Pk-related suggestions for gatekeep

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Harry
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Re: Pk-related suggestions for gatekeep

Post by Harry »

i haz no problems
Barf
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Re: Pk-related suggestions for gatekeep

Post by Barf »

cool
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Fogel
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Re: Pk-related suggestions for gatekeep

Post by Fogel »

I'm in favor of the changes in the OP, probably going to add them in the near future. Barf's suggestions will require a bit more thought as to locations.
Crunch
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Re: Pk-related suggestions for gatekeep

Post by Crunch »

The no-mob room is a good idea.


Moving the gate Seems like a bad one. Keep in mind, it's no cake walk to get between north and west gate of Fal Dara around the outside of the city, and on that walk there are wolves, dogs, soldiers, and trees that aggro trollocs.

We have a patty west of Fal Dara as well, but it's a weak patty with LS friendly mobs in a door 1n, whereas scout is two doored rooms both with strong mob support. It's not too far away, and if moves is what you complain about, it has a horse load as well...

Also keep in mind that moving woodengate will make humans that walk behind stonegate (4s Murash) in a spammable area with 3 DS smobs and one in a door. (Fal Dara has 1 smob behind the doored area in keepgate, but it has patties on either side of the door).

So all this in mind, -IF- you do decide to nix woodengate and make it into an east gate, make sure the room count betweeen outside the gatekeep and outside the eastgate is comparable to the room count around Fal Dara, make sure to put a couple of blight trees somewhere on the path that they must pass through, put a couple of shadow hounds along the path, and give us a wondering two man patty on that path, and make sure the patty will wander to the room 1e of Eastgate.

If you put the eastgate too close to GK it will just be too easy to block trollocs from getting into keep, and we will just run to stronghold. Leading to a month from now a slew of posts about buffing or downing stronghold, depending on who recently died there.
Your blood freezes as you hear *Chase*'s death cry.
*Chase* is dead! R.I.P.
HP:Beaten MV:Draining > nar And now that I'm beat from pk watch harry show up in 3, 2, 1...
You narrate 'And now that I'm beat from pk watch harry show up in 3, 2, 1...'
HP:Beaten MV:Draining >
*Harry* has arrived from the east, riding a warhorse.
HP:Beaten MV:Draining >nar lol im a freakin psychic
Otar
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Re: Pk-related suggestions for gatekeep

Post by Otar »

"So all this in mind, -IF- you do decide to nix woodengate and make it into an east gate, make sure the room count betweeen outside the gatekeep and outside the eastgate is comparable to the room count around Fal Dara, make sure to put a couple of blight trees somewhere on the path that they must pass through, put a couple of shadow hounds along the path, and give us a wondering two man patty on that path, and make sure the patty will wander to the room 1e of Eastgate."

+1
Harry
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Re: Pk-related suggestions for gatekeep

Post by Harry »

Scout is never used in gatekeep pk because it's too far out of the way and you guys know that. I don't know why you and nyoga bring that up. If you want to make the room count exactly even, give us a patty in the area between the gates too. That's the trade off, shorter distance for no mob support. There are already those shadow hounds that are around where the east gate would be, and Josua patty is near there as well.
Crunch
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Re: Pk-related suggestions for gatekeep

Post by Crunch »

Harry wrote:Scout is never used in gatekeep pk because it's too far out of the way and you guys know that. I don't know why you and nyoga bring that up. If you want to make the room count exactly even, give us a patty in the area between the gates too. That's the trade off, shorter distance for no mob support. There are already those shadow hounds that are around where the east gate would be, and Josua patty is near there as well.

And in a single post your selfish motives come to light. However, that's ok. Put a weak little LS patty east of keep, and put a couple DS friendly mobs in a door adjacent to it. Also, make sure the patty is on the road toward hold, as FM patty is on the road toward FM.

All in all, I don't think any amount of nerfing keep is going to change the fact that Harry will come north only when we are all low beat/crit, and outnumbered 2 to 1. Why on earth we are listening to a vulture style pker about what needs to be done to keep to enhance raiding truly baffles me.
Your blood freezes as you hear *Chase*'s death cry.
*Chase* is dead! R.I.P.
HP:Beaten MV:Draining > nar And now that I'm beat from pk watch harry show up in 3, 2, 1...
You narrate 'And now that I'm beat from pk watch harry show up in 3, 2, 1...'
HP:Beaten MV:Draining >
*Harry* has arrived from the east, riding a warhorse.
HP:Beaten MV:Draining >nar lol im a freakin psychic
Chase
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Re: Pk-related suggestions for gatekeep

Post by Chase »

Crunch wrote:"So all this in mind, -IF- you do decide to nix woodengate and make it into an east gate, make sure the room count betweeen outside the gatekeep and outside the eastgate is comparable to the room count around Fal Dara, make sure to put a couple of blight trees somewhere on the path that they must pass through, put a couple of shadow hounds along the path, and give us a wondering two man patty on that path, and make sure the patty will wander to the room 1e of Eastgate."
Ok first, using this logic, make northeast of FD have multiple mobs that track DS once they engage, add many more trees, and multiple rooms that sap trolloc ob or moves (since theres some no-ride rooms in blight). Also put the trolloc patty northeast of FD in a 6 room door that includes a set of ancient trees at the door. Then I will support your additions too.

Anyway, now that thats over, I would think trollocs wouldn't mind this addition. First it creates a way for them to get inside instead of running around to woodengate or stronghold. Second, it promotes people to raid keep. I don't know how many times I have raided keep for 1 vs 1 pk against a poorly equiped trolloc so that the pk is even, only to have 2-3 more trollocs show up and trap me in keep for prolonged periods of time. If I run out woodengate I am dead because the horse would hag by the time I got to the south gate. Not to mention there are no horse loads except for gap patty which has a grey.. Great 20 extra rooms from that. If anything these suggestions of Harry's will only help DS. Trollocs complain, and rightly so, that humans never hit GK. This would make human raids much more likely and prevalent.
Harry
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Re: Pk-related suggestions for gatekeep

Post by Harry »

Hehe, typical Crunch tactic. Instead of attacking the argument, he attacks the arguer. Classic ad hominem. It's really funny to me that Crunch talks about how ballsy he is when he fights 4 on 2 inside Fal Dara but if I fight inside of gatekeep I'm a vulture. orlylolokay

Crunch, you're known for baiting and luring and not keeping pk even home girl. And if people on my side want to keep the fight fair and even I stay out of it. Then, when darkside inevitably brings more, I get called in and I come and kill the low people.
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