Lamgwin yells, 'UR MOTHER IS A GOAT'

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Syane
Posts: 5
Joined: Sun May 16, 2010 2:49 pm

Lamgwin yells, 'UR MOTHER IS A GOAT'

Post by Syane »

To set the stage, I'm in absolute garbage, 212 def dodge, getting owned really fast by Lamgwin and Edgar. I sit murash licking my wounds, Barf follows suit. I'm too lazy to edit out anything in the log. The banter at the begining makes it that much better :P

Barf yells, 'hit you pussies'

HP:Beaten SP:Strong MV:Strong >
Barf yells, 'hit you pussies'

HP:Beaten SP:Strong MV:Strong >
Barf yells, 'hit you pussies'

HP:Beaten SP:Strong MV:Strong >
Barf yells, 'hit you pussies'

HP:Beaten SP:Strong MV:Strong >
Barf yells, 'hit you pussies'

HP:Beaten SP:Strong MV:Strong >
Barf yells, 'hit you pussies'

HP:Beaten SP:Strong MV:Strong >
Barf narrates, ':P'

HP:Beaten SP:Strong MV:Strong >
nar lol
You narrate, 'lol'

HP:Beaten SP:Strong MV:Strong >
scan s
HP:Beaten SP:Strong MV:Strong >
- +
* A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Beaten SP:Strong MV:Strong >
Lamgwin yells, '2 ON 2 LOL AND U HIDE IN THERE'

HP:Beaten SP:Strong MV:Strong >
nar they could proably kill on us
You narrate, 'they could proably kill on us'

HP:Beaten SP:Strong MV:Strong >
whe
Players in your Zone
--------------------
Syane - Captain's Quarters
Barf - Captain's Quarters

HP:Beaten SP:Strong MV:Strong >
sco
You have 93(313) hit, 153(188) mana, and 197(260) movement points.
You have scored 386374184 exp, 0 total quest points
You need 9625816 exp to reach your next level.
You have been playing for 1 days and 13 hours.
You have gathered 21 Weave Points so far.
This ranks you as Syane (level 49)
You are standing.

HP:Beaten SP:Strong MV:Strong >
Barf narrates, 'yeah'

HP:Beaten SP:Strong MV:Strong >
equ
You are using:
<worn around neck> a gleaming gold medallion
<worn around neck> a thick bronzed medallion
<worn in right ear> a delicate sungwood earring
<worn on head> a velvet leather shoufa
<worn on body> a wolfhide tunic
<worn on arms> a pair of elegant silk sleeves
<worn about waist> a black leather belt with a silver buckle
<worn around wrist> a dark silver cuff
<worn around wrist> a wristcuff with embedded gems
<worn on hands> a pair of sleek black gloves
<worn on finger> a thin bronze ring
<worn on finger> an obsidian ring, flecked with gold
<wielded> a curved, ruby studded knife
<worn as shield> a tarnished bronze heater shield
<worn on legs> a pair of dull green earthen breeches
<worn on feet> a pair of broken-in shoes

HP:Beaten SP:Strong MV:Strong >
Barf narrates, '30 hps'

HP:Beaten SP:Strong MV:Strong >
Barf narrates, 'is like 2 hits'

HP:Beaten SP:Strong MV:Strong >
Lamgwin yells, 'UR MOTHER IS A GOAT'

HP:Beaten SP:Strong MV:Strong >
yell ironically you coulda killed us about a tic ago
You yell, 'ironically you coulda killed us about a tic ago'

HP:Beaten SP:Strong MV:Strong >
Barf narrates, 'you ave?'

HP:Beaten SP:Strong MV:Strong >
sco
You have 93(313) hit, 153(188) mana, and 197(260) movement points.
You have scored 386374184 exp, 0 total quest points
You need 9625816 exp to reach your next level.
You have been playing for 1 days and 13 hours.
You have gathered 21 Weave Points so far.
This ranks you as Syane (level 49)
You are standing.

HP:Battered SP:Excellent MV:Excellent >
scan s
HP:Battered SP:Excellent MV:Excellent >
- Edgar yells, 'If I said I want your body now, would you hold it against me?'

HP:Battered SP:Excellent MV:Excellent >
Lamgwin yells, 'not really'

HP:Battered SP:Excellent MV:Excellent >
yell 12 hps and 85?
You yell, '12 hps and 85?'

HP:Battered SP:Excellent MV:Excellent >
Barf narrates, 'what they saying?'

HP:Battered SP:Excellent MV:Excellent >
yell 85 in shit shit dodge
You yell, '85 in shit shit dodge'

HP:Battered SP:Excellent MV:Excellent >
Barf closes the irondoor.

HP:Battered SP:Excellent MV:Excellent >
Barf sits down and rests.

HP:Battered SP:Excellent MV:Excellent >
Lamgwin yells, 'syane had moar than 85'

HP:Battered SP:Excellent MV:Excellent >
yell nope :P
You yell, 'nope :P'

HP:Battered SP:Excellent MV:Excellent >
yell i was at 2 hps hwen i got in
You yell, 'i was at 2 hps hwen i got in'

HP:Battered SP:Excellent MV:Excellent >
look
Captain's Quarters
The room emits a stench fouler then anything imaginable. It seems tutorage
Murash has added a personal touch to his chamber. A body stands chained to the
wall, mutilated and tortured beyond recognition. His bloodstained sword hangs
just within reach in case of an incompetent trolloc. A few corpses lie fresh
in the corner giving you the feeling he's not a fade you want to anger.
You notice a SIGN hanging over the door.
[ Exits: s ]
A roll of silk lies here.
A bolt of silk lies here.
A broad axe lies here with a gleaming steel head.
Sparkling in the light, a pair of shimmering steel greaves are here.
Barf the Puke Slayer is resting here.
...Barf glows with a bright light!
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
Wearing a hood blacker than black stands Murash, the brutal myrddraal of the Southern Keep.
A menacing, maniacal looking trolloc stands here, guarding the door.

HP:Battered SP:Excellent MV:Excellent >
sco
You have 112(313) hit, 187(188) mana, and 237(260) movement points.
You have scored 386374184 exp, 0 total quest points
You need 9625816 exp to reach your next level.
You have been playing for 1 days and 13 hours.
You have gathered 21 Weave Points so far.
This ranks you as Syane (level 49)
You are standing.

HP:Battered SP:Excellent MV:Excellent >
Lamgwin yells, 'maths disagrees'

HP:Battered SP:Excellent MV:Excellent >
yell im at 112 right now
You yell, 'im at 112 right now'

HP:Battered SP:Excellent MV:Excellent >
look
Captain's Quarters
The room emits a stench fouler then anything imaginable. It seems tutorage
Murash has added a personal touch to his chamber. A body stands chained to the
wall, mutilated and tortured beyond recognition. His bloodstained sword hangs
just within reach in case of an incompetent trolloc. A few corpses lie fresh
in the corner giving you the feeling he's not a fade you want to anger.
You notice a SIGN hanging over the door.
[ Exits: s ]
A roll of silk lies here.
A bolt of silk lies here.
A broad axe lies here with a gleaming steel head.
Sparkling in the light, a pair of shimmering steel greaves are here.
Barf the Puke Slayer is resting here.
...Barf glows with a bright light!
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
Wearing a hood blacker than black stands Murash, the brutal myrddraal of the Southern Keep.
A menacing, maniacal looking trolloc stands here, guarding the door.

HP:Battered SP:Excellent MV:Excellent >
stat
You are a 47 year old male dreadguard.
Your mood is currently: Brave
Your height is 7 feet, 3 inches, weight 266 pounds, weight carried 1.2 lbs, worn: 13.9 lbs.
Offensive bonus: 159, Dodging bonus: 83, Parrying bonus: 135, Defense: 218.
Your abilities are: Str: 17, Int: 19, Wis: 17, Dex: 17, Con: 16
You have died 11 times, 8 times to other players, 3 times to monsters, and killed 1 other worthy players.
Your armor absorbs 5% damage on average.
You are affected by:
STRENGTH 10
AGILITY 23
SANCTUARY 2
SNEAK 19
NO QUIT 1

HP:Battered SP:Excellent MV:Excellent >
inv
You are carrying:
a red apple [3]

HP:Battered SP:Excellent MV:Excellent >
l barf
Barf is in awful condition.

Barf is using:
<worn around neck> a gleaming gold medallion
<worn around neck> a gleaming gold medallion
<worn in right ear> a sparkling gold earring in the shape of a shield
<worn in left ear> a sparkling gold earring in the shape of a shield
<worn on head> a gold entwined chainmail coif
<worn about body> a fur cloak, held by a silver brooch
<worn on back> a moderate sized backpack
<worn on body> a dull gray-green tunic of overlapping metal scales
<worn on shoulders> a set of spaulders branded with a sleek fox
<worn on arms> a pair of light, scale backed ringmail sleeves
<worn about waist> a tough worm-hide belt
<worn around wrist> a black tinted wristcuff
<worn around wrist> a black tinted wristcuff
<worn on hands> a tough pair of gatorskin gloves
<worn on finger> a glistening steel ring
<worn on finger> a glistening steel ring
<wielded> a platinum mace with steel spikes
<worn as shield> a tall metal tower shield
<worn on legs> a pair of flexible riveted chainmail leggings
<worn on feet> a pair of fur-topped, plated chainmail boots

HP:Battered SP:Excellent MV:Excellent >
Lamgwin yells, 'i'm at -2'

HP:Battered SP:Excellent MV:Excellent >
eat apple
You eat a red apple.

HP:Battered SP:Excellent MV:Excellent >
eat apple
You eat a red apple.
You are full.

HP:Battered SP:Excellent MV:Excellent >
eat apple
You are too full to eat more!

HP:Battered SP:Excellent MV:Excellent >
sco
You have 112(313) hit, 187(188) mana, and 237(260) movement points.
You have scored 386374184 exp, 0 total quest points
You need 9625816 exp to reach your next level.
You have been playing for 1 days and 13 hours.
You have gathered 21 Weave Points so far.
This ranks you as Syane (level 49)
You are standing.

HP:Battered SP:Excellent MV:Excellent >
STABSCRIPT on
yell ha
You yell, 'ha'

HP:Battered SP:Excellent MV:Excellent >
open irondoor south
You open the irondoor.

HP:Battered SP:Excellent MV:Excellent >
scan s
HP:Battered SP:Excellent MV:Excellent >
- +
* A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Battered SP:Excellent MV:Excellent >
Edgar yells, 'You feel like paradise, and I need a vacation tonight!'

HP:Battered SP:Excellent MV:Excellent >
open irondoor
s
It's already open!

HP:Battered SP:Excellent MV:Excellent >
The Trolloc Barracks
Straw pallets line the floor, with only small aisles between them to walk. On
the left side wall are layed countless hooked poles, and polearms. Barrels sit
at the southern entrance, filled with swords of all shapes and sizes. A small
door in the back leads to the captains courters, covered by an iron bar.
Outside the passageway to the east is the keeps training yard. You notice a
small sign on the door frame.
[ Exits: n s w ]
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Battered SP:Excellent MV:Excellent >
s
Outside the Trolloc Barracks
Standing here you watch dark cloaked half-men force their beasts north to the
training grounds. The barracks are a place every trolloc loves and fears.
For the weaker certain death awaits, the stronger a chance to kill. South of
you a tall archway stands, opening into halls black as night.
[ Exits: n s ]
A snarling trolloc with a massive ring piercing its snout is stamping around here.

HP:Battered SP:Excellent MV:Strong >
hide
back human
You attempt to hide yourself.

HP:Battered SP:Excellent MV:Strong >
Backstab who?

HP:Battered SP:Excellent MV:Strong >
s
Approaching the Barracks
The darkened halls open into a dirty plaza revealing the cloudy skies overhead.
A pile of fresh trolloc corpses lay to your left and right, usually missing a
limb or two. Every once in a while it seems one spasms or moves, no sounds can
be heard though. Survival of the fittest one could say. As you walk further
north the sounds of fighting ring in your ears.
[ Exits: n s ]
*Edgar* is standing here, riding a black warhorse.
*Lamgwin* is standing here, riding a black warhorse.

HP:Battered SP:Excellent MV:Strong >
hide
You attempt to hide yourself.

HP:Battered SP:Excellent MV:Strong >
back human
HP:Battered SP:Excellent MV:Strong >
=
* + - = The sun rises in the east.
Timer now at 60 secs.

HP:Battered SP:Full MV:Fresh >
% = - +
* *Edgar* makes a strange sound but is suddenly very silent as you place a curved, ruby studded knife in his back.
*Edgar* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Edgar*'s death cry.
*Edgar* is dead! R.I.P.

HP:Battered SP:Full MV:Fresh >
*Lamgwin* bludgeons your legs extremely hard.

HP:Battered SP:Full MV:Fresh - Lamgwin: Hurt>
g
You tickle *Lamgwin*'s body as you pierce him.
precise
*Lamgwin* tries to bludgeon your hands, but misses.
Get what?

HP:Battered SP:Full MV:Fresh - Lamgwin: Wounded>
You aren't skilled enough to do this!

HP:Battered SP:Full MV:Fresh - Lamgwin: Wounded>
*Lamgwin* gets a pair of fur-topped, plated chainmail boots from the corpse of Edgar.
*Lamgwin* gets a pair of flexible riveted chainmail leggings from the corpse of Edgar.
*Lamgwin* gets a pair of sharp, curved pulwars inlaid with ruby roses from the corpse of Edgar.
*Lamgwin* gets a bright red heartstone ring from the corpse of Edgar.
*Lamgwin* gets a bright red heartstone ring from the corpse of Edgar.
*Lamgwin* gets a tough pair of gatorskin gloves from the corpse of Edgar.
*Lamgwin* gets a spiraled bracelet of cuendillar from the corpse of Edgar.
*Lamgwin* gets a spiraled bracelet of cuendillar from the corpse of Edgar.
*Lamgwin* gets a tough worm-hide belt from the corpse of Edgar.
*Lamgwin* gets a pair of light, scale backed ringmail sleeves from the corpse of Edgar.
*Lamgwin* gets a set of spaulders branded with a sleek fox from the corpse of Edgar.
*Lamgwin* gets a dull gray-green tunic of overlapping metal scales from the corpse of Edgar.
*Lamgwin* gets a moderate sized backpack from the corpse of Edgar.
*Lamgwin* gets a brilliant red cloak fringed with golden thread from the corpse of Edgar.
*Lamgwin* gets a gold entwined chainmail coif from the corpse of Edgar.
*Lamgwin* gets a small diamond earring from the corpse of Edgar.
*Lamgwin* gets a small diamond earring from the corpse of Edgar.
*Lamgwin* gets a shimmering pendant of heartstone from the corpse of Edgar.
*Lamgwin* gets a shimmering pendant of heartstone from the corpse of Edgar.
*Lamgwin* gets a candy cane from the corpse of Edgar.
*Lamgwin* gets a lightstick made of crystal from the corpse of Edgar.
Lamgwin receives 0 Gold, 56 Silver, 49 Copper from the corpse of Edgar.

HP:Battered SP:Full MV:Fresh - Lamgwin: Wounded>
change mood wimpy
fle
Mood changed to: Wimpy

HP:Battered SP:Full MV:Fresh - Lamgwin: Wounded>
You panic and attempt to flee!

HP:Battered SP:Full MV:Fresh - Lamgwin: Wounded>
A Courtyard Intersection
After walking through the eerie black halls for some time you come to a once
noble courtyard. Old bones and blood stains cover the floor where a grand
feast occurred years ago. Long sinister banners now hang in place of beautiful
tapestries. East and west of you the hall narrows into a cramped corridor
capable of holding at most two trollocs shoulder to shoulder. North of you
swords clash together in what sounds of battle.
[ Exits: n e s w ]
A trolloc stands here, snarling at all who pass by.
You flee head over heels.

HP:Battered SP:Full MV:Excellent >
Barf narrates, 'what they saying?'

HP:Battered SP:Full MV:Excellent >
look
A Courtyard Intersection
After walking through the eerie black halls for some time you come to a once
noble courtyard. Old bones and blood stains cover the floor where a grand
feast occurred years ago. Long sinister banners now hang in place of beautiful
tapestries. East and west of you the hall narrows into a cramped corridor
capable of holding at most two trollocs shoulder to shoulder. North of you
swords clash together in what sounds of battle.
[ Exits: n e s w ]
A trolloc stands here, snarling at all who pass by.

HP:Battered SP:Full MV:Excellent >
nar rip edagr
You narrate, 'rip edagr'

HP:Battered SP:Full MV:Excellent >
look
A Courtyard Intersection
After walking through the eerie black halls for some time you come to a once
noble courtyard. Old bones and blood stains cover the floor where a grand
feast occurred years ago. Long sinister banners now hang in place of beautiful
tapestries. East and west of you the hall narrows into a cramped corridor
capable of holding at most two trollocs shoulder to shoulder. North of you
swords clash together in what sounds of battle.
[ Exits: n e s w ]
A trolloc stands here, snarling at all who pass by.

HP:Battered SP:Full MV:Excellent >
n
Approaching the Barracks
The darkened halls open into a dirty plaza revealing the cloudy skies overhead.
A pile of fresh trolloc corpses lay to your left and right, usually missing a
limb or two. Every once in a while it seems one spasms or moves, no sounds can
be heard though. Survival of the fittest one could say. As you walk further
north the sounds of fighting ring in your ears.
[ Exits: n s ]
The corpse of Edgar is lying here.
A strong, black warhorse stands here, full of energy.
*Lamgwin* is standing here, riding a black warhorse.
*Lamgwin* bludgeons your hands very hard.

HP:Beaten SP:Full MV:Excellent - Lamgwin: Wounded>
hide
back human
No way! You're fighting for your life!

HP:Beaten SP:Full MV:Excellent - Lamgwin: Wounded>
No way! You're fighting for your life here!

HP:Beaten SP:Full MV:Excellent - Lamgwin: Wounded>
flee
You panic and attempt to flee!

HP:Beaten SP:Full MV:Excellent - Lamgwin: Wounded>
e
A Courtyard Intersection
After walking through the eerie black halls for some time you come to a once
noble courtyard. Old bones and blood stains cover the floor where a grand
feast occurred years ago. Long sinister banners now hang in place of beautiful
tapestries. East and west of you the hall narrows into a cramped corridor
capable of holding at most two trollocs shoulder to shoulder. North of you
swords clash together in what sounds of battle.
[ Exits: n e s w ]
A trolloc stands here, snarling at all who pass by.
You flee head over heels.
A Dark Passage
The way is surprisingly carpeted here, although it looks as if it hasn't been
cleaned in centuries. Dimmed lanterns hang in sconces along the walls, giving
the place an eerie light. To the east, the corridor continues on, and to the
west, a courtyard can be seen.
[ Exits: e w ]

HP:Beaten SP:Full MV:Excellent >
look
A Dark Passage
The way is surprisingly carpeted here, although it looks as if it hasn't been
cleaned in centuries. Dimmed lanterns hang in sconces along the walls, giving
the place an eerie light. To the east, the corridor continues on, and to the
west, a courtyard can be seen.
[ Exits: e w ]

HP:Beaten SP:Full MV:Excellent >
e
A Dark Passage
Continuing on, the passage becomes wider and better lit. The lanterns here and
spaced closer together, providing enough light to see to the east and west.
It looks as though there might be a gate to the east natural light seeps in and
stings your eyes. Looking westward, the path becomes darker and longer.
[ Exits: e w ]
An elite assassin trolloc is here, barely noticable.

HP:Beaten SP:Full MV:Excellent >
e
A Curve in the Dark Passage
Here the path turns abruptly, swerving to the west in the darkness. A lonely
lantern hangs above the ruins of a wooden gate, recently smashed by some sort
of large explosion. Rubble covers the gate, making it seemingly unpassable.

[ Exits: s w ]
A myrddraal is standing here.

HP:Beaten SP:Full MV:Excellent >
A myrddraal has 2 new quests available for you!

Type 'quest' at the quest master for more information.


HP:Beaten SP:Full MV:Excellent >
s
Along a Dark Passage
The path continues to the north and south, dark and mysterious. Trollocs come
and go, paying you no mind. To the north, a small wooden gate can be made out
as the path turns.
[ Exits: n s ]
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A nasty looking trolloc stands here snarling.

HP:Beaten SP:Full MV:Excellent >
sco
You have 91(313) hit, 188(188) mana, and 246(260) movement points.
You have scored 387786950 exp, 0 total quest points
You need 8213050 exp to reach your next level.
You have been playing for 1 days and 13 hours.
You have gathered 215 Weave Points so far.
This ranks you as Syane (level 49)
You are standing.

HP:Beaten SP:Full MV:Excellent >
A snarling trolloc snarls hungrily as he looks at you.

HP:Beaten SP:Full MV:Excellent >
Kauze has arrived from the north.

HP:Beaten SP:Full MV:Excellent >
Kauze leaves south.

HP:Beaten SP:Full MV:Excellent >
alias g get all corpse
Alias added.

HP:Beaten SP:Full MV:Excellent >
whe
Players in your Zone
--------------------
Kauze - End of a Dark Passage
Syane - Along a Dark Passage
Barf - Approaching the Barracks

HP:Beaten SP:Full MV:Excellent >
n
A Curve in the Dark Passage
Here the path turns abruptly, swerving to the west in the darkness. A lonely
lantern hangs above the ruins of a wooden gate, recently smashed by some sort
of large explosion. Rubble covers the gate, making it seemingly unpassable.

[ Exits: s w ]
A myrddraal is standing here.

HP:Beaten SP:Full MV:Excellent >
A myrddraal has 2 new quests available for you!

Type 'quest' at the quest master for more information.


HP:Beaten SP:Full MV:Excellent >
west
A Dark Passage
Continuing on, the passage becomes wider and better lit. The lanterns here and
spaced closer together, providing enough light to see to the east and west.
It looks as though there might be a gate to the east natural light seeps in and
stings your eyes. Looking westward, the path becomes darker and longer.
[ Exits: e w ]
An elite assassin trolloc is here, barely noticable.

HP:Beaten SP:Full MV:Excellent >
west
A Dark Passage
The way is surprisingly carpeted here, although it looks as if it hasn't been
cleaned in centuries. Dimmed lanterns hang in sconces along the walls, giving
the place an eerie light. To the east, the corridor continues on, and to the
west, a courtyard can be seen.
[ Exits: e w ]

HP:Beaten SP:Full MV:Excellent >
scan w
HP:Beaten SP:Full MV:Excellent >
- +
* A trolloc stands here, snarling at all who pass by.

HP:Beaten SP:Full MV:Excellent >
west
A Courtyard Intersection
After walking through the eerie black halls for some time you come to a once
noble courtyard. Old bones and blood stains cover the floor where a grand
feast occurred years ago. Long sinister banners now hang in place of beautiful
tapestries. East and west of you the hall narrows into a cramped corridor
capable of holding at most two trollocs shoulder to shoulder. North of you
swords clash together in what sounds of battle.
[ Exits: n e s w ]
A trolloc stands here, snarling at all who pass by.

HP:Beaten SP:Full MV:Excellent >
scalp
You do not see that here.

HP:Beaten SP:Full MV:Excellent >
A large iron-clad trolloc has arrived from the west.

HP:Beaten SP:Full MV:Excellent >
n
Approaching the Barracks
The darkened halls open into a dirty plaza revealing the cloudy skies overhead.
A pile of fresh trolloc corpses lay to your left and right, usually missing a
limb or two. Every once in a while it seems one spasms or moves, no sounds can
be heard though. Survival of the fittest one could say. As you walk further
north the sounds of fighting ring in your ears.
[ Exits: n s ]
The corpse of Edgar is lying here.
Barf the Puke Slayer is sitting here.
...Barf glows with a bright light!
A strong, black warhorse stands here, full of energy.
*Lamgwin* is here, fighting Barf!, riding a black warhorse.

HP:Beaten SP:Full MV:Excellent >
scalp
You sever a bloody head from the corpse of Edgar.

HP:Beaten SP:Full MV:Excellent >
n
Outside the Trolloc Barracks
Standing here you watch dark cloaked half-men force their beasts north to the
training grounds. The barracks are a place every trolloc loves and fears.
For the weaker certain death awaits, the stronger a chance to kill. South of
you a tall archway stands, opening into halls black as night.
[ Exits: n s ]
A snarling trolloc with a massive ring piercing its snout is stamping around here.

HP:Beaten SP:Full MV:Excellent >
s
Approaching the Barracks
The darkened halls open into a dirty plaza revealing the cloudy skies overhead.
A pile of fresh trolloc corpses lay to your left and right, usually missing a
limb or two. Every once in a while it seems one spasms or moves, no sounds can
be heard though. Survival of the fittest one could say. As you walk further
north the sounds of fighting ring in your ears.
[ Exits: n s ]
The corpse of Edgar is lying here.
Barf the Puke Slayer is sitting here.
...Barf glows with a bright light!
A strong, black warhorse stands here, full of energy.
*Lamgwin* is here, fighting Barf!, riding a black warhorse.

HP:Beaten SP:Full MV:Strong >
CHANNYSCRIPT On.
seize
You grasp for saidin and feel it surge through your body.

HP:Beaten SP:Full MV:Strong >
channel 'create fire' human
You begin channeling the appropriate flows...

HP:Beaten SP:Full MV:Strong >
= - Weave changed to: immolate

* Okay.
Your flows of Fire burst into existance, and lick at *Lamgwin*'s skin.

HP:Beaten SP:Excellent MV:Strong - Lamgwin: Wounded --- Barf: Critical>
You barely pierce *Lamgwin*'s feet.

HP:Beaten SP:Excellent MV:Strong - Lamgwin: Wounded --- Barf: Critical>
channel 'immolate' human
You begin channeling the appropriate flows...
Barf narrates, 'on lam bashed 3 s murash'

HP:Beaten SP:Excellent MV:Strong - Lamgwin: Wounded --- Barf: Critical>
= Barf panics, and attempts to flee!

HP:Beaten SP:Excellent MV:Strong - Lamgwin: Wounded --- Barf: Critical>
=
* + - = Barf leaves north.

HP:Beaten SP:Excellent MV:Strong - Lamgwin: Wounded>
% *Lamgwin* tries to bludgeon your legs, but misses.

HP:Beaten SP:Excellent MV:Strong - Lamgwin: Wounded>
= - Barf narrates, 'you buff'

HP:Beaten SP:Excellent MV:Strong - Lamgwin: Wounded>
+ Barf has arrived from the north.

HP:Beaten SP:Excellent MV:Strong - Lamgwin: Wounded>
Barf thrashes *Lamgwin*'s head hard.

HP:Beaten SP:Excellent MV:Strong - Lamgwin: Wounded>

* Okay.
*Lamgwin* screams in agony and tears at his skin as your flows of Fire char his insides.

HP:Beaten SP:Strong MV:Strong - Lamgwin: Battered>
flee
You panic and attempt to flee!

HP:Beaten SP:Strong MV:Strong - Lamgwin: Battered>
You dodge a bash from *Lamgwin* who loses his balance and falls!

HP:Beaten SP:Strong MV:Strong - Lamgwin: Battered>
Outside the Trolloc Barracks
Standing here you watch dark cloaked half-men force their beasts north to the
training grounds. The barracks are a place every trolloc loves and fears.
For the weaker certain death awaits, the stronger a chance to kill. South of
you a tall archway stands, opening into halls black as night.
[ Exits: n s ]
A snarling trolloc with a massive ring piercing its snout is stamping around here.
You flee head over heels.

HP:Beaten SP:Strong MV:Strong >
look
Outside the Trolloc Barracks
Standing here you watch dark cloaked half-men force their beasts north to the
training grounds. The barracks are a place every trolloc loves and fears.
For the weaker certain death awaits, the stronger a chance to kill. South of
you a tall archway stands, opening into halls black as night.
[ Exits: n s ]
A snarling trolloc with a massive ring piercing its snout is stamping around here.

HP:Beaten SP:Strong MV:Strong >
s
Approaching the Barracks
The darkened halls open into a dirty plaza revealing the cloudy skies overhead.
A pile of fresh trolloc corpses lay to your left and right, usually missing a
limb or two. Every once in a while it seems one spasms or moves, no sounds can
be heard though. Survival of the fittest one could say. As you walk further
north the sounds of fighting ring in your ears.
[ Exits: n s ]
The corpse of Edgar is lying here.
Barf the Puke Slayer is here, fighting *Lamgwin*!.
...Barf glows with a bright light!
A strong, black warhorse stands here, full of energy.
*Lamgwin* is sitting here, riding a black warhorse.

HP:Beaten SP:Strong MV:Strong >
release
You release the One Power.

HP:Beaten SP:Strong MV:Strong >
seize
channel 'immolate' human
You grasp for saidin and feel it surge through your body.

HP:Beaten SP:Strong MV:Strong >
You begin channeling the appropriate flows...

HP:Beaten SP:Strong MV:Strong >
= Barf barely thrashes *Lamgwin*'s body.

HP:Beaten SP:Strong MV:Strong >
= Barf narrates, 'bashed'

HP:Beaten SP:Strong MV:Strong >

* + - = % = SPAM on for weaves
- TICK IN 5 SECONDS.
Barf thrashes *Lamgwin*'s legs.

HP:Beaten SP:Strong MV:Strong >
+
* Okay.
*Lamgwin* screams in agony and tears at his skin as your flows of Fire char his insides.
channel 'immolate' human

HP:Beaten SP:Good MV:Strong - Lamgwin: Beaten --- Barf: Critical>
You begin channeling the appropriate flows...

HP:Beaten SP:Good MV:Strong - Lamgwin: Beaten --- Barf: Critical>
= =
* + - = *Lamgwin* panics, and attempts to flee!

HP:Beaten SP:Good MV:Strong - Lamgwin: Beaten --- Barf: Critical>
% The aura around you fades away.

HP:Battered SP:Strong MV:Fresh - Lamgwin: Battered --- Barf: Beaten>
= - Barf narrates, 'blcok'

HP:Battered SP:Strong MV:Fresh - Lamgwin: Battered --- Barf: Beaten>
+ *Lamgwin* leaves north, riding a black warhorse.
Barf leaves south.

HP:Battered SP:Strong MV:Fresh >

* Your target could not be found.

HP:Battered SP:Strong MV:Fresh >
k human
They don't seem to be here.

HP:Battered SP:Strong MV:Fresh >
k human
They don't seem to be here.

HP:Battered SP:Strong MV:Fresh >
k human
They don't seem to be here.

HP:Battered SP:Strong MV:Fresh >
k human
They don't seem to be here.

HP:Battered SP:Strong MV:Fresh >
k human
They don't seem to be here.

HP:Battered SP:Strong MV:Fresh >
k human
They don't seem to be here.

HP:Battered SP:Strong MV:Fresh >
k human
k human
They don't seem to be here.

HP:Battered SP:Strong MV:Fresh >
k human
They don't seem to be here.

HP:Battered SP:Strong MV:Fresh >
They don't seem to be here.

HP:Battered SP:Strong MV:Fresh >
k human
They don't seem to be here.

HP:Battered SP:Strong MV:Fresh >
k human
They don't seem to be here.

HP:Battered SP:Strong MV:Fresh >
n
k human
Outside the Trolloc Barracks
Standing here you watch dark cloaked half-men force their beasts north to the
training grounds. The barracks are a place every trolloc loves and fears.
For the weaker certain death awaits, the stronger a chance to kill. South of
you a tall archway stands, opening into halls black as night.
[ Exits: n s ]
*Lamgwin* is here, fighting a bull-snouted trolloc!, riding a black warhorse.
A bull-snouted trolloc is here, fighting *Lamgwin*!.

HP:Battered SP:Strong MV:Excellent >
k human
You tickle *Lamgwin*'s body as you pierce him.

HP:Battered SP:Strong MV:Excellent - Lamgwin: Battered --- a bull-snouted trolloc: Healthy>
You do the best you can!

HP:Battered SP:Strong MV:Excellent - Lamgwin: Battered --- a bull-snouted trolloc: Healthy>
k human
*Lamgwin* leaves south, riding a black warhorse.
They don't seem to be here.

HP:Battered SP:Strong MV:Excellent >
s
k human
Approaching the Barracks
The darkened halls open into a dirty plaza revealing the cloudy skies overhead.
A pile of fresh trolloc corpses lay to your left and right, usually missing a
limb or two. Every once in a while it seems one spasms or moves, no sounds can
be heard though. Survival of the fittest one could say. As you walk further
north the sounds of fighting ring in your ears.
[ Exits: n s ]
The corpse of Edgar is lying here.
A strong, black warhorse stands here, full of energy.

HP:Battered SP:Strong MV:Excellent >
s
They don't seem to be here.

HP:Battered SP:Strong MV:Excellent >
s
k human
A Courtyard Intersection
After walking through the eerie black halls for some time you come to a once
noble courtyard. Old bones and blood stains cover the floor where a grand
feast occurred years ago. Long sinister banners now hang in place of beautiful
tapestries. East and west of you the hall narrows into a cramped corridor
capable of holding at most two trollocs shoulder to shoulder. North of you
swords clash together in what sounds of battle.
[ Exits: n e s w ]
An elite guard of Djevik Ba is standing here on patrol.
A trolloc stands here, snarling at all who pass by.

HP:Battered SP:Strong MV:Excellent >
A Broken Entrance Hall
Cold marble floors echo the sounds of countless hooves and boots marching
through decrepit stone columns. Streaming banners black as coal vanish into
depths unknown. Glancing to your south, great stone gates shimmer as hundreds
of guards with gleaming black armor make their rounds, on either side of the
gates fear seems to resonate off dark-cloaked figures, posted to keep the much
larger yet less twisted trollocs in line. Colonnades of ore streaked stone
stretch into blackness to your north.
[ Exits: n s ]

HP:Battered SP:Strong MV:Excellent >
open stonegate
s
They don't seem to be here.

HP:Battered SP:Strong MV:Excellent >
s
It's already open!

HP:Battered SP:Strong MV:Excellent >
s
k human
Entrance to the Ruined Keep of Djevik Ba
Massive, iron-bound, stone gates block the entrance to a high walled castle.
Half-crumbled towers reach high into the air at each wing of the keep.
Guarding the gate is a patrol of gruesome trollocs lead by a tall, black-clad
figure. To the south is a ruined courtyard spewing up reddish water from the
ancient sewers.
[ Exits: n s ]
A trolloc stands here, snarling at all who pass by.

HP:Battered SP:Strong MV:Excellent >
A Ruined Courtyard
The courtyard around you is ruined by lack of care, and the stench of decay is
rife in this place. Where there was once a fountain there is now rubble, and a
bench is now just ashes.
[ Exits: n e w ]
*Lamgwin* is here, fighting Barf!, riding a black warhorse.
Barf the Puke Slayer is here, fighting *Lamgwin*!.
...Barf glows with a bright light!
A wolf-snouted trolloc stands here, sniffing the air.
A wicked Kno'mon hunterkiller checks for tracks.
A trolloc of the Ghob'hlin is standing here.

HP:Battered SP:Strong MV:Excellent >
k human
Alas, you cannot go that way...

HP:Battered SP:Strong MV:Excellent >
You pierce *Lamgwin*'s hands.

HP:Battered SP:Strong MV:Excellent - Lamgwin: Beaten --- Barf: Beaten>
You do the best you can!

HP:Battered SP:Strong MV:Excellent - Lamgwin: Beaten --- Barf: Beaten>
k human
You do the best you can!

HP:Battered SP:Strong MV:Excellent - Lamgwin: Beaten --- Barf: Beaten>
You pierce *Lamgwin*'s head.
*Lamgwin* tries to bludgeon your body, but misses.
*Lamgwin* tries to bludgeon Barf's body, but misses.
Barf tickles *Lamgwin*'s body as he thrashes him.

HP:Battered SP:Strong MV:Excellent - Lamgwin: Beaten --- Barf: Beaten>
*Lamgwin* leaves west, riding a black warhorse.

HP:Battered SP:Strong MV:Excellent >
Weave changed to: Create Fire
west
k human
west
Road Before the Inner Keep
You are nearing the Inner Keep, which is the last stronghold against invasion.
You feel a presence lurking just out of sight, and your neck tingles as you
realize you are being watched.
[ Exits: e w ]
A trolloc stands here, snarling at all who pass by.

HP:Battered SP:Strong MV:Excellent >
They don't seem to be here.

HP:Battered SP:Strong MV:Excellent >
west
k human
A Dirt Covered Road Approaching the Keep
The road here is covered with dirt, yet it barely hides the rubble and rancid
waste that is common in this place. The keep is just off in the distance.
[ Exits: e s ]

HP:Battered SP:Strong MV:Excellent >
Alas, you cannot go that way...

HP:Battered SP:Strong MV:Excellent >
They don't seem to be here.

HP:Battered SP:Strong MV:Excellent >
s
s
A Dirt Road Along the Wall
The dirt here is just a cover over the rancid waste and rubble that is rife
among this place. To the west is a decaying wall, which looks like it could
tumble at even the most trivial blow.
[ Exits: n s ]
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A trolloc of the Ghob'hlin is standing here.

HP:Battered SP:Strong MV:Excellent >
s
Dirty Road Along the Wall
The road continues on to the north and south, packed hard with dirt from much
travel. A decrepit building lies just east, the double doors hanging loosely
on their hinges. Many trollocs travel to and fro, minding their own business.
[ Exits: n e s ]

HP:Battered SP:Strong MV:Excellent >
s
A Dirt Road Along the Wall
This narrow dirt road, running from north to south, lies along the wall. To
the east you see a darkened hole in the side of a building- a trolloc brothel.
There seems to be fairly steady traffic in and out of the building, and not all
the patrons are trollocs.
[ Exits: n e s ]

HP:Battered SP:Strong MV:Excellent >
s
A Road Beside the Barracks
To your east are the trolloc barracks, full of filth and refuse. The walls are
stained black with some form of blood, and you can hear growls of pain
eminating from the interior. You decide that this might not be the best place
to stop.
[ Exits: n s w ]
An elite guard of Djevik Ba is standing here on patrol.

HP:Battered SP:Strong MV:Excellent >
Dirt Road Along the Wall
A long, twisting road is here, beneath the wall. You gaze upon the battered
ramparts and destroyed battlements, seeing ancient spears fixed in the very
stone. Skulls of enemies hang from lances, and a ragged, black flag flies
defiantly from a distant tower. At your feet, and scattered in the sparse
grass, lie sun-bleached bones, remnants of past wars.
[ Exits: n s ]

HP:Battered SP:Strong MV:Excellent >
s
e
Bend in the Road
Rubble litters the street, the stones torn down from the walls around the Keep.
It seems that many battles have been fought here, and ruthless tactics were
used. Looking closer, you see a trolloc body in the gutter, a victim of a
trolloc guard. A tall tower can be seen just off the street to the south, its
door smashed upon the road.

A large sign has been placed here.
[ Exits: n e s w ]
*Lamgwin* is standing here, riding a black warhorse.
A myrddraal is standing here.
*Lamgwin* leaves east, riding a black warhorse.

HP:Battered SP:Strong MV:Strong >
A myrddraal has 2 new quests available for you!

Type 'quest' at the quest master for more information.

Road Alongside the Southern Wall
The pitted road of dirt continues on to the east and west. Rubble lines the
road from the crumbling walls around it. To the north is a dark building,
guarded by barbed iron bars. The road bends to the north as you move to the
west, while it continues on to the east.
[ Exits: e w ]
*Lamgwin* is standing here, riding a black warhorse.
A trolloc stands here, snarling at all who pass by.
*Lamgwin* leaves east, riding a black warhorse.

HP:Battered SP:Strong MV:Strong >
e
k human
k human
A Dirty Road Along the Southern Wall
What was once a clean road of broad white stones is now a wide path of dirt,
pitted with whats left of those ancient stone slabs. Bits and pieces of the
creeper infested wall tumble onto the road from above. Down the road to the
east is the gatekeep, while to the west the road turns with the wall.
[ Exits: n e w ]

HP:Battered SP:Strong MV:Strong >
They don't seem to be here.

HP:Battered SP:Strong MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Strong MV:Strong >
They don't seem to be here.

HP:Battered SP:Strong MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Strong MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Strong MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Strong MV:Strong >
k human
They don't seem to be here.

HP:Battered SP:Strong MV:Strong >
e
e
Dirty Road Beside the Gatekeep
A road of cracked stone leads to the east and west here. Bordering the south side
of the road is a high wall, covered by creepers. To the east the road widens
slightly as it merges into the gatekeep, before passing through. The broken
road continues on to the west, before turning with the wall.
[ Exits: e w ]

HP:Battered SP:Strong MV:Strong >
e
A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.

HP:Battered SP:Strong MV:Strong >
e
Road By a Fallen Wall
The road here is interupted by one of the crumbling walls finnaly seceding to
the elements. The stones are scattered along the road, only moved by the wind
and rains.
[ Exits: e w ]
An elite assassin trolloc is here, barely noticable.

HP:Battered SP:Strong MV:Strong >
e
Road Through the Fallen Rubble
The road curves around the piles of rubble here. There are blood stains on the
walls of the alley. To the west is the gate of the ruined keep.
[ Exits: e w ]
Barf the Puke Slayer is standing here.
...Barf glows with a bright light!
A snarling trolloc with a massive ring piercing its snout is stamping around here.
Barf leaves west.

HP:Battered SP:Strong MV:Strong >
k human
Bend in the Outer Road
The road bends here around the corner of the building. The walls are full of
holes that are just small enough that you can't fit through them. The walls
bend around the at one time bustling village.
[ Exits: n w ]
A trolloc stands here, snarling at all who pass by.

HP:Battered SP:Strong MV:Strong >
They don't seem to be here.

HP:Battered SP:Strong MV:Strong >
west
west
Road Through the Fallen Rubble
The road curves around the piles of rubble here. There are blood stains on the
walls of the alley. To the west is the gate of the ruined keep.
[ Exits: e w ]
A snarling trolloc with a massive ring piercing its snout is stamping around here.

HP:Battered SP:Strong MV:Strong >
Road By a Fallen Wall
The road here is interupted by one of the crumbling walls finnaly seceding to
the elements. The stones are scattered along the road, only moved by the wind
and rains.
[ Exits: e w ]
An elite assassin trolloc is here, barely noticable.

HP:Battered SP:Strong MV:Strong >
west
A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
Barf the Puke Slayer is standing here.
...Barf glows with a bright light!
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.

HP:Battered SP:Strong MV:Strong >
open gate
s
You open the gate.

HP:Battered SP:Strong MV:Strong >
k human
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]

HP:Battered SP:Strong MV:Strong >
They don't seem to be here.

HP:Battered SP:Strong MV:Strong >
tra
HP:Battered SP:Strong MV:Strong >
- Barf narrates, 'get egate'

HP:Battered SP:Strong MV:Strong >
+ Barf has arrived from the north.

HP:Battered SP:Strong MV:Strong >

* You see fresh tracks of a ridden mount leaving vvsouthvv
You see almost fresh tracks of a trolloc leaving >>east>>

HP:Battered SP:Strong MV:Strong >
Barf leaves south.

HP:Battered SP:Strong MV:Strong >
nar he out s
You narrate, 'he out s'

HP:Battered SP:Strong MV:Strong >
s
s
Deep in the Blighted Forest
Disgusting trees oozing puss wrap around each other almost entirely blocking
passage. Massive razor sharp thorns jut out of many of the twisted branches.
Sickly colored leaves seem to bleed as a dark liquid drips to the ground below.
Black moss surrounds the trees, thin and sharp like a multitude of needles.
To the north a ruined city gate can be seen towering over the blighted trees.
[ Exits: n e s w ]
A plant lies here withering.
Barf narrates, 'me'

HP:Battered SP:Strong MV:Strong >
s
Deeper into the Blighted Forest
Blighted trees grow thicker and more gnarled, the deeper into the forest the
are. Many are covered in half-decayed fungi, slowly eating away at they
spoiled foilage. Red pocks-marks cover the trees, some of which have popped,
oozing out a black and foul smelling liquid. Claw and teeth marks cover many
roots and trunks from the tainted wildlife that resides here.
[ Exits: n e s w ]

HP:Battered SP:Strong MV:Strong >
Path into the Blighted Forest
Thick growths of sickly trees cover the ground to the north where a blighted
forest grows. Yellow, red and black splotches cover the few leaves that can
grow there. Spiny grasses, sharp as glass, grow along the forest floor.
Cutting at the feet and paws of passerbyers. To the south a stunted field lays
in decay, while to the north a ruined city rises from amidst the forest.
[ Exits: n s ]
Barf the Puke Slayer is standing here.
...Barf glows with a bright light!
Barf leaves south.

HP:Battered SP:Strong MV:Strong >
s
s
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
A plant lies here withering.
Barf the Puke Slayer is standing here.
...Barf glows with a bright light!
A sinuous worm of enormous size is slithering here.

HP:Battered SP:Strong MV:Strong >
A Bloody Mound
A mound of rancid soil rises out of the ground here. Gnarled stunted roots
twist around each other where they pierce the mounds surface. Strange insects
flecked with red enter the mound through small holes, that drip the blood of
the day's meal. To the south the great mountains of Dhoom rise high, shadowing
the land. A city of jagged cut stones can be seen to the north.
[ Exits: n e s w d ]
A giant black spider, standing on eight thick legs, is here.
Barf has arrived from the north.

HP:Battered SP:Strong MV:Strong >
Barf leaves east.

HP:Battered SP:Strong MV:Strong >
s
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound raises
up to the north, bleeding red from insect holes. In the far north a city rises
out of a decaying forest, while to the south lies the Mountains of Dhoom
surrounded by a deadly blight.
[ Exits: n e w ]
A stagnant pond bubbles rapidly.

HP:Battered SP:Strong MV:Strong >
e
s
A Blighted Field
The spoiled foilage thins to almost nothing as the field is overtaken by the
blight. Red pasty dust covers the ground, riddled with insect holes
overflowing with blood. A field of sickly bushes and short sprouts lies ahead
to the north and west. To the northeast a steaming bog boils continuously like
a living furnace. A great blight grows larger to the south where it passes
through the Mountains of Dhoom.
[ Exits: n s w ]

HP:Battered SP:Strong MV:Strong >
Through a Desolate Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geysers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide field stretches between a tainted bog and
blighted brambles.
[ Exits: n e s ]

HP:Battered SP:Strong MV:Good >
s
A Desolate Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geysers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide field stretches between a tainted bog and
blighted brambles.
[ Exits: n e ]

HP:Battered SP:Strong MV:Good >
Barf has arrived from the north.

HP:Battered SP:Strong MV:Good >
e
Barf leaves east.

HP:Battered SP:Strong MV:Good >
Across the Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geysers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide field stretches between a tainted bog and
blighted brambles.
[ Exits: n e s w ]
Barf the Puke Slayer is standing here.
...Barf glows with a bright light!
Corrupted by the Shadow, a hound stands here, poised to kill.

HP:Battered SP:Strong MV:Good >
Barf leaves south.

HP:Battered SP:Strong MV:Good >
s
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e w ]
Barf the Puke Slayer is standing here.
...Barf glows with a bright light!
A tall trolloc spy is standing here, sneaking around.
A sinuous worm of enormous size is slithering here.

HP:Battered SP:Strong MV:Good >
e
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]

HP:Battered SP:Strong MV:Good >
s
s
Outskirts of a Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e s ]
A large rat is here scurrying out of sight.

HP:Battered SP:Strong MV:Good >
A Blighted Pass
Here the desert plains begin to subside as disfigured blighted foilage stretch
their thorny roots over the land. Leaves and fruits grow already spoiled and
sickly on these plants. Black puss oozing out them. To the north a vast
blighted plains spreads far as the eye can see. A great blight grows to the
south, pushing its way past the Mountains of Dhoom to the west.
[ Exits: n s ]
A trolloc spy is here, fighting Rhoedra the escaped damane!.
Rhoedra the escaped damane is here, fighting a trolloc spy!.

HP:Battered SP:Strong MV:Good >
s
The Great Blight
To the north the landscape seems to change, from vast nothingness to dismal
plains. The shrubary subside to give way to blighted fruit trees and wilted
grass, coverd in sharp barbs that could leave a deep gash in human flesh. It
would be unwise to harvest the fruits of these plants labor.
[ Exits: n s ]
A large rat is here scurrying out of sight.

HP:Battered SP:Strong MV:Good >
s
The Great Blight
Blighted trees as far as the eye can see to both east and west. Blackend trees
stand in defiance of the harsh heat of the blight, twisted in such a mannor
that seems impossible in normal nature, streatching roots deep into the
desolate earth, and swaying in a humid breeze.
[ Exits: n s ]

HP:Battered SP:Strong MV:Good >
s
The Great Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails.
[ Exits: n s w ]

HP:Battered SP:Strong MV:Good >
s
The Great Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ Exits: n w ]

HP:Battered SP:Strong MV:Good >
s
Alas, you cannot go that way...

HP:Battered SP:Strong MV:Good >
west
The Great Blight
All around you is carnage from numerous acounts of battle and warefare. The
ground is bloodstained and the scent of death is fresh around you. You hear
faint howls in the distant and there are blood curdling screams. You think
this is not a place for you.
[ Exits: n e s ]
A brittle branch lies here. [3]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Battered SP:Strong MV:Good >
s
west
The Great Blight
You are wondering around aimlessly in The Great Blight. There is a eerie sence
of the area you are in. You gaze around fearfully for a moment. You think you
hear a noise that makes you feel like fleeing to another place.
[ Exits: n w ]

HP:Battered SP:Strong MV:Good >
The Great Blight
The path opens to the east and west, the north blocked by trees scorched by the
harsh sun of the blight. Small insects scurry underfoot and hurriedly lurk back
into their holes. Small deer can be seen to the west, skinny and malnourished
almost beyond recognition. A small, desolate path continues southward through
the blight.
[ Exits: e s w ]

HP:Battered SP:Strong MV:Good >
s
The Great Blight
Scanning east and west, all you see is a thick cover of twisted trees, scorched
earth and thorny bushes. The temperature almost seems unbearable. The path is
clear to the north and south.
[ Exits: n s ]

HP:Battered SP:Strong MV:Good >
s
The Great Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you.
[ Exits: n e s ]
The corpse of Syane is lying here.
A plant lies here withering.

HP:Battered SP:Strong MV:Good >
s
s
The Great Blight
The ground is slightly depressed here, and the rotting forest seems to suddenly
spring up around you. The forest seems rife with movement. The gaps through
the trees provide good views of the blight.
[ Exits: n s w ]
A plant lies here withering.

HP:Battered SP:Strong MV:Good >
s
The Great Blight
The sudden snap of a broken branch can often be heard, and you struggle vainly
to see what could be the origin of these unnerving sounds. The green of the
forest is virtually nonexistant here, heavily overlaid with the darker colors
of decay and rot. A putrid smell hangs heavily in the air.
[ Exits: n e ]
A blighted bear is sitting here, licking his bloody paws.

HP:Battered SP:Strong MV:Good >
Alas, you cannot go that way...

HP:Battered SP:Strong MV:Good >
s
Alas, you cannot go that way...

HP:Battered SP:Strong MV:Good >
e
The Great Blight
When you survey your surroundings closely you can see that you are indeed in
the legendary Blight. There is a strong odor of blood and decaying flesh from
the scattered corpses. Someone truly wise may wonder at the wisdom of being in
such a place. Death waits like an evil miasma, ready for it's next victim.

[ Exits: s w ]
A brittle branch lies here.
A tall, rotting tree is here, leaning to one side.

HP:Battered SP:Strong MV:Good >
s
The Great Blight
The heat and humidity of the Blight grow steadily stronger the further you
travel. Clothing becomes damp and clings irritatingly. The foul trees and
bristling bushes grow thicker, seemingly closer and closer. Slight movement
just at the edge of vision suggests an attraction to life, or a hunger for it.

[ Exits: n e w ]

HP:Battered SP:Strong MV:Good >
e
The Great Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart.
[ Exits: e w ]

HP:Battered SP:Strong MV:Good >
e
The Great Blight
The sweet and humid air makes you gag, and struggle not to retch. Sweat
trickles down your clothes, and creates an overwhelming desire to scratch and
rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: e w ]

HP:Battered SP:Strong MV:Good >
e
s
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.

HP:Battered SP:Strong MV:Good >
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
Corrupted by the Shadow, a hound stands here, poised to kill.

HP:Battered SP:Strong MV:Good >
s
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
A blighted bear is sitting here, licking his bloody paws.

HP:Battered SP:Strong MV:Good >
west
west
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]

HP:Battered SP:Strong MV:Good >
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]

HP:Battered SP:Strong MV:Good >
s
The Great Blight
The Blight spreads before you like an infected, open sore in the very earth.
Every plant, every blade of grass show signs of taint. The ground has fallen
in on itself in several places, as if too weak to support it's own weight.
Toppled trees lie against erect trees, straining them against their roots.
[ Exits: n e w ]

HP:Battered SP:Strong MV:Good >
tra
HP:Battered SP:Strong MV:Good >
- +
* You see almost fresh tracks of a critter leaving <<west<<
You see fairly recent tracks of a humanoid leaving >>east>>

HP:Battered SP:Strong MV:Good >
Barf narrates, 'not past'

HP:Battered SP:Strong MV:Good >
n
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]

HP:Battered SP:Strong MV:Good >
k human
They don't seem to be here.

HP:Battered SP:Strong MV:Good >
nar track i bliock
You narrate, 'track i bliock'

HP:Battered SP:Strong MV:Good >
k human
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
change mood brave
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
Mood changed to: Brave

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human
Syane
Posts: 5
Joined: Sun May 16, 2010 2:49 pm

Re: Lamgwin yells, 'UR MOTHER IS A GOAT'

Post by Syane »

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human
Barf narrates, 'he is sandtrap'

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
They don't seem to be here.
k human

HP:Battered SP:Strong MV:Good >
e
They don't seem to be here.

HP:Battered SP:Strong MV:Good >
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]

HP:Battered SP:Strong MV:Good >
e
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
A blighted bear is sitting here, licking his bloody paws.

HP:Battered SP:Strong MV:Good >
n
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
Corrupted by the Shadow, a hound stands here, poised to kill.

HP:Battered SP:Strong MV:Good >
n
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.

HP:Battered SP:Strong MV:Good >
west
The Great Blight
The sweet and humid air makes you gag, and struggle not to retch. Sweat
trickles down your clothes, and creates an overwhelming desire to scratch and
rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: e w ]

HP:Battered SP:Strong MV:Draining >
west
The Great Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart.
[ Exits: e w ]

HP:Battered SP:Strong MV:Draining >
n
Alas, you cannot go that way...

HP:Battered SP:Strong MV:Draining >
west
n
The Great Blight
The heat and humidity of the Blight grow steadily stronger the further you
travel. Clothing becomes damp and clings irritatingly. The foul trees and
bristling bushes grow thicker, seemingly closer and closer. Slight movement
just at the edge of vision suggests an attraction to life, or a hunger for it.

[ Exits: n e w ]

HP:Battered SP:Strong MV:Draining >
An ear piercing howl sounds from somewhere in the distance.
The Great Blight
When you survey your surroundings closely you can see that you are indeed in
the legendary Blight. There is a strong odor of blood and decaying flesh from
the scattered corpses. Someone truly wise may wonder at the wisdom of being in
such a place. Death waits like an evil miasma, ready for it's next victim.

[ Exits: s w ]
A brittle branch lies here.
A tall, rotting tree is here, leaning to one side.

HP:Battered SP:Strong MV:Draining >
west
The Great Blight
The sudden snap of a broken branch can often be heard, and you struggle vainly
to see what could be the origin of these unnerving sounds. The green of the
forest is virtually nonexistant here, heavily overlaid with the darker colors
of decay and rot. A putrid smell hangs heavily in the air.
[ Exits: n e ]
A blighted bear is sitting here, licking his bloody paws.

HP:Battered SP:Strong MV:Draining >
n
The Great Blight
The ground is slightly depressed here, and the rotting forest seems to suddenly
spring up around you. The forest seems rife with movement. The gaps through
the trees provide good views of the blight.
[ Exits: n s w ]
A plant lies here withering.

HP:Battered SP:Strong MV:Draining >
n
The Great Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you.
[ Exits: n e s ]
The corpse of Syane is lying here.
A plant lies here withering.

HP:Battered SP:Strong MV:Draining >
n
Barf narrates, 'can you buff?'

HP:Battered SP:Strong MV:Draining >
n
The Great Blight
Scanning east and west, all you see is a thick cover of twisted trees, scorched
earth and thorny bushes. The temperature almost seems unbearable. The path is
clear to the north and south.
[ Exits: n s ]

HP:Battered SP:Strong MV:Draining >
n
The Great Blight
The path opens to the east and west, the north blocked by trees scorched by the
harsh sun of the blight. Small insects scurry underfoot and hurriedly lurk back
into their holes. Small deer can be seen to the west, skinny and malnourished
almost beyond recognition. A small, desolate path continues southward through
the blight.
[ Exits: e s w ]

HP:Battered SP:Strong MV:Draining >
e
Alas, you cannot go that way...

HP:Battered SP:Strong MV:Draining >
The Great Blight
You are wondering around aimlessly in The Great Blight. There is a eerie sence
of the area you are in. You gaze around fearfully for a moment. You think you
hear a noise that makes you feel like fleeing to another place.
[ Exits: n w ]

HP:Battered SP:Strong MV:Draining >
n
The Great Blight
All around you is carnage from numerous acounts of battle and warefare. The
ground is bloodstained and the scent of death is fresh around you. You hear
faint howls in the distant and there are blood curdling screams. You think
this is not a place for you.
[ Exits: n e s ]
A brittle branch lies here. [3]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Battered SP:Strong MV:Draining >
Barf narrates, 'for 1'

HP:Battered SP:Strong MV:Draining >
mar
You don't seem to have that kind of power...

HP:Battered SP:Strong MV:Draining >
nar yea
n
You narrate, 'yea'

HP:Battered SP:Strong MV:Draining >
The Great Blight
Evil- looking leaves clot the trees, black and red with white spots. You find
yourself filled with revulsion at the force which doesn't kill but rather
twists the very fabric of nature.
[ Exits: n e s ]

HP:Battered SP:Strong MV:Draining >
e
The Great Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails.
[ Exits: n s w ]

HP:Battered SP:Strong MV:Draining >
n
The Great Blight
Blighted trees as far as the eye can see to both east and west. Blackend trees
stand in defiance of the harsh heat of the blight, twisted in such a mannor
that seems impossible in normal nature, streatching roots deep into the
desolate earth, and swaying in a humid breeze.
[ Exits: n s ]

HP:Battered SP:Strong MV:Draining >
n
The Great Blight
To the north the landscape seems to change, from vast nothingness to dismal
plains. The shrubary subside to give way to blighted fruit trees and wilted
grass, coverd in sharp barbs that could leave a deep gash in human flesh. It
would be unwise to harvest the fruits of these plants labor.
[ Exits: n s ]
A large rat is here scurrying out of sight.
Barf narrates, 'k'

HP:Battered SP:Strong MV:Draining >
n
A Blighted Pass
Here the desert plains begin to subside as disfigured blighted foilage stretch
their thorny roots over the land. Leaves and fruits grow already spoiled and
sickly on these plants. Black puss oozing out them. To the north a vast
blighted plains spreads far as the eye can see. A great blight grows to the
south, pushing its way past the Mountains of Dhoom to the west.
[ Exits: n s ]
A large rat is here scurrying out of sight.
A trolloc spy is here, fighting Rhoedra the escaped damane!.
Rhoedra the escaped damane is here, fighting a trolloc spy!.

HP:Battered SP:Strong MV:Draining >
n
Outskirts of a Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e s ]

HP:Battered SP:Strong MV:Draining >
n
west
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
A sinuous worm of enormous size is slithering here.

HP:Battered SP:Strong MV:Draining >
open sandlayer
west
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e w ]
Corrupted by the Shadow, a hound stands here, poised to kill.
A tall trolloc spy is standing here, sneaking around.

HP:Battered SP:Strong MV:Draining >
It's already open!

HP:Battered SP:Strong MV:Draining >
A Path of Broken Stones
A path of wide white, perfectly cut stones leads off to the south. By the
looks of it, this road was once cared for, but an age spent in the blighted
lands caused very much damage. Not a single stone is whole, as each has a few
cracks, or is completely crushed. Sand covers much of the stones hiding them
from view. To the east a vast blighted plains stretches off into the horizon,
while to the south this strange path seems to lead into ancient ruins.
[ Exits: e s ]
The corpse of a rotting tree is lying here. [4]
A sturdy branch lies here, broken off a tree. [2]
A brittle branch lies here. [10]

HP:Battered SP:Strong MV:Draining >
Barf narrates, 'go'

HP:Battered SP:Strong MV:Draining >
open sandlayer
e
It's already open!

HP:Battered SP:Strong MV:Draining >
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e w ]
Corrupted by the Shadow, a hound stands here, poised to kill.
A tall trolloc spy is standing here, sneaking around.

HP:Battered SP:Strong MV:Draining >
open sandlayer
west
west
It's already open!

HP:Battered SP:Strong MV:Draining >
s
A Path of Broken Stones
A path of wide white, perfectly cut stones leads off to the south. By the
looks of it, this road was once cared for, but an age spent in the blighted
lands caused very much damage. Not a single stone is whole, as each has a few
cracks, or is completely crushed. Sand covers much of the stones hiding them
from view. To the east a vast blighted plains stretches off into the horizon,
while to the south this strange path seems to lead into ancient ruins.
[ Exits: e s ]
The corpse of a rotting tree is lying here. [4]
A sturdy branch lies here, broken off a tree. [2]
A brittle branch lies here. [10]

HP:Battered SP:Strong MV:Draining >
s
Alas, you cannot go that way...

HP:Battered SP:Strong MV:Draining >
Along a Broken Stone Path
Shattered white stones pave the way to the south, leading to what looks to be
ancient ruins. Black and red sand blown from the blighted plains have covered
the path from view. To the south, the road seems to curve slightly to the
west, while to the east a great blighted plains spreads far. The Mountains of
Dhoom shadow the road to the far south.
[ Exits: n s ]

HP:Battered SP:Strong MV:Draining >
A Curve in the Broken Stone Path
Cracked and shattered white stone slabs pave the way towards what looks to be
the ruins of a large tower. The path to the north is almost completely hidden
from view under a layer of sand from the nearby plains. The stone road curves
here to the west as it continues towards the ancient stone ruins.
[ Exits: n w ]

HP:Battered SP:Strong MV:Draining >
west
Path Entering the Ruins
A broken white-stone path ends here as it opens into a crumbling courtyard. A
cracked fountain can be seen in the middle of the courtyard, oddly leaking
water from some unknown source. On the far side of the courtyard a tall,
topless tower rises high into the air, dwarfing the few surrounding buildings.
The ruins look as if once they had been magnificant structures.
[ Exits: e s ]

HP:Battered SP:Strong MV:Draining >
open brokengate
s
It's already open!

HP:Battered SP:Strong MV:Draining >
Ruins of an Ancient Courtyard
What once used to be a magnificant courtyard of brilliant white stone, and
unimaginably high towers, is now sitting in ruin. A once beautiful fountain,
now cracked and leaking, still pumps water from its ancient source as it seems
some things from the old ages stay the same. A crumbling path that used to be
a flag-stone road lays to the north, while the last standing tower rises to the
south.
[ Exits: n e s w ]

HP:Battered SP:Strong MV:Draining >
look
Ruins of an Ancient Courtyard
What once used to be a magnificant courtyard of brilliant white stone, and
unimaginably high towers, is now sitting in ruin. A once beautiful fountain,
now cracked and leaking, still pumps water from its ancient source as it seems
some things from the old ages stay the same. A crumbling path that used to be
a flag-stone road lays to the north, while the last standing tower rises to the
south.
[ Exits: n e s w ]

HP:Battered SP:Strong MV:Draining >
hwe
What?!?

HP:Battered SP:Strong MV:Draining >
whe
Players in your Zone
--------------------
Syane - Ruins of an Ancient Courtyard
Barf - Entrance to a Crumbling Obsidian Tower

HP:Battered SP:Strong MV:Draining >
nar i here
TICK IN 5 SECONDS.
You narrate, 'i here'

HP:Battered SP:Strong MV:Draining >
s
Entrance to a Crumbling Obsidian Tower
A large hole in the side of the tower marks what used to be an arched doorway.
Deep cracks run from the hole, reaching up and around the tower. Bits of
obsidian pieces clutter the floor of this tower. A vast stairwell spirals
around inside the tower, hugging the wall. To the north lays a ruined
courtyard, guarded by a broken gate.
[ Exits: n u ]
*Lamgwin* is here, fighting Barf!, riding a black warhorse.
Barf the Puke Slayer is sitting here.
...Barf glows with a bright light!

HP:Battered SP:Strong MV:Faint >
k human
You tickle *Lamgwin*'s body as you pierce him.

HP:Battered SP:Strong MV:Faint - Lamgwin: Beaten --- Barf: Critical>
channel 'create fire' human
release
You begin channeling the appropriate flows...

HP:Battered SP:Strong MV:Faint - Lamgwin: Beaten --- Barf: Critical>
= Cancelled...
You release the One Power.

HP:Battered SP:Strong MV:Faint - Lamgwin: Beaten --- Barf: Critical>
*Lamgwin* panics, and attempts to flee!

HP:Battered SP:Strong MV:Faint - Lamgwin: Beaten --- Barf: Critical>
seize
channel 'create fire' human
You grasp for saidin and feel it surge through your body.

HP:Battered SP:Strong MV:Faint - Lamgwin: Beaten --- Barf: Critical>
You begin channeling the appropriate flows...

HP:Battered SP:Strong MV:Faint - Lamgwin: Beaten --- Barf: Critical>
= -
* Okay.
Your flows of Fire burst into existance, and lick at *Lamgwin*'s skin.

HP:Battered SP:Strong MV:Draining - Lamgwin: Beaten --- Barf: Beaten>
channel 'create fire' human
*Lamgwin* leaves north, riding a black warhorse.
Your target could not be found.

HP:Battered SP:Strong MV:Draining >
n
Ruins of an Ancient Courtyard
What once used to be a magnificant courtyard of brilliant white stone, and
unimaginably high towers, is now sitting in ruin. A once beautiful fountain,
now cracked and leaking, still pumps water from its ancient source as it seems
some things from the old ages stay the same. A crumbling path that used to be
a flag-stone road lays to the north, while the last standing tower rises to the
south.
[ Exits: n e s w ]
*Lamgwin* is standing here, riding a black warhorse.

HP:Battered SP:Strong MV:Draining >
k human
You pierce *Lamgwin*'s legs.

HP:Battered SP:Strong MV:Draining - Lamgwin: Beaten>
channel 'create fire' human
Barf has arrived from the south.

HP:Battered SP:Strong MV:Draining - Lamgwin: Beaten>
You begin channeling the appropriate flows...
*Lamgwin* panics, and attempts to flee!

HP:Battered SP:Strong MV:Draining - Lamgwin: Beaten>
= Barf thrashes *Lamgwin*'s legs.

HP:Battered SP:Strong MV:Draining - Lamgwin: Beaten>
- *Lamgwin* leaves west, riding a black warhorse.

HP:Battered SP:Strong MV:Draining >
SPAM on for weaves

* Your target could not be found.

HP:Battered SP:Strong MV:Draining >
k human
They don't seem to be here.

HP:Battered SP:Strong MV:Draining >
k human
They don't seem to be here.

HP:Battered SP:Strong MV:Draining >
k human
They don't seem to be here.

HP:Battered SP:Strong MV:Draining >
k human
They don't seem to be here.

HP:Battered SP:Strong MV:Draining >
k human
They don't seem to be here.

HP:Battered SP:Strong MV:Draining >
west
Beneath an Obsidian Balcony
The ruined courtyard extends here beneath the tall obsidian tower. To the
east, a cracked fountain shoots a spray of fresh water from an unknown source
deep underground. Bits and pieces of black stone litter the ground here, where
they have broken off from the crumbling tower. Up above a balcony crafted of
large obsidian blocks hangs off of the tower.
[ Exits: e s ]

HP:Battered SP:Strong MV:Draining >
k human
They don't seem to be here.

HP:Battered SP:Strong MV:Draining >
s
Beneath a Crumbling Balcony
Giant black chunks of stone cover the courtyard, making many small pits in the
already cracked cobblestone. The weakness of these ancient structures can
truly be seen here as the power of time shows its destructive strength.
Above, what used to be a obsidian balcony is now only a hole in the side of the
tower. Red stains coat the stones here from careless explorers.
[ Exits: n ]
*Lamgwin* is standing here, riding a black warhorse.
A giant black spider, standing on eight thick legs, is here.

HP:Battered SP:Strong MV:Draining >
e
k human
Alas, you cannot go that way...

HP:Battered SP:Strong MV:Draining >
You tickle *Lamgwin*'s body as you pierce him.

HP:Battered SP:Strong MV:Draining - Lamgwin: Beaten>
*Lamgwin* bludgeons your legs extremely hard.
You barely pierce *Lamgwin*'s hands.

HP:Battered SP:Strong MV:Draining - Lamgwin: Beaten>
west
No way! You're fighting for your life!

HP:Battered SP:Strong MV:Draining - Lamgwin: Beaten>
k human
You do the best you can!
*Lamgwin* panics, and attempts to flee!
Barf has arrived from the north.

HP:Battered SP:Strong MV:Draining - Lamgwin: Beaten>
channel 'create fire' human
You begin channeling the appropriate flows...

HP:Battered SP:Strong MV:Draining - Lamgwin: Beaten>
= - Barf thrashes *Lamgwin*'s arms.

HP:Battered SP:Strong MV:Draining - Lamgwin: Beaten>

* Okay.
Your flows of Fire burst into existance, and lick at *Lamgwin*'s skin.

HP:Battered SP:Good MV:Draining - Lamgwin: Critical>
Barf panics, and attempts to flee!

HP:Battered SP:Good MV:Draining - Lamgwin: Critical>
SPAM on for weaves
channel 'create fire' human
You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Draining - Lamgwin: Critical>
= - *Lamgwin* leaves north, riding a black warhorse.

HP:Battered SP:Good MV:Draining >

* Your target could not be found.

HP:Battered SP:Good MV:Draining >
n
Barf leaves north.

HP:Battered SP:Good MV:Draining >
e
Beneath an Obsidian Balcony
The ruined courtyard extends here beneath the tall obsidian tower. To the
east, a cracked fountain shoots a spray of fresh water from an unknown source
deep underground. Bits and pieces of black stone litter the ground here, where
they have broken off from the crumbling tower. Up above a balcony crafted of
large obsidian blocks hangs off of the tower.
[ Exits: e s ]
Barf the Puke Slayer is standing here.
...Barf glows with a bright light!

HP:Battered SP:Good MV:Draining >
k human
Ruins of an Ancient Courtyard
What once used to be a magnificant courtyard of brilliant white stone, and
unimaginably high towers, is now sitting in ruin. A once beautiful fountain,
now cracked and leaking, still pumps water from its ancient source as it seems
some things from the old ages stay the same. A crumbling path that used to be
a flag-stone road lays to the north, while the last standing tower rises to the
south.
[ Exits: n e s w ]

HP:Battered SP:Good MV:Draining >
They don't seem to be here.

HP:Battered SP:Good MV:Draining >
open brokengate
n
It's already open!

HP:Battered SP:Good MV:Draining >
n
Path Entering the Ruins
A broken white-stone path ends here as it opens into a crumbling courtyard. A
cracked fountain can be seen in the middle of the courtyard, oddly leaking
water from some unknown source. On the far side of the courtyard a tall,
topless tower rises high into the air, dwarfing the few surrounding buildings.
The ruins look as if once they had been magnificant structures.
[ Exits: e s ]

HP:Battered SP:Good MV:Draining >
Alas, you cannot go that way...

HP:Battered SP:Good MV:Draining >
n
e
Alas, you cannot go that way...

HP:Battered SP:Good MV:Draining >
A Curve in the Broken Stone Path
Cracked and shattered white stone slabs pave the way towards what looks to be
the ruins of a large tower. The path to the north is almost completely hidden
from view under a layer of sand from the nearby plains. The stone road curves
here to the west as it continues towards the ancient stone ruins.
[ Exits: n w ]

HP:Battered SP:Good MV:Draining >
k human
They don't seem to be here.

HP:Battered SP:Good MV:Draining >
n
Along a Broken Stone Path
Shattered white stones pave the way to the south, leading to what looks to be
ancient ruins. Black and red sand blown from the blighted plains have covered
the path from view. To the south, the road seems to curve slightly to the
west, while to the east a great blighted plains spreads far. The Mountains of
Dhoom shadow the road to the far south.
[ Exits: n s ]

HP:Battered SP:Good MV:Draining >
n
A Path of Broken Stones
A path of wide white, perfectly cut stones leads off to the south. By the
looks of it, this road was once cared for, but an age spent in the blighted
lands caused very much damage. Not a single stone is whole, as each has a few
cracks, or is completely crushed. Sand covers much of the stones hiding them
from view. To the east a vast blighted plains stretches off into the horizon,
while to the south this strange path seems to lead into ancient ruins.
[ Exits: e s ]
The corpse of a rotting tree is lying here. [4]
A sturdy branch lies here, broken off a tree. [2]
A brittle branch lies here. [10]
Corrupted by the Shadow, a hound stands here, poised to kill.

HP:Battered SP:Good MV:Draining >
open sandlayer
e
It's already open!

HP:Battered SP:Good MV:Draining >
k human
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e w ]
A tall trolloc spy is standing here, sneaking around.

HP:Battered SP:Good MV:Draining >
They don't seem to be here.

HP:Battered SP:Good MV:Draining >
e
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
A sinuous worm of enormous size is slithering here.

HP:Battered SP:Good MV:Draining >
e
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.

[ Exits: s w u ]
The corpse of a rotting tree is lying here. [4]
A brittle branch lies here. [5]

HP:Battered SP:Good MV:Draining >
west
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
A sinuous worm of enormous size is slithering here.

HP:Battered SP:Good MV:Draining >
tra
HP:Battered SP:Good MV:Draining >
- +
* You see fresh tracks of a trolloc leaving >>east>>
You see fresh tracks of a trolloc leaving <<west<<

HP:Battered SP:Good MV:Draining >
A sinuous worm leaves south.

HP:Battered SP:Good MV:Draining >
release
You release the One Power.

HP:Battered SP:Good MV:Draining >
west
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e w ]
A tall trolloc spy is standing here, sneaking around.

HP:Battered SP:Good MV:Draining >
n
Across the Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geysers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide field stretches between a tainted bog and
blighted brambles.
[ Exits: n e s w ]

HP:Battered SP:Good MV:Draining >
tra
HP:Battered SP:Good MV:Draining >
- +
* You see almost fresh tracks of a critter leaving vvsouthvv
You see almost fresh tracks of a trolloc leaving vvsouthvv

HP:Battered SP:Good MV:Draining >
s
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e w ]
A tall trolloc spy is standing here, sneaking around.

HP:Battered SP:Good MV:Draining >
open sandlayer
west
It's already open!

HP:Battered SP:Good MV:Draining >
A Path of Broken Stones
A path of wide white, perfectly cut stones leads off to the south. By the
looks of it, this road was once cared for, but an age spent in the blighted
lands caused very much damage. Not a single stone is whole, as each has a few
cracks, or is completely crushed. Sand covers much of the stones hiding them
from view. To the east a vast blighted plains stretches off into the horizon,
while to the south this strange path seems to lead into ancient ruins.
[ Exits: e s ]
The corpse of a rotting tree is lying here. [4]
A sturdy branch lies here, broken off a tree. [2]
A brittle branch lies here. [10]
Corrupted by the Shadow, a hound stands here, poised to kill.

HP:Battered SP:Good MV:Draining >
west
Alas, you cannot go that way...

HP:Battered SP:Good MV:Draining >
s
Along a Broken Stone Path
Shattered white stones pave the way to the south, leading to what looks to be
ancient ruins. Black and red sand blown from the blighted plains have covered
the path from view. To the south, the road seems to curve slightly to the
west, while to the east a great blighted plains spreads far. The Mountains of
Dhoom shadow the road to the far south.
[ Exits: n s ]

HP:Battered SP:Good MV:Draining >
s
A Curve in the Broken Stone Path
Cracked and shattered white stone slabs pave the way towards what looks to be
the ruins of a large tower. The path to the north is almost completely hidden
from view under a layer of sand from the nearby plains. The stone road curves
here to the west as it continues towards the ancient stone ruins.
[ Exits: n w ]

HP:Battered SP:Good MV:Draining >
Barf narrates, 'on'

HP:Battered SP:Good MV:Draining >
west
Path Entering the Ruins
A broken white-stone path ends here as it opens into a crumbling courtyard. A
cracked fountain can be seen in the middle of the courtyard, oddly leaking
water from some unknown source. On the far side of the courtyard a tall,
topless tower rises high into the air, dwarfing the few surrounding buildings.
The ruins look as if once they had been magnificant structures.
[ Exits: e s ]

HP:Battered SP:Good MV:Faint >
open brokengate
s
It's already open!

HP:Battered SP:Good MV:Faint >
Ruins of an Ancient Courtyard
What once used to be a magnificant courtyard of brilliant white stone, and
unimaginably high towers, is now sitting in ruin. A once beautiful fountain,
now cracked and leaking, still pumps water from its ancient source as it seems
some things from the old ages stay the same. A crumbling path that used to be
a flag-stone road lays to the north, while the last standing tower rises to the
south.
[ Exits: n e s w ]

HP:Battered SP:Good MV:Faint >
close brokengate north
You close the brokengate.

HP:Battered SP:Good MV:Faint >
s
Entrance to a Crumbling Obsidian Tower
A large hole in the side of the tower marks what used to be an arched doorway.
Deep cracks run from the hole, reaching up and around the tower. Bits of
obsidian pieces clutter the floor of this tower. A vast stairwell spirals
around inside the tower, hugging the wall. To the north lays a ruined
courtyard, guarded by a broken gate.
[ Exits: n u ]

HP:Battered SP:Good MV:Faint >
west
k human
Alas, you cannot go that way...

HP:Battered SP:Good MV:Faint >
They don't seem to be here.

HP:Battered SP:Good MV:Faint >
n
Ruins of an Ancient Courtyard
What once used to be a magnificant courtyard of brilliant white stone, and
unimaginably high towers, is now sitting in ruin. A once beautiful fountain,
now cracked and leaking, still pumps water from its ancient source as it seems
some things from the old ages stay the same. A crumbling path that used to be
a flag-stone road lays to the north, while the last standing tower rises to the
south.
[ Exits: n e s w ]

HP:Battered SP:Good MV:Faint >
west
Beneath an Obsidian Balcony
The ruined courtyard extends here beneath the tall obsidian tower. To the
east, a cracked fountain shoots a spray of fresh water from an unknown source
deep underground. Bits and pieces of black stone litter the ground here, where
they have broken off from the crumbling tower. Up above a balcony crafted of
large obsidian blocks hangs off of the tower.
[ Exits: e s ]

HP:Battered SP:Good MV:Faint >
look
Beneath an Obsidian Balcony
The ruined courtyard extends here beneath the tall obsidian tower. To the
east, a cracked fountain shoots a spray of fresh water from an unknown source
deep underground. Bits and pieces of black stone litter the ground here, where
they have broken off from the crumbling tower. Up above a balcony crafted of
large obsidian blocks hangs off of the tower.
[ Exits: e s ]

HP:Battered SP:Good MV:Faint >
s
Beneath a Crumbling Balcony
Giant black chunks of stone cover the courtyard, making many small pits in the
already cracked cobblestone. The weakness of these ancient structures can
truly be seen here as the power of time shows its destructive strength.
Above, what used to be a obsidian balcony is now only a hole in the side of the
tower. Red stains coat the stones here from careless explorers.
[ Exits: n ]
A giant black spider, standing on eight thick legs, is here.

HP:Battered SP:Good MV:Faint >
n
e
Beneath an Obsidian Balcony
The ruined courtyard extends here beneath the tall obsidian tower. To the
east, a cracked fountain shoots a spray of fresh water from an unknown source
deep underground. Bits and pieces of black stone litter the ground here, where
they have broken off from the crumbling tower. Up above a balcony crafted of
large obsidian blocks hangs off of the tower.
[ Exits: e s ]

HP:Battered SP:Good MV:Faint >
s
Ruins of an Ancient Courtyard
What once used to be a magnificant courtyard of brilliant white stone, and
unimaginably high towers, is now sitting in ruin. A once beautiful fountain,
now cracked and leaking, still pumps water from its ancient source as it seems
some things from the old ages stay the same. A crumbling path that used to be
a flag-stone road lays to the north, while the last standing tower rises to the
south.
[ Exits: n e s w ]
*Lamgwin* is standing here, riding a black warhorse.

HP:Battered SP:Good MV:Faint >
Entrance to a Crumbling Obsidian Tower
A large hole in the side of the tower marks what used to be an arched doorway.
Deep cracks run from the hole, reaching up and around the tower. Bits of
obsidian pieces clutter the floor of this tower. A vast stairwell spirals
around inside the tower, hugging the wall. To the north lays a ruined
courtyard, guarded by a broken gate.
[ Exits: n u ]

HP:Battered SP:Good MV:Faint >
seize
channel 'create fire' human
up
You grasp for saidin and feel it surge through your body.

HP:Battered SP:Good MV:Faint >
Your target could not be found.

HP:Battered SP:Good MV:Faint >
Second Floor of an Obsidian Tower
A landing leading off from the spiraling staircase ends here at the second
floor of an ancient tower. A small corridor leads to an archway to the left of
the landing. All of the dark stone walls are cracked here, ravaged by the
ages. The stairs lead up higher to the top of the ancient tower.
[ Exits: w u d ]
Barf the Puke Slayer is standing here.
...Barf glows with a bright light!
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.
A man dressed in the garb of a shienaran soldier is here.

HP:Battered SP:Good MV:Faint >
n
Alas, you cannot go that way...

HP:Battered SP:Good MV:Faint >
d
Entrance to a Crumbling Obsidian Tower
A large hole in the side of the tower marks what used to be an arched doorway.
Deep cracks run from the hole, reaching up and around the tower. Bits of
obsidian pieces clutter the floor of this tower. A vast stairwell spirals
around inside the tower, hugging the wall. To the north lays a ruined
courtyard, guarded by a broken gate.
[ Exits: n u ]

HP:Battered SP:Good MV:Faint >
s
Alas, you cannot go that way...

HP:Battered SP:Good MV:Faint >
n
Ruins of an Ancient Courtyard
What once used to be a magnificant courtyard of brilliant white stone, and
unimaginably high towers, is now sitting in ruin. A once beautiful fountain,
now cracked and leaking, still pumps water from its ancient source as it seems
some things from the old ages stay the same. A crumbling path that used to be
a flag-stone road lays to the north, while the last standing tower rises to the
south.
[ Exits: n e s w ]
*Lamgwin* has arrived from the west, riding a black warhorse.

HP:Battered SP:Good MV:Faint >
k human
You pierce *Lamgwin*'s hands.

HP:Battered SP:Good MV:Faint - Lamgwin: Critical>
channel 'create fire' human
You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Faint - Lamgwin: Critical>
= *Lamgwin* panics, and attempts to flee!

HP:Battered SP:Good MV:Faint - Lamgwin: Critical>
- *Lamgwin* panics, and attempts to flee!

HP:Battered SP:Good MV:Faint - Lamgwin: Critical>

* Okay.
Your flows of Fire burst into existance, and lick at *Lamgwin*'s skin.

HP:Battered SP:Good MV:Faint - Lamgwin: Critical>
channel 'create fire' human
You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Faint - Lamgwin: Critical>
= - Barf narrates, 'he down?'

HP:Battered SP:Good MV:Faint - Lamgwin: Critical>

* Okay.
You weave a flow of Fire around *Lamgwin*, and suddenly flames burst to life, consuming him.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Lamgwin*'s death cry.
*Lamgwin* is dead! R.I.P.
You have a running streak of two kills!
Syane
Posts: 5
Joined: Sun May 16, 2010 2:49 pm

Re: Lamgwin yells, 'UR MOTHER IS A GOAT'

Post by Syane »

oops wrong forum!!!!!!!
Edgar
Posts: 32
Joined: Sun Dec 18, 2005 8:41 am

Re: Lamgwin yells, 'UR MOTHER IS A GOAT'

Post by Edgar »

HP:Battered MV:Fresh >
who
-------------- Immortals --------------

Avaine

-------------- Players --------------

Lamgwin DEMACIAAAAAAAAA!!!!
Edgar Figaro [Queen's Guards] - Legend 8
Methuselah The Eternal Man

-------------- Stats --------------

Currently active: 3 humans 4 trollocs.
Today there was a high of 10 players.
The record high of 26 players was reached on 05-05-2010.

HP:Battered MV:Fresh >
stat
You are a 236 year old male human ranger.
Your mood is currently: Wimpy
Your height is 5 feet, 5 inches, weight 168 pounds, weight carried 0.0 lbs, worn: 56.2 lbs.
Offensive Bonus: 182 Dodge Bonus: 82, Parry Bonus: 186
You are wanted by the following groups: Murandy
Your abilities are: Str: 19, Int: 17, Wis: 12, Dex: 18, Con: 20
You have died 31 times, 28 times to other players, 3 times to monsters, and killed 50 other worthy players.
Your armor absorbs 43% damage on average.
You are affected by:
NO QUIT 4
NOTICE 13

HP:Battered MV:Fresh >
Someone yells, 'ha'

HP:Battered MV:Fresh >
yell You feel like paradise, and I need a vacation tonight!
You yell, 'You feel like paradise, and I need a vacation tonight!'

HP:Battered MV:Fresh >
l
Approaching the Barracks
The darkened halls open into a dirty plaza revealing the cloudy skies overhead.
A pile of fresh trolloc corpses lay to your left and right, usually missing a
limb or two. Every once in a while it seems one spasms or moves, no sounds can
be heard though. Survival of the fittest one could say. As you walk further
north the sounds of fighting ring in your ears.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Lamgwin DEMACIAAAAAAAAA!!!! is standing here, riding a black warhorse.

HP:Battered MV:Fresh >
l
The sun rises in the east.
Approaching the Barracks
The darkened halls open into a dirty plaza revealing the cloudy skies overhead.
A pile of fresh trolloc corpses lay to your left and right, usually missing a
limb or two. Every once in a while it seems one spasms or moves, no sounds can
be heard though. Survival of the fittest one could say. As you walk further
north the sounds of fighting ring in your ears.
[ Exits: n s ]
You feel the presence of someone nearby....
...*Syane* glows with a bright light!
A black warhorse is standing here, being ridden by you.
Lamgwin DEMACIAAAAAAAAA!!!! is standing here, riding a black warhorse.

HP:Battered MV:Fresh >
jh
What?!?

HP:Battered MV:Fresh >
Suddenly *Syane* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...

I'm not sure if I should blame the Britney Spears singing or the typo of my "kill dark" alias.
Tristan
Posts: 21
Joined: Tue Mar 30, 2010 3:12 am

Re: Lamgwin yells, 'UR MOTHER IS A GOAT'

Post by Tristan »

lmfao you gotta admit that was a nice stab ;P beautifully timed :D and good chase on Lamgwin.
User avatar
Lamgwin
Posts: 1027
Joined: Wed Mar 08, 2006 2:48 pm

Re: Lamgwin yells, 'UR MOTHER IS A GOAT'

Post by Lamgwin »

foolish lamgwin fights when he should flee, and fights away from patties when he should not.
Evilina
Posts: 1437
Joined: Wed Jan 25, 2006 8:42 am
Contact:

Re: Lamgwin yells, 'UR MOTHER IS A GOAT'

Post by Evilina »

Nice log, well played by a skilled pker, glad to see the force has grown strong with Barf as well.
Tristan
Posts: 21
Joined: Tue Mar 30, 2010 3:12 am

Re: Lamgwin yells, 'UR MOTHER IS A GOAT'

Post by Tristan »

way to speak nerdy for us all evilina :D
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