I laughed.
Outside Tarwin's Gap
[ Exits: e s w ]
FRESH of a trolloc << west <<.
FRESH of a ridden mount vv south vv.
FRESH of a human vv south vv.
A small tombstone is here.
HP:Battered MV:Strong >
You have 213(434) hit and 197(242) movement points.
You have scored 389320192 exp, 423 total quest points
You need 6679808 exp to reach your next level.
You have been playing for 10 days and 23 hours.
You have gathered 322 Weave Points so far.
This ranks you as Barf the puke slayer (level 49)
You are in the following clans:
Dhjin'nen : 423 Quest Points, rank 6, 127 Quest Points to rank.
You have acquired 3 feat points.
You are standing.
HP:Battered MV:Strong >
Players in your Zone
--------------------
Barf - Outside Tarwin's Gap
You hear and smell horses in the surrounding area.
HP:Battered MV:Strong >
You are carrying:
Nothing.
HP:Battered MV:Strong >
*Tyson* has arrived from the east, riding a black warhorse.
HP:Battered MV:Strong >
*Tyson* leaves west, riding a black warhorse.
HP:Battered MV:Strong >
kill human
They don't seem to be here.
HP:Battered MV:Strong >
Bash who?
HP:Battered MV:Strong >
Bash who?
HP:Battered MV:Strong >
Alias added.
HP:Battered MV:Strong >
Suddenly *Dokes* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Shadows
[ Exits: n d ]
A fountain of stacked stone gushes cool water here.
A crumbling stone well is here, ready to collapse.
The Guardian of Life stands here, ever vigilant.
*wink*
Re: *wink*
holy shizz! Notice fail!!!! missed like 9 spams on you at col patty dokes 
Re: *wink*
i figured that is what happened. your bash was kicking the crap out of me.
Re: *wink*
*Barf* has arrived from the north.
You try to pierce *Barf*'s body, but miss.
HP:Hurt MV:Strong - Barf: Healthy>
j
*Barf* tries to sting your arms, but you dodge the attack.
You try to pierce *Barf*'s hands, but miss.
You do the best you can!
HP:Hurt MV:Strong - Barf: Healthy>
You try to pierce *Barf*'s body, but miss.
You try to pierce *Barf*'s arms, but miss.
HP:Hurt MV:Strong - Barf: Healthy>
*Barf* sends you sprawling with a powerful bash!
HP:Hurt MV:Strong - Barf: Healthy>
A Whitecloak soldier assists you!
A Whitecloak soldier tries to slash *Barf*'s hands, but he dodges the attack.
HP:Hurt MV:Strong - Barf: Healthy>
A Whitecloak soldier tries to slash *Barf*'s feet, but he parries the attack.
A Whitecloak soldier tries to slash *Barf*'s hands, but he parries the attack.
HP:Hurt MV:Strong - Barf: Healthy>
*Barf*'s sudden attack hits you before you can dodge out of the way.
HP:Wounded MV:Strong - Barf: Healthy>
A Whitecloak soldier tries to slash *Barf*'s body, but he parries the attack.
A Whitecloak soldier tries to slash *Barf*'s hands, but he parries the attack.
*Barf* stings your legs into bloody fragments!
*Barf* tries to sting a Whitecloak soldier's shoulders, but he parries the attack.
*Barf* stings a Whitecloak soldier's feet very hard.
HP:Wounded MV:Strong - Barf: Healthy>
A Whitecloak soldier tries to slash *Barf*'s body, but he dodges the attack.
A Whitecloak soldier tries to slash *Barf*'s body, but he parries the attack.
You try to pierce *Barf*'s shoulders, but miss.
You pierce *Barf*'s shoulders hard.
HP:Wounded MV:Strong - Barf: Scratched>
f
s
h
bb
You panic and attempt to flee!
HP:Wounded MV:Strong - Barf: Scratched>
You dodge a bash from *Barf* who loses his balance and falls!
*Barf* sends a Whitecloak soldier sprawling with a powerful bash!
HP:Wounded MV:Strong - Barf: Scratched>
A Whitecloak soldier tries to slash *Barf*'s hands, but he parries the attack.
*Barf* tries to sting your body, but you dodge the attack.
*Barf* tries to sting a Whitecloak soldier's feet, but he parries the attack.
*Barf* tries to sting a Whitecloak soldier's feet, but he parries the attack.
HP:Wounded MV:Strong - Barf: Scratched>
*Barf* panics, and attempts to flee!
HP:Wounded MV:Strong - Barf: Scratched>
In a Clearing
The treeline has been cleared off here. Long grass and small bushes grow here.
Many blueberry plants grow here thanks to the open area. The brush continues
to the east, and a small camp area can be seen to the south. The blueberries
look ripe for the picking,and wait to stain a traveler's clothes.
[ Exits: n e s ]
You flee head over heels.
At a Campfire
The clearing narrows somewhat, the bushes seem to not grow here as much, and
crowd near the tree line. There is an old fire pit here, with some old burnt
logs in it. Over the pit, there is a spit set up as if whoever was here last
had to leave fast. The coals have almost turned into ash.
[ Exits: n ]
*Barf* is here, fighting a Whitecloak soldier!.
Kicking the dirt, a rough grey stallion waits here, ready to move.
A tall white stallion is standing here.
A Whitecloak soldier is sitting here.
A Whitecloak soldier is here, fighting *Barf*!.
An Officer of the Children of the Light stands proudly by his men.
HP:Wounded MV:Strong >
You attempt to hide yourself.
HP:Wounded MV:Strong >
HP:Wounded MV:Strong >
=
* *Barf* leaves north.
HP:Wounded MV:Strong >
+ - = *Barf* has arrived from the north.
HP:Wounded MV:Strong >
% = - TICK IN 5 SECONDS.
+
* *Barf* makes a strange sound but is suddenly very silent as you place a curved, ruby studded knife in his back.
*Barf* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Barf*'s death cry.
*Barf* is dead! R.I.P.
You try to pierce *Barf*'s body, but miss.
HP:Hurt MV:Strong - Barf: Healthy>
j
*Barf* tries to sting your arms, but you dodge the attack.
You try to pierce *Barf*'s hands, but miss.
You do the best you can!
HP:Hurt MV:Strong - Barf: Healthy>
You try to pierce *Barf*'s body, but miss.
You try to pierce *Barf*'s arms, but miss.
HP:Hurt MV:Strong - Barf: Healthy>
*Barf* sends you sprawling with a powerful bash!
HP:Hurt MV:Strong - Barf: Healthy>
A Whitecloak soldier assists you!
A Whitecloak soldier tries to slash *Barf*'s hands, but he dodges the attack.
HP:Hurt MV:Strong - Barf: Healthy>
A Whitecloak soldier tries to slash *Barf*'s feet, but he parries the attack.
A Whitecloak soldier tries to slash *Barf*'s hands, but he parries the attack.
HP:Hurt MV:Strong - Barf: Healthy>
*Barf*'s sudden attack hits you before you can dodge out of the way.
HP:Wounded MV:Strong - Barf: Healthy>
A Whitecloak soldier tries to slash *Barf*'s body, but he parries the attack.
A Whitecloak soldier tries to slash *Barf*'s hands, but he parries the attack.
*Barf* stings your legs into bloody fragments!
*Barf* tries to sting a Whitecloak soldier's shoulders, but he parries the attack.
*Barf* stings a Whitecloak soldier's feet very hard.
HP:Wounded MV:Strong - Barf: Healthy>
A Whitecloak soldier tries to slash *Barf*'s body, but he dodges the attack.
A Whitecloak soldier tries to slash *Barf*'s body, but he parries the attack.
You try to pierce *Barf*'s shoulders, but miss.
You pierce *Barf*'s shoulders hard.
HP:Wounded MV:Strong - Barf: Scratched>
f
s
h
bb
You panic and attempt to flee!
HP:Wounded MV:Strong - Barf: Scratched>
You dodge a bash from *Barf* who loses his balance and falls!
*Barf* sends a Whitecloak soldier sprawling with a powerful bash!
HP:Wounded MV:Strong - Barf: Scratched>
A Whitecloak soldier tries to slash *Barf*'s hands, but he parries the attack.
*Barf* tries to sting your body, but you dodge the attack.
*Barf* tries to sting a Whitecloak soldier's feet, but he parries the attack.
*Barf* tries to sting a Whitecloak soldier's feet, but he parries the attack.
HP:Wounded MV:Strong - Barf: Scratched>
*Barf* panics, and attempts to flee!
HP:Wounded MV:Strong - Barf: Scratched>
In a Clearing
The treeline has been cleared off here. Long grass and small bushes grow here.
Many blueberry plants grow here thanks to the open area. The brush continues
to the east, and a small camp area can be seen to the south. The blueberries
look ripe for the picking,and wait to stain a traveler's clothes.
[ Exits: n e s ]
You flee head over heels.
At a Campfire
The clearing narrows somewhat, the bushes seem to not grow here as much, and
crowd near the tree line. There is an old fire pit here, with some old burnt
logs in it. Over the pit, there is a spit set up as if whoever was here last
had to leave fast. The coals have almost turned into ash.
[ Exits: n ]
*Barf* is here, fighting a Whitecloak soldier!.
Kicking the dirt, a rough grey stallion waits here, ready to move.
A tall white stallion is standing here.
A Whitecloak soldier is sitting here.
A Whitecloak soldier is here, fighting *Barf*!.
An Officer of the Children of the Light stands proudly by his men.
HP:Wounded MV:Strong >
You attempt to hide yourself.
HP:Wounded MV:Strong >
HP:Wounded MV:Strong >
=
* *Barf* leaves north.
HP:Wounded MV:Strong >
+ - = *Barf* has arrived from the north.
HP:Wounded MV:Strong >
% = - TICK IN 5 SECONDS.
+
* *Barf* makes a strange sound but is suddenly very silent as you place a curved, ruby studded knife in his back.
*Barf* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Barf*'s death cry.
*Barf* is dead! R.I.P.
Re: *wink*
right before that Crunch walked back into a nasty little surprise....
The First Landing
The expansive stairs flow onto a gorgeous marble landing. All around the
landing, paintings hang from the walls while statues decorate the floor. To
the north, a large white door can be seen, while other doors branch off to the
east and west.
[ Exits: n e s w u d ]
North: A slightly plump woman wrapped in a blue shawl is here.
East : A seemingly ageless woman wrapped in a blue shawl stands here.
South: A beautiful woman with an impressive face stands before you.
West : The door obstructs your view.
Up : A young Novice is standing here, attempting to avoid notice.
Down : A seemingly ageless woman wrapped in a blue shawl stands here.
*Crunch* is standing here.
HP:Healthy MV:Strong >
You attempt to hide yourself.
HP:Healthy MV:Strong >
HP:Healthy MV:Strong >
=
* *Crunch* leaves south.
HP:Healthy MV:Strong >
+ - = % = - + *Crunch* has arrived from the south.
HP:Healthy MV:Strong >
* *Crunch* makes a strange sound but is suddenly very silent as you place a curved, ruby studded knife in his back.
*Crunch* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Crunch*'s death cry.
*Crunch* is dead! R.I.P.
HP:Healthy MV:Strong >
sc
You sever a bloody head from the corpse of Crunch.
The First Landing
The expansive stairs flow onto a gorgeous marble landing. All around the
landing, paintings hang from the walls while statues decorate the floor. To
the north, a large white door can be seen, while other doors branch off to the
east and west.
[ Exits: n e s w u d ]
North: A slightly plump woman wrapped in a blue shawl is here.
East : A seemingly ageless woman wrapped in a blue shawl stands here.
South: A beautiful woman with an impressive face stands before you.
West : The door obstructs your view.
Up : A young Novice is standing here, attempting to avoid notice.
Down : A seemingly ageless woman wrapped in a blue shawl stands here.
*Crunch* is standing here.
HP:Healthy MV:Strong >
You attempt to hide yourself.
HP:Healthy MV:Strong >
HP:Healthy MV:Strong >
=
* *Crunch* leaves south.
HP:Healthy MV:Strong >
+ - = % = - + *Crunch* has arrived from the south.
HP:Healthy MV:Strong >
* *Crunch* makes a strange sound but is suddenly very silent as you place a curved, ruby studded knife in his back.
*Crunch* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Crunch*'s death cry.
*Crunch* is dead! R.I.P.
HP:Healthy MV:Strong >
sc
You sever a bloody head from the corpse of Crunch.