So I log on and there are three humans on. I go all over to find them but couldn't find them. so i go home and here is where the log starts:
I was at keep when this goes over the public channel:
HP:Healthy MV:Good >
**Kyrana has been promoted to a Accepted!**
HP:Healthy MV:Good >
whois kyrana
Kyrana The Elemental Fissure Queen is a level 44 White Tower Graduate channeler.
HP:Healthy MV:Good >
who
-------------- Players --------------
Asylum Keeper of the Insane [Artisan Herbalist]
-------------- Stats --------------
Currently active: 3 humans 1 trolloc.
Today there was a high of 6 players.
The record high of 26 players was reached on 05-05-2010.
HP:Healthy MV:Good >
A snarling trolloc has arrived from the west.
HP:Healthy MV:Good >
sigh
You sigh. *this is because now I have to go back to TV!!!*
HP:Healthy MV:Good >
gold
You have: 0 Gold, 21 Silver, 79 Copper.
say port path
You growl 'port path'
HP:Healthy MV:Good >
A Ghob'hlin trolloc leaves up.
HP:Healthy MV:Good >
The Dreadlord says 'If you wish.'
HP:Healthy MV:Good >
h
You attempt to hide yourself.
HP:Healthy MV:Good >
A shimmering portal appears before you.
HP:Healthy MV:Good >
You are pushed through the portal.
In a Cave
The dark room is filled with old carcasses, human and animal alike. There is a
stench in the air, that feels like it could never leave. The blood stained
walls represent the violence and evil that this room unveiles. A large skull
hangs from the wall, covered in slime.
[ Exits: w ]
A shimmering portal is floating in mid air here.
A small pool of dark, red blood is here.
A hippopotamus is here, his lyrics are bottomless.
A trolloc of the Dhjin'nen tribe stands here.
A myrddraal is standing here.
HP:Healthy MV:Good >
whe
Players in your Zone
--------------------
Asylum - In a Cave
HP:Healthy MV:Good >
A shimmering portal closes in on itself, leaving no trace of its existence.
HP:Healthy MV:Good >
h
You attempt to hide yourself.
HP:Healthy MV:Good >
whe
Players in your Zone
--------------------
*I edited out me walking to not bore you too much*
HP:Healthy MV:Draining >
e
The Darein Gate
One of the largest intersections in the city, the road before the Darein Gate
branches off to the north and south as well as to the east, towards the White
Tower. The space allotted for this enormous square is hardly decorated, being
more for enormous amounts of people to pass through daily. A small guardhouse
can be found inside of the gate, set into the shining walls.
[ Exits: n e s w ]
North: A sleek Gaidin gracefully moves about.
South: A serene woman stands here, eyeing everything with a calm regalness.
You see fairly recent tracks of a trolloc leaving west.
You see two days old tracks of a mount leaving west.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
HP:Healthy MV:Draining >
e
Sunset Avenue
Gorgeous white cobblestones line the road here, leading straight towards the
White Tower. From this vantage point, the Sunset Square can be seen. To the
south lies a small roadway, leading to various shops. The small intersection
is not as large or as grand as some of the others in the city as few travelers
ever venture this close to the Tower.
[ Exits: e s w ]
East : A man with a fixed expression walks past, watching the streets of Tar Valon.
West : A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
You see fairly recent tracks of a trolloc leaving west.
You see day old tracks of a humanoid leaving east.
HP:Healthy MV:Draining >
whe
Players in your Zone
--------------------
Asylum - Sunset Avenue
HP:Healthy MV:Good >
e
Sunset Square
A large fountain, seemingly made entirely of amber sits in the middle of the
square. The ground around the fountain glimmers with red and orange hues as
light is cast through the clear substance. To the west, the roadway opens and
reveals many colorful shops and homes, though none of these compare to the
amazing sight of this square.
[ Exits: n e s w ]
East : An Accepted stands nearby.
South: A tall man strides past silently.
You see fairly recent tracks of a trolloc leaving west.
You see faint tracks of a humanoid leaving north.
A fountain made of amber is flowing here.
A man with a fixed expression walks past, watching the streets of Tar Valon.
HP:Healthy MV:Good >
h
You attempt to hide yourself.
HP:Healthy MV:Good >
e
h
bb
Sunset Entrance
Translucent amber gates flank this entrance to the the Tower. The amber is
molded to curve sinuously into intricate patterns. The walls and floor here
are bathed in a red-orange light cast from the gates.
[ Exits: e w ]
East : An Aes Sedai of the Yellow Ajah glides by here.
West : A man with a fixed expression walks past, watching the streets of Tar Valon.
An Accepted stands nearby.
A tall woman wearing a brown shawl is buried in thought here.
A tall woman wearing a brown shawl is buried in thought here.
A sleek Gaidin gracefully moves about.
A serene woman stands here, eyeing everything with a calm regalness.
HP:Healthy MV:Good >
You attempt to hide yourself.
You can't find a good place to hide!
HP:Healthy MV:Good >
Backstab who?
HP:Healthy MV:Good >
e
A Side Passage
Artwork is absent from this section of the passage, greatly due to the archway
leading into the library to the north and the wooden doorway opening into a
classroom to the south.
[ Exits: n e s w ]
North: An Aes Sedai of the Yellow Ajah glides by here.
South: A beautiful woman with an impressive face stands before you.
West : An Accepted stands nearby.
An Aes Sedai of the Yellow Ajah glides by here.
A seemingly ageless woman wrapped in a blue shawl stands here.
A young Novice is standing here, attempting to avoid notice.
HP:Healthy MV:Good >
h
You attempt to hide yourself.
HP:Healthy MV:Good >
HP:Healthy MV:Good >
h
You attempt to hide yourself.
HP:Healthy MV:Good >
HP:Healthy MV:Good >
e
A Side Passage
This passage is filled with the dusky smell of books and chalk. The paintings
hanging along the walls seem to depict Novices in a classroom and books more
often than other scenarios can be seen. To the west, the amber of the Sunset
Gate can be glimpsed, while the staircase dominates the view to the east.
[ Exits: e w ]
East : A stony warder wanders here.
West : An Aes Sedai of the Yellow Ajah glides by here.
HP:Healthy MV:Good >
e
Foot of the Stairway
Dominating the center of the enormous intersection is a huge spiraling
staircase that curves sinuously up the inside of the White Tower. The marble
floor is colored in the colors of the seven Ajahs in artful patterns that end
at the stark white staircase. To the north, a large door opens into the Hall
of Sitters, where people from all over the world converge to meet with the
Sitters of the White Tower.
[ Exits: n e s w u d ]
North: An Aes Sedai wearing a blue shawl smoothly glides past here.
East : A stony warder wanders here.
Up : *Kyrana* is standing here. *wow. just the one I was looking for!!!!*
A stony warder wanders here.
HP:Healthy MV:Good >
h
You attempt to hide yourself.
HP:Healthy MV:Good >
u
h
bb
The First Landing
The expansive stairs flow onto a gorgeous marble landing. All around the
landing, paintings hang from the walls while statues decorate the floor. To
the north, a large white door can be seen, while other doors branch off to the
east and west.
[ Exits: n e s w u d ]
North: *Kathryn* is standing here.
East : A beautiful woman with an impressive face stands before you.
West : The door obstructs your view.
Down : A stony warder wanders here.
*Kyrana* is standing here.
HP:Healthy MV:Good >
You attempt to hide yourself.
HP:Healthy MV:Good >
HP:Healthy MV:Good >
=
* Kyrana closes the studydoor.
HP:Healthy MV:Good >
+ - = % = - +
* *Kyrana* makes a strange sound but is suddenly very silent as you place a curved, ruby studded knife in her back.
*Kyrana* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Kyrana*'s death cry.
*Kyrana* is dead! R.I.P.
See even the Horde gives gifts! now you can go speak to the great lord! Send him my best wishes!!!!
*Now later on I have to give Solar and Kathryn props becasue they were beating the crap out of me in TV so i got out and went north. here is the rest of the log:
They catchup to me in FD and I am still at wounded so i go to FD Patty and here is that:
n the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
North: A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Wounded MV:Draining >
whe
Players in your Zone
--------------------
Asylum - In the Woods
You hear and smell horses in the surrounding area.
*Solare* has arrived from the north, riding a white stallion.
HP:Wounded MV:Draining >
l
*Solare* tries to pierce your legs, but misses.
HP:Wounded MV:Draining - Solare: Healthy>
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
*Solare* is here, fighting YOU!, riding a white stallion.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Wounded MV:Draining - Solare: Healthy>
f
You panic and attempt to flee!
HP:Wounded MV:Draining - Solare: Healthy>
e
h
bb
A Ko'bal trolloc assists you!
A Ko'bal trolloc tries to pierce *Solare*'s arms, but misses.
HP:Wounded MV:Draining - Solare: Healthy>
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
East : *Solare* is here, fighting a Ko'bal trolloc!, riding a white stallion.
You flee head over heels.
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
North: A trolloc of the Dhjin'nen tribe stands here.
*Solare* is here, fighting a Ko'bal trolloc!, riding a white stallion.
A Ko'bal trolloc is here, fighting *Solare*!.
A Ko'bal trolloc is here, fighting *Solare*!.
HP:Wounded MV:Draining >
A Ko'bal trolloc tries to pierce *Solare*'s arms, but misses.
A Ko'bal trolloc tries to pierce *Solare*'s feet, but misses.
You attempt to hide yourself.
HP:Wounded MV:Draining >
HP:Wounded MV:Draining >
=
* + You dodge a bash from *Solare* who loses her balance and falls!
HP:Wounded MV:Draining - Solare: Healthy --- a Ko'bal trolloc: Healthy>
- = % = - *Solare* tries to pierce a Ko'bal trolloc's waist, but misses.
A Ko'bal trolloc tries to pierce *Solare*'s legs, but misses.
A Ko'bal trolloc tries to pierce *Solare*'s arms, but misses.
A Ko'bal trolloc tries to pierce *Solare*'s head, but misses.
A Ko'bal trolloc tries to pierce *Solare*'s body, but misses.
HP:Wounded MV:Draining - Solare: Healthy --- a Ko'bal trolloc: Healthy>
+
* You can't sneak up on a fighting target.
HP:Wounded MV:Draining - Solare: Healthy --- a Ko'bal trolloc: Healthy>
pp
HP:Wounded MV:Draining - Solare: Healthy --- a Ko'bal trolloc: Healthy>
- = % = - A Ko'bal trolloc pierces *Solare*'s legs.
A Ko'bal trolloc tries to pierce *Solare*'s body, but misses.
A Ko'bal trolloc pierces *Solare*'s legs.
HP:Wounded MV:Draining - Solare: Scratched --- a Ko'bal trolloc: Healthy>
+ You dodge a bash from *Solare* who loses her balance and falls!
HP:Wounded MV:Draining - Solare: Scratched --- a Ko'bal trolloc: Healthy>
* You deftly weave through *Solare*'s defenses, scoring a hit.
HP:Wounded MV:Draining - Solare: Hurt --- a Ko'bal trolloc: Healthy>
pp
HP:Wounded MV:Draining - Solare: Hurt --- a Ko'bal trolloc: Healthy>
- = % = - A Ko'bal trolloc tries to pierce *Solare*'s legs, but misses.
A Ko'bal trolloc tries to pierce *Solare*'s legs, but misses.
A Ko'bal trolloc pierces *Solare*'s feet hard.
A Ko'bal trolloc pierces *Solare*'s body.
HP:Wounded MV:Draining - Solare: Hurt --- a Ko'bal trolloc: Healthy>
+
* You swiftly attempt to penetrate the defenses of *Solare*, but miss completely.
HP:Wounded MV:Draining - Solare: Hurt --- a Ko'bal trolloc: Healthy>
pp
HP:Wounded MV:Draining - Solare: Hurt --- a Ko'bal trolloc: Healthy>
- = You dodge a bash from *Solare* who loses her balance and falls!
HP:Wounded MV:Draining - Solare: Hurt --- a Ko'bal trolloc: Healthy>
% = - A Ko'bal trolloc pierces *Solare*'s arms.
A Ko'bal trolloc tries to pierce *Solare*'s body, but misses.
A Ko'bal trolloc pierces *Solare*'s body.
A Ko'bal trolloc tries to pierce *Solare*'s legs, but misses.
HP:Wounded MV:Draining - Solare: Wounded --- a Ko'bal trolloc: Healthy>
+
* You deftly weave through *Solare*'s defenses, scoring a hit.
HP:Wounded MV:Draining - Solare: Wounded --- a Ko'bal trolloc: Healthy>
*Solare* panics, and attempts to flee!
HP:Wounded MV:Draining - Solare: Wounded --- a Ko'bal trolloc: Healthy>
pp
HP:Wounded MV:Draining - Solare: Wounded --- a Ko'bal trolloc: Healthy>
- = % = *Solare* leaves north, riding a white stallion.
HP:Wounded MV:Draining >
- +
* They must have left already...
HP:Wounded MV:Draining >
n
h
bb
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
South: An elite assassin trolloc is here, barely noticable.
A large bowl filled with blood sits upon an altar here.
*Solare* is here, fighting a Ko'bal trolloc!, riding a white stallion.
A Dhjin'nen trolloc is here, fighting *Solare*!.
A Dhjin'nen trolloc is here, fighting *Solare*!.
A Ko'bal trolloc is here, fighting *Solare*!.
HP:Wounded MV:Draining >
You attempt to hide yourself.
HP:Wounded MV:Draining >
HP:Wounded MV:Draining >
=
* *Solare* leaves west, riding a white stallion.
HP:Wounded MV:Draining >
+ - = % = - +
* They must have left already...
HP:Wounded MV:Draining >
scan w
*Solare* is standing here, riding a white stallion.
HP:Wounded MV:Draining >
s
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
North: A trolloc of the Dhjin'nen tribe stands here.
*Kathryn* is standing here, riding a white stallion.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Wounded MV:Draining >
*Kathryn* tries to strike your legs, but misses.
HP:Wounded MV:Draining - Kathryn: Healthy>
h
No way! You're fighting for your life!
HP:Wounded MV:Draining - Kathryn: Healthy>
*Solare* has arrived from the north, riding a white stallion.
HP:Wounded MV:Draining - Kathryn: Healthy>
*Solare* tries to pierce your feet, but misses.
HP:Wounded MV:Draining - Kathryn: Healthy>
f
You panic and attempt to flee!
HP:Wounded MV:Draining - Kathryn: Healthy>
e
h
bb
*Kathryn* outstretches his arm and your direction and soon a shower of rocks crash into you, bruising and breaking your body.
HP:Wounded MV:Draining - Kathryn: Healthy>
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
South: *Solare* is standing here, riding a white stallion.
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
Alas, you cannot go that way...
HP:Wounded MV:Draining >
A Dhjin'nen trolloc leaves south.
A Dhjin'nen trolloc leaves south.
You attempt to hide yourself.
HP:Wounded MV:Draining >
Backstab who?
HP:Wounded MV:Draining >
s
h
bb
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
North: An elite assassin trolloc is here, barely noticable.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
*Solare* is here, fighting a Ko'bal trolloc!, riding a white stallion.
*Kathryn* is here, fighting a Ko'bal trolloc!, riding a white stallion.
A Ko'bal trolloc is here, fighting *Kathryn*!.
A Ko'bal trolloc is here, fighting *Solare*!.
HP:Wounded MV:Draining >
You attempt to hide yourself.
*Kathryn* panics, and attempts to flee!
HP:Wounded MV:Draining >
HP:Wounded MV:Draining >
= A Ko'bal trolloc pierces *Solare*'s legs.
A Ko'bal trolloc pierces *Solare*'s head.
A Ko'bal trolloc tries to pierce *Kathryn*'s body, but misses.
HP:Wounded MV:Draining >
* + - *Kathryn* leaves west, riding a white stallion.
HP:Wounded MV:Draining >
*Solare* panics, and attempts to flee!
HP:Wounded MV:Draining >
= % *Kathryn* has arrived from the west, riding a white stallion.
HP:Wounded MV:Draining >
= - + A Ko'bal trolloc tries to pierce *Solare*'s hands, but misses.
HP:Wounded MV:Draining >
* You can't sneak up on a fighting target.
HP:Wounded MV:Draining >
*Solare* leaves north, riding a white stallion.
HP:Wounded MV:Draining >
A Ko'bal trolloc tries to pierce *Kathryn*'s body, but misses.
A Ko'bal trolloc assists a Ko'bal trolloc.
A Dhjin'nen trolloc tries to cleave *Kathryn*'s body, but misses.
A Dhjin'nen trolloc assists a Dhjin'nen trolloc.
HP:Wounded MV:Draining >
bb
HP:Wounded MV:Draining >
=
* + - = A Dhjin'nen trolloc cleaves *Kathryn*'s body very hard.
A Dhjin'nen trolloc tries to cleave *Kathryn*'s waist, but misses.
A Ko'bal trolloc tries to pierce *Kathryn*'s head, but misses.
*Kathryn* tries to strike a Ko'bal trolloc's feet, but misses.
A Ko'bal trolloc pierces *Kathryn*'s body.
HP:Wounded MV:Draining >
*Kathryn* panics, and attempts to flee!
HP:Wounded MV:Draining >
% = - +
* You can't sneak up on a fighting target.
HP:Wounded MV:Draining >
*Kathryn* leaves north, riding a white stallion.
HP:Wounded MV:Draining >
bb
Backstab who?
HP:Wounded MV:Draining >
*Solare* has arrived from the north, riding a white stallion.
HP:Wounded MV:Draining >
*Solare* tries to pierce your body, but misses.
HP:Wounded MV:Draining - Solare: Battered>
A Ko'bal trolloc tries to pierce *Solare*'s head, but misses.
A Ko'bal trolloc pierces *Solare*'s body.
A Dhjin'nen trolloc assists a Ko'bal trolloc.
A Dhjin'nen trolloc tries to cleave *Solare*'s arms, but misses.
A Dhjin'nen trolloc cleaves *Solare*'s head hard.
A Dhjin'nen trolloc tries to cleave *Solare*'s hands, but misses.
A Ko'bal trolloc pierces *Solare*'s head hard.
A Ko'bal trolloc tries to pierce *Solare*'s body, but misses.
A Ko'bal trolloc tries to pierce *Solare*'s feet, but misses.
You try to pierce *Solare*'s shoulders, but miss.
*Solare* tries to pierce your legs, but misses.
HP:Wounded MV:Draining - Solare: Battered>
*Kathryn* has arrived from the north, riding a white stallion.
HP:Wounded MV:Draining - Solare: Battered>
n
h
bb
No way! You're fighting for your life!
HP:Wounded MV:Draining - Solare: Battered>
TICK IN 5 SECONDS.
e
No way! You're fighting for your life!
HP:Wounded MV:Draining - Solare: Battered>
h
No way! You're fighting for your life here!
HP:Wounded MV:Draining - Solare: Battered>
No way! You're fighting for your life!
HP:Wounded MV:Draining - Solare: Battered>
No way! You're fighting for your life!
HP:Wounded MV:Draining - Solare: Battered>
bb
No way! You're fighting for your life here!
HP:Wounded MV:Draining - Solare: Battered>
You feel shards of sand sent by *Kathryn* tear your flesh apart.
HP:Wounded MV:Draining - Solare: Battered>
A Dhjin'nen trolloc tries to cleave *Solare*'s shoulders, but misses.
A Dhjin'nen trolloc cleaves *Solare*'s legs hard.
A Ko'bal trolloc pierces *Solare*'s hands.
A Ko'bal trolloc pierces *Solare*'s head hard.
A Ko'bal trolloc pierces *Solare*'s hands.
A Ko'bal trolloc pierces *Solare*'s head.
You pierce *Solare*'s head very hard.
*Solare* tries to pierce your waist, but misses.
HP:Wounded MV:Good - Solare: Beaten>
You feel shards of sand sent by *Kathryn* tear your flesh apart.
HP:Wounded MV:Good - Solare: Beaten>
*Solare* panics, and attempts to flee!
HP:Wounded MV:Good - Solare: Beaten>
s
h
bb
No way! You're fighting for your life!
HP:Wounded MV:Good - Solare: Beaten>
No way! You're fighting for your life!
HP:Wounded MV:Good - Solare: Beaten>
No way! You're fighting for your life here!
HP:Wounded MV:Good - Solare: Beaten>
*Kathryn* tries to strike your head, but misses.
A Dhjin'nen trolloc cleaves *Solare*'s arms hard.
A Dhjin'nen trolloc cleaves *Solare*'s body very hard.
A Ko'bal trolloc tries to pierce *Solare*'s body, but misses.
A Ko'bal trolloc pierces *Solare*'s arms.
A Ko'bal trolloc tries to pierce *Solare*'s hands, but misses.
A Ko'bal trolloc pierces *Solare*'s head.
You pierce *Solare*'s body very hard. *This was just luck that I got kill hit. Props to Solare for staying in and going for the Kill!!!!*
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Solare*'s death cry.
*Solare* is dead! R.I.P.
HP:Wounded MV:Good >
You feel shards of sand sent by *Kathryn* tear your flesh apart.
HP:Wounded MV:Good - Kathryn: Scratched>
j
You do the best you can!
HP:Wounded MV:Good - Kathryn: Scratched>
You try to pierce *Kathryn*'s head, but miss.
HP:Wounded MV:Good - Kathryn: Scratched>
You feel shards of sand sent by *Kathryn* tear your flesh apart.
HP:Wounded MV:Good - Kathryn: Scratched>
After that Kathryn left since the reboot was about to hit.
a gift for a new Accepted
Re: a gift for a new Accepted
that was a quick stab roll
lmao i came out and BAM! stabified
lmao i laughed.... but WHAT THE HELL!!!!!
*Kathryn* outstretches his arm and your direction and soon a shower of rocks crash into you, bruising and breaking your body.
Outstretches *HIS* arms??????? wtf BUG!!!!!!!
Kathryn Sedai is NOT a Male!!
*Kathryn* outstretches his arm and your direction and soon a shower of rocks crash into you, bruising and breaking your body.
Outstretches *HIS* arms??????? wtf BUG!!!!!!!
Kathryn Sedai is NOT a Male!!
Re: a gift for a new Accepted
Why was she trying to bash with a piercing weapon? Mistake with the wielding?
Re: a gift for a new Accepted
Yes one of many problems I had during this pk session =0. At the end there i was frozen in place unable to bash/flee/do anything until it was too late =P Oh wells.