Notice on warriors

An archive of older topics.
Post Reply
Crunch
Posts: 374
Joined: Thu Dec 02, 2004 7:32 am

Notice on warriors

Post by Crunch »

Should be no cost again. Moves are way too short on trollocs.
Your blood freezes as you hear *Chase*'s death cry.
*Chase* is dead! R.I.P.
HP:Beaten MV:Draining > nar And now that I'm beat from pk watch harry show up in 3, 2, 1...
You narrate 'And now that I'm beat from pk watch harry show up in 3, 2, 1...'
HP:Beaten MV:Draining >
*Harry* has arrived from the east, riding a warhorse.
HP:Beaten MV:Draining >nar lol im a freakin psychic
Ciarra
Posts: 689
Joined: Wed Nov 10, 2010 11:50 pm

Re: Notice on warriors

Post by Ciarra »

^^agree^^ trolloc moves suck and that is why i dont play them :P
Kyrana
Posts: 578
Joined: Tue Dec 08, 2009 3:01 am

re: gear

Post by Kyrana »

This is bullshit. if their moves suck how could they run from gap to keep run around keep then run to hold and around hold then back to keep all while while pking 3 humans? sounds like crunch just havin anothe whine caus something isnt going his way.
Kathryn
Posts: 341
Joined: Thu Dec 03, 2009 2:47 am

Re: Notice on warriors

Post by Kathryn »

Troll moves suck. Enough said :)
Ciarra
Posts: 689
Joined: Wed Nov 10, 2010 11:50 pm

Re: Notice on warriors

Post by Ciarra »

Maybe just giving trollocs 100% vial load on scout would be enough.
Kathryn
Posts: 341
Joined: Thu Dec 03, 2009 2:47 am

Re: Notice on warriors

Post by Kathryn »

No, it wouldn't. vials are easy enough to get.
Ciarra
Posts: 689
Joined: Wed Nov 10, 2010 11:50 pm

Re: Notice on warriors

Post by Ciarra »

Ohh that shows how much i play ds :P

upping regen a bit would be better than raising base mvs imo
Barf
Posts: 540
Joined: Thu Dec 31, 2009 10:04 am

Re: Notice on warriors

Post by Barf »

yeah, having to have notice on pretty much kills any chance of retreat. Cause once you run around fd maybe 2x you are faint (basing this off of my 240 mvs). So you can make it to fm pat (a deathtrap with 2 enemies) or halfway to fd pat which is just pointless.
Kyrana
Posts: 578
Joined: Tue Dec 08, 2009 3:01 am

re: gear

Post by Kyrana »

Ok so reading my above post! how can a troll do that! then barely make it around fd twice with notice on?

troll moves definatly dnt suck, its notice that needs looking at. how much does it take currently per room? i suggest not taking all the extra mvs taken while using notice, mearly lower it considerably for trollocs.
Kathryn
Posts: 341
Joined: Thu Dec 03, 2009 2:47 am

Re: Notice on warriors

Post by Kathryn »

Troll moves would be fine - if you downed freaking human moves pool.

That's when it becomes ridiculous.

A bandaid fix would be making vials even cheaper (even though they are easy to get), and increasing the amount of moves that they give you, or decrease the time increments in which they give you those moves.
Solare
Posts: 136
Joined: Tue Mar 30, 2010 4:13 am

Re: Notice on warriors

Post by Solare »

Troll mvs are no where near as bad as your stating, troll warrior mvs sure but not all trolls. On my rogue from full mvs i can run from fd/w of fd to keep, and still be fine by using ticks wisely. I can NOT keep up that on my human, therefore negating any chase ability unless i stash horses everywhere. WHICH still doesnt help much because white horses are rubbish, and rough even worse. Like i said in another post, chased myr from tar valon to blight steady, and we all hagged/hagged out several horses and he still had mvs in keep to run around like a maniac. Troll warriors losing that malus to mvs when having notice on, TURN notice off, otherwise their regen might need to be looked at, because they do tend to hagg out a ton faster then rogues/hunters.
Tristan
Posts: 21
Joined: Tue Mar 30, 2010 3:12 am

Re: Notice on warriors

Post by Tristan »

I think the vials should be put back to how they were b4... They were designed and are supposed to give you a quick mvs boost to help you get away in a tight situation. Non of this gradually get moves over a time period shit, it's pointless and completely contradicts the point of the vials in the first place... i used a vial the other day, i got a little bit of mvs i run maybe 15 rooms and im hag and the ds caught me and bashed me caus i was trying to flee but ofc i was hag!! so natually i died. were as the old way the vial would of got me maybe 100 rooms, there is still the chance they are gunna catch me ofc if they are good chasers but honestly vials are shit now and need to go back!!!
Post Reply