log picks up here:
I sit at patty zerk, spamming for him, low batt.
HP:Battered MV:Good >
k human
*Raiden* has arrived from the west.
You try to strike *Raiden*'s body, but miss.
HP:Battered MV:Good - Raiden: Healthy>
k human
You do the best you can!
HP:Battered MV:Good - Raiden: Healthy>
bash
HP:Battered MV:Good - Raiden: Healthy>
* - A nasty looking trolloc tries to pound *Raiden*'s feet, but misses.
A nasty looking trolloc tries to pound *Raiden*'s legs, but misses.
A nasty looking trolloc assists a nasty looking trolloc.
A nasty looking trolloc tries to pound *Raiden*'s arms, but misses.
A nasty looking trolloc tries to pound *Raiden*'s arms, but misses.
A nasty looking trolloc tries to pound *Raiden*'s arms, but misses.
HP:Battered MV:Good - Raiden: Healthy>
% - You dodge a bash from *Raiden* who loses his balance and falls!
As *Raiden* avoids your bash, you topple over and fall to the ground!
This session you've missed 306 out of 593 bashes (48% landed)
bash
HP:Battered MV:Good - Raiden: Healthy>
HP:Battered MV:Good - Raiden: Healthy>
* - A nasty looking trolloc tries to pound *Raiden*'s body, but misses.
A nasty looking trolloc tries to pound *Raiden*'s legs, but misses.
A nasty looking trolloc tries to pound *Raiden*'s head, but misses.
HP:Battered MV:Good - Raiden: Healthy>
% -
* As *Raiden* avoids your bash, you topple over and fall to the ground!
This session you've missed 307 out of 594 bashes (48% landed)
bash
HP:Battered MV:Good - Raiden: Healthy>
*Raiden* sends you sprawling with a powerful bash!
A nasty looking trolloc tries to pound *Raiden*'s head, but misses.
A nasty looking trolloc tries to pound *Raiden*'s body, but misses.
A nasty looking trolloc tries to pound *Raiden*'s feet, but misses.
*Raiden* stabs your hands very hard.
HP:Beaten MV:Good - Raiden: Healthy>
A nasty looking trolloc tries to pound *Raiden*'s arms, but misses.
A nasty looking trolloc tries to pound *Raiden*'s feet, but misses.
A nasty looking trolloc tries to pound *Raiden*'s body, but misses.
*Raiden* stabs your body very hard.
HP:Beaten MV:Good - Raiden: Healthy>
You step to the side as *Raiden* clumsily attempts to strike you.
HP:Beaten MV:Good - Raiden: Healthy>
A nasty looking trolloc tries to pound *Raiden*'s head, but misses.
A nasty looking trolloc tries to pound *Raiden*'s shoulders, but misses.
A nasty looking trolloc tries to pound *Raiden*'s waist, but misses.
*Raiden* tries to stab your legs, but misses.
HP:Beaten MV:Good - Raiden: Healthy>
HP:Beaten MV:Good - Raiden: Healthy>
* - % - A nasty looking trolloc tries to pound *Raiden*'s arms, but misses.
A nasty looking trolloc tries to pound *Raiden*'s arms, but misses.
A nasty looking trolloc tries to pound *Raiden*'s arms, but misses.
HP:Beaten MV:Good - Raiden: Healthy>
* As *Raiden* avoids your bash, you topple over and fall to the ground!
This session you've missed 308 out of 595 bashes (48% landed)
bash
You dodge a bash from *Raiden* who loses his balance and falls!
HP:Beaten MV:Good - Raiden: Healthy>
HP:Beaten MV:Good - Raiden: Healthy>
* - % A nasty looking trolloc tries to pound *Raiden*'s arms, but misses.
A nasty looking trolloc tries to pound *Raiden*'s head, but misses.
A nasty looking trolloc tries to pound *Raiden*'s legs, but misses.
HP:Beaten MV:Good - Raiden: Healthy>
-
* Your bash at *Raiden* sends him sprawling!
This session you've landed 288 out of 596 bashes (48% landed)
HP:Beaten MV:Good - Raiden: Scratched>
A nasty looking trolloc pounds *Raiden*'s arms very hard.
A nasty looking trolloc pounds *Raiden*'s feet very hard.
A nasty looking trolloc pounds *Raiden*'s body into bloody fragments!
You strike *Raiden*'s hands into bloody fragments!
precise body
HP:Beaten MV:Good - Raiden: Hurt>
HP:Beaten MV:Good - Raiden: Hurt>
- = % = - +
* You deftly weave through *Raiden*'s defenses, scoring a hit.
HP:Beaten MV:Good - Raiden: Wounded>
A nasty looking trolloc pounds *Raiden*'s feet very hard.
A nasty looking trolloc pounds *Raiden*'s body very hard.
A nasty looking trolloc pounds *Raiden*'s feet very hard.
You strike *Raiden*'s legs into bloody fragments!
HP:Beaten MV:Good - Raiden: Battered>
bash
They already seem stunned!
bash
HP:Beaten MV:Good - Raiden: Battered>
They already seem stunned!
bash
HP:Beaten MV:Good - Raiden: Battered>
They already seem stunned!
bash
HP:Beaten MV:Good - Raiden: Battered>
They already seem stunned!
bash
HP:Beaten MV:Good - Raiden: Battered>
They already seem stunned!
bash
HP:Beaten MV:Good - Raiden: Battered>
They already seem stunned!
bash
HP:Beaten MV:Good - Raiden: Battered>
They already seem stunned!
bash
HP:Beaten MV:Good - Raiden: Battered>
HP:Beaten MV:Good - Raiden: Battered>
* *Raiden* flows into a defensive battle stance.
HP:Beaten MV:Good - Raiden: Battered>
*Raiden* panics, and attempts to flee!
HP:Beaten MV:Good - Raiden: Battered>
- % A nasty looking trolloc tries to pound *Raiden*'s head, but misses.
A nasty looking trolloc tries to pound *Raiden*'s hands, but misses.
A nasty looking trolloc tries to pound *Raiden*'s legs, but misses.
HP:Beaten MV:Good - Raiden: Battered>
change mood brave
Cancelled...
You are too berserk to do that now! <--- i actually freak out a bit here and run in to catch some hps
HP:Beaten MV:Good - Raiden: Battered>
*Raiden* leaves west.
Log picks up after i get some more hp
Oh, and im zerk again
HP:Battered MV:Good >
s
The Great Blight
To the north the landscape seems to change, from vast nothingness to dismal
plains. The shrubary subside to give way to blighted fruit trees and wilted
grass, coverd in sharp barbs that could leave a deep gash in human flesh. It
would be unwise to harvest the fruits of these plants labor.
[ Exits: n s ]
You see almost fresh tracks of Ifrit leaving ^^north^^
You see two days old tracks of a blighted bear leaving vvsouthvv
You see two days old tracks of a blighted bear leaving vvsouthvv
You see two days old tracks of a corrupted hound of the shadow leaving vvsouthvv
You see two days old tracks of a corrupted hound of the shadow leaving vvsouthvv
*Raiden* is standing here, riding a black warhorse.
HP:Battered MV:Good >
k human
You try to strike *Raiden*'s arms, but miss.
bash
HP:Battered MV:Good - Raiden: Wounded>
bash
HP:Battered MV:Good - Raiden: Wounded>
Cancelled...
HP:Battered MV:Good - Raiden: Wounded>
* - % A rancid smell seeps in, soon becoming overwhelming.
HP:Battered MV:Good - Raiden: Wounded>
-
* Your bash at *Raiden* sends him sprawling!
This session you've landed 289 out of 597 bashes (48% landed)
HP:Battered MV:Good - Raiden: Wounded>
You strike *Raiden*'s arms into bloody fragments!
precise body
HP:Battered MV:Good - Raiden: Battered>
HP:Battered MV:Good - Raiden: Battered>
- = % = - +
* You deftly weave through *Raiden*'s defenses, scoring a hit.
HP:Battered MV:Good - Raiden: Battered>
You strike *Raiden*'s head into bloody fragments!
HP:Battered MV:Good - Raiden: Beaten>
*Raiden* looks at you.
HP:Battered MV:Good - Raiden: Beaten>
* *Raiden* flows into a defensive battle stance.
HP:Battered MV:Good - Raiden: Beaten>
*Raiden* tries to stab your legs, but misses.
*Raiden* panics, and attempts to flee!
HP:Battered MV:Good - Raiden: Beaten>
- % *Raiden* leaves south, riding a black warhorse.
HP:Battered MV:Good >
- s
k human
Cancelled...
The Great Blight
Blighted trees as far as the eye can see to both east and west. Blackend trees
stand in defiance of the harsh heat of the blight, twisted in such a mannor
that seems impossible in normal nature, streatching roots deep into the
desolate earth, and swaying in a humid breeze.
[ Exits: n s ]
You see fresh tracks of a black warhorse (ridden) leaving vvsouthvv
You see fresh tracks of a black warhorse (ridden) leaving ^^north^^
You see almost fresh tracks of Ifrit leaving ^^north^^
You see two days old tracks of a blighted bear leaving vvsouthvv
You see two days old tracks of a blighted bear leaving ^^north^^
A blighted bear is sitting here, licking his bloody paws.
HP:Battered MV:Good >
bash
They don't seem to be here.
HP:Battered MV:Good >
Bash who?
HP:Battered MV:Good >
s
The Great Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails.
[ Exits: n s w ]
You see fresh tracks of a black warhorse (ridden) leaving vvsouthvv
You see fresh tracks of a blighted bear leaving ^^north^^
You see fresh tracks of a black warhorse (ridden) leaving ^^north^^
You see almost fresh tracks of Ifrit leaving ^^north^^
You see almost fresh tracks of a blighted bear leaving <<west<<
HP:Battered MV:Good >
s
The Great Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ Exits: n w ]
You see fresh tracks of a black warhorse (ridden) leaving <<west<<
You see almost fresh tracks of Ifrit leaving ^^north^^
You see fairly recent tracks of a blighted bear leaving <<west<<
You see faint tracks of a blighted bear leaving ^^north^^
You see two days old tracks of a blighted bear leaving <<west<<
HP:Battered MV:Good >
west
The Great Blight
All around you is carnage from numerous acounts of battle and warefare. The
ground is bloodstained and the scent of death is fresh around you. You hear
faint howls in the distant and there are blood curdling screams. You think
this is not a place for you.
[ Exits: n e s ]
You see fresh tracks of a black warhorse (ridden) leaving vvsouthvv
You see fresh tracks of a black warhorse (ridden) leaving ^^north^^
You see almost fresh tracks of Ifrit leaving >>east>>
You see fairly recent tracks of a blighted bear leaving ^^north^^
You see faint tracks of a blighted bear leaving >>east>>
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Battered MV:Good >
k human
They don't seem to be here.
HP:Battered MV:Good >
s
The Great Blight
You are wondering around aimlessly in The Great Blight. There is a eerie sence
of the area you are in. You gaze around fearfully for a moment. You think you
hear a noise that makes you feel like fleeing to another place.
[ Exits: n w ]
You see fresh tracks of a black warhorse (ridden) leaving <<west<<
You see fresh tracks of a black warhorse (ridden) leaving ^^north^^
You see almost fresh tracks of Ifrit leaving ^^north^^
You see half day old tracks of a blighted bear leaving ^^north^^
You see half day old tracks of a blighted bear leaving <<west<<
HP:Battered MV:Good >
west
The Great Blight
The path opens to the east and west, the north blocked by trees scorched by the
harsh sun of the blight. Small insects scurry underfoot and hurriedly lurk back
into their holes. Small deer can be seen to the west, skinny and malnourished
almost beyond recognition. A small, desolate path continues southward through
the blight.
[ Exits: e s w ]
You see fresh tracks of a black warhorse (ridden) leaving vvsouthvv
You see fresh tracks of a black warhorse (ridden) leaving >>east>>
You see almost fresh tracks of Ifrit leaving >>east>>
You see half day old tracks of a blighted bear leaving vvsouthvv
You see half day old tracks of a blighted bear leaving >>east>>
HP:Battered MV:Draining >
s
The Great Blight
Scanning east and west, all you see is a thick cover of twisted trees, scorched
earth and thorny bushes. The temperature almost seems unbearable. The path is
clear to the north and south.
[ Exits: n s ]
You see fresh tracks of a black warhorse (ridden) leaving vvsouthvv
You see fresh tracks of a black warhorse (ridden) leaving ^^north^^
You see almost fresh tracks of Ifrit leaving ^^north^^
You see faint tracks of a blighted bear leaving vvsouthvv
You see half day old tracks of a blighted bear leaving ^^north^^
HP:Battered MV:Draining >
s
You notice some plant life growing here...
HP:Battered MV:Draining >
s
The Great Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you.
[ Exits: n e s ]
You see fresh tracks of a black warhorse (ridden) leaving vvsouthvv
You see fresh tracks of a black warhorse (ridden) leaving ^^north^^
You see almost fresh tracks of Ifrit leaving ^^north^^
You see very recent tracks of a corrupted hound of the shadow leaving >>east>>
You see faint tracks of a blighted bear leaving vvsouthvv
HP:Battered MV:Draining >
s
The Great Blight
The ground is slightly depressed here, and the rotting forest seems to suddenly
spring up around you. The forest seems rife with movement. The gaps through
the trees provide good views of the blight.
[ Exits: n s w ]
You see fresh tracks of a black warhorse (ridden) leaving vvsouthvv
You see fresh tracks of a blighted bear leaving <<west<<
You see fresh tracks of a black warhorse (ridden) leaving ^^north^^
You see almost fresh tracks of Ifrit leaving ^^north^^
You see fairly recent tracks of a blighted bear leaving <<west<<
A large rat is here scurrying out of sight.
HP:Battered MV:Draining >
s
The Great Blight
The sudden snap of a broken branch can often be heard, and you struggle vainly
to see what could be the origin of these unnerving sounds. The green of the
forest is virtually nonexistant here, heavily overlaid with the darker colors
of decay and rot. A putrid smell hangs heavily in the air.
[ Exits: n e ]
You see fresh tracks of a black warhorse (ridden) leaving ^^north^^
You see almost fresh tracks of Ifrit leaving ^^north^^
You see fairly recent tracks of a corrupted hound of the shadow leaving ^^north^^
You see faint tracks of a corrupted hound of the shadow leaving ^^north^^
You see two days old tracks of a blighted bear leaving ^^north^^
*Raiden* is standing here, riding a black warhorse.
HP:Battered MV:Draining >
e
Alas, you cannot go that way...
HP:Battered MV:Draining >
The Great Blight
When you survey your surroundings closely you can see that you are indeed in
the legendary Blight. There is a strong odor of blood and decaying flesh from
the scattered corpses. Someone truly wise may wonder at the wisdom of being in
such a place. Death waits like an evil miasma, ready for it's next victim.
[ Exits: s w ]
You see fresh tracks of a black warhorse (ridden) leaving <<west<<
You see almost fresh tracks of Ifrit leaving <<west<<
You see two days old tracks of a blighted bear leaving <<west<<
You see two days old tracks of a corrupted hound of the shadow leaving <<west<<
You see two days old tracks of a blighted bear leaving vvsouthvv
Rhoedra the escaped damane is here, fighting a rotting tree!.
A rotting tree is here, fighting Rhoedra the escaped damane!.
HP:Battered MV:Draining >
k human
*Raiden* has arrived from the west, riding a black warhorse.
HP:Battered MV:Draining >
You try to strike *Raiden*'s feet, but miss.
HP:Battered MV:Draining - Raiden: Beaten>
*Raiden* tries to stab your head, but misses.
You try to strike *Raiden*'s arms, but miss.
Rhoedra the escaped damane tries to hit a rotting tree's arms, but he parries the attack.
A rotting tree tries to thrash Rhoedra the escaped damane's waist, but misses.
HP:Battered MV:Draining - Raiden: Beaten>
bash
HP:Battered MV:Draining - Raiden: Beaten>
* *Raiden* panics, and attempts to flee!
HP:Battered MV:Draining - Raiden: Beaten>
- % *Raiden* leaves south, riding a black warhorse.
HP:Battered MV:Draining >
- s
k human
Rhoedra the escaped damane tickles a rotting tree's feet as she hits him.
A rotting tree tries to thrash Rhoedra the escaped damane's head, but misses.
Cancelled...
The Great Blight
The heat and humidity of the Blight grow steadily stronger the further you
travel. Clothing becomes damp and clings irritatingly. The foul trees and
bristling bushes grow thicker, seemingly closer and closer. Slight movement
just at the edge of vision suggests an attraction to life, or a hunger for it.
[ Exits: n e w ]
You see almost fresh tracks of a black warhorse (ridden) leaving ^^north^^
You see almost fresh tracks of Ifrit leaving ^^north^^
You see two days old tracks of a blighted bear leaving ^^north^^
You see two days old tracks of a blighted bear leaving >>east>>
You see two days old tracks of a blighted bear leaving >>east>>
*Raiden* is standing here, riding a black warhorse.
HP:Battered MV:Draining >
bash
You try to strike *Raiden*'s body, but miss.
HP:Battered MV:Draining - Raiden: Beaten>
HP:Battered MV:Draining - Raiden: Beaten>
* - *Raiden* stops riding a black warhorse.
HP:Battered MV:Draining - Raiden: Beaten>
% *Raiden* flows into a defensive battle stance.
HP:Battered MV:Draining - Raiden: Beaten>
- *Raiden* stabs your body.
HP:Battered MV:Draining - Raiden: Beaten>
* As *Raiden* avoids your bash, you topple over and fall to the ground!
This session you've missed 309 out of 598 bashes (48% landed)
bash
HP:Battered MV:Draining - Raiden: Beaten>
HP:Battered MV:Draining - Raiden: Beaten>
* - % - *Raiden* sends you sprawling with a powerful bash!
HP:Battered MV:Draining - Raiden: Beaten>
bash
*Raiden* stabs your waist extremely hard.
HP:Battered MV:Draining - Raiden: Beaten>
TICK IN 5 SECONDS.
You step to the side as *Raiden* clumsily attempts to strike you.
HP:Battered MV:Draining - Raiden: Beaten>
*Raiden* stabs your legs very hard.
HP:Battered MV:Good - Raiden: Battered>
HP:Battered MV:Good - Raiden: Battered>
* - *Raiden*'s sudden attack hits you before you can dodge out of the way.
HP:Battered MV:Good - Raiden: Battered>
*Raiden* tries to stab your legs, but misses.
HP:Battered MV:Good - Raiden: Battered>
% *Raiden* panics, and attempts to flee!
HP:Battered MV:Good - Raiden: Battered>
- *Raiden* leaves north.
HP:Battered MV:Good >
* They must have left already...
HP:Battered MV:Good >
k human
*Raiden* has arrived from the north.
HP:Battered MV:Good >
You try to strike *Raiden*'s hands, but miss.
HP:Battered MV:Good - Raiden: Battered>
k human
You do the best you can!
HP:Battered MV:Good - Raiden: Battered>
bash
HP:Battered MV:Good - Raiden: Battered>
* *Raiden* tries to stab your legs, but misses.
HP:Battered MV:Good - Raiden: Battered>
*Raiden* panics, and attempts to flee!
HP:Battered MV:Good - Raiden: Battered>
- % *Raiden* leaves east.
HP:Battered MV:Good >
- k human
Cancelled...
They don't seem to be here.
k human
HP:Battered MV:Good >
e
They don't seem to be here.
HP:Battered MV:Good >
k human
The Great Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart.
[ Exits: e w ]
You see fresh tracks of Raiden leaving >>east>>
You see almost fresh tracks of Raiden leaving >>east>>
You see almost fresh tracks of Ifrit leaving <<west<<
You see two days old tracks of a blighted bear leaving <<west<<
You see two days old tracks of a blighted bear leaving >>east>>
HP:Battered MV:Good >
bash
They don't seem to be here.
HP:Battered MV:Good >
Bash who?
HP:Battered MV:Good >
e
The Great Blight
The sweet and humid air makes you gag, and struggle not to retch. Sweat
trickles down your clothes, and creates an overwhelming desire to scratch and
rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: e w ]
You see almost fresh tracks of Raiden leaving >>east>>
You see almost fresh tracks of Raiden leaving <<west<<
You see almost fresh tracks of Ifrit leaving <<west<<
You see two days old tracks of a blighted bear leaving <<west<<
You see two days old tracks of a blighted bear leaving >>east>>
*Raiden* is standing here.
HP:Battered MV:Good >
You notice some plant life growing here...
HP:Battered MV:Good >
e
k human
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
You see almost fresh tracks of Raiden leaving vvsouthvv
You see almost fresh tracks of Raiden leaving <<west<<
You see almost fresh tracks of Ifrit leaving <<west<<
You see two days old tracks of a blighted bear leaving <<west<<
You see two days old tracks of a blighted bear leaving <<west<<
A tall, rotting tree is here, leaning to one side.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
west
k human
bash
The Great Blight
The sweet and humid air makes you gag, and struggle not to retch. Sweat
trickles down your clothes, and creates an overwhelming desire to scratch and
rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: e w ]
You see fresh tracks of Ifrit leaving >>east>>
You see almost fresh tracks of Raiden leaving >>east>>
You see almost fresh tracks of Raiden leaving <<west<<
You see almost fresh tracks of Ifrit leaving <<west<<
You see two days old tracks of a blighted bear leaving <<west<<
*Raiden* is standing here.
HP:Battered MV:Good >
You notice some plant life growing here...
You try to strike *Raiden*'s feet, but miss.
bash
HP:Battered MV:Good - Raiden: Battered>
HP:Battered MV:Good - Raiden: Battered>
Cancelled...
HP:Battered MV:Good - Raiden: Battered>
* - *Raiden* tries to stab your shoulders, but misses.
HP:Battered MV:Good - Raiden: Battered>
% -
* Your bash at *Raiden* sends him sprawling!
This session you've landed 290 out of 599 bashes (48% landed)
HP:Battered MV:Good - Raiden: Battered>
You try to strike *Raiden*'s feet, but miss.
precise body
HP:Battered MV:Good - Raiden: Battered>
HP:Battered MV:Good - Raiden: Battered>
- = % = - +
* You deftly weave through *Raiden*'s defenses, scoring a hit.
HP:Battered MV:Good - Raiden: Beaten>
You strike *Raiden*'s head into bloody fragments!
HP:Battered MV:Good - Raiden: Beaten>
They already seem stunned!
bash
HP:Battered MV:Good - Raiden: Beaten>
*Raiden* panics, and attempts to flee!
HP:Battered MV:Good - Raiden: Beaten>
* - % *Raiden* leaves west.
HP:Battered MV:Good >
*Raiden* has arrived from the west.
HP:Battered MV:Good >
*Raiden* leaves east.
HP:Battered MV:Good >
- e
Cancelled...
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
You see fresh tracks of Ifrit leaving <<west<<
You see almost fresh tracks of Raiden leaving vvsouthvv
You see almost fresh tracks of Raiden leaving <<west<<
You see almost fresh tracks of Ifrit leaving <<west<<
You see two days old tracks of a blighted bear leaving <<west<<
*Raiden* is standing here.
A tall, rotting tree is here, leaning to one side.
HP:Battered MV:Good >
k human
You try to strike *Raiden*'s feet, but miss.
HP:Battered MV:Good - Raiden: Beaten>
s
No way! You're fighting for your life!
HP:Battered MV:Good - Raiden: Beaten>
bash
HP:Battered MV:Good - Raiden: Beaten>
* *Raiden* tries to stab your arms, but misses.
HP:Battered MV:Good - Raiden: Beaten>
*Raiden* panics, and attempts to flee!
HP:Battered MV:Good - Raiden: Beaten>
- % - *Raiden* leaves west.
HP:Battered MV:Good >
* They must have left already...
HP:Battered MV:Good >
A rancid smell seeps in, soon becoming overwhelming.
HP:Battered MV:Good >
k human
They don't seem to be here.
HP:Battered MV:Good >
west
The Great Blight
The sweet and humid air makes you gag, and struggle not to retch. Sweat
trickles down your clothes, and creates an overwhelming desire to scratch and
rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: e w ]
You see fresh tracks of Ifrit leaving >>east>>
You see fresh tracks of Raiden leaving >>east>>
You see fresh tracks of Raiden leaving <<west<<
You see fresh tracks of Ifrit leaving >>east>>
You see almost fresh tracks of Raiden leaving >>east>>
HP:Battered MV:Good >
k human
They don't seem to be here.
HP:Battered MV:Good >
west
k human
The Great Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart.
[ Exits: e w ]
You see fresh tracks of Raiden leaving >>east>>
You see fresh tracks of Ifrit leaving >>east>>
You see fresh tracks of Raiden leaving >>east>>
You see almost fresh tracks of Raiden leaving >>east>>
You see almost fresh tracks of Ifrit leaving <<west<<
HP:Battered MV:Good >
bash
They don't seem to be here.
HP:Battered MV:Good >
Bash who?
HP:Battered MV:Good >
west
The Great Blight
The heat and humidity of the Blight grow steadily stronger the further you
travel. Clothing becomes damp and clings irritatingly. The foul trees and
bristling bushes grow thicker, seemingly closer and closer. Slight movement
just at the edge of vision suggests an attraction to life, or a hunger for it.
[ Exits: n e w ]
You see fresh tracks of Ifrit leaving >>east>>
You see fresh tracks of Raiden leaving >>east>>
You see fresh tracks of Raiden leaving ^^north^^
You see almost fresh tracks of a black warhorse (ridden) leaving ^^north^^
You see almost fresh tracks of Ifrit leaving ^^north^^
A strong, black warhorse stands here, full of energy.
HP:Battered MV:Good >
k human
They don't seem to be here.
HP:Battered MV:Good >
bash
Bash who?
HP:Battered MV:Good >
look
The Great Blight
The heat and humidity of the Blight grow steadily stronger the further you
travel. Clothing becomes damp and clings irritatingly. The foul trees and
bristling bushes grow thicker, seemingly closer and closer. Slight movement
just at the edge of vision suggests an attraction to life, or a hunger for it.
[ Exits: n e w ]
You see fresh tracks of Ifrit leaving >>east>>
You see fresh tracks of Raiden leaving >>east>>
You see fresh tracks of Raiden leaving ^^north^^
You see almost fresh tracks of a black warhorse (ridden) leaving ^^north^^
You see almost fresh tracks of Ifrit leaving ^^north^^
A strong, black warhorse stands here, full of energy.
HP:Battered MV:Good >
k human
They don't seem to be here.
HP:Battered MV:Good >
k human
They don't seem to be here.
HP:Battered MV:Good >
k human
They don't seem to be here.
HP:Battered MV:Good >
change mood brave
Mood changed to: Brave
HP:Battered MV:Good >
k human
They don't seem to be here.
HP:Battered MV:Good >
k human
They don't seem to be here.
HP:Battered MV:Good >
*Raiden* has arrived from the east.
HP:Battered MV:Good >
*Raiden* begins riding a black warhorse. <--- FAIL!
HP:Battered MV:Good >
k human
You try to strike *Raiden*'s legs, but miss.
bash
HP:Battered MV:Good - Raiden: Beaten>
HP:Battered MV:Good - Raiden: Beaten>
* *Raiden* panics, and attempts to flee!
HP:Battered MV:Good - Raiden: Beaten>
- % -
* *Raiden* leaves north, riding a black warhorse.
They must have left already...
HP:Battered MV:Good >
n
*Raiden* has arrived from the north, riding a black warhorse.
HP:Battered MV:Good >
k human
The Great Blight
When you survey your surroundings closely you can see that you are indeed in
the legendary Blight. There is a strong odor of blood and decaying flesh from
the scattered corpses. Someone truly wise may wonder at the wisdom of being in
such a place. Death waits like an evil miasma, ready for it's next victim.
[ Exits: s w ]
You see fresh tracks of a black warhorse (ridden) leaving vvsouthvv
You see fresh tracks of Raiden leaving vvsouthvv
You see almost fresh tracks of Ifrit leaving vvsouthvv
You see almost fresh tracks of a black warhorse (ridden) leaving vvsouthvv
You see almost fresh tracks of a black warhorse (ridden) leaving <<west<<
Rhoedra the escaped damane is here, fighting a rotting tree!.
A rotting tree is here, fighting Rhoedra the escaped damane!.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
s
Rhoedra the escaped damane tickles a rotting tree's hands as she hits him.
A rotting tree tries to thrash Rhoedra the escaped damane's legs, but misses.
HP:Battered MV:Good >
k human
The Great Blight
The heat and humidity of the Blight grow steadily stronger the further you
travel. Clothing becomes damp and clings irritatingly. The foul trees and
bristling bushes grow thicker, seemingly closer and closer. Slight movement
just at the edge of vision suggests an attraction to life, or a hunger for it.
[ Exits: n e w ]
You see fresh tracks of Ifrit leaving ^^north^^
You see fresh tracks of a black warhorse (ridden) leaving ^^north^^
You see fresh tracks of Ifrit leaving >>east>>
You see fresh tracks of Raiden leaving >>east>>
You see fresh tracks of Raiden leaving ^^north^^
*Raiden* is standing here, riding a black warhorse.
HP:Battered MV:Good >
*Raiden* leaves east, riding a black warhorse.
They don't seem to be here.
HP:Battered MV:Good >
e
The Great Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart.
[ Exits: e w ]
You see fresh tracks of a black warhorse (ridden) leaving >>east>>
You see fresh tracks of Raiden leaving <<west<<
You see fresh tracks of Ifrit leaving <<west<<
You see fresh tracks of Raiden leaving >>east>>
You see fresh tracks of Ifrit leaving >>east>>
HP:Battered MV:Good >
e
The Great Blight
The sweet and humid air makes you gag, and struggle not to retch. Sweat
trickles down your clothes, and creates an overwhelming desire to scratch and
rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: e w ]
You see fresh tracks of a black warhorse (ridden) leaving >>east>>
You see fresh tracks of Raiden leaving <<west<<
You see fresh tracks of Ifrit leaving <<west<<
You see fresh tracks of Ifrit leaving >>east>>
You see fresh tracks of Raiden leaving >>east>>
HP:Battered MV:Good >
k human
You notice some plant life growing here...
They don't seem to be here.
HP:Battered MV:Good >
e
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
You see fresh tracks of a black warhorse (ridden) leaving vvsouthvv
You see fresh tracks of Ifrit leaving <<west<<
You see fresh tracks of Raiden leaving <<west<<
You see fresh tracks of Ifrit leaving <<west<<
You see almost fresh tracks of Raiden leaving vvsouthvv
A tall, rotting tree is here, leaning to one side.
HP:Battered MV:Good >
s
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
You see fresh tracks of a black warhorse (ridden) leaving vvsouthvv
You see almost fresh tracks of Raiden leaving vvsouthvv
You see almost fresh tracks of Raiden leaving ^^north^^
You see very recent tracks of Ifrit leaving ^^north^^
You see very recent tracks of Raiden leaving >>east>>
HP:Battered MV:Good >
s
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
You see almost fresh tracks of Raiden leaving <<west<<
You see very recent tracks of Raiden leaving ^^north^^
You see very recent tracks of Ifrit leaving ^^north^^
You see two days old tracks of a blighted bear leaving <<west<<
You see two days old tracks of a blighted bear leaving ^^north^^
*Raiden* is standing here, riding a black warhorse.
A black feathered crow flies nearby.
HP:Battered MV:Good >
s
Alas, you cannot go that way...
HP:Battered MV:Good >
k human
*Raiden* leaves west, riding a black warhorse.
They don't seem to be here.
HP:Battered MV:Good >
west
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
You see fresh tracks of a black warhorse (ridden) leaving <<west<<
You see almost fresh tracks of Raiden leaving <<west<<
You see very recent tracks of Raiden leaving >>east>>
You see very recent tracks of Ifrit leaving >>east>>
You see two days old tracks of a blighted bear leaving <<west<<
HP:Battered MV:Good >
west
k human
You notice some plant life growing here...
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
You see fresh tracks of a black warhorse (ridden) leaving vvsouthvv
You see almost fresh tracks of a black warhorse (ridden) leaving <<west<<
You see almost fresh tracks of Raiden leaving vvsouthvv
You see very recent tracks of Raiden leaving >>east>>
You see very recent tracks of Ifrit leaving >>east>>
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
look
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
You see fresh tracks of a black warhorse (ridden) leaving vvsouthvv
You see almost fresh tracks of a black warhorse (ridden) leaving <<west<<
You see almost fresh tracks of Raiden leaving vvsouthvv
You see very recent tracks of Raiden leaving >>east>>
You see very recent tracks of Ifrit leaving >>east>>
HP:Battered MV:Good >
s
The Great Blight
The Blight spreads before you like an infected, open sore in the very earth.
Every plant, every blade of grass show signs of taint. The ground has fallen
in on itself in several places, as if too weak to support it's own weight.
Toppled trees lie against erect trees, straining them against their roots.
[ Exits: n e w ]
You see fresh tracks of a black warhorse (ridden) leaving >>east>>
You see almost fresh tracks of a black warhorse (ridden) leaving ^^north^^
You see almost fresh tracks of Raiden leaving >>east>>
You see very recent tracks of Raiden leaving ^^north^^
You see very recent tracks of Ifrit leaving ^^north^^
HP:Battered MV:Draining >
s
e
Alas, you cannot go that way...
HP:Battered MV:Draining >
s
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
You see fresh tracks of a black warhorse (ridden) leaving vvsouthvv
You see almost fresh tracks of a black warhorse (ridden) leaving <<west<<
You see almost fresh tracks of Raiden leaving vvsouthvv
You see very recent tracks of Raiden leaving <<west<<
You see very recent tracks of Ifrit leaving <<west<<
HP:Battered MV:Draining >
s
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]
You see fresh tracks of a black warhorse (ridden) leaving vvsouthvv
You see almost fresh tracks of a black warhorse (ridden) leaving ^^north^^
You see almost fresh tracks of Raiden leaving vvsouthvv
You see very recent tracks of Raiden leaving ^^north^^
You see very recent tracks of Ifrit leaving ^^north^^
HP:Battered MV:Draining >
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving >>east>>
You see almost fresh tracks of a black warhorse (ridden) leaving ^^north^^
You see almost fresh tracks of Raiden leaving >>east>>
You see very recent tracks of Raiden leaving ^^north^^
You see very recent tracks of Ifrit leaving ^^north^^
HP:Battered MV:Draining >
s
s
The Great Blight
Trees are still surrounding you, but they appear to be rotting away. Spotted
yellow and black leaves cover these bloated trees. The leaves and creepers
they look as if they would burst at your touch.
[ Exits: n e s ]
You see almost fresh tracks of a black warhorse (ridden) leaving ^^north^^
You see very recent tracks of Raiden leaving ^^north^^
You see very recent tracks of Ifrit leaving ^^north^^
You see half day old tracks of a blighted bear leaving ^^north^^
You see half day old tracks of a blighted bear leaving >>east>>
HP:Battered MV:Draining >
On the Outskirts of the Blight
Approaching nigh the borders of the Blight itself, the heat rises and the
stench of decay and death becomes ever more pungent. Shrill cries from the
north echo against the encircling walls of the Mountains of Dhoom rising to the
south, which offers no escape from the Blight, except the narrow pass through
Tarwin's Gap.
[ Exits: n e ]
HP:Battered MV:Draining >
e
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
You see almost fresh tracks of a ridden mount leaving ^^north^^
You see almost fresh tracks of a human leaving >>east>>
You see very recent tracks of a human leaving ^^north^^
HP:Battered MV:Draining >
s
In the Foothills
The Blight draws closer here, upon the lower slopes of the foothills of the
Mountains of Dhoom. The terrain evens out as it becomes smoother, but the
environment does not become more hospitable. Instead, piles of rocks become
replaced by strangled trees and decaying plants.
[ Exits: n e ]
You see day old tracks of a humanoid leaving >>east>>
You see day old tracks of a humanoid leaving >>east>>
You see day old tracks of a humanoid leaving >>east>>
HP:Battered MV:Draining >
s
Alas, you cannot go that way...
HP:Battered MV:Draining >
*Raiden* has arrived from the north, riding a black warhorse.
HP:Battered MV:Draining >
k human
You try to strike *Raiden*'s legs, but miss.
HP:Battered MV:Draining - Raiden: Beaten>
TICK IN 5 SECONDS.
*Raiden* tries to stab your body, but misses.
You try to strike *Raiden*'s legs, but miss.
The sun rises in the east.
Timer now at 60 secs.
HP:Battered MV:Good - Raiden: Beaten>
zzz
Mood changed to: Berserk
HP:Battered MV:Good - Raiden: Beaten>
bash
*Raiden* panics, and attempts to flee!
HP:Battered MV:Good - Raiden: Beaten>
* - % - *Raiden* leaves east, riding a black warhorse.
HP:Battered MV:Good >
e
k human
Cancelled...
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
You see fresh tracks of a ridden mount leaving --down--
You see almost fresh tracks of a ridden mount leaving ^^north^^
You see almost fresh tracks of a humanoid leaving --down--
A statue of Osis, hammer in hand, snarling at what he sees below, stands here.
HP:Battered MV:Good >
bash
They don't seem to be here.
HP:Battered MV:Good >
Bash who?
HP:Battered MV:Good >
d
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
You see fresh tracks of a ridden mount leaving vvsouthvv
You see almost fresh tracks of a humanoid leaving <<west<<
You see almost fresh tracks of a ridden mount leaving ++up++
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Good >
e
Along the Mountains of Dhoom
The ground continues to slope upwards considerably, coming from the south, and
continues on an upward hike towards the west. In sharp contrast, the eastern
foothills and part of the eastern ridge rise suddenly to the north and east,
offering no pass.
[ Exits: s w ]
You see almost fresh tracks of a ridden mount leaving <<west<<
You see almost fresh tracks of a human leaving vvsouthvv
You see very recent tracks of a human leaving <<west<<
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Good >
s
Towards the Blight
The steep slope levels off here, somewhat. Enclosed between the threatening
Mountains of Dhoom, the pass opens up to the northwest, but the slope continues
to rise as well. Towards the south, a steep, unnatural ravine appears in the
plunging slope.
[ Exits: n s w ]
You see fresh tracks of a ridden mount leaving vvsouthvv
You see almost fresh tracks of a humanoid leaving ^^north^^
You see almost fresh tracks of a ridden mount leaving ^^north^^
HP:Battered MV:Good >
s
A Dip in the Rising Heights
The surface of the terrain continues to rise, not smoothly, but steadily, until
the slope is interrupted by a steep dip in the ground. No path or alternative
route is available to skirt the massive crater-like depression, so no other
choice lies besides traversing it or turning back. The depression seems
unnatural, as if some unimagineable power had scooped a massive chunk of rock
from the ground.
[ Exits: n e ]
You see almost fresh tracks of a black warhorse (ridden) leaving ^^north^^
You see almost fresh tracks of Raiden leaving >>east>>
You see very recent tracks of Raiden leaving ^^north^^
You see very recent tracks of Ifrit leaving ^^north^^
You see day old tracks of a trolloc spy leaving ^^north^^
*Raiden* is standing here, riding a black warhorse.
HP:Battered MV:Good >
k human
You try to strike *Raiden*'s feet, but miss.
HP:Battered MV:Good - Raiden: Beaten>
e
s
No way! You're fighting for your life!
HP:Battered MV:Good - Raiden: Beaten>
No way! You're fighting for your life!
HP:Battered MV:Good - Raiden: Beaten>
bash
*Raiden* tries to stab your body, but misses.
You strike *Raiden*'s hands extremely hard.
*Raiden* panics, and attempts to flee!
HP:Battered MV:Good - Raiden: Beaten>
* - % - *Raiden* leaves east, riding a black warhorse.
HP:Battered MV:Good >
* They must have left already...
HP:Battered MV:Good >
e
Towards the Blight
Climbing out of Tarwin's Gap, the slope of the path is very steep to the south,
but seems to decrease somewhat to the north. To the south, a narrow passage
can be viewed between the Mountains of Dhoom, through what would be called a
valley if not for the fact that the elevation here is much higher than the
surrounding lands. To the north, the view is no longer blocked by the
elevating, rocky path, but instead is covered in a hazy mist, being this close
to the Blight.
[ Exits: s w ]
You see fresh tracks of a ridden mount leaving vvsouthvv
You see almost fresh tracks of a ridden mount leaving <<west<<
You see almost fresh tracks of a human leaving vvsouthvv
HP:Battered MV:Good >
k human
They don't seem to be here.
HP:Battered MV:Good >
s
*Raiden* has arrived from the south, riding a black warhorse.
Overlooking Tarwin's Gap
Climbing out of Tarwin's Gap, the slope of the path is very steep to the south,
but seems to decrease somewhat to the north. To the south, a narrow passage
can be viewed between the Mountains of Dhoom, through what would be called a
valley if not for the fact that the elevation here is much higher than the
surrounding lands. To the north, the view is no longer blocked by the
elevating, rocky path, but instead is covered in a hazy mist, this close to the
Blight.
[ Exits: n d ]
You see fresh tracks of a black warhorse (ridden) leaving ^^north^^
You see almost fresh tracks of Raiden leaving ^^north^^
You see very recent tracks of a black warhorse (ridden) leaving ^^north^^
You see very recent tracks of Ifrit leaving ^^north^^
You see day old tracks of a trolloc spy leaving ^^north^^
HP:Battered MV:Good >
s
Alas, you cannot go that way...
HP:Battered MV:Good >
e
Alas, you cannot go that way...
HP:Battered MV:Good >
s
k human
Alas, you cannot go that way...
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
k human
They don't seem to be here.
HP:Battered MV:Good >
k human
They don't seem to be here.
HP:Battered MV:Good >
k human
They don't seem to be here.
HP:Battered MV:Good >
look
Overlooking Tarwin's Gap
Climbing out of Tarwin's Gap, the slope of the path is very steep to the south,
but seems to decrease somewhat to the north. To the south, a narrow passage
can be viewed between the Mountains of Dhoom, through what would be called a
valley if not for the fact that the elevation here is much higher than the
surrounding lands. To the north, the view is no longer blocked by the
elevating, rocky path, but instead is covered in a hazy mist, this close to the
Blight.
[ Exits: n d ]
You see fresh tracks of a black warhorse (ridden) leaving ^^north^^
You see almost fresh tracks of Raiden leaving ^^north^^
You see very recent tracks of a black warhorse (ridden) leaving ^^north^^
You see very recent tracks of Ifrit leaving ^^north^^
You see day old tracks of a trolloc spy leaving ^^north^^
HP:Battered MV:Good >
k human
They don't seem to be here.
HP:Battered MV:Good >
k human
They don't seem to be here.
HP:Battered MV:Good >
k human
They don't seem to be here.
HP:Battered MV:Good >
k human
They don't seem to be here.
HP:Battered MV:Good >
n
Towards the Blight
Climbing out of Tarwin's Gap, the slope of the path is very steep to the south,
but seems to decrease somewhat to the north. To the south, a narrow passage
can be viewed between the Mountains of Dhoom, through what would be called a
valley if not for the fact that the elevation here is much higher than the
surrounding lands. To the north, the view is no longer blocked by the
elevating, rocky path, but instead is covered in a hazy mist, being this close
to the Blight.
[ Exits: s w ]
You see fresh tracks of a ridden mount leaving <<west<<
You see fresh tracks of a trolloc leaving vvsouthvv
You see fresh tracks of a ridden mount leaving vvsouthvv
HP:Battered MV:Good >
k human
They don't seem to be here.
HP:Battered MV:Good >
k human
They don't seem to be here.
HP:Battered MV:Good >
west
k human
A Dip in the Rising Heights
The surface of the terrain continues to rise, not smoothly, but steadily, until
the slope is interrupted by a steep dip in the ground. No path or alternative
route is available to skirt the massive crater-like depression, so no other
choice lies besides traversing it or turning back. The depression seems
unnatural, as if some unimagineable power had scooped a massive chunk of rock
from the ground.
[ Exits: n e ]
You see fresh tracks of a black warhorse (ridden) leaving ^^north^^
You see fresh tracks of Ifrit leaving >>east>>
You see fresh tracks of a black warhorse (ridden) leaving >>east>>
You see almost fresh tracks of a black warhorse (ridden) leaving ^^north^^
You see very recent tracks of Raiden leaving >>east>>
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
k human
They don't seem to be here.
HP:Battered MV:Good >
n
k human
Towards the Blight
The steep slope levels off here, somewhat. Enclosed between the threatening
Mountains of Dhoom, the pass opens up to the northwest, but the slope continues
to rise as well. Towards the south, a steep, unnatural ravine appears in the
plunging slope.
[ Exits: n s w ]
You see fresh tracks of a ridden mount leaving ^^north^^
You see fresh tracks of a trolloc leaving vvsouthvv
You see fresh tracks of a ridden mount leaving vvsouthvv
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
k human
They don't seem to be here.
HP:Battered MV:Good >
look
Towards the Blight
The steep slope levels off here, somewhat. Enclosed between the threatening
Mountains of Dhoom, the pass opens up to the northwest, but the slope continues
to rise as well. Towards the south, a steep, unnatural ravine appears in the
plunging slope.
[ Exits: n s w ]
You see fresh tracks of a ridden mount leaving ^^north^^
You see fresh tracks of a trolloc leaving vvsouthvv
You see fresh tracks of a ridden mount leaving vvsouthvv
HP:Battered MV:Good >
k human
They don't seem to be here.
HP:Battered MV:Good >
k human
They don't seem to be here.
HP:Battered MV:Good >
k human
They don't seem to be here.
HP:Battered MV:Good >
n
Along the Mountains of Dhoom
The ground continues to slope upwards considerably, coming from the south, and
continues on an upward hike towards the west. In sharp contrast, the eastern
foothills and part of the eastern ridge rise suddenly to the north and east,
offering no pass.
[ Exits: s w ]
You see fresh tracks of a ridden mount leaving <<west<<
You see fresh tracks of a trolloc leaving vvsouthvv
You see very recent tracks of a ridden mount leaving <<west<<
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Good >
k human
They don't seem to be here.
HP:Battered MV:Good >
west
k human
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
You see fresh tracks of a humanoid leaving vvsouthvv
You see fresh tracks of a trolloc leaving >>east>>
You see fresh tracks of a ridden mount leaving vvsouthvv
A strong, black warhorse stands here, full of energy.
HP:Battered MV:Good >
bash
They don't seem to be here.
HP:Battered MV:Good >
Bash who?
HP:Battered MV:Good >
s
k human
Towards the Blight
Within the valley between rising slopes that comprise the foothills of the
Mountains of Dhoom, all view of the narrow passage of Tarwin's Gap is hidden
from plain view. The view to the north is barely more scrutable, offering only
a steep slope northwards framed by a hazy mist, almost inpenetrable to the eye.
[ Exits: n e w ]
You see fresh tracks of a ridden mount leaving >>east>>
You see very recent tracks of a human leaving >>east>>
You see fairly recent tracks of a humanoid leaving >>east>>
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Good >
bash
They don't seem to be here.
HP:Battered MV:Good >
Bash who?
HP:Battered MV:Good >
e
Towards the Blight
The steep slope levels off here, somewhat. Enclosed between the threatening
Mountains of Dhoom, the pass opens up to the northwest, but the slope continues
to rise as well. Towards the south, a steep, unnatural ravine appears in the
plunging slope.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving ^^north^^
You see fresh tracks of a ridden mount leaving ^^north^^
You see fresh tracks of a trolloc leaving vvsouthvv
HP:Battered MV:Good >
k human
They don't seem to be here.
HP:Battered MV:Good >
s
A Dip in the Rising Heights
The surface of the terrain continues to rise, not smoothly, but steadily, until
the slope is interrupted by a steep dip in the ground. No path or alternative
route is available to skirt the massive crater-like depression, so no other
choice lies besides traversing it or turning back. The depression seems
unnatural, as if some unimagineable power had scooped a massive chunk of rock
from the ground.
[ Exits: n e ]
You see fresh tracks of Ifrit leaving ^^north^^
You see fresh tracks of a black warhorse (ridden) leaving ^^north^^
You see fresh tracks of Ifrit leaving >>east>>
You see fresh tracks of a black warhorse (ridden) leaving >>east>>
You see very recent tracks of a black warhorse (ridden) leaving ^^north^^
HP:Battered MV:Draining >
s
Alas, you cannot go that way...
HP:Battered MV:Draining >
k human
They don't seem to be here.
HP:Battered MV:Draining >
*Raiden* has arrived from the north, riding a black warhorse.
HP:Battered MV:Draining >
e
*Raiden* leaves east, riding a black warhorse.
HP:Battered MV:Draining >
Towards the Blight
Climbing out of Tarwin's Gap, the slope of the path is very steep to the south,
but seems to decrease somewhat to the north. To the south, a narrow passage
can be viewed between the Mountains of Dhoom, through what would be called a
valley if not for the fact that the elevation here is much higher than the
surrounding lands. To the north, the view is no longer blocked by the
elevating, rocky path, but instead is covered in a hazy mist, being this close
to the Blight.
[ Exits: s w ]
You see fresh tracks of a trolloc leaving <<west<<
You see fresh tracks of a ridden mount leaving <<west<<
You see fresh tracks of a trolloc leaving vvsouthvv
*Raiden* is standing here, riding a black warhorse.
HP:Battered MV:Draining >
k human
You try to strike *Raiden*'s feet, but miss.
HP:Battered MV:Draining - Raiden: Beaten>
bash
HP:Battered MV:Draining - Raiden: Beaten>
* *Raiden* panics, and attempts to flee!
HP:Battered MV:Draining - Raiden: Beaten>
- % -
* Your bash at *Raiden* sends him sprawling!
This session you've landed 291 out of 600 bashes (48% landed)
HP:Battered MV:Draining - Raiden: Beaten>
You strike *Raiden*'s body into bloody fragments!
precise body
HP:Battered MV:Draining - Raiden: Critical>
HP:Battered MV:Draining - Raiden: Critical>
- = % = - +
* Your skillful strike destroys the throat of *Raiden*, ending his life.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Raiden*'s death cry.
*Raiden* is dead! R.I.P.