HP:Healthy SP:Strong MV:Fresh >
Lamgwin leaves west, riding a black warhorse.
You follow Lamgwin.
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
Bollesedun Swiftblade is here, fighting *Myr*!.
Guerrero is here, fighting *Barf*!, riding a black warhorse.
*Myr* is here, fighting Bollesedun!.
*Barf* is here, fighting Guerrero!.
*Otar* is here, fighting Bollesedun!, riding a ghostly goat of the shadow.
A small deer is here watching over herself.
HP:Healthy SP:Strong MV:Fresh >
channel 'create fire' andris
Lamgwin bludgeons *Otar*'s shoulders.
HP:Healthy SP:Strong MV:Fresh >
Your target could not be found.
Bollesedun panics, and attempts to flee!
HP:Healthy SP:Strong MV:Fresh >
channel 'create fire' andris
Your target could not be found.
HP:Healthy SP:Strong MV:Fresh >
Bollesedun avoids being bashed by *Otar* who loses his balance and falls!
HP:Healthy SP:Strong MV:Fresh >
channel 'create fire' andris
Your target could not be found.
HP:Healthy SP:Strong MV:Fresh >
*Barf* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Fresh >
kill andris
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
*Barf* leaves east.
HP:Healthy SP:Strong MV:Fresh >
Bollesedun leaves west.
Ciarra has arrived from the west, riding a black warhorse.
HP:Healthy SP:Strong MV:Fresh >
*Otar* crushes Lamgwin's arms.
HP:Healthy SP:Strong MV:Fresh >
l
Ciarra tries to strike *Myr*'s hands, but misses.
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
Ciarra Al'Dai is here, fighting *Myr*!, riding a black warhorse.
...Ciarra glows with a bright light!
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is here, fighting *Otar*!, riding a black warhorse.
Guerrero is standing here, riding a black warhorse.
*Myr* is here, fighting Ciarra!.
*Otar* is here, fighting Lamgwin!, riding a ghostly goat of the shadow.
A small deer is here watching over herself.
HP:Healthy SP:Strong MV:Fresh >
kill dark
You try to strike *Myr*'s body, but miss.
HP:Healthy SP:Strong MV:Fresh - Myr: Healthy --- Ciarra: Healthy>
*Myr* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Fresh - Myr: Healthy --- Ciarra: Healthy>
Lamgwin sends *Otar* sprawling with a powerful bash!
Bollesedun pierces *Otar*'s legs.
HP:Healthy SP:Strong MV:Fresh - Myr: Healthy --- Ciarra: Healthy>
emb
You are in touch with the True Source already. Can you not feel the surge of power through you?
Lamgwin narrates, 'we win, come clark'
HP:Healthy SP:Strong MV:Fresh - Myr: Healthy --- Ciarra: Healthy>
A small fluffy rabbit has arrived from the west.
HP:Healthy SP:Strong MV:Fresh - Myr: Healthy --- Ciarra: Healthy>
l
Guerrero tries to hack *Myr*'s arms, but misses.
You feel a strange sensation from somewhere nearby.
HP:Healthy SP:Strong MV:Fresh - Myr: Healthy --- Ciarra: Healthy>
*Myr* leaves south.
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
A small fluffy rabbit hides from predators.
Bollesedun Swiftblade is here, fighting *Otar*!.
Ciarra Al'Dai is standing here, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is here, fighting *Otar*!, riding a black warhorse.
Guerrero is standing here, riding a black warhorse.
*Otar* is sitting here, riding a ghostly goat of the shadow.
A small deer is here watching over herself.
HP:Healthy SP:Strong MV:Fresh >
You sense Ciarra begin to channel a weave containing Air, Fire and Spirit.
HP:Healthy SP:Strong MV:Fresh >
kill dark
You strike *Otar*'s head.
HP:Healthy SP:Strong MV:Fresh - Otar: Scratched --- Lamgwin: Wounded>
You strike *Otar*'s feet.
Bollesedun barely pierces *Otar*'s body.
Lamgwin bludgeons *Otar*'s hands very hard.
HP:Healthy SP:Strong MV:Fresh - Otar: Hurt --- Lamgwin: Wounded>
Guerrero hacks *Otar*'s waist very hard.
HP:Healthy SP:Strong MV:Fresh - Otar: Hurt --- Lamgwin: Wounded>
Bollesedun starts to follow Lamgwin.
HP:Healthy SP:Strong MV:Fresh - Otar: Hurt --- Lamgwin: Wounded>
emb
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Healthy SP:Strong MV:Fresh - Otar: Hurt --- Lamgwin: Wounded>
l
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
A small fluffy rabbit hides from predators.
Bollesedun Swiftblade is here, fighting *Otar*!.
Ciarra Al'Dai is standing here, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is here, fighting *Otar*!, riding a black warhorse.
Guerrero is here, fighting *Otar*!, riding a black warhorse.
*Otar* is sitting here, riding a ghostly goat of the shadow.
A small deer is here watching over herself.
HP:Healthy SP:Strong MV:Fresh - Otar: Hurt --- Lamgwin: Wounded>
stat
You are a 97 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 2.4 lbs, worn: 20.4 lbs.
Offensive Bonus: 162 Dodge Bonus: 127, Parry Bonus: 195
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 47 times, 33 times to other players, 14 times to monsters, and killed 55 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT 6
STRENGTH 6
NIGHT VISION 4
AGILITY 3
HP:Healthy SP:Strong MV:Fresh - Otar: Hurt --- Lamgwin: Wounded>
l
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
*Myr* is standing here.
A small fluffy rabbit hides from predators.
Bollesedun Swiftblade is here, fighting *Otar*!.
Ciarra Al'Dai is standing here, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is here, fighting *Otar*!, riding a black warhorse.
Guerrero is here, fighting *Otar*!, riding a black warhorse.
*Otar* is sitting here, riding a ghostly goat of the shadow.
A small deer is here watching over herself.
HP:Healthy SP:Strong MV:Fresh - Otar: Hurt --- Lamgwin: Wounded>
Guerrero hacks *Otar*'s head.
You strike *Otar*'s arms.
Bollesedun pierces *Otar*'s arms.
Bollesedun pierces *Otar*'s hands hard.
Lamgwin tries to bludgeon *Otar*'s arms, but misses.
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded --- Lamgwin: Wounded>
*Otar* grabs his torso and staggers for a moment before regaining his footing.
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded --- Lamgwin: Wounded>
e
kill dark
*Myr* leaves east.
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded --- Lamgwin: Wounded>
No way! You're fighting for your life!
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded --- Lamgwin: Wounded>
You do the best you can!
*Barf* has arrived from the east.
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded --- Lamgwin: Wounded>
*Otar* panics, and attempts to flee!
*Barf* tries to thrash Bollesedun's hands, but misses.
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded --- Lamgwin: Wounded>
e
kill dark
No way! You're fighting for your life!
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded --- Lamgwin: Wounded>
You do the best you can!
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded --- Lamgwin: Wounded>
*Otar* leaves west, riding a ghostly goat of the shadow.
HP:Healthy SP:Strong MV:Fresh >
stat
You are a 97 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 2.4 lbs, worn: 20.4 lbs.
Offensive Bonus: 162 Dodge Bonus: 127, Parry Bonus: 195
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 47 times, 33 times to other players, 14 times to monsters, and killed 55 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT 6
STRENGTH 6
NIGHT VISION 4
AGILITY 3
HP:Healthy SP:Strong MV:Fresh >
l
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
*Barf* is here, fighting Bollesedun!.
A small fluffy rabbit hides from predators.
Bollesedun Swiftblade is here, fighting *Barf*!.
Ciarra Al'Dai is standing here, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
Guerrero is standing here, riding a black warhorse.
A small deer is here watching over herself.
HP:Healthy SP:Strong MV:Fresh >
e
kill dark
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
*Otar* has arrived from the west, riding a ghostly goat of the shadow.
HP:Healthy SP:Strong MV:Fresh >
kill dark
kill dark
You barely strike *Otar*'s legs.
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>
You do the best you can!
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>
stat
*Otar* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>
You are a 97 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 2.4 lbs, worn: 20.4 lbs.
Offensive Bonus: 162 Dodge Bonus: 127, Parry Bonus: 195
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 47 times, 33 times to other players, 14 times to monsters, and killed 55 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT 6
STRENGTH 6
NIGHT VISION 4
AGILITY 3
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>
not
You will now look around more carefully.
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>
l
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: e w ]
*Otar* is here, fighting YOU!, riding a ghostly goat of the shadow.
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>
e
kill dark
No way! You're fighting for your life!
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>
You do the best you can!
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>
e
kill dark
No way! You're fighting for your life!
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>
You do the best you can!
e
kill dark
e
kill dark
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>
*Otar* leaves east, riding a ghostly goat of the shadow.
HP:Healthy SP:Strong MV:Fresh >
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
Alas, you cannot go that way...
HP:Healthy SP:Strong MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
kill dark
*Barf* has arrived from the west.
HP:Healthy SP:Strong MV:Fresh >
You try to strike *Barf*'s feet, but miss.
HP:Healthy SP:Strong MV:Fresh - Barf: Scratched>
w
Lamgwin has arrived from the west, riding a black warhorse.
Ciarra has arrived from the west, riding a black warhorse.
HP:Healthy SP:Strong MV:Fresh - Barf: Scratched>
kill dark
Ciarra strikes *Barf*'s feet.
No way! You're fighting for your life!
Bollesedun tries to pierce *Barf*'s legs, but misses.
HP:Healthy SP:Strong MV:Fresh - Barf: Scratched>
You do the best you can!
Lamgwin leaves north, riding a black warhorse.
HP:Healthy SP:Strong MV:Fresh - Barf: Scratched>
*Barf* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Fresh - Barf: Scratched>
l
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
Bollesedun Swiftblade is here, fighting *Barf*!.
Ciarra Al'Dai is here, fighting *Barf*!, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
*Barf* is here, fighting YOU!.
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh - Barf: Scratched>
Lamgwin has arrived from the north, riding a black warhorse.
HP:Healthy SP:Strong MV:Fresh - Barf: Scratched>
Lamgwin tries to bludgeon *Barf*'s arms, but misses.
HP:Healthy SP:Strong MV:Fresh - Barf: Scratched>
emb
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Healthy SP:Strong MV:Fresh - Barf: Scratched>
l
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
Lamgwin of Capua, bringer of rain is here, fighting *Barf*!, riding a black warhorse.
Bollesedun Swiftblade is here, fighting *Barf*!.
Ciarra Al'Dai is here, fighting *Barf*!, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
*Barf* is here, fighting YOU!.
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh - Barf: Scratched>
n
kill dark
No way! You're fighting for your life!
HP:Healthy SP:Strong MV:Fresh - Barf: Scratched>
Bollesedun tries to pierce *Barf*'s body, but misses.
Ciarra strikes *Barf*'s body.
You strike *Barf*'s feet.
You do the best you can!
HP:Healthy SP:Strong MV:Fresh - Barf: Hurt>
n
kill dark
No way! You're fighting for your life!
HP:Healthy SP:Strong MV:Fresh - Barf: Hurt>
You do the best you can!
HP:Healthy SP:Strong MV:Fresh - Barf: Hurt>
n
kill dark
No way! You're fighting for your life!
HP:Healthy SP:Strong MV:Fresh - Barf: Hurt>
n
kill dark
*Barf* leaves north.
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
The Road to Tarwin's Gap
The paved road continues on, from Fal Dara to Tarwin's Gap. Though the road
here is paved, it is falling into disrepair because this road receives much
travel and is well trodden. Forests border the road on either side as it
continues north.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
n
kill dark
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
Lamgwin has arrived from the south, riding a black warhorse.
Ciarra has arrived from the south, riding a black warhorse.
HP:Healthy SP:Strong MV:Fresh >
n
n
Road Beside an Old Fortification
Close to the side of the dirt road, a ruined fortification stands, marking the
border which no longer exists between Shienar and Malkier of old. Looking as
though abandoned for several years, most of the walls had crumbled, and the
rest of the ancient structure ready to crumble as well. The stairs on the
eastern side of the fortification that led to what must have once been a watch
turret had long since fallen into disrepair, allowing for no way up.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
n
The Road to Tarwin's Gap
The road to Tarwin's Gap is barely more than a narrow path beaten into the dirt
here between the forests to either side, the paved road having ended, falling
into disarray, no longer maintained after the death of Malkier.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
*Barf* is standing here.
A large rat is here scurrying out of sight.
Sneaking around in the shadows stands a shienaran scout.
HP:Healthy SP:Strong MV:Fresh >
n
The Road to Tarwin's Gap
The dusty road continues further and deeper into the forested Borderlands.
The way becomes very narrow between the encroaching forest to either side of
the dirt road, allowing for no way to escape except down one direction or the
other of the road.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A large elk stares at you.
HP:Healthy SP:Strong MV:Fresh >
n
The Road to Tarwin's Gap
The woods to either side of the dirt road are very thick, allowing for
virtually no passage east or west, forcing one to continue down the simple,
dusty road.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
n
Down Towards Tarwin's Gap
The dirt road continues to meander through the forested Borderlands. Towards
the north, the road gently slopes downwards. The verge to the east is not very
thick, however, allowing for a passage into the trees.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
A Slight Bend in the Road
The simple, dirt road to Tarwin's Gap turns here, winding between the thick
woods of the forested Borderlands. The way north is impassable due to growing
verge becoming almost man high. The road continues towards the east.
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
s
s
Down Towards Tarwin's Gap
The dirt road continues to meander through the forested Borderlands. Towards
the north, the road gently slopes downwards. The verge to the east is not very
thick, however, allowing for a passage into the trees.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
kill dark
The Road to Tarwin's Gap
The woods to either side of the dirt road are very thick, allowing for
virtually no passage east or west, forcing one to continue down the simple,
dusty road.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
*Barf* is standing here.
*Barf* leaves south.
HP:Healthy SP:Strong MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
kill dark
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
s
s
The Road to Tarwin's Gap
The dusty road continues further and deeper into the forested Borderlands.
The way becomes very narrow between the encroaching forest to either side of
the dirt road, allowing for no way to escape except down one direction or the
other of the road.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A large elk stares at you.
HP:Healthy SP:Strong MV:Fresh >
The Road to Tarwin's Gap
The road to Tarwin's Gap is barely more than a narrow path beaten into the dirt
here between the forests to either side, the paved road having ended, falling
into disarray, no longer maintained after the death of Malkier.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.
Sneaking around in the shadows stands a shienaran scout.
HP:Healthy SP:Strong MV:Fresh >
s
Road Beside an Old Fortification
Close to the side of the dirt road, a ruined fortification stands, marking the
border which no longer exists between Shienar and Malkier of old. Looking as
though abandoned for several years, most of the walls had crumbled, and the
rest of the ancient structure ready to crumble as well. The stairs on the
eastern side of the fortification that led to what must have once been a watch
turret had long since fallen into disrepair, allowing for no way up.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
s
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
e
e
Off the Main Road
The spruce and pine are closely gathered here, just off of the road to Tarwin's
Gap. It becomes difficult to see very far, as the forest is still very thick
here, but the small path off the road still continues eastwards through some
bear pine shrubbery. Beyond the waist-high shrubberies, though, visibility
remains dim.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A large elk stares at you.
A small buck is here, looking frisky.
HP:Healthy SP:Strong MV:Fresh >
e
Along a Dirth Path
A dirt path emerges from the thick woods to the west, and it continues on
eastwards, though the distance eastwards cannot be determined due to the
density of the pine and spruce trees in this forest.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
kill dark
A Turn in the Path
The small forest path turns here, allowing passage only towards the west or
north. The bear pine shrubbery here is still quite thick, shadowed by the
taller trees, but it seems as though the hedge nearest the small dirt path has
been trimmed recently, but not with any gardening tools. Rather, it seems as
though the shrubs were hacked apart to force a path.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
n
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
n
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
*Barf* is here, fighting Bollesedun!.
Bollesedun Swiftblade is here, fighting *Barf*!.
Ciarra Al'Dai is here, fighting *Barf*!, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
Lamgwin of Capua, bringer of rain is here, fighting *Barf*!, riding a black warhorse.
HP:Healthy SP:Strong MV:Fresh >
*Barf* leaves west.
HP:Healthy SP:Strong MV:Fresh >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
*Barf* has arrived from the west.
HP:Healthy SP:Strong MV:Fresh >
Ciarra tries to strike *Barf*'s arms, but misses.
Bollesedun tries to pierce *Barf*'s head, but misses.
HP:Healthy SP:Strong MV:Fresh >
kill dark
You try to strike *Barf*'s body, but miss.
HP:Healthy SP:Strong MV:Fresh - Barf: Hurt --- Ciarra: Healthy>
*Barf* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Fresh - Barf: Hurt --- Ciarra: Healthy>
You sense Ciarra begin to channel a weave containing Fire.
HP:Healthy SP:Strong MV:Fresh - Barf: Hurt --- Ciarra: Healthy>
channel 'create fire'
Lamgwin sends *Barf* sprawling with a powerful bash!
HP:Healthy SP:Strong MV:Fresh - Barf: Hurt --- Ciarra: Healthy>
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Fresh - Barf: Hurt --- Ciarra: Healthy>
= Lamgwin bludgeons *Barf*'s body hard.
Bollesedun pierces *Barf*'s hands hard.
HP:Healthy SP:Excellent MV:Fresh - Barf: Hurt --- Ciarra: Healthy>
- Lamgwin says 'oh fuck'
HP:Healthy SP:Excellent MV:Fresh - Barf: Hurt --- Ciarra: Healthy>
* Okay.
Your flows of Fire burst into existance, and lick at *Barf*'s skin.
HP:Healthy SP:Strong MV:Fresh - Barf: Hurt --- Ciarra: Healthy>
channel 'immolate' dark
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Fresh - Barf: Hurt --- Ciarra: Healthy>
= Lamgwin says 'bad idea'
HP:Healthy SP:Strong MV:Fresh - Barf: Hurt --- Ciarra: Healthy>
=
* + Ciarra smirks as her fireball explodes into the face of *Barf*!
HP:Healthy SP:Strong MV:Fresh - Barf: Wounded --- Ciarra: Healthy>
- Lamgwin bludgeons *Barf*'s shoulders extremely hard.
Bollesedun pierces *Barf*'s head extremely hard.
Ciarra strikes *Barf*'s feet hard.
HP:Healthy SP:Strong MV:Fresh - Barf: Wounded --- Ciarra: Healthy>
Bollesedun sniffs sadly.
HP:Healthy SP:Strong MV:Fresh - Barf: Wounded --- Ciarra: Healthy>
= % = You sense Ciarra begin to channel a weave containing Fire.
HP:Healthy SP:Strong MV:Fresh - Barf: Wounded --- Ciarra: Healthy>
- +
* Okay.
*Barf* screams in agony and tears at his skin as your flows of Fire char his insides.
HP:Healthy SP:Strong MV:Fresh - Barf: Battered --- Ciarra: Healthy>
channel 'create fire' dark
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Fresh - Barf: Battered --- Ciarra: Healthy>
= - Bollesedun pierces *Barf*'s feet hard.
Bollesedun tries to pierce *Barf*'s legs, but misses.
HP:Healthy SP:Strong MV:Fresh - Barf: Battered --- Ciarra: Healthy>
* Okay.
Your flows of Fire burst into existance, and lick at *Barf*'s skin.
HP:Healthy SP:Good MV:Fresh - Barf: Beaten --- Ciarra: Healthy>
kill dark
You do the best you can!
HP:Healthy SP:Good MV:Fresh - Barf: Beaten --- Ciarra: Healthy>
n
kill dark
Ciarra smirks as her fireball explodes into the face of *Barf*!
No way! You're fighting for your life!
HP:Healthy SP:Good MV:Fresh - Barf: Beaten --- Ciarra: Healthy>
You do the best you can!
HP:Healthy SP:Good MV:Fresh - Barf: Beaten --- Ciarra: Healthy>
n
kill dark
*Barf* leaves south.
HP:Healthy SP:Good MV:Fresh >
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Good MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
s
kill dark
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
Bollesedun Swiftblade is standing here.
Ciarra Al'Dai is standing here, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Healthy SP:Good MV:Fresh >
kill dark
They don't seem to be here.
Lamgwin leaves south, riding a black warhorse.
Ciarra leaves south, riding a black warhorse.
Bollesedun leaves south.
You follow Lamgwin.
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Bollesedun Swiftblade is standing here.
Ciarra Al'Dai is standing here, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Healthy SP:Good MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
kill dark
*Barf* has arrived from the south.
HP:Healthy SP:Good MV:Fresh >
Ciarra tries to strike *Barf*'s hands, but misses.
You try to strike *Barf*'s head, but miss.
Bollesedun tries to pierce *Barf*'s head, but misses.
HP:Healthy SP:Good MV:Fresh - Barf: Beaten --- Ciarra: Healthy>
Bollesedun pierces *Barf*'s head very hard.
You strike *Barf*'s body.
*Barf* tries to thrash Ciarra's arms, but misses.
Ciarra strikes *Barf*'s head hard.
HP:Healthy SP:Good MV:Fresh - Barf: Critical --- Ciarra: Healthy>
Lamgwin bludgeons *Barf*'s body.
*Barf* panics, and attempts to flee!
HP:Healthy SP:Good MV:Fresh - Barf: Critical --- Ciarra: Healthy>
channel 'create fire'
You sense Ciarra begin to channel a weave containing Fire.
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Fresh - Barf: Critical --- Ciarra: Healthy>
= -
* Okay.
Your flows of Fire burst into existance, and lick at *Barf*'s skin.
HP:Healthy SP:Good MV:Fresh - Barf: Critical --- Ciarra: Healthy>
channel 'create fire'
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Fresh - Barf: Critical --- Ciarra: Healthy>
= - Lamgwin bludgeons *Barf*'s head very hard.
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Barf*'s death cry.
*Barf* is dead! R.I.P.
HP:Healthy SP:Good MV:Fresh >
* Your target could not be found.
HP:Healthy SP:Good MV:Fresh >
sc
You have 313(313) hit, 122(196) mana, and 134(134) movement points.
You have scored 396913925 exp, 227 total quest points
You need 603086074 exp to reach your next level.
You have been playing for 1 days and 19 hours.
You have gathered 426 Weave Points so far.
This ranks you as Jaina Proudmoore, the Overpowered (level 50)
You are in the following clans:
White Tower : 151 Quest Points, rank 5, 149 Quest Points to rank.
White Ajah : 76 Quest Points, rank 4, 74 Quest Points to rank.
You have acquired 4 feat points.
You are riding a black warhorse.
Your mount looks strong.
You are standing.
HP:Healthy SP:Good MV:Fresh >
stat
You are a 97 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 2.4 lbs, worn: 20.4 lbs.
Offensive Bonus: 162 Dodge Bonus: 127, Parry Bonus: 195
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 47 times, 33 times to other players, 14 times to monsters, and killed 55 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NOTICE 20
NO QUIT 6
STRENGTH 5
NIGHT VISION 3
AGILITY 2
HP:Healthy SP:Good MV:Fresh >
l
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
The corpse of Barf is lying here.
A black warhorse is standing here, being ridden by you.
Bollesedun Swiftblade is standing here.
Ciarra Al'Dai is standing here, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Healthy SP:Good MV:Fresh >
Lamgwin says 'ded'
HP:Healthy SP:Good MV:Fresh >
Lamgwin says 'fkn ded'
HP:Healthy SP:Good MV:Fresh >
Ciarra stops using a vine covered staff.
HP:Healthy SP:Good MV:Fresh >
Ciarra draws a short dagger from a fur cloak, held by a silver brooch.
HP:Healthy SP:Good MV:Fresh >
Ciarra leans over and severs the bloody head from the corpse of Barf.
HP:Healthy SP:Good MV:Fresh >
say hit patrol before they run
You say 'hit patrol before they run'
HP:Healthy SP:Good MV:Fresh >
Lamgwin leaves north, riding a black warhorse.
Ciarra leaves north, riding a black warhorse.
Bollesedun leaves north.
You follow Lamgwin.
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
Bollesedun Swiftblade is standing here.
Ciarra Al'Dai is standing here, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Healthy SP:Good MV:Fresh >
l
Bollesedun snickers softly.
HP:Healthy SP:Good MV:Fresh >
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
Bollesedun Swiftblade is standing here.
Ciarra Al'Dai is standing here, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Healthy SP:Good MV:Fresh >
Ciarra slides a short dagger into a fur cloak, held by a silver brooch.
HP:Healthy SP:Good MV:Fresh >
Lamgwin leaves east, riding a black warhorse.
Ciarra leaves east, riding a black warhorse.
Bollesedun leaves east.
You follow Lamgwin.
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Bollesedun Swiftblade is standing here.
Ciarra Al'Dai is standing here, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
*Myr* is standing here.
*Andris* is standing here.
*Otar* is standing here, riding a ghostly goat of the shadow.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Healthy SP:Good MV:Fresh >
Lamgwin tries to bludgeon *Myr*'s hands, but misses.
HP:Healthy SP:Good MV:Fresh >
*Otar* tries to crush your body, but misses.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
Bollesedun tries to pierce *Andris*'s head, but misses.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
kill andris
You do the best you can!
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
A Ko'bal trolloc tries to pierce Ciarra's hands, but misses.
A Ko'bal trolloc tries to pierce your feet, but misses.
A Dhjin'nen trolloc assists a Ko'bal trolloc.
Ciarra wields a vine covered staff.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
*Myr* panics, and attempts to flee!
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
emb
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
channel 'create fire' andris
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
= *Andris* panics, and attempts to flee!
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
- *Myr* leaves north.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
A Dhjin'nen trolloc tries to blast Ciarra's head, but misses.
A Ko'bal trolloc tries to pierce your arms, but misses.
A Ko'bal trolloc tries to pierce your head, but misses.
Ciarra tries to strike a Ko'bal trolloc's head, but misses.
A Ko'bal trolloc tries to pierce Ciarra's shoulders, but misses.
Bollesedun pierces *Andris*'s arms very hard.
Bollesedun tries to pierce *Andris*'s body, but misses.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
* channel 'create fire' andris
Okay.
Your flows of Fire burst into existance, and lick at *Andris*'s skin.
Lamgwin tries to bludgeon *Andris*'s arms, but misses.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
= - *Andris* leaves north.
You sense Ciarra begin to channel a weave containing Air, Fire and Spirit.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
Bollesedun tries to pierce *Otar*'s head, but misses.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
You dodge a bash from *Otar* who loses his balance and falls!
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
* Your target could not be found.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
channel 'immolate' andris
Your target could not be found.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
channel 'immolate' andris
Your target could not be found.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
channel 'immolate' andris
Your target could not be found.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
Bollesedun pierces *Otar*'s head.
Bollesedun pierces *Otar*'s head.
A Dhjin'nen trolloc tries to blast Ciarra's waist, but misses.
A Ko'bal trolloc tries to pierce your legs, but misses.
A Ko'bal trolloc tries to pierce Ciarra's body, but misses.
You strike *Otar*'s head.
*Otar* tries to crush your legs, but misses.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
channel 'immolate' andris
Your target could not be found.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
channel 'immolate' andris
Your target could not be found.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
channel 'immolate' andris
Your target could not be found.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
Lamgwin tries to bludgeon *Myr*'s body, but misses.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
channel 'immolate' andris
Your target could not be found.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
*Otar* grabs his torso and staggers for a moment before regaining his footing.
HP:Healthy SP:Good MV:Fresh - Otar: Battered>
channel 'immolate' andris
Your target could not be found.
HP:Healthy SP:Good MV:Fresh - Otar: Battered>
*Myr* panics, and attempts to flee!
HP:Healthy SP:Good MV:Fresh - Otar: Battered>
channel 'immolate' andris
Your target could not be found.
HP:Healthy SP:Good MV:Fresh - Otar: Battered>
You sense Ciarra begin to channel a weave containing Air, Fire and Spirit.
HP:Healthy SP:Good MV:Fresh - Otar: Battered>
channel 'immolate' andris
Your target could not be found.
HP:Healthy SP:Good MV:Fresh - Otar: Battered>
Bollesedun pierces *Otar*'s shoulders.
Bollesedun pierces *Otar*'s head.
A Dhjin'nen trolloc tries to blast Ciarra's legs, but misses.
A Ko'bal trolloc tries to pierce your waist, but misses.
A Ko'bal trolloc tries to pierce your hands, but misses.
A Ko'bal trolloc tries to pierce Ciarra's body, but misses.
A Ko'bal trolloc tries to pierce Ciarra's body, but misses.
You try to strike *Otar*'s arms, but miss.
HP:Healthy SP:Good MV:Fresh - Otar: Battered>
channel 'immolate' andris
Your target could not be found.
HP:Healthy SP:Good MV:Fresh - Otar: Battered>
*Otar* sends you sprawling with a powerful bash!
HP:Scratched SP:Good MV:Fresh - Otar: Battered>
channel 'immolate' andris
*Myr* leaves west.
HP:Scratched SP:Good MV:Fresh - Otar: Battered>
*Andris* has arrived from the north.
HP:Scratched SP:Good MV:Fresh - Otar: Battered>
Lamgwin tries to bludgeon *Andris*'s head, but misses.
HP:Scratched SP:Good MV:Fresh - Otar: Battered>
*Andris* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
HP:Scratched SP:Good MV:Fresh - Otar: Battered>
*Andris* barely strikes Lamgwin's arms.
Bollesedun barely pierces *Otar*'s legs.
Bollesedun tickles *Otar*'s body as he pierces him.
A Dhjin'nen trolloc tries to blast Ciarra's legs, but misses.
A Ko'bal trolloc barely pierces your body.
A Ko'bal trolloc tries to pierce your arms, but misses.
A Ko'bal trolloc tries to pierce Ciarra's legs, but misses.
A Ko'bal trolloc tries to pierce Ciarra's body, but misses.
*Otar* crushes your body into bloody fragments!
HP:Hurt SP:Good MV:Fresh - Otar: Battered>
*Andris* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
HP:Hurt SP:Good MV:Fresh - Otar: Battered>
You sense Ciarra begin to channel a weave containing Air, Fire and Spirit.
HP:Hurt SP:Good MV:Fresh - Otar: Battered>
*Andris* avoids being bashed by Lamgwin who loses his balance and falls!
HP:Hurt SP:Good MV:Fresh - Otar: Battered>
*Andris* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
HP:Wounded SP:Good MV:Fresh - Otar: Battered>
Bollesedun pierces *Otar*'s legs.
A Dhjin'nen trolloc tries to blast Ciarra's feet, but misses.
A Ko'bal trolloc barely pierces your head.
A Ko'bal trolloc barely pierces your body.
A Ko'bal trolloc tries to pierce Ciarra's arms, but misses.
A Ko'bal trolloc tries to pierce Ciarra's arms, but misses.
*Otar* crushes your hands into bloody fragments!
HP:Wounded SP:Good MV:Fresh - Otar: Battered>
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Fresh - Otar: Battered>
= You are interrupted and stop what you are doing.
*Andris* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
HP:Wounded SP:Good MV:Fresh - Otar: Battered>
channel 'immolate' andris
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Fresh - Otar: Battered>
= = f
Cancelled...
You panic and attempt to flee!
HP:Wounded SP:Good MV:Fresh - Otar: Battered>
Bollesedun tickles *Otar*'s body as he pierces him.
Bollesedun tickles *Otar*'s body as he pierces him.
A Dhjin'nen trolloc tries to blast Ciarra's head, but misses.
A Ko'bal trolloc barely pierces your body.
A Ko'bal trolloc tries to pierce your legs, but misses.
Ciarra strikes a Ko'bal trolloc's body hard.
A Ko'bal trolloc tries to pierce Ciarra's head, but misses.
You sense Ciarra begin to channel a weave containing Fire.
HP:Wounded SP:Good MV:Fresh - Otar: Battered>
*Otar* sends you sprawling with a powerful bash!
HP:Battered SP:Good MV:Fresh - Otar: Battered>
Lamgwin sends *Andris* sprawling with a powerful bash!
HP:Battered SP:Good MV:Fresh - Otar: Battered>
Ciarra lifts her hand, and *Andris* yells in pain as flames emerge on them.
HP:Battered SP:Good MV:Fresh - Otar: Battered>
You sense Ciarra begin to channel a weave containing Fire.
HP:Battered SP:Good MV:Fresh - Otar: Battered>
Ciarra lifts her hand, and *Andris* yells in pain as flames emerge on them.
HP:Battered SP:Good MV:Fresh - Otar: Battered>
You sense Ciarra begin to channel a weave containing Fire.
HP:Battered SP:Good MV:Fresh - Otar: Battered>
Lamgwin bludgeons *Andris*'s legs into bloody fragments!
Bollesedun barely pierces *Otar*'s arms.
Bollesedun pierces *Otar*'s legs.
A Dhjin'nen trolloc tries to blast Ciarra's head, but misses.
A Ko'bal trolloc pierces your arms.
A Ko'bal trolloc barely pierces your legs.
A Ko'bal trolloc tries to pierce Ciarra's head, but misses.
*Otar* crushes your arms very hard.
*Otar* crushes your body extremely hard.
HP:Battered SP:Good MV:Fresh - Otar: Battered>
Ciarra lifts her hand, and *Andris* yells in pain as flames emerge on them.
HP:Battered SP:Good MV:Fresh - Otar: Battered>
You sense Ciarra begin to channel a weave containing Fire.
HP:Battered SP:Good MV:Fresh - Otar: Battered>
Ciarra lifts her hand, and *Andris* yells in pain as flames emerge on them.
HP:Battered SP:Good MV:Fresh - Otar: Battered>
You sense Ciarra begin to channel a weave containing Fire.
HP:Battered SP:Good MV:Fresh - Otar: Battered>
Lamgwin bludgeons *Andris*'s head into bloody fragments!
Bollesedun pierces *Otar*'s legs.
Bollesedun pierces *Otar*'s shoulders.
A Dhjin'nen trolloc tries to blast Ciarra's arms, but misses.
A Ko'bal trolloc barely pierces your hands.
A Ko'bal trolloc tickles your hands as he pierces you.
A Ko'bal trolloc tries to pierce Ciarra's body, but misses.
A Ko'bal trolloc tries to pierce Ciarra's head, but misses.
*Otar* crushes your hands into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Good MV:Fresh - Otar: Beaten>
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
HP:Beaten SP:Good MV:Fresh >
w
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
s
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
sc
You have 72(313) hit, 109(196) mana, and 134(134) movement points.
You have scored 396913639 exp, 227 total quest points
You need 603086360 exp to reach your next level.
You have been playing for 1 days and 19 hours.
You have gathered 426 Weave Points so far.
This ranks you as Jaina Proudmoore, the Overpowered (level 50)
You are in the following clans:
White Tower : 151 Quest Points, rank 5, 149 Quest Points to rank.
White Ajah : 76 Quest Points, rank 4, 74 Quest Points to rank.
You have acquired 4 feat points.
You are riding a black warhorse.
Your mount looks strong.
You are standing.
HP:Beaten SP:Good MV:Fresh >
e
channel 'create fire' andris
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Bollesedun Swiftblade is here, fighting *Otar*!.
Ciarra Al'Dai is here, fighting a Ko'bal trolloc!, riding a black warhorse.
...she is surrounded by a halo of light!
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
*Otar* is here, fighting Bollesedun!, riding a ghostly goat of the shadow.
A Dhjin'nen trolloc is here, fighting Ciarra!.
A Ko'bal trolloc is here, fighting Ciarra!.
An elite assassin trolloc is here, barely noticable.
Lamgwin leaves north, riding a black warhorse.
You follow Lamgwin.
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
*Andris* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Good MV:Fresh >
You begin channeling the appropriate flows...
HP:Beaten SP:Good MV:Fresh >
= *Andris* tries to strike your hands, but misses.
Lamgwin tries to bludgeon *Andris*'s shoulders, but misses.
HP:Beaten SP:Good MV:Fresh - Andris: Battered>
- *Andris* panics, and attempts to flee!
HP:Beaten SP:Good MV:Fresh - Andris: Battered>
* channel 'create fire' andris
Okay.
Your flows of Fire burst into existance, and lick at *Andris*'s skin.
You begin channeling the appropriate flows...
HP:Beaten SP:Good MV:Fresh - Andris: Beaten>
= - *Andris* leaves south.
HP:Beaten SP:Good MV:Fresh >
* Your target could not be found.
HP:Beaten SP:Good MV:Fresh >
s
kill andris
Lamgwin leaves south, riding a black warhorse.
You follow Lamgwin.
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
*Andris* is standing here.
Bollesedun Swiftblade is here, fighting *Otar*!.
Ciarra Al'Dai is here, fighting a Ko'bal trolloc!, riding a black warhorse.
...she is surrounded by a halo of light!
*Otar* is here, fighting Bollesedun!, riding a ghostly goat of the shadow.
A Dhjin'nen trolloc is here, fighting Ciarra!.
A Ko'bal trolloc is here, fighting Ciarra!.
A Ko'bal trolloc is here, fighting Bollesedun!.
HP:Beaten SP:Good MV:Fresh >
Alas, you cannot go that way...
Lamgwin tries to bludgeon *Andris*'s feet, but misses.
HP:Beaten SP:Good MV:Fresh >
You try to strike *Andris*'s head, but miss.
HP:Beaten SP:Good MV:Fresh - Andris: Beaten --- Lamgwin: Wounded>
You sense Ciarra begin to channel a weave containing Fire.
HP:Beaten SP:Good MV:Fresh - Andris: Beaten --- Lamgwin: Wounded>
channel 'create fire' andris
You begin channeling the appropriate flows...
HP:Beaten SP:Good MV:Fresh - Andris: Beaten --- Lamgwin: Wounded>
= *Andris* panics, and attempts to flee!
HP:Beaten SP:Good MV:Fresh - Andris: Beaten --- Lamgwin: Wounded>
- Ciarra lifts her hand, and *Andris* yells in pain as flames emerge on them.
HP:Beaten SP:Good MV:Fresh - Andris: Beaten --- Lamgwin: Wounded>
* channel 'create fire' andris
Okay.
Your flows of Fire burst into existance, and lick at *Andris*'s skin.
HP:Beaten SP:Good MV:Fresh - Andris: Critical --- Lamgwin: Wounded>
You begin channeling the appropriate flows...
HP:Beaten SP:Good MV:Fresh - Andris: Critical --- Lamgwin: Wounded>
= *Otar* sends Bollesedun sprawling with a powerful bash!
You sense Ciarra begin to channel a weave containing Fire.
HP:Beaten SP:Good MV:Fresh - Andris: Critical --- Lamgwin: Wounded>
- *Andris* leaves north.
HP:Beaten SP:Good MV:Fresh >
A Ko'bal trolloc barely pierces Bollesedun's feet.
A Ko'bal trolloc pierces Bollesedun's legs.
*Otar* crushes Bollesedun's legs extremely hard.
*Otar* crushes Bollesedun's legs into bloody fragments!
A Dhjin'nen trolloc tries to blast Ciarra's waist, but misses.
A Ko'bal trolloc tries to pierce Ciarra's body, but misses.
HP:Beaten SP:Good MV:Fresh >
* n
kill andris
Your target could not be found.
HP:Beaten SP:Good MV:Fresh >
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Good MV:Fresh >
They don't seem to be here.
Lamgwin has arrived from the south, riding a black warhorse.
HP:Beaten SP:Good MV:Fresh >
channel 'create fire'
Who do you wish to channel this weave upon?
HP:Beaten SP:Good MV:Fresh >
tw
You patiently twiddle your thumbs.
Lamgwin leaves west, riding a black warhorse.
You follow Lamgwin.
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
*Andris* is standing here.
HP:Beaten SP:Good MV:Fresh >
Lamgwin tries to bludgeon *Andris*'s arms, but misses.
HP:Beaten SP:Good MV:Fresh >
n
An Impassable Thicket
The way further into the woods is blocked off by a large thicket of
shrubberies, the hedge almost as tall as an ogier. The pine and oak trees
beyond seem normal enough, what little can be seen of them due to the lack of
sun light, but the trees here are stunted, and the shrubberies seem almost
unnaturally high.
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
HP:Beaten SP:Good MV:Fresh >
w
Deep Within the Woods
The thin path cut through the shrubberies continues here, deeper into the
forest. Very little light manages to meander through the branches of pine and
oak above, but enough filters through to light the path. Very little besides
more trees can be seen to the east, but a clearing is visible to the south.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
s
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.
HP:Beaten SP:Good MV:Fresh >
e
kill andris
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
A black warhorse is here, fighting *Andris*!.
Lamgwin of Capua, bringer of rain is here, fighting *Andris*!, riding a black warhorse.
*Andris* is here, fighting Lamgwin!.
HP:Beaten SP:Good MV:Fresh >
You try to strike *Andris*'s feet, but miss.
HP:Beaten SP:Good MV:Fresh - Andris: Critical --- Lamgwin: Wounded>
channel 'create fire'
*Andris* claps his hands together, but the sound amplifies to a sharp thunderclap, hurting your ears.
*Andris* claps his hands together, but the sound amplifies to a sharp thunderclap, hurting your ears.
You hear a popping noise, and the world goes silent!
*Andris* winces in pain, and then looks around in confusion.
*Andris* claps his hands together, but the sound amplifies to a sharp thunderclap, hurting your ears.
*Andris* claps his hands together, but the sound amplifies to a sharp thunderclap, hurting your ears.
A black warhorse tries to hit *Andris*'s head, but he parries the attack.
You strike *Andris*'s body very hard.
A black warhorse tries to hit *Andris*'s shoulders, but he parries the attack.
*Andris* strikes Lamgwin's head.
Lamgwin bludgeons *Andris*'s body into bloody fragments!
You begin channeling the appropriate flows...
HP:Beaten SP:Good MV:Fresh - Andris: Critical --- Lamgwin: Wounded>
= -
* Okay.
You weave a flow of Fire around *Andris*, and suddenly flames burst to life, consuming him.
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Andris*'s death cry.
*Andris* is dead! R.I.P.
You have a running streak of two kills!
HP:Beaten SP:Weakening MV:Fresh >
channel 'create fire'
Who do you wish to channel this weave upon?
HP:Beaten SP:Weakening MV:Fresh >
sc
You have 78(313) hit, 88(196) mana, and 134(134) movement points.
You have scored 396913639 exp, 227 total quest points
You need 603086360 exp to reach your next level.
You have been playing for 1 days and 19 hours.
You have gathered 438 Weave Points so far.
This ranks you as Jaina Proudmoore, the Overpowered (level 50)
You are in the following clans:
White Tower : 151 Quest Points, rank 5, 149 Quest Points to rank.
White Ajah : 76 Quest Points, rank 4, 74 Quest Points to rank.
You are currently on a 2 kill streak.
You have acquired 4 feat points.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.
HP:Beaten SP:Weakening MV:Fresh >
Lamgwin leaves east, riding a black warhorse.
You follow Lamgwin.
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Weakening MV:Fresh >
Lamgwin leaves south, riding a black warhorse.
You follow Lamgwin.
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
Bollesedun Swiftblade is here, fighting *Otar*!.
Ciarra Al'Dai is here, fighting a Ko'bal trolloc!, riding a black warhorse.
...she is surrounded by a halo of light!
*Otar* is here, fighting Bollesedun!, riding a ghostly goat of the shadow.
A Dhjin'nen trolloc is here, fighting Ciarra!.
A Ko'bal trolloc is here, fighting Ciarra!.
A Ko'bal trolloc is here, fighting Bollesedun!.
HP:Beaten SP:Weakening MV:Fresh >
Lamgwin tickles *Otar*'s body as he bludgeons him.
HP:Beaten SP:Weakening MV:Fresh >
l
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is here, fighting *Otar*!, riding a black warhorse.
Bollesedun Swiftblade is here, fighting *Otar*!.
Ciarra Al'Dai is here, fighting a Ko'bal trolloc!, riding a black warhorse.
...she is surrounded by a halo of light!
*Otar* is here, fighting Bollesedun!, riding a ghostly goat of the shadow.
A Dhjin'nen trolloc is here, fighting Ciarra!.
A Ko'bal trolloc is here, fighting Ciarra!.
A Ko'bal trolloc is here, fighting Bollesedun!.
HP:Beaten SP:Weakening MV:Fresh >
A Ko'bal trolloc tries to pierce Bollesedun's legs, but misses.
A Ko'bal trolloc tries to pierce Bollesedun's body, but misses.
A Dhjin'nen trolloc tries to blast Ciarra's head, but misses.
A Ko'bal trolloc tries to pierce Ciarra's body, but misses.
A Ko'bal trolloc tries to pierce Ciarra's legs, but misses.
HP:Beaten SP:Weakening MV:Fresh >
rel
You release the One Power.
HP:Beaten SP:Weakening MV:Fresh >
kill andris
They don't seem to be here.
HP:Beaten SP:Weakening MV:Fresh >
Bollesedun leaves north.
HP:Beaten SP:Weakening MV:Fresh >
sc
You have 78(313) hit, 88(196) mana, and 134(134) movement points.
You have scored 396913639 exp, 227 total quest points
You need 603086360 exp to reach your next level.
You have been playing for 1 days and 19 hours.
You have gathered 438 Weave Points so far.
This ranks you as Jaina Proudmoore, the Overpowered (level 50)
You are in the following clans:
White Tower : 151 Quest Points, rank 5, 149 Quest Points to rank.
White Ajah : 76 Quest Points, rank 4, 74 Quest Points to rank.
You are currently on a 2 kill streak.
You have acquired 4 feat points.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.
HP:Beaten SP:Weakening MV:Fresh >
Ciarra smirks as her fireball explodes into the face of *Otar*!
HP:Beaten SP:Weakening MV:Fresh >
kill dark
You strike *Otar*'s waist.
HP:Beaten SP:Weakening MV:Fresh - Otar: Critical --- Lamgwin: Wounded>
l
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is here, fighting *Otar*!, riding a black warhorse.
Ciarra Al'Dai is here, fighting a Ko'bal trolloc!, riding a black warhorse.
...she is surrounded by a halo of light!
*Otar* is here, fighting Lamgwin!, riding a ghostly goat of the shadow.
A Dhjin'nen trolloc is here, fighting Ciarra!.
A Ko'bal trolloc is here, fighting Ciarra!.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Weakening MV:Fresh - Otar: Critical --- Lamgwin: Wounded>
emb
You tickle *Otar*'s body as you strike him.
A Dhjin'nen trolloc tries to blast Ciarra's waist, but misses.
Ciarra tries to strike a Ko'bal trolloc's body, but misses.
A Ko'bal trolloc tries to pierce Ciarra's arms, but misses.
A Ko'bal trolloc tries to pierce Ciarra's feet, but misses.
You surrender yourself to saidar as you embrace the True Source.
HP:Beaten SP:Weakening MV:Fresh - Otar: Critical --- Lamgwin: Wounded>
Lamgwin sends *Otar* sprawling with a powerful bash!
HP:Beaten SP:Weakening MV:Fresh - Otar: Critical --- Lamgwin: Wounded>
channel 'create fire'
You begin channeling the appropriate flows...
HP:Beaten SP:Weakening MV:Fresh - Otar: Critical --- Lamgwin: Wounded>
= - A Ko'bal trolloc tries to pierce your body, but misses.
HP:Beaten SP:Weakening MV:Fresh - Otar: Critical --- Lamgwin: Wounded>
* Okay.
Your flows of Fire burst into existance, and lick at *Otar*'s skin.
HP:Beaten SP:Weakening MV:Fresh - Otar: Critical --- Lamgwin: Wounded>
A strange sensation from nearby gets weaker.
HP:Beaten SP:Weakening MV:Fresh - Otar: Critical --- Lamgwin: Wounded>
channel 'create fire'
You begin channeling the appropriate flows...
HP:Beaten SP:Weakening MV:Fresh - Otar: Critical --- Lamgwin: Wounded>
= - A Ko'bal trolloc tries to pierce your body, but misses.
Lamgwin bludgeons *Otar*'s head hard.
A Dhjin'nen trolloc tries to blast Ciarra's waist, but misses.
Ciarra strikes a Ko'bal trolloc's legs very hard.
A Ko'bal trolloc tries to pierce Ciarra's head, but misses.
HP:Beaten SP:Weakening MV:Fresh - Otar: Critical --- Lamgwin: Wounded>
* Okay.
Your flows of Fire burst into existance, and lick at *Otar*'s skin.
HP:Beaten SP:Weakening MV:Fresh - Otar: Critical --- Lamgwin: Wounded>
channel 'create fire'
You begin channeling the appropriate flows...
HP:Beaten SP:Weakening MV:Fresh - Otar: Critical --- Lamgwin: Wounded>
= -
* Okay.
You weave a flow of Fire around *Otar*, and suddenly flames burst to life, consuming him.
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Otar*'s death cry.
*Otar* is dead! R.I.P.
You have a running streak of three kills!
HP:Beaten SP:Flickering MV:Fresh >
sc
You have 78(313) hit, 49(196) mana, and 134(134) movement points.
You have scored 396913639 exp, 227 total quest points
You need 603086360 exp to reach your next level.
You have been playing for 1 days and 19 hours.
You have gathered 444 Weave Points so far.
This ranks you as Jaina Proudmoore, the Overpowered (level 50)
You are in the following clans:
White Tower : 151 Quest Points, rank 5, 149 Quest Points to rank.
White Ajah : 76 Quest Points, rank 4, 74 Quest Points to rank.
You are currently on a 3 kill streak.
You have acquired 4 feat points.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves north, riding a black warhorse.
You follow Lamgwin.
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves west, riding a black warhorse.
You follow Lamgwin.
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
The corpse of Andris is lying here.
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
rel
You release the One Power.
HP:Beaten SP:Flickering MV:Fresh >
save
Saving Jaina.
Lamgwin leaves south, riding a black warhorse.
You follow Lamgwin.
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
sc
You have 78(313) hit, 49(196) mana, and 134(134) movement points.
You have scored 396913639 exp, 227 total quest points
You need 603086360 exp to reach your next level.
You have been playing for 1 days and 19 hours.
You have gathered 444 Weave Points so far.
This ranks you as Jaina Proudmoore, the Overpowered (level 50)
You are in the following clans:
White Tower : 151 Quest Points, rank 5, 149 Quest Points to rank.
White Ajah : 76 Quest Points, rank 4, 74 Quest Points to rank.
You are currently on a 3 kill streak.
You have acquired 4 feat points.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.
HP:Beaten SP:Flickering MV:Fresh >
who
-------------- Players --------------
Guerrero [Queen's Guards]
Ciarra Al'Dai [White Tower]
Jaina Proudmoore, the Overpowered [White Ajah]
Bollesedun Swiftblade [Headhunter]
Lamgwin of Capua, bringer of rain
-------------- Stats --------------
Currently active: 5 humans 6 trollocs.
Today there was a high of 11 players.
The record high of 26 players was reached on 05-05-2010.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves south, riding a black warhorse.
You follow Lamgwin.
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
The corpse of Barf is lying here.
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
stat
Lamgwin leaves south, riding a black warhorse.
You follow Lamgwin.
A Turn in the Path
The small forest path turns here, allowing passage only towards the west or
north. The bear pine shrubbery here is still quite thick, shadowed by the
taller trees, but it seems as though the hedge nearest the small dirt path has
been trimmed recently, but not with any gardening tools. Rather, it seems as
though the shrubs were hacked apart to force a path.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
You are a 97 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 2.4 lbs, worn: 20.4 lbs.
Offensive Bonus: 162 Dodge Bonus: 127, Parry Bonus: 195
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 47 times, 33 times to other players, 14 times to monsters, and killed 57 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
DEAF 3
NOTICE 19
NO QUIT 6
STRENGTH 4
NIGHT VISION 2
AGILITY 1
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves west, riding a black warhorse.
You follow Lamgwin.
Along a Dirth Path
A dirt path emerges from the thick woods to the west, and it continues on
eastwards, though the distance eastwards cannot be determined due to the
density of the pine and spruce trees in this forest.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A small buck is here, looking frisky.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves west, riding a black warhorse.
You follow Lamgwin.
Off the Main Road
The spruce and pine are closely gathered here, just off of the road to Tarwin's
Gap. It becomes difficult to see very far, as the forest is still very thick
here, but the small path off the road still continues eastwards through some
bear pine shrubbery. Beyond the waist-high shrubberies, though, visibility
remains dim.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves west, riding a black warhorse.
You follow Lamgwin.
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A large elk stares at you.
HP:Beaten SP:Flickering MV:Fresh >
not
Lamgwin leaves south, riding a black warhorse.
You follow Lamgwin.
The Road to Tarwin's Gap
The paved road continues on, from Fal Dara to Tarwin's Gap. Though the road
here is paved, it is falling into disrepair because this road receives much
travel and is well trodden. Forests border the road on either side as it
continues north.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves south, riding a black warhorse.
You follow Lamgwin.
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves west, riding a black warhorse.
You follow Lamgwin.
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves west, riding a black warhorse.
You follow Lamgwin.
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A small fluffy rabbit hides from predators.
A small deer is here watching over herself.
Slaughter in Tarwin's Gap
Re: Slaughter in Tarwin's Gap
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves south, riding a black warhorse.
You follow Lamgwin.
Plains Bordering a Road
Oppressive heat waves coming from the south deter your notion of traveling that
way. The road is just ahead to the north and you can almost see the darkness
of the gap. The ground start to bloom with grass as you travel north and start
to die as you travel south.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
You look around less carefully.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves north, riding a black warhorse.
You follow Lamgwin.
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A small fluffy rabbit hides from predators.
A small deer is here watching over herself.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves west, riding a black warhorse.
You follow Lamgwin.
Bend in the Path
Like a snake, the wagon rutted road slithers between the hills as it passes the
cliff to the east. Skeletons lie on the road here, left to be picked clean by
carrion eaters and slowly decomposed. An age old battle, it appears as though
some of corpses were eaten and savagely ripped apart.
[ Exits: e s ]
The corpse of a small deer is lying here.
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves south, riding a black warhorse.
You follow Lamgwin.
Twist in the Path
This hard packed dusty trail leads to the northeast and far to the southwest.
To the slight northeast is the canyon trail of Tarwin's Gap, a dark place where
many battles have taken place. Far to the southwest is the keep-city of Fal
Dara, wich is deep in the heart of Shienar.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves west, riding a black warhorse.
You follow Lamgwin.
Turn in the Road
To the north the forest borders the road heavily. The jagged black peaks of
the Mountains of Dhoom can be seen thrusting into the northern sky. To the
southwest, the tip of a Fal Dara can be seen poking through the forest, while
the road itself leads east and west. Ancient and broken road markers are set
into the earth beside the road, half-buried by time.
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves south, riding a black warhorse.
You follow Lamgwin.
Bend in the Road
A massive tree has fallen across the road here, its rotten girth since split
apart by heavy wagons winding their way through the forest road. Common forest
birds like robins and sparrows have been replaced by crows and ravens that fix
their beady eyes on travellers. Dead to the northeast lies Tarwin's Gap, a
rugged and jagged canyon trail. Far to the southwest is Fal Dara, an
inpenitrable keep.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves west, riding a black warhorse.
You follow Lamgwin.
Hard Dirt Road
The road is of a very poor quality here. Pieces of what once was the paving of
the road are scattered all over the place. At the side of the road you see the
skeleton of a horse. It's leg appears to have been broken. The road continues
northeast of here.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A small deer is here watching over herself.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves west, riding a black warhorse.
You follow Lamgwin.
Dirt Bend
The dusty road takes a turn around a small rock outcropping, turning to the
north or the east as it heads through the long dust road. Vines and creepers
snake their way onto the rarely frequented road in search of sustenance. An
occasional cobblestone breaks through the dust and dirt suggesting that this
road was once well used and maintained.
[ Exits: n e ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A small deer is here watching over herself.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves north, riding a black warhorse.
You follow Lamgwin.
Curve in the Road
The rigorous Tarwin's Gap lies just a littele further to the northeast. The
canyon walls disappear into the low cloud cover. The road curves to the west
just ahead out of sight behinda grove of leatherleaf trees. The air is hot and
stifling even in winter times.
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves west, riding a black warhorse.
You follow Lamgwin.
Curve in the Path
Small holes in the road make this section of the winding road quite difficult
for most mounts. The dirt seems to have been dug out in small circles, just
large enough to catch the corner of a hoove. The winding road curves south and
east here, continuing its journey.
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A small fluffy rabbit hides from predators.
A tough grey wolf is here, its upper lip pulled back in a snarl.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves south, riding a black warhorse.
You follow Lamgwin.
Overgrown Road
Small holes in the road make this section of the dirt road quite difficult for
most mounts. The dirt seems to have been dug out in small circles, just large
enough to catch the corner of a hoove. The overgrown road leads north and
south here, continuing its journey. Then to the west is a forest entrance a
deep and green place.
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A small fluffy rabbit hides from predators.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves south, riding a black warhorse.
You follow Lamgwin.
Long and Narrow Road
The dirt road curves to the northeast towards Tarwin's Gap, and southwest
towards Fal Dara and the southlands. Trees and shrubs line the road to the
east and west, preventing movement in those directions. The wind blows cold
here, as though its been focused further up north.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A small deer is here watching over herself.
A small fluffy rabbit hides from predators.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves south, riding a black warhorse.
You follow Lamgwin.
Overgrown Bend
Bending to the north and west the road continues to hug the cliff as if seeking
its protection from the elements. Small indentations in the cliff face once
provided temporary protection for resting soldiers and travellers alike from
the harsh elements.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
Sneaking around in the shadows stands a shienaran scout.
A small fluffy rabbit hides from predators.
HP:Beaten SP:Flickering MV:Fresh >
nar myr and borrex are still alive?
You narrate, 'myr and borrex are still alive?'
HP:Beaten SP:Flickering MV:Fresh >
*Myr* leaves east.
Bollesedun narrates, 'boraxx patty'
Lamgwin stops riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves west.
You follow Lamgwin.
A Sharp Bend in the Road
The road bends east and south here, around a hill. The road has been packed
hard beneath the hooves of many a horse, and the boot of many an infantryman.
To the southwest, crowning the hill, are the broken remains of a Shienaran
watchtower, now all but useless.
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves east.
You follow Lamgwin.
Overgrown Bend
Bending to the north and west the road continues to hug the cliff as if seeking
its protection from the elements. Small indentations in the cliff face once
provided temporary protection for resting soldiers and travellers alike from
the harsh elements.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here.
kill dark
A strong, black warhorse stands here, full of energy.
Sneaking around in the shadows stands a shienaran scout.
A small fluffy rabbit hides from predators.
HP:Beaten SP:Flickering MV:Fresh >
They don't seem to be here.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin begins riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
HP:Beaten SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
Lamgwin leaves east, riding a black warhorse.
You follow Lamgwin.
Receding Grass
You notice that the grass all but disappear as you go west onto the road.
You notice many different tracks imprinted on the grassy area. Ome of those
tracks are human and animals but there are some odd tracks of giant animal like
feet. What could this be and mean?
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A small deer is here watching over herself.
A small fluffy rabbit hides from predators.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves east, riding a black warhorse.
You follow Lamgwin.
Grass Plain
The grass are getting smaller and smaller as you proceed to the west and are
growing gigantic as you proceed to the east. There's a hill rising directly to
the east of you. Little creatures start to show themselves around you.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
Lamgwin leaves east, riding a black warhorse.
You follow Lamgwin.
A Grassy Hill
What an odd hill. It seems to be man made entirely out of grass. You can see
for miles around. To the east is the road and to the west are the plains.
Southwest are some spooky forests and to the northwest area are the plains.
You notice rustling sound and decide I better get a move on.
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A small deer is here watching over herself.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves south, riding a black warhorse.
You follow Lamgwin.
Grassy Plain
You are surrounded by grass that reaches over most normal human. You tread
carefully through the grass weary of any sound that might indicate something
big. You hear the sound of many grass stems being broken and you stop. All of
a sudden the sound stop and start to move away. What could it be a lion, some
else or something more sinister?
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves east, riding a black warhorse.
You follow Lamgwin.
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]
A plant lies here withering.
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A sparrow is here singing.
HP:Beaten SP:Flickering MV:Fresh >
kill dark
Lamgwin leaves east, riding a black warhorse.
You follow Lamgwin.
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
HP:Beaten SP:Flickering MV:Fresh >
They don't seem to be here.
HP:Beaten SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves east, riding a black warhorse.
You follow Lamgwin.
Green Plain
The grasses here grow in abundances but all of a suddenly stop in the northern
area. Heat waves flow in from the north causing things to die by dehydration
causes you to thirst. The smells of burnt things fill your nostrils, as you
get closer to the northern area.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
sc
You have 78(313) hit, 49(196) mana, and 134(134) movement points.
You have scored 396913639 exp, 227 total quest points
You need 603086360 exp to reach your next level.
You have been playing for 1 days and 19 hours.
You have gathered 444 Weave Points so far.
This ranks you as Jaina Proudmoore, the Overpowered (level 50)
You are in the following clans:
White Tower : 151 Quest Points, rank 5, 149 Quest Points to rank.
White Ajah : 76 Quest Points, rank 4, 74 Quest Points to rank.
You are currently on a 3 kill streak.
You have acquired 4 feat points.
You are riding a black warhorse.
Your mount looks weary.
You are standing.
HP:Beaten SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
Lamgwin leaves north, riding a black warhorse.
You follow Lamgwin.
Barren Plain
Heat waves assault you during the day and freezing winds assault you during the
night you as you travel through this area. Nothing seems to grow for miles
around. You see some animals but your never sure if they are real or a figment
of you imagination.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves north, riding a black warhorse.
You follow Lamgwin.
Scorch Plain
Everything around you seems dead. You notice some grass that use to be alive
but now they are brown and so dry that the turn to dust at a touch. The land
for miles are scorched from the heat of the sun by day and frozen by the night.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves north, riding a black warhorse.
You follow Lamgwin.
Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward. A
rustle of air come in from the north cooling you down a bit. The grass are
still brown and dry but toward the northern front you notice that even though
the grass is brown they still have some life.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A large rat is here scurrying out of sight.
Sneaking around in the shadows stands a shienaran scout.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves north, riding a black warhorse.
You follow Lamgwin.
Plains Bordering a Road
Oppressive heat waves coming from the south deter your notion of traveling that
way. The road is just ahead to the north and you can almost see the darkness
of the gap. The ground start to bloom with grass as you travel north and start
to die as you travel south.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
Lamgwin leaves north, riding a black warhorse.
You follow Lamgwin.
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A small fluffy rabbit hides from predators.
A small deer is here watching over herself.
HP:Beaten SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
Lamgwin leaves east, riding a black warhorse.
You follow Lamgwin.
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
Lamgwin leaves east, riding a black warhorse.
You follow Lamgwin.
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
kill dark
Lamgwin leaves north, riding a black warhorse.
You follow Lamgwin.
The Road to Tarwin's Gap
The paved road continues on, from Fal Dara to Tarwin's Gap. Though the road
here is paved, it is falling into disrepair because this road receives much
travel and is well trodden. Forests border the road on either side as it
continues north.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
They don't seem to be here.
Lamgwin leaves north, riding a black warhorse.
You follow Lamgwin.
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A large elk stares at you.
HP:Beaten SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
HP:Beaten SP:Flickering MV:Fresh >
kill dark
Lamgwin leaves east, riding a black warhorse.
Bollesedun leaves east.
You follow Lamgwin.
Off the Main Road
The spruce and pine are closely gathered here, just off of the road to Tarwin's
Gap. It becomes difficult to see very far, as the forest is still very thick
here, but the small path off the road still continues eastwards through some
bear pine shrubbery. Beyond the waist-high shrubberies, though, visibility
remains dim.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
Bollesedun Swiftblade is standing here.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
They don't seem to be here.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves east, riding a black warhorse.
Bollesedun leaves east.
You follow Lamgwin.
Along a Dirth Path
A dirt path emerges from the thick woods to the west, and it continues on
eastwards, though the distance eastwards cannot be determined due to the
density of the pine and spruce trees in this forest.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
Bollesedun Swiftblade is standing here.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves east, riding a black warhorse.
Bollesedun leaves east.
You follow Lamgwin.
A Turn in the Path
The small forest path turns here, allowing passage only towards the west or
north. The bear pine shrubbery here is still quite thick, shadowed by the
taller trees, but it seems as though the hedge nearest the small dirt path has
been trimmed recently, but not with any gardening tools. Rather, it seems as
though the shrubs were hacked apart to force a path.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Bollesedun Swiftblade is standing here.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
Ciarra Al'Dai is standing here, riding a black warhorse.
A small buck is here, looking frisky.
HP:Beaten SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves north, riding a black warhorse.
Ciarra leaves north, riding a black warhorse.
Bollesedun leaves north.
You follow Lamgwin.
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
The corpse of Barf is lying here.
A black warhorse is standing here, being ridden by you.
Bollesedun Swiftblade is standing here.
Ciarra Al'Dai is standing here, riding a black warhorse.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves north, riding a black warhorse.
Ciarra leaves north, riding a black warhorse.
Bollesedun leaves north.
You follow Lamgwin.
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
Bollesedun Swiftblade is standing here.
Ciarra Al'Dai is standing here, riding a black warhorse.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
HP:Beaten SP:Flickering MV:Fresh >
kill dark
Ciarra slides a short dagger into a fur cloak, held by a silver brooch.
HP:Beaten SP:Flickering MV:Fresh >
They don't seem to be here.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves east, riding a black warhorse.
Ciarra leaves east, riding a black warhorse.
Bollesedun leaves east.
You follow Lamgwin.
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
The corpse of Otar is lying here.
A black warhorse is standing here, being ridden by you.
Bollesedun Swiftblade is standing here.
Ciarra Al'Dai is standing here, riding a black warhorse.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
*Myr* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
*Borrex* is standing here.
A ghostly goat trots around the area, fiery red eyes blazing.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin tries to bludgeon *Myr*'s shoulders, but misses.
HP:Beaten SP:Flickering MV:Fresh >
kill dark
You barely strike *Borrex*'s legs.
HP:Beaten SP:Flickering MV:Fresh - Borrex: Battered>
A Ko'bal trolloc assists *Myr*.
A Ko'bal trolloc tries to pierce Ciarra's arms, but misses.
A Dhjin'nen trolloc has arrived from the north.
A Dhjin'nen trolloc tries to blast Bollesedun's body, but misses.
HP:Beaten SP:Flickering MV:Fresh - Borrex: Battered>
*Myr* panics, and attempts to flee!
HP:Beaten SP:Flickering MV:Fresh - Borrex: Battered>
emb
Ciarra wields a vine covered staff.
HP:Beaten SP:Flickering MV:Fresh - Borrex: Battered>
You surrender yourself to saidar as you embrace the True Source.
HP:Beaten SP:Flickering MV:Fresh - Borrex: Battered>
Bollesedun panics, and attempts to flee!
HP:Beaten SP:Flickering MV:Fresh - Borrex: Battered>
f
You panic and attempt to flee!
HP:Beaten SP:Flickering MV:Fresh - Borrex: Battered>
*Myr* leaves west.
HP:Beaten SP:Flickering MV:Fresh - Borrex: Battered>
kill myr
A Dhjin'nen trolloc tries to blast Bollesedun's legs, but misses.
Ciarra tries to strike a Ko'bal trolloc's hands, but misses.
A Ko'bal trolloc tries to pierce Ciarra's arms, but misses.
A Ko'bal trolloc tries to pierce Ciarra's body, but misses.
A Ko'bal trolloc tries to pierce Bollesedun's head, but misses.
A Ko'bal trolloc tries to pierce Bollesedun's arms, but misses.
You no longer feel as agile.
HP:Battered SP:Weakening MV:Fresh - Borrex: Battered>
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
They don't seem to be here.
HP:Battered SP:Weakening MV:Fresh >
n
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
The corpse of Andris is lying here.
A black warhorse is standing here, being ridden by you.
HP:Battered SP:Weakening MV:Fresh >
kill dark
They don't seem to be here.
HP:Battered SP:Weakening MV:Fresh >
stat
You are a 97 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 2.4 lbs, worn: 20.4 lbs.
Offensive Bonus: 162 Dodge Bonus: 121, Parry Bonus: 195
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 47 times, 33 times to other players, 14 times to monsters, and killed 57 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT 5
STRENGTH 3
NIGHT VISION 1
HP:Battered SP:Weakening MV:Fresh >
not
You will now look around more carefully.
HP:Battered SP:Weakening MV:Fresh >
e
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
Ciarra Al'Dai is here, fighting *Myr*!, riding a black warhorse.
*Myr* is here, fighting Ciarra!.
An elite assassin trolloc is here, barely noticable.
HP:Battered SP:Weakening MV:Fresh >
kill dark
You try to strike *Myr*'s legs, but miss.
HP:Battered SP:Weakening MV:Fresh - Myr: Healthy --- Ciarra: Healthy>
A Ko'bal trolloc assists *Myr*.
A Ko'bal trolloc tries to pierce your legs, but misses.
You try to strike *Myr*'s body, but miss.
Ciarra strikes *Myr*'s arms very hard.
*Myr* tries to pierce Ciarra's feet, but misses.
HP:Battered SP:Weakening MV:Fresh - Myr: Scratched --- Ciarra: Healthy>
*Myr* panics, and attempts to flee!
HP:Battered SP:Weakening MV:Fresh - Myr: Scratched --- Ciarra: Healthy>
w
kill dark
No way! You're fighting for your life!
HP:Battered SP:Weakening MV:Fresh - Myr: Scratched --- Ciarra: Healthy>
You do the best you can!
HP:Battered SP:Weakening MV:Fresh - Myr: Scratched --- Ciarra: Healthy>
w
kill dark
No way! You're fighting for your life!
HP:Battered SP:Weakening MV:Fresh - Myr: Scratched --- Ciarra: Healthy>
You do the best you can!
HP:Battered SP:Weakening MV:Fresh - Myr: Scratched --- Ciarra: Healthy>
w
kill dark
No way! You're fighting for your life!
HP:Battered SP:Weakening MV:Fresh - Myr: Scratched --- Ciarra: Healthy>
*Myr* leaves south.
They don't seem to be here.
HP:Battered SP:Weakening MV:Fresh - a Ko'bal trolloc: Healthy>
w
kill dark
No way! You're fighting for your life!
HP:Battered SP:Weakening MV:Fresh - a Ko'bal trolloc: Healthy>
They don't seem to be here.
HP:Battered SP:Weakening MV:Fresh - a Ko'bal trolloc: Healthy>
f
You panic and attempt to flee!
HP:Battered SP:Weakening MV:Fresh - a Ko'bal trolloc: Healthy>
Ciarra leaves south, riding a black warhorse.
HP:Battered SP:Weakening MV:Fresh - a Ko'bal trolloc: Healthy>
A Ko'bal trolloc tries to pierce your legs, but misses.
A Ko'bal trolloc tries to pierce your hands, but misses.
HP:Battered SP:Weakening MV:Fresh - a Ko'bal trolloc: Healthy>
kill dark
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
The corpse of Andris is lying here.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
They don't seem to be here.
HP:Battered SP:Weakening MV:Fresh >
s
Lamgwin narrates, 'borrex gonezersz'
HP:Battered SP:Weakening MV:Fresh >
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
HP:Battered SP:Weakening MV:Fresh >
e
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
The corpse of Otar is lying here.
A black warhorse is standing here, being ridden by you.
Ciarra Al'Dai is here, fighting *Myr*!, riding a black warhorse.
*Myr* is here, fighting Ciarra!.
Bollesedun Swiftblade is here, fighting *Borrex*!.
A Dhjin'nen trolloc is here, fighting Lamgwin!.
Lamgwin of Capua, bringer of rain is here, fighting *Borrex*!, riding a black warhorse.
A Dhjin'nen trolloc is here, fighting Bollesedun!.
*Borrex* is sitting here.
A ghostly goat trots around the area, fiery red eyes blazing.
A Ko'bal trolloc is here, fighting Bollesedun!.
A Ko'bal trolloc is here, fighting Bollesedun!.
HP:Battered SP:Weakening MV:Fresh >
kill dark
You try to strike *Myr*'s shoulders, but miss.
HP:Battered SP:Weakening MV:Fresh - Myr: Scratched --- Ciarra: Healthy>
*Myr* panics, and attempts to flee!
HP:Battered SP:Weakening MV:Fresh - Myr: Scratched --- Ciarra: Healthy>
You feel a strange sensation from somewhere nearby.
HP:Battered SP:Weakening MV:Fresh - Myr: Scratched --- Ciarra: Healthy>
You try to strike *Myr*'s legs, but miss.
Ciarra strikes *Myr*'s body hard.
A Dhjin'nen trolloc tries to blast Bollesedun's body, but misses.
A Dhjin'nen trolloc tickles Lamgwin's arms as he blasts him.
A Ko'bal trolloc tries to pierce Bollesedun's arms, but misses.
A Ko'bal trolloc tickles Bollesedun's legs as he pierces him.
A Ko'bal trolloc barely pierces Bollesedun's legs.
Bollesedun pierces *Borrex*'s waist hard.
Lamgwin bludgeons a Dhjin'nen trolloc's body hard.
Lamgwin bludgeons *Borrex*'s legs.
HP:Battered SP:Weakening MV:Fresh - Myr: Scratched --- Ciarra: Healthy>
You sense Ciarra begin to channel a weave containing Fire.
HP:Battered SP:Weakening MV:Fresh - Myr: Scratched --- Ciarra: Healthy>
Bollesedun panics, and attempts to flee!
HP:Battered SP:Weakening MV:Fresh - Myr: Scratched --- Ciarra: Healthy>
*Myr* leaves north.
HP:Battered SP:Weakening MV:Fresh >
kill borrex
You strike *Borrex*'s head.
HP:Battered SP:Weakening MV:Fresh - Borrex: Battered --- Lamgwin: Wounded>
emb
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Battered SP:Weakening MV:Fresh - Borrex: Battered --- Lamgwin: Wounded>
channel 'immolate' borrex
You begin channeling the appropriate flows...
HP:Battered SP:Weakening MV:Fresh - Borrex: Battered --- Lamgwin: Wounded>
= = Ciarra strikes *Borrex*'s hands.
HP:Battered SP:Weakening MV:Fresh - Borrex: Beaten --- Lamgwin: Wounded>
Ciarra tries to strike *Borrex*'s head, but misses.
A Dhjin'nen trolloc tries to blast Bollesedun's feet, but misses.
A Dhjin'nen trolloc tickles Lamgwin's body as he blasts him.
A Ko'bal trolloc tickles Bollesedun's legs as he pierces him.
A Ko'bal trolloc tries to pierce Bollesedun's legs, but misses.
A Ko'bal trolloc tries to pierce Bollesedun's body, but misses.
HP:Battered SP:Weakening MV:Fresh - Borrex: Beaten --- Lamgwin: Wounded>
Bollesedun leaves north.
HP:Battered SP:Weakening MV:Fresh - Borrex: Beaten --- Lamgwin: Wounded>
* You sense Ciarra begin to channel a weave containing Fire.
HP:Battered SP:Weakening MV:Fresh - Borrex: Beaten --- Lamgwin: Wounded>
+ - Lamgwin avoids being bashed by *Borrex* who loses his balance and falls!
Lamgwin sends *Borrex* sprawling with a powerful bash!
HP:Battered SP:Weakening MV:Fresh - Borrex: Beaten --- Lamgwin: Wounded>
= A Ko'bal trolloc tries to pierce your body, but misses.
A Ko'bal trolloc tries to pierce Ciarra's legs, but misses.
A Dhjin'nen trolloc tries to blast Ciarra's body, but misses.
HP:Battered SP:Weakening MV:Fresh - Borrex: Beaten --- Lamgwin: Wounded>
% Lamgwin narrates, 'oh no one weaves so nevermind'
HP:Battered SP:Weakening MV:Fresh - Borrex: Beaten --- Lamgwin: Wounded>
= - + A Dhjin'nen trolloc tries to blast Ciarra's body, but misses.
A Ko'bal trolloc tries to pierce Ciarra's body, but misses.
A Ko'bal trolloc tries to pierce your body, but misses.
A Dhjin'nen trolloc tickles Lamgwin's legs as he blasts him.
Lamgwin bludgeons a Dhjin'nen trolloc's feet very hard.
Lamgwin bludgeons *Borrex*'s legs.
HP:Battered SP:Weakening MV:Fresh - Borrex: Beaten --- Lamgwin: Wounded>
* Okay.
*Borrex* screams in agony and tears at his skin as your flows of Fire char his insides.
HP:Battered SP:Flickering MV:Fresh - Borrex: Critical --- Lamgwin: Wounded>
channel 'create fire' borrex
Ciarra smirks as her fireball explodes into the face of *Borrex*!
HP:Battered SP:Flickering MV:Fresh - Borrex: Critical --- Lamgwin: Wounded>
You begin channeling the appropriate flows...
HP:Battered SP:Flickering MV:Fresh - Borrex: Critical --- Lamgwin: Wounded>
= - Bollesedun leaves west.
HP:Battered SP:Flickering MV:Fresh - Borrex: Critical --- Lamgwin: Wounded>
* Okay.
You weave a flow of Fire around *Borrex*, and suddenly flames burst to life, consuming him.
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Borrex*'s death cry.
*Borrex* is dead! R.I.P.
You have a running streak of four kills!
Unfortunately Myr manages to get away, so instead Lamgwin, Bollesedun and I end up killing Milbik inside Keep when we go to look for him.
Lamgwin leaves south, riding a black warhorse.
You follow Lamgwin.
Plains Bordering a Road
Oppressive heat waves coming from the south deter your notion of traveling that
way. The road is just ahead to the north and you can almost see the darkness
of the gap. The ground start to bloom with grass as you travel north and start
to die as you travel south.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
You look around less carefully.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves north, riding a black warhorse.
You follow Lamgwin.
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A small fluffy rabbit hides from predators.
A small deer is here watching over herself.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves west, riding a black warhorse.
You follow Lamgwin.
Bend in the Path
Like a snake, the wagon rutted road slithers between the hills as it passes the
cliff to the east. Skeletons lie on the road here, left to be picked clean by
carrion eaters and slowly decomposed. An age old battle, it appears as though
some of corpses were eaten and savagely ripped apart.
[ Exits: e s ]
The corpse of a small deer is lying here.
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves south, riding a black warhorse.
You follow Lamgwin.
Twist in the Path
This hard packed dusty trail leads to the northeast and far to the southwest.
To the slight northeast is the canyon trail of Tarwin's Gap, a dark place where
many battles have taken place. Far to the southwest is the keep-city of Fal
Dara, wich is deep in the heart of Shienar.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves west, riding a black warhorse.
You follow Lamgwin.
Turn in the Road
To the north the forest borders the road heavily. The jagged black peaks of
the Mountains of Dhoom can be seen thrusting into the northern sky. To the
southwest, the tip of a Fal Dara can be seen poking through the forest, while
the road itself leads east and west. Ancient and broken road markers are set
into the earth beside the road, half-buried by time.
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves south, riding a black warhorse.
You follow Lamgwin.
Bend in the Road
A massive tree has fallen across the road here, its rotten girth since split
apart by heavy wagons winding their way through the forest road. Common forest
birds like robins and sparrows have been replaced by crows and ravens that fix
their beady eyes on travellers. Dead to the northeast lies Tarwin's Gap, a
rugged and jagged canyon trail. Far to the southwest is Fal Dara, an
inpenitrable keep.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves west, riding a black warhorse.
You follow Lamgwin.
Hard Dirt Road
The road is of a very poor quality here. Pieces of what once was the paving of
the road are scattered all over the place. At the side of the road you see the
skeleton of a horse. It's leg appears to have been broken. The road continues
northeast of here.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A small deer is here watching over herself.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves west, riding a black warhorse.
You follow Lamgwin.
Dirt Bend
The dusty road takes a turn around a small rock outcropping, turning to the
north or the east as it heads through the long dust road. Vines and creepers
snake their way onto the rarely frequented road in search of sustenance. An
occasional cobblestone breaks through the dust and dirt suggesting that this
road was once well used and maintained.
[ Exits: n e ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A small deer is here watching over herself.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves north, riding a black warhorse.
You follow Lamgwin.
Curve in the Road
The rigorous Tarwin's Gap lies just a littele further to the northeast. The
canyon walls disappear into the low cloud cover. The road curves to the west
just ahead out of sight behinda grove of leatherleaf trees. The air is hot and
stifling even in winter times.
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves west, riding a black warhorse.
You follow Lamgwin.
Curve in the Path
Small holes in the road make this section of the winding road quite difficult
for most mounts. The dirt seems to have been dug out in small circles, just
large enough to catch the corner of a hoove. The winding road curves south and
east here, continuing its journey.
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A small fluffy rabbit hides from predators.
A tough grey wolf is here, its upper lip pulled back in a snarl.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves south, riding a black warhorse.
You follow Lamgwin.
Overgrown Road
Small holes in the road make this section of the dirt road quite difficult for
most mounts. The dirt seems to have been dug out in small circles, just large
enough to catch the corner of a hoove. The overgrown road leads north and
south here, continuing its journey. Then to the west is a forest entrance a
deep and green place.
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A small fluffy rabbit hides from predators.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves south, riding a black warhorse.
You follow Lamgwin.
Long and Narrow Road
The dirt road curves to the northeast towards Tarwin's Gap, and southwest
towards Fal Dara and the southlands. Trees and shrubs line the road to the
east and west, preventing movement in those directions. The wind blows cold
here, as though its been focused further up north.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A small deer is here watching over herself.
A small fluffy rabbit hides from predators.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves south, riding a black warhorse.
You follow Lamgwin.
Overgrown Bend
Bending to the north and west the road continues to hug the cliff as if seeking
its protection from the elements. Small indentations in the cliff face once
provided temporary protection for resting soldiers and travellers alike from
the harsh elements.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
Sneaking around in the shadows stands a shienaran scout.
A small fluffy rabbit hides from predators.
HP:Beaten SP:Flickering MV:Fresh >
nar myr and borrex are still alive?
You narrate, 'myr and borrex are still alive?'
HP:Beaten SP:Flickering MV:Fresh >
*Myr* leaves east.
Bollesedun narrates, 'boraxx patty'
Lamgwin stops riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves west.
You follow Lamgwin.
A Sharp Bend in the Road
The road bends east and south here, around a hill. The road has been packed
hard beneath the hooves of many a horse, and the boot of many an infantryman.
To the southwest, crowning the hill, are the broken remains of a Shienaran
watchtower, now all but useless.
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves east.
You follow Lamgwin.
Overgrown Bend
Bending to the north and west the road continues to hug the cliff as if seeking
its protection from the elements. Small indentations in the cliff face once
provided temporary protection for resting soldiers and travellers alike from
the harsh elements.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here.
kill dark
A strong, black warhorse stands here, full of energy.
Sneaking around in the shadows stands a shienaran scout.
A small fluffy rabbit hides from predators.
HP:Beaten SP:Flickering MV:Fresh >
They don't seem to be here.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin begins riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
HP:Beaten SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
Lamgwin leaves east, riding a black warhorse.
You follow Lamgwin.
Receding Grass
You notice that the grass all but disappear as you go west onto the road.
You notice many different tracks imprinted on the grassy area. Ome of those
tracks are human and animals but there are some odd tracks of giant animal like
feet. What could this be and mean?
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A small deer is here watching over herself.
A small fluffy rabbit hides from predators.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves east, riding a black warhorse.
You follow Lamgwin.
Grass Plain
The grass are getting smaller and smaller as you proceed to the west and are
growing gigantic as you proceed to the east. There's a hill rising directly to
the east of you. Little creatures start to show themselves around you.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
Lamgwin leaves east, riding a black warhorse.
You follow Lamgwin.
A Grassy Hill
What an odd hill. It seems to be man made entirely out of grass. You can see
for miles around. To the east is the road and to the west are the plains.
Southwest are some spooky forests and to the northwest area are the plains.
You notice rustling sound and decide I better get a move on.
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A small deer is here watching over herself.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves south, riding a black warhorse.
You follow Lamgwin.
Grassy Plain
You are surrounded by grass that reaches over most normal human. You tread
carefully through the grass weary of any sound that might indicate something
big. You hear the sound of many grass stems being broken and you stop. All of
a sudden the sound stop and start to move away. What could it be a lion, some
else or something more sinister?
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves east, riding a black warhorse.
You follow Lamgwin.
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]
A plant lies here withering.
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A sparrow is here singing.
HP:Beaten SP:Flickering MV:Fresh >
kill dark
Lamgwin leaves east, riding a black warhorse.
You follow Lamgwin.
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
HP:Beaten SP:Flickering MV:Fresh >
They don't seem to be here.
HP:Beaten SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves east, riding a black warhorse.
You follow Lamgwin.
Green Plain
The grasses here grow in abundances but all of a suddenly stop in the northern
area. Heat waves flow in from the north causing things to die by dehydration
causes you to thirst. The smells of burnt things fill your nostrils, as you
get closer to the northern area.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
sc
You have 78(313) hit, 49(196) mana, and 134(134) movement points.
You have scored 396913639 exp, 227 total quest points
You need 603086360 exp to reach your next level.
You have been playing for 1 days and 19 hours.
You have gathered 444 Weave Points so far.
This ranks you as Jaina Proudmoore, the Overpowered (level 50)
You are in the following clans:
White Tower : 151 Quest Points, rank 5, 149 Quest Points to rank.
White Ajah : 76 Quest Points, rank 4, 74 Quest Points to rank.
You are currently on a 3 kill streak.
You have acquired 4 feat points.
You are riding a black warhorse.
Your mount looks weary.
You are standing.
HP:Beaten SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
Lamgwin leaves north, riding a black warhorse.
You follow Lamgwin.
Barren Plain
Heat waves assault you during the day and freezing winds assault you during the
night you as you travel through this area. Nothing seems to grow for miles
around. You see some animals but your never sure if they are real or a figment
of you imagination.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves north, riding a black warhorse.
You follow Lamgwin.
Scorch Plain
Everything around you seems dead. You notice some grass that use to be alive
but now they are brown and so dry that the turn to dust at a touch. The land
for miles are scorched from the heat of the sun by day and frozen by the night.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves north, riding a black warhorse.
You follow Lamgwin.
Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward. A
rustle of air come in from the north cooling you down a bit. The grass are
still brown and dry but toward the northern front you notice that even though
the grass is brown they still have some life.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A large rat is here scurrying out of sight.
Sneaking around in the shadows stands a shienaran scout.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves north, riding a black warhorse.
You follow Lamgwin.
Plains Bordering a Road
Oppressive heat waves coming from the south deter your notion of traveling that
way. The road is just ahead to the north and you can almost see the darkness
of the gap. The ground start to bloom with grass as you travel north and start
to die as you travel south.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
Lamgwin leaves north, riding a black warhorse.
You follow Lamgwin.
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A small fluffy rabbit hides from predators.
A small deer is here watching over herself.
HP:Beaten SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
Lamgwin leaves east, riding a black warhorse.
You follow Lamgwin.
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
Lamgwin leaves east, riding a black warhorse.
You follow Lamgwin.
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
kill dark
Lamgwin leaves north, riding a black warhorse.
You follow Lamgwin.
The Road to Tarwin's Gap
The paved road continues on, from Fal Dara to Tarwin's Gap. Though the road
here is paved, it is falling into disrepair because this road receives much
travel and is well trodden. Forests border the road on either side as it
continues north.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
They don't seem to be here.
Lamgwin leaves north, riding a black warhorse.
You follow Lamgwin.
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A large elk stares at you.
HP:Beaten SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
HP:Beaten SP:Flickering MV:Fresh >
kill dark
Lamgwin leaves east, riding a black warhorse.
Bollesedun leaves east.
You follow Lamgwin.
Off the Main Road
The spruce and pine are closely gathered here, just off of the road to Tarwin's
Gap. It becomes difficult to see very far, as the forest is still very thick
here, but the small path off the road still continues eastwards through some
bear pine shrubbery. Beyond the waist-high shrubberies, though, visibility
remains dim.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
Bollesedun Swiftblade is standing here.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
They don't seem to be here.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves east, riding a black warhorse.
Bollesedun leaves east.
You follow Lamgwin.
Along a Dirth Path
A dirt path emerges from the thick woods to the west, and it continues on
eastwards, though the distance eastwards cannot be determined due to the
density of the pine and spruce trees in this forest.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
Bollesedun Swiftblade is standing here.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves east, riding a black warhorse.
Bollesedun leaves east.
You follow Lamgwin.
A Turn in the Path
The small forest path turns here, allowing passage only towards the west or
north. The bear pine shrubbery here is still quite thick, shadowed by the
taller trees, but it seems as though the hedge nearest the small dirt path has
been trimmed recently, but not with any gardening tools. Rather, it seems as
though the shrubs were hacked apart to force a path.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Bollesedun Swiftblade is standing here.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
Ciarra Al'Dai is standing here, riding a black warhorse.
A small buck is here, looking frisky.
HP:Beaten SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves north, riding a black warhorse.
Ciarra leaves north, riding a black warhorse.
Bollesedun leaves north.
You follow Lamgwin.
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
The corpse of Barf is lying here.
A black warhorse is standing here, being ridden by you.
Bollesedun Swiftblade is standing here.
Ciarra Al'Dai is standing here, riding a black warhorse.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves north, riding a black warhorse.
Ciarra leaves north, riding a black warhorse.
Bollesedun leaves north.
You follow Lamgwin.
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
Bollesedun Swiftblade is standing here.
Ciarra Al'Dai is standing here, riding a black warhorse.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
HP:Beaten SP:Flickering MV:Fresh >
kill dark
Ciarra slides a short dagger into a fur cloak, held by a silver brooch.
HP:Beaten SP:Flickering MV:Fresh >
They don't seem to be here.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves east, riding a black warhorse.
Ciarra leaves east, riding a black warhorse.
Bollesedun leaves east.
You follow Lamgwin.
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
The corpse of Otar is lying here.
A black warhorse is standing here, being ridden by you.
Bollesedun Swiftblade is standing here.
Ciarra Al'Dai is standing here, riding a black warhorse.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
*Myr* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
*Borrex* is standing here.
A ghostly goat trots around the area, fiery red eyes blazing.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin tries to bludgeon *Myr*'s shoulders, but misses.
HP:Beaten SP:Flickering MV:Fresh >
kill dark
You barely strike *Borrex*'s legs.
HP:Beaten SP:Flickering MV:Fresh - Borrex: Battered>
A Ko'bal trolloc assists *Myr*.
A Ko'bal trolloc tries to pierce Ciarra's arms, but misses.
A Dhjin'nen trolloc has arrived from the north.
A Dhjin'nen trolloc tries to blast Bollesedun's body, but misses.
HP:Beaten SP:Flickering MV:Fresh - Borrex: Battered>
*Myr* panics, and attempts to flee!
HP:Beaten SP:Flickering MV:Fresh - Borrex: Battered>
emb
Ciarra wields a vine covered staff.
HP:Beaten SP:Flickering MV:Fresh - Borrex: Battered>
You surrender yourself to saidar as you embrace the True Source.
HP:Beaten SP:Flickering MV:Fresh - Borrex: Battered>
Bollesedun panics, and attempts to flee!
HP:Beaten SP:Flickering MV:Fresh - Borrex: Battered>
f
You panic and attempt to flee!
HP:Beaten SP:Flickering MV:Fresh - Borrex: Battered>
*Myr* leaves west.
HP:Beaten SP:Flickering MV:Fresh - Borrex: Battered>
kill myr
A Dhjin'nen trolloc tries to blast Bollesedun's legs, but misses.
Ciarra tries to strike a Ko'bal trolloc's hands, but misses.
A Ko'bal trolloc tries to pierce Ciarra's arms, but misses.
A Ko'bal trolloc tries to pierce Ciarra's body, but misses.
A Ko'bal trolloc tries to pierce Bollesedun's head, but misses.
A Ko'bal trolloc tries to pierce Bollesedun's arms, but misses.
You no longer feel as agile.
HP:Battered SP:Weakening MV:Fresh - Borrex: Battered>
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
They don't seem to be here.
HP:Battered SP:Weakening MV:Fresh >
n
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
The corpse of Andris is lying here.
A black warhorse is standing here, being ridden by you.
HP:Battered SP:Weakening MV:Fresh >
kill dark
They don't seem to be here.
HP:Battered SP:Weakening MV:Fresh >
stat
You are a 97 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 2.4 lbs, worn: 20.4 lbs.
Offensive Bonus: 162 Dodge Bonus: 121, Parry Bonus: 195
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 47 times, 33 times to other players, 14 times to monsters, and killed 57 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT 5
STRENGTH 3
NIGHT VISION 1
HP:Battered SP:Weakening MV:Fresh >
not
You will now look around more carefully.
HP:Battered SP:Weakening MV:Fresh >
e
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
Ciarra Al'Dai is here, fighting *Myr*!, riding a black warhorse.
*Myr* is here, fighting Ciarra!.
An elite assassin trolloc is here, barely noticable.
HP:Battered SP:Weakening MV:Fresh >
kill dark
You try to strike *Myr*'s legs, but miss.
HP:Battered SP:Weakening MV:Fresh - Myr: Healthy --- Ciarra: Healthy>
A Ko'bal trolloc assists *Myr*.
A Ko'bal trolloc tries to pierce your legs, but misses.
You try to strike *Myr*'s body, but miss.
Ciarra strikes *Myr*'s arms very hard.
*Myr* tries to pierce Ciarra's feet, but misses.
HP:Battered SP:Weakening MV:Fresh - Myr: Scratched --- Ciarra: Healthy>
*Myr* panics, and attempts to flee!
HP:Battered SP:Weakening MV:Fresh - Myr: Scratched --- Ciarra: Healthy>
w
kill dark
No way! You're fighting for your life!
HP:Battered SP:Weakening MV:Fresh - Myr: Scratched --- Ciarra: Healthy>
You do the best you can!
HP:Battered SP:Weakening MV:Fresh - Myr: Scratched --- Ciarra: Healthy>
w
kill dark
No way! You're fighting for your life!
HP:Battered SP:Weakening MV:Fresh - Myr: Scratched --- Ciarra: Healthy>
You do the best you can!
HP:Battered SP:Weakening MV:Fresh - Myr: Scratched --- Ciarra: Healthy>
w
kill dark
No way! You're fighting for your life!
HP:Battered SP:Weakening MV:Fresh - Myr: Scratched --- Ciarra: Healthy>
*Myr* leaves south.
They don't seem to be here.
HP:Battered SP:Weakening MV:Fresh - a Ko'bal trolloc: Healthy>
w
kill dark
No way! You're fighting for your life!
HP:Battered SP:Weakening MV:Fresh - a Ko'bal trolloc: Healthy>
They don't seem to be here.
HP:Battered SP:Weakening MV:Fresh - a Ko'bal trolloc: Healthy>
f
You panic and attempt to flee!
HP:Battered SP:Weakening MV:Fresh - a Ko'bal trolloc: Healthy>
Ciarra leaves south, riding a black warhorse.
HP:Battered SP:Weakening MV:Fresh - a Ko'bal trolloc: Healthy>
A Ko'bal trolloc tries to pierce your legs, but misses.
A Ko'bal trolloc tries to pierce your hands, but misses.
HP:Battered SP:Weakening MV:Fresh - a Ko'bal trolloc: Healthy>
kill dark
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
The corpse of Andris is lying here.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
They don't seem to be here.
HP:Battered SP:Weakening MV:Fresh >
s
Lamgwin narrates, 'borrex gonezersz'
HP:Battered SP:Weakening MV:Fresh >
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
HP:Battered SP:Weakening MV:Fresh >
e
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
The corpse of Otar is lying here.
A black warhorse is standing here, being ridden by you.
Ciarra Al'Dai is here, fighting *Myr*!, riding a black warhorse.
*Myr* is here, fighting Ciarra!.
Bollesedun Swiftblade is here, fighting *Borrex*!.
A Dhjin'nen trolloc is here, fighting Lamgwin!.
Lamgwin of Capua, bringer of rain is here, fighting *Borrex*!, riding a black warhorse.
A Dhjin'nen trolloc is here, fighting Bollesedun!.
*Borrex* is sitting here.
A ghostly goat trots around the area, fiery red eyes blazing.
A Ko'bal trolloc is here, fighting Bollesedun!.
A Ko'bal trolloc is here, fighting Bollesedun!.
HP:Battered SP:Weakening MV:Fresh >
kill dark
You try to strike *Myr*'s shoulders, but miss.
HP:Battered SP:Weakening MV:Fresh - Myr: Scratched --- Ciarra: Healthy>
*Myr* panics, and attempts to flee!
HP:Battered SP:Weakening MV:Fresh - Myr: Scratched --- Ciarra: Healthy>
You feel a strange sensation from somewhere nearby.
HP:Battered SP:Weakening MV:Fresh - Myr: Scratched --- Ciarra: Healthy>
You try to strike *Myr*'s legs, but miss.
Ciarra strikes *Myr*'s body hard.
A Dhjin'nen trolloc tries to blast Bollesedun's body, but misses.
A Dhjin'nen trolloc tickles Lamgwin's arms as he blasts him.
A Ko'bal trolloc tries to pierce Bollesedun's arms, but misses.
A Ko'bal trolloc tickles Bollesedun's legs as he pierces him.
A Ko'bal trolloc barely pierces Bollesedun's legs.
Bollesedun pierces *Borrex*'s waist hard.
Lamgwin bludgeons a Dhjin'nen trolloc's body hard.
Lamgwin bludgeons *Borrex*'s legs.
HP:Battered SP:Weakening MV:Fresh - Myr: Scratched --- Ciarra: Healthy>
You sense Ciarra begin to channel a weave containing Fire.
HP:Battered SP:Weakening MV:Fresh - Myr: Scratched --- Ciarra: Healthy>
Bollesedun panics, and attempts to flee!
HP:Battered SP:Weakening MV:Fresh - Myr: Scratched --- Ciarra: Healthy>
*Myr* leaves north.
HP:Battered SP:Weakening MV:Fresh >
kill borrex
You strike *Borrex*'s head.
HP:Battered SP:Weakening MV:Fresh - Borrex: Battered --- Lamgwin: Wounded>
emb
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Battered SP:Weakening MV:Fresh - Borrex: Battered --- Lamgwin: Wounded>
channel 'immolate' borrex
You begin channeling the appropriate flows...
HP:Battered SP:Weakening MV:Fresh - Borrex: Battered --- Lamgwin: Wounded>
= = Ciarra strikes *Borrex*'s hands.
HP:Battered SP:Weakening MV:Fresh - Borrex: Beaten --- Lamgwin: Wounded>
Ciarra tries to strike *Borrex*'s head, but misses.
A Dhjin'nen trolloc tries to blast Bollesedun's feet, but misses.
A Dhjin'nen trolloc tickles Lamgwin's body as he blasts him.
A Ko'bal trolloc tickles Bollesedun's legs as he pierces him.
A Ko'bal trolloc tries to pierce Bollesedun's legs, but misses.
A Ko'bal trolloc tries to pierce Bollesedun's body, but misses.
HP:Battered SP:Weakening MV:Fresh - Borrex: Beaten --- Lamgwin: Wounded>
Bollesedun leaves north.
HP:Battered SP:Weakening MV:Fresh - Borrex: Beaten --- Lamgwin: Wounded>
* You sense Ciarra begin to channel a weave containing Fire.
HP:Battered SP:Weakening MV:Fresh - Borrex: Beaten --- Lamgwin: Wounded>
+ - Lamgwin avoids being bashed by *Borrex* who loses his balance and falls!
Lamgwin sends *Borrex* sprawling with a powerful bash!
HP:Battered SP:Weakening MV:Fresh - Borrex: Beaten --- Lamgwin: Wounded>
= A Ko'bal trolloc tries to pierce your body, but misses.
A Ko'bal trolloc tries to pierce Ciarra's legs, but misses.
A Dhjin'nen trolloc tries to blast Ciarra's body, but misses.
HP:Battered SP:Weakening MV:Fresh - Borrex: Beaten --- Lamgwin: Wounded>
% Lamgwin narrates, 'oh no one weaves so nevermind'
HP:Battered SP:Weakening MV:Fresh - Borrex: Beaten --- Lamgwin: Wounded>
= - + A Dhjin'nen trolloc tries to blast Ciarra's body, but misses.
A Ko'bal trolloc tries to pierce Ciarra's body, but misses.
A Ko'bal trolloc tries to pierce your body, but misses.
A Dhjin'nen trolloc tickles Lamgwin's legs as he blasts him.
Lamgwin bludgeons a Dhjin'nen trolloc's feet very hard.
Lamgwin bludgeons *Borrex*'s legs.
HP:Battered SP:Weakening MV:Fresh - Borrex: Beaten --- Lamgwin: Wounded>
* Okay.
*Borrex* screams in agony and tears at his skin as your flows of Fire char his insides.
HP:Battered SP:Flickering MV:Fresh - Borrex: Critical --- Lamgwin: Wounded>
channel 'create fire' borrex
Ciarra smirks as her fireball explodes into the face of *Borrex*!
HP:Battered SP:Flickering MV:Fresh - Borrex: Critical --- Lamgwin: Wounded>
You begin channeling the appropriate flows...
HP:Battered SP:Flickering MV:Fresh - Borrex: Critical --- Lamgwin: Wounded>
= - Bollesedun leaves west.
HP:Battered SP:Flickering MV:Fresh - Borrex: Critical --- Lamgwin: Wounded>
* Okay.
You weave a flow of Fire around *Borrex*, and suddenly flames burst to life, consuming him.
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Borrex*'s death cry.
*Borrex* is dead! R.I.P.
You have a running streak of four kills!
Unfortunately Myr manages to get away, so instead Lamgwin, Bollesedun and I end up killing Milbik inside Keep when we go to look for him.
Re: Slaughter in Tarwin's Gap
Ciarra smirks as her fireball explodes into the face of *Barf*!
Ciarra smirks as her fireball explodes into the face of *Otar*!
Ciarra smirks as her fireball explodes into the face of *Borrex*!
I love those!!
Ciarra smirks as her fireball explodes into the face of *Otar*!
Ciarra smirks as her fireball explodes into the face of *Borrex*!
I love those!!
Re: Slaughter in Tarwin's Gap
too bad you got deafened and couldn't hear more of my awesome narrates!
Re: Slaughter in Tarwin's Gap
soooooo Lamgwin i wasn't deafened and I dont remember any of your narrates being awesome, actually i only remember a few of them being coherent :P
Re: Slaughter in Tarwin's Gap
this means total war!