The power of berserk
The power of berserk
Short little snippet of a (not that interesting) fight. Posting because it's nice to have new things on here to read. Log picks up sometime after Erurk dodges a bunch of bashes and owns me with weaves. I get some hps and then this happens:
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
An ancient iron bell hangs from the tower, covered in faded scrollwork.
An old wooden bell tower leans to one side as if about to collapse.
A black warhorse is standing here, being ridden by you.
*Erurk* is standing here.
HP:Battered MV:Fresh >
You try to hack *Erurk*'s body, but miss.
HP:Battered MV:Fresh - Erurk: Scratched>
HP:Battered MV:Fresh - Erurk: Scratched>
* - % -
* Your bash at *Erurk* sends him sprawling!
HP:Battered MV:Fresh - Erurk: Scratched>
You hack *Erurk*'s waist into bloody fragments!
HP:Battered MV:Fresh - Erurk: Hurt>
say omg?!
You say 'omg?!'
HP:Battered MV:Fresh - Erurk: Hurt>
l
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
An ancient iron bell hangs from the tower, covered in faded scrollwork.
An old wooden bell tower leans to one side as if about to collapse.
A black warhorse is standing here, being ridden by you.
*Erurk* is sitting here.
HP:Battered MV:Fresh - Erurk: Hurt>
b
They already seem stunned!
HP:Battered MV:Fresh - Erurk: Hurt>
b
They already seem stunned!
HP:Battered MV:Fresh - Erurk: Hurt>
You hack *Erurk*'s arms into bloody fragments!
HP:Battered MV:Fresh - Erurk: Wounded>
b
They already seem stunned!
HP:Battered MV:Fresh - Erurk: Wounded>
b
They already seem stunned!
HP:Battered MV:Fresh - Erurk: Wounded>
b
They already seem stunned!
HP:Battered MV:Fresh - Erurk: Wounded>
b
HP:Battered MV:Fresh - Erurk: Wounded>
* - % -
* As *Erurk* avoids your bash, you topple over and fall to the ground!
HP:Battered MV:Fresh - Erurk: Wounded>
b
The feeling of molten lava inside of you causes your vision to blur, and the feeling quickly dissipates, but not the pain left behind.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Erurk: Wounded>
*Erurk* seems to lose focus for a moment.
*Erurk* stabs your feet.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Erurk: Wounded>
HP:Critical MV:Fresh - Erurk: Wounded>
* change mood wimpy
Cancelled...
Mood changed to: Wimpy
HP:Critical MV:Fresh - Erurk: Wounded>
f
You panic and attempt to flee!
HP:Critical MV:Fresh - Erurk: Wounded>
A Cobblestone Lane
This road is easily wide enough for four carts to travel abreast. Soldiers
wearing the sigil of House Jagad can be seen constantly moving through the
street. Drab barracks line both sides of the road, providing housing for
Sheinaran soldiers.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.
You flee head over heels.
HP:Critical MV:Fresh >
change mood brave
Mood changed to: Brave
HP:Critical MV:Fresh >
e
Alas, you cannot go that way...
HP:Critical MV:Fresh >
n
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.
HP:Critical MV:Fresh >
w
A Path Nearing the North Gate
The cobblestone path here has been worm smooth by the constant flow of traffic.
The massive Northern Gate can be clearly seen just the the east. Bronze
hanging lanterns line both sides of the streets keeping the area well lit.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
HP:Critical MV:Fresh >
sc
You have 65(438) hit and 146(146) movement points.
You have scored 396073894 exp, 0 total quest points
You need 603926105 exp to reach your next level.
You have been playing for 0 days and 9 hours.
You have gathered 263 Weave Points so far.
This ranks you as Manfried Mann (level 50)
You are riding a black warhorse.
Your mount looks strong.
You are standing.
HP:Critical MV:Fresh >
cz
Mood changed to: Berserk <-- At this point it's all or nothing!
HP:Critical MV:Fresh >
w
w
A Well Traveled Path
The cobblestone path passes a group of drab soldierss barracks that lie to the
south. The massive stone wall on the north side of the path is all that
seperates you form the harsh Blight. Archers and soldier can be seen patroling
the wall, always keeping a close eye for any Fades or Shadowspawn.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
A Turn in the Path
The path here makes a sharp turn as it follows the massive walls of Fal Dara.
A large stone tower stands in the corner of the wall, its peak reaching much
higher than the wall itself. A large seige engine of some kind can be seen
hanging off the edge of the tower top.
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.
A hardened Shienaran soldier stands here on guard.
HP:Critical MV:Fresh >
s
The classic "sit at a group of mobs and hope you land a bash" tactic. I don't like it, but we do what we must!
A Well Traveled Path
A dry breeze blows past you coming from the West Gate, bringing with it the
stench of the Blight. A constant stream of people and soldiers alike make
thier way along the path. Small houses the almost resemble mini keeps line the
path to the east.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
HP:Critical MV:Fresh >
*Erurk* has arrived from the north.
HP:Critical MV:Fresh >
*Erurk* leaves south.
HP:Critical MV:Fresh >
bd
Bash who?
HP:Critical MV:Fresh >
kill dark
bd
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
A veteran Shienaran soldier quickly leaves north.
HP:Critical MV:Fresh >
kill dark
bd
They don't seem to be here.
*Erurk* has arrived from the south.
HP:Critical MV:Fresh >
*Erurk* stabs your feet.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Erurk: Wounded>
* - % You feel shards of sand sent by *Erurk* tear your flesh apart.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Erurk: Wounded>
*Erurk* barely stabs your legs.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Erurk: Wounded>
-
* Your bash at *Erurk* sends him sprawling!
HP:Critical MV:Fresh - Erurk: Wounded>
l
A Well Traveled Path
A dry breeze blows past you coming from the West Gate, bringing with it the
stench of the Blight. A constant stream of people and soldiers alike make
thier way along the path. Small houses the almost resemble mini keeps line the
path to the east.
[ Exits: n s ]
*Erurk* is sitting here.
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
HP:Critical MV:Fresh - Erurk: Wounded>
A veteran Shienaran soldier slashes *Erurk*'s body into bloody fragments!
A hardened Shienaran soldier assists a veteran Shienaran soldier.
A hardened Shienaran soldier slashes *Erurk*'s head extremely hard.
A veteran Shienaran soldier slashes *Erurk*'s body extremely hard.
You hack *Erurk*'s legs into bloody fragments!
HP:Critical MV:Fresh - Erurk: Battered>
poke soldier
You poke him in the ribs.
HP:Critical MV:Fresh - Erurk: Battered>
A hardened Shienaran soldier slashes *Erurk*'s feet very hard.
A veteran Shienaran soldier slashes *Erurk*'s body very hard.
You hack *Erurk*'s body into bloody fragments!
HP:Critical MV:Fresh - Erurk: Critical>
cz
You are too berserk to do that now!
HP:Critical MV:Fresh - Erurk: Critical>
sc
You have 35(438) hit and 146(146) movement points.
You have scored 396073894 exp, 0 total quest points
You need 603926105 exp to reach your next level.
You have been playing for 0 days and 9 hours.
You have gathered 263 Weave Points so far.
This ranks you as Manfried Mann (level 50)
You are riding a black warhorse.
Your mount looks strong.
You are fighting Erurk.
HP:Critical MV:Fresh - Erurk: Critical>
You feel shards of sand sent by *Erurk* tear your flesh apart.
You wish that your wounds would stop BLEEDING so much!
*Erurk* panics, and attempts to flee!
HP:Critical MV:Fresh - Erurk: Critical>
A hardened Shienaran soldier tries to slash *Erurk*'s body, but he parries the attack.
A veteran Shienaran soldier tries to slash *Erurk*'s arms, but he dodges the attack.
You hack *Erurk*'s feet very hard.
HP:Critical MV:Fresh - Erurk: Critical>
*Erurk* leaves north.
HP:Critical MV:Fresh >
n
kill dark
A Turn in the Path
The path here makes a sharp turn as it follows the massive walls of Fal Dara.
A large stone tower stands in the corner of the wall, its peak reaching much
higher than the wall itself. A large seige engine of some kind can be seen
hanging off the edge of the tower top.
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.
*Erurk* is standing here.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
*Erurk* leaves south.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
s
A Well Traveled Path
A dry breeze blows past you coming from the West Gate, bringing with it the
stench of the Blight. A constant stream of people and soldiers alike make
thier way along the path. Small houses the almost resemble mini keeps line the
path to the east.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
sc
You have 45(438) hit and 146(146) movement points.
You have scored 396073894 exp, 0 total quest points
You need 603926105 exp to reach your next level.
You have been playing for 0 days and 9 hours.
You have gathered 263 Weave Points so far.
This ranks you as Manfried Mann (level 50)
You are riding a black warhorse.
Your mount is full of energy.
You are standing.
HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
s
kill dark
A Path Nearing the West Gate
The cobblestone path isn't as wide here as the other streets, yet the same
amount of people try and puch thier way through. Worn smooth by the traffic,
the cobblestone become quite slippery with the smallest amount of water. The
Western Gate is directly to the south.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
s
kill dark
At the Battered Western Gates
Twin oaken gates tower above, they seem to creak at every gust of wind. Stone
bulwarks provide extra defense on the battered gates. Lights hang all along
the walls, and even with the gates out of commission, guards stand nearby to
make sure no one forces their way through.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
tr
HP:Critical MV:Fresh >
- +
* You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving north.
HP:Critical MV:Fresh >
e
kill dark
Approaching the Western Gate
You are rapidly closing in on the West Gate, and the cobble stone path gets
smoother as you near the fortified walls surrounding the city. Directly to the
west you see gates manned by grizzled soldiers closing after a merchant comes
though.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
*Erurk* is standing here.
A large rat is here scurrying out of sight.
No real time to get a bash off here. I know that Erurk's set kind of sucks, so I go zerk and hope my massive crit zerk ob is enough to end him.
HP:Critical MV:Fresh >
You try to hack *Erurk*'s arms, but miss.
HP:Critical MV:Fresh - Erurk: Critical>
*Erurk* stabs your head.
You wish that your wounds would stop BLEEDING so much!
You hack *Erurk*'s feet very hard.
HP:Critical MV:Fresh - Erurk: Critical>
You feel shards of sand sent by *Erurk* tear your flesh apart.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Erurk: Critical>
You feel shards of sand sent by *Erurk* tear your flesh apart.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Erurk: Critical>
You hack *Erurk*'s hands into bloody fragments!
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Erurk*'s death cry.
*Erurk* is dead! R.I.P.
And how about that, I get lucky and win!
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
An ancient iron bell hangs from the tower, covered in faded scrollwork.
An old wooden bell tower leans to one side as if about to collapse.
A black warhorse is standing here, being ridden by you.
*Erurk* is standing here.
HP:Battered MV:Fresh >
You try to hack *Erurk*'s body, but miss.
HP:Battered MV:Fresh - Erurk: Scratched>
HP:Battered MV:Fresh - Erurk: Scratched>
* - % -
* Your bash at *Erurk* sends him sprawling!
HP:Battered MV:Fresh - Erurk: Scratched>
You hack *Erurk*'s waist into bloody fragments!
HP:Battered MV:Fresh - Erurk: Hurt>
say omg?!
You say 'omg?!'
HP:Battered MV:Fresh - Erurk: Hurt>
l
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
An ancient iron bell hangs from the tower, covered in faded scrollwork.
An old wooden bell tower leans to one side as if about to collapse.
A black warhorse is standing here, being ridden by you.
*Erurk* is sitting here.
HP:Battered MV:Fresh - Erurk: Hurt>
b
They already seem stunned!
HP:Battered MV:Fresh - Erurk: Hurt>
b
They already seem stunned!
HP:Battered MV:Fresh - Erurk: Hurt>
You hack *Erurk*'s arms into bloody fragments!
HP:Battered MV:Fresh - Erurk: Wounded>
b
They already seem stunned!
HP:Battered MV:Fresh - Erurk: Wounded>
b
They already seem stunned!
HP:Battered MV:Fresh - Erurk: Wounded>
b
They already seem stunned!
HP:Battered MV:Fresh - Erurk: Wounded>
b
HP:Battered MV:Fresh - Erurk: Wounded>
* - % -
* As *Erurk* avoids your bash, you topple over and fall to the ground!
HP:Battered MV:Fresh - Erurk: Wounded>
b
The feeling of molten lava inside of you causes your vision to blur, and the feeling quickly dissipates, but not the pain left behind.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Erurk: Wounded>
*Erurk* seems to lose focus for a moment.
*Erurk* stabs your feet.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Erurk: Wounded>
HP:Critical MV:Fresh - Erurk: Wounded>
* change mood wimpy
Cancelled...
Mood changed to: Wimpy
HP:Critical MV:Fresh - Erurk: Wounded>
f
You panic and attempt to flee!
HP:Critical MV:Fresh - Erurk: Wounded>
A Cobblestone Lane
This road is easily wide enough for four carts to travel abreast. Soldiers
wearing the sigil of House Jagad can be seen constantly moving through the
street. Drab barracks line both sides of the road, providing housing for
Sheinaran soldiers.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.
You flee head over heels.
HP:Critical MV:Fresh >
change mood brave
Mood changed to: Brave
HP:Critical MV:Fresh >
e
Alas, you cannot go that way...
HP:Critical MV:Fresh >
n
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.
HP:Critical MV:Fresh >
w
A Path Nearing the North Gate
The cobblestone path here has been worm smooth by the constant flow of traffic.
The massive Northern Gate can be clearly seen just the the east. Bronze
hanging lanterns line both sides of the streets keeping the area well lit.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
HP:Critical MV:Fresh >
sc
You have 65(438) hit and 146(146) movement points.
You have scored 396073894 exp, 0 total quest points
You need 603926105 exp to reach your next level.
You have been playing for 0 days and 9 hours.
You have gathered 263 Weave Points so far.
This ranks you as Manfried Mann (level 50)
You are riding a black warhorse.
Your mount looks strong.
You are standing.
HP:Critical MV:Fresh >
cz
Mood changed to: Berserk <-- At this point it's all or nothing!
HP:Critical MV:Fresh >
w
w
A Well Traveled Path
The cobblestone path passes a group of drab soldierss barracks that lie to the
south. The massive stone wall on the north side of the path is all that
seperates you form the harsh Blight. Archers and soldier can be seen patroling
the wall, always keeping a close eye for any Fades or Shadowspawn.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
A Turn in the Path
The path here makes a sharp turn as it follows the massive walls of Fal Dara.
A large stone tower stands in the corner of the wall, its peak reaching much
higher than the wall itself. A large seige engine of some kind can be seen
hanging off the edge of the tower top.
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.
A hardened Shienaran soldier stands here on guard.
HP:Critical MV:Fresh >
s
The classic "sit at a group of mobs and hope you land a bash" tactic. I don't like it, but we do what we must!
A Well Traveled Path
A dry breeze blows past you coming from the West Gate, bringing with it the
stench of the Blight. A constant stream of people and soldiers alike make
thier way along the path. Small houses the almost resemble mini keeps line the
path to the east.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
HP:Critical MV:Fresh >
*Erurk* has arrived from the north.
HP:Critical MV:Fresh >
*Erurk* leaves south.
HP:Critical MV:Fresh >
bd
Bash who?
HP:Critical MV:Fresh >
kill dark
bd
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
A veteran Shienaran soldier quickly leaves north.
HP:Critical MV:Fresh >
kill dark
bd
They don't seem to be here.
*Erurk* has arrived from the south.
HP:Critical MV:Fresh >
*Erurk* stabs your feet.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Erurk: Wounded>
* - % You feel shards of sand sent by *Erurk* tear your flesh apart.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Erurk: Wounded>
*Erurk* barely stabs your legs.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Erurk: Wounded>
-
* Your bash at *Erurk* sends him sprawling!
HP:Critical MV:Fresh - Erurk: Wounded>
l
A Well Traveled Path
A dry breeze blows past you coming from the West Gate, bringing with it the
stench of the Blight. A constant stream of people and soldiers alike make
thier way along the path. Small houses the almost resemble mini keeps line the
path to the east.
[ Exits: n s ]
*Erurk* is sitting here.
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
HP:Critical MV:Fresh - Erurk: Wounded>
A veteran Shienaran soldier slashes *Erurk*'s body into bloody fragments!
A hardened Shienaran soldier assists a veteran Shienaran soldier.
A hardened Shienaran soldier slashes *Erurk*'s head extremely hard.
A veteran Shienaran soldier slashes *Erurk*'s body extremely hard.
You hack *Erurk*'s legs into bloody fragments!
HP:Critical MV:Fresh - Erurk: Battered>
poke soldier
You poke him in the ribs.
HP:Critical MV:Fresh - Erurk: Battered>
A hardened Shienaran soldier slashes *Erurk*'s feet very hard.
A veteran Shienaran soldier slashes *Erurk*'s body very hard.
You hack *Erurk*'s body into bloody fragments!
HP:Critical MV:Fresh - Erurk: Critical>
cz
You are too berserk to do that now!
HP:Critical MV:Fresh - Erurk: Critical>
sc
You have 35(438) hit and 146(146) movement points.
You have scored 396073894 exp, 0 total quest points
You need 603926105 exp to reach your next level.
You have been playing for 0 days and 9 hours.
You have gathered 263 Weave Points so far.
This ranks you as Manfried Mann (level 50)
You are riding a black warhorse.
Your mount looks strong.
You are fighting Erurk.
HP:Critical MV:Fresh - Erurk: Critical>
You feel shards of sand sent by *Erurk* tear your flesh apart.
You wish that your wounds would stop BLEEDING so much!
*Erurk* panics, and attempts to flee!
HP:Critical MV:Fresh - Erurk: Critical>
A hardened Shienaran soldier tries to slash *Erurk*'s body, but he parries the attack.
A veteran Shienaran soldier tries to slash *Erurk*'s arms, but he dodges the attack.
You hack *Erurk*'s feet very hard.
HP:Critical MV:Fresh - Erurk: Critical>
*Erurk* leaves north.
HP:Critical MV:Fresh >
n
kill dark
A Turn in the Path
The path here makes a sharp turn as it follows the massive walls of Fal Dara.
A large stone tower stands in the corner of the wall, its peak reaching much
higher than the wall itself. A large seige engine of some kind can be seen
hanging off the edge of the tower top.
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.
*Erurk* is standing here.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
*Erurk* leaves south.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
s
A Well Traveled Path
A dry breeze blows past you coming from the West Gate, bringing with it the
stench of the Blight. A constant stream of people and soldiers alike make
thier way along the path. Small houses the almost resemble mini keeps line the
path to the east.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
sc
You have 45(438) hit and 146(146) movement points.
You have scored 396073894 exp, 0 total quest points
You need 603926105 exp to reach your next level.
You have been playing for 0 days and 9 hours.
You have gathered 263 Weave Points so far.
This ranks you as Manfried Mann (level 50)
You are riding a black warhorse.
Your mount is full of energy.
You are standing.
HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
s
kill dark
A Path Nearing the West Gate
The cobblestone path isn't as wide here as the other streets, yet the same
amount of people try and puch thier way through. Worn smooth by the traffic,
the cobblestone become quite slippery with the smallest amount of water. The
Western Gate is directly to the south.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
s
kill dark
At the Battered Western Gates
Twin oaken gates tower above, they seem to creak at every gust of wind. Stone
bulwarks provide extra defense on the battered gates. Lights hang all along
the walls, and even with the gates out of commission, guards stand nearby to
make sure no one forces their way through.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
tr
HP:Critical MV:Fresh >
- +
* You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving north.
HP:Critical MV:Fresh >
e
kill dark
Approaching the Western Gate
You are rapidly closing in on the West Gate, and the cobble stone path gets
smoother as you near the fortified walls surrounding the city. Directly to the
west you see gates manned by grizzled soldiers closing after a merchant comes
though.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
*Erurk* is standing here.
A large rat is here scurrying out of sight.
No real time to get a bash off here. I know that Erurk's set kind of sucks, so I go zerk and hope my massive crit zerk ob is enough to end him.
HP:Critical MV:Fresh >
You try to hack *Erurk*'s arms, but miss.
HP:Critical MV:Fresh - Erurk: Critical>
*Erurk* stabs your head.
You wish that your wounds would stop BLEEDING so much!
You hack *Erurk*'s feet very hard.
HP:Critical MV:Fresh - Erurk: Critical>
You feel shards of sand sent by *Erurk* tear your flesh apart.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Erurk: Critical>
You feel shards of sand sent by *Erurk* tear your flesh apart.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Erurk: Critical>
You hack *Erurk*'s hands into bloody fragments!
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Erurk*'s death cry.
*Erurk* is dead! R.I.P.
And how about that, I get lucky and win!
Re: The power of berserk
So you allowed yourself to get low, ran to a gate and ran bashes and then meleed to death a low crit opponent, nice.
This concept is very original, I bet others had wished they had thought of this tactic.
This concept is very original, I bet others had wished they had thought of this tactic.
Re: The power of berserk
Yea, shame on you Manfried. You should have let someone who has wounded hps sit there and weave you when you are crit. I am sure you knew it could have been a good fight but you stayed wimpy or was using a lowbie club just so you could give him a false sense of security, and then lure him to his unfortunate death by mobs. How dare you.
Re: The power of berserk
I vote LOTM!
Re: The power of berserk
I did say this wasn't that interesting!
Re: The power of berserk
Chase, my post was pure sarcasm my friend. It's Manfried, it is our duty to give him crap over sub par pk post because he is capable of so much more. 
Re: The power of berserk
Oh, for anyone interested, I went 21/39 over the course of 4 fights, using a voulge. 5-6 bashes resulted in the kill each time. Why don't more people play abs? It's pretty awesome.
Re: The power of berserk
manfried is a lie.
HP:Healthy MV:Strong >
n
2
Stone Entry Hall
The entrance hall to the keep of Fal Dara is almost disappointingly plain.
The only ornamentation in the area consists of the ironwork that holds the
lanterns to the walls, and even that is plain. To the north the inner parts of
the keep can be seen.
[ Exits: n s ]
*Schitz* is here, fighting a veteran Shienaran soldier!.
A black feathered crow flies nearby.
A veteran Shienaran soldier is here, fighting *Schitz*!.
A black warhorse has arrived from the south.
A black-eyed raven has arrived from the south.
HP:Healthy MV:Strong >
You try to maul *Schitz*'s head, but miss.
HP:Healthy MV:Strong - Schitz: Wounded --- a veteran Shienaran soldier: Scratched>
You try to maul *Schitz*'s legs, but miss.
*Schitz* barely tickles a veteran Shienaran soldier's arms with his thrash,
A veteran Shienaran soldier tries to slash *Schitz*'s feet, but he dodges the attack.
HP:Healthy MV:Strong - Schitz: Wounded --- a veteran Shienaran soldier: Scratched>
b
HP:Healthy MV:Strong - Schitz: Wounded --- a veteran Shienaran soldier: Scratched>
* *Schitz* panics, and attempts to flee!
HP:Healthy MV:Strong - Schitz: Wounded --- a veteran Shienaran soldier: Scratched>
- A veteran Shienaran soldier screams loudly!
An arrow hits a veteran Shienaran soldier very hard.
HP:Healthy MV:Strong - Schitz: Wounded --- a veteran Shienaran soldier: Scratched>
% *Schitz* steps back from the fight long enough to fire a volley of arrows into the air!
HP:Healthy MV:Strong - Schitz: Wounded --- a veteran Shienaran soldier: Scratched>
- A veteran Shienaran soldier tries to slash *Schitz*'s legs, but he parries the attack.
HP:Healthy MV:Strong - Schitz: Wounded --- a veteran Shienaran soldier: Scratched>
* As *Schitz* avoids your bash, you topple over and fall to the ground!
HP:Healthy MV:Strong - Schitz: Wounded --- a veteran Shienaran soldier: Scratched>
change mood brave
2
*Schitz* leaves south.
HP:Healthy MV:Strong >
2
An arrow hits a veteran Shienaran soldier.
HP:Healthy MV:Strong >
s
Mood changed to: Brave
HP:Healthy MV:Strong >
An arrow hits a veteran Shienaran soldier.
They don't seem to be here.
HP:Healthy MV:Strong >
2
They don't seem to be here.
HP:Healthy MV:Strong >
b
Entering the Keep
The massive keep looms directly ahead, if anything bigger than you thought.
The entrance is dominated by a large stone arch, along which carvings show
knights battling trollocs.
[ Exits: n s ]
*Schitz* is standing here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A rough looking guard stands here, patrolling the Fal Dara keep's gate.
A black warhorse has arrived from the north.
A black-eyed raven has arrived from the north.
Fogel tells you, 'it's too bad they nerfed him so much'
HP:Healthy MV:Strong >
You try to maul *Schitz*'s feet, but miss.
HP:Healthy MV:Strong - Schitz: Wounded>
HP:Healthy MV:Strong - Schitz: Wounded>
* *Schitz* barely tickles your legs with his thrash.
*Schitz* panics, and attempts to flee!
HP:Scratched MV:Strong - Schitz: Wounded>
- A burly keep guard assists you!
A burly keep guard assists a burly keep guard.
A burly keep guard assists a burly keep guard.
A rough-looking gate guard assists a burly keep guard.
HP:Scratched MV:Strong - Schitz: Wounded>
% *Schitz* steps back from the fight long enough to fire an arrow into the air!
HP:Scratched MV:Strong - Schitz: Wounded>
-
* As *Schitz* avoids your bash, you topple over and fall to the ground!
HP:Scratched MV:Strong - Schitz: Wounded>
A rough-looking gate guard tries to slash *Schitz*'s head, but he parries the attack.
A burly keep guard slashes *Schitz*'s arms very hard.
A burly keep guard tries to slash *Schitz*'s arms, but he dodges the attack.
A burly keep guard slashes *Schitz*'s hands hard.
HP:Scratched MV:Strong - Schitz: Battered>
*Schitz* leaves north.
HP:Scratched MV:Strong >
b
n
2
b
Bash who?
HP:Scratched MV:Strong >
ARRRRRRRRRRGH!!!!!
An arrow hits you.
HP:Scratched MV:Strong >
Stone Entry Hall
The entrance hall to the keep of Fal Dara is almost disappointingly plain.
The only ornamentation in the area consists of the ironwork that holds the
lanterns to the walls, and even that is plain. To the north the inner parts of
the keep can be seen.
[ Exits: n s ]
A black feathered crow flies nearby.
A proud veteran Shienaran soldier stands here, ready for battle.
A black warhorse has arrived from the south.
A black-eyed raven has arrived from the south.
HP:Scratched MV:Strong >
They don't seem to be here.
HP:Scratched MV:Strong >
Bash who?
HP:Scratched MV:Strong >
n
Junction of Two Halls
Here the entry hall splits into two stone corridors. To the north, one can
find the entry to the second floor of the keep and eventually Lord Agelmar's
study. To the west, the smaller hallway leads to the women's quarters . To the
south lies the exit from the keep.
[ Exits: n s w ]
A black warhorse has arrived from the south.
A black-eyed raven has arrived from the south.
HP:Scratched MV:Good >
2
They don't seem to be here.
HP:Scratched MV:Good >
b
Bash who?
HP:Scratched MV:Good >
w
A Plain Corridor
Here lays a drab corridor, its walls made from blocks of plain gray stone.
The hallway is cleanly swept, but slight discolorations hint of times when no
time could be spared to clean. Rounding a corner, you see a small puddle of a
darkish liquid. Blood.
[ Exits: e w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A black warhorse has arrived from the east.
A black-eyed raven has arrived from the east.
HP:Scratched MV:Good >
w
A Small Set of Stairs
A small set of wooden stairs lead to the second floor here. Used primarily by
servants, this area leads to the entrance of the women's quarters. Lights in
every corner cast away all shadows from the room.
[ Exits: e u ]
A proud veteran Shienaran soldier stands here, ready for battle.
A black warhorse has arrived from the east.
A black-eyed raven has arrived from the east.
HP:Scratched MV:Good >
u
Entrance to the Women's Quarters
The entrance to Fal Dara's women's quarters is a bustle of activity. By custom
and law, men may not proceed beyond this point, save weaponless and by
invitation. Within the lady of the keep rules with as firm and powerful a fist
as her husband does without.
[ Exits: n w d ]
A black warhorse has arrived from below.
A black-eyed raven has arrived from below.
HP:Scratched MV:Good >
no
You look around less carefully.
HP:Scratched MV:Good >
w
The Women's Quarters
Curtains frame the windows of this area, providing a softer look than the rest
of the keep. One would be wise, however, to not underestimate the occupants
when angered they can be as dangerous as the men.
[ Exits: e ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A black warhorse has arrived from the east.
A black-eyed raven has arrived from the east.
HP:Scratched MV:Good >
e
Entrance to the Women's Quarters
The entrance to Fal Dara's women's quarters is a bustle of activity. By custom
and law, men may not proceed beyond this point, save weaponless and by
invitation. Within the lady of the keep rules with as firm and powerful a fist
as her husband does without.
[ Exits: n w d ]
A black warhorse has arrived from the west.
A black-eyed raven has arrived from the west.
HP:Scratched MV:Good >
n
Fogel tells you, 'sunfire stacking garens were always funny'
HP:Scratched MV:Good >
Flagstone Walk
This section of corridor is a bit more lively than most, for it extends in the
direction of Fal Dara's women's quarter. Not as military as their husbands and
brothers, the women make more time for other pursuits. Servants hustle in and
out of this area, carrying out the orders of the various nobles within.
[ Exits: n e s ]
A proud veteran Shienaran soldier stands here, ready for battle.
A black warhorse has arrived from the south.
A black-eyed raven has arrived from the south.
HP:Scratched MV:Good >
n
Dokes narrates, 'coming in.'
HP:Scratched MV:Good >
Flagstone Walk
The corridor bends east and south here, skirting the northwest corner of the
keep. Windows in each wall provide views of the cleared lands about the city.
One's eye is ever drawn north, to the hulking shapes of the Mountains of Dhoom.
[ Exits: e s ]
*Schitz* is standing here.
A black warhorse has arrived from the south.
A black-eyed raven has arrived from the south.
HP:Scratched MV:Good >
2
You try to maul *Schitz*'s head, but miss.
HP:Scratched MV:Good - Schitz: Battered>
b
HP:Scratched MV:Good - Schitz: Battered>
* - *Schitz* steps back from the fight long enough to fire an arrow into the air!
HP:Scratched MV:Good - Schitz: Battered>
*Schitz* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
HP:Scratched MV:Good - Schitz: Battered>
% - *Schitz* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
HP:Hurt MV:Good - Schitz: Battered>
* As *Schitz* avoids your bash, you topple over and fall to the ground!
HP:Hurt MV:Good - Schitz: Battered>
nar block the s gate
b
An arrow hits you lightly.
HP:Hurt MV:Good - Schitz: Battered>
*Schitz* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
HP:Hurt MV:Good - Schitz: Battered>
*Schitz* steps back from the fight long enough to fire a volley of arrows into the air!
HP:Hurt MV:Good - Schitz: Battered>
You narrate, 'block the s gate'
HP:Hurt MV:Good - Schitz: Battered>
HP:Hurt MV:Good - Schitz: Battered>
* - % Dokes narrates, 'nod'
HP:Hurt MV:Good - Schitz: Battered>
An arrow hits you lightly.
HP:Hurt MV:Good - Schitz: Battered>
- Cancelled...
ARRRRRRRRRRGH!!!!!
An arrow hits you lightly.
HP:Hurt MV:Good - Schitz: Battered>
ARRRRRRRRRRGH!!!!!
An arrow hits you lightly.
HP:Hurt MV:Good - Schitz: Battered>
You try to maul *Schitz*'s arms, but miss.
HP:Hurt MV:Good - Schitz: Battered>
b
HP:Hurt MV:Good - Schitz: Battered>
* - As *Schitz* raises his hand in your direction, you start shuddering from the cold.
*Schitz* raises his arm at Lamgwin, who sudders and starts to turn blue.
HP:Hurt MV:Good - Schitz: Battered>
% - You are hungry.
HP:Hurt MV:Strong - Schitz: Battered>
* As *Schitz* avoids your bash, you topple over and fall to the ground!
HP:Hurt MV:Strong - Schitz: Battered>
nar arrows canceling bash timers
*Schitz* steps back from the fight long enough to fire an arrow into the air!
HP:Hurt MV:Strong - Schitz: Battered>
You narrate, 'arrows canceling bash timers'
HP:Hurt MV:Strong - Schitz: Battered>
nar is so fucking dumb
You try to maul *Schitz*'s body, but miss.
HP:Hurt MV:Strong - Schitz: Battered>
b
You narrate, 'is so fucking dumb'
HP:Hurt MV:Strong - Schitz: Battered>
HP:Hurt MV:Strong - Schitz: Battered>
* The feeling of molten lava inside of you causes your vision to blur, and the feeling quickly dissipates, but not the pain left behind.
HP:Wounded MV:Strong - Schitz: Battered>
- An arrow hits you lightly.
HP:Wounded MV:Strong - Schitz: Battered>
% *Schitz* steps back from the fight long enough to fire an arrow into the air!
HP:Wounded MV:Strong - Schitz: Battered>
-
* As *Schitz* avoids your bash, you topple over and fall to the ground!
HP:Wounded MV:Strong - Schitz: Battered>
b
An arrow hits you lightly.
HP:Wounded MV:Strong - Schitz: Battered>
HP:Wounded MV:Strong - Schitz: Battered>
* The feeling of molten lava inside of you causes your vision to blur, and the feeling quickly dissipates, but not the pain left behind.
HP:Wounded MV:Strong - Schitz: Battered>
- *Schitz* barely tickles your arms with his thrash.
HP:Wounded MV:Strong - Schitz: Battered>
*Schitz* grabs an ancient cuendillar artifact.
HP:Wounded MV:Strong - Schitz: Battered>
% - TICK IN 5 SECONDS.
* As *Schitz* avoids your bash, you topple over and fall to the ground!
HP:Wounded MV:Strong - Schitz: Battered>
A veteran Shienaran soldier quickly enters from the east.
HP:Wounded MV:Strong - Schitz: Battered>
*Schitz* steps back from the fight long enough to fire an arrow into the air!
HP:Wounded MV:Strong - Schitz: Battered>
nar not being able to bash is so fucking dumb
b
*Schitz* gets a quiver of scorched leather from a moderate sized backpack.
HP:Wounded MV:Strong - Schitz: Battered>
*Schitz* stops using a moderate sized backpack.
HP:Wounded MV:Strong - Schitz: Battered>
*Schitz* wears a quiver of scorched leather on his back.
You narrate, 'not being able to bash is so fucking dumb'
HP:Wounded MV:Strong - Schitz: Battered>
HP:Wounded MV:Strong - Schitz: Battered>
* - An arrow hits you lightly.
HP:Wounded MV:Strong - Schitz: Battered>
% *Schitz* steps back from the fight long enough to fire a burning arrow into the air!
HP:Wounded MV:Strong - Schitz: Battered>
-
* As *Schitz* avoids your bash, you topple over and fall to the ground!
HP:Wounded MV:Strong - Schitz: Battered>
b
The feeling of molten lava inside of you causes your vision to blur, and the feeling quickly dissipates, but not the pain left behind.
HP:Battered MV:Strong - Schitz: Battered>
Flames erupt upon you as a burning arrow finds its mark!
A burning arrow hits you lightly.
HP:Battered MV:Strong - Schitz: Battered>
HP:Battered MV:Strong - Schitz: Battered>
* - % - Lamgwin tries to beat away the flames that lick at his body!
You beat at the flames licking at your body!
HP:Battered MV:Strong - Schitz: Battered>
* As *Schitz* avoids your bash, you topple over and fall to the ground!
HP:Battered MV:Strong - Schitz: Battered>
nar schitz is so fucking dumb
The feeling of molten lava inside of you causes your vision to blur, and the feeling quickly dissipates, but not the pain left behind.
You wish that your wounds would stop BLEEDING so much!
*Schitz* steps back from the fight long enough to fire a volley of arrows into the air!
HP:Beaten MV:Strong - Schitz: Battered>
change mood wimpy
f
You narrate, 'schitz is so fucking dumb'
HP:Beaten MV:Strong - Schitz: Battered>
Mood changed to: Wimpy
HP:Beaten MV:Strong - Schitz: Battered>
e
PANIC! You couldn't escape!
HP:Beaten MV:Strong - Schitz: Battered>
No way! You're fighting for your life!
HP:Beaten MV:Strong - Schitz: Battered>
e
No way! You're fighting for your life!
HP:Beaten MV:Strong - Schitz: Battered>
f
Lamgwin tries to beat away the flames that lick at his body!
You beat at the flames licking at your body!
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
HP:Beaten MV:Strong - Schitz: Battered>
f
An arrow hits you lightly.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
HP:Beaten MV:Strong - Schitz: Battered>
*Schitz* barely tickles your head with his thrash.
You wish that your wounds would stop BLEEDING so much!
You try to maul *Schitz*'s head, but miss.
HP:Beaten MV:Strong - Schitz: Battered>
f
An arrow hits you lightly.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Strong - Schitz: Battered>
PANIC! You couldn't escape!
HP:Beaten MV:Strong - Schitz: Battered>
change mood wimpy
An arrow hits you lightly.
You wish that your wounds would stop BLEEDING so much!
Mood changed to: Wimpy
HP:Beaten MV:Strong - Schitz: Battered>
f
PANIC! You couldn't escape!
HP:Beaten MV:Strong - Schitz: Battered>
f
You panic and attempt to flee!
HP:Beaten MV:Strong - Schitz: Battered>
Lamgwin tries to beat away the flames that lick at his body!
You beat at the flames licking at your body!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Strong - Schitz: Battered>
e
e
Flagstone Walk
Arched ceiling and broad walls characterize this corridor. The sounds of
guards on patrol echo seemingly without end off of the stone. The area, like
much of the rest of Fal Dara, is devoid of decoration. It is made for war, not
pleasure.
[ Exits: e w ]
A proud veteran Shienaran soldier stands here, ready for battle.
abs so fun.
HP:Healthy MV:Strong >
n
2
Stone Entry Hall
The entrance hall to the keep of Fal Dara is almost disappointingly plain.
The only ornamentation in the area consists of the ironwork that holds the
lanterns to the walls, and even that is plain. To the north the inner parts of
the keep can be seen.
[ Exits: n s ]
*Schitz* is here, fighting a veteran Shienaran soldier!.
A black feathered crow flies nearby.
A veteran Shienaran soldier is here, fighting *Schitz*!.
A black warhorse has arrived from the south.
A black-eyed raven has arrived from the south.
HP:Healthy MV:Strong >
You try to maul *Schitz*'s head, but miss.
HP:Healthy MV:Strong - Schitz: Wounded --- a veteran Shienaran soldier: Scratched>
You try to maul *Schitz*'s legs, but miss.
*Schitz* barely tickles a veteran Shienaran soldier's arms with his thrash,
A veteran Shienaran soldier tries to slash *Schitz*'s feet, but he dodges the attack.
HP:Healthy MV:Strong - Schitz: Wounded --- a veteran Shienaran soldier: Scratched>
b
HP:Healthy MV:Strong - Schitz: Wounded --- a veteran Shienaran soldier: Scratched>
* *Schitz* panics, and attempts to flee!
HP:Healthy MV:Strong - Schitz: Wounded --- a veteran Shienaran soldier: Scratched>
- A veteran Shienaran soldier screams loudly!
An arrow hits a veteran Shienaran soldier very hard.
HP:Healthy MV:Strong - Schitz: Wounded --- a veteran Shienaran soldier: Scratched>
% *Schitz* steps back from the fight long enough to fire a volley of arrows into the air!
HP:Healthy MV:Strong - Schitz: Wounded --- a veteran Shienaran soldier: Scratched>
- A veteran Shienaran soldier tries to slash *Schitz*'s legs, but he parries the attack.
HP:Healthy MV:Strong - Schitz: Wounded --- a veteran Shienaran soldier: Scratched>
* As *Schitz* avoids your bash, you topple over and fall to the ground!
HP:Healthy MV:Strong - Schitz: Wounded --- a veteran Shienaran soldier: Scratched>
change mood brave
2
*Schitz* leaves south.
HP:Healthy MV:Strong >
2
An arrow hits a veteran Shienaran soldier.
HP:Healthy MV:Strong >
s
Mood changed to: Brave
HP:Healthy MV:Strong >
An arrow hits a veteran Shienaran soldier.
They don't seem to be here.
HP:Healthy MV:Strong >
2
They don't seem to be here.
HP:Healthy MV:Strong >
b
Entering the Keep
The massive keep looms directly ahead, if anything bigger than you thought.
The entrance is dominated by a large stone arch, along which carvings show
knights battling trollocs.
[ Exits: n s ]
*Schitz* is standing here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A rough looking guard stands here, patrolling the Fal Dara keep's gate.
A black warhorse has arrived from the north.
A black-eyed raven has arrived from the north.
Fogel tells you, 'it's too bad they nerfed him so much'
HP:Healthy MV:Strong >
You try to maul *Schitz*'s feet, but miss.
HP:Healthy MV:Strong - Schitz: Wounded>
HP:Healthy MV:Strong - Schitz: Wounded>
* *Schitz* barely tickles your legs with his thrash.
*Schitz* panics, and attempts to flee!
HP:Scratched MV:Strong - Schitz: Wounded>
- A burly keep guard assists you!
A burly keep guard assists a burly keep guard.
A burly keep guard assists a burly keep guard.
A rough-looking gate guard assists a burly keep guard.
HP:Scratched MV:Strong - Schitz: Wounded>
% *Schitz* steps back from the fight long enough to fire an arrow into the air!
HP:Scratched MV:Strong - Schitz: Wounded>
-
* As *Schitz* avoids your bash, you topple over and fall to the ground!
HP:Scratched MV:Strong - Schitz: Wounded>
A rough-looking gate guard tries to slash *Schitz*'s head, but he parries the attack.
A burly keep guard slashes *Schitz*'s arms very hard.
A burly keep guard tries to slash *Schitz*'s arms, but he dodges the attack.
A burly keep guard slashes *Schitz*'s hands hard.
HP:Scratched MV:Strong - Schitz: Battered>
*Schitz* leaves north.
HP:Scratched MV:Strong >
b
n
2
b
Bash who?
HP:Scratched MV:Strong >
ARRRRRRRRRRGH!!!!!
An arrow hits you.
HP:Scratched MV:Strong >
Stone Entry Hall
The entrance hall to the keep of Fal Dara is almost disappointingly plain.
The only ornamentation in the area consists of the ironwork that holds the
lanterns to the walls, and even that is plain. To the north the inner parts of
the keep can be seen.
[ Exits: n s ]
A black feathered crow flies nearby.
A proud veteran Shienaran soldier stands here, ready for battle.
A black warhorse has arrived from the south.
A black-eyed raven has arrived from the south.
HP:Scratched MV:Strong >
They don't seem to be here.
HP:Scratched MV:Strong >
Bash who?
HP:Scratched MV:Strong >
n
Junction of Two Halls
Here the entry hall splits into two stone corridors. To the north, one can
find the entry to the second floor of the keep and eventually Lord Agelmar's
study. To the west, the smaller hallway leads to the women's quarters . To the
south lies the exit from the keep.
[ Exits: n s w ]
A black warhorse has arrived from the south.
A black-eyed raven has arrived from the south.
HP:Scratched MV:Good >
2
They don't seem to be here.
HP:Scratched MV:Good >
b
Bash who?
HP:Scratched MV:Good >
w
A Plain Corridor
Here lays a drab corridor, its walls made from blocks of plain gray stone.
The hallway is cleanly swept, but slight discolorations hint of times when no
time could be spared to clean. Rounding a corner, you see a small puddle of a
darkish liquid. Blood.
[ Exits: e w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A black warhorse has arrived from the east.
A black-eyed raven has arrived from the east.
HP:Scratched MV:Good >
w
A Small Set of Stairs
A small set of wooden stairs lead to the second floor here. Used primarily by
servants, this area leads to the entrance of the women's quarters. Lights in
every corner cast away all shadows from the room.
[ Exits: e u ]
A proud veteran Shienaran soldier stands here, ready for battle.
A black warhorse has arrived from the east.
A black-eyed raven has arrived from the east.
HP:Scratched MV:Good >
u
Entrance to the Women's Quarters
The entrance to Fal Dara's women's quarters is a bustle of activity. By custom
and law, men may not proceed beyond this point, save weaponless and by
invitation. Within the lady of the keep rules with as firm and powerful a fist
as her husband does without.
[ Exits: n w d ]
A black warhorse has arrived from below.
A black-eyed raven has arrived from below.
HP:Scratched MV:Good >
no
You look around less carefully.
HP:Scratched MV:Good >
w
The Women's Quarters
Curtains frame the windows of this area, providing a softer look than the rest
of the keep. One would be wise, however, to not underestimate the occupants
when angered they can be as dangerous as the men.
[ Exits: e ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A black warhorse has arrived from the east.
A black-eyed raven has arrived from the east.
HP:Scratched MV:Good >
e
Entrance to the Women's Quarters
The entrance to Fal Dara's women's quarters is a bustle of activity. By custom
and law, men may not proceed beyond this point, save weaponless and by
invitation. Within the lady of the keep rules with as firm and powerful a fist
as her husband does without.
[ Exits: n w d ]
A black warhorse has arrived from the west.
A black-eyed raven has arrived from the west.
HP:Scratched MV:Good >
n
Fogel tells you, 'sunfire stacking garens were always funny'
HP:Scratched MV:Good >
Flagstone Walk
This section of corridor is a bit more lively than most, for it extends in the
direction of Fal Dara's women's quarter. Not as military as their husbands and
brothers, the women make more time for other pursuits. Servants hustle in and
out of this area, carrying out the orders of the various nobles within.
[ Exits: n e s ]
A proud veteran Shienaran soldier stands here, ready for battle.
A black warhorse has arrived from the south.
A black-eyed raven has arrived from the south.
HP:Scratched MV:Good >
n
Dokes narrates, 'coming in.'
HP:Scratched MV:Good >
Flagstone Walk
The corridor bends east and south here, skirting the northwest corner of the
keep. Windows in each wall provide views of the cleared lands about the city.
One's eye is ever drawn north, to the hulking shapes of the Mountains of Dhoom.
[ Exits: e s ]
*Schitz* is standing here.
A black warhorse has arrived from the south.
A black-eyed raven has arrived from the south.
HP:Scratched MV:Good >
2
You try to maul *Schitz*'s head, but miss.
HP:Scratched MV:Good - Schitz: Battered>
b
HP:Scratched MV:Good - Schitz: Battered>
* - *Schitz* steps back from the fight long enough to fire an arrow into the air!
HP:Scratched MV:Good - Schitz: Battered>
*Schitz* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
HP:Scratched MV:Good - Schitz: Battered>
% - *Schitz* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
HP:Hurt MV:Good - Schitz: Battered>
* As *Schitz* avoids your bash, you topple over and fall to the ground!
HP:Hurt MV:Good - Schitz: Battered>
nar block the s gate
b
An arrow hits you lightly.
HP:Hurt MV:Good - Schitz: Battered>
*Schitz* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
HP:Hurt MV:Good - Schitz: Battered>
*Schitz* steps back from the fight long enough to fire a volley of arrows into the air!
HP:Hurt MV:Good - Schitz: Battered>
You narrate, 'block the s gate'
HP:Hurt MV:Good - Schitz: Battered>
HP:Hurt MV:Good - Schitz: Battered>
* - % Dokes narrates, 'nod'
HP:Hurt MV:Good - Schitz: Battered>
An arrow hits you lightly.
HP:Hurt MV:Good - Schitz: Battered>
- Cancelled...
ARRRRRRRRRRGH!!!!!
An arrow hits you lightly.
HP:Hurt MV:Good - Schitz: Battered>
ARRRRRRRRRRGH!!!!!
An arrow hits you lightly.
HP:Hurt MV:Good - Schitz: Battered>
You try to maul *Schitz*'s arms, but miss.
HP:Hurt MV:Good - Schitz: Battered>
b
HP:Hurt MV:Good - Schitz: Battered>
* - As *Schitz* raises his hand in your direction, you start shuddering from the cold.
*Schitz* raises his arm at Lamgwin, who sudders and starts to turn blue.
HP:Hurt MV:Good - Schitz: Battered>
% - You are hungry.
HP:Hurt MV:Strong - Schitz: Battered>
* As *Schitz* avoids your bash, you topple over and fall to the ground!
HP:Hurt MV:Strong - Schitz: Battered>
nar arrows canceling bash timers
*Schitz* steps back from the fight long enough to fire an arrow into the air!
HP:Hurt MV:Strong - Schitz: Battered>
You narrate, 'arrows canceling bash timers'
HP:Hurt MV:Strong - Schitz: Battered>
nar is so fucking dumb
You try to maul *Schitz*'s body, but miss.
HP:Hurt MV:Strong - Schitz: Battered>
b
You narrate, 'is so fucking dumb'
HP:Hurt MV:Strong - Schitz: Battered>
HP:Hurt MV:Strong - Schitz: Battered>
* The feeling of molten lava inside of you causes your vision to blur, and the feeling quickly dissipates, but not the pain left behind.
HP:Wounded MV:Strong - Schitz: Battered>
- An arrow hits you lightly.
HP:Wounded MV:Strong - Schitz: Battered>
% *Schitz* steps back from the fight long enough to fire an arrow into the air!
HP:Wounded MV:Strong - Schitz: Battered>
-
* As *Schitz* avoids your bash, you topple over and fall to the ground!
HP:Wounded MV:Strong - Schitz: Battered>
b
An arrow hits you lightly.
HP:Wounded MV:Strong - Schitz: Battered>
HP:Wounded MV:Strong - Schitz: Battered>
* The feeling of molten lava inside of you causes your vision to blur, and the feeling quickly dissipates, but not the pain left behind.
HP:Wounded MV:Strong - Schitz: Battered>
- *Schitz* barely tickles your arms with his thrash.
HP:Wounded MV:Strong - Schitz: Battered>
*Schitz* grabs an ancient cuendillar artifact.
HP:Wounded MV:Strong - Schitz: Battered>
% - TICK IN 5 SECONDS.
* As *Schitz* avoids your bash, you topple over and fall to the ground!
HP:Wounded MV:Strong - Schitz: Battered>
A veteran Shienaran soldier quickly enters from the east.
HP:Wounded MV:Strong - Schitz: Battered>
*Schitz* steps back from the fight long enough to fire an arrow into the air!
HP:Wounded MV:Strong - Schitz: Battered>
nar not being able to bash is so fucking dumb
b
*Schitz* gets a quiver of scorched leather from a moderate sized backpack.
HP:Wounded MV:Strong - Schitz: Battered>
*Schitz* stops using a moderate sized backpack.
HP:Wounded MV:Strong - Schitz: Battered>
*Schitz* wears a quiver of scorched leather on his back.
You narrate, 'not being able to bash is so fucking dumb'
HP:Wounded MV:Strong - Schitz: Battered>
HP:Wounded MV:Strong - Schitz: Battered>
* - An arrow hits you lightly.
HP:Wounded MV:Strong - Schitz: Battered>
% *Schitz* steps back from the fight long enough to fire a burning arrow into the air!
HP:Wounded MV:Strong - Schitz: Battered>
-
* As *Schitz* avoids your bash, you topple over and fall to the ground!
HP:Wounded MV:Strong - Schitz: Battered>
b
The feeling of molten lava inside of you causes your vision to blur, and the feeling quickly dissipates, but not the pain left behind.
HP:Battered MV:Strong - Schitz: Battered>
Flames erupt upon you as a burning arrow finds its mark!
A burning arrow hits you lightly.
HP:Battered MV:Strong - Schitz: Battered>
HP:Battered MV:Strong - Schitz: Battered>
* - % - Lamgwin tries to beat away the flames that lick at his body!
You beat at the flames licking at your body!
HP:Battered MV:Strong - Schitz: Battered>
* As *Schitz* avoids your bash, you topple over and fall to the ground!
HP:Battered MV:Strong - Schitz: Battered>
nar schitz is so fucking dumb
The feeling of molten lava inside of you causes your vision to blur, and the feeling quickly dissipates, but not the pain left behind.
You wish that your wounds would stop BLEEDING so much!
*Schitz* steps back from the fight long enough to fire a volley of arrows into the air!
HP:Beaten MV:Strong - Schitz: Battered>
change mood wimpy
f
You narrate, 'schitz is so fucking dumb'
HP:Beaten MV:Strong - Schitz: Battered>
Mood changed to: Wimpy
HP:Beaten MV:Strong - Schitz: Battered>
e
PANIC! You couldn't escape!
HP:Beaten MV:Strong - Schitz: Battered>
No way! You're fighting for your life!
HP:Beaten MV:Strong - Schitz: Battered>
e
No way! You're fighting for your life!
HP:Beaten MV:Strong - Schitz: Battered>
f
Lamgwin tries to beat away the flames that lick at his body!
You beat at the flames licking at your body!
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
HP:Beaten MV:Strong - Schitz: Battered>
f
An arrow hits you lightly.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
HP:Beaten MV:Strong - Schitz: Battered>
*Schitz* barely tickles your head with his thrash.
You wish that your wounds would stop BLEEDING so much!
You try to maul *Schitz*'s head, but miss.
HP:Beaten MV:Strong - Schitz: Battered>
f
An arrow hits you lightly.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Strong - Schitz: Battered>
PANIC! You couldn't escape!
HP:Beaten MV:Strong - Schitz: Battered>
change mood wimpy
An arrow hits you lightly.
You wish that your wounds would stop BLEEDING so much!
Mood changed to: Wimpy
HP:Beaten MV:Strong - Schitz: Battered>
f
PANIC! You couldn't escape!
HP:Beaten MV:Strong - Schitz: Battered>
f
You panic and attempt to flee!
HP:Beaten MV:Strong - Schitz: Battered>
Lamgwin tries to beat away the flames that lick at his body!
You beat at the flames licking at your body!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Strong - Schitz: Battered>
e
e
Flagstone Walk
Arched ceiling and broad walls characterize this corridor. The sounds of
guards on patrol echo seemingly without end off of the stone. The area, like
much of the rest of Fal Dara, is devoid of decoration. It is made for war, not
pleasure.
[ Exits: e w ]
A proud veteran Shienaran soldier stands here, ready for battle.
abs so fun.
Re: The power of berserk
I have 131 db...you lost the rolls.
I've never met someone before who can whine so much both during pk and after.
I've never met someone before who can whine so much both during pk and after.
Re: The power of berserk
Your log is missing this:
Mood changed to: Berserk
Mood changed to: Berserk
Re: The power of berserk
39 berserk bash attempts, truly outrageous!Manfried wrote:Oh, for anyone interested, I went 21/39 over the course of 4 fights, using a voulge. 5-6 bashes resulted in the kill each time. Why don't more people play abs? It's pretty awesome.
Re: The power of berserk
You rolled 7 bashes in that log. All were dismounted. From what I can see none were above mood brave. After the first two you had status weaves on you, lowering your chances of bashing even more.
You're a human. If you want bash to work really well you need to ride.
You're a human. If you want bash to work really well you need to ride.
Re: The power of berserk
0% bash dismounted, gg fair balance gg.
Re: The power of berserk
Ride, zerk+mob=channie die in like 2-4 bashes, considering his hps at that time I would say like 3+1 good melee round.
hehe, I remember when I bashed callisto once with 2 mobs and he went from healthy to dead in that one bash.
hehe, I remember when I bashed callisto once with 2 mobs and he went from healthy to dead in that one bash.
Re: The power of berserk
don't have db, pb, don't have backstab, can't channel, don't have shield block, don't have precise strike, don't have charge. LOL WTF R U TLKN ABUT U STUPD FKR
Re: The power of berserk
You dont have db or pb because you chose abs + a high dmg wpn + high hps, you made that conscious decision to play that type of character and that setup. You don't have pstrike because you chose to not practice it but a few absers have proven that bash + pstrike works quite well.Lamgwin wrote:don't have db, pb, don't have backstab, can't channel, don't have shield block, don't have precise strike, don't have charge. LOL WTF R U TLKN ABUT U STUPD FKR
I am still trying to figure out if you are trolling or are truly serious about all this, my guess is the latter but you will probably use the former as tactical reasoning hence your eloquent statement of,
LOL WTF R U TLKN ABUT U STUPD FKR
Re: The power of berserk
just making fun of kathryn using a stupid cliche that doesn't apply (kathryn saying i can't have it all when there's bajillion setups i can't do on this character is hilarious). and i was making fun of manfried's post about absers being fun. yes, it's so fun to go from healthy to dead while doing no damage to a person. regardless of being dismounted or not, the streaky nature of bash is ridiculous. getting really tired of going 0/7, 1/8, etc. i'd rather see a more consistent 1/3, instead of streaky gayness which results in extremely annoying pk. when your main source of damage is based on a skill that's unpredictable it results in pk that's neither fun nor enjoyable.
Re: The power of berserk
I agree, bash is really finicky. Using the unique club I went about 30% on 136 db berked. Then in pk I went like 7/8 on, I would guess, about 134+ db. And once I went like 40% on full dodge with a non unique 1hander.
Does the current system use a lot of numbers (100+) or small numbers (<100)? I think the rolls might be more reliable and more balanced if the roll was out of like 50-70.
Does the current system use a lot of numbers (100+) or small numbers (<100)? I think the rolls might be more reliable and more balanced if the roll was out of like 50-70.
Re: The power of berserk
Berserk strikes again!
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
kill dark
*Kombat* has arrived from the north, riding a twisted shadow stallion.
HP:Beaten MV:Fresh >
You try to hack *Kombat*'s legs, but miss.
HP:Beaten MV:Fresh - Kombat: Beaten>
b
*Kombat* panics, and attempts to flee!
HP:Beaten MV:Fresh - Kombat: Beaten>
* - % -
* Your bash at *Kombat* sends him sprawling!
HP:Beaten MV:Fresh - Kombat: Beaten>
l
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a ridden mount leaving north.
*Kombat* is sitting here, riding a twisted shadow stallion.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh - Kombat: Beaten>
You hack *Kombat*'s head into bloody fragments!
HP:Beaten MV:Fresh - Kombat: Critical>
l
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a ridden mount leaving north.
*Kombat* is sitting here, riding a twisted shadow stallion.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh - Kombat: Critical>
cz
Mood changed to: Berserk
HP:Beaten MV:Fresh - Kombat: Critical>
e
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Kombat: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Kombat: Critical>
e
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Kombat: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Kombat: Critical>
e
kill dark
You hack *Kombat*'s head into bloody fragments!
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Kombat: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Kombat: Critical>
change mood brave
You are too berserk to do that now!
HP:Beaten MV:Fresh - Kombat: Critical>
e
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Kombat: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Kombat: Critical>
e
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Kombat: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Kombat: Critical>
*Kombat* leaves east, riding a twisted shadow stallion.
HP:Beaten MV:Fresh >
e
kill dark
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
change mood brave
Mood changed to: Brave
HP:Beaten MV:Fresh >
e
kill dark
b
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
*Kombat* is standing here, riding a twisted shadow stallion.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten MV:Fresh >
You hack *Kombat*'s feet into bloody fragments!
HP:Beaten MV:Fresh - Kombat: Critical>
HP:Beaten MV:Fresh - Kombat: Critical>
* *Kombat* panics, and attempts to flee!
HP:Beaten MV:Fresh - Kombat: Critical>
- A Ko'bal trolloc assists *Kombat*.
A Ko'bal trolloc barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc slashes your waist.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc assists a Dhjin'nen trolloc.
HP:Beaten MV:Fresh - Kombat: Critical>
f
Cancelled...
You panic and attempt to flee!
HP:Beaten MV:Fresh - Kombat: Critical>
A Dhjin'nen trolloc blasts your hands.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc slashes your hands.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tickles your head as he pierces you.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tickles your head as he pierces you.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Kombat: Critical>
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
HP:Beaten MV:Fresh >
kill dark
kill dark
n
kill dark
They don't seem to be here.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
kill dark
kill dark
They don't seem to be here.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
w
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
e
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
s
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
e
kill dark
b
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
*Kombat* is standing here, riding a twisted shadow stallion.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten MV:Fresh >
You try to hack *Kombat*'s head, but miss.
HP:Beaten MV:Fresh - Kombat: Critical>
HP:Beaten MV:Fresh - Kombat: Critical>
* - % - As *Kombat* avoids your bash, you topple over and fall to the ground!
*Kombat* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Kombat: Critical>
A Ko'bal trolloc tickles your head as he pierces you.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc assists a Ko'bal trolloc.
A Dhjin'nen trolloc assists a Dhjin'nen trolloc.
HP:Beaten MV:Fresh - Kombat: Critical>
f
w
A Dhjin'nen trolloc blasts your hands.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc slashes your waist.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc barely pierces your arms.
You wish that your wounds would stop BLEEDING so much!
*Kombat* barely strikes your body.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Kombat: Critical>
A Dhjin'nen trolloc blasts your hands.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc slashes your head.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc barely pierces your hands.
You wish that your wounds would stop BLEEDING so much!
*Kombat* tries to strike your legs, but misses.
HP:Critical MV:Fresh - Kombat: Critical>
You panic and attempt to flee!
HP:Critical MV:Fresh - Kombat: Critical>
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a humanoid leaving north.
A black warhorse is standing here, being ridden by you.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
n
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
sc
You have 12(438) hit and 146(146) movement points.
You have scored 396069382 exp, 0 total quest points
You need 603930617 exp to reach your next level.
You have been playing for 0 days and 12 hours.
You have gathered 345 Weave Points so far.
This ranks you as Manfried Mann (level 50)
You have acquired 3 feat points.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.
HP:Critical MV:Fresh >
w
n
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
n
Deep Within the Woods
The thin path cut through the shrubberies continues here, deeper into the
forest. Very little light manages to meander through the branches of pine and
oak above, but enough filters through to light the path. Very little besides
more trees can be seen to the east, but a clearing is visible to the south.
[ Exits: n e s ]
You see fresh tracks of a humanoid leaving north.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
HP:Critical MV:Fresh >
Amongst the Woods
The forest suddenly becomes thicker and looms menacingly, deeper within the
woods. The closely spaced trees blot out the sky, allowing for very little to
no light to come through. The resulting understory and herbacious layer are
very thin and sparse, except for very thick and dry bear pine shrubberies,
bereft of leaves and flowers. A small path has been cut through the bear
pines, however, almost savagely, allowing for a thin path.
[ Exits: s w ]
You see fresh tracks of a ridden mount leaving south.
You see almost fresh tracks of a humanoid leaving west.
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.
HP:Critical MV:Fresh >
cz
Mood changed to: Berserk
HP:Critical MV:Fresh >
w
Off the Road
The sparse trees covering the earth here off the main road are tall, but not
closely spaced, offering some passage. The road can be seen through the trees
to the west and north. The trees become thicker and more closely spaced to the
east, but a way can still be picked through the trees.
[ Exits: n e w ]
You see very recent tracks of a ridden mount leaving east.
You see very recent tracks of a humanoid leaving east.
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
HP:Critical MV:Fresh >
kill dark
kill dark
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
kill dark
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
*Kombat* has arrived from the east, riding a twisted shadow stallion.
You try to hack *Kombat*'s body, but miss.
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
*Kombat* tickles your body as he strikes you.
You wish that your wounds would stop BLEEDING so much!
You try to hack *Kombat*'s hands, but miss.
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
*Kombat* panics, and attempts to flee!
HP:Critical MV:Fresh - Kombat: Critical>
bash
HP:Critical MV:Fresh - Kombat: Critical>
* A Shienaran scout assists you!
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
kill dark
Cancelled...
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
kill dark
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
A Shienaran scout tries to slash *Kombat*'s hands, but he parries the attack.
You hack *Kombat*'s legs extremely hard.
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
kill dark
kill dark
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
*Kombat* leaves north, riding a twisted shadow stallion.
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
n
kill dark
A Bend in the Road
The encroaching woods bordering the road force the road to bend somewhat. The
dirt road continues to north and west, shadowed by the surrounding forests. A
way can be picked through the forest to the south however because the trees are
less closely spaced.
[ Exits: n s w ]
You see very recent tracks of a ridden mount leaving south.
You see very recent tracks of a ridden mount leaving south.
You see half day old tracks of a ridden mount leaving north.
You see half day old tracks of a mount leaving north.
A black warhorse is standing here, being ridden by you.
*Kombat* is standing here, riding a twisted shadow stallion.
HP:Critical MV:Fresh >
You hack *Kombat*'s legs into bloody fragments!
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Kombat*'s death cry.
*Kombat* is dead! R.I.P.
HP:Critical MV:Fresh >
sc
You have 8(438) hit and 146(146) movement points.
You have scored 396069382 exp, 0 total quest points
You need 603930617 exp to reach your next level.
You have been playing for 0 days and 12 hours.
You have gathered 571 Weave Points so far.
This ranks you as Manfried Mann (level 50)
You have acquired 3 feat points.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
kill dark
*Kombat* has arrived from the north, riding a twisted shadow stallion.
HP:Beaten MV:Fresh >
You try to hack *Kombat*'s legs, but miss.
HP:Beaten MV:Fresh - Kombat: Beaten>
b
*Kombat* panics, and attempts to flee!
HP:Beaten MV:Fresh - Kombat: Beaten>
* - % -
* Your bash at *Kombat* sends him sprawling!
HP:Beaten MV:Fresh - Kombat: Beaten>
l
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a ridden mount leaving north.
*Kombat* is sitting here, riding a twisted shadow stallion.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh - Kombat: Beaten>
You hack *Kombat*'s head into bloody fragments!
HP:Beaten MV:Fresh - Kombat: Critical>
l
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a ridden mount leaving north.
*Kombat* is sitting here, riding a twisted shadow stallion.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh - Kombat: Critical>
cz
Mood changed to: Berserk
HP:Beaten MV:Fresh - Kombat: Critical>
e
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Kombat: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Kombat: Critical>
e
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Kombat: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Kombat: Critical>
e
kill dark
You hack *Kombat*'s head into bloody fragments!
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Kombat: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Kombat: Critical>
change mood brave
You are too berserk to do that now!
HP:Beaten MV:Fresh - Kombat: Critical>
e
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Kombat: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Kombat: Critical>
e
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Kombat: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Kombat: Critical>
*Kombat* leaves east, riding a twisted shadow stallion.
HP:Beaten MV:Fresh >
e
kill dark
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
change mood brave
Mood changed to: Brave
HP:Beaten MV:Fresh >
e
kill dark
b
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
*Kombat* is standing here, riding a twisted shadow stallion.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten MV:Fresh >
You hack *Kombat*'s feet into bloody fragments!
HP:Beaten MV:Fresh - Kombat: Critical>
HP:Beaten MV:Fresh - Kombat: Critical>
* *Kombat* panics, and attempts to flee!
HP:Beaten MV:Fresh - Kombat: Critical>
- A Ko'bal trolloc assists *Kombat*.
A Ko'bal trolloc barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc slashes your waist.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc assists a Dhjin'nen trolloc.
HP:Beaten MV:Fresh - Kombat: Critical>
f
Cancelled...
You panic and attempt to flee!
HP:Beaten MV:Fresh - Kombat: Critical>
A Dhjin'nen trolloc blasts your hands.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc slashes your hands.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tickles your head as he pierces you.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tickles your head as he pierces you.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Kombat: Critical>
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
HP:Beaten MV:Fresh >
kill dark
kill dark
n
kill dark
They don't seem to be here.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
kill dark
kill dark
They don't seem to be here.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
w
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
e
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
s
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
e
kill dark
b
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
*Kombat* is standing here, riding a twisted shadow stallion.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten MV:Fresh >
You try to hack *Kombat*'s head, but miss.
HP:Beaten MV:Fresh - Kombat: Critical>
HP:Beaten MV:Fresh - Kombat: Critical>
* - % - As *Kombat* avoids your bash, you topple over and fall to the ground!
*Kombat* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Kombat: Critical>
A Ko'bal trolloc tickles your head as he pierces you.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc assists a Ko'bal trolloc.
A Dhjin'nen trolloc assists a Dhjin'nen trolloc.
HP:Beaten MV:Fresh - Kombat: Critical>
f
w
A Dhjin'nen trolloc blasts your hands.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc slashes your waist.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc barely pierces your arms.
You wish that your wounds would stop BLEEDING so much!
*Kombat* barely strikes your body.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Kombat: Critical>
A Dhjin'nen trolloc blasts your hands.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc slashes your head.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc barely pierces your hands.
You wish that your wounds would stop BLEEDING so much!
*Kombat* tries to strike your legs, but misses.
HP:Critical MV:Fresh - Kombat: Critical>
You panic and attempt to flee!
HP:Critical MV:Fresh - Kombat: Critical>
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a humanoid leaving north.
A black warhorse is standing here, being ridden by you.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
n
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
sc
You have 12(438) hit and 146(146) movement points.
You have scored 396069382 exp, 0 total quest points
You need 603930617 exp to reach your next level.
You have been playing for 0 days and 12 hours.
You have gathered 345 Weave Points so far.
This ranks you as Manfried Mann (level 50)
You have acquired 3 feat points.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.
HP:Critical MV:Fresh >
w
n
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
n
Deep Within the Woods
The thin path cut through the shrubberies continues here, deeper into the
forest. Very little light manages to meander through the branches of pine and
oak above, but enough filters through to light the path. Very little besides
more trees can be seen to the east, but a clearing is visible to the south.
[ Exits: n e s ]
You see fresh tracks of a humanoid leaving north.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
HP:Critical MV:Fresh >
Amongst the Woods
The forest suddenly becomes thicker and looms menacingly, deeper within the
woods. The closely spaced trees blot out the sky, allowing for very little to
no light to come through. The resulting understory and herbacious layer are
very thin and sparse, except for very thick and dry bear pine shrubberies,
bereft of leaves and flowers. A small path has been cut through the bear
pines, however, almost savagely, allowing for a thin path.
[ Exits: s w ]
You see fresh tracks of a ridden mount leaving south.
You see almost fresh tracks of a humanoid leaving west.
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.
HP:Critical MV:Fresh >
cz
Mood changed to: Berserk
HP:Critical MV:Fresh >
w
Off the Road
The sparse trees covering the earth here off the main road are tall, but not
closely spaced, offering some passage. The road can be seen through the trees
to the west and north. The trees become thicker and more closely spaced to the
east, but a way can still be picked through the trees.
[ Exits: n e w ]
You see very recent tracks of a ridden mount leaving east.
You see very recent tracks of a humanoid leaving east.
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
HP:Critical MV:Fresh >
kill dark
kill dark
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
kill dark
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
*Kombat* has arrived from the east, riding a twisted shadow stallion.
You try to hack *Kombat*'s body, but miss.
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
*Kombat* tickles your body as he strikes you.
You wish that your wounds would stop BLEEDING so much!
You try to hack *Kombat*'s hands, but miss.
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
*Kombat* panics, and attempts to flee!
HP:Critical MV:Fresh - Kombat: Critical>
bash
HP:Critical MV:Fresh - Kombat: Critical>
* A Shienaran scout assists you!
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
kill dark
Cancelled...
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
kill dark
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
A Shienaran scout tries to slash *Kombat*'s hands, but he parries the attack.
You hack *Kombat*'s legs extremely hard.
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
kill dark
kill dark
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
You do the best you can!
HP:Critical MV:Fresh - Kombat: Critical>
kill dark
*Kombat* leaves north, riding a twisted shadow stallion.
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
n
kill dark
A Bend in the Road
The encroaching woods bordering the road force the road to bend somewhat. The
dirt road continues to north and west, shadowed by the surrounding forests. A
way can be picked through the forest to the south however because the trees are
less closely spaced.
[ Exits: n s w ]
You see very recent tracks of a ridden mount leaving south.
You see very recent tracks of a ridden mount leaving south.
You see half day old tracks of a ridden mount leaving north.
You see half day old tracks of a mount leaving north.
A black warhorse is standing here, being ridden by you.
*Kombat* is standing here, riding a twisted shadow stallion.
HP:Critical MV:Fresh >
You hack *Kombat*'s legs into bloody fragments!
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Kombat*'s death cry.
*Kombat* is dead! R.I.P.
HP:Critical MV:Fresh >
sc
You have 8(438) hit and 146(146) movement points.
You have scored 396069382 exp, 0 total quest points
You need 603930617 exp to reach your next level.
You have been playing for 0 days and 12 hours.
You have gathered 571 Weave Points so far.
This ranks you as Manfried Mann (level 50)
You have acquired 3 feat points.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.
Re: The power of berserk
HP:Beaten MV:Fresh >
l
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
kill dark
They don't seem to be here.
HP:Beaten MV:Fresh >
kill dark
They don't seem to be here.
HP:Beaten MV:Fresh >
*Nyoga* pierces your arms hard.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Nyoga: Beaten>
cz
Mood changed to: Berserk
HP:Beaten MV:Fresh - Nyoga: Beaten>
bas
HP:Beaten MV:Fresh - Nyoga: Beaten>
* - *Nyoga* tries to pierce your arms, but misses.
*Nyoga* tries to pierce your body, but misses.
HP:Beaten MV:Fresh - Nyoga: Beaten>
% -
* As *Nyoga* avoids your bash, you topple over and fall to the ground!
HP:Beaten MV:Fresh - Nyoga: Beaten>
l
bas
*Nyoga* tries to pierce your arms, but misses.
HP:Beaten MV:Fresh - Nyoga: Beaten>
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a trolloc leaving east.
*Nyoga* is here, fighting YOU!.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh - Nyoga: Beaten>
HP:Beaten MV:Fresh - Nyoga: Beaten>
* *Nyoga* looks at you.
HP:Beaten MV:Fresh - Nyoga: Beaten>
- % - *Nyoga* tries to pierce your arms, but misses.
HP:Beaten MV:Fresh - Nyoga: Beaten>
* As *Nyoga* avoids your bash, you topple over and fall to the ground!
HP:Beaten MV:Fresh - Nyoga: Beaten>
bas
HP:Beaten MV:Fresh - Nyoga: Beaten>
* *Nyoga* tries to pierce your legs, but misses.
*Nyoga* tries to pierce your hands, but misses.
HP:Beaten MV:Fresh - Nyoga: Beaten>
- % -
* Your bash at *Nyoga* sends him sprawling!
HP:Beaten MV:Fresh - Nyoga: Beaten>
You slice *Nyoga*'s head into bloody fragments!
HP:Beaten MV:Fresh - Nyoga: Critical>
l
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a trolloc leaving east.
*Nyoga* is sitting here.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh - Nyoga: Critical>
You slice *Nyoga*'s body into bloody fragments!
HP:Beaten MV:Fresh - Nyoga: Critical>
change mood brave
You are too berserk to do that now!
HP:Beaten MV:Fresh - Nyoga: Critical>
kill dark
kill dark
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
kill dark
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
kill dark
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
kill dark
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
n
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
*Nyoga* panics, and attempts to flee!
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
n
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
n
kill dark
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
n
kill dark
You try to slice *Nyoga*'s hands, but miss.
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
n
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
n
kill dark
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
n
kill dark
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
n
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
n
kill dark
*Nyoga* leaves north.
An Impassable Thicket
The way further into the woods is blocked off by a large thicket of
shrubberies, the hedge almost as tall as an ogier. The pine and oak trees
beyond seem normal enough, what little can be seen of them due to the lack of
sun light, but the trees here are stunted, and the shrubberies seem almost
unnaturally high.
[ Exits: s w ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.
*Nyoga* is standing here.
HP:Beaten MV:Fresh >
n
kill dark
You try to slice *Nyoga*'s legs, but miss.
HP:Beaten MV:Fresh - Nyoga: Critical>
n
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
l
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
*Nyoga* panics, and attempts to flee!
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
An Impassable Thicket
The way further into the woods is blocked off by a large thicket of
shrubberies, the hedge almost as tall as an ogier. The pine and oak trees
beyond seem normal enough, what little can be seen of them due to the lack of
sun light, but the trees here are stunted, and the shrubberies seem almost
unnaturally high.
[ Exits: s w ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.
*Nyoga* is here, fighting YOU!.
HP:Beaten MV:Fresh - Nyoga: Critical>
s
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
s
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
s
kill dark
You try to slice *Nyoga*'s legs, but miss.
HP:Beaten MV:Fresh - Nyoga: Critical>
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
s
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
s
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
s
kill dark
*Nyoga* leaves west.
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
*Nyoga* has arrived from the north.
You try to slice *Nyoga*'s body, but miss.
HP:Beaten MV:Fresh - Nyoga: Critical>
*Nyoga* panics, and attempts to flee!
HP:Beaten MV:Fresh - Nyoga: Critical>
kill dark
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
kill dark
kill dark
kill dark
kill dark
kill dark
You try to slice *Nyoga*'s waist, but miss.
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
kill dark
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
kill dark
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
kill dark
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
kill dark
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
*Nyoga* leaves north.
You slice *Nyoga*'s body extremely hard.
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
s
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
s
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
*Nyoga* panics, and attempts to flee!
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
s
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
s
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
You try to slice *Nyoga*'s arms, but miss.
HP:Beaten MV:Fresh - Nyoga: Critical>
s
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
s
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
*Nyoga* leaves south.
They don't seem to be here.
HP:Beaten MV:Fresh >
s
kill dark
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a ridden mount leaving north.
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
change mood brave
e
Mood changed to: Brave
HP:Beaten MV:Fresh >
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a humanoid leaving north.
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
kill dark
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
n
kill dark
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a humanoid leaving south.
You see fresh tracks of a humanoid leaving south.
You see fresh tracks of a humanoid leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
An elite assassin trolloc is here, barely noticable.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
s
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a humanoid leaving north.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
*Nyoga* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten MV:Fresh >
kill dark
You try to slice *Nyoga*'s legs, but miss.
HP:Beaten MV:Fresh - Nyoga: Critical>
w
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
*Nyoga* panics, and attempts to flee!
HP:Beaten MV:Fresh - Nyoga: Critical>
change mood brave
Mood changed to: Brave
HP:Beaten MV:Fresh - Nyoga: Critical>
stat
You are a 234 year old male human ranger.
Your mood is currently: Brave
Your height is 5 feet, 5 inches, weight 168 pounds, weight carried 12.0 lbs, worn: 44.4 lbs.
Offensive Bonus: 192 Dodge Bonus: 59, Parry Bonus: 202
You are wanted by the following groups: Murandy
Your abilities are: Str: 19, Int: 17, Wis: 12, Dex: 18, Con: 20
You have died 30 times, 27 times to other players, 3 times to monsters, and killed 43 other worthy players.
Your armor absorbs 41% damage on average.
You are affected by:
NOTICE 19
NO QUIT 6
HP:Beaten MV:Fresh - Nyoga: Critical>
n
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
n
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
You try to slice *Nyoga*'s hands, but miss.
HP:Beaten MV:Fresh - Nyoga: Critical>
n
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
n
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
A Ko'bal trolloc tries to pierce your head, but misses.
A Ko'bal trolloc tickles your legs as he pierces you.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc tries to blast your hands, but misses.
A Dhjin'nen trolloc assists a Dhjin'nen trolloc.
HP:Beaten MV:Fresh - Nyoga: Critical>
n
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
n
kill dark
*Nyoga* leaves west.
No way! You're fighting for your life!
HP:Beaten MV:Fresh - a Dhjin'nen trolloc: Healthy>
You do the best you can!
HP:Beaten MV:Fresh - a Dhjin'nen trolloc: Healthy>
f
You panic and attempt to flee!
HP:Beaten MV:Fresh - a Dhjin'nen trolloc: Healthy>
kill dark
You slice a Dhjin'nen trolloc's feet very hard.
A Dhjin'nen trolloc tries to blast your body, but misses.
A Dhjin'nen trolloc tries to blast your body, but misses.
A Ko'bal trolloc tickles your legs as he pierces you.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc barely tickles your legs with his pierce.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tries to pierce your arms, but misses.
HP:Beaten MV:Fresh - a Dhjin'nen trolloc: Scratched>
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
They don't seem to be here.
HP:Beaten MV:Fresh >
e
kill dark
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
*Nyoga* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten MV:Fresh >
You try to slice *Nyoga*'s arms, but miss.
HP:Beaten MV:Fresh - Nyoga: Critical>
*Nyoga* panics, and attempts to flee!
HP:Beaten MV:Fresh - Nyoga: Critical>
change mood brave
Mood changed to: Brave
HP:Beaten MV:Fresh - Nyoga: Critical>
w
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
w
kill dark
A Ko'bal trolloc assists *Nyoga*.
A Ko'bal trolloc barely pierces your hands.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc tries to blast your head, but misses.
A Dhjin'nen trolloc assists a Dhjin'nen trolloc.
A Dhjin'nen trolloc tries to blast your body, but misses.
A Dhjin'nen trolloc blasts your arms hard.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tries to pierce your arms, but misses.
A Ko'bal trolloc barely pierces your hands.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tries to pierce your head, but misses.
A Ko'bal trolloc tickles your body as he pierces you.
You wish that your wounds would stop BLEEDING so much!
You slice *Nyoga*'s arms extremely hard.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Nyoga*'s death cry.
*Nyoga* is dead! R.I.P.
I had to unzerk for the kill, hope it still counts!
l
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
kill dark
They don't seem to be here.
HP:Beaten MV:Fresh >
kill dark
They don't seem to be here.
HP:Beaten MV:Fresh >
*Nyoga* pierces your arms hard.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Nyoga: Beaten>
cz
Mood changed to: Berserk
HP:Beaten MV:Fresh - Nyoga: Beaten>
bas
HP:Beaten MV:Fresh - Nyoga: Beaten>
* - *Nyoga* tries to pierce your arms, but misses.
*Nyoga* tries to pierce your body, but misses.
HP:Beaten MV:Fresh - Nyoga: Beaten>
% -
* As *Nyoga* avoids your bash, you topple over and fall to the ground!
HP:Beaten MV:Fresh - Nyoga: Beaten>
l
bas
*Nyoga* tries to pierce your arms, but misses.
HP:Beaten MV:Fresh - Nyoga: Beaten>
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a trolloc leaving east.
*Nyoga* is here, fighting YOU!.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh - Nyoga: Beaten>
HP:Beaten MV:Fresh - Nyoga: Beaten>
* *Nyoga* looks at you.
HP:Beaten MV:Fresh - Nyoga: Beaten>
- % - *Nyoga* tries to pierce your arms, but misses.
HP:Beaten MV:Fresh - Nyoga: Beaten>
* As *Nyoga* avoids your bash, you topple over and fall to the ground!
HP:Beaten MV:Fresh - Nyoga: Beaten>
bas
HP:Beaten MV:Fresh - Nyoga: Beaten>
* *Nyoga* tries to pierce your legs, but misses.
*Nyoga* tries to pierce your hands, but misses.
HP:Beaten MV:Fresh - Nyoga: Beaten>
- % -
* Your bash at *Nyoga* sends him sprawling!
HP:Beaten MV:Fresh - Nyoga: Beaten>
You slice *Nyoga*'s head into bloody fragments!
HP:Beaten MV:Fresh - Nyoga: Critical>
l
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a trolloc leaving east.
*Nyoga* is sitting here.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh - Nyoga: Critical>
You slice *Nyoga*'s body into bloody fragments!
HP:Beaten MV:Fresh - Nyoga: Critical>
change mood brave
You are too berserk to do that now!
HP:Beaten MV:Fresh - Nyoga: Critical>
kill dark
kill dark
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
kill dark
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
kill dark
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
kill dark
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
n
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
*Nyoga* panics, and attempts to flee!
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
n
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
n
kill dark
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
n
kill dark
You try to slice *Nyoga*'s hands, but miss.
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
n
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
n
kill dark
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
n
kill dark
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
n
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
n
kill dark
*Nyoga* leaves north.
An Impassable Thicket
The way further into the woods is blocked off by a large thicket of
shrubberies, the hedge almost as tall as an ogier. The pine and oak trees
beyond seem normal enough, what little can be seen of them due to the lack of
sun light, but the trees here are stunted, and the shrubberies seem almost
unnaturally high.
[ Exits: s w ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.
*Nyoga* is standing here.
HP:Beaten MV:Fresh >
n
kill dark
You try to slice *Nyoga*'s legs, but miss.
HP:Beaten MV:Fresh - Nyoga: Critical>
n
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
l
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
*Nyoga* panics, and attempts to flee!
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
An Impassable Thicket
The way further into the woods is blocked off by a large thicket of
shrubberies, the hedge almost as tall as an ogier. The pine and oak trees
beyond seem normal enough, what little can be seen of them due to the lack of
sun light, but the trees here are stunted, and the shrubberies seem almost
unnaturally high.
[ Exits: s w ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.
*Nyoga* is here, fighting YOU!.
HP:Beaten MV:Fresh - Nyoga: Critical>
s
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
s
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
s
kill dark
You try to slice *Nyoga*'s legs, but miss.
HP:Beaten MV:Fresh - Nyoga: Critical>
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
s
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
s
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
s
kill dark
*Nyoga* leaves west.
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
*Nyoga* has arrived from the north.
You try to slice *Nyoga*'s body, but miss.
HP:Beaten MV:Fresh - Nyoga: Critical>
*Nyoga* panics, and attempts to flee!
HP:Beaten MV:Fresh - Nyoga: Critical>
kill dark
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
kill dark
kill dark
kill dark
kill dark
kill dark
You try to slice *Nyoga*'s waist, but miss.
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
kill dark
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
kill dark
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
kill dark
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
kill dark
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
*Nyoga* leaves north.
You slice *Nyoga*'s body extremely hard.
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
s
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
s
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
*Nyoga* panics, and attempts to flee!
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
s
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
s
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
You try to slice *Nyoga*'s arms, but miss.
HP:Beaten MV:Fresh - Nyoga: Critical>
s
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
s
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
*Nyoga* leaves south.
They don't seem to be here.
HP:Beaten MV:Fresh >
s
kill dark
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a ridden mount leaving north.
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
change mood brave
e
Mood changed to: Brave
HP:Beaten MV:Fresh >
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a humanoid leaving north.
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
kill dark
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
n
kill dark
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a humanoid leaving south.
You see fresh tracks of a humanoid leaving south.
You see fresh tracks of a humanoid leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
An elite assassin trolloc is here, barely noticable.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
s
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a humanoid leaving north.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
*Nyoga* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten MV:Fresh >
kill dark
You try to slice *Nyoga*'s legs, but miss.
HP:Beaten MV:Fresh - Nyoga: Critical>
w
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
*Nyoga* panics, and attempts to flee!
HP:Beaten MV:Fresh - Nyoga: Critical>
change mood brave
Mood changed to: Brave
HP:Beaten MV:Fresh - Nyoga: Critical>
stat
You are a 234 year old male human ranger.
Your mood is currently: Brave
Your height is 5 feet, 5 inches, weight 168 pounds, weight carried 12.0 lbs, worn: 44.4 lbs.
Offensive Bonus: 192 Dodge Bonus: 59, Parry Bonus: 202
You are wanted by the following groups: Murandy
Your abilities are: Str: 19, Int: 17, Wis: 12, Dex: 18, Con: 20
You have died 30 times, 27 times to other players, 3 times to monsters, and killed 43 other worthy players.
Your armor absorbs 41% damage on average.
You are affected by:
NOTICE 19
NO QUIT 6
HP:Beaten MV:Fresh - Nyoga: Critical>
n
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
n
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
You try to slice *Nyoga*'s hands, but miss.
HP:Beaten MV:Fresh - Nyoga: Critical>
n
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
n
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
A Ko'bal trolloc tries to pierce your head, but misses.
A Ko'bal trolloc tickles your legs as he pierces you.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc tries to blast your hands, but misses.
A Dhjin'nen trolloc assists a Dhjin'nen trolloc.
HP:Beaten MV:Fresh - Nyoga: Critical>
n
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
n
kill dark
*Nyoga* leaves west.
No way! You're fighting for your life!
HP:Beaten MV:Fresh - a Dhjin'nen trolloc: Healthy>
You do the best you can!
HP:Beaten MV:Fresh - a Dhjin'nen trolloc: Healthy>
f
You panic and attempt to flee!
HP:Beaten MV:Fresh - a Dhjin'nen trolloc: Healthy>
kill dark
You slice a Dhjin'nen trolloc's feet very hard.
A Dhjin'nen trolloc tries to blast your body, but misses.
A Dhjin'nen trolloc tries to blast your body, but misses.
A Ko'bal trolloc tickles your legs as he pierces you.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc barely tickles your legs with his pierce.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tries to pierce your arms, but misses.
HP:Beaten MV:Fresh - a Dhjin'nen trolloc: Scratched>
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
They don't seem to be here.
HP:Beaten MV:Fresh >
e
kill dark
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
*Nyoga* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten MV:Fresh >
You try to slice *Nyoga*'s arms, but miss.
HP:Beaten MV:Fresh - Nyoga: Critical>
*Nyoga* panics, and attempts to flee!
HP:Beaten MV:Fresh - Nyoga: Critical>
change mood brave
Mood changed to: Brave
HP:Beaten MV:Fresh - Nyoga: Critical>
w
kill dark
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Nyoga: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Nyoga: Critical>
w
kill dark
A Ko'bal trolloc assists *Nyoga*.
A Ko'bal trolloc barely pierces your hands.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc tries to blast your head, but misses.
A Dhjin'nen trolloc assists a Dhjin'nen trolloc.
A Dhjin'nen trolloc tries to blast your body, but misses.
A Dhjin'nen trolloc blasts your arms hard.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tries to pierce your arms, but misses.
A Ko'bal trolloc barely pierces your hands.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tries to pierce your head, but misses.
A Ko'bal trolloc tickles your body as he pierces you.
You wish that your wounds would stop BLEEDING so much!
You slice *Nyoga*'s arms extremely hard.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Nyoga*'s death cry.
*Nyoga* is dead! R.I.P.
I had to unzerk for the kill, hope it still counts!
Re: The power of berserk
you aren't an abser, this doesn't count?!
Re: The power of berserk
Bashing perfect db set with a 9 lb weapon is over the top. Just gotta say.
BTW I was sub 50 hps for the entire latter part of that fight. And people say rogue melee is OP. I couldn't do anything but sit there and hope i landed.
BTW I was sub 50 hps for the entire latter part of that fight. And people say rogue melee is OP. I couldn't do anything but sit there and hope i landed.
Re: The power of berserk
people said rogue melee was op on absers, zomg. he's not an abser.