Buggy flee's

To post bugs and loopholes. If you find one, post it.
Post Reply
Tiberius
Posts: 187
Joined: Tue Dec 22, 2009 7:50 pm

Buggy flee's

Post by Tiberius »

This only seemed to happen east of Gal, tried it 4k road and flee's worked normally. Tried it other places like the little forest west of 4k and it was doing the same thing there as well but not strangely enough on the road, maybe it's herb related?

Bend in the Four Kings Road
You stand at a three way split in the road to Four Kings, there was a sign here
but only the post remains, rogue Trollocs or possibly Seanchan may have ruined
the sign.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
You notice some plant life growing here...
Tamira has arrived from the south, riding a a black warhorse.
A well-traveled forester has arrived from the south.

HP:Wounded MV:Fresh >
sa that's weird
You say 'that's weird'

HP:Wounded MV:Fresh >
0
Mood changed to: Wimpy

HP:Wounded MV:Fresh >
f
The Curving Four Kings Road
The road just south of Four Kings travels around to the west and the north
here, as you travel along you can see trails of smoke rising from the town of
Four Kings just to the north.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
You notice some plant life growing here...
Tamira has arrived from the west, riding a a black warhorse.
A well-traveled forester has arrived from the west.

HP:Wounded MV:Fresh >
f
Bend in the Four Kings Road
You stand at a three way split in the road to Four Kings, there was a sign here
but only the post remains, rogue Trollocs or possibly Seanchan may have ruined
the sign.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
You notice some plant life growing here...
Tamira has arrived from the east, riding a a black warhorse.
A well-traveled forester has arrived from the east.

HP:Wounded MV:Fresh >
sa you're following my flee's
You say 'you're following my flee's'

HP:Wounded MV:Fresh >
The sun slowly disappears in the west.

HP:Hurt MV:Fresh >
Tamira falls down laughing.

HP:Hurt MV:Fresh >
sa wtf
You say 'wtf'

HP:Hurt MV:Fresh >
Tamira says 'no excape!'

HP:Hurt MV:Fresh >
sa sec i'm logging this
You say 'sec i'm logging this'

HP:Hurt MV:Fresh >
l
Bend in the Four Kings Road
You stand at a three way split in the road to Four Kings, there was a sign here
but only the post remains, rogue Trollocs or possibly Seanchan may have ruined
the sign.
[ Exits: e s w ]
A man with a thick beard stands here quietly examining his surroundings.
Tamira is standing here, riding a black warhorse.
A black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
f
The Curving Four Kings Road
The road just south of Four Kings travels around to the west and the north
here, as you travel along you can see trails of smoke rising from the town of
Four Kings just to the north.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Tamira has arrived from the west, riding a a black warhorse.
A well-traveled forester has arrived from the west.
User avatar
Galnor
Site Admin
Posts: 3023
Joined: Wed Oct 23, 2002 12:37 pm
Location: On The Run
Contact:

Re: Buggy flee's

Post by Galnor »

Yes. It was Herbalism. It looks like the herbalism script tries to reinvent the entire movement system simply to get the message to appear inside the room contents, which is bad, especially considering it was not reducing movement points.

I've changed it. The herbalism message will appear an eighth of a second after entering a room, and this bug will disappear.

Thanks for reporting it.
User avatar
Racyn
Posts: 147
Joined: Sun Nov 20, 2005 1:26 am
Location: wuldnt u lik 2 no

Re: Buggy flee's

Post by Racyn »

yes we no that fleas r bugs

LOL... wut do they teech u guys in skool these deys
ur a fukn noobler lucker charm cheato[s/IZe][b/]
Post Reply