3 rounds until i could flee after being bashed?!

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Edward
Posts: 68
Joined: Wed Apr 08, 2009 12:25 am

3 rounds until i could flee after being bashed?!

Post by Edward »

f
*Barf* sends you sprawling with a powerful bash!

HP:Hurt MV:Good - Barf: Healthy>
*Zangief* pierces your legs very hard.
*Barf* stings your hands into bloody fragments!
A Shienaran scout tries to slash *Zangief*'s arms, but he dodges the attack.
A Shienaran scout tries to slash *Zangief*'s feet, but he dodges the attack.

HP:Wounded MV:Good - Barf: Healthy>
*Drayven* outstretches his arm and your direction and soon a shower of rocks crash into you, bruising and breaking your body.

HP:Wounded MV:Good - Barf: Healthy>
*Zangief* pierces your legs extremely hard.
*Zangief* pierces your body very hard.
*Drayven* strikes your legs into bloody fragments!
*Barf* stings your hands into bloody fragments!
A Shienaran scout tries to slash *Zangief*'s shoulders, but he parries the attack.
A Shienaran scout tries to slash *Zangief*'s head, but he parries the attack.

HP:Battered MV:Good - Barf: Healthy>
e
*Zangief* pierces your legs very hard.
*Zangief* pierces your legs very hard.
*Drayven* tries to strike your body, but misses.
You try to strike *Barf*'s body, but miss.
A Shienaran scout tries to slash *Zangief*'s body, but he dodges the attack.
A Shienaran scout tries to slash *Zangief*'s hands, but he dodges the attack.
You panic and attempt to flee!

HP:Battered MV:Good - Barf: Healthy>
A carved stone idol glows a soothing blue color, surrounding *Drayven*!

HP:Battered MV:Good - Barf: Healthy>
A carved stone idol glows white hot and starts to shake.

HP:Battered MV:Good - Barf: Healthy>
*Drayven* panics, and attempts to flee!

HP:Battered MV:Good - Barf: Healthy>
A carved stone idol makes a loud hissing sound as it incinerates itself!

HP:Battered MV:Good - Barf: Healthy>
*Barf* sends you sprawling with a powerful bash!

HP:Battered MV:Good - Barf: Healthy>
*Zangief* pierces your head into bloody fragments!
*Barf* stings your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A Shienaran scout tries to slash *Zangief*'s body, but he parries the attack.
A Shienaran scout tries to slash *Zangief*'s body, but he dodges the attack.

HP:Beaten MV:Excellent - Barf: Healthy>
*Drayven* leaves north.
*Drayven* has arrived from the north.

HP:Beaten MV:Excellent - Barf: Healthy>
*Drayven* leaves south.

HP:Beaten MV:Excellent - Barf: Healthy>
TICK IN 5 SECONDS.
*Zangief* pierces your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Barf* stings your waist into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A Shienaran scout tries to slash *Zangief*'s arms, but he parries the attack.
A Shienaran scout tries to slash *Zangief*'s legs, but he parries the attack.

HP:Beaten MV:Excellent - Barf: Healthy>
*Drayven* has arrived from the south.

HP:Beaten MV:Excellent - Barf: Healthy>
*Drayven* strikes your legs into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Excellent - Barf: Healthy>
*Drayven* tries to strike your body, but misses.
*Zangief* pierces your legs hard.
You wish that your wounds would stop BLEEDING so much!
*Barf* stings your arms extremely hard.
You wish that your wounds would stop BLEEDING so much!
A Shienaran scout tries to slash *Zangief*'s waist, but he parries the attack.
A Shienaran scout tries to slash *Zangief*'s legs, but he parries the attack.

HP:Critical MV:Excellent - Barf: Healthy>
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
You flee head over heels.
Off the Main Road
The spruce and pine are closely gathered here, just off of the road to Tarwin's
Gap. It becomes difficult to see very far, as the forest is still very thick
here, but the small path off the road still continues eastwards through some
bear pine shrubbery. Beyond the waist-high shrubberies, though, visibility
remains dim.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.

HP:Critical MV:Excellent >
e
e
Along a Dirth Path
A dirt path emerges from the thick woods to the west, and it continues on
eastwards, though the distance eastwards cannot be determined due to the
density of the pine and spruce trees in this forest.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
Sneaking around in the shadows stands a shienaran scout.


It looks like it was taking me a little bit over three rounds to flee each time, is this normal or is something not right?!
User avatar
Fogel
Site Admin
Posts: 1130
Joined: Sun Apr 19, 2009 10:05 pm

Re: 3 rounds until i could flee after being bashed?!

Post by Fogel »

Hard to say without knowing how much flee lag you had built up. But it looks like you got bashed, fled, got bashed again during flee lag, a little flee lag caused you to eat another combat round, and then it went through.
Kathryn
Posts: 341
Joined: Thu Dec 03, 2009 2:47 am

Re: 3 rounds until i could flee after being bashed?!

Post by Kathryn »

He had massive fleelag. He had fled like 8 to 10 times in the last tic at least. It was fleelag.
Edward
Posts: 68
Joined: Wed Apr 08, 2009 12:25 am

Re: 3 rounds until i could flee after being bashed?!

Post by Edward »

kathryn doesn't understand how long a minute is, i probably fled about 4 times prior in that tic.
Barf
Posts: 540
Joined: Thu Dec 31, 2009 10:04 am

Re: 3 rounds until i could flee after being bashed?!

Post by Barf »

It was flee lag, you didn't input flee until after bash, so it was like me engaging you then you hitting flee (which is exactly how I bashed you in the first place)
Edward
Posts: 68
Joined: Wed Apr 08, 2009 12:25 am

Re: 3 rounds until i could flee after being bashed?!

Post by Edward »

i put flee in before bash. fogel post only, the rest of you are too retarded.
Kathryn
Posts: 341
Joined: Thu Dec 03, 2009 2:47 am

Re: 3 rounds until i could flee after being bashed?!

Post by Kathryn »

No. Fleelag was increased. You are the retard. That was most definitely a fleelag issue. And you did flee more than 4 times. You fled over and over trying to get on your horse. :P
Edward
Posts: 68
Joined: Wed Apr 08, 2009 12:25 am

Re: 3 rounds until i could flee after being bashed?!

Post by Edward »

Kathryn wrote:He had massive fleelag. He had fled like 8 to 10 times in the last tic at least. It was fleelag.
Edward wrote:kathryn doesn't understand how long a minute is, i probably fled about 4 times prior in that tic.
Barf wrote: Re: 3 rounds until i could flee after being bashed?!
Edward wrote:i put flee in before bash. fogel post only, the rest of you are too retarded.
Kathryn wrote:No. Fleelag was increased. You are the retard. That was most definitely a fleelag issue. And you did flee more than 4 times. You fled over and over trying to get on your horse. :P
you said i fled 8 to 10 times in the tic that i got bashed in. barf said i didn't type flee before my bash. i fled around 4 times in that specific tic, and i did put flee in before the bash. hence, you're both making inaccurate comments so shut the fuck up and let people (fogel) post who actually know what they are talking about.
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Galnor
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Re: 3 rounds until i could flee after being bashed?!

Post by Galnor »

Flee lag + bash lag pushed it to three rounds.
Edward
Posts: 68
Joined: Wed Apr 08, 2009 12:25 am

Re: 3 rounds until i could flee after being bashed?!

Post by Edward »

no one is arguing that it didn't. good god.
Kathryn
Posts: 341
Joined: Thu Dec 03, 2009 2:47 am

Re: 3 rounds until i could flee after being bashed?!

Post by Kathryn »

then why can't YOU stfu and just accept that fact? Seriously.
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Galnor
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Re: 3 rounds until i could flee after being bashed?!

Post by Galnor »

Well forgive me for responding to a bug thread with an answer. Sheesh.
Kathryn
Posts: 341
Joined: Thu Dec 03, 2009 2:47 am

Re: 3 rounds until i could flee after being bashed?!

Post by Kathryn »

I was not talking to you galnor :P
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Galnor
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Re: 3 rounds until i could flee after being bashed?!

Post by Galnor »

I was not talking to you Kathryn.

I'm going to add to this, though.

The first flee is the one that looks weirdest to me. The first "f" command you see in the log definitely did not go through until after the bash lag was over. But the only explanation for why the first bash would have lasted more than its normal duration(2 rounds) is if there was other lag involved. Without seeing more of the log(and whether there was another flee that came before the first command displayed), it's tough to say for sure.

Fogel and I messed with it a bit earlier today. All looks right in the world.
Edward
Posts: 68
Joined: Wed Apr 08, 2009 12:25 am

Re: 3 rounds until i could flee after being bashed?!

Post by Edward »

Kathryn wrote:then why can't YOU stfu and just accept that fact? Seriously.
you stupid, stupid man. where did i say i didn't accept it? where did i argue that it wasn't fleelag? the thing i'm trying to point out is stupid fucks like yourself and barf who post incorrect information in the bug forums need to seriously shut the fuck up. giving incorrect information fucks up bug solving. so take your amazing amount of ignorance and stupidity and fuck off, fuckhead.

as to galnor, i believe there were multiple failed flees before that last f entered before the first bash.
Kathryn
Posts: 341
Joined: Thu Dec 03, 2009 2:47 am

Re: 3 rounds until i could flee after being bashed?!

Post by Kathryn »

I actually had typed out a nice post but I deleted it. I do want to say though, very mature. You are amazing.
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