ds needs vials

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Guest

ds needs vials

Post by Guest »

we just can not compete with horse hopping :( can we please get some vials or something else.
Guest

Post by Guest »

give us some sort of vials that increase our regen by 15 or something for 5-10 tics. and increase our max moves by like 50-80, which last the same as extra regen +5tics!
Hugh
Posts: 13
Joined: Sun Apr 16, 2006 10:02 am

Post by Hugh »

Move conservation. Learn it.

Or you can always grab one of the dozen idols lying around.
Guest

Post by Guest »

easy for you to say horse hopper.
Phantasm
Posts: 338
Joined: Wed Mar 02, 2005 11:54 pm

Post by Phantasm »

a human player talking about move conservation.

:roll: :lol:
Hugh
Posts: 13
Joined: Sun Apr 16, 2006 10:02 am

Post by Hugh »

Horse loads should be downed as well. But seriously, you can't expect to be given 300 moves and 50moves/tic regen.

The problem is that pk is too far away, and the walk south is absurdly long. If the cost to get transed down from the trans mob was lowered, would that make a difference for you?
Phantasm
Posts: 338
Joined: Wed Mar 02, 2005 11:54 pm

Post by Phantasm »

yeah if the trans mob was cheaper it'd be better. but it's still a bother because humans absolutely refuse to come all the way north and PK in GK (most of the time)
Guest

Post by Guest »

if you are fighting fm and a lot come out you are just dead. you dont have mvs to make it anywhere remotely safe.
Guest

Post by Guest »

also i have 216 mvs, thats a far cry from 300. Humans have so many moves at this present time, they have a ton of horses everywhere. if their horse goes hag, they can dismount! giving them another 140 moves. its just impossible to compete with horse hoppers right now. :(
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Post by Chase »

Phantasm wrote:yeah if the trans mob was cheaper it'd be better. but it's still a bother because humans absolutely refuse to come all the way north and PK in GK (most of the time)
Are you kidding me? The majority of the pk I have been in recently is humans either fighting an equal or more number of trollocs sitting around blight patty. I never see tollocs in fm unless they go in on accident.
Saiser
Posts: 14
Joined: Sun Feb 13, 2005 7:13 am

Post by Saiser »

Distance becomes irrelevant if there's an abundance of moves.

I like how zones are setup now that there's a middle portion that doesn't provide a safe haven. There's room to catch up to people. Beforehand we were always fighting at someone's doorstep.

So I'd rather immortals would up trolloc move regen than start cutting in the zones. Make warhorses more accessible (lower price), lower white repop areas, make grey palfrey's load instead. Humans will be more relunctant to leave their warhorses if it's valuable.
Dagor
Posts: 7
Joined: Mon Apr 10, 2006 5:16 am

Post by Dagor »

Chase wrote: I never see tollocs in fm unless they go in on accident.
Humans take my city keys whenever I die so no I'll not be in city all that much.
Guest

Post by Guest »

Saiser wrote:Distance becomes irrelevant if there's an abundance of moves.

I like how zones are setup now that there's a middle portion that doesn't provide a safe haven. There's room to catch up to people. Beforehand we were always fighting at someone's doorstep.

So I'd rather immortals would up trolloc move regen than start cutting in the zones. Make warhorses more accessible (lower price), lower white repop areas, make grey palfrey's load instead. Humans will be more relunctant to leave their warhorses if it's valuable.
sounds like a good idea, make warhorses cheaper so humans will stay on one horse more often, take out tall white stallion load from gap, thats just ridiculous.
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

I never pk in gk ever. not because of dreadlord but because it is so difficult to get out. let's say i bring a horse in there i need to ditch it or lead it and head to eastgate since eastgate is surrounded by no ride rooms. not to mention the crazy amount of mobs in there last time i checked(you trolls complain about mob tracking try fighting in a troll city).

I wouldn't mind downing the amount of horses if they weren't so friggin easy to kill. They need to be more survivable from stab/charge. Also I think they should pack a little bit of a punch so if a troll decides to try to stab one and bricks he can than have some damage instead of the usual bit of trolls deflecting bashed hits from horses they fail stabs on.

Also like saiser says warhorses need to be more accessible.

And i don't agree with taking out the white stallion load from gap. Take out the pair of gray that load in blight instead. White stallions has some rp to it since it is a shienaran camp you would find horses there.

I would still horse hop from a warhorse because frankly one horse can't keep up with a troll. And i'd rather not wait for the annoying regen of a horse, which is a lot lot worse than a troll's regen especially since you can't make them rest/sleep.

Also, by the way, I really do love how trolls complain and immortals fix it rather quickly. The mobs in fd were fixed. Horse loads will probably be downed. When are the things humans ask for going to be imped? like more practices to combat having to prac ride and lances and stuff.
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

Hugh wrote:Move conservation. Learn it.

Or you can always grab one of the dozen idols lying around.
I competely agree yet we are still seeing humans outrunning trolls due to secret horse stashes. If someone takes the time to thoroughly prepare for pk such as stash horses should they reap the benifits of their actions? Yes I do believe so, so the question is how can we make it possible for DS to prepare for pk giving them the capability to gain an extra set of moves yet still retain a semblance of balance?

DS only vials that dont give full sets of mvs somewhere between 50-100, add some coding so a troll can only carry one vial at a time, if we try to place a second in our inventory it goes poof, this would halt vial farming.

On a side note, humans are the inferior between the two races as I have mentioned time and time again, rather than seeing them hindered more in pk I would rather first see something changed for them first such as lances upped, ride db malus downed, keep noride rooms limited to less than 1/3 the zone.

So first bring them inline with trolls then lets worry about moves.
Last edited by Aj on Sun Nov 12, 2006 8:15 pm, edited 1 time in total.
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

but too difficult to bother coding i bet. also some questions:

What rp basis do you have for ds only vials?
Would it be difficult or easy to get said vials?
What rp basis do you base having only one vial on you at a time?
I think that with the combination of having charge blick horses 90% of the time and the effects of autotrack would completely annihilate stashing horses if the troll wanted to be thorough getting horses before pking. For example: I go up north and stash horses you head south with 4-5 lines autotrack and see that i went to a deadend room and came back so you go and spend 3 seconds killing said horse. What is to stop a troll from doing this?
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

Also why can't trolls use their advantages? no ride rooms are an advantage. Just today venom kept running back inside fd keep and i couldn't track him, not even manually, so had to look for him becoming hagg by the time i found him. If i did ever find him, what would he do? flee off of course. starting the process all over again. I didn't die but if he had was an abser who knows.
Phantasm
Posts: 338
Joined: Wed Mar 02, 2005 11:54 pm

Post by Phantasm »

how the hell is it hard to get out of keep?
there's this thing we call a "jump" exit ... then there's the north exit...
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

Trin wrote:but too difficult to bother coding i bet. also some questions:

What rp basis do you have for ds only vials?
Would it be difficult or easy to get said vials?
What rp basis do you base having only one vial on you at a time?
I think that with the combination of having charge blick horses 90% of the time and the effects of autotrack would completely annihilate stashing horses if the troll wanted to be thorough getting horses before pking. For example: I go up north and stash horses you head south with 4-5 lines autotrack and see that i went to a deadend room and came back so you go and spend 3 seconds killing said horse. What is to stop a troll from doing this?
Skewer is rp based?
autotrack is rp based?
rangers are rp based?
horseloads and stacking is rp based?

Leave the rp arguments for wotmud, as most of you guys say all the time "this is a pk mud".
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

you forgot the 'lances are rp based' which are... since we are starting this thing that everything needs to be rp based might as well make everything new rp based. (golden lance has less ob(by about -30), lb(-5), damage, and only slightly more pb(3 more pb) as that golden spear you had and it is the best unless you want to have 100 pb with heavy polished lance. how is this balanced?)
jump takes away a lot of hps, is blocked by a 4 exit room, and again you must leave your horse. as i said i quote
let's say i bring a horse in there i need to ditch it or lead it and head to eastgate since eastgate is surrounded by no ride rooms.
Primal
Posts: 183
Joined: Sun Jan 16, 2005 6:20 am

Post by Primal »

Lithium, Phantasm and I went in FM this weekend for pk.

I actualy prefer pk in cities in many ways.

I would prefer some extended tunnel zones down south, like the old ones near ceam with lots of links rather than vials.

Those idols - have only seen on a keep mob - but don't know loads that well yet so possibly more.

Also it would really help to have cheaper portals - such a good idea those things - really great for getting down s to hit pk or mess around
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

Primal wrote:Lithium, Phantasm and I went in FM this weekend for pk.

I actualy prefer pk in cities in many ways.

I would prefer some extended tunnel zones down south, like the old ones near ceam with lots of links rather than vials.

Those idols - have only seen on a keep mob - but don't know loads that well yet so possibly more.

Also it would really help to have cheaper portals - such a good idea those things - really great for getting down s to hit pk or mess around
you have to mine for them and they load 1/10,000 I believe, I found 5 in 2 weeks of nonstop mining.
Guest

Post by Guest »

Trin wrote:Also why can't trolls use their advantages? no ride rooms are an advantage. Just today venom kept running back inside fd keep and i couldn't track him, not even manually, so had to look for him becoming hagg by the time i found him. If i did ever find him, what would he do? flee off of course. starting the process all over again. I didn't die but if he had was an abser who knows.
it was me and you vs him, and i could track him. no big deal. he died.
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

that was pk before you shwoed up garrion.
Phantasm
Posts: 338
Joined: Wed Mar 02, 2005 11:54 pm

Post by Phantasm »

i think i speak for everyone when i say,

trin, hush.

this IS PKMUD. only reason i play. only reason all the oldbies play, except maybe you. far as i know, its the only reason new players are here. we have a basic smob system to occupy us during downtime, plus mining, which nobody does anymore...(why?) and some quests.
BUT
the entire game is geared to PK, and there isn't shit for RP unless the imms get involved, or it's clan stuff. which is always fun, but is in no way the focus or even a relatively important part of the gameplay or the general experience.

so don't bitch about things not being justified by RP.
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