PKing Akrabbim and engaged him and ran bash timer, he fled and came back in and started a charge timer well after my bash timer, look which goes through first.
Inside Tarwin's Gap
The constant downward slope to the south levels off a bit, as the two walls of
the Mountains of Dhoom draw closer together, making the way south considerably
narrower than the rest of the dangerous passage through Tarwin's Gap.
[ Exits: n s w ]
You see almost fresh tracks of a trolloc leaving south.
You see fairly recent tracks of a trolloc leaving south.
a white stallion is standing here, being ridden by you.
HP:Hurt MV:Fresh >
z
They don't seem to be here.
HP:Hurt MV:Fresh >
v
Bash who?
HP:Hurt MV:Fresh >
kill dark
bash
They don't seem to be here.
HP:Hurt MV:Fresh >
Bash who?
HP:Hurt MV:Fresh >
*Akrabbim* has arrived from the south.
HP:Hurt MV:Fresh >
Akrabbim begins charging towards you.
HP:Hurt MV:Fresh >
kill dark
bash
You try to blast *Akrabbim*'s arms, but he parries the attack.
HP:Hurt MV:Fresh - Akrabbim: Hurt>
Trin narrates, 'you still fd?'
HP:Hurt MV:Fresh - Akrabbim: Hurt>
*
*Akrabbim* panics, and attempts to flee!
HP:Hurt MV:Fresh - Akrabbim: Hurt>
-
*Akrabbim* leaves north.
HP:Hurt MV:Fresh >
Akrabbim begins charging towards you.
HP:Hurt MV:Fresh >
% -
*Akrabbim* starts running towards you, and misses his skewer as you step aside.
HP:Hurt MV:Fresh - Akrabbim: Hurt>
*
Your bash at *Akrabbim* sends him sprawling!
Had he landed that, that would've been the end of my PK session. Is this at all within the bounds of fairness? There is no way a charge timer should be this short to where it beats a running bash timer.