Channelers are now massively overpowered

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Ciarra
Posts: 689
Joined: Wed Nov 10, 2010 11:50 pm

Re: Channelers are now massively overpowered

Post by Ciarra »

your kit is good against everyone except channies, well imo it is :P
Crunch
Posts: 374
Joined: Thu Dec 02, 2004 7:32 am

Re: Channelers are now massively overpowered

Post by Crunch »

Ciarra, you are feebly trying to defend your main alt from getting nerfed... but guess what. you arent a fucking glass cannon. because unless i zerk i WONT land my bashes on a fucking 17 dex channeler, on top of that... there is nothing glass about a character that has 75% as many hit points as a tank.

How about you make a real character and stop playing your fucking pussy ass channeler.
Your blood freezes as you hear *Chase*'s death cry.
*Chase* is dead! R.I.P.
HP:Beaten MV:Draining > nar And now that I'm beat from pk watch harry show up in 3, 2, 1...
You narrate 'And now that I'm beat from pk watch harry show up in 3, 2, 1...'
HP:Beaten MV:Draining >
*Harry* has arrived from the east, riding a warhorse.
HP:Beaten MV:Draining >nar lol im a freakin psychic
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Fogel
Site Admin
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Re: Channelers are now massively overpowered

Post by Fogel »

Yeah, the general impression I've been getting since the last round of channeler changes is that they are too strong. But my question is, what is it that is too strong about them? Too much damage? Too much sustainability? Too much survivability? Some combination of the above?
Ciarra
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Joined: Wed Nov 10, 2010 11:50 pm

Re: Channelers are now massively overpowered

Post by Ciarra »

@crunch- Well considering you decide to attack me personally I will not take the time to write a decent response. The only response you deserve is, you fucking died, shit happens live with it.

@Fogel Id say the survivability isnt the problem. its the damage. They have a damage output that is higher than any other class. Lowering the damage around the board for immolate,rend and those types would be a start. Also consider lowering dodge a bit on a channeler (maybe maxing dex at 16) but raising pb so that having 190-200 pb actually means something, so youd get bashed more but you wouldn't get owned by everyone, the bash prevents weaving therefore less damage output but parrying hits makes channelers not suck. This is just what I am thinking.
Crunch
Posts: 374
Joined: Thu Dec 02, 2004 7:32 am

Re: Channelers are now massively overpowered

Post by Crunch »

NERF:

Their pracs

Their hit points

Their defense

Their damage output

ALL OF THESE ARE WAY TO FUCKING HIGH.


Also, start fucking warranting male channelers. and start docking Valon Guards that group with them
Your blood freezes as you hear *Chase*'s death cry.
*Chase* is dead! R.I.P.
HP:Beaten MV:Draining > nar And now that I'm beat from pk watch harry show up in 3, 2, 1...
You narrate 'And now that I'm beat from pk watch harry show up in 3, 2, 1...'
HP:Beaten MV:Draining >
*Harry* has arrived from the east, riding a warhorse.
HP:Beaten MV:Draining >nar lol im a freakin psychic
Crunch
Posts: 374
Joined: Thu Dec 02, 2004 7:32 am

Re: Channelers are now massively overpowered

Post by Crunch »

Think about it... why is every freakin newb in the game playing a channler? Because its easy as fuck and they are so overpowered even the shittiest pkers get kills.
Your blood freezes as you hear *Chase*'s death cry.
*Chase* is dead! R.I.P.
HP:Beaten MV:Draining > nar And now that I'm beat from pk watch harry show up in 3, 2, 1...
You narrate 'And now that I'm beat from pk watch harry show up in 3, 2, 1...'
HP:Beaten MV:Draining >
*Harry* has arrived from the east, riding a warhorse.
HP:Beaten MV:Draining >nar lol im a freakin psychic
Ciarra
Posts: 689
Joined: Wed Nov 10, 2010 11:50 pm

Re: Channelers are now massively overpowered

Post by Ciarra »

As far as warranting male channelers, that is for the White Tower to decide. My hitpoints are low enough as it is because in full dodge they dont spread far. as far as pracs maybe raising the cost of ranger pracs to 3 instead of 2 would help, however we need more spell pracs.
Crunch
Posts: 374
Joined: Thu Dec 02, 2004 7:32 am

Re: Channelers are now massively overpowered

Post by Crunch »

Nobody is forcing you to wear full dodge.
Your blood freezes as you hear *Chase*'s death cry.
*Chase* is dead! R.I.P.
HP:Beaten MV:Draining > nar And now that I'm beat from pk watch harry show up in 3, 2, 1...
You narrate 'And now that I'm beat from pk watch harry show up in 3, 2, 1...'
HP:Beaten MV:Draining >
*Harry* has arrived from the east, riding a warhorse.
HP:Beaten MV:Draining >nar lol im a freakin psychic
Crunch
Posts: 374
Joined: Thu Dec 02, 2004 7:32 am

Re: Channelers are now massively overpowered

Post by Crunch »

And no, you do not need more spell pracs.

Because its somehow balanced that you should be able to take me down 1 str, then take me down another str, then chill me, then immolate me, then scythe me, then gate away when things go south? Get real.

The reason you wear full dodge is because bash is shit and we can land unless we are zerk. You can just sit in a room and spam rend or immolate and kill anyone in the game. If dodge werent so good on a channeler then you would see a lot more action away from mobs. So whats killing you is the fact that you are indeed so overpowered that the only way anyone can kill you is to land a lucky bash at a gigantic patty.
Last edited by Crunch on Thu Feb 10, 2011 6:59 pm, edited 1 time in total.
Your blood freezes as you hear *Chase*'s death cry.
*Chase* is dead! R.I.P.
HP:Beaten MV:Draining > nar And now that I'm beat from pk watch harry show up in 3, 2, 1...
You narrate 'And now that I'm beat from pk watch harry show up in 3, 2, 1...'
HP:Beaten MV:Draining >
*Harry* has arrived from the east, riding a warhorse.
HP:Beaten MV:Draining >nar lol im a freakin psychic
Ciarra
Posts: 689
Joined: Wed Nov 10, 2010 11:50 pm

Re: Channelers are now massively overpowered

Post by Ciarra »

speaking as someone who plays a channeler, we do need more spell pracs.
Last edited by Ciarra on Thu Feb 10, 2011 7:02 pm, edited 1 time in total.
Crunch
Posts: 374
Joined: Thu Dec 02, 2004 7:32 am

Re: Channelers are now massively overpowered

Post by Crunch »

read edit.
Your blood freezes as you hear *Chase*'s death cry.
*Chase* is dead! R.I.P.
HP:Beaten MV:Draining > nar And now that I'm beat from pk watch harry show up in 3, 2, 1...
You narrate 'And now that I'm beat from pk watch harry show up in 3, 2, 1...'
HP:Beaten MV:Draining >
*Harry* has arrived from the east, riding a warhorse.
HP:Beaten MV:Draining >nar lol im a freakin psychic
Rasten
Posts: 14
Joined: Sun Jan 23, 2011 5:41 pm

Re: Channelers are now massively overpowered

Post by Rasten »

Well seems to me the only problem is status weaves such as chill and weaken. You notice I didnt use them and you sat me down just fine.
Jerrick
Posts: 20
Joined: Tue Dec 29, 2009 12:25 pm

Re: Channelers are now massively overpowered

Post by Jerrick »

i JUST watched you bash rasten like five in a row non berk (you fled) I watched you earlier bash mesana no problem. Stop blaming your lack of ability to actually pk/earn a kill on game mechanics...NO you shouldnt be able to blast a channie to death in one hit after 100% bashing her. get over it.. Their dmg was any lower they wouldnt be able to solo anyone.
Ciarra
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Re: Channelers are now massively overpowered

Post by Ciarra »

btw based on those weaves, i personally dont have the sps for that and the gate weave is so long that if I did start weaving it and got done before you got to me then the problem lies more in chasing skills than the gate weave. The timer on gate starts at 30 seconds. as you rank it gets lower until its 10 seconds,but it gets increased with flee lag. channelers are not unkillable.

And i will admit whenever i see barf i spam chill and weaken >.< *guilty*
Crunch
Posts: 374
Joined: Thu Dec 02, 2004 7:32 am

Re: Channelers are now massively overpowered

Post by Crunch »

ya ok guys... stand up for the OP channies. I'm statting mine right now.
Your blood freezes as you hear *Chase*'s death cry.
*Chase* is dead! R.I.P.
HP:Beaten MV:Draining > nar And now that I'm beat from pk watch harry show up in 3, 2, 1...
You narrate 'And now that I'm beat from pk watch harry show up in 3, 2, 1...'
HP:Beaten MV:Draining >
*Harry* has arrived from the east, riding a warhorse.
HP:Beaten MV:Draining >nar lol im a freakin psychic
Jerrick
Posts: 20
Joined: Tue Dec 29, 2009 12:25 pm

Re: Channelers are now massively overpowered

Post by Jerrick »

OH NO not that!, Ive got several, and do well enough on them. I play each and every class, im not gonna GO OMG down rogues when they kill me..or channies..but go ahead and make yours....
Ciarra
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Joined: Wed Nov 10, 2010 11:50 pm

Re: Channelers are now massively overpowered

Post by Ciarra »

ok but you may want to make it an ls channie or you may start to complain it sucks because it has trolloc moves :P *wink*
Tyson
Posts: 424
Joined: Sat May 15, 2010 7:21 am

Re: Channelers are now massively overpowered

Post by Tyson »

Nerf choke before anything is nerfed for channelers.
Chase
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Joined: Wed Jun 07, 2006 3:48 pm

Re: Channelers are now massively overpowered

Post by Chase »

Haha my channeler died today, my weaves failed once when the other character was crit. Is this what it is like to play bash for even 1 min?
Kyrana
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Joined: Tue Dec 08, 2009 3:01 am

re: gear

Post by Kyrana »

Omg crunch get the fuck over, i cnt believe u are really blaming channies caus u think they are op. if u spam died to a thief or a ranger would start complaining they are op? stop being such a pussy. and u dnt need to get a lucky bash at a huge patty just to kill one. ive died in one bash with just two players on me. and ive spam died to a solo player aswell. and no its not becaus u think i suck at pk, its becaus thats how things work. u win some then u die some. stop ur fuckin whining and play the damn game.

you should really think urself lucky we arent exactly like in the books, we should be able to kill a trolloc with one fireball.

there is nothing wrong with channies, ur just complaining caus u died acouple of times.

also the pracr we get are shit house u idiot. if we go stab we cnt afford track. plus if we go stab we cnt use personal status weaves caus it says we are glowing even while we hide. kinda stupid but we dnt complain caus it helps with balancing. our hps are shit.
Kyrana
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Joined: Tue Dec 08, 2009 3:01 am

re: gear

Post by Kyrana »

The average hps for a non-channie are like 390ish with the average person havin 19 con, some people clockin over 440hps and im pretty sure u have over 400hps crunch. channies get an average of about 280ish hps. max ive seen was 308hps with 16 con. STOP UR BITCHING ABOUT CHANNIES.

And ur making one? lmao. ill give a week for statting, 2 days for leveling and another week for pk. i bet by that time u will be back here havin a bitch about how hard they are to play.
Kathryn
Posts: 341
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Re: Channelers are now massively overpowered

Post by Kathryn »

Chill guys.

Ciarra - ignore Crunch, he's stoked up on drugs and alcohol.

Mesana - see above.

Crunch - do less drugs and learn to play sober.


If you down defense on channelers in any way, you destroy them. Period. The only thing you could do to 'balance' them out would be to perhaps tweak down their dmg rate. If you go too much though, you're going to seriously screw them. I might instead look at degening status weaves instead of outright offensive weaves. I don't think we need weaves like blaze and decay - they just last too long and do too much dmg, especially decay. Lowering dex cap will not do anything either. Listening to the drunken and ignorant rages of people who just got killed by them will do nothing towards the overall balancing of classes.
Kyrana
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Joined: Tue Dec 08, 2009 3:01 am

re: gear

Post by Kyrana »

I agree Kathryn Sedai
Ciarra
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Re: Channelers are now massively overpowered

Post by Ciarra »

Ill ignore him :P
Barf
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Re: Channelers are now massively overpowered

Post by Barf »

You do have to realize he is stating the truth in a really blunt fashion! I watched a voulge user go literally 0/12 on a ls channie. Channies have enough spell pracs (is that what you were saying, I don't want to take the time to go back and read) cause I can get way more weaves than I will ever use on mine (which I don't play cause whats the fun of killing everyone you fight?). most of the time, even when bashes are landed, my ob is so low I miss 1 or both my hits *pokes mesana* :P. And damage output is sick, but I have to agree their hps are hurt, and dodge is pretty much the only really good setup which doesn't help their hps.


Maybe a solution would be to up the consistency of bash, cause I have landed 3 in a row with a 1handed weapon on a channie brave, but that same day I missed 4 berked at beat (185 ob w/o status weaves). All abilities just kinda seem to be finicky when I'm fighting a channie.
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