the forest the
are. Many are covered in half-decayed fungi, slowly eating away at they
spoiled foilage. Red pocks-marks cover the trees, some of which have popped,
oozing out a black and foul smelling liquid. Claw and teeth marks cover many
roots and trunks from the tainted wildlife that resides here.
[ Exits: n e s w ]
You see fresh tracks of a giant black spider leaving north.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Asylum leaving east.
You see fresh tracks of a black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.
HP:Hurt MV:Fresh >
e
At a Scorched Tree
A thin blackened skeleton of what used to be a decaying blighted tree sits here
limply, waiting for death. Naked of fruits or leaves, even the sickly fungi
have not returned to this tree, so close to death that it is. The earth around
the tree is darkened, with no new growths since whatever torched the tree
scorched the ground also. To the west a path leads south to a sickly field,
while to the north a cluster of decaying fruit trees stand together.
[ Exits: n w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Asylum leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Asylum leaving north.
A black warhorse is standing here, being ridden by you.
You feel the presence of someone nearby....
A sinuous worm of enormous size is slithering here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Hurt MV:Fresh >
kill dark
Suddenly, Someone stabs you in the back!
That really did HURT!
You wish that your wounds would stop BLEEDING so much!
You have been severely wounded, you can no longer move around as quickly!
HP:Critical MV:Fresh - Asylum: Wounded>
You do the best you can!
HP:Critical MV:Fresh - Asylum: Wounded>
A rotting tree barely thrashes your head.
You wish that your wounds would stop BLEEDING so much!
A rotting tree tickles your shoulders as he hits you.
You wish that your wounds would stop BLEEDING so much!
A sinuous worm tickles your body as it thrashes you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Asylum: Wounded>
narr ouch
You narrate, 'ouch'
HP:Critical MV:Fresh - Asylum: Wounded>
f
A sinuous worm tickles your arms as it thrashes you.
You wish that your wounds would stop BLEEDING so much!
A rotting tree barely hits your hands.
You wish that your wounds would stop BLEEDING so much!
A rotting tree tickles your legs as he thrashes you.
You wish that your wounds would stop BLEEDING so much!
You try to hack *Asylum*'s legs, but miss.
*Asylum* tries to pierce your hands, but misses.
*Asylum* barely pierces your legs.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
Existing just outside of the border of the Pattern, the Crossroads of Fate lead
into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them. To receive
a kit, simply type kit.
[ Exits: n e s w u d ]
A smooth stone fountain with an elaborate design is here.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...Nah... You feel too relaxed to do that..
HP:Critical MV:Burning >
You have lost your kill streak!
HP:Critical MV:Burning >
tell jerrick i died
You tell Jerrick, 'i died'
Re: ouch! thread
when he fled, he came striaght back in and started rolling stab, you left the room and walked back in, perfect timing.
Re: ouch! thread
but i was engaged on mobs, so he shouldnt have been able to roll?
Re: ouch! thread
Kara, try spamming k Asylum instead of k dark and make sure you have 99 notice. Get a target script if you don't have one and set the name I find it works better on stabbers :)
Re: ouch! thread
sometimes rogues can start stab timers while your on mobs
Re: ouch! thread
so ciarra and I were having some 1 vs 1 pk that she pretty much weaved me to about 10hp at one point. then i fled east via the steading zones up through the bandit valley. there i ran out of moves and was going to wait and try not to use my vial but she finally caught up to me. At that point I had just ticced from beat to batt. I fled and circled around into keep/murash.
She played a balsy move and came into Murash but might still have gotten me but choked paided off at the end.
Captain's Quarters
The room emits a stench fouler then anything imaginable. It seems tutorage
Murash has added a personal touch to his chamber. A body stands chained to the
wall, mutilated and tortured beyond recognition. His bloodstained sword hangs
just within reach in case of an incompetent trolloc. A few corpses lie fresh
in the corner giving you the feeling he's not a fade you want to anger.
You notice a SIGN hanging over the door.
[ Exits: s ]
South: The irondoor obstructs your view.
You see two days old tracks of a trolloc leaving south.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
Wearing a hood blacker than black stands Murash, the brutal myrddraal of the Southern Keep.
A menacing, maniacal looking trolloc stands here, guarding the door.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
The irondoor is opened from the other side.
edited out some spamming here. There seems to be a bit of time before she walked in.
HP:Battered MV:Strong >
j
They don't seem to be here.
*Ciarra* has arrived from the south, riding a black warhorse.
HP:Battered MV:Strong >
j
You try to pierce *Ciarra*'s legs, but miss.
HP:Battered MV:Strong - Ciarra: Healthy>
j
You do the best you can!
HP:Battered MV:Strong - Ciarra: Healthy>
A large iron-clad trolloc assists you!
A large iron-clad trolloc tries to thrash *Ciarra*'s arms, but misses.
A large iron-clad trolloc tries to thrash *Ciarra*'s arms, but misses.
A large iron-clad trolloc assists a large iron-clad trolloc.
A large iron-clad trolloc assists a large iron-clad trolloc.
A large iron-clad trolloc thrashes *Ciarra*'s legs very hard.
Murash stabs *Ciarra*'s arms into bloody fragments!
A menacing door guard assists a large iron-clad trolloc.
HP:Battered MV:Strong - Ciarra: Hurt>
close irondoor
You close the irondoor.
HP:Battered MV:Strong - Ciarra: Hurt>
choke
HP:Battered MV:Strong - Ciarra: Hurt>
* *Ciarra* channels sharp air scythes which tear your skin apart!
Murash swirls about with his sword, slicing across *Ciarra*'s body!
HP:Battered MV:Strong - Ciarra: Hurt>
+ A menacing door guard pounds *Ciarra*'s body hard.
Murash stabs *Ciarra*'s body extremely hard.
A large iron-clad trolloc thrashes *Ciarra*'s arms very hard.
A large iron-clad trolloc thrashes *Ciarra*'s legs very hard.
A large iron-clad trolloc tries to thrash *Ciarra*'s feet, but misses.
A large iron-clad trolloc tries to thrash *Ciarra*'s legs, but misses.
A large iron-clad trolloc tries to thrash *Ciarra*'s body, but misses.
A large iron-clad trolloc tries to thrash *Ciarra*'s body, but misses.
*Ciarra* tries to strike your arms, but misses.
HP:Battered MV:Strong - Ciarra: Wounded>
- = % = TICK IN 5 SECONDS.
*Ciarra* channels sharp air scythes which tear your skin apart!
HP:Beaten MV:Strong - Ciarra: Wounded>
- +
* You wrap your fingers around *Ciarra*'s throat, squeezing as hard as you can! Right about here I can picture her say well shit....
HP:Beaten MV:Strong - Ciarra: Wounded>
close irondoor
A menacing door guard pounds *Ciarra*'s hands hard.
Murash stabs *Ciarra*'s head into bloody fragments!
A large iron-clad trolloc tries to thrash *Ciarra*'s head, but misses.
A large iron-clad trolloc tries to thrash *Ciarra*'s body, but misses.
A large iron-clad trolloc thrashes *Ciarra*'s head hard.
A large iron-clad trolloc thrashes *Ciarra*'s feet very hard.
A large iron-clad trolloc tries to thrash *Ciarra*'s feet, but misses.
A large iron-clad trolloc thrashes *Ciarra*'s hands very hard.
*Ciarra* strikes your arms very hard.
You wish that your wounds would stop BLEEDING so much!
You pierce *Ciarra*'s body very hard.
You pierce *Ciarra*'s arms extremely hard.
It's already closed!
HP:Beaten MV:Excellent - Ciarra: Beaten>
close irondoor
It's already closed!
HP:Beaten MV:Excellent - Ciarra: Beaten>
close irondoor
It's already closed!
HP:Beaten MV:Excellent - Ciarra: Beaten>
close irondoor
It's already closed!
HP:Beaten MV:Excellent - Ciarra: Beaten>
*Ciarra* waves.
HP:Beaten MV:Excellent - Ciarra: Beaten>
close irondoor
It's already closed!
HP:Beaten MV:Excellent - Ciarra: Beaten>
close irondoor
It's already closed!
HP:Beaten MV:Excellent - Ciarra: Beaten>
A menacing door guard pounds *Ciarra*'s head very hard.
Murash stabs *Ciarra*'s body very hard.
A large iron-clad trolloc thrashes *Ciarra*'s feet hard.
A large iron-clad trolloc thrashes *Ciarra*'s body very hard.
A large iron-clad trolloc thrashes *Ciarra*'s legs very hard.
Your blood freezes as you hear *Ciarra*'s death cry.
*Ciarra* is dead! R.I.P.
She played a balsy move and came into Murash but might still have gotten me but choked paided off at the end.
Captain's Quarters
The room emits a stench fouler then anything imaginable. It seems tutorage
Murash has added a personal touch to his chamber. A body stands chained to the
wall, mutilated and tortured beyond recognition. His bloodstained sword hangs
just within reach in case of an incompetent trolloc. A few corpses lie fresh
in the corner giving you the feeling he's not a fade you want to anger.
You notice a SIGN hanging over the door.
[ Exits: s ]
South: The irondoor obstructs your view.
You see two days old tracks of a trolloc leaving south.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
Wearing a hood blacker than black stands Murash, the brutal myrddraal of the Southern Keep.
A menacing, maniacal looking trolloc stands here, guarding the door.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
The irondoor is opened from the other side.
edited out some spamming here. There seems to be a bit of time before she walked in.
HP:Battered MV:Strong >
j
They don't seem to be here.
*Ciarra* has arrived from the south, riding a black warhorse.
HP:Battered MV:Strong >
j
You try to pierce *Ciarra*'s legs, but miss.
HP:Battered MV:Strong - Ciarra: Healthy>
j
You do the best you can!
HP:Battered MV:Strong - Ciarra: Healthy>
A large iron-clad trolloc assists you!
A large iron-clad trolloc tries to thrash *Ciarra*'s arms, but misses.
A large iron-clad trolloc tries to thrash *Ciarra*'s arms, but misses.
A large iron-clad trolloc assists a large iron-clad trolloc.
A large iron-clad trolloc assists a large iron-clad trolloc.
A large iron-clad trolloc thrashes *Ciarra*'s legs very hard.
Murash stabs *Ciarra*'s arms into bloody fragments!
A menacing door guard assists a large iron-clad trolloc.
HP:Battered MV:Strong - Ciarra: Hurt>
close irondoor
You close the irondoor.
HP:Battered MV:Strong - Ciarra: Hurt>
choke
HP:Battered MV:Strong - Ciarra: Hurt>
* *Ciarra* channels sharp air scythes which tear your skin apart!
Murash swirls about with his sword, slicing across *Ciarra*'s body!
HP:Battered MV:Strong - Ciarra: Hurt>
+ A menacing door guard pounds *Ciarra*'s body hard.
Murash stabs *Ciarra*'s body extremely hard.
A large iron-clad trolloc thrashes *Ciarra*'s arms very hard.
A large iron-clad trolloc thrashes *Ciarra*'s legs very hard.
A large iron-clad trolloc tries to thrash *Ciarra*'s feet, but misses.
A large iron-clad trolloc tries to thrash *Ciarra*'s legs, but misses.
A large iron-clad trolloc tries to thrash *Ciarra*'s body, but misses.
A large iron-clad trolloc tries to thrash *Ciarra*'s body, but misses.
*Ciarra* tries to strike your arms, but misses.
HP:Battered MV:Strong - Ciarra: Wounded>
- = % = TICK IN 5 SECONDS.
*Ciarra* channels sharp air scythes which tear your skin apart!
HP:Beaten MV:Strong - Ciarra: Wounded>
- +
* You wrap your fingers around *Ciarra*'s throat, squeezing as hard as you can! Right about here I can picture her say well shit....
HP:Beaten MV:Strong - Ciarra: Wounded>
close irondoor
A menacing door guard pounds *Ciarra*'s hands hard.
Murash stabs *Ciarra*'s head into bloody fragments!
A large iron-clad trolloc tries to thrash *Ciarra*'s head, but misses.
A large iron-clad trolloc tries to thrash *Ciarra*'s body, but misses.
A large iron-clad trolloc thrashes *Ciarra*'s head hard.
A large iron-clad trolloc thrashes *Ciarra*'s feet very hard.
A large iron-clad trolloc tries to thrash *Ciarra*'s feet, but misses.
A large iron-clad trolloc thrashes *Ciarra*'s hands very hard.
*Ciarra* strikes your arms very hard.
You wish that your wounds would stop BLEEDING so much!
You pierce *Ciarra*'s body very hard.
You pierce *Ciarra*'s arms extremely hard.
It's already closed!
HP:Beaten MV:Excellent - Ciarra: Beaten>
close irondoor
It's already closed!
HP:Beaten MV:Excellent - Ciarra: Beaten>
close irondoor
It's already closed!
HP:Beaten MV:Excellent - Ciarra: Beaten>
close irondoor
It's already closed!
HP:Beaten MV:Excellent - Ciarra: Beaten>
*Ciarra* waves.
HP:Beaten MV:Excellent - Ciarra: Beaten>
close irondoor
It's already closed!
HP:Beaten MV:Excellent - Ciarra: Beaten>
close irondoor
It's already closed!
HP:Beaten MV:Excellent - Ciarra: Beaten>
A menacing door guard pounds *Ciarra*'s head very hard.
Murash stabs *Ciarra*'s body very hard.
A large iron-clad trolloc thrashes *Ciarra*'s feet hard.
A large iron-clad trolloc thrashes *Ciarra*'s body very hard.
A large iron-clad trolloc thrashes *Ciarra*'s legs very hard.
Your blood freezes as you hear *Ciarra*'s death cry.
*Ciarra* is dead! R.I.P.
Re: ouch! thread
Im dumb and left my vial/water skin in clan rooms :( got thirsty and hagged
Tarlomen's Square
The fact that no fountain can be found in this square is enough to mark it odd,
though the benches in place of the fountain are even odder. The beautifully
sculpted benches are made entirely of marble, and are often used by Novices and
Accepted while they are free of chores.
[ Exits: n e w ]
You feel the presence of someone nearby....
A tall white stallion is standing here.
HP:Healthy SP:Excellent MV:Burning >
*Asylum* leaves west.
HP:Healthy SP:Excellent MV:Burning >
k
Hit who?
HP:Healthy SP:Excellent MV:Burning >
kill dark
They don't seem to be here.
HP:Healthy SP:Excellent MV:Burning >
kill dark
They don't seem to be here.
HP:Healthy SP:Excellent MV:Burning >
*Asylum* has arrived from the west.
HP:Healthy SP:Excellent MV:Burning >
rd
You begin riding a white stallion.
HP:Healthy SP:Excellent MV:Burning >
kill dark
You try to strike *Asylum*'s legs, but miss.
HP:Healthy SP:Excellent MV:Burning - Asylum: Hurt>
kill dark
You do the best you can!
HP:Healthy SP:Excellent MV:Burning - Asylum: Hurt>
l
*Asylum* panics, and attempts to flee!
HP:Healthy SP:Excellent MV:Burning - Asylum: Hurt>
Tarlomen's Square
The fact that no fountain can be found in this square is enough to mark it odd,
though the benches in place of the fountain are even odder. The beautifully
sculpted benches are made entirely of marble, and are often used by Novices and
Accepted while they are free of chores.
[ Exits: n e w ]
*Asylum* is here, fighting YOU!.
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Excellent MV:Burning - Asylum: Hurt>
*Asylum* leaves north.
HP:Healthy SP:Excellent MV:Burning >
sc
You have 305(305) hit, 182(188) mana, and 2(142) movement points.
You have scored 390903498 exp, 152 total quest points
You need 5096502 exp to reach your next level.
You have been playing for 13 days and 0 hours.
You have gathered 939 Weave Points so far, ranking you Legend 7.
This ranks you as Ciarra Al'Dai, Apprentice of the Gray Ajah (level 49)
You are in the following clans:
White Tower : 152 Quest Points, rank 4, -2 Quest Points to rank.
You are currently on a 3 kill streak.
You have acquired 26 feat points.
You are riding a white stallion.
Your mount is full of energy.
You are standing.
You are thirsty.
HP:Healthy SP:Excellent MV:Burning >
kill dark
You try to strike Someone's arms, but miss.
HP:Healthy SP:Excellent MV:Burning - Asylum: Hurt>
kill dark
*Asylum* tries to pierce your body, but misses.
*Asylum* pierces your body very hard.
You try to strike *Asylum*'s arms, but miss.
You do the best you can!
HP:Scratched SP:Excellent MV:Burning - Asylum: Hurt>
l
Tarlomen's Square
The fact that no fountain can be found in this square is enough to mark it odd,
though the benches in place of the fountain are even odder. The beautifully
sculpted benches are made entirely of marble, and are often used by Novices and
Accepted while they are free of chores.
[ Exits: n e w ]
*Asylum* is here, fighting YOU!.
A white stallion is standing here, being ridden by you.
HP:Scratched SP:Excellent MV:Burning - Asylum: Hurt>
emb
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Scratched SP:Excellent MV:Burning - Asylum: Hurt>
channel 'rend' dark
You begin channeling the appropriate flows...
HP:Scratched SP:Excellent MV:Burning - Asylum: Hurt>
= =
* + - = % You are interrupted and stop what you are doing.
*Asylum* begins choking you! You lose your focus!
You stumble and lose your connection to the True Source!
HP:Hurt SP:Excellent MV:Burning - Asylum: Hurt>
sc
You have 271(305) hit, 182(188) mana, and 2(142) movement points.
You have scored 390903498 exp, 152 total quest points
You need 5096502 exp to reach your next level.
You have been playing for 13 days and 0 hours.
You have gathered 939 Weave Points so far, ranking you Legend 7.
This ranks you as Ciarra Al'Dai, Apprentice of the Gray Ajah (level 49)
You are in the following clans:
White Tower : 152 Quest Points, rank 4, -2 Quest Points to rank.
You are currently on a 3 kill streak.
You have acquired 26 feat points.
You are riding a white stallion.
Your mount is full of energy.
You are fighting Asylum.
You are thirsty.
HP:Hurt SP:Excellent MV:Burning - Asylum: Hurt>
rel
You aren't even connected to the True Source.
HP:Hurt SP:Excellent MV:Burning - Asylum: Hurt>
*Asylum* tries to pierce your feet, but misses.
You try to strike *Asylum*'s head, but miss.
HP:Hurt SP:Excellent MV:Burning - Asylum: Hurt>
f
You attempt to flee, but are too exhausted to move.
HP:Hurt SP:Excellent MV:Burning - Asylum: Hurt>
*Torrent* has arrived from the east.
HP:Hurt SP:Excellent MV:Burning - Asylum: Hurt>
*Torrent* tries to smite your head, but misses.
HP:Hurt SP:Excellent MV:Burning - Asylum: Hurt>
sc
You have 271(305) hit, 182(188) mana, and 2(142) movement points.
You have scored 390903498 exp, 152 total quest points
You need 5096502 exp to reach your next level.
You have been playing for 13 days and 0 hours.
You have gathered 939 Weave Points so far, ranking you Legend 7.
This ranks you as Ciarra Al'Dai, Apprentice of the Gray Ajah (level 49)
You are in the following clans:
White Tower : 152 Quest Points, rank 4, -2 Quest Points to rank.
You are currently on a 3 kill streak.
You have acquired 26 feat points.
You are riding a white stallion.
Your mount is full of energy.
You are fighting Asylum.
You are thirsty.
HP:Hurt SP:Excellent MV:Burning - Asylum: Hurt>
*Asylum* tries to pierce your legs, but misses.
*Asylum* pierces your body very hard.
You try to strike *Asylum*'s feet, but miss.
HP:Hurt SP:Excellent MV:Burning - Asylum: Hurt>
sigh
You sigh.
HP:Hurt SP:Excellent MV:Burning - Asylum: Hurt>
*Torrent* sends you sprawling with a powerful bash!
HP:Hurt SP:Excellent MV:Burning - Asylum: Hurt>
sc
*Torrent* smites your legs extremely hard.
*Asylum* pierces your head extremely hard.
HP:Wounded SP:Excellent MV:Burning - Asylum: Hurt>
*Torrent* smites your head extremely hard.
*Asylum* pierces your legs very hard.
*Asylum* pierces your hands extremely hard.
HP:Battered SP:Excellent MV:Burning - Asylum: Hurt>
sc
You have 141(305) hit, 182(188) mana, and 2(142) movement points.
You have scored 390903498 exp, 152 total quest points
You need 5096502 exp to reach your next level.
You have been playing for 13 days and 0 hours.
You have gathered 939 Weave Points so far, ranking you Legend 7.
This ranks you as Ciarra Al'Dai, Apprentice of the Gray Ajah (level 49)
You are in the following clans:
White Tower : 152 Quest Points, rank 4, -2 Quest Points to rank.
You are currently on a 3 kill streak.
You have acquired 26 feat points.
You are riding a white stallion.
Your mount is full of energy.
You are fighting Asylum.
You are thirsty.
HP:Battered SP:Excellent MV:Burning - Asylum: Hurt>
You have 141(305) hit, 182(188) mana, and 2(142) movement points.
You have scored 390903498 exp, 152 total quest points
You need 5096502 exp to reach your next level.
You have been playing for 13 days and 0 hours.
You have gathered 939 Weave Points so far, ranking you Legend 7.
This ranks you as Ciarra Al'Dai, Apprentice of the Gray Ajah (level 49)
You are in the following clans:
White Tower : 152 Quest Points, rank 4, -2 Quest Points to rank.
You are currently on a 3 kill streak.
You have acquired 26 feat points.
You are riding a white stallion.
Your mount is full of energy.
You are fighting Asylum.
You are thirsty.
HP:Battered SP:Excellent MV:Burning - Asylum: Hurt>
sc
You have 141(305) hit, 182(188) mana, and 2(142) movement points.
You have scored 390903498 exp, 152 total quest points
You need 5096502 exp to reach your next level.
You have been playing for 13 days and 0 hours.
You have gathered 939 Weave Points so far, ranking you Legend 7.
This ranks you as Ciarra Al'Dai, Apprentice of the Gray Ajah (level 49)
You are in the following clans:
White Tower : 152 Quest Points, rank 4, -2 Quest Points to rank.
You are currently on a 3 kill streak.
You have acquired 26 feat points.
You are riding a white stallion.
Your mount is full of energy.
You are fighting Asylum.
You are thirsty.
HP:Battered SP:Excellent MV:Burning - Asylum: Hurt>
sc
*Asylum* tries to pierce your body, but misses.
*Asylum* pierces your body very hard.
You try to strike *Asylum*'s hands, but miss.
HP:Battered SP:Excellent MV:Burning - Asylum: Hurt>
You have 125(305) hit, 182(188) mana, and 2(142) movement points.
You have scored 390903498 exp, 152 total quest points
You need 5096502 exp to reach your next level.
You have been playing for 13 days and 0 hours.
You have gathered 939 Weave Points so far, ranking you Legend 7.
This ranks you as Ciarra Al'Dai, Apprentice of the Gray Ajah (level 49)
You are in the following clans:
White Tower : 152 Quest Points, rank 4, -2 Quest Points to rank.
You are currently on a 3 kill streak.
You have acquired 26 feat points.
You are riding a white stallion.
Your mount is full of energy.
You are fighting Asylum.
You are thirsty.
HP:Battered SP:Excellent MV:Burning - Asylum: Hurt>
sc
You have 125(305) hit, 182(188) mana, and 2(142) movement points.
You have scored 390903498 exp, 152 total quest points
You need 5096502 exp to reach your next level.
You have been playing for 13 days and 0 hours.
You have gathered 939 Weave Points so far, ranking you Legend 7.
This ranks you as Ciarra Al'Dai, Apprentice of the Gray Ajah (level 49)
You are in the following clans:
White Tower : 152 Quest Points, rank 4, -2 Quest Points to rank.
You are currently on a 3 kill streak.
You have acquired 26 feat points.
You are riding a white stallion.
Your mount is full of energy.
You are fighting Asylum.
You are thirsty.
HP:Battered SP:Excellent MV:Burning - Asylum: Hurt>
emb
You fumble for access to the True Source, but you're blocked off!
HP:Battered SP:Excellent MV:Burning - Asylum: Hurt>
*Torrent* sends you sprawling with a powerful bash!
HP:Battered SP:Excellent MV:Burning - Asylum: Hurt>
*Torrent* smites your legs into bloody fragments!
*Asylum* pierces your head very hard.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Excellent MV:Burning - Asylum: Hurt>
*Torrent* smites your arms into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Asylum* pierces your body very hard.
You wish that your wounds would stop BLEEDING so much!
*Asylum* pierces your feet into bloody fragments!
You are incapacitated an will slowly die, if not aided.
HP:Incapacitated SP:Excellent MV:Burning - Asylum: Hurt>
rel
You are not in touch with the True Source.
HP:Incapacitated SP:Excellent MV:Burning - Asylum: Hurt>
You are in a pretty bad shape, unable to do anything!
HP:Incapacitated SP:Excellent MV:Burning - Asylum: Hurt>
*Torrent* smites your legs into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
Existing just outside of the border of the Pattern, the Crossroads of Fate lead
into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them. To receive
a kit, simply type kit.
[ Exits: n e s w u d ]
A smooth stone fountain with an elaborate design is here.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...You are thirsty.
HP:Critical SP:Flickering MV:Burning >
**Torrent has unlocked an achievement: The Art of Battle!**
You have lost your kill streak!
HP:Critical SP:Flickering MV:Burning >
sc
You have 6(305) hit, 13(188) mana, and 15(128) movement points.
You have scored 390903498 exp, 152 total quest points
You need 5096502 exp to reach your next level.
You have been playing for 13 days and 0 hours.
You have gathered 752 Weave Points so far.
This ranks you as Ciarra Al'Dai, Apprentice of the Gray Ajah (level 49)
You are in the following clans:
White Tower : 152 Quest Points, rank 4, -2 Quest Points to rank.
You have acquired 26 feat points.
You are resting.
You are thirsty.
HP:Critical SP:Flickering MV:Burning >
You are thirsty.
HP:Critical SP:Flickering MV:Faint >
Beginning autosave. Please wait...
Autosave complete.
HP:Critical SP:Flickering MV:Faint >
You are thirsty.
HP:Critical SP:Flickering MV:Draining >
Tarlomen's Square
The fact that no fountain can be found in this square is enough to mark it odd,
though the benches in place of the fountain are even odder. The beautifully
sculpted benches are made entirely of marble, and are often used by Novices and
Accepted while they are free of chores.
[ Exits: n e w ]
You feel the presence of someone nearby....
A tall white stallion is standing here.
HP:Healthy SP:Excellent MV:Burning >
*Asylum* leaves west.
HP:Healthy SP:Excellent MV:Burning >
k
Hit who?
HP:Healthy SP:Excellent MV:Burning >
kill dark
They don't seem to be here.
HP:Healthy SP:Excellent MV:Burning >
kill dark
They don't seem to be here.
HP:Healthy SP:Excellent MV:Burning >
*Asylum* has arrived from the west.
HP:Healthy SP:Excellent MV:Burning >
rd
You begin riding a white stallion.
HP:Healthy SP:Excellent MV:Burning >
kill dark
You try to strike *Asylum*'s legs, but miss.
HP:Healthy SP:Excellent MV:Burning - Asylum: Hurt>
kill dark
You do the best you can!
HP:Healthy SP:Excellent MV:Burning - Asylum: Hurt>
l
*Asylum* panics, and attempts to flee!
HP:Healthy SP:Excellent MV:Burning - Asylum: Hurt>
Tarlomen's Square
The fact that no fountain can be found in this square is enough to mark it odd,
though the benches in place of the fountain are even odder. The beautifully
sculpted benches are made entirely of marble, and are often used by Novices and
Accepted while they are free of chores.
[ Exits: n e w ]
*Asylum* is here, fighting YOU!.
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Excellent MV:Burning - Asylum: Hurt>
*Asylum* leaves north.
HP:Healthy SP:Excellent MV:Burning >
sc
You have 305(305) hit, 182(188) mana, and 2(142) movement points.
You have scored 390903498 exp, 152 total quest points
You need 5096502 exp to reach your next level.
You have been playing for 13 days and 0 hours.
You have gathered 939 Weave Points so far, ranking you Legend 7.
This ranks you as Ciarra Al'Dai, Apprentice of the Gray Ajah (level 49)
You are in the following clans:
White Tower : 152 Quest Points, rank 4, -2 Quest Points to rank.
You are currently on a 3 kill streak.
You have acquired 26 feat points.
You are riding a white stallion.
Your mount is full of energy.
You are standing.
You are thirsty.
HP:Healthy SP:Excellent MV:Burning >
kill dark
You try to strike Someone's arms, but miss.
HP:Healthy SP:Excellent MV:Burning - Asylum: Hurt>
kill dark
*Asylum* tries to pierce your body, but misses.
*Asylum* pierces your body very hard.
You try to strike *Asylum*'s arms, but miss.
You do the best you can!
HP:Scratched SP:Excellent MV:Burning - Asylum: Hurt>
l
Tarlomen's Square
The fact that no fountain can be found in this square is enough to mark it odd,
though the benches in place of the fountain are even odder. The beautifully
sculpted benches are made entirely of marble, and are often used by Novices and
Accepted while they are free of chores.
[ Exits: n e w ]
*Asylum* is here, fighting YOU!.
A white stallion is standing here, being ridden by you.
HP:Scratched SP:Excellent MV:Burning - Asylum: Hurt>
emb
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Scratched SP:Excellent MV:Burning - Asylum: Hurt>
channel 'rend' dark
You begin channeling the appropriate flows...
HP:Scratched SP:Excellent MV:Burning - Asylum: Hurt>
= =
* + - = % You are interrupted and stop what you are doing.
*Asylum* begins choking you! You lose your focus!
You stumble and lose your connection to the True Source!
HP:Hurt SP:Excellent MV:Burning - Asylum: Hurt>
sc
You have 271(305) hit, 182(188) mana, and 2(142) movement points.
You have scored 390903498 exp, 152 total quest points
You need 5096502 exp to reach your next level.
You have been playing for 13 days and 0 hours.
You have gathered 939 Weave Points so far, ranking you Legend 7.
This ranks you as Ciarra Al'Dai, Apprentice of the Gray Ajah (level 49)
You are in the following clans:
White Tower : 152 Quest Points, rank 4, -2 Quest Points to rank.
You are currently on a 3 kill streak.
You have acquired 26 feat points.
You are riding a white stallion.
Your mount is full of energy.
You are fighting Asylum.
You are thirsty.
HP:Hurt SP:Excellent MV:Burning - Asylum: Hurt>
rel
You aren't even connected to the True Source.
HP:Hurt SP:Excellent MV:Burning - Asylum: Hurt>
*Asylum* tries to pierce your feet, but misses.
You try to strike *Asylum*'s head, but miss.
HP:Hurt SP:Excellent MV:Burning - Asylum: Hurt>
f
You attempt to flee, but are too exhausted to move.
HP:Hurt SP:Excellent MV:Burning - Asylum: Hurt>
*Torrent* has arrived from the east.
HP:Hurt SP:Excellent MV:Burning - Asylum: Hurt>
*Torrent* tries to smite your head, but misses.
HP:Hurt SP:Excellent MV:Burning - Asylum: Hurt>
sc
You have 271(305) hit, 182(188) mana, and 2(142) movement points.
You have scored 390903498 exp, 152 total quest points
You need 5096502 exp to reach your next level.
You have been playing for 13 days and 0 hours.
You have gathered 939 Weave Points so far, ranking you Legend 7.
This ranks you as Ciarra Al'Dai, Apprentice of the Gray Ajah (level 49)
You are in the following clans:
White Tower : 152 Quest Points, rank 4, -2 Quest Points to rank.
You are currently on a 3 kill streak.
You have acquired 26 feat points.
You are riding a white stallion.
Your mount is full of energy.
You are fighting Asylum.
You are thirsty.
HP:Hurt SP:Excellent MV:Burning - Asylum: Hurt>
*Asylum* tries to pierce your legs, but misses.
*Asylum* pierces your body very hard.
You try to strike *Asylum*'s feet, but miss.
HP:Hurt SP:Excellent MV:Burning - Asylum: Hurt>
sigh
You sigh.
HP:Hurt SP:Excellent MV:Burning - Asylum: Hurt>
*Torrent* sends you sprawling with a powerful bash!
HP:Hurt SP:Excellent MV:Burning - Asylum: Hurt>
sc
*Torrent* smites your legs extremely hard.
*Asylum* pierces your head extremely hard.
HP:Wounded SP:Excellent MV:Burning - Asylum: Hurt>
*Torrent* smites your head extremely hard.
*Asylum* pierces your legs very hard.
*Asylum* pierces your hands extremely hard.
HP:Battered SP:Excellent MV:Burning - Asylum: Hurt>
sc
You have 141(305) hit, 182(188) mana, and 2(142) movement points.
You have scored 390903498 exp, 152 total quest points
You need 5096502 exp to reach your next level.
You have been playing for 13 days and 0 hours.
You have gathered 939 Weave Points so far, ranking you Legend 7.
This ranks you as Ciarra Al'Dai, Apprentice of the Gray Ajah (level 49)
You are in the following clans:
White Tower : 152 Quest Points, rank 4, -2 Quest Points to rank.
You are currently on a 3 kill streak.
You have acquired 26 feat points.
You are riding a white stallion.
Your mount is full of energy.
You are fighting Asylum.
You are thirsty.
HP:Battered SP:Excellent MV:Burning - Asylum: Hurt>
You have 141(305) hit, 182(188) mana, and 2(142) movement points.
You have scored 390903498 exp, 152 total quest points
You need 5096502 exp to reach your next level.
You have been playing for 13 days and 0 hours.
You have gathered 939 Weave Points so far, ranking you Legend 7.
This ranks you as Ciarra Al'Dai, Apprentice of the Gray Ajah (level 49)
You are in the following clans:
White Tower : 152 Quest Points, rank 4, -2 Quest Points to rank.
You are currently on a 3 kill streak.
You have acquired 26 feat points.
You are riding a white stallion.
Your mount is full of energy.
You are fighting Asylum.
You are thirsty.
HP:Battered SP:Excellent MV:Burning - Asylum: Hurt>
sc
You have 141(305) hit, 182(188) mana, and 2(142) movement points.
You have scored 390903498 exp, 152 total quest points
You need 5096502 exp to reach your next level.
You have been playing for 13 days and 0 hours.
You have gathered 939 Weave Points so far, ranking you Legend 7.
This ranks you as Ciarra Al'Dai, Apprentice of the Gray Ajah (level 49)
You are in the following clans:
White Tower : 152 Quest Points, rank 4, -2 Quest Points to rank.
You are currently on a 3 kill streak.
You have acquired 26 feat points.
You are riding a white stallion.
Your mount is full of energy.
You are fighting Asylum.
You are thirsty.
HP:Battered SP:Excellent MV:Burning - Asylum: Hurt>
sc
*Asylum* tries to pierce your body, but misses.
*Asylum* pierces your body very hard.
You try to strike *Asylum*'s hands, but miss.
HP:Battered SP:Excellent MV:Burning - Asylum: Hurt>
You have 125(305) hit, 182(188) mana, and 2(142) movement points.
You have scored 390903498 exp, 152 total quest points
You need 5096502 exp to reach your next level.
You have been playing for 13 days and 0 hours.
You have gathered 939 Weave Points so far, ranking you Legend 7.
This ranks you as Ciarra Al'Dai, Apprentice of the Gray Ajah (level 49)
You are in the following clans:
White Tower : 152 Quest Points, rank 4, -2 Quest Points to rank.
You are currently on a 3 kill streak.
You have acquired 26 feat points.
You are riding a white stallion.
Your mount is full of energy.
You are fighting Asylum.
You are thirsty.
HP:Battered SP:Excellent MV:Burning - Asylum: Hurt>
sc
You have 125(305) hit, 182(188) mana, and 2(142) movement points.
You have scored 390903498 exp, 152 total quest points
You need 5096502 exp to reach your next level.
You have been playing for 13 days and 0 hours.
You have gathered 939 Weave Points so far, ranking you Legend 7.
This ranks you as Ciarra Al'Dai, Apprentice of the Gray Ajah (level 49)
You are in the following clans:
White Tower : 152 Quest Points, rank 4, -2 Quest Points to rank.
You are currently on a 3 kill streak.
You have acquired 26 feat points.
You are riding a white stallion.
Your mount is full of energy.
You are fighting Asylum.
You are thirsty.
HP:Battered SP:Excellent MV:Burning - Asylum: Hurt>
emb
You fumble for access to the True Source, but you're blocked off!
HP:Battered SP:Excellent MV:Burning - Asylum: Hurt>
*Torrent* sends you sprawling with a powerful bash!
HP:Battered SP:Excellent MV:Burning - Asylum: Hurt>
*Torrent* smites your legs into bloody fragments!
*Asylum* pierces your head very hard.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Excellent MV:Burning - Asylum: Hurt>
*Torrent* smites your arms into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Asylum* pierces your body very hard.
You wish that your wounds would stop BLEEDING so much!
*Asylum* pierces your feet into bloody fragments!
You are incapacitated an will slowly die, if not aided.
HP:Incapacitated SP:Excellent MV:Burning - Asylum: Hurt>
rel
You are not in touch with the True Source.
HP:Incapacitated SP:Excellent MV:Burning - Asylum: Hurt>
You are in a pretty bad shape, unable to do anything!
HP:Incapacitated SP:Excellent MV:Burning - Asylum: Hurt>
*Torrent* smites your legs into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
Existing just outside of the border of the Pattern, the Crossroads of Fate lead
into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them. To receive
a kit, simply type kit.
[ Exits: n e s w u d ]
A smooth stone fountain with an elaborate design is here.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...You are thirsty.
HP:Critical SP:Flickering MV:Burning >
**Torrent has unlocked an achievement: The Art of Battle!**
You have lost your kill streak!
HP:Critical SP:Flickering MV:Burning >
sc
You have 6(305) hit, 13(188) mana, and 15(128) movement points.
You have scored 390903498 exp, 152 total quest points
You need 5096502 exp to reach your next level.
You have been playing for 13 days and 0 hours.
You have gathered 752 Weave Points so far.
This ranks you as Ciarra Al'Dai, Apprentice of the Gray Ajah (level 49)
You are in the following clans:
White Tower : 152 Quest Points, rank 4, -2 Quest Points to rank.
You have acquired 26 feat points.
You are resting.
You are thirsty.
HP:Critical SP:Flickering MV:Burning >
You are thirsty.
HP:Critical SP:Flickering MV:Faint >
Beginning autosave. Please wait...
Autosave complete.
HP:Critical SP:Flickering MV:Faint >
You are thirsty.
HP:Critical SP:Flickering MV:Draining >
Re: ouch! thread
Tarlomen's Square
The fact that no fountain can be found in this square is enough to mark it odd,
though the benches in place of the fountain are even odder. The beautifully
sculpted benches are made entirely of marble, and are often used by Novices and
Accepted while they are free of chores.
[ Exits: n e w ]
that made me chuckle.
The fact that no fountain can be found in this square is enough to mark it odd,
though the benches in place of the fountain are even odder. The beautifully
sculpted benches are made entirely of marble, and are often used by Novices and
Accepted while they are free of chores.
[ Exits: n e w ]
that made me chuckle.
Re: ouch! thread
lol i didnt even notice that :P. I went there first because i was hoping i would have moves to get horse and go to the eastern square :P
Re: ouch! thread
Ouch
HP:Wounded MV:Strong >
kill dark
They don't seem to be here.
HP:Wounded MV:Strong >
Suddenly *Asylum* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
HP:Wounded MV:Strong >
kill dark
They don't seem to be here.
HP:Wounded MV:Strong >
Suddenly *Asylum* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Re: ouch! thread
I thought no hide stabs were supposed to do less damage then regular stabs? This was a 395 hp no hide stab, is that normal?
A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
*Phantasm* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.
HP:Scratched MV:Excellent >
You attempt to hide yourself.
HP:Scratched MV:Excellent >
HP:Scratched MV:Excellent >
=
* + - = % = - + You are interrupted and stop what you are doing.
Suddenly, Someone stabs you in the back!
You are mortally wounded, and will die soon, if not aided.
HP:Mortally Wounded MV:Excellent - Phantasm: Battered>
*Phantasm* pierces your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
Existing just outside of the border of the Pattern, the Crossroads of Fate lead
into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them. To receive
a kit, simply type kit.
[ Exits: n e s w u d ]
A smooth stone fountain with an elaborate design is here.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...
HP:Critical MV:Burning >
You have lost your kill streak!
A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
*Phantasm* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.
HP:Scratched MV:Excellent >
You attempt to hide yourself.
HP:Scratched MV:Excellent >
HP:Scratched MV:Excellent >
=
* + - = % = - + You are interrupted and stop what you are doing.
Suddenly, Someone stabs you in the back!
You are mortally wounded, and will die soon, if not aided.
HP:Mortally Wounded MV:Excellent - Phantasm: Battered>
*Phantasm* pierces your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
Existing just outside of the border of the Pattern, the Crossroads of Fate lead
into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them. To receive
a kit, simply type kit.
[ Exits: n e s w u d ]
A smooth stone fountain with an elaborate design is here.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...
HP:Critical MV:Burning >
You have lost your kill streak!
Re: ouch! thread
Dumb tree
HP:Battered MV:Strong >
=
* + - = % = - A gnarled ancient tree tries to hit *Asylum*'s hands, but he dodges the attack.
A gnarled ancient tree assists a gnarled ancient tree.
HP:Battered MV:Strong >
+
* You can't sneak up on a fighting target.
HP:Battered MV:Strong >
Suddenly, Someone stabs you in the back!
That really did HURT!
You wish that your wounds would stop BLEEDING so much!
You have been severely wounded, you can no longer move around as quickly!
HP:Critical MV:Strong - Asylum: Healthy --- a gnarled ancient tree: Healthy>
You try to pierce *Asylum*'s head, but miss.
A gnarled ancient tree tries to hit *Asylum*'s arms, but he dodges the attack.
*Asylum* tries to pierce a gnarled ancient tree's waist, but misses.
*Asylum* pierces a gnarled ancient tree's feet extremely hard.
A gnarled ancient tree hits *Asylum*'s body.
HP:Battered MV:Strong >
=
* + - = % = - A gnarled ancient tree tries to hit *Asylum*'s hands, but he dodges the attack.
A gnarled ancient tree assists a gnarled ancient tree.
HP:Battered MV:Strong >
+
* You can't sneak up on a fighting target.
HP:Battered MV:Strong >
Suddenly, Someone stabs you in the back!
That really did HURT!
You wish that your wounds would stop BLEEDING so much!
You have been severely wounded, you can no longer move around as quickly!
HP:Critical MV:Strong - Asylum: Healthy --- a gnarled ancient tree: Healthy>
You try to pierce *Asylum*'s head, but miss.
A gnarled ancient tree tries to hit *Asylum*'s arms, but he dodges the attack.
*Asylum* tries to pierce a gnarled ancient tree's waist, but misses.
*Asylum* pierces a gnarled ancient tree's feet extremely hard.
A gnarled ancient tree hits *Asylum*'s body.
Re: ouch! thread
Bolded the ouch partMalia wrote:Dumb tree
HP:Battered MV:Strong >
=
* + - = % = - A gnarled ancient tree tries to hit *Asylum*'s hands, but he dodges the attack.
A gnarled ancient tree assists a gnarled ancient tree.
HP:Battered MV:Strong >
+
* You can't sneak up on a fighting target.
HP:Battered MV:Strong >
Suddenly, Someone stabs you in the back!
That really did HURT!
You wish that your wounds would stop BLEEDING so much!
You have been severely wounded, you can no longer move around as quickly!
HP:Critical MV:Strong - Asylum: Healthy --- a gnarled ancient tree: Healthy>
You try to pierce *Asylum*'s head, but miss.
A gnarled ancient tree tries to hit *Asylum*'s arms, but he dodges the attack.
*Asylum* tries to pierce a gnarled ancient tree's waist, but misses.
*Asylum* pierces a gnarled ancient tree's feet extremely hard.
A gnarled ancient tree hits *Asylum*'s body.
Re: ouch! thread
Notice fail FTL :( btw 390ish hp stab
HP:Scratched MV:Fresh >
l
A Dusty Clearing
The clearing here is filled with dust, and looks to be inhabited by some
strange creature. There is a strange echo in the floor near the center...
[ Exits: n ]
You see fresh tracks of a human leaving north.
You see almost fresh tracks of a human leaving north.
You see almost fresh tracks of a humanoid leaving north.
The corpse of a channeling Aiel warrior is lying here.
The corpse of a figure animated from the dust is lying here. [3]
A member of the Niende'Nei is sleeping here.
A brutish swordsman is sleeping here.
HP:Scratched MV:Fresh >
Suddenly, Someone stabs you in the back!
That really did HURT!
You wish that your wounds would stop BLEEDING so much!
You have been severely wounded, you can no longer move around as quickly!
HP:Scratched MV:Fresh >
l
A Dusty Clearing
The clearing here is filled with dust, and looks to be inhabited by some
strange creature. There is a strange echo in the floor near the center...
[ Exits: n ]
You see fresh tracks of a human leaving north.
You see almost fresh tracks of a human leaving north.
You see almost fresh tracks of a humanoid leaving north.
The corpse of a channeling Aiel warrior is lying here.
The corpse of a figure animated from the dust is lying here. [3]
A member of the Niende'Nei is sleeping here.
A brutish swordsman is sleeping here.
HP:Scratched MV:Fresh >
Suddenly, Someone stabs you in the back!
That really did HURT!
You wish that your wounds would stop BLEEDING so much!
You have been severely wounded, you can no longer move around as quickly!
Re: ouch! thread
my luck tonite is horrible.
bad flees/misspams.... you name it.
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
North: A giant black spider, standing on eight thick legs, is here.
Nicotine Polacrilex is here, fighting *Solare*!.
*Solare* is here, fighting Nicotine!, riding a black warhorse.
HP:Critical MV:Draining >
n
Nicotine leaves east.
HP:Critical MV:Draining >
n
*Solare* tries to stab your hands, but misses.
HP:Critical MV:Draining - Solare: Scratched>
Nicotine narrates, 'on solare.'
HP:Critical MV:Draining - Solare: Scratched>
No way! You're fighting for your life!
HP:Critical MV:Draining - Solare: Scratched>
f
You panic and attempt to flee!
HP:Critical MV:Draining - Solare: Scratched>
w
n
n
*Ciarra* has arrived from the south, riding a black warhorse.
HP:Critical MV:Draining - Solare: Scratched>
TICK IN 5 SECONDS.
*Ciarra* tries to strike your feet, but misses.
HP:Critical MV:Draining - Solare: Scratched>
*Solare* raises her hand, and the last thing you see is a flash of fire.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
bad flees/misspams.... you name it.
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
North: A giant black spider, standing on eight thick legs, is here.
Nicotine Polacrilex is here, fighting *Solare*!.
*Solare* is here, fighting Nicotine!, riding a black warhorse.
HP:Critical MV:Draining >
n
Nicotine leaves east.
HP:Critical MV:Draining >
n
*Solare* tries to stab your hands, but misses.
HP:Critical MV:Draining - Solare: Scratched>
Nicotine narrates, 'on solare.'
HP:Critical MV:Draining - Solare: Scratched>
No way! You're fighting for your life!
HP:Critical MV:Draining - Solare: Scratched>
f
You panic and attempt to flee!
HP:Critical MV:Draining - Solare: Scratched>
w
n
n
*Ciarra* has arrived from the south, riding a black warhorse.
HP:Critical MV:Draining - Solare: Scratched>
TICK IN 5 SECONDS.
*Ciarra* tries to strike your feet, but misses.
HP:Critical MV:Draining - Solare: Scratched>
*Solare* raises her hand, and the last thing you see is a flash of fire.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Re: ouch! thread
HP:Battered SP:Strong MV:Faint - Barf: Healthy>
chann 'create fire' nicotine
You begin channeling the appropriate flows...
HP:Battered SP:Strong MV:Faint - Barf: Healthy>
= -
* Okay.
You weave a flow of Fire around *Nicotine*, and suddenly flames burst to life, consuming him.
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Nicotine*'s death cry.
*Nicotine* is dead! R.I.P.
chann 'create fire' nicotine
You begin channeling the appropriate flows...
HP:Battered SP:Strong MV:Faint - Barf: Healthy>
= -
* Okay.
You weave a flow of Fire around *Nicotine*, and suddenly flames burst to life, consuming him.
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Nicotine*'s death cry.
*Nicotine* is dead! R.I.P.
Re: ouch! thread
I think ouch! means someone dies from atleast batt. One weave from crit to dead isn't that impressive...
Re: ouch! thread
he was batt, she should have shown longer log :P me solare kyrana and bolle hit nico and barf in murash :P i think it counts as ouch
Re: ouch! thread
considering we all died, yeah ouch.... haha
Re: ouch! thread
Barf I wish I had logged that :D Kick finally paid off.
Re: ouch! thread
HP:Battered SP:Good MV:Good >
0
A high-rank Shienaran soldier tries to cleave *Phantasm*'s body, but misses.
A high-rank Shienaran soldier tries to cleave *Phantasm*'s legs, but misses.
HP:Battered SP:Good MV:Good >
You try to strike *Phantasm*'s shoulders, but miss.
*Phantasm* avoids being bashed by Roran who loses his balance and falls!
HP:Battered SP:Good MV:Good - Phantasm: Hurt --- Roran: Battered>
% You begin channeling the appropriate flows...
HP:Battered SP:Good MV:Good - Phantasm: Hurt --- Roran: Battered>
= *Phantasm* panics, and attempts to flee!
HP:Battered SP:Good MV:Good - Phantasm: Hurt --- Roran: Battered>
*Barf* panics, and attempts to flee!
*Drayven* has arrived from the south.
HP:Battered SP:Good MV:Good - Phantasm: Hurt --- Roran: Battered>
+ *Drayven* tries to strike your body, but misses.
HP:Battered SP:Good MV:Good - Phantasm: Hurt --- Roran: Battered>
Okay.
Your flows of Fire burst into existance, and lick at *Phantasm*'s skin.
HP:Battered SP:Good MV:Good - Phantasm: Hurt --- Roran: Battered>
0
% You begin channeling the appropriate flows...
HP:Battered SP:Good MV:Good - Phantasm: Hurt --- Roran: Battered>
*Drayven* tries to strike your body, but misses.
A high-rank Shienaran soldier tries to cleave *Phantasm*'s body, but misses.
A high-rank Shienaran soldier tries to cleave *Phantasm*'s hands, but misses.
Roran tries to smite *Phantasm*'s body, but misses.
The north gate keeper slashes *Barf*'s shoulders.
A high-rank Shienaran soldier tries to cleave *Barf*'s shoulders, but misses.
A high-rank Shienaran soldier tries to cleave *Barf*'s head, but misses.
HP:Battered SP:Good MV:Good - Phantasm: Hurt --- Roran: Battered>
= Mordara blinks her eyes innocently.
HP:Battered SP:Good MV:Good - Phantasm: Hurt --- Roran: Battered>
*Phantasm* leaves east.
HP:Battered SP:Good MV:Good - Drayven: Hurt>
A black feathered crow flutters its wings.
HP:Battered SP:Good MV:Good - Drayven: Hurt>
+
2
*Barf* leaves east.
HP:Battered SP:Good MV:Good - Drayven: Hurt>
As you finish weaving, *Drayven* points towards you, and you feel your weave being sliced.
HP:Battered SP:Good MV:Good - Drayven: Hurt>
% You begin channeling the appropriate flows...
HP:Battered SP:Good MV:Good - Drayven: Hurt>
You are interrupted and stop what you are doing.
*Drayven* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
HP:Beaten SP:Good MV:Good - Drayven: Hurt>
Mordara patiently twiddles her thumbs.
HP:Beaten SP:Good MV:Good - Drayven: Hurt>
2
% You begin channeling the appropriate flows...
HP:Beaten SP:Good MV:Good - Drayven: Hurt>
= A high-rank Shienaran soldier tries to cleave *Drayven*'s body, but misses.
A high-rank Shienaran soldier assists a high-rank Shienaran soldier.
A high-rank Shienaran soldier assists a high-rank Shienaran soldier.
A high-rank Shienaran soldier tries to cleave *Drayven*'s legs, but misses.
The north gate keeper assists a high-rank Shienaran soldier.
The north gate keeper slashes *Drayven*'s head very hard.
A high-rank Shienaran soldier tries to cleave *Drayven*'s arms, but misses.
A high-rank Shienaran soldier tries to cleave *Drayven*'s head, but misses.
A high-rank Shienaran soldier tries to cleave *Drayven*'s body, but misses.
A high-rank Shienaran soldier tries to cleave *Drayven*'s feet, but misses.
*Drayven* tries to strike your shoulders, but misses.
HP:Beaten SP:Good MV:Good - Drayven: Hurt>
+
2
% Cancelled...
You begin channeling the appropriate flows...
HP:Beaten SP:Good MV:Good - Drayven: Hurt>
= *Drayven* panics, and attempts to flee!
HP:Beaten SP:Good MV:Good - Drayven: Hurt>
+ *Barf* has arrived from the east.
2
HP:Beaten SP:Good MV:Good - Drayven: Hurt>
*Barf* tickles Roran's body as he bludgeons him.
*Phantasm* looks at *Barf*.
Okay.
Your flows of Fire burst into existance, and lick at *Drayven*'s skin.
HP:Beaten SP:Weakening MV:Good - Drayven: Wounded>
z
%
z
You begin channeling the appropriate flows...
HP:Beaten SP:Weakening MV:Good - Drayven: Wounded>
z
Cancelled...
You do the best you can!
z
HP:Beaten SP:Weakening MV:Good - Drayven: Wounded>
You do the best you can!
z
HP:Beaten SP:Weakening MV:Good - Drayven: Wounded>
You do the best you can!
HP:Beaten SP:Weakening MV:Good - Drayven: Wounded>
f
You do the best you can!
Roran tries to smite *Barf*'s arms, but misses.
*Barf* bludgeons Roran's waist.
The north gate keeper tries to slash *Drayven*'s body, but misses.
A high-rank Shienaran soldier tries to cleave *Drayven*'s legs, but misses.
A high-rank Shienaran soldier tries to cleave *Drayven*'s arms, but misses.
A high-rank Shienaran soldier tries to cleave *Drayven*'s legs, but misses.
A high-rank Shienaran soldier tries to cleave *Drayven*'s legs, but misses.
You strike *Drayven*'s arms extremely hard.
HP:Battered SP:Good MV:Strong - Drayven: Wounded>
You do the best you can!
*Phantasm* leaves south.
HP:Battered SP:Good MV:Strong - Drayven: Wounded>
PANIC! You couldn't escape!
HP:Battered SP:Good MV:Strong - Drayven: Wounded>
*Drayven* leaves south.
HP:Battered SP:Good MV:Strong >
w
Suddenly *Asylum* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
0
A high-rank Shienaran soldier tries to cleave *Phantasm*'s body, but misses.
A high-rank Shienaran soldier tries to cleave *Phantasm*'s legs, but misses.
HP:Battered SP:Good MV:Good >
You try to strike *Phantasm*'s shoulders, but miss.
*Phantasm* avoids being bashed by Roran who loses his balance and falls!
HP:Battered SP:Good MV:Good - Phantasm: Hurt --- Roran: Battered>
% You begin channeling the appropriate flows...
HP:Battered SP:Good MV:Good - Phantasm: Hurt --- Roran: Battered>
= *Phantasm* panics, and attempts to flee!
HP:Battered SP:Good MV:Good - Phantasm: Hurt --- Roran: Battered>
*Barf* panics, and attempts to flee!
*Drayven* has arrived from the south.
HP:Battered SP:Good MV:Good - Phantasm: Hurt --- Roran: Battered>
+ *Drayven* tries to strike your body, but misses.
HP:Battered SP:Good MV:Good - Phantasm: Hurt --- Roran: Battered>
Okay.
Your flows of Fire burst into existance, and lick at *Phantasm*'s skin.
HP:Battered SP:Good MV:Good - Phantasm: Hurt --- Roran: Battered>
0
% You begin channeling the appropriate flows...
HP:Battered SP:Good MV:Good - Phantasm: Hurt --- Roran: Battered>
*Drayven* tries to strike your body, but misses.
A high-rank Shienaran soldier tries to cleave *Phantasm*'s body, but misses.
A high-rank Shienaran soldier tries to cleave *Phantasm*'s hands, but misses.
Roran tries to smite *Phantasm*'s body, but misses.
The north gate keeper slashes *Barf*'s shoulders.
A high-rank Shienaran soldier tries to cleave *Barf*'s shoulders, but misses.
A high-rank Shienaran soldier tries to cleave *Barf*'s head, but misses.
HP:Battered SP:Good MV:Good - Phantasm: Hurt --- Roran: Battered>
= Mordara blinks her eyes innocently.
HP:Battered SP:Good MV:Good - Phantasm: Hurt --- Roran: Battered>
*Phantasm* leaves east.
HP:Battered SP:Good MV:Good - Drayven: Hurt>
A black feathered crow flutters its wings.
HP:Battered SP:Good MV:Good - Drayven: Hurt>
+
2
*Barf* leaves east.
HP:Battered SP:Good MV:Good - Drayven: Hurt>
As you finish weaving, *Drayven* points towards you, and you feel your weave being sliced.
HP:Battered SP:Good MV:Good - Drayven: Hurt>
% You begin channeling the appropriate flows...
HP:Battered SP:Good MV:Good - Drayven: Hurt>
You are interrupted and stop what you are doing.
*Drayven* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
HP:Beaten SP:Good MV:Good - Drayven: Hurt>
Mordara patiently twiddles her thumbs.
HP:Beaten SP:Good MV:Good - Drayven: Hurt>
2
% You begin channeling the appropriate flows...
HP:Beaten SP:Good MV:Good - Drayven: Hurt>
= A high-rank Shienaran soldier tries to cleave *Drayven*'s body, but misses.
A high-rank Shienaran soldier assists a high-rank Shienaran soldier.
A high-rank Shienaran soldier assists a high-rank Shienaran soldier.
A high-rank Shienaran soldier tries to cleave *Drayven*'s legs, but misses.
The north gate keeper assists a high-rank Shienaran soldier.
The north gate keeper slashes *Drayven*'s head very hard.
A high-rank Shienaran soldier tries to cleave *Drayven*'s arms, but misses.
A high-rank Shienaran soldier tries to cleave *Drayven*'s head, but misses.
A high-rank Shienaran soldier tries to cleave *Drayven*'s body, but misses.
A high-rank Shienaran soldier tries to cleave *Drayven*'s feet, but misses.
*Drayven* tries to strike your shoulders, but misses.
HP:Beaten SP:Good MV:Good - Drayven: Hurt>
+
2
% Cancelled...
You begin channeling the appropriate flows...
HP:Beaten SP:Good MV:Good - Drayven: Hurt>
= *Drayven* panics, and attempts to flee!
HP:Beaten SP:Good MV:Good - Drayven: Hurt>
+ *Barf* has arrived from the east.
2
HP:Beaten SP:Good MV:Good - Drayven: Hurt>
*Barf* tickles Roran's body as he bludgeons him.
*Phantasm* looks at *Barf*.
Okay.
Your flows of Fire burst into existance, and lick at *Drayven*'s skin.
HP:Beaten SP:Weakening MV:Good - Drayven: Wounded>
z
%
z
You begin channeling the appropriate flows...
HP:Beaten SP:Weakening MV:Good - Drayven: Wounded>
z
Cancelled...
You do the best you can!
z
HP:Beaten SP:Weakening MV:Good - Drayven: Wounded>
You do the best you can!
z
HP:Beaten SP:Weakening MV:Good - Drayven: Wounded>
You do the best you can!
HP:Beaten SP:Weakening MV:Good - Drayven: Wounded>
f
You do the best you can!
Roran tries to smite *Barf*'s arms, but misses.
*Barf* bludgeons Roran's waist.
The north gate keeper tries to slash *Drayven*'s body, but misses.
A high-rank Shienaran soldier tries to cleave *Drayven*'s legs, but misses.
A high-rank Shienaran soldier tries to cleave *Drayven*'s arms, but misses.
A high-rank Shienaran soldier tries to cleave *Drayven*'s legs, but misses.
A high-rank Shienaran soldier tries to cleave *Drayven*'s legs, but misses.
You strike *Drayven*'s arms extremely hard.
HP:Battered SP:Good MV:Strong - Drayven: Wounded>
You do the best you can!
*Phantasm* leaves south.
HP:Battered SP:Good MV:Strong - Drayven: Wounded>
PANIC! You couldn't escape!
HP:Battered SP:Good MV:Strong - Drayven: Wounded>
*Drayven* leaves south.
HP:Battered SP:Good MV:Strong >
w
Suddenly *Asylum* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
Re: ouch! thread
Notice fail :(
HP:Healthy SP:Good MV:Fresh >
kill dark
kill dark
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
Jerrick narrates, 'barf gk, asylum dunno'
HP:Healthy SP:Good MV:Fresh >
narr he gk
You narrate, 'he gk'
Jerrick tries to slice *Asylum*'s legs, but misses.
HP:Healthy SP:Good MV:Fresh >
emb
You surrender yourself to saidar as you embrace the True Source.
HP:Healthy SP:Good MV:Fresh >
kill dark
Suddenly *Asylum* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
HP:Healthy SP:Good MV:Fresh >
kill dark
kill dark
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
Jerrick narrates, 'barf gk, asylum dunno'
HP:Healthy SP:Good MV:Fresh >
narr he gk
You narrate, 'he gk'
Jerrick tries to slice *Asylum*'s legs, but misses.
HP:Healthy SP:Good MV:Fresh >
emb
You surrender yourself to saidar as you embrace the True Source.
HP:Healthy SP:Good MV:Fresh >
kill dark
Suddenly *Asylum* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Re: ouch! thread
HP:Healthy SP:Strong MV:Burning >
w
A Crumbling Courtyard
A courtyard lays here in ruins, overshadowed by a tall watchtower. Cracked and
crumbling stones surround the west side of the tower. In the center of the
courtyard sits a well filled with the blood of the day's kills. A lookout
balcony reaches out from the tower, hanging over the courtyard.
[ Exits: n e s w ]
*Nicotine* is sitting here.
*Barf* is here, fighting Kara!.
Roran Cheade, the Meatshield is here, fighting *Nicotine*!, riding a black warhorse.
Kara A'Modir is here, fighting *Barf*!.
HP:Healthy SP:Strong MV:Burning >
kill dark
Roran narrates, 'Nico bashed.'
HP:Healthy SP:Strong MV:Burning >
You strike *Nicotine*'s legs extremely hard.
HP:Healthy SP:Strong MV:Burning - Nicotine: Battered --- Roran: Battered>
Jerrick has arrived from the east, riding a black warhorse.
Kara sends *Barf* sprawling with a powerful bash!
HP:Healthy SP:Strong MV:Burning - Nicotine: Battered --- Roran: Battered>
2
Jerrick tries to slice *Barf*'s feet, but misses.
Jerrick slices *Barf*'s arms hard.
You strike *Nicotine*'s arms extremely hard.
Roran smites *Nicotine*'s head into bloody fragments!
Kara bludgeons *Barf*'s head hard.
HP:Healthy SP:Strong MV:Burning - Nicotine: Battered --- Roran: Battered>
= You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Burning - Nicotine: Battered --- Roran: Battered>
= Kara narrates, 'bashed againn'
HP:Healthy SP:Strong MV:Burning - Nicotine: Battered --- Roran: Battered>
* + - = Kara narrates, 'barf beat'
HP:Healthy SP:Strong MV:Burning - Nicotine: Battered --- Roran: Battered>
% = Jerrick slices *Barf*'s hands hard.
Kara bludgeons *Barf*'s hands.
HP:Healthy SP:Excellent MV:Faint - Nicotine: Battered --- Roran: Battered>
- +
* Okay.
Your net of Spirit, Air and Fire settles on *Nicotine* who screams in agony as you crush his organs, boil his blood, and snap his bones.
HP:Healthy SP:Strong MV:Faint - Nicotine: Critical --- Roran: Battered>
*Nicotine* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Faint - Nicotine: Critical --- Roran: Battered>
Jerrick slices *Barf*'s hands hard.
You try to strike *Nicotine*'s legs, but miss.
Kara tries to bludgeon *Barf*'s legs, but misses.
*Barf* tickles Kara's body as he bludgeons her.
HP:Healthy SP:Strong MV:Faint - Nicotine: Critical --- Roran: Battered>
*Barf* panics, and attempts to flee!
Roran sends *Nicotine* sprawling with a powerful bash!
HP:Healthy SP:Strong MV:Faint - Nicotine: Critical --- Roran: Battered>
1
*Barf* leaves south.
HP:Healthy SP:Strong MV:Faint - Nicotine: Critical --- Roran: Battered>
Jerrick slices *Nicotine*'s body into bloody fragments!
Kara bludgeons *Nicotine*'s body extremely hard.
*Nicotine* is incapacitated and will slowly die, if not aided.
HP:Healthy SP:Strong MV:Faint - Nicotine: Incapacitated --- Roran: Battered>
% You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Faint - Nicotine: Incapacitated --- Roran: Battered>
= *Barf* has arrived from the south.
HP:Healthy SP:Strong MV:Faint - Nicotine: Incapacitated --- Roran: Battered>
*Barf* leaves east.
HP:Healthy SP:Strong MV:Faint - Nicotine: Incapacitated --- Roran: Battered>
+ Jerrick narrates, 'nico rippo'
Okay.
You weave a flow of Fire around *Nicotine*, and suddenly flames burst to life, consuming him.
You receive some experience points!
You rise a level!
Your fame around the world has increased.
Your blood freezes as you hear *Nicotine*'s death cry.
*Nicotine* is dead! R.I.P.
w
A Crumbling Courtyard
A courtyard lays here in ruins, overshadowed by a tall watchtower. Cracked and
crumbling stones surround the west side of the tower. In the center of the
courtyard sits a well filled with the blood of the day's kills. A lookout
balcony reaches out from the tower, hanging over the courtyard.
[ Exits: n e s w ]
*Nicotine* is sitting here.
*Barf* is here, fighting Kara!.
Roran Cheade, the Meatshield is here, fighting *Nicotine*!, riding a black warhorse.
Kara A'Modir is here, fighting *Barf*!.
HP:Healthy SP:Strong MV:Burning >
kill dark
Roran narrates, 'Nico bashed.'
HP:Healthy SP:Strong MV:Burning >
You strike *Nicotine*'s legs extremely hard.
HP:Healthy SP:Strong MV:Burning - Nicotine: Battered --- Roran: Battered>
Jerrick has arrived from the east, riding a black warhorse.
Kara sends *Barf* sprawling with a powerful bash!
HP:Healthy SP:Strong MV:Burning - Nicotine: Battered --- Roran: Battered>
2
Jerrick tries to slice *Barf*'s feet, but misses.
Jerrick slices *Barf*'s arms hard.
You strike *Nicotine*'s arms extremely hard.
Roran smites *Nicotine*'s head into bloody fragments!
Kara bludgeons *Barf*'s head hard.
HP:Healthy SP:Strong MV:Burning - Nicotine: Battered --- Roran: Battered>
= You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Burning - Nicotine: Battered --- Roran: Battered>
= Kara narrates, 'bashed againn'
HP:Healthy SP:Strong MV:Burning - Nicotine: Battered --- Roran: Battered>
* + - = Kara narrates, 'barf beat'
HP:Healthy SP:Strong MV:Burning - Nicotine: Battered --- Roran: Battered>
% = Jerrick slices *Barf*'s hands hard.
Kara bludgeons *Barf*'s hands.
HP:Healthy SP:Excellent MV:Faint - Nicotine: Battered --- Roran: Battered>
- +
* Okay.
Your net of Spirit, Air and Fire settles on *Nicotine* who screams in agony as you crush his organs, boil his blood, and snap his bones.
HP:Healthy SP:Strong MV:Faint - Nicotine: Critical --- Roran: Battered>
*Nicotine* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Faint - Nicotine: Critical --- Roran: Battered>
Jerrick slices *Barf*'s hands hard.
You try to strike *Nicotine*'s legs, but miss.
Kara tries to bludgeon *Barf*'s legs, but misses.
*Barf* tickles Kara's body as he bludgeons her.
HP:Healthy SP:Strong MV:Faint - Nicotine: Critical --- Roran: Battered>
*Barf* panics, and attempts to flee!
Roran sends *Nicotine* sprawling with a powerful bash!
HP:Healthy SP:Strong MV:Faint - Nicotine: Critical --- Roran: Battered>
1
*Barf* leaves south.
HP:Healthy SP:Strong MV:Faint - Nicotine: Critical --- Roran: Battered>
Jerrick slices *Nicotine*'s body into bloody fragments!
Kara bludgeons *Nicotine*'s body extremely hard.
*Nicotine* is incapacitated and will slowly die, if not aided.
HP:Healthy SP:Strong MV:Faint - Nicotine: Incapacitated --- Roran: Battered>
% You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Faint - Nicotine: Incapacitated --- Roran: Battered>
= *Barf* has arrived from the south.
HP:Healthy SP:Strong MV:Faint - Nicotine: Incapacitated --- Roran: Battered>
*Barf* leaves east.
HP:Healthy SP:Strong MV:Faint - Nicotine: Incapacitated --- Roran: Battered>
+ Jerrick narrates, 'nico rippo'
Okay.
You weave a flow of Fire around *Nicotine*, and suddenly flames burst to life, consuming him.
You receive some experience points!
You rise a level!
Your fame around the world has increased.
Your blood freezes as you hear *Nicotine*'s death cry.
*Nicotine* is dead! R.I.P.