highlight of yesterdays pk

An archive of older topics.
Tzurani
Posts: 29
Joined: Mon Jan 23, 2006 7:38 pm

highlight of yesterdays pk

Post by Tzurani »

HP:Healthy MV:Fresh >
whois zanzibar
Zanzibar is a level 22 trolloc thief.

HP:Healthy MV:Fresh >
Target is now set to zanzibar
t zanzibar
l
Plains Before the Gap
Wide open space for miles around. On one side you see the mountainous path of
the gap and to the other you see the forested areas near Fal Dara. Brown dirt
with small patches of bushes and grass provide little or no protection from
anything like the harsh relentless sun beating down on you by day or the
chillingly cold wind that blows at night.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >
sc
You have 381(381) hit and 129(129) movement points.
You have scored 303915154 exp, 0 total quest points
You need 12084846 exp to reach your next level.
You have been playing for 2 days and 1 hours.
You have gathered 3 Weave Points so far.
This ranks you as Tzurani Kanazawai (level 45)
You are not a member of any clans.
You are riding a white stallion. Your mount looks weary.
You are standing.

HP:Healthy MV:Fresh >
n
Path to the Gap
The path twists east and north here. The mountains to the west tower higher
over you, giving you an uneasy feeling. This spot is barren with only dusty
patches of browned grass and one or two low bushes that are nearly dead.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >

Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is the Gap. A heavy
darkness seeps from it, chilling even the bravest souls. The path winds
through misshapen bushes and dead grass, killed by the miasma emanating from
the north.
[ Exits: e s ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >

Emu yells, 'see mZ alo up cn yYTr faZe d\uss bVjfg sRme'

HP:Healthy MV:Fresh >
`
You will now look around more carefully.

HP:Healthy MV:Fresh >

You look around less carefully.

HP:Healthy MV:Fresh >
e
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >

Druss narrates, 'i patt'

HP:Healthy MV:Fresh >
whois emu
Emu is a level 5 trolloc warrior.

HP:Healthy MV:Fresh >
n

In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow passage
is bleak and inhospitable. The rocky sides of the the Gap close around you,
hemming you in.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >
In the Gap
The road to the north widens out from the narrow passageway to the south.
There is no vegetation in this forsaken area. The boulders that make up the
rocky walls seem to lean in towards you as you traverse the path to the south.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >


Tarwin's Gap
The road continues north and south here. The sickly sweet odor wafted from the
north by the wind seems to get into your mouth as well as your nostrils and
leaves you feeling slightly ill. Everything you see looks as if it has been
touched by the stench.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >
Tarwin's Gap
The area that you are in is a legend in itself. Countless battles of the
Trolloc Wars were fought here. All that lets you know this are the patches of
bloodstained grass.
[ Exits: n s w ]
The corpse of Trin is lying here.
A cloak lies here with a white Flame.
A pair of heavy metal boots lie here.
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >

Tarwin's Gap
Wilted and blood stained grass slowly moves in a slight breeze. Howls and
battle cries that once filled the air have died down. Mangled limbs and bloody
corpses lie here from a previous battle.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >
q
Players in your Zone
--------------------
Tzurani - Tarwin's Gap
Druss - Foothills of the Gap
You catch a switft breeze of the decay of shadowspawn.

HP:Healthy MV:Fresh >
s

Tarwin's Gap
The area that you are in is a legend in itself. Countless battles of the
Trolloc Wars were fought here. All that lets you know this are the patches of
bloodstained grass.
[ Exits: n s w ]
The corpse of Trin is lying here.
A cloak lies here with a white Flame.
A pair of heavy metal boots lie here.
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >

Tarwin's Gap
The road continues north and south here. The sickly sweet odor wafted from the
north by the wind seems to get into your mouth as well as your nostrils and
leaves you feeling slightly ill. Everything you see looks as if it has been
touched by the stench.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >
In the Gap
The road to the north widens out from the narrow passageway to the south.
There is no vegetation in this forsaken area. The boulders that make up the
rocky walls seem to lean in towards you as you traverse the path to the south.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >


In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow passage
is bleak and inhospitable. The rocky sides of the the Gap close around you,
hemming you in.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >

Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
e
Foothills of the Gap
Looming ahead of you just to the northwest is the Gap. Its darkness seeps to
the very core of your being, scaring even the bravest of souls. Bushes crop up
every now and then but they are twisted from the stench. Even the insects are
twisted into something hideous.
[ Exits: s w ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >
s
Foothills of the Gap
Looming ahead of you is Tarwin's Gap. There is a darkness that spreads to the
surrounding land twisting everything that it touches. Black leaves, dark
bushes, and blood- thirsty insects out of proportion to their normal cousins
give this place a sinister aura.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.
Druss , captain of the Axe is standing here, riding a black warhorse.
A grim faced man stands here, sword in hand.
A hardened Shienaran soldier stands here on guard.

HP:Healthy MV:Fresh >
w
On the Way to Tarwin's Gap
The road coming from the south bends west here around the
hill that blocks you from seeing north into the mountainous
Gap. Patchy shrubs and low grasses dot the area but still
the land is bleak and desolate with the mountains looming up
to the east and to the west.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >
e
Foothills of the Gap
Looming ahead of you is Tarwin's Gap. There is a darkness that spreads to the
surrounding land twisting everything that it touches. Black leaves, dark
bushes, and blood- thirsty insects out of proportion to their normal cousins
give this place a sinister aura.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.
Druss , captain of the Axe is standing here, riding a black warhorse.
A grim faced man stands here, sword in hand.
A hardened Shienaran soldier stands here on guard.

HP:Healthy MV:Fresh >
s
Plains Bordering the Forest
Within eyes distances you see towering trees that begin the forests areas near
Fal Dara. The towering trees provides shelter while the plains gives a good
view of the area. Animals can be spotted lurking at the edge of the forest.
They come out to drink from the pond that developed here.
[ Exits: n w ]
A small pond has accumlated from the surrounding areas.
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >
w
Path to Tarwin's Gap
The plain narrows here with the path leading north in the direction of Tarwin's
Gap. The dark edge of the forests draw closer here to the mountains that loom
up. The vegetation is sparser than on the plains and there is nowhere to hide
in this desolate place.
[ Exits: n e s w ]
A round bowl shaped helmet lies here.
A light brown cloak made for traveling is laying here.
An chainmail shirt lies here rusting from age.
A blue set of shoulder coverings are setting here.
A few pieces of silk embroidered with gold thread lies here.
A pair of thick leather gloves lay here.
A broadsword lies here.
Long leggings made of chainmail loops lie here.
A pair overly polished steel boots lie on their side here.
A heavy shield trimmed from a piece of steel is here.
A white stallion is standing here, being ridden by you.
A tall white stallion is standing here.

HP:Healthy MV:Fresh >
e
Plains Bordering the Forest
Within eyes distances you see towering trees that begin the forests areas near
Fal Dara. The towering trees provides shelter while the plains gives a good
view of the area. Animals can be spotted lurking at the edge of the forest.
They come out to drink from the pond that developed here.
[ Exits: n w ]
A small pond has accumlated from the surrounding areas.
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >
di
You stop riding a white stallion.

HP:Healthy MV:Fresh >
w
Path to Tarwin's Gap
The plain narrows here with the path leading north in the direction of Tarwin's
Gap. The dark edge of the forests draw closer here to the mountains that loom
up. The vegetation is sparser than on the plains and there is nowhere to hide
in this desolate place.
[ Exits: n e s w ]
A round bowl shaped helmet lies here.
A light brown cloak made for traveling is laying here.
An chainmail shirt lies here rusting from age.
A blue set of shoulder coverings are setting here.
A few pieces of silk embroidered with gold thread lies here.
A pair of thick leather gloves lay here.
A broadsword lies here.
Long leggings made of chainmail loops lie here.
A pair overly polished steel boots lie on their side here.
A heavy shield trimmed from a piece of steel is here.
A tall white stallion is standing here.

HP:Healthy MV:Excellent >
rw
You begin riding a white stallion.

HP:Healthy MV:Excellent >
e
Plains Bordering the Forest
Within eyes distances you see towering trees that begin the forests areas near
Fal Dara. The towering trees provides shelter while the plains gives a good
view of the area. Animals can be spotted lurking at the edge of the forest.
They come out to drink from the pond that developed here.
[ Exits: n w ]
A small pond has accumlated from the surrounding areas.
A white stallion is standing here, being ridden by you.
A tall white stallion is standing here.

HP:Healthy MV:Excellent >
mn
What?!?

HP:Healthy MV:Excellent >
m
You start to moan.

HP:Healthy MV:Excellent >
TICK IN 5 SECONDS (+/- drift)
n
Foothills of the Gap
Looming ahead of you is Tarwin's Gap. There is a darkness that spreads to the
surrounding land twisting everything that it touches. Black leaves, dark
bushes, and blood- thirsty insects out of proportion to their normal cousins
give this place a sinister aura.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.
Druss , captain of the Axe is standing here, riding a black warhorse.
A grim faced man stands here, sword in hand.
A hardened Shienaran soldier stands here on guard.

HP:Healthy MV:Excellent >
q
Players in your Zone
--------------------
Tzurani - Foothills of the Gap
Druss - Foothills of the Gap
*Kroynyal* has arrived from the north.

HP:Healthy MV:Excellent >

*Kroynyal* pounds Druss's legs.

HP:Healthy MV:Excellent >
2
They don't seem to be here.

HP:Healthy MV:Excellent >

They don't seem to be here.

HP:Healthy MV:Excellent >

*Kroynyal* panics, and attempts to flee!

HP:Healthy MV:Excellent >

*Zanzibar* has arrived from the north.

HP:Healthy MV:Excellent >

*Kroynyal* leaves north.

HP:Healthy MV:Excellent >
Target is now set to trolloc
t trolloc
2
You try to pound *Zanzibar*'s legs, but he parries the attack.

HP:Healthy MV:Excellent - Zanzibar: Healthy>

*Zanzibar* tries to pierce your legs, but you parry the attack.
You pound *Zanzibar*'s arms hard.
You do the best you can!

HP:Healthy MV:Fresh - Zanzibar: Healthy>
3
HP:Healthy MV:Fresh - Zanzibar: Healthy>

*Zanzibar* panics, and attempts to flee!

HP:Healthy MV:Fresh - Zanzibar: Healthy>

*
A shienaran patrolman tries to slash *Zanzibar*'s body, but he dodges the attack.
A hardened Shienaran soldier barely slashes *Zanzibar*'s arms.

HP:Healthy MV:Fresh - Zanzibar: Scratched>

*Zanzibar* leaves north.

HP:Healthy MV:Fresh >
- % -
*
They must have left already...

HP:Healthy MV:Fresh >
Target is now set to zanzibar
t zanzibar
2
They don't seem to be here.

HP:Healthy MV:Fresh >

They don't seem to be here.

HP:Healthy MV:Fresh >
l
Foothills of the Gap
Looming ahead of you is Tarwin's Gap. There is a darkness that spreads to the
surrounding land twisting everything that it touches. Black leaves, dark
bushes, and blood- thirsty insects out of proportion to their normal cousins
give this place a sinister aura.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.
Druss , captain of the Axe is standing here, riding a black warhorse.
A grim faced man stands here, sword in hand.
A hardened Shienaran soldier stands here on guard.

HP:Healthy MV:Fresh >

Druss leaves north, riding a black warhorse.

HP:Healthy MV:Fresh >
n
2
Foothills of the Gap
Looming ahead of you just to the northwest is the Gap. Its darkness seeps to
the very core of your being, scaring even the bravest of souls. Bushes crop up
every now and then but they are twisted from the stench. Even the insects are
twisted into something hideous.
[ Exits: s w ]
A white stallion is standing here, being ridden by you.
Druss , captain of the Axe is here, fighting *Zanzibar*!, riding a black warhorse.
*Zanzibar* is here, fighting Druss!.
*Kroynyal* is standing here.

HP:Healthy MV:Fresh >
3
You try to pound *Zanzibar*'s arms, but he dodges the attack.

HP:Healthy MV:Fresh - Zanzibar: Hurt --- Druss: Battered>
HP:Healthy MV:Fresh - Zanzibar: Hurt --- Druss: Battered>

*
*Zanzibar* barely tickles Druss's body with his pierce,
*Zanzibar* barely pierces Druss's hands.

HP:Healthy MV:Fresh - Zanzibar: Hurt --- Druss: Battered>

*Kroynyal* pounds your head hard.

HP:Scratched MV:Fresh - Zanzibar: Hurt --- Druss: Battered>
-
*Zanzibar* panics, and attempts to flee!

HP:Scratched MV:Fresh - Zanzibar: Hurt --- Druss: Battered>
%
*Zanzibar* leaves west.

HP:Scratched MV:Fresh >
- w

* 2
They must have left already...
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
*Zanzibar* is standing here.

HP:Scratched MV:Fresh >
3
You pound *Zanzibar*'s head hard.

HP:Scratched MV:Fresh - Zanzibar: Hurt>
*Zanzibar* pierces your feet.
You try to pound *Zanzibar*'s body, but he parries the attack.
Tzurani
Posts: 29
Joined: Mon Jan 23, 2006 7:38 pm

Post by Tzurani »

HP:Scratched MV:Fresh - Zanzibar: Hurt>

* -
*Zanzibar* panics, and attempts to flee!

HP:Scratched MV:Fresh - Zanzibar: Hurt>
% -
*Zanzibar* leaves east.

HP:Scratched MV:Fresh >

* e

They must have left already...

HP:Scratched MV:Fresh >
2
Foothills of the Gap
Looming ahead of you just to the northwest is the Gap. Its darkness seeps to
the very core of your being, scaring even the bravest of souls. Bushes crop up
every now and then but they are twisted from the stench. Even the insects are
twisted into something hideous.
[ Exits: s w ]
A white stallion is standing here, being ridden by you.
Druss , captain of the Axe is standing here, riding a black warhorse.

HP:Scratched MV:Fresh >
3
They don't seem to be here.

HP:Scratched MV:Fresh >
Bash who?

HP:Scratched MV:Fresh >
s
Foothills of the Gap
Looming ahead of you is Tarwin's Gap. There is a darkness that spreads to the
surrounding land twisting everything that it touches. Black leaves, dark
bushes, and blood- thirsty insects out of proportion to their normal cousins
give this place a sinister aura.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.
A grim faced man stands here, sword in hand.
A hardened Shienaran soldier stands here on guard.

HP:Scratched MV:Fresh >
2
They don't seem to be here.

HP:Scratched MV:Fresh >
3
Bash who?

HP:Scratched MV:Fresh >
tr
HP:Scratched MV:Fresh >
- +
*
You see fresh tracks of a trolloc leaving north.

HP:Scratched MV:Fresh >
n
Foothills of the Gap
Looming ahead of you just to the northwest is the Gap. Its darkness seeps to
the very core of your being, scaring even the bravest of souls. Bushes crop up
every now and then but they are twisted from the stench. Even the insects are
twisted into something hideous.
[ Exits: s w ]
A white stallion is standing here, being ridden by you.
*Kroynyal* is here, fighting Druss!.
Druss , captain of the Axe is here, fighting *Kroynyal*!, riding a black warhorse.

HP:Scratched MV:Fresh >
w
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Scratched MV:Fresh >
2
They don't seem to be here.

HP:Scratched MV:Fresh >
Target is now set to trolloc
t trolloc
e
3
Foothills of the Gap
Looming ahead of you just to the northwest is the Gap. Its darkness seeps to
the very core of your being, scaring even the bravest of souls. Bushes crop up
every now and then but they are twisted from the stench. Even the insects are
twisted into something hideous.
[ Exits: s w ]
A white stallion is standing here, being ridden by you.
*Kroynyal* is here, fighting Druss!.
Druss , captain of the Axe is sitting here, riding a black warhorse.

HP:Scratched MV:Fresh >
HP:Scratched MV:Fresh >

* - %
*Kroynyal* barely pounds Druss's body.

HP:Scratched MV:Fresh >
-
*Kroynyal* panics, and attempts to flee!

HP:Scratched MV:Fresh >

*
Your bash at *Kroynyal* sends him sprawling!

HP:Scratched MV:Fresh - Kroynyal: Scratched --- Druss: Battered>

Druss leaves south, riding a black warhorse.

HP:Scratched MV:Fresh - Kroynyal: Scratched>
stat
You are a 21 year old human.
Your mood is currently: Wimpy
Your height is 6 feet, 6 inches, weight 238 pounds, weight carried 8.1 lbs, worn: 35.3 lbs.
Offensive Bonus: 112 Dodge Bonus: 44, Parry Bonus: 89
Your abilities are: Str: 16, Int: 12, Wis: 12, Dex: 18, Con: 18
You have died 3 times, 3 times to other players, 0 times to monsters, and killed 5 other worthy players.
Your armor absorbs 35% damage on average.
You are affected by:
NO QUIT

HP:Scratched MV:Fresh - Kroynyal: Scratched>

You pound *Kroynyal*'s arms.

HP:Scratched MV:Fresh - Kroynyal: Scratched>
na bashed
You narrate, 'bashed'

HP:Scratched MV:Fresh - Kroynyal: Scratched>
l
Foothills of the Gap
Looming ahead of you just to the northwest is the Gap. Its darkness seeps to
the very core of your being, scaring even the bravest of souls. Bushes crop up
every now and then but they are twisted from the stench. Even the insects are
twisted into something hideous.
[ Exits: s w ]
A white stallion is standing here, being ridden by you.
*Kroynyal* is sitting here.
Druss has arrived from the south, riding a black warhorse.

HP:Scratched MV:Fresh - Kroynyal: Scratched>

Druss blasts *Kroynyal*'s feet hard.

HP:Scratched MV:Fresh - Kroynyal: Scratched>
cb
Mood changed to: Brave

HP:Scratched MV:Fresh - Kroynyal: Scratched>

Druss blasts *Kroynyal*'s waist very hard.
You pound *Kroynyal*'s legs.

HP:Scratched MV:Fresh - Kroynyal: Hurt>
b
They already seem stunned!

HP:Scratched MV:Fresh - Kroynyal: Hurt>

They already seem stunned!

HP:Scratched MV:Fresh - Kroynyal: Hurt>


*Kroynyal* leaves south.

HP:Scratched MV:Fresh - Kroynyal: Hurt>
Bash who?

HP:Scratched MV:Fresh - Kroynyal: Hurt>
l
Foothills of the Gap
Looming ahead of you just to the northwest is the Gap. Its darkness seeps to
the very core of your being, scaring even the bravest of souls. Bushes crop up
every now and then but they are twisted from the stench. Even the insects are
twisted into something hideous.
[ Exits: s w ]
Druss , captain of the Axe is standing here, riding a black warhorse.
A white stallion is standing here, being ridden by you.

HP:Scratched MV:Fresh >

Druss blasts *Zanzibar*'s head very hard.

HP:Scratched MV:Fresh >
2

You pound *Zanzibar*'s head hard.

HP:Scratched MV:Fresh - Zanzibar: Wounded --- Druss: Battered>
You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Wounded --- Druss: Battered>

*Zanzibar* panics, and attempts to flee!

HP:Scratched MV:Fresh - Zanzibar: Wounded --- Druss: Battered>
3
HP:Scratched MV:Fresh - Zanzibar: Wounded --- Druss: Battered>

* -
*Zanzibar* leaves south.

HP:Scratched MV:Fresh >
% s
2
Cancelled...
Foothills of the Gap
Looming ahead of you is Tarwin's Gap. There is a darkness that spreads to the
surrounding land twisting everything that it touches. Black leaves, dark
bushes, and blood- thirsty insects out of proportion to their normal cousins
give this place a sinister aura.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.
*Zanzibar* is standing here.
A grim faced man stands here, sword in hand.
A hardened Shienaran soldier stands here on guard.

HP:Scratched MV:Fresh >
*Zanzibar* leaves north.
They don't seem to be here.

HP:Scratched MV:Fresh >
3
Bash who?

HP:Scratched MV:Fresh >
n
Foothills of the Gap
Looming ahead of you just to the northwest is the Gap. Its darkness seeps to
the very core of your being, scaring even the bravest of souls. Bushes crop up
every now and then but they are twisted from the stench. Even the insects are
twisted into something hideous.
[ Exits: s w ]
A white stallion is standing here, being ridden by you.
*Kroynyal* is standing here.
*Kroynyal* leaves west.

HP:Scratched MV:Fresh >
2
3
They don't seem to be here.

HP:Scratched MV:Fresh >
Bash who?

HP:Scratched MV:Fresh >
w
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
*Emu* is standing here.
*Kroynyal* is here, fighting Druss!.
Druss , captain of the Axe is here, fighting *Zanzibar*!, riding a black warhorse.
*Zanzibar* is here, fighting Druss!.

HP:Scratched MV:Fresh >
2
3
You pound *Kroynyal*'s waist hard.

HP:Scratched MV:Fresh - Kroynyal: Hurt --- Druss: Battered>
HP:Scratched MV:Fresh - Kroynyal: Hurt --- Druss: Battered>

*
*trolloc* tries to slash your body, but you dodge the attack.

HP:Scratched MV:Fresh - Kroynyal: Hurt --- Druss: Battered>

*Kroynyal* panics, and attempts to flee!

HP:Scratched MV:Fresh - Kroynyal: Hurt --- Druss: Battered>

*Zanzibar* leaves east.

HP:Scratched MV:Fresh - Kroynyal: Hurt --- Druss: Battered>
- %
*Kroynyal* leaves west.

HP:Scratched MV:Fresh >
- 2

*trolloc* tries to slash your legs, but you parry the attack.

HP:Scratched MV:Fresh - Emu: Hurt>

Cancelled...
They don't seem to be here.

HP:Scratched MV:Fresh - Emu: Hurt>
They don't seem to be here.

HP:Scratched MV:Fresh - Emu: Hurt>
3

Druss leaves east, riding a black warhorse.

HP:Scratched MV:Fresh - Emu: Hurt>
Bash who?

HP:Scratched MV:Fresh - Emu: Hurt>

*Zanzibar* has arrived from the east.

HP:Scratched MV:Fresh - Emu: Hurt>

*trolloc* growls 'FaI`D IT'

HP:Scratched MV:Fresh - Emu: Hurt>
TICK IN 5 SECONDS (+/- drift)

Druss has arrived from the east, riding a black warhorse.

HP:Scratched MV:Fresh - Emu: Hurt>

*trolloc* panics, and attempts to flee!

HP:Scratched MV:Fresh - Emu: Hurt>

*trolloc* leaves west.

HP:Scratched MV:Fresh >
w
2
Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is the Gap. A heavy
darkness seeps from it, chilling even the bravest souls. The path winds
through misshapen bushes and dead grass, killed by the miasma emanating from
the north.
[ Exits: e s ]
A white stallion is standing here, being ridden by you.
*Emu* is standing here.

HP:Scratched MV:Fresh >
They don't seem to be here.
*Kroynyal* has arrived from the south.

HP:Scratched MV:Fresh >
3
*Kroynyal* tries to pound your hands, but you parry the attack.

HP:Scratched MV:Fresh - Kroynyal: Hurt>

* - %
*trolloc* tries to slash your arms, but you parry the attack.

HP:Scratched MV:Fresh - Kroynyal: Hurt>

*trolloc* tries to slash your arms, but you parry the attack.

HP:Healthy MV:Fresh - Kroynyal: Hurt>
-
*
Your bash at *Kroynyal* sends him sprawling!

HP:Healthy MV:Fresh - Kroynyal: Hurt>
na 1w
You narrate, '1w'

HP:Healthy MV:Fresh - Kroynyal: Hurt>

*trolloc* tries to slash your body, but you parry the attack.
You pound *Kroynyal*'s body.

HP:Healthy MV:Fresh - Kroynyal: Hurt>
na bashed
You narrate, 'bashed'

HP:Healthy MV:Fresh - Kroynyal: Hurt>
l
Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is the Gap. A heavy
darkness seeps from it, chilling even the bravest souls. The path winds
through misshapen bushes and dead grass, killed by the miasma emanating from
the north.
[ Exits: e s ]
*Kroynyal* is sitting here.
A white stallion is standing here, being ridden by you.
*Emu* is here, fighting YOU!.

HP:Healthy MV:Fresh - Kroynyal: Hurt>

Druss has arrived from the east, riding a black warhorse.

HP:Healthy MV:Fresh - Kroynyal: Hurt>

Druss blasts *Kroynyal*'s waist extremely hard.

HP:Healthy MV:Fresh - Kroynyal: Hurt>
b

Druss blasts *Kroynyal*'s body hard.
*trolloc* tries to slash your legs, but you dodge the attack.
You pound *Kroynyal*'s arms.

HP:Healthy MV:Fresh - Kroynyal: Hurt>
They already seem stunned!

HP:Healthy MV:Fresh - Kroynyal: Hurt>

They already seem stunned!

HP:Healthy MV:Fresh - Kroynyal: Hurt>


*Kroynyal* panics, and attempts to flee!

HP:Healthy MV:Fresh - Kroynyal: Hurt>
HP:Healthy MV:Fresh - Kroynyal: Hurt>

*
*Kroynyal* leaves south.

HP:Healthy MV:Fresh >
-
Druss blasts *trolloc*'s body very hard.
*trolloc* panics, and attempts to flee!

HP:Healthy MV:Fresh >
% 2
Cancelled...
They don't seem to be here.

HP:Healthy MV:Fresh >
3
Druss blasts *trolloc*'s legs very hard.
*trolloc* tries to slash your legs, but you parry the attack.
Bash who?

HP:Healthy MV:Fresh - Emu: Wounded>
2
They don't seem to be here.
*trolloc* panics, and attempts to flee!

HP:Healthy MV:Fresh - Emu: Wounded>
3
Bash who?

HP:Healthy MV:Fresh - Emu: Wounded>

*trolloc* leaves east.

HP:Healthy MV:Fresh >
Target is now set to trolloc
t trolloc
e
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
*Emu* is standing here.
*Zanzibar* is standing here.
*trolloc* leaves east.

HP:Healthy MV:Fresh >
2
You try to pound *Zanzibar*'s body, but he parries the attack.

HP:Healthy MV:Fresh - Zanzibar: Wounded>

*Zanzibar* tries to pierce your legs, but you parry the attack.
*Zanzibar* tries to pierce your body, but you parry the attack.
You try to pound *Zanzibar*'s legs, but he dodges the attack.

HP:Healthy MV:Fresh - Zanzibar: Wounded>

Druss has arrived from the west, riding a black warhorse.

HP:Healthy MV:Fresh - Zanzibar: Wounded>
3
HP:Healthy MV:Fresh - Zanzibar: Wounded>

* - %
Druss leaves north, riding a black warhorse.

HP:Healthy MV:Fresh - Zanzibar: Wounded>

*Zanzibar* tries to pierce your arms, but you parry the attack.

HP:Healthy MV:Fresh - Zanzibar: Wounded>
-
Druss has arrived from the north, riding a black warhorse.

HP:Healthy MV:Fresh - Zanzibar: Wounded>

Druss tries to blast *Zanzibar*'s hands, but he dodges the attack.

HP:Healthy MV:Fresh - Zanzibar: Wounded>

*
As *Zanzibar* avoids your bash, you topple over and fall to the ground!

HP:Healthy MV:Fresh - Zanzibar: Wounded>

*trolloc* has arrived from the east.

HP:Healthy MV:Fresh - Zanzibar: Wounded>

*trolloc* leaves north.

HP:Healthy MV:Fresh - Zanzibar: Wounded>

*
*Zanzibar* tickles your body as he pierces you.

HP:Scratched MV:Fresh - Zanzibar: Wounded>
- %
*Zanzibar* avoids being bashed by Druss who loses his balance and falls!

HP:Scratched MV:Fresh - Zanzibar: Wounded>

*Zanzibar* panics, and attempts to flee!

HP:Scratched MV:Fresh - Zanzibar: Wounded>

*Kroynyal* has arrived from the north.

HP:Scratched MV:Fresh - Zanzibar: Wounded>
-
*Kroynyal* pounds Druss's hands.

HP:Scratched MV:Fresh - Zanzibar: Wounded>

*
As *Zanzibar* avoids your bash, you topple over and fall to the ground!

HP:Scratched MV:Fresh - Zanzibar: Wounded>

Druss blasts *Zanzibar*'s legs hard.

HP:Scratched MV:Fresh - Zanzibar: Wounded>
cb

*Zanzibar* leaves east.

HP:Scratched MV:Fresh >
Mood changed to: Brave

HP:Scratched MV:Fresh >
e
2
Foothills of the Gap
Looming ahead of you just to the northwest is the Gap. Its darkness seeps to
the very core of your being, scaring even the bravest of souls. Bushes crop up
every now and then but they are twisted from the stench. Even the insects are
twisted into something hideous.
[ Exits: s w ]
A white stallion is standing here, being ridden by you.
*Zanzibar* is standing here.

HP:Scratched MV:Fresh >
You pound *Zanzibar*'s arms very hard.

HP:Scratched MV:Fresh - Zanzibar: Battered>
3
HP:Scratched MV:Fresh - Zanzibar: Battered>

*
*Zanzibar* panics, and attempts to flee!

HP:Scratched MV:Fresh - Zanzibar: Battered>
- 2

Cancelled...
You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Battered>

You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Battered>
You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Battered>
2
You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Battered>

You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Battered>


*Zanzibar* leaves west.

HP:Scratched MV:Fresh >

They don't seem to be here.

HP:Scratched MV:Fresh >
They don't seem to be here.

HP:Scratched MV:Fresh >
w
2
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
*Zanzibar* is standing here.
*Kroynyal* is here, fighting Druss!.
Druss , captain of the Axe is sitting here, riding a black warhorse.

HP:Scratched MV:Fresh >
You pound *Zanzibar*'s hands hard.

HP:Scratched MV:Fresh - Zanzibar: Battered>
2
You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Battered>

*Zanzibar* tickles your arms as he pierces you.
*Zanzibar* tries to pierce your arms, but you parry the attack.
You pound *Zanzibar*'s arms hard.
*Kroynyal* pounds Druss's legs.

HP:Scratched MV:Fresh - Zanzibar: Battered>
2

You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Battered>
You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Battered>

*Zanzibar* panics, and attempts to flee!

HP:Scratched MV:Fresh - Zanzibar: Battered>
2
You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Battered>
2
Druss leaves north, riding a black warhorse.
You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Battered>

You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Battered>

*Zanzibar* tickles your arms as he pierces you.
You try to pound *Zanzibar*'s hands, but he dodges the attack.

HP:Scratched MV:Fresh - Zanzibar: Battered>
2

You do the best you can!
*Kroynyal* tries to pound your head, but you dodge the attack.

HP:Scratched MV:Fresh - Zanzibar: Battered>
You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Battered>

*Zanzibar* panics, and attempts to flee!

HP:Scratched MV:Fresh - Zanzibar: Battered>
2

You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Battered>
You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Battered>

Druss has arrived from the north, riding a black warhorse.

HP:Scratched MV:Fresh - Zanzibar: Battered>

Druss blasts *Zanzibar*'s legs very hard.

HP:Scratched MV:Fresh - Zanzibar: Beaten>
2

*Zanzibar* tries to pierce your body, but you parry the attack.
You pound *Zanzibar*'s shoulders hard.
*Zanzibar* leaves north.
You barely pound *Kroynyal*'s legs.

HP:Scratched MV:Fresh - Kroynyal: Wounded>
You do the best you can!

HP:Scratched MV:Fresh - Kroynyal: Wounded>
2

You dodge a bash from *Kroynyal* who loses his balance and falls!

HP:Scratched MV:Fresh - Kroynyal: Wounded>

You do the best you can!

HP:Scratched MV:Fresh - Kroynyal: Wounded>
You do the best you can!

HP:Scratched MV:Fresh - Kroynyal: Wounded>

*Kroynyal* panics, and attempts to flee!

HP:Scratched MV:Fresh - Kroynyal: Wounded>

You pound *Kroynyal*'s hands.
*Kroynyal* tries to pound your legs, but you parry the attack.
*Kroynyal* panics, and attempts to flee!

HP:Scratched MV:Fresh - Kroynyal: Wounded>

Druss blasts *Kroynyal*'s arms.

HP:Scratched MV:Fresh - Kroynyal: Wounded>
cw
Mood changed to: Wimpy

HP:Scratched MV:Fresh - Kroynyal: Wounded>
f
You panic and attempt to flee!

HP:Scratched MV:Fresh - Kroynyal: Wounded>

*Kroynyal* leaves west.

HP:Scratched MV:Fresh >

Foothills of the Gap
Looming ahead of you just to the northwest is the Gap. Its darkness seeps to
the very core of your being, scaring even the bravest of souls. Bushes crop up
every now and then but they are twisted from the stench. Even the insects are
twisted into something hideous.
[ Exits: s w ]
A white stallion is standing here, being ridden by you.
You flee head over heels.

HP:Scratched MV:Fresh >
w
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
Druss , captain of the Axe is standing here, riding a black warhorse.

HP:Scratched MV:Fresh >

Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is the Gap. A heavy
darkness seeps from it, chilling even the bravest souls. The path winds
through misshapen bushes and dead grass, killed by the miasma emanating from
the north.
[ Exits: e s ]
A white stallion is standing here, being ridden by you.

HP:Scratched MV:Fresh >
s
Path to the Gap
The path twists east and north here. The mountains to the west tower higher
over you, giving you an uneasy feeling. This spot is barren with only dusty
patches of browned grass and one or two low bushes that are nearly dead.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Scratched MV:Fresh >
2
They don't seem to be here.

HP:Scratched MV:Fresh >
tr
HP:Scratched MV:Fresh >
- + TICK IN 5 SECONDS (+/- drift)

*
You see fresh tracks of a trolloc leaving east.

HP:Scratched MV:Fresh >
Target is now set to zanzibar
t zanzibar
tr
HP:Scratched MV:Fresh >
- +
*
You do not see any tracks here.
HP:Scratched MV:Fresh >
n

Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is the Gap. A heavy
darkness seeps from it, chilling even the bravest souls. The path winds
through misshapen bushes and dead grass, killed by the miasma emanating from
the north.
[ Exits: e s ]
A white stallion is standing here, being ridden by you.

HP:Scratched MV:Fresh >
Alas, you cannot go that way...

HP:Scratched MV:Fresh >
e
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Scratched MV:Fresh >
tr
HP:Scratched MV:Fresh >
- +
*
You see fresh tracks of a trolloc leaving north.

HP:Healthy MV:Fresh >
n

In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow passage
is bleak and inhospitable. The rocky sides of the the Gap close around you,
hemming you in.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >

In the Gap
The road to the north widens out from the narrow passageway to the south.
There is no vegetation in this forsaken area. The boulders that make up the
rocky walls seem to lean in towards you as you traverse the path to the south.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >
Tzurani
Posts: 29
Joined: Mon Jan 23, 2006 7:38 pm

Post by Tzurani »

Tarwin's Gap
The road continues north and south here. The sickly sweet odor wafted from the
north by the wind seems to get into your mouth as well as your nostrils and
leaves you feeling slightly ill. Everything you see looks as if it has been
touched by the stench.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >
Tarwin's Gap
The area that you are in is a legend in itself. Countless battles of the
Trolloc Wars were fought here. All that lets you know this are the patches of
bloodstained grass.
[ Exits: n s w ]
A pair well worn shoes lie here.
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >

Tarwin's Gap
Wilted and blood stained grass slowly moves in a slight breeze. Howls and
battle cries that once filled the air have died down. Mangled limbs and bloody
corpses lie here from a previous battle.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >

Tarwin's Gap
Heavy dark clouds loom over head as lightning strikes in the distance.
Tarwin's Gap is a dark, cold, and lonely area. A very good place to set up an
ambush for unsuspecting enemies.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >

Tarwin's Gap
A cool wind blows through the stale air of Tarwin's Gap. Puddles of blood seep
into the ground, rotting the grass away. A few jagged rocks tumble off the
cliffside to the west. You feel a bad essence around you.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >

Middle of the Gap
You are in the Middle intersection of the Gap. There are high canyons on each
side of you. You eye your surroundings warily to make sure that you aren't
caught unawares.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >
q
Players in your Zone
--------------------
Tzurani - Middle of the Gap
Druss - A Path Through the Hills

HP:Healthy MV:Fresh >
tr
HP:Healthy MV:Fresh >
- +
*
You see fresh tracks of a trolloc leaving north.

HP:Healthy MV:Fresh >
n

Tarwin's Gap
To the south is a four way intersection. As you look north, the road in
Tarwin's Gap towards the Blight lengthens. An eerie howl shatters the silence.
It possibly could be a wolf. Or perhaps something much worse?
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >

Tarwin's Gap
Traveling along the road in the canyon of Tarwin's Gap, you notice a message
written in a different language. You try to read it but the blood washes away
as the rain begins. You have an eerie feeling that it might have been a
warning.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >

Tarwin's Gap
To the north you can see an upcoming hill. The pass is covered in shadows and
eerie howls fill the air. A chilling wind causes a tingle to course down your
spine. To the south you notice woodland areas that are covered in shadows but
there seems to be something lurking in those shadows.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >

In the Gap
Bushes and rocks litter the side of this hardened road. Tracks of horses,
animals, and something else can be vaguely seen on the dirt road. To the
north, the stench of blood, sweat, and death get more and more distinct.
Corpses of animals foul the air and leave a rotten taste in your mouth.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >

Bushy Path
Bushes and plants surround the area making it almost impossible to see the
path. Be careful or you will trip. Animals and insects pop out of nowhere to
obstruct your path and bother you. Bushes cut at you while you try to make
your way. You notice that the stench of blood surrounds the area.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >

Base of a Hill
A steep incline becomes evident to the north as you proceed along this road.
Mounds of dirt and rock grow on the northern horizon. To the south you see a
more distinct road and more bushes and trees. All your instincts tell you to
run south away from the impending doom.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >

Rising Foothills
Dirt and rock cover the path as you go on your way. Stones and dirt tumble
southward making the road very dangerous and difficult to travel. Be careful
of flying boulders and rocks.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >

In Tarwin's Gap
All of a sudden the path becomes smaller and seemingly disappears into the
hills. Looking carefully you notice a used road leading through the hills.
Here are signs of faded blood on the ground and the noxious odor coming from
the north warns of things to come.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >

A Path Through the Hills
Grass becomes trampled as you move by and rocks scatter all around you. The
mountains grow into the west. The path lies to the south and more hills sprout
to the east.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >

A Path Through the Hills
Giant mounds of dirt rise on either side of the little path. To the north you
see the begining of a dark and evil forest. The road is rough with rocks and
dirt slides. Bushes teeming with insects and rodents surround the area.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >
Path to the Blight
Mountains rise in the distance. To the south the most passable way lies,
Tarwin's Gap. The foothills lie to the south and the blight to the north.
The ground shows many tracks, animal and man.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >
`
You will now look around more carefully.

HP:Healthy MV:Fresh >
n

The Great Blight
Trees are still surrounding you, but they appear to be rotting away. Spotted
yellow and black leaves cover these bloated trees. The leaves and creepers
they look as if they would burst at your touch.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >
`
You look around less carefully.

HP:Healthy MV:Fresh >
tr
HP:Healthy MV:Fresh >
- +
*
You see fresh tracks of a trolloc leaving north.

HP:Healthy MV:Fresh >
n

The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
*Emu* is standing here.

HP:Healthy MV:Fresh >

The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
The bloody scalp of Trin.
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >

Alas, you cannot go that way...

HP:Healthy MV:Fresh >

Alas, you cannot go that way...

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
w
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
Druss , captain of the Axe is standing here, riding a black warhorse.

HP:Healthy MV:Fresh >
n
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
*Zanzibar* is standing here.

HP:Healthy MV:Fresh >
tr
HP:Healthy MV:Fresh >
2
-
Cancelled...
You try to pound *Zanzibar*'s feet, but he parries the attack.

HP:Healthy MV:Fresh - Zanzibar: Battered>
2
You do the best you can!

HP:Healthy MV:Fresh - Zanzibar: Battered>
You do the best you can!

HP:Healthy MV:Fresh - Zanzibar: Battered>

*Zanzibar* panics, and attempts to flee!

HP:Healthy MV:Fresh - Zanzibar: Battered>
na on
You narrate, 'on'

HP:Healthy MV:Fresh - Zanzibar: Battered>

You try to pound *Zanzibar*'s shoulders, but he parries the attack.

HP:Healthy MV:Fresh - Zanzibar: Battered>
na choke
You narrate, 'choke'

HP:Healthy MV:Fresh - Zanzibar: Battered>

*Zanzibar* leaves south.

HP:Healthy MV:Fresh >
cb
Mood changed to: Brave

HP:Healthy MV:Fresh >
2

They don't seem to be here.

HP:Healthy MV:Fresh >
s
They don't seem to be here.

HP:Healthy MV:Fresh >
2
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >
3
They don't seem to be here.

HP:Healthy MV:Fresh >
Bash who?

HP:Healthy MV:Fresh >
2

They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
tr
HP:Healthy MV:Fresh >
-
*Zanzibar* has arrived from the west.

HP:Healthy MV:Fresh >
+
* 2


You see fresh tracks of a trolloc leaving west.

HP:Healthy MV:Fresh >

*Zanzibar* barely pierces your arms.
You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Battered>
You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Battered>
2
You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Battered>
You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Battered>

*Zanzibar* panics, and attempts to flee!

HP:Scratched MV:Fresh - Zanzibar: Battered>
2
You pound *Zanzibar*'s legs.
You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Beaten>

You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Beaten>
2

You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Beaten>
You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Beaten>


You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Beaten>
You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Beaten>


You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Beaten>

You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Beaten>

You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Beaten>

You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Beaten>
You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Beaten>
q

Druss narrates, 'i on other'

HP:Scratched MV:Fresh - Zanzibar: Beaten>

*Zanzibar* leaves east.

HP:Scratched MV:Fresh >
Players in your Zone
--------------------
Tzurani - The Great Blight
Druss - The Great Blight

HP:Scratched MV:Fresh >
2

They don't seem to be here.

HP:Scratched MV:Fresh >
They don't seem to be here.

HP:Scratched MV:Fresh >

They don't seem to be here.

HP:Scratched MV:Fresh >
e
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
The bloody scalp of Trin.
A white stallion is standing here, being ridden by you.
*Zanzibar* is standing here.
*Emu* is here, fighting Druss!.
*Kroynyal* is sitting here.
Druss , captain of the Axe is here, fighting *Kroynyal*!, riding a black warhorse.

HP:Scratched MV:Fresh >
2

*trolloc* tickles Druss's body as he slashes him.
Druss blasts *Kroynyal*'s hands very hard.

HP:Scratched MV:Fresh >
*Zanzibar* tickles your head as he pierces you.
You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Beaten>

*trolloc* growls 'ZO@YA =uOL'

HP:Scratched MV:Fresh - Zanzibar: Beaten>

*Zanzibar* panics, and attempts to flee!

HP:Scratched MV:Fresh - Zanzibar: Beaten>
2

You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Beaten>
You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Beaten>

Druss panics, and attempts to flee!

HP:Scratched MV:Fresh - Zanzibar: Beaten>
l
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
The bloody scalp of Trin.
A white stallion is standing here, being ridden by you.
*Zanzibar* is here, fighting YOU!.
*Emu* is here, fighting Druss!.
*Kroynyal* is sitting here.
Druss , captain of the Axe is here, fighting *Kroynyal*!, riding a black warhorse.

HP:Scratched MV:Fresh - Zanzibar: Beaten>

You try to pound *Zanzibar*'s hands, but he parries the attack.
*trolloc* barely slashes Druss's arms.
Druss blasts *Kroynyal*'s legs hard.

HP:Scratched MV:Fresh - Zanzibar: Beaten>
2
You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Beaten>

You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Beaten>

*Zanzibar* leaves south.
They don't seem to be here.

HP:Scratched MV:Fresh >

*trolloc* panics, and attempts to flee!

HP:Scratched MV:Fresh >

They don't seem to be here.

HP:Scratched MV:Fresh >

*trolloc* leaves south.

HP:Scratched MV:Fresh >


They don't seem to be here.

HP:Scratched MV:Fresh >
2
They don't seem to be here.

HP:Scratched MV:Fresh >

They don't seem to be here.

HP:Scratched MV:Fresh >
They don't seem to be here.

HP:Scratched MV:Fresh >

Druss panics, and attempts to flee!

HP:Scratched MV:Fresh >

*Kroynyal* panics, and attempts to flee!

HP:Scratched MV:Fresh >

Druss leaves south, riding a black warhorse.

HP:Scratched MV:Fresh >

Chase narrates, 'need any help?'

HP:Scratched MV:Fresh >

*Kroynyal* leaves west.

HP:Scratched MV:Fresh >
2

They don't seem to be here.

HP:Scratched MV:Fresh >
They don't seem to be here.

HP:Scratched MV:Fresh >
n
Alas, you cannot go that way...

HP:Scratched MV:Fresh >
w
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
*Kroynyal* is standing here.
*Kroynyal* barely pounds your body.

HP:Scratched MV:Fresh - Kroynyal: Wounded>
2

They don't seem to be here.

HP:Scratched MV:Fresh - Kroynyal: Wounded>
They don't seem to be here.

HP:Scratched MV:Fresh - Kroynyal: Wounded>
cb
Mood changed to: Brave

HP:Scratched MV:Fresh - Kroynyal: Wounded>
b
HP:Scratched MV:Fresh - Kroynyal: Wounded>

*Kroynyal* panics, and attempts to flee!

HP:Scratched MV:Fresh - Kroynyal: Wounded>

* -
*Kroynyal* leaves north.

HP:Scratched MV:Fresh >
% n
Cancelled...
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Scratched MV:Fresh >
e

The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
A plain dagger sits here.
The bloody scalp of a white stallion.
A white stallion is standing here, being ridden by you.

HP:Scratched MV:Fresh >
2
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.

HP:Scratched MV:Fresh >
They don't seem to be here.

HP:Scratched MV:Fresh >
tr
HP:Scratched MV:Fresh >
- +
*
You see very recent tracks of a trolloc leaving west.

HP:Scratched MV:Fresh >
w

The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
A plain dagger sits here.
The bloody scalp of a white stallion.
A white stallion is standing here, being ridden by you.

HP:Scratched MV:Fresh >
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Scratched MV:Fresh >
tr
HP:Scratched MV:Fresh >
- +
*
You see fresh tracks of a trolloc leaving south.

HP:Scratched MV:Fresh >
s
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Scratched MV:Fresh >
tr
HP:Scratched MV:Fresh >
- +
*
You see fresh tracks of a trolloc leaving east.

HP:Scratched MV:Fresh >
e
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
The bloody scalp of Trin.
A white stallion is standing here, being ridden by you.

HP:Scratched MV:Fresh >
s
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
*Zanzibar* is here, fighting Druss!.
*Emu* is sitting here.
*Kroynyal* is here, fighting Druss!.
Druss , captain of the Axe is sitting here, riding a black warhorse.

HP:Scratched MV:Fresh >
tr
HP:Scratched MV:Fresh >
2
-
Cancelled...
You try to pound *Zanzibar*'s legs, but he parries the attack.

HP:Scratched MV:Fresh - Zanzibar: Beaten --- Druss: Beaten>
2
TICK IN 5 SECONDS (+/- drift)
You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Beaten --- Druss: Beaten>

You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Beaten --- Druss: Beaten>
You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Beaten --- Druss: Beaten>

You pound *Zanzibar*'s feet hard.
*Zanzibar* barely pierces Druss's legs.
*Zanzibar* barely tickles Druss's body with his pierce,
*trolloc* slashes Druss's legs.
*Kroynyal* pounds Druss's feet.

HP:Scratched MV:Fresh - Zanzibar: Beaten --- Druss: Critical>
2
You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Beaten --- Druss: Critical>

You do the best you can!

HP:Scratched MV:Fresh - Zanzibar: Beaten --- Druss: Critical>

Druss narrates, 'dude'

HP:Scratched MV:Fresh - Zanzibar: Beaten --- Druss: Critical>

Druss panics, and attempts to flee!
Druss leaves north, riding a black warhorse.

HP:Scratched MV:Fresh - Zanzibar: Beaten --- Druss: Critical>
cb
Mood changed to: Brave

HP:Scratched MV:Fresh - Zanzibar: Beaten --- Druss: Critical>
b
HP:Scratched MV:Fresh - Zanzibar: Beaten --- Druss: Critical>

* -
*Zanzibar* leaves north.

HP:Healthy MV:Fresh - Zanzibar: Battered>

*Kroynyal* leaves north.

HP:Healthy MV:Fresh - Zanzibar: Battered>
% -
*Zanzibar* has arrived from the north.

HP:Healthy MV:Fresh - Zanzibar: Battered>

*
Your bash at *Zanzibar* sends him sprawling!

HP:Healthy MV:Fresh - Zanzibar: Beaten>

You pound *Zanzibar*'s head very hard.

HP:Healthy MV:Fresh - Zanzibar: Beaten>
cw
Mood changed to: Wimpy

HP:Healthy MV:Fresh - Zanzibar: Beaten>
f
You panic and attempt to flee!

HP:Healthy MV:Fresh - Zanzibar: Beaten>

The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
The bloody scalp of Trin.
A white stallion is standing here, being ridden by you.
You flee head over heels.

HP:Healthy MV:Fresh >
s
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
*Zanzibar* is sitting here.
*Emu* is standing here.

HP:Healthy MV:Fresh >
2
You pound *Zanzibar*'s arms very hard.

HP:Healthy MV:Fresh - Zanzibar: Critical>
2

You do the best you can!

HP:Healthy MV:Fresh - Zanzibar: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Zanzibar: Critical>

You pound *Zanzibar*'s legs very hard.

HP:Healthy MV:Fresh - Zanzibar: Critical>
cb
Mood changed to: Brave

HP:Healthy MV:Fresh - Zanzibar: Critical>
2

*Zanzibar* leaves south.
They don't seem to be here.

HP:Healthy MV:Fresh - Zanzibar: Critical>
They don't seem to be here.

HP:Healthy MV:Fresh - Zanzibar: Critical>

They don't seem to be here.

HP:Healthy MV:Fresh - Zanzibar: Critical>

They don't seem to be here.

HP:Healthy MV:Fresh - Zanzibar: Critical>
cw
f
Mood changed to: Wimpy

HP:Healthy MV:Fresh >
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
You flee head over heels.

HP:Healthy MV:Fresh >
w
s
The Great Blight
Bloated and warped shapes of the Blight's corruption surround you. The present
disease of the area makes you feel dirty. Hot humid air makes you gag and
sweat drip down your clothes.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
e

The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
Druss narrates, 'i out'

HP:Healthy MV:Fresh >
s
The Great Blight
The diseased colors of the Blight seem to stretch for miles. Decaying matter
covers the paths. Damp, rancid air makes it hard to breath. You look at the
surrounding forest in disgust.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
w
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >
s
The Great Blight
Trees are still surrounding you, but they appear to be rotting away. Spotted
yellow and black leaves cover these bloated trees. The leaves and creepers
they look as if they would burst at your touch.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >

*trolloc* has arrived from the north.

HP:Healthy MV:Fresh >

Path to the Blight
Mountains rise in the distance. To the south the most passable way lies,
Tarwin's Gap. The foothills lie to the south and the blight to the north.
The ground shows many tracks, animal and man.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.
*trolloc* has arrived from the north.

HP:Healthy MV:Fresh >

*trolloc* leaves south.

HP:Healthy MV:Fresh >
2

They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
tr
HP:Healthy MV:Fresh >
- +
*
You see fresh tracks of a trolloc leaving north.

HP:Healthy MV:Fresh >
n

The Great Blight
Trees are still surrounding you, but they appear to be rotting away. Spotted
yellow and black leaves cover these bloated trees. The leaves and creepers
they look as if they would burst at your touch.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >

The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >

The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >

The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

Tzurani wrote: HP:Healthy MV:Fresh - Zanzibar: Battered>

*
Your bash at *Zanzibar* sends him sprawling!

HP:Healthy MV:Fresh - Zanzibar: Beaten>

You pound *Zanzibar*'s head very hard.

HP:Healthy MV:Fresh - Zanzibar: Beaten>
cw
Mood changed to: Wimpy

HP:Healthy MV:Fresh - Zanzibar: Beaten>
f
You panic and attempt to flee!

HP:Healthy MV:Fresh - Zanzibar: Beaten>

The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
The bloody scalp of Trin.
A white stallion is standing here, being ridden by you.
You flee head over heels.

HP:Healthy MV:Fresh >
s
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
*Zanzibar* is sitting here.
*Emu* is standing here.

HP:Healthy MV:Fresh >
2
You pound *Zanzibar*'s arms very hard.

HP:Healthy MV:Fresh - Zanzibar: Critical>
2

You do the best you can!

HP:Healthy MV:Fresh - Zanzibar: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Zanzibar: Critical>

You pound *Zanzibar*'s legs very hard.

HP:Healthy MV:Fresh - Zanzibar: Critical>
cb
Mood changed to: Brave

HP:Healthy MV:Fresh - Zanzibar: Critical>
2

*Zanzibar* leaves south.
They don't seem to be here.

HP:Healthy MV:Fresh - Zanzibar: Critical>
They don't seem to be here.

HP:Healthy MV:Fresh - Zanzibar: Critical>

They don't seem to be here.

HP:Healthy MV:Fresh - Zanzibar: Critical>

They don't seem to be here.

HP:Healthy MV:Fresh - Zanzibar: Critical>
cw
f
Mood changed to: Wimpy

HP:Healthy MV:Fresh >
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
You flee head over heels.

Aj, I swear, you ever call me a bug abuser again, you will just fail in your misery of bullshit and hypocrisy.

You called me out after you insta switched sides and flamed me, for abusing bugs and attacking you afk.

You came back 2 seconds later to close the door on me, to trap me in, and I had no idea Doon didn't aggro, was wondering htf you kept voiding there for past few days/weeks.

You then called me a lamer who abused bugs, relevance to flee hitting and the disengage nonsense.

Get the fucking hell over yourself, you are a cool guy, but you whine and bitch so much it's amazing you and Trin aren't brothers.

You ever call me out for some lame shit when You even have a fucking log on the damn forums of you doing the same thing, man, I don't give a shit anymore.

Weak fuck.
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

the flee hitting is just annoying when you steal kills. You whine quite a lot just in a different form making people think you're laughing or crazy or some shit.

on another note, you aren't a 'ballsy' pker or an 'uber' pker so stop thinking that you noob. i'd refer you to the wps thread that was made in the old forums but they're gone.

i'm tired of your mouth vurek you just need to shut it before i break it.
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

haha, i was enjoyingly making fun of you babe :P
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

you abuse bash bug on an everyday basis vurek you know it I know. Your a gd hiprocrite you talk about the moral of the pbase but then you pull the lamest crap that you know isnt cool and will piss people off and lesson their enjoyment of this game.

That one example you gave was my fleeing from 2 trolls then realizing one was a newbie, anyone who pks against my bashers regularly knows I dont abuse bugs to win.


lol after rereading your post Vurek I see you were frantic and pissed, you made very little sense and your line of logic wasn't smooth. :lol:

good
Last edited by Aj on Tue Mar 07, 2006 3:50 pm, edited 4 times in total.
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

The same bug you abused? :P Like I said who gives a sh*t it's just annoying when people do it and steal kills. I've gotten about 10+ kills stolen from me that way.
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

Did I say I didn't "abuse" it? I still don't think it's abuse, if it didn't bug out, I'd still be fleehitting for the extra dmg.

And Aj. Your case is different. Your in my zones, your down south, your obviously not a newbie who needs desperate help. And you weren't solidly afk, How could I know you were afk before the first bash? And then after that you instantly closed Tomb on me.

You were going to die, let's face it, no matter what I was going to kill you, whether I did it without "fleehitting lame abuse", I was going to kill you.

I just made life easier for myself, by getting a few extra dmg rounds, against a spam fleer who I know will spam flee and spam flee some more.

Hmmmm...

Let's see, Doon used to aggro DS and LS both, that's why it was a doable smob for both sides. You've known about Doon not aggroing for past week+ at least. I'd get so frustrated that I'd track your tracks all the way to Doon, and then track you inside it, and you weren't there. I thought they added a secret door to go back blight or something.

But then it turns out Doon wasn't aggroing, which is not "abuse"? It should have been reported to bug forums immediately. Which I forgot to do but will do now :P

Also, All WB guards are naked and don't aggro. Plus it's no track. Is that not "abuse" to run around in a non-trackable unaggroable city?

Just because the IMM's have not gotten around to it, IE for the Doon(which they were obviously unaware of) and for WB(which they are aware of), likewise with this "bash abuse" which they are aware of.

Have they gotten around to it? Nope. Ideally, your going to reply later that WB and Doon are accurate comparisons, but they are to me. They aren't combat related, but they have the same simple idea.

Next time Aj, I'll hold your hand and walk you back to gk. Then I'll let you stab me enough times to kill me. THEN. I'll log on DS instantly and bitch and whine to you.

That's about how it seems I treated you in your eyes, when that's not how it is.

And the other players hating this "bash bug" is because it disengages them so their bash wno't start on the target. Unless your a bashy/dodge/stabby thieve, It doesn't apply to you.

You could always fleehit back in the day, without this disengage bug. This is only a more recent thing, so I don't get your big deal. If anything you were "abusing" it to just simply exit the room while I was engaged, instead of fleeing off.

And Yes I was pissed off. Severly pissed off and annoyed. Do I like people who I just killed to instantly switch sides and bitch at me and say Fuck you ass? No I don't. That's breaking multiple other rules as well, but obviously who gives a shit right?

I'm the lame abuser bitch, I have the big mouth, hate on me. I don't care.
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

Vurek wrote:Did I say I didn't "abuse" it? I still don't think it's abuse, if it didn't bug out, I'd still be fleehitting for the extra dmg.
At least you admit to abusing the bug
Vurek wrote:And Aj. Your case is different. Your in my zones, your down south, your obviously not a newbie who needs desperate help. And you weren't solidly afk, How could I know you were afk before the first bash? And then after that you instantly closed Tomb on me.
When my title is >>>AFK<< that might be a good indication that I am umm afk.


Vurek wrote:I just made life easier for myself, by getting a few extra dmg rounds, against a spam fleer who I know will spam flee and spam flee some more.
I use game mechanics, If I complained about you bashing or kicking it would be the same type argument you give here, just so you know I could of killed you at any time if I so choosed to abuse a bug, but I prefer to report the really bad bugs to the imm's rather than abuse them for my own benifit.

Hmmmm...
Vurek wrote:Let's see, Doon used to aggro DS and LS both, that's why it was a doable smob for both sides. You've known about Doon not aggroing for past week+ at least. I'd get so frustrated that I'd track your tracks all the way to Doon, and then track you inside it, and you weren't there. I thought they added a secret door to go back blight or something.
I have idled in doon once the entire time I have played here.
Vurek wrote:But then it turns out Doon wasn't aggroing, which is not "abuse"? It should have been reported to bug forums immediately. Which I forgot to do but will do now :P
I was always under the impression doon didnt agroe ds which makes perfect sense hes a dl and his minions are fades.
Vurek wrote:Also, All WB guards are naked and don't aggro. Plus it's no track. Is that not "abuse" to run around in a non-trackable unaggroable city?
Now you are just splitting hairs trying to justify your actions

Vurek wrote:Have they gotten around to it? Nope. Ideally, your going to reply later that WB and Doon are accurate comparisons, but they are to me. They aren't combat related, but they have the same simple idea.

more self justification



Vurek wrote:And Yes I was pissed off. Severly pissed off and annoyed. Do I like people who I just killed to instantly switch sides and b*tch at me and say f*** you arse? No I don't. That's breaking multiple other rules as well, but obviously who gives a sh** right?
I don't care when I die anymore it's a game but people like you who will do anything to win including cheat burn me up, I once didn't like you but came to respect you alot but then you go and do something like this which I am supposed to just accept as a normal part of the game? I don't think so but you go ahead and justify your actions.
Vurek wrote:I'm the lame abuser b*tch, I have the big mouth, hate on me. I don't care.
I hate your actions not you, I know you are a better person than this most of the time which makes me wonder why you would even bother to do something of such caliber.
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

well...one of the game mechanics allow him to flee off and come back in room and get an extra round of damage in. cause flee lag doesn't start right away. Kind of like how it used to be really annoying to try to fight a certain stabber cause all he'd do was spam in the room and once he hit you flee off and wait in the next to do the same thing.


If vurek is abusing a bug than so are all the fleebees out there that all they do is flee around all the time.
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

lol the more you post the more I think your an idiot Trin, do you seriously think dodgers should just stand there and melee abs bashers? especially with bash being the rule all it is now? before you open your mouth about other classes wont you walk a mile in their shoes, make a thief and lets see how you do.

Lastly it is not a game mechanic it is the engage bug but a new and different varaition.
Last edited by Aj on Tue Mar 07, 2006 9:57 pm, edited 2 times in total.
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

HP:Hurt MV:Fresh - Georj: Hurt>

*Georj* sends you sprawling with a powerful bash!

HP:Hurt MV:Fresh - Georj: Hurt>

*Georj* blasts your hands very hard.

HP:Hurt MV:Fresh - Georj: Hurt>
o
f

*Georj* panics, and attempts to flee!

HP:Hurt MV:Fresh - Georj: Hurt>

*Georj* leaves south.
*Georj* has arrived from the south.

HP:Hurt MV:Fresh >

*Georj* blasts your legs into bloody fragments!

HP:Wounded MV:Fresh >

*Georj* blasts your legs very hard.

HP:Wounded MV:Fresh >

Georj closes the tomb.

HP:Battered MV:Fresh >
who
-------------- Immortals --------------

-------------- Players --------------
Baral
Aj >>AFK<<Legend: 8

2 characters displayed.
Today there was a high of 5 players


just an excerpt from the log.
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

it's not 3 rounds you idiot it's he hits you he flees off comes back in room he hits k dark hitting you again than round hits you again. I don't understand how it's an engage bug? explain how it is one. he's flee hitting you in between a round.
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

I realize you are slightly challenged in the mental department Trin so I will post this very slowly so you might be able to keep up with normal logic.


HP:Wounded MV:Good - Georj: Hurt>
You panic and attempt to flee! flee before bash

HP:Wounded MV:Good - Georj: Hurt>

*Georj* sends you sprawling with a powerful bash!

HP:Wounded MV:Good - Georj: Hurt>

*Georj* blasts your arms into bloody fragments! first hit
HP:Wounded MV:Good - Georj: Hurt>

*Georj* panics, and attempts to flee!

HP:Wounded MV:Good - Georj: Hurt>

*Georj* panics, and attempts to flee!

HP:Wounded MV:Good - Georj: Hurt>
n


TICK IN 5 SECONDS (+/- drift)

*Georj* leaves east.
*Georj* has arrived from the east.

HP:Wounded MV:Good >

*Georj* blasts your waist into bloody fragments! second hit

HP:Battered MV:Good >

*Georj* blasts your hands very hard. third hit

HP:Battered MV:Good > Im engaged but it's not showing ite
n

Swaying Dockside
[ Exits: n e w ]
a cityguard is here patrolling Whitebridge.
You flee head over heels. flee before bash kicks in
Swaying Dockside
[ Exits: e s w ]
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

what exactly are you complaining about? the fact that after he hit flees you while you're bashed it says you aren't engaged or the fact the he was able to hit flee you while you were bashed to get 3 hits in while bashes? should he stay engaged after he fled off of you? is that what you're saying? cause this is what it looks like to him

Aj panics, and attempted to flee!

HP:Hurt MV:Fresh - Aj:Wounded>
- % -
*
Your bash at *Aj* sends him sprawling!

HP:Hurt MV:Fresh - Aj:Wounded>

You blast *Aj*'s arm into bloody fragments!

HP:Hurt MV:Fresh - Aj:Wounded>f
w
PANIC! You couldn't escape!

HP:Hurt MV:Fresh - Aj:Wounded>

No way! You're fighting for your life!

HP:Hurt MV:Fresh - Aj:Wounded>f
w
You panic and attempt to flee!

Swaying Dockside
[ Exits: w n e ]
You flee head over heels.
A Stone Jetti
[ Exits: e ]
*Aj* is sitting here.

Hp:Hurt MV:Strong >k dark
You blast *Aj*'s waist into bloody fragments!

Hp:Hurt MV:Strong - Aj: Battered >

You blast *Aj*'s hand very hard.

Hp:Hurt MV:Strong - Aj: Battered >
*Aj* leaves east.
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

he was FLEE HITTING YOU and that was why he got 3 HITS. it is not 3 rounds. i don't know what else you'd complain about as a stabber. the fact that it doesn't show you engaged does not affect YOU in the slightest.
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

lol the more you post the more I think your an idiot Trin, do you seriously think dodgers should just stand there and melee abs bashers? especially with bash being the rule all it is now? before you open your mouth about other classes wont you walk a mile in their shoes, make a thief and lets see how you do.
you remember shrek? i remember once using mobs to kill him on a stabber and i didn't have to rely on no flee lag to do it.(of course as soon as he died he than got on msn and said i stabbed him ld but i suspect otherwise since he was sitting at the patty probably running a bash or thinking himself safe.
Guest

Post by Guest »

man, agreeing with Aj :(

you're an idiot trin.

he bashes, flees, comes back in room and hits again, getting extra bashed hit in. Mud doesn't register him as engaged then, hopefully this should be fixed soon.

I don't think Vurek has had a single 2hit bash against me, every single time he flees and comes back getting an additional hit and disengaging himself from immediate retaliation. Fleeing from a bashed opponent should give you tripple fleelag or something to fix people like vurek being an ass about it over and over again.

Coupled with missing 9/11 bashes against absers that miss none on me i dont think I'm going to be winning that one.
Guest

Post by Guest »

the highlight of the stupidity of that pk was dying with 2 people in the zone that wouldn't help, couldn't spam.
as well as tzurani fleeing out leaving crit druss to chase the beaten dodger that didn't even leave anyways, just came back into the room to hit druss.

Emu is also a lame fucker whoever he is, lvl1 interfering with pk since knows can hit an abser.
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

I'd be all for 3x fleelag from doing this. I only typically do this when target is low or a spam fleer.

My bad the damn thing disengages you, if it was fixed I could still get 3 hits in, the target would be engaged on me as well.

My point Aj, is that you, "abused" this bug, and then you justified it with a statement that you were fighting 2 trolls. If your going to get so angry at me and switch sides instantly to call me names and be a plain asswhole, then be 100% pure in your ideas, and don't even particpate in something you consider so evil.

And even if you did it 1 time, which it shows in your log, I don't give a shit, you have no justification at all of insulting/attacking me.
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

Oh, and of course noone bitched when Kison did it :)

Or hell, lithium alts, or hell, nico alts :)
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

the fact that it disengages is a problem for fighting other bashers. not the stabber, aj. if we going to make it so we can't get 3 bashed hits than let's also make it HARDER to just flee around and never have enough flee lag to be actually bashed. also if you don't like this why not go into an open zone instead of 1 exit rooms.
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

Was trying to point that out trin, thanks :) The only problem I see is with bashers, because they are the ones who are running "bash" and not bash target name, or bash dark.

In one vs oneish pk, or whatnot, I target the person who is low or my target, and use target bash in order to counter this problem, I've had it happen way too many times to me :P

Oh, Axxey, amazed you knew my DS basher, don't know how you would, musta been alt revealing by other LSers :P, but anyways the entirety of the beginning of the fight I never hit fleed. I only did it at then end when you were at the patty and low. But I appreciate your acuteness and precision, I can't imagine the fleelag if I flee hit every bash, was 30+ bashes we had going back and forth, and Yes I missed some too, not just you missing bud :P
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Post by Chase »

Axxey wrote:the highlight of the stupidity of that pk was dying with 2 people in the zone that wouldn't help, couldn't spam.
I had no idea you had were low, I thought you had just come up from FD.. remember I had been afk in Agelmar for a while..
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