Door Trap Reversed

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Edgar
Posts: 32
Joined: Sun Dec 18, 2005 8:41 am

Door Trap Reversed

Post by Edgar »

Setup: Harry and I are chasing Asylum around up north. Asylum gets low, Harry chases him into Orglosh and mobrips. I chase him around a bit too, then Harry gets out and locates Ifrit. I go Blighted Tower to wait for him to get back and this happens:

HP:Hurt MV:Excellent >
put bow in pack
You put a blackened silver longbow in a moderate sized backpack.

HP:Hurt MV:Excellent >
l
Within a Blighted Tower
Stairs circle upward still to the top of the tower. Large bricks of stone
appear to have been removed here so archers can get at whatever threat is
outside. The steps are worn smooth from extensive use.
[ Exits: d ]
A strong, black warhorse stands here, full of energy.
A tall steady soldier is here, guarding the streets.
A grizzled tracker is here, hardened from the Blight.

HP:Hurt MV:Excellent >
kill dark
*Ifrit* has arrived from below.
You try to slice *Asylum*'s body, but miss.

HP:Hurt MV:Excellent - Asylum: Battered>
*Ifrit* tries to sting your arms, but you parry the attack.

HP:Hurt MV:Excellent - Asylum: Battered>
Ifrit closes the trapdoor.

HP:Hurt MV:Excellent - Asylum: Battered>
stat
*Asylum* growls '1P'
You are a 234 year old male human ranger.
Your mood is currently: Wimpy
Your height is 5 feet, 5 inches, weight 168 pounds, weight carried 23.5 lbs, worn: 56.8 lbs.
Offensive Bonus: 168 Dodge Bonus: 81, Parry Bonus: 182
You are wanted by the following groups: Murandy
Your abilities are: Str: 19, Int: 17, Wis: 12, Dex: 18, Con: 20
You have died 30 times, 27 times to other players, 3 times to monsters, and killed 45 other worthy players.
Your armor absorbs 41% damage on average.
You are affected by:
NOTICE 21
NO QUIT 6

HP:Hurt MV:Excellent - Asylum: Battered>
l
Within a Blighted Tower
Stairs circle upward still to the top of the tower. Large bricks of stone
appear to have been removed here so archers can get at whatever threat is
outside. The steps are worn smooth from extensive use.
[ Exits: d ]
*Asylum* is here, fighting YOU!.
*Ifrit* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.
A tall steady soldier is here, guarding the streets.
A grizzled tracker is here, hardened from the Blight.

HP:Hurt MV:Excellent - Asylum: Battered>
*Asylum* tries to pierce your body, but misses.
You try to slice *Asylum*'s hands, but miss.

HP:Hurt MV:Excellent - Asylum: Battered>
nar port blighted tower now
You narrate, 'port blighted tower now'

HP:Hurt MV:Excellent - Asylum: Battered>
A tall steady soldier tries to slash *Ifrit*'s hands, but he parries the attack.
A grizzled tracker tries to slash *Asylum*'s body, but he dodges the attack.

HP:Hurt MV:Excellent - Asylum: Battered>
nar on both
You narrate, 'on both'

HP:Hurt MV:Excellent - Asylum: Battered>
*Ifrit* sends you sprawling with a powerful bash!

HP:Hurt MV:Excellent - Asylum: Battered>
change mood wimpy
A grizzled tracker tries to slash *Asylum*'s body, but he parries the attack.
A tall steady soldier tries to slash *Ifrit*'s body, but he parries the attack.
*Ifrit* stings your body very hard.
*Ifrit* stings a tall steady soldier's feet hard.
*Asylum* pierces your arms hard.
*Asylum* pierces your body hard.

HP:Hurt MV:Excellent - Asylum: Battered>
open hiddenhatch
f
A grizzled tracker tries to slash *Asylum*'s feet, but he parries the attack.
A tall steady soldier slashes *Ifrit*'s body.
*Ifrit* stings your body hard.
*Ifrit* stings a tall steady soldier's body very hard.
*Asylum* pierces your hands very hard.

HP:Wounded MV:Excellent - Asylum: Battered>
Harry narrates, 'waht's the fucking syntax'

HP:Wounded MV:Excellent - Asylum: Battered>
Mood changed to: Wimpy

HP:Wounded MV:Excellent - Asylum: Battered>
You open the hiddenhatch.

HP:Wounded MV:Excellent - Asylum: Battered>
You panic and attempt to flee!

HP:Wounded MV:Excellent - Asylum: Battered>
A grizzled tracker tries to slash *Asylum*'s arms, but he dodges the attack.
A tall steady soldier tries to slash *Ifrit*'s feet, but he parries the attack.
*Asylum* tries to pierce your arms, but misses.

HP:Wounded MV:Excellent - Asylum: Battered>
Ifrit closes the hiddenhatch.

HP:Wounded MV:Excellent - Asylum: Battered>
nar port tower
PANIC! You couldn't escape!
You narrate, 'port tower'

HP:Wounded MV:Excellent - Asylum: Battered>
A grizzled tracker tries to slash *Asylum*'s waist, but he parries the attack.
A tall steady soldier tries to slash *Ifrit*'s body, but he parries the attack.
*Asylum* pierces your shoulders hard.
*Asylum* tries to pierce your waist, but misses.
You slice *Asylum*'s legs extremely hard.

HP:Wounded MV:Excellent - Asylum: Battered>
open hiddenhatch
You open the hiddenhatch.

HP:Wounded MV:Excellent - Asylum: Battered>
*Ifrit* sends you sprawling with a powerful bash!

HP:Wounded MV:Excellent - Asylum: Battered>
f
*Ifrit* stops using a golden etched obsidian morning star.

HP:Wounded MV:Excellent - Asylum: Battered>
*Ifrit* wields an obsidian throwing knife.

HP:Wounded MV:Excellent - Asylum: Battered>
A grizzled tracker tries to slash *Asylum*'s arms, but he parries the attack.
A tall steady soldier tries to slash *Ifrit*'s arms, but he dodges the attack.
*Asylum* pierces your arms very hard.
*Asylum* pierces your body hard.

HP:Wounded MV:Excellent - Asylum: Battered>
*Ifrit* throws an obsidian throwing knife at you!

HP:Wounded MV:Excellent - Asylum: Battered>
Ifrit closes the hiddenhatch.

HP:Wounded MV:Excellent - Asylum: Battered>
An obsidian throwing knife flashes through the air...

HP:Wounded MV:Excellent - Asylum: Battered>
A grizzled tracker tries to slash *Asylum*'s legs, but he dodges the attack.
A tall steady soldier tries to slash *Ifrit*'s legs, but he parries the attack.
*Ifrit* draws an obsidian throwing knife from a dark blue coat with brass buttons.
*Ifrit* tries to hit your shoulders, but you parry the attack.
*Asylum* pierces your arms very hard.
*Asylum* pierces your arms hard.
Harry narrates, 'lol need money'

HP:Wounded MV:Excellent - Asylum: Battered>
An obsidian throwing knife hits you extremely hard.

HP:Battered MV:Excellent - Asylum: Battered>
PANIC! You couldn't escape!

HP:Battered MV:Excellent - Asylum: Battered>
A grizzled tracker tries to slash *Asylum*'s legs, but he parries the attack.
A tall steady soldier slashes *Ifrit*'s body.
*Ifrit* tries to pierce your arms, but misses.
*Asylum* pierces your legs.
*Asylum* pierces your arms hard.
You try to slice *Asylum*'s body, but miss.

HP:Battered MV:Excellent - Asylum: Battered>
open hiddenhatch
open hiddenhatch
You open the hiddenhatch.

HP:Battered MV:Excellent - Asylum: Battered>
open hiddenhatch
It's already open!

HP:Battered MV:Excellent - Asylum: Battered>
open hiddenhatch
It's already open!

HP:Battered MV:Excellent - Asylum: Battered>
open hiddenhatch
It's already open!

HP:Battered MV:Excellent - Asylum: Battered>
It's already open!

HP:Battered MV:Excellent - Asylum: Battered>
open hiddenhatch
It's already open!

HP:Battered MV:Excellent - Asylum: Battered>
open hiddenhatch
Ifrit closes the hiddenhatch.
You open the hiddenhatch.

HP:Battered MV:Excellent - Asylum: Battered>
open hiddenhatch
open hiddenhatch
It's already open!

HP:Battered MV:Excellent - Asylum: Battered>
open hiddenhatch
It's already open!

HP:Battered MV:Excellent - Asylum: Battered>
open hiddenhatch
It's already open!

HP:Battered MV:Excellent - Asylum: Battered>
open hiddenhatch
It's already open!

HP:Battered MV:Excellent - Asylum: Battered>
open hiddenhatch
It's already open!

HP:Battered MV:Excellent - Asylum: Battered>
It's already open!

HP:Battered MV:Excellent - Asylum: Battered>
open hiddenhatch
It's already open!

HP:Battered MV:Excellent - Asylum: Battered>
open hiddenhatch
It's already open!

HP:Battered MV:Excellent - Asylum: Battered>
f
Ifrit closes the hiddenhatch.
PANIC! You couldn't escape!

HP:Battered MV:Excellent - Asylum: Battered>
A grizzled tracker tries to slash *Asylum*'s head, but he dodges the attack.
A tall steady soldier slashes *Ifrit*'s waist hard.
*Ifrit* tries to pierce your feet, but misses.
*Asylum* pierces your arms very hard.
*Asylum* tries to pierce your legs, but misses.
You slice *Asylum*'s legs extremely hard.

HP:Battered MV:Excellent - Asylum: Battered>
open hiddenhatch
You open the hiddenhatch.

HP:Battered MV:Excellent - Asylum: Battered>
open hiddenhatch
It's already open!

HP:Battered MV:Excellent - Asylum: Battered>
change mood wimpy
Mood changed to: Wimpy

HP:Battered MV:Excellent - Asylum: Battered>
Ifrit closes the hiddenhatch.

HP:Battered MV:Excellent - Asylum: Battered>
open hiddenhatch
open hiddenhatch
You open the hiddenhatch.

HP:Battered MV:Excellent - Asylum: Battered>
It's already open!

HP:Battered MV:Excellent - Asylum: Battered>
open hiddenhatch
A grizzled tracker tries to slash *Asylum*'s feet, but he parries the attack.
A tall steady soldier slashes *Ifrit*'s arms hard.
*Asylum* pierces your waist hard.
*Asylum* pierces your legs hard.
You try to slice *Asylum*'s body, but miss.
It's already open!

HP:Beaten MV:Excellent - Asylum: Battered>
open hiddenhatch
Ifrit closes the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
You open the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
Ifrit closes the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
open hiddenhatch
You open the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
Ifrit closes the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
open hiddenhatch
You open the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
open hiddenhatch
It's already open!

HP:Beaten MV:Excellent - Asylum: Battered>
open hiddenhatch
Ifrit closes the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
open hiddenhatch
You open the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
open hiddenhatch
Ifrit closes the hiddenhatch.
You open the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
Ifrit closes the hiddenhatch.
You open the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
open hiddenhatch
open hiddenhatch
Ifrit closes the hiddenhatch.
You open the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
open hiddenhatch
Ifrit closes the hiddenhatch.
You open the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
It's already open!

HP:Beaten MV:Excellent - Asylum: Battered>
open hiddenhatch
Ifrit closes the hiddenhatch.
You open the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
open hiddenhatch
Ifrit closes the hiddenhatch.
Harry narrates, 'brt'
You open the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
open hiddenhatch
Ifrit closes the hiddenhatch.
You open the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
open hiddenhatch
Ifrit closes the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
open hiddenhatch
You open the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
open hiddenhatch
Ifrit closes the hiddenhatch.
You open the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
Ifrit closes the hiddenhatch.
You open the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
Ifrit closes the hiddenhatch.
open hiddenhatch

HP:Beaten MV:Excellent - Asylum: Battered>
You open the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
open hiddenhatch
A grizzled tracker tries to slash *Asylum*'s body, but he dodges the attack.
A tall steady soldier barely slashes *Ifrit*'s body.
*Ifrit* tries to pierce your hands, but misses.
*Asylum* tries to pierce your hands, but misses.
*Asylum* pierces your feet hard.
You try to slice *Asylum*'s arms, but miss.

HP:Beaten MV:Excellent - Asylum: Battered>
Ifrit closes the hiddenhatch.
You open the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
open hiddenhatch
Ifrit closes the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
open hiddenhatch
You open the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
open hiddenhatch
Ifrit closes the hiddenhatch.
You open the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
open hiddenhatch
Ifrit closes the hiddenhatch.
You open the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
open hiddenhatch
Ifrit closes the hiddenhatch.
You open the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
Ifrit closes the hiddenhatch.
You open the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
open hiddenhatch
Ifrit closes the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
open hiddenhatch
You open the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
Ifrit closes the hiddenhatch.
You open the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
open hiddenhatch
Ifrit closes the hiddenhatch.
You open the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
open hiddenhatch
Ifrit closes the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
You open the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
open hiddenhatch
Ifrit closes the hiddenhatch.
You open the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
open hiddenhatch
open hiddenhatch
Ifrit closes the hiddenhatch.
You open the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
It's already open!

HP:Beaten MV:Excellent - Asylum: Battered>
Ifrit closes the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
open hiddenhatch
open hiddenhatch
You open the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
It's already open!

HP:Beaten MV:Excellent - Asylum: Battered>
open hiddenhatch
Ifrit closes the hiddenhatch.
You open the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
open hiddenhatch
Ifrit closes the hiddenhatch.
You open the hiddenhatch.

HP:Beaten MV:Excellent - Asylum: Battered>
A grizzled tracker tries to slash *Asylum*'s hands, but he dodges the attack.
A tall steady soldier tries to slash *Ifrit*'s body, but he parries the attack.
*Ifrit* tries to pierce your body, but misses.
*Asylum* pierces your legs hard.
You wish that your wounds would stop BLEEDING so much!
*Asylum* tries to pierce your legs, but misses.
You try to slice *Asylum*'s hands, but miss.
Ifrit closes the hiddenhatch.

HP:Beaten MV:Fresh - Asylum: Battered>
drop all
You drop an obsidian throwing knife.
You drop a silver curving dagger.
You drop a light leather flask.
You drop a lightstick made of crystal.
You drop a shimmering pendant of heartstone.
You drop a shimmering pendant of heartstone.
You drop a small diamond earring.
You drop a small diamond earring.
You drop a top hat and monocle.
You drop a fur cloak, held by a silver brooch.
You drop a moderate sized backpack.
You drop a worn animal hide vest.
You drop golden knots of rank.
You drop a pair of dark fur sleeves.
You drop a swordsman's belt.
You drop a spiraled bracelet of cuendillar.
You drop a spiraled bracelet of cuendillar.
You drop a pair of swordsman gloves.
You drop a bright red heartstone ring.
You drop a bright red heartstone ring.
You drop a pair of sharp, curved pulwars inlaid with ruby roses.
You drop a pair of dark cloth leggings.
You drop a pair of soft-soled boots.

HP:Beaten MV:Fresh - Asylum: Battered>
open hiddenhatch
You open the hiddenhatch.

HP:Beaten MV:Fresh - Asylum: Battered>
open hiddenhatch
Ifrit closes the hiddenhatch.
You open the hiddenhatch.

HP:Beaten MV:Fresh - Asylum: Battered>
open hiddenhatch
It's already open!

HP:Beaten MV:Fresh - Asylum: Battered>
open hiddenhatch
open hiddenhatch
It's already open!

HP:Beaten MV:Fresh - Asylum: Battered>
Ifrit closes the hiddenhatch.
You open the hiddenhatch.

HP:Beaten MV:Fresh - Asylum: Battered>
open hiddenhatch
It's already open!

HP:Beaten MV:Fresh - Asylum: Battered>
open hiddenhatch
open hiddenhatch
It's already open!

HP:Beaten MV:Fresh - Asylum: Battered>
It's already open!

HP:Beaten MV:Fresh - Asylum: Battered>
open hiddenhatch
A grizzled tracker tries to slash *Asylum*'s legs, but he parries the attack.
A tall steady soldier barely slashes *Ifrit*'s body.
*Ifrit* tries to pierce your hands, but misses.
*Asylum* tries to pierce your waist, but misses.
*Asylum* tries to pierce your waist, but misses.
You try to slice *Asylum*'s head, but miss.
Ifrit closes the hiddenhatch.
You open the hiddenhatch.

HP:Beaten MV:Fresh - Asylum: Battered>
open hiddenhatch
Ifrit closes the hiddenhatch.

HP:Beaten MV:Fresh - Asylum: Battered>
open hiddenhatch
You open the hiddenhatch.

HP:Beaten MV:Fresh - Asylum: Battered>
It's already open!

HP:Beaten MV:Fresh - Asylum: Battered>
open hiddenhatch
It's already open!

HP:Beaten MV:Fresh - Asylum: Battered>
open hiddenhatch
Ifrit closes the hiddenhatch.

HP:Beaten MV:Fresh - Asylum: Battered>
You open the hiddenhatch.

HP:Beaten MV:Fresh - Asylum: Battered>
open hiddenhatch
Ifrit closes the hiddenhatch.

HP:Beaten MV:Fresh - Asylum: Battered>
You open the hiddenhatch.

HP:Beaten MV:Fresh - Asylum: Battered>
open hiddenhatch
Ifrit closes the hiddenhatch.
You open the hiddenhatch.

HP:Beaten MV:Fresh - Asylum: Battered>
open hiddenhatch
open hiddenhatch
It's already open!

HP:Beaten MV:Fresh - Asylum: Battered>
Ifrit closes the hiddenhatch.
You open the hiddenhatch.

HP:Beaten MV:Fresh - Asylum: Battered>
open hiddenhatch
Ifrit closes the hiddenhatch.
You open the hiddenhatch.

HP:Beaten MV:Fresh - Asylum: Battered>
open hiddenhatch
Ifrit closes the hiddenhatch.

HP:Beaten MV:Fresh - Asylum: Battered>
You open the hiddenhatch.

HP:Beaten MV:Fresh - Asylum: Battered>
open hiddenhatch
Ifrit closes the hiddenhatch.
You open the hiddenhatch.

HP:Beaten MV:Fresh - Asylum: Battered>
open hiddenhatch
A shimmering portal appears.
Ifrit closes the hiddenhatch.
You open the hiddenhatch.

HP:Beaten MV:Fresh - Asylum: Battered>
open hiddenhatch
Ifrit closes the hiddenhatch.

HP:Beaten MV:Fresh - Asylum: Battered>
You open the hiddenhatch.

HP:Beaten MV:Fresh - Asylum: Battered>
open hiddenhatch
Ifrit closes the hiddenhatch.

HP:Beaten MV:Fresh - Asylum: Battered>
open hiddenhatch
You open the hiddenhatch.

HP:Beaten MV:Fresh - Asylum: Battered>
It's already open!

HP:Beaten MV:Fresh - Asylum: Battered>
open hiddenhatch
Ifrit closes the hiddenhatch.
You open the hiddenhatch.

HP:Beaten MV:Fresh - Asylum: Battered>
open hiddenhatch
Harry steps through a shimmering portal.
A rough grey stallion steps through a shimmering portal.
Ifrit closes the hiddenhatch.

HP:Beaten MV:Fresh - Asylum: Battered>
You open the hiddenhatch.

HP:Beaten MV:Fresh - Asylum: Battered>
open hiddenhatch
Ifrit closes the hiddenhatch.
You open the hiddenhatch.

HP:Beaten MV:Fresh - Asylum: Battered>
A grizzled tracker tries to slash *Asylum*'s body, but he dodges the attack.
A tall steady soldier tries to slash *Ifrit*'s head, but he parries the attack.
*Ifrit* tries to pierce your legs, but misses.
*Asylum* tries to pierce your shoulders, but misses.
*Asylum* pierces your body hard.
You slice *Asylum*'s shoulders into bloody fragments!
Ifrit closes the hiddenhatch.

HP:Beaten MV:Fresh - Asylum: Beaten>
open hiddenhatch
A shimmering portal closes in on itself, leaving no trace of its existence.

HP:Beaten MV:Fresh - Asylum: Beaten>
You open the hiddenhatch.

HP:Beaten MV:Fresh - Asylum: Beaten>
Ifrit closes the hiddenhatch.

HP:Beaten MV:Fresh - Asylum: Beaten>
Harry narrates, 'give me ear'

HP:Beaten MV:Fresh - Asylum: Beaten>
open hiddenhatch
You open the hiddenhatch.

HP:Beaten MV:Fresh - Asylum: Beaten>
open hiddenhatch
Ifrit closes the hiddenhatch.

HP:Beaten MV:Fresh - Asylum: Beaten>
You open the hiddenhatch.

HP:Beaten MV:Fresh - Asylum: Beaten>
Harry gets a pair of soft-soled boots.
Harry gets a pair of dark cloth leggings.
Harry gets a pair of sharp, curved pulwars inlaid with ruby roses.
Harry gets a bright red heartstone ring.
Harry gets a bright red heartstone ring.
Harry gets a pair of swordsman gloves.
Harry gets a spiraled bracelet of cuendillar.
Harry gets a spiraled bracelet of cuendillar.
Harry gets a swordsman's belt.
Harry gets a pair of dark fur sleeves.
Harry gets golden knots of rank.
Harry gets a worn animal hide vest.
Harry gets a moderate sized backpack.
Harry gets a fur cloak, held by a silver brooch.
Harry gets a top hat and monocle.
Harry gets a small diamond earring.
Harry gets a small diamond earring.
Harry gets a shimmering pendant of heartstone.
Harry gets a shimmering pendant of heartstone.
Harry gets a lightstick made of crystal.
Harry gets a light leather flask.
Harry gets a silver curving dagger.
Harry gets an obsidian throwing knife.

HP:Beaten MV:Fresh - Asylum: Beaten>
Ifrit closes the hiddenhatch.

HP:Beaten MV:Fresh - Asylum: Beaten>
open hiddenhatch
You open the hiddenhatch.

HP:Beaten MV:Fresh - Asylum: Beaten>
Harry wields an obsidian throwing knife.
Harry wears a shimmering pendant of heartstone around his neck.
Harry wears a shimmering pendant of heartstone around his neck.
Harry slides a small diamond earring into his right ear.
Harry slides a small diamond earring into his left ear.
Harry wears a top hat and monocle on his head.
Harry wears a fur cloak, held by a silver brooch about his body.
Harry wears a moderate sized backpack on his back.
Harry wears a worn animal hide vest on his body.
Harry straps golden knots of rank onto his shoulders.
Harry wears a pair of dark fur sleeves on his arms.
Harry wears a swordsman's belt around his waist.
Harry puts a spiraled bracelet of cuendillar on around his right wrist.
Harry puts a spiraled bracelet of cuendillar on around his left wrist.
Harry puts a pair of swordsman gloves on his hands.
Harry slides a bright red heartstone ring on to his right ring finger.
Harry slides a bright red heartstone ring on to his left ring finger.
Harry puts a pair of dark cloth leggings on his legs.
Harry wears a pair of soft-soled boots on his feet.

HP:Beaten MV:Fresh - Asylum: Beaten>
Ifrit closes the hiddenhatch.

HP:Beaten MV:Fresh - Asylum: Beaten>
open hiddenhatch
You open the hiddenhatch.

HP:Beaten MV:Fresh - Asylum: Beaten>
Ifrit closes the hiddenhatch.
Harry tries to pierce *Ifrit*'s head, but misses.

HP:Beaten MV:Fresh - Asylum: Beaten>
l d
Harry tries to pierce *Ifrit*'s shoulders, but misses.
A grizzled tracker tries to slash *Asylum*'s waist, but he parries the attack.
A tall steady soldier tries to slash *Ifrit*'s body, but he dodges the attack.
*Asylum* pierces your body.
You wish that your wounds would stop BLEEDING so much!
*Asylum* tries to pierce your body, but misses.
You try to slice *Asylum*'s hands, but miss.
The trapdoor is closed.

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
You dodge a bash from *Ifrit* who loses his balance and falls!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
A grizzled tracker tries to slash *Asylum*'s body, but he parries the attack.
A tall steady soldier tries to slash *Ifrit*'s shoulders, but he parries the attack.
*Asylum* tries to pierce your head, but misses.
*Asylum* tries to pierce your body, but misses.
You try to slice *Asylum*'s body, but miss.
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
A grizzled tracker tries to slash *Asylum*'s arms, but he parries the attack.
A tall steady soldier slashes *Ifrit*'s arms.
*Asylum* tries to pierce your arms, but misses.
You try to slice *Asylum*'s feet, but miss.

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
*Ifrit* grabs his torso and staggers for a moment before regaining his footing.

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
You dodge a bash from *Ifrit* who loses his balance and falls!
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
A grizzled tracker tries to slash *Asylum*'s body, but he dodges the attack.
A tall steady soldier slashes *Ifrit*'s legs.
*Asylum* pierces your feet hard.
You wish that your wounds would stop BLEEDING so much!
*Asylum* pierces your shoulders hard.
You wish that your wounds would stop BLEEDING so much!
You slice *Asylum*'s body extremely hard.
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
*Ifrit* grabs his torso and staggers for a moment before regaining his footing.
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
A grizzled tracker tries to slash *Asylum*'s feet, but he parries the attack.
A tall steady soldier slashes *Ifrit*'s arms.
*Asylum* tries to pierce your body, but misses.
You slice *Asylum*'s body into bloody fragments!
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
You dodge a bash from *Ifrit* who loses his balance and falls!
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
*Ifrit* grabs his torso and staggers for a moment before regaining his footing.

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Beaten MV:Fresh - Asylum: Beaten>
close trapdoor
Harry tries to pierce *Ifrit*'s head, but misses.
A grizzled tracker tries to slash *Asylum*'s legs, but he dodges the attack.
A tall steady soldier slashes *Ifrit*'s arms.
*Asylum* pierces your arms hard.
You wish that your wounds would stop BLEEDING so much!
*Asylum* tries to pierce your waist, but misses.
You try to slice *Asylum*'s body, but miss.
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
You dodge a bash from *Ifrit* who loses his balance and falls!
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
A grizzled tracker tries to slash *Asylum*'s feet, but he dodges the attack.
A tall steady soldier barely slashes *Ifrit*'s body.
*Asylum* tries to pierce your hands, but misses.
*Asylum* pierces your feet hard.
You wish that your wounds would stop BLEEDING so much!
You try to slice *Asylum*'s arms, but miss.
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
Ifrit opens the hiddenhatch.

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
Ifrit opens the trapdoor.
You close the trapdoor.

HP:Critical MV:Fresh - Asylum: Beaten>
*Ifrit* grabs his torso and staggers for a moment before regaining his footing.
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
*Ifrit* panics, and attempts to flee!
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
close trapdoor
*Asylum* panics, and attempts to flee!
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
*Ifrit* leaves up.
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
A grizzled tracker tries to slash *Asylum*'s body, but he parries the attack.
You try to slice *Asylum*'s legs, but miss.

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
*Ifrit* has arrived from above.
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Beaten>
close trapdoor
*Asylum* leaves up.
It's already closed!

HP:Critical MV:Fresh >
It's already closed!

HP:Critical MV:Fresh >
close trapdoor
It's already closed!

HP:Critical MV:Fresh >
close trapdoor
It's already closed!

HP:Critical MV:Fresh >
close trapdoor
It's already closed!

HP:Critical MV:Fresh >
close trapdoor
close trapdoor
It's already closed!

HP:Critical MV:Fresh >
close trapdoor
It's already closed!

HP:Critical MV:Fresh >
close trapdoor
Ifrit opens the trapdoor.
You close the trapdoor.

HP:Critical MV:Fresh >
close trapdoor
It's already closed!

HP:Critical MV:Fresh >
close trapdoor
A grizzled tracker tries to slash *Asylum*'s hands, but he parries the attack.
It's already closed!

HP:Critical MV:Fresh >
close trapdoor
It's already closed!

HP:Critical MV:Fresh >
It's already closed!

HP:Critical MV:Fresh >
close trapdoor
It's already closed!

HP:Critical MV:Fresh >
close trapdoor
*Ifrit* grabs his torso and staggers for a moment before regaining his footing.
Ifrit opens the trapdoor.
You close the trapdoor.

HP:Critical MV:Fresh >
close trapdoor
close trapdoor
*Asylum* panics, and attempts to flee!
It's already closed!

HP:Critical MV:Fresh >
close trapdoor
It's already closed!

HP:Critical MV:Fresh >
It's already closed!

HP:Critical MV:Fresh >
*Ifrit* panics, and attempts to flee!

HP:Critical MV:Fresh >
kill dark
You try to slice *Asylum*'s legs, but miss.

HP:Critical MV:Fresh - Asylum: Beaten --- a grizzled tracker: Healthy>
You slice *Asylum*'s legs into bloody fragments!
*Ifrit* tries to pierce Harry's legs, but misses.
Harry tries to pierce *Ifrit*'s arms, but misses.
*Asylum* pierces a grizzled tracker's arms very hard.
*Asylum* pierces a grizzled tracker's body hard.
A grizzled tracker tries to slash *Asylum*'s body, but he dodges the attack.
*Ifrit* panics, and attempts to flee!
*Asylum* panics, and attempts to flee!

HP:Critical MV:Fresh - Asylum: Critical --- a grizzled tracker: Scratched>
close trapdoor
*Asylum* panics, and attempts to flee!
It's already closed!

HP:Critical MV:Fresh - Asylum: Critical --- a grizzled tracker: Scratched>
close trapdoor
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Critical --- a grizzled tracker: Scratched>
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Critical --- a grizzled tracker: Scratched>
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Critical --- a grizzled tracker: Scratched>
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Critical --- a grizzled tracker: Scratched>
close trapdoor
Harry lifts his hand, and *Ifrit* is enveloped in flames, and when they disappear a burnt corpse remains.
Your blood freezes as you hear *Ifrit*'s death cry.
*Ifrit* is dead! R.I.P.
It's already closed!

HP:Critical MV:Fresh - Asylum: Critical --- a grizzled tracker: Scratched>
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Critical --- a grizzled tracker: Scratched>
It's already closed!

HP:Critical MV:Fresh - Asylum: Critical --- a grizzled tracker: Scratched>
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Critical --- a grizzled tracker: Scratched>
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Critical --- a grizzled tracker: Scratched>
close trapdoor
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Critical --- a grizzled tracker: Scratched>
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Critical --- a grizzled tracker: Scratched>
Harry tries to pierce *Asylum*'s shoulders, but misses.
It's already closed!

HP:Critical MV:Fresh - Asylum: Critical --- a grizzled tracker: Scratched>
close trapdoor
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Critical --- a grizzled tracker: Scratched>
close trapdoor
*Asylum* leaves up.
It's already closed!

HP:Critical MV:Fresh >
close trapdoor
It's already closed!

HP:Critical MV:Fresh >
close trapdoor
It's already closed!

HP:Critical MV:Fresh >
close trapdoor
It's already closed!

HP:Critical MV:Fresh >
It's already closed!

HP:Critical MV:Fresh >
close trapdoor
It's already closed!

HP:Critical MV:Fresh >
close trapdoor
close trapdoor
It's already closed!

HP:Critical MV:Fresh >
close trapdoor
Harry tries to pierce *Asylum*'s shoulders, but misses.
It's already closed!

HP:Critical MV:Fresh >
close trapdoor
It's already closed!

HP:Critical MV:Fresh >
close trapdoor
*Asylum* panics, and attempts to flee!
It's already closed!

HP:Critical MV:Fresh >
A grizzled tracker tries to slash *Asylum*'s arms, but he dodges the attack.
It's already closed!

HP:Critical MV:Fresh >
close trapdoor
It's already closed!

HP:Critical MV:Fresh >
kill dark
You try to slice *Asylum*'s arms, but miss.

HP:Critical MV:Fresh - Asylum: Critical --- Harry: Wounded>
close trapdoor
Harry lifts his hand, and *Asylum* yells in pain as flames emerge on them.

HP:Critical MV:Fresh - Asylum: Critical --- Harry: Wounded>
close trapdoor
It's already closed!

HP:Critical MV:Fresh - Asylum: Critical --- Harry: Wounded>
It's already closed!

HP:Critical MV:Fresh - Asylum: Critical --- Harry: Wounded>
close trapdoor
*Asylum* leaves up.

HP:Critical MV:Fresh >
close trapdoor
It's already closed!

HP:Critical MV:Fresh >
close trapdoor
It's already closed!

HP:Critical MV:Fresh >
It's already closed!

HP:Critical MV:Fresh >
close trapdoor
It's already closed!

HP:Critical MV:Fresh >
close trapdoor
close trapdoor
It's already closed!

HP:Critical MV:Fresh >
close trapdoor
It's already closed!

HP:Critical MV:Fresh >
close trapdoor
It's already closed!

HP:Critical MV:Fresh >
close trapdoor
It's already closed!

HP:Critical MV:Fresh >
Harry lifts his hand, and *Asylum* is enveloped in flames, and when they disappear a burnt corpse remains.
Your blood freezes as you hear *Asylum*'s death cry.
*Asylum* is dead! R.I.P.
It's already closed!

HP:Critical MV:Fresh >
close trapdoor
It's already closed!

HP:Critical MV:Fresh >
close trapdoor
It's already closed!

HP:Critical MV:Fresh >
sc
You have 53(430) hit and 160(160) movement points.
You have scored 396650444 exp, 183 total quest points
You need 603349555 exp to reach your next level.
You have been playing for 1 days and 16 hours.
You have gathered 1102 Weave Points so far.
This ranks you as Edgar Figaro (level 50)
You are in the following clans:
Queen's Guards : 183 Quest Points, rank 4, -33 Quest Points to rank.
You are currently on a 2 kill streak.
You have acquired 2 feat points.
You are standing.

HP:Critical MV:Fresh >
snick
You snicker softly.

HP:Critical MV:Fresh >
say nice timing
You say 'nice timing'
Harry
Posts: 113
Joined: Fri Mar 06, 2009 7:52 pm

Re: Door Trap Reversed

Post by Harry »

my incompetence in not knowing how to use porting mobs, and having no money, almost cost me those vulture kills!
Post Reply