hehe, the first part of this fight was lost to my tiny scrollback.
Logged in and found Tammy poking around in keep (she was full health btw), killing the little troll mobs, got off a rend and then chased her outside.
The log picks up after a bit of her bashing and me rending s of keep.
HP:Hurt SP:Good MV:Good >
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
*Tamira* is standing here, riding a black warhorse.
HP:Hurt SP:Good MV:Good >
The Great Blight
[ Exits: n e s ]
HP:Hurt SP:Good MV:Good >
On the Outskirts of the Blight
[ Exits: n e ]
HP:Hurt SP:Good MV:Good >
They don't seem to be here.
HP:Hurt SP:Good MV:Good >
The Great Blight
[ Exits: n e s ]
HP:Hurt SP:Good MV:Good >
They don't seem to be here.
HP:Hurt SP:Good MV:Good >
You grasp for saidin and feel it surge through your body.
HP:Hurt SP:Good MV:Good >
The Great Blight
[ Exits: e s w ]
HP:Hurt SP:Good MV:Good >
Towards the Blight
[ Exits: n e s w ]
HP:Hurt SP:Good MV:Good >
Alas, you cannot go that way...
HP:Hurt SP:Good MV:Good >
In the Foothills
[ Exits: s w ]
HP:Hurt SP:Good MV:Good >
In the Foothills
[ Exits: n w d ]
A statue of Osis, hammer in hand, snarling at what he sees below, stands here.
HP:Hurt SP:Good MV:Good >
An Incline Towards the Blight
[ Exits: e s w u ]
HP:Hurt SP:Good MV:Good >
Along the Mountains of Dhoom
[ Exits: s w ]
HP:Hurt SP:Good MV:Good >
Towards the Blight
[ Exits: n s w ]
HP:Hurt SP:Good MV:Good >
A Dip in the Rising Heights
[ Exits: n e ]
HP:Hurt SP:Good MV:Good >
Towards the Blight
[ Exits: s w ]
A tall trolloc spy is standing here, sneaking around.
HP:Hurt SP:Good MV:Good >
Overlooking Tarwin's Gap
[ Exits: n d ]
A tall trolloc spy is standing here, sneaking around.
HP:Hurt SP:Good MV:Good >
Entering Tarwin's Gap
[ Exits: e s u ]
HP:Hurt SP:Good MV:Good >
Within Tarwin's Gap
[ Exits: n e s ]
HP:Hurt SP:Good MV:Good >
A Corner Within Tarwin's Gap
A tight corner in the western wall of the mountain ridge exists here. It seems
as though a massive chunk of the rock was literally torn out of where this
corner now is. For such a massive fragment to be missing, one would think that
some sign of the fragment would be visible, but nothing remains except for the
absence of the rock, and the resulting corner.
[ Exits: n e ]
HP:Hurt SP:Good MV:Good >
Alas, you cannot go that way...
HP:Hurt SP:Good MV:Good >
Inside Tarwin's Gap
[ Exits: n s w ]
HP:Hurt SP:Good MV:Good >
Between the Clefts of the Mountains of Dhoom
[ Exits: n s ]
HP:Hurt SP:Good MV:Good >
Alas, you cannot go that way...
HP:Hurt SP:Good MV:Good >
Towards the Center of Tarwin's Gap
[ Exits: n e s w ]
HP:Hurt SP:Good MV:Good >
A Shienaran Camp
[ Exits: e s ]
A large basin has formed in the rock allowing water to accumulate here.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Hurt SP:Good MV:Good >
A Shienaran Camp
[ Exits: n e ]
A well-used firepit is embedded into the ground.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
Kicking the dirt, a rough grey stallion waits here, ready to move.
HP:Hurt SP:Good MV:Draining >
An Opening in Tarwin's Gap
[ Exits: n s w ]
HP:Hurt SP:Good MV:Draining >
Towards the Center of Tarwin's Gap
[ Exits: n e s w ]
HP:Hurt SP:Good MV:Draining >
Between the Clefts of the Mountains of Dhoom
[ Exits: n s ]
HP:Hurt SP:Good MV:Draining >
Inside Tarwin's Gap
[ Exits: n s w ]
HP:Hurt SP:Good MV:Draining >
They don't seem to be here.
HP:Hurt SP:Good MV:Draining >
They don't seem to be here.
HP:Hurt SP:Good MV:Draining >
They don't seem to be here.
HP:Hurt SP:Good MV:Draining >
They don't seem to be here.
HP:Hurt SP:Good MV:Draining >
They don't seem to be here.
HP:Hurt SP:Good MV:Draining >
Who do you wish to tell what??
HP:Hurt SP:Good MV:Draining >
They don't seem to be here.
HP:Hurt SP:Good MV:Draining >
They don't seem to be here.
HP:Hurt SP:Good MV:Draining >
They don't seem to be here.
HP:Hurt SP:Good MV:Draining >
HP:Hurt SP:Good MV:Draining >
- +
* You do not see any tracks here.
HP:Hurt SP:Good MV:Draining >
They don't seem to be here.
HP:Hurt SP:Good MV:Draining >
They don't seem to be here.
HP:Hurt SP:Good MV:Draining >
They don't seem to be here.
HP:Hurt SP:Good MV:Draining >
They don't seem to be here.
HP:Hurt SP:Good MV:Draining >
They don't seem to be here.
HP:Hurt SP:Good MV:Draining >
They don't seem to be here.
HP:Hurt SP:Good MV:Draining >
They don't seem to be here.
HP:Hurt SP:Good MV:Draining >
They don't seem to be here.
HP:Hurt SP:Good MV:Draining >
Between the Clefts of the Mountains of Dhoom
[ Exits: n s ]
HP:Hurt SP:Good MV:Draining >
Inside Tarwin's Gap
[ Exits: n s w ]
HP:Hurt SP:Good MV:Draining >
They don't seem to be here.
HP:Hurt SP:Good MV:Draining >
They don't seem to be here.
HP:Hurt SP:Good MV:Draining >
They don't seem to be here.
HP:Hurt SP:Good MV:Draining >
They don't seem to be here.
HP:Hurt SP:Good MV:Draining >
They don't seem to be here.
HP:Hurt SP:Good MV:Draining >
They don't seem to be here.
HP:Hurt SP:Good MV:Draining >
They don't seem to be here.
HP:Hurt SP:Good MV:Draining >
HP:Hurt SP:Good MV:Draining >
- +
* You do not see any tracks here.
HP:Hurt SP:Good MV:Draining >
They don't seem to be here.
HP:Hurt SP:Good MV:Draining >
They don't seem to be here.
HP:Hurt SP:Good MV:Draining >
They don't seem to be here.
HP:Hurt SP:Good MV:Draining >
They don't seem to be here.
HP:Hurt SP:Good MV:Draining >
They don't seem to be here.
HP:Hurt SP:Good MV:Draining >
They don't seem to be here.
HP:Hurt SP:Good MV:Draining >
They don't seem to be here.
HP:Hurt SP:Good MV:Draining >
You release the One Power.
HP:Hurt SP:Good MV:Draining >
They don't seem to be here.
HP:Hurt SP:Good MV:Draining >
They don't seem to be here.
HP:Hurt SP:Good MV:Draining >
They don't seem to be here.
HP:Hurt SP:Good MV:Draining >
They don't seem to be here.
HP:Hurt SP:Good MV:Draining >
They don't seem to be here.
HP:Hurt SP:Good MV:Draining >
HP:Hurt SP:Good MV:Draining >
* There does not appear to be anything beyond this location.
HP:Hurt SP:Strong MV:Good >
They don't seem to be here.
HP:Hurt SP:Strong MV:Good >
They don't seem to be here.
HP:Hurt SP:Strong MV:Good >
They don't seem to be here.
HP:Hurt SP:Strong MV:Good >
They don't seem to be here.
HP:Hurt SP:Strong MV:Good >
They don't seem to be here.
HP:Hurt SP:Strong MV:Good >
They don't seem to be here.
HP:Hurt SP:Strong MV:Good >
They don't seem to be here.
HP:Hurt SP:Strong MV:Good >
They don't seem to be here.
HP:Hurt SP:Strong MV:Good >
They don't seem to be here.
HP:Hurt SP:Strong MV:Good >
They don't seem to be here.
HP:Hurt SP:Strong MV:Good >
Players in your Zone
--------------------
Baraal - Inside Tarwin's Gap
HP:Hurt SP:Strong MV:Good >
-------------- Players --------------
Baraal [Dreadguards]
Mortan (linkless)
-------------- Stats --------------
Currently active: 1 puke 1 trollocs.
Today there was a high of 4 players.
The record high of 26 players was reached on 05-05-2010.
HP:Hurt SP:Strong MV:Good >
You have 234(265) hit, 138(184) mana, and 150(229) movement points.
You have scored 72830656 exp, 35 total quest points
You need 8169344 exp to reach your next level.
You have been playing for 4 days and 20 hours.
You have gathered 102 Weave Points so far.
This ranks you as Baraal (level 31)
You are in the following clans:
Dreadguards : 35 Quest Points, rank 2, -5 Quest Points to rank.
You are standing.
HP:Hurt SP:Strong MV:Good >
Saving Baraal.
HP:Hurt SP:Strong MV:Good >
You have 234(265) hit, 138(184) mana, and 150(229) movement points.
You have scored 72830656 exp, 35 total quest points
You need 8169344 exp to reach your next level.
You have been playing for 4 days and 20 hours.
You have gathered 102 Weave Points so far.
This ranks you as Baraal (level 31)
You are in the following clans:
Dreadguards : 35 Quest Points, rank 2, -5 Quest Points to rank.
You are standing.
HP:Hurt SP:Strong MV:Good >
You grasp for saidin and feel it surge through your body.
HP:Hurt SP:Strong MV:Good >
Inside Tarwin's Gap
The constant downward slope to the south levels off a bit, as the two walls of
the Mountains of Dhoom draw closer together, making the way south considerably
narrower than the rest of the dangerous passage through Tarwin's Gap.
[ Exits: n s w ]
HP:Hurt SP:Strong MV:Good >
You release the One Power.
HP:Hurt SP:Strong MV:Good >
*Tamira* has arrived from the west, riding a black warhorse.
HP:Hurt SP:Strong MV:Good >
*Tamira* tries to slash your legs, but you dodge the attack.
HP:Hurt SP:Strong MV:Good - Tamira: Wounded>
You do the best you can!
HP:Hurt SP:Strong MV:Good - Tamira: Wounded>
You grasp for saidin and feel it surge through your body.
HP:Hurt SP:Strong MV:Good - Tamira: Wounded>
You begin channeling the appropriate flows...
HP:Hurt SP:Strong MV:Good - Tamira: Wounded>
+ = =
* + - = % You dodge a bash from *Tamira* who loses her balance and falls!
HP:Hurt SP:Strong MV:Good - Tamira: Wounded>
= - +
* Okay.
Your net of Spirit, Air and Fire settles on *Tamira* who screams in agony as you crush her organs, boil her Beer, and snap her bones.
HP:Hurt SP:Good MV:Good - Tamira: Battered>
You try to hit *Tamira*'s body, but she parries the attack.
*Tamira* tries to slash your body, but you parry the attack.
HP:Hurt SP:Good MV:Good - Tamira: Battered>
You begin channeling the appropriate flows...
HP:Hurt SP:Good MV:Good - Tamira: Battered>
+ = =
* + - = % = You dodge a bash from *Tamira* who loses her balance and falls!
HP:Hurt SP:Good MV:Good - Tamira: Battered>
- +
* Okay.
Your net of Spirit, Air and Fire settles on *Tamira* who screams in agony as you crush her organs, boil her Beer, and snap her bones.
HP:Hurt SP:Weakening MV:Good - Tamira: Beaten>
You begin channeling the appropriate flows...
HP:Hurt SP:Weakening MV:Good - Tamira: Beaten>
+ You are interrupted and stop what you are doing.
*Tamira* slashes your body very hard.
HP:Hurt SP:Weakening MV:Good - Tamira: Beaten>
*Tamira* panics, and attempts to flee!
HP:Hurt SP:Weakening MV:Good - Tamira: Beaten>
You begin channeling the appropriate flows...
HP:Hurt SP:Weakening MV:Good - Tamira: Beaten>
+ *Tamira* leaves west, riding a a black warhorse.
HP:Hurt SP:Weakening MV:Good >
= =
* Cancelled...
A Corner Within Tarwin's Gap
A tight corner in the western wall of the mountain ridge exists here. It seems
as though a massive chunk of the rock was literally torn out of where this
corner now is. For such a massive fragment to be missing, one would think that
some sign of the fragment would be visible, but nothing remains except for the
absence of the rock, and the resulting corner.
[ Exits: n e ]
*Tamira* is standing here, riding a black warhorse.
You notice some plant life growing here...
HP:Hurt SP:Weakening MV:Good >
You try to hit *Tamira*'s head, but she parries the attack.
HP:Hurt SP:Weakening MV:Good - Tamira: Beaten>
*Tamira* slashes your legs into Beery fragments!
You try to hit *Tamira*'s legs, but she parries the attack.
You begin channeling the appropriate flows...
HP:Wounded SP:Weakening MV:Good - Tamira: Beaten>
+ = =
* Cancelled...
You begin channeling the appropriate flows...
HP:Wounded SP:Weakening MV:Good - Tamira: Beaten>
+ = =
* + - = % You dodge a bash from *Tamira* who loses her balance and falls!
HP:Wounded SP:Weakening MV:Good - Tamira: Beaten>
= - +
* Okay.
Your net of Spirit, Air and Fire settles on *Tamira* who screams in agony as you crush her organs, boil her Beer, and snap her bones.
*Tamira* panics, and attempts to flee!
HP:Wounded SP:Flickering MV:Good - Tamira: Beaten>
You barely tickle *Tamira*'s body with your hit.
HP:Wounded SP:Flickering MV:Good - Tamira: Beaten>
You begin channeling the appropriate flows...
HP:Wounded SP:Flickering MV:Good - Tamira: Beaten>
*Tamira* leaves north, riding a black warhorse.
HP:Wounded SP:Flickering MV:Good >
* Your target could not be found.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
Inside Tarwin's Gap
[ Exits: n s w ]
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
*Tamira* has arrived from the north, riding a black warhorse.
HP:Wounded SP:Flickering MV:Good >
You try to hit *Tamira*'s head, but she dodges the attack.
HP:Wounded SP:Flickering MV:Good - Tamira: Beaten>
You do the best you can!
HP:Wounded SP:Flickering MV:Good - Tamira: Beaten>
You do the best you can!
HP:Wounded SP:Flickering MV:Good - Tamira: Beaten>
You begin channeling the appropriate flows...
HP:Wounded SP:Flickering MV:Good - Tamira: Beaten>
* Okay.
You channel flows of air as they scythe *Tamira*.
You try to hit *Tamira*'s arms, but she dodges the attack.
HP:Wounded SP:Flickering MV:Good - Tamira: Critical>
You begin channeling the appropriate flows...
HP:Wounded SP:Flickering MV:Good - Tamira: Critical>
* You lose your concentration.
HP:Wounded SP:Flickering MV:Good - Tamira: Critical>
You begin channeling the appropriate flows...
HP:Wounded SP:Flickering MV:Good - Tamira: Critical>
= - You dodge a bash from *Tamira* who loses her balance and falls!
HP:Wounded SP:Flickering MV:Good - Tamira: Critical>
* Okay.
You channel flows of air as they scythe *Tamira*.
HP:Wounded SP:Flickering MV:Good - Tamira: Critical>
You begin channeling the appropriate flows...
HP:Wounded SP:Flickering MV:Good - Tamira: Critical>
= - *Tamira* panics, and attempts to flee!
HP:Wounded SP:Flickering MV:Good - Tamira: Critical>
* Okay.
You channel flows of air as they scythe *Tamira*.
HP:Wounded SP:Flickering MV:Good - Tamira: Critical>
You are too drained to complete the weave.
HP:Wounded SP:Flickering MV:Good - Tamira: Critical>
*Tamira* leaves south, riding a black warhorse.
*Tamira* has arrived from the south, riding a black warhorse.
HP:Wounded SP:Flickering MV:Good >
*Tamira* leaves north, riding a black warhorse.
HP:Wounded SP:Flickering MV:Good >
You release the One Power.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Good >
HP:Wounded SP:Flickering MV:Good >
They don't seem to be here.
*Tamira* has arrived from the west, riding a black warhorse.
HP:Wounded SP:Flickering MV:Good >
You try to hit *Tamira*'s body, but she dodges the attack.
HP:Wounded SP:Flickering MV:Good - Tamira: Critical>
You do the best you can!
HP:Wounded SP:Flickering MV:Good - Tamira: Critical>
You do the best you can!
HP:Wounded SP:Flickering MV:Good - Tamira: Critical>
You do the best you can!
HP:Wounded SP:Flickering MV:Good - Tamira: Critical>
You are not in touch with the True Source.
HP:Wounded SP:Flickering MV:Good - Tamira: Critical>
*Tamira* panics, and attempts to flee!
HP:Wounded SP:Flickering MV:Good - Tamira: Critical>
You try to hit *Tamira*'s arms, but she parries the attack.
You grasp for saidin and feel it surge through your body.
HP:Hurt SP:Flickering MV:Strong - Tamira: Critical>
You begin channeling the appropriate flows...
HP:Hurt SP:Flickering MV:Strong - Tamira: Critical>
* Okay.
You channel flows of air as they scythe *Tamira*.
HP:Hurt SP:Flickering MV:Strong - Tamira: Critical>
*Tamira* leaves west, riding a a black warhorse.
HP:Hurt SP:Flickering MV:Strong >
Who do you wish to channel this weave upon?
HP:Hurt SP:Flickering MV:Strong >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Strong >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Strong >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Strong >
*Tamira* has arrived from the west, riding a black warhorse.
HP:Hurt SP:Flickering MV:Strong >
You try to hit *Tamira*'s body, but she dodges the attack.
HP:Hurt SP:Flickering MV:Strong - Tamira: Critical>
You do the best you can!
HP:Hurt SP:Flickering MV:Strong - Tamira: Critical>
You do the best you can!
HP:Hurt SP:Flickering MV:Strong - Tamira: Critical>
You do the best you can!
HP:Hurt SP:Flickering MV:Strong - Tamira: Critical>
You begin channeling the appropriate flows...
HP:Hurt SP:Flickering MV:Strong - Tamira: Critical>
= - *Tamira* panics, and attempts to flee!
HP:Hurt SP:Flickering MV:Strong - Tamira: Critical>
* Okay.
You channel flows of air as they scythe *Tamira*.
HP:Hurt SP:Flickering MV:Strong - Tamira: Critical>
You begin channeling the appropriate flows...
HP:Hurt SP:Flickering MV:Strong - Tamira: Critical>
= *Tamira* leaves west, riding a a black warhorse.
HP:Hurt SP:Flickering MV:Strong >
Cancelled...
They don't seem to be here.
HP:Hurt SP:Flickering MV:Strong >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Strong >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Strong >
They don't seem to be here.
*Tamira* has arrived from the west, riding a black warhorse.
HP:Hurt SP:Flickering MV:Strong >
You try to hit *Tamira*'s arms, but she dodges the attack.
HP:Hurt SP:Flickering MV:Strong - Tamira: Critical>
You do the best you can!
HP:Hurt SP:Flickering MV:Strong - Tamira: Critical>
You do the best you can!
HP:Hurt SP:Flickering MV:Strong - Tamira: Critical>
You do the best you can!
HP:Hurt SP:Flickering MV:Strong - Tamira: Critical>
You begin channeling the appropriate flows...
HP:Hurt SP:Flickering MV:Strong - Tamira: Critical>
= - *Tamira* panics, and attempts to flee!
HP:Hurt SP:Flickering MV:Strong - Tamira: Critical>
* Okay.
You channel flows of air as they scythe *Tamira*.
You receive some experience points!
Your fame around the world has increased.
Your Beer freezes as you hear *Tamira*'s death cry.
*Tamira* is dead! R.I.P.
HP:Hurt SP:Wasted MV:Strong >
You have 210(265) hit, 0(184) mana, and 197(229) movement points.
You have scored 73845156 exp, 35 total quest points
You need 7154844 exp to reach your next level.
You have been playing for 4 days and 20 hours.
You have gathered 118 Weave Points so far.
This ranks you as Baraal (level 31)
You are in the following clans:
Dreadguards : 35 Quest Points, rank 2, -5 Quest Points to rank.
You are standing.
HP:Hurt SP:Wasted MV:Strong >
Saving Baraal.
HP:Hurt SP:Wasted MV:Strong >
You have 210(265) hit, 0(184) mana, and 197(229) movement points.
You have scored 73845156 exp, 35 total quest points
You need 7154844 exp to reach your next level.
You have been playing for 4 days and 20 hours.
You have gathered 118 Weave Points so far.
This ranks you as Baraal (level 31)
You are in the following clans:
Dreadguards : 35 Quest Points, rank 2, -5 Quest Points to rank.
You are standing.
HP:Hurt SP:Wasted MV:Strong >
Saving Baraal.
HP:Hurt SP:Wasted MV:Strong >
You see nothing special..
When you look inside, you see:
corpse (here):
0 Gold, 1 Silver, 34 Copper
a pair of fur-topped, plated chainmail boots
a pair of flexible riveted chainmail leggings
a glittering jewel-encrusted longsword
a bright red heartstone ring [2]
a pair of swordsman gloves
a spiraled bracelet of cuendillar [2]
a swordsman's belt
a pair of light, scale backed ringmail sleeves
a set of white leather shoulder pads
a snug-fitting jerkin of cured grolm hide
a small decorated purse
a fur cloak, held by a silver brooch
a gold entwined chainmail coif
a small diamond earring [2]
a shimmering pendant of heartstone [2]
a lightstick made of crystal
HP:Hurt SP:Wasted MV:Strong >
You are using:
<worn around neck> a shimmering pendant of heartstone
<worn around neck> a shimmering pendant of heartstone
<worn in right ear> a small diamond earring
<worn in left ear> a small diamond earring
<worn on head> a hat with white plumes
<worn about body> a fur cloak, held by a silver brooch
<worn on body> a worn animal hide vest
<worn on shoulders> golden knots of rank
<worn on arms> a pair of dark fur sleeves
<worn about waist> a studded leather belt
<worn around wrist> a spiraled bracelet of cuendillar
<worn around wrist> a spiraled bracelet of cuendillar
<worn on hands> a pair of swordsman gloves
<worn on finger> a bright red heartstone ring
<worn on finger> a bright red heartstone ring
<wielded> a smooth-hafted miner's pick
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of soft-soled boots
HP:Hurt SP:Wasted MV:Strong >
Quick victory
Re: Quick victory
Just a few minutes later...
HP:Healthy SP:Excellent MV:Draining >
Between the Clefts of the Mountains of Dhoom
[ Exits: n s ]
A black feathered crow flies nearby.
*Latren* is here, fighting a trolloc spy!.
A trolloc spy is here, fighting *Latren*!.
HP:Healthy SP:Excellent MV:Draining >
Alas, you cannot go that way...
HP:Healthy SP:Excellent MV:Draining >
A trolloc spy pounds *Latren*'s feet.
Alas, you cannot go that way...
HP:Healthy SP:Excellent MV:Draining >
You barely strike *Latren*'s arms.
HP:Healthy SP:Excellent MV:Draining - Latren: Hurt --- a trolloc spy: Scratched>
*Latren* leaves south.
HP:Healthy SP:Excellent MV:Draining >
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Healthy SP:Excellent MV:Draining >
Who do you wish to channel this weave upon?
HP:Healthy SP:Excellent MV:Draining >
Towards the Center of Tarwin's Gap
[ Exits: n e s w ]
*Latren* is standing here.
HP:Healthy SP:Excellent MV:Draining >
You barely strike *Latren*'s legs.
HP:Healthy SP:Excellent MV:Draining - Latren: Hurt>
You begin channeling the appropriate flows...
HP:Healthy SP:Excellent MV:Draining - Latren: Hurt>
*Latren* tries to blast your legs, but misses.
HP:Healthy SP:Full MV:Good - Latren: Scratched>
=
* *Latren* panics, and attempts to flee!
HP:Healthy SP:Full MV:Good - Latren: Scratched>
+ - *Latren* leaves south.
HP:Healthy SP:Full MV:Good >
= % = Cancelled...
An Opening in Tarwin's Gap
[ Exits: n s w ]
HP:Healthy SP:Full MV:Good >
They don't seem to be here.
HP:Healthy SP:Full MV:Good >
Who do you wish to channel this weave upon?
HP:Healthy SP:Full MV:Good >
HP:Healthy SP:Full MV:Good >
- +
* West : *Latren* is standing here.
HP:Healthy SP:Full MV:Good >
A Shienaran Camp
[ Exits: n e ]
A well-used firepit is embedded into the ground.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Healthy SP:Full MV:Good >
They don't seem to be here.
HP:Healthy SP:Full MV:Good >
Who do you wish to channel this weave upon?
HP:Healthy SP:Full MV:Good >
An Opening in Tarwin's Gap
[ Exits: n s w ]
HP:Healthy SP:Full MV:Good >
Towards the Center of Tarwin's Gap
[ Exits: n e s w ]
HP:Healthy SP:Full MV:Good >
HP:Healthy SP:Full MV:Good >
- +
* North: A tall trolloc spy is standing here, sneaking around.
West : A strong, black warhorse stands here, full of energy.
HP:Healthy SP:Full MV:Good >
HP:Healthy SP:Full MV:Good >
- +
* A strong, black warhorse stands here, full of energy.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Healthy SP:Full MV:Good >
*Latren* has arrived from the north, riding a rough grey stallion.
A crow has arrived from the north.
HP:Healthy SP:Full MV:Good >
*Latren* leaves south, riding a rough grey stallion.
A crow leaves south.
An Opening in Tarwin's Gap
[ Exits: n s w ]
A black feathered crow flies nearby.
*Latren* is standing here, riding a rough grey stallion.
HP:Healthy SP:Full MV:Good >
You strike *Latren*'s hands.
HP:Healthy SP:Full MV:Good - Latren: Scratched>
You will need a lance or spear to even attempt this.
HP:Healthy SP:Full MV:Good - Latren: Scratched>
*Latren* tries to blast your head, but misses.
You strike *Latren*'s waist hard.
HP:Healthy SP:Full MV:Good - Latren: Hurt>
You begin channeling the appropriate flows...
HP:Healthy SP:Full MV:Good - Latren: Hurt>
+ = =
* + - = % You dodge a bash from *Latren* who loses his balance and falls!
HP:Healthy SP:Full MV:Good - Latren: Hurt>
= - +
* Okay.
Your net of Spirit, Air and Fire settles on *Latren* who screams in agony as you crush his organs, boil his Beer, and snap his bones.
HP:Healthy SP:Strong MV:Good - Latren: Wounded>
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Good - Latren: Wounded>
+ = = *Latren* tries to blast your feet, but misses.
HP:Healthy SP:Strong MV:Good - Latren: Wounded>
* + *Latren* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Good - Latren: Wounded>
- = % *Latren* leaves south, riding a rough grey stallion.
*Latren* has arrived from the south, riding a rough grey stallion.
HP:Healthy SP:Strong MV:Good >
*Latren* leaves west, riding a rough grey stallion.
A crow leaves west.
HP:Healthy SP:Strong MV:Good >
= - + Cancelled...
A Shienaran Camp
[ Exits: n e ]
A well-used firepit is embedded into the ground.
A black feathered crow flies nearby.
*Latren* is standing here, riding a rough grey stallion.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Healthy SP:Strong MV:Good >
You barely strike *Latren*'s body.
HP:Healthy SP:Strong MV:Good - Latren: Wounded>
Channel what and where?
HP:Healthy SP:Strong MV:Good - Latren: Wounded>
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Good - Latren: Wounded>
+ = = Cancelled...
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Good - Latren: Wounded>
+ = =
* + - = % = - + You dodge a bash from *Latren* who loses his balance and falls!
HP:Healthy SP:Strong MV:Good - Latren: Wounded>
* Okay.
Your net of Spirit, Air and Fire settles on *Latren* who screams in agony as you crush his organs, boil his Beer, and snap his bones.
HP:Healthy SP:Good MV:Good - Latren: Wounded>
You barely strike *Latren*'s body.
HP:Healthy SP:Good MV:Good - Latren: Wounded>
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Good - Latren: Wounded>
+ = =
* + - = % = - +
* Okay.
Your net of Spirit, Air and Fire settles on *Latren* who screams in agony as you crush his organs, boil his Beer, and snap his bones.
HP:Healthy SP:Good MV:Good - Latren: Battered>
You dodge a bash from *Latren* who loses his balance and falls!
HP:Healthy SP:Good MV:Good - Latren: Battered>
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Good - Latren: Battered>
+ = =
* + - = % = - +
* Okay.
Your net of Spirit, Air and Fire settles on *Latren* who screams in agony as you crush his organs, boil his Beer, and snap his bones.
HP:Healthy SP:Weakening MV:Good - Latren: Beaten>
You begin channeling the appropriate flows...
HP:Healthy SP:Weakening MV:Good - Latren: Beaten>
You are interrupted and stop what you are doing.
*Latren* sends you sprawling with a powerful bash!
HP:Scratched SP:Weakening MV:Good - Latren: Beaten>
A veteran Shienaran soldier slashes your waist extremely hard.
HP:Scratched SP:Weakening MV:Good - Latren: Beaten>
*Latren* says 'Seriously?'
HP:Scratched SP:Weakening MV:Good - Latren: Beaten>
A veteran Shienaran soldier tries to slash your legs, but you parry the attack.
*Latren* blasts your body into Beery fragments!
HP:Hurt SP:Weakening MV:Good - Latren: Beaten>
*Latren* panics, and attempts to flee!
HP:Hurt SP:Weakening MV:Good - Latren: Beaten>
A veteran Shienaran soldier slashes your hands very hard.
HP:Hurt SP:Weakening MV:Good - Latren: Beaten>
You begin channeling the appropriate flows...
HP:Hurt SP:Weakening MV:Good - Latren: Beaten>
+ = =
* *Latren* leaves east, riding a rough grey stallion.
HP:Hurt SP:Weakening MV:Good - a veteran Shienaran soldier: Healthy>
+ - Cancelled...
You panic and attempt to flee!
HP:Hurt SP:Weakening MV:Good - a veteran Shienaran soldier: Healthy>
A veteran Shienaran soldier tries to slash your legs, but you parry the attack.
The sun rises in the east.
HP:Hurt SP:Weakening MV:Good - a veteran Shienaran soldier: Healthy>
An Opening in Tarwin's Gap
[ Exits: n s w ]
You flee head over heels.
HP:Hurt SP:Weakening MV:Good >
In the Narrows of Tarwin's Gap
[ Exits: n s ]
HP:Hurt SP:Weakening MV:Good >
Inside Tarwin's Gap
[ Exits: n e ]
HP:Hurt SP:Weakening MV:Good >
Alas, you cannot go that way...
HP:Hurt SP:Weakening MV:Good >
Alas, you cannot go that way...
HP:Hurt SP:Weakening MV:Good >
Alas, you cannot go that way...
HP:Hurt SP:Weakening MV:Good >
Alas, you cannot go that way...
HP:Hurt SP:Weakening MV:Good >
You release the One Power.
HP:Hurt SP:Weakening MV:Good >
Alas, you cannot go that way...
HP:Hurt SP:Weakening MV:Good >
Within Tarwin's Gap
[ Exits: s w ]
*Latren* is here, fighting a trolloc spy!, riding a rough grey stallion.
A trolloc spy is here, fighting *Latren*!.
HP:Hurt SP:Weakening MV:Good >
Entering Tarwin's Gap
[ Exits: n s ]
HP:Hurt SP:Weakening MV:Good >
Before Tarwin's Gap
[ Exits: n e ]
HP:Hurt SP:Weakening MV:Good >
Alas, you cannot go that way...
HP:Hurt SP:Weakening MV:Good >
They don't seem to be here.
HP:Hurt SP:Weakening MV:Good >
Entering Tarwin's Gap
[ Exits: n s ]
HP:Hurt SP:Weakening MV:Good >
They don't seem to be here.
HP:Hurt SP:Weakening MV:Good >
You grasp for saidin and feel it surge through your body.
HP:Hurt SP:Weakening MV:Good >
They don't seem to be here.
HP:Hurt SP:Weakening MV:Good >
*Latren* has arrived from the north, riding a rough grey stallion.
*Latren* leaves south, riding a rough grey stallion.
HP:Hurt SP:Weakening MV:Good >
Within Tarwin's Gap
[ Exits: s w ]
A tall trolloc spy is standing here, sneaking around.
HP:Hurt SP:Weakening MV:Good >
They don't seem to be here.
HP:Hurt SP:Weakening MV:Good >
Entering Tarwin's Gap
[ Exits: n s ]
HP:Hurt SP:Weakening MV:Good >
Before Tarwin's Gap
[ Exits: n e ]
*Latren* is standing here, riding a rough grey stallion.
HP:Hurt SP:Weakening MV:Good >
Alas, you cannot go that way...
HP:Hurt SP:Weakening MV:Good >
*Latren* leaves east, riding a rough grey stallion.
HP:Hurt SP:Weakening MV:Good >
Alas, you cannot go that way...
HP:Hurt SP:Weakening MV:Good >
Alas, you cannot go that way...
HP:Hurt SP:Weakening MV:Good >
They don't seem to be here.
HP:Hurt SP:Weakening MV:Good >
What?!?
HP:Hurt SP:Weakening MV:Good >
Outside Tarwin's Gap
[ Exits: e s w ]
A small tombstone is here.
HP:Hurt SP:Weakening MV:Good >
The Road to Tarwin's Gap
[ Exits: n s ]
HP:Hurt SP:Weakening MV:Good >
The Road to Tarwin's Gap
[ Exits: n s ]
*Latren* is standing here, riding a rough grey stallion.
HP:Hurt SP:Weakening MV:Good >
*Latren* leaves south, riding a rough grey stallion.
The Road to Tarwin's Gap
[ Exits: n e s w ]
*Latren* is standing here, riding a rough grey stallion.
HP:Hurt SP:Weakening MV:Good >
A Bend in the Road to Tarwin's Gap
[ Exits: n w ]
HP:Hurt SP:Weakening MV:Good >
Alas, you cannot go that way...
HP:Hurt SP:Weakening MV:Good >
*Latren* has arrived from the north, riding a rough grey stallion.
Alas, you cannot go that way...
HP:Hurt SP:Weakening MV:Good >
You try to strike *Latren*'s body, but miss.
HP:Hurt SP:Weakening MV:Good - Latren: Beaten>
*Latren* tries to blast your legs, but misses.
You barely strike *Latren*'s body.
HP:Hurt SP:Weakening MV:Good - Latren: Beaten>
You do the best you can!
HP:Hurt SP:Weakening MV:Good - Latren: Beaten>
You begin channeling the appropriate flows...
HP:Hurt SP:Weakening MV:Good - Latren: Beaten>
= - *Latren* panics, and attempts to flee!
HP:Hurt SP:Weakening MV:Good - Latren: Beaten>
* Okay.
You channel flows of air as they scythe *Latren*.
HP:Hurt SP:Weakening MV:Good - Latren: Beaten>
You begin channeling the appropriate flows...
HP:Hurt SP:Weakening MV:Good - Latren: Beaten>
* Okay.
You channel flows of air as they scythe *Latren*.
HP:Hurt SP:Flickering MV:Good - Latren: Critical>
*Latren* leaves west, riding a rough grey stallion.
*Latren* has arrived from the west, riding a rough grey stallion.
HP:Hurt SP:Flickering MV:Good >
You barely strike *Latren*'s legs.
HP:Hurt SP:Flickering MV:Good - Latren: Critical>
You begin channeling the appropriate flows...
HP:Hurt SP:Flickering MV:Good - Latren: Critical>
* Okay.
You channel flows of air as they scythe *Latren*.
HP:Hurt SP:Flickering MV:Good - Latren: Critical>
*Latren* tries to blast your arms, but misses.
You barely strike *Latren*'s legs.
HP:Hurt SP:Flickering MV:Good - Latren: Critical>
*Latren* panics, and attempts to flee!
You begin channeling the appropriate flows...
HP:Hurt SP:Flickering MV:Good - Latren: Critical>
* Okay.
You channel flows of air as they scythe *Latren*.
HP:Hurt SP:Flickering MV:Good - Latren: Critical>
You begin channeling the appropriate flows...
HP:Hurt SP:Flickering MV:Good - Latren: Critical>
= - *Latren* leaves north, riding a rough grey stallion.
HP:Hurt SP:Flickering MV:Good >
* Your target could not be found.
HP:Hurt SP:Flickering MV:Good >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
The Road to Tarwin's Gap
[ Exits: n e s w ]
HP:Hurt SP:Flickering MV:Good >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
Off the Road
[ Exits: e s ]
*Latren* is standing here, riding a rough grey stallion.
HP:Hurt SP:Flickering MV:Good >
You strike *Latren*'s shoulders.
HP:Hurt SP:Flickering MV:Good - Latren: Critical>
You begin channeling the appropriate flows...
HP:Hurt SP:Flickering MV:Good - Latren: Critical>
*Latren* panics, and attempts to flee!
HP:Hurt SP:Flickering MV:Good - Latren: Critical>
* Okay.
You channel flows of air as they scythe *Latren*.
You receive some experience points!
Your fame around the world has increased.
Your Beer freezes as you hear *Latren*'s death cry.
*Latren* is dead! R.I.P.
HP:Healthy SP:Excellent MV:Draining >
Between the Clefts of the Mountains of Dhoom
[ Exits: n s ]
A black feathered crow flies nearby.
*Latren* is here, fighting a trolloc spy!.
A trolloc spy is here, fighting *Latren*!.
HP:Healthy SP:Excellent MV:Draining >
Alas, you cannot go that way...
HP:Healthy SP:Excellent MV:Draining >
A trolloc spy pounds *Latren*'s feet.
Alas, you cannot go that way...
HP:Healthy SP:Excellent MV:Draining >
You barely strike *Latren*'s arms.
HP:Healthy SP:Excellent MV:Draining - Latren: Hurt --- a trolloc spy: Scratched>
*Latren* leaves south.
HP:Healthy SP:Excellent MV:Draining >
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Healthy SP:Excellent MV:Draining >
Who do you wish to channel this weave upon?
HP:Healthy SP:Excellent MV:Draining >
Towards the Center of Tarwin's Gap
[ Exits: n e s w ]
*Latren* is standing here.
HP:Healthy SP:Excellent MV:Draining >
You barely strike *Latren*'s legs.
HP:Healthy SP:Excellent MV:Draining - Latren: Hurt>
You begin channeling the appropriate flows...
HP:Healthy SP:Excellent MV:Draining - Latren: Hurt>
*Latren* tries to blast your legs, but misses.
HP:Healthy SP:Full MV:Good - Latren: Scratched>
=
* *Latren* panics, and attempts to flee!
HP:Healthy SP:Full MV:Good - Latren: Scratched>
+ - *Latren* leaves south.
HP:Healthy SP:Full MV:Good >
= % = Cancelled...
An Opening in Tarwin's Gap
[ Exits: n s w ]
HP:Healthy SP:Full MV:Good >
They don't seem to be here.
HP:Healthy SP:Full MV:Good >
Who do you wish to channel this weave upon?
HP:Healthy SP:Full MV:Good >
HP:Healthy SP:Full MV:Good >
- +
* West : *Latren* is standing here.
HP:Healthy SP:Full MV:Good >
A Shienaran Camp
[ Exits: n e ]
A well-used firepit is embedded into the ground.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Healthy SP:Full MV:Good >
They don't seem to be here.
HP:Healthy SP:Full MV:Good >
Who do you wish to channel this weave upon?
HP:Healthy SP:Full MV:Good >
An Opening in Tarwin's Gap
[ Exits: n s w ]
HP:Healthy SP:Full MV:Good >
Towards the Center of Tarwin's Gap
[ Exits: n e s w ]
HP:Healthy SP:Full MV:Good >
HP:Healthy SP:Full MV:Good >
- +
* North: A tall trolloc spy is standing here, sneaking around.
West : A strong, black warhorse stands here, full of energy.
HP:Healthy SP:Full MV:Good >
HP:Healthy SP:Full MV:Good >
- +
* A strong, black warhorse stands here, full of energy.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Healthy SP:Full MV:Good >
*Latren* has arrived from the north, riding a rough grey stallion.
A crow has arrived from the north.
HP:Healthy SP:Full MV:Good >
*Latren* leaves south, riding a rough grey stallion.
A crow leaves south.
An Opening in Tarwin's Gap
[ Exits: n s w ]
A black feathered crow flies nearby.
*Latren* is standing here, riding a rough grey stallion.
HP:Healthy SP:Full MV:Good >
You strike *Latren*'s hands.
HP:Healthy SP:Full MV:Good - Latren: Scratched>
You will need a lance or spear to even attempt this.
HP:Healthy SP:Full MV:Good - Latren: Scratched>
*Latren* tries to blast your head, but misses.
You strike *Latren*'s waist hard.
HP:Healthy SP:Full MV:Good - Latren: Hurt>
You begin channeling the appropriate flows...
HP:Healthy SP:Full MV:Good - Latren: Hurt>
+ = =
* + - = % You dodge a bash from *Latren* who loses his balance and falls!
HP:Healthy SP:Full MV:Good - Latren: Hurt>
= - +
* Okay.
Your net of Spirit, Air and Fire settles on *Latren* who screams in agony as you crush his organs, boil his Beer, and snap his bones.
HP:Healthy SP:Strong MV:Good - Latren: Wounded>
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Good - Latren: Wounded>
+ = = *Latren* tries to blast your feet, but misses.
HP:Healthy SP:Strong MV:Good - Latren: Wounded>
* + *Latren* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Good - Latren: Wounded>
- = % *Latren* leaves south, riding a rough grey stallion.
*Latren* has arrived from the south, riding a rough grey stallion.
HP:Healthy SP:Strong MV:Good >
*Latren* leaves west, riding a rough grey stallion.
A crow leaves west.
HP:Healthy SP:Strong MV:Good >
= - + Cancelled...
A Shienaran Camp
[ Exits: n e ]
A well-used firepit is embedded into the ground.
A black feathered crow flies nearby.
*Latren* is standing here, riding a rough grey stallion.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Healthy SP:Strong MV:Good >
You barely strike *Latren*'s body.
HP:Healthy SP:Strong MV:Good - Latren: Wounded>
Channel what and where?
HP:Healthy SP:Strong MV:Good - Latren: Wounded>
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Good - Latren: Wounded>
+ = = Cancelled...
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Good - Latren: Wounded>
+ = =
* + - = % = - + You dodge a bash from *Latren* who loses his balance and falls!
HP:Healthy SP:Strong MV:Good - Latren: Wounded>
* Okay.
Your net of Spirit, Air and Fire settles on *Latren* who screams in agony as you crush his organs, boil his Beer, and snap his bones.
HP:Healthy SP:Good MV:Good - Latren: Wounded>
You barely strike *Latren*'s body.
HP:Healthy SP:Good MV:Good - Latren: Wounded>
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Good - Latren: Wounded>
+ = =
* + - = % = - +
* Okay.
Your net of Spirit, Air and Fire settles on *Latren* who screams in agony as you crush his organs, boil his Beer, and snap his bones.
HP:Healthy SP:Good MV:Good - Latren: Battered>
You dodge a bash from *Latren* who loses his balance and falls!
HP:Healthy SP:Good MV:Good - Latren: Battered>
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Good - Latren: Battered>
+ = =
* + - = % = - +
* Okay.
Your net of Spirit, Air and Fire settles on *Latren* who screams in agony as you crush his organs, boil his Beer, and snap his bones.
HP:Healthy SP:Weakening MV:Good - Latren: Beaten>
You begin channeling the appropriate flows...
HP:Healthy SP:Weakening MV:Good - Latren: Beaten>
You are interrupted and stop what you are doing.
*Latren* sends you sprawling with a powerful bash!
HP:Scratched SP:Weakening MV:Good - Latren: Beaten>
A veteran Shienaran soldier slashes your waist extremely hard.
HP:Scratched SP:Weakening MV:Good - Latren: Beaten>
*Latren* says 'Seriously?'
HP:Scratched SP:Weakening MV:Good - Latren: Beaten>
A veteran Shienaran soldier tries to slash your legs, but you parry the attack.
*Latren* blasts your body into Beery fragments!
HP:Hurt SP:Weakening MV:Good - Latren: Beaten>
*Latren* panics, and attempts to flee!
HP:Hurt SP:Weakening MV:Good - Latren: Beaten>
A veteran Shienaran soldier slashes your hands very hard.
HP:Hurt SP:Weakening MV:Good - Latren: Beaten>
You begin channeling the appropriate flows...
HP:Hurt SP:Weakening MV:Good - Latren: Beaten>
+ = =
* *Latren* leaves east, riding a rough grey stallion.
HP:Hurt SP:Weakening MV:Good - a veteran Shienaran soldier: Healthy>
+ - Cancelled...
You panic and attempt to flee!
HP:Hurt SP:Weakening MV:Good - a veteran Shienaran soldier: Healthy>
A veteran Shienaran soldier tries to slash your legs, but you parry the attack.
The sun rises in the east.
HP:Hurt SP:Weakening MV:Good - a veteran Shienaran soldier: Healthy>
An Opening in Tarwin's Gap
[ Exits: n s w ]
You flee head over heels.
HP:Hurt SP:Weakening MV:Good >
In the Narrows of Tarwin's Gap
[ Exits: n s ]
HP:Hurt SP:Weakening MV:Good >
Inside Tarwin's Gap
[ Exits: n e ]
HP:Hurt SP:Weakening MV:Good >
Alas, you cannot go that way...
HP:Hurt SP:Weakening MV:Good >
Alas, you cannot go that way...
HP:Hurt SP:Weakening MV:Good >
Alas, you cannot go that way...
HP:Hurt SP:Weakening MV:Good >
Alas, you cannot go that way...
HP:Hurt SP:Weakening MV:Good >
You release the One Power.
HP:Hurt SP:Weakening MV:Good >
Alas, you cannot go that way...
HP:Hurt SP:Weakening MV:Good >
Within Tarwin's Gap
[ Exits: s w ]
*Latren* is here, fighting a trolloc spy!, riding a rough grey stallion.
A trolloc spy is here, fighting *Latren*!.
HP:Hurt SP:Weakening MV:Good >
Entering Tarwin's Gap
[ Exits: n s ]
HP:Hurt SP:Weakening MV:Good >
Before Tarwin's Gap
[ Exits: n e ]
HP:Hurt SP:Weakening MV:Good >
Alas, you cannot go that way...
HP:Hurt SP:Weakening MV:Good >
They don't seem to be here.
HP:Hurt SP:Weakening MV:Good >
Entering Tarwin's Gap
[ Exits: n s ]
HP:Hurt SP:Weakening MV:Good >
They don't seem to be here.
HP:Hurt SP:Weakening MV:Good >
You grasp for saidin and feel it surge through your body.
HP:Hurt SP:Weakening MV:Good >
They don't seem to be here.
HP:Hurt SP:Weakening MV:Good >
*Latren* has arrived from the north, riding a rough grey stallion.
*Latren* leaves south, riding a rough grey stallion.
HP:Hurt SP:Weakening MV:Good >
Within Tarwin's Gap
[ Exits: s w ]
A tall trolloc spy is standing here, sneaking around.
HP:Hurt SP:Weakening MV:Good >
They don't seem to be here.
HP:Hurt SP:Weakening MV:Good >
Entering Tarwin's Gap
[ Exits: n s ]
HP:Hurt SP:Weakening MV:Good >
Before Tarwin's Gap
[ Exits: n e ]
*Latren* is standing here, riding a rough grey stallion.
HP:Hurt SP:Weakening MV:Good >
Alas, you cannot go that way...
HP:Hurt SP:Weakening MV:Good >
*Latren* leaves east, riding a rough grey stallion.
HP:Hurt SP:Weakening MV:Good >
Alas, you cannot go that way...
HP:Hurt SP:Weakening MV:Good >
Alas, you cannot go that way...
HP:Hurt SP:Weakening MV:Good >
They don't seem to be here.
HP:Hurt SP:Weakening MV:Good >
What?!?
HP:Hurt SP:Weakening MV:Good >
Outside Tarwin's Gap
[ Exits: e s w ]
A small tombstone is here.
HP:Hurt SP:Weakening MV:Good >
The Road to Tarwin's Gap
[ Exits: n s ]
HP:Hurt SP:Weakening MV:Good >
The Road to Tarwin's Gap
[ Exits: n s ]
*Latren* is standing here, riding a rough grey stallion.
HP:Hurt SP:Weakening MV:Good >
*Latren* leaves south, riding a rough grey stallion.
The Road to Tarwin's Gap
[ Exits: n e s w ]
*Latren* is standing here, riding a rough grey stallion.
HP:Hurt SP:Weakening MV:Good >
A Bend in the Road to Tarwin's Gap
[ Exits: n w ]
HP:Hurt SP:Weakening MV:Good >
Alas, you cannot go that way...
HP:Hurt SP:Weakening MV:Good >
*Latren* has arrived from the north, riding a rough grey stallion.
Alas, you cannot go that way...
HP:Hurt SP:Weakening MV:Good >
You try to strike *Latren*'s body, but miss.
HP:Hurt SP:Weakening MV:Good - Latren: Beaten>
*Latren* tries to blast your legs, but misses.
You barely strike *Latren*'s body.
HP:Hurt SP:Weakening MV:Good - Latren: Beaten>
You do the best you can!
HP:Hurt SP:Weakening MV:Good - Latren: Beaten>
You begin channeling the appropriate flows...
HP:Hurt SP:Weakening MV:Good - Latren: Beaten>
= - *Latren* panics, and attempts to flee!
HP:Hurt SP:Weakening MV:Good - Latren: Beaten>
* Okay.
You channel flows of air as they scythe *Latren*.
HP:Hurt SP:Weakening MV:Good - Latren: Beaten>
You begin channeling the appropriate flows...
HP:Hurt SP:Weakening MV:Good - Latren: Beaten>
* Okay.
You channel flows of air as they scythe *Latren*.
HP:Hurt SP:Flickering MV:Good - Latren: Critical>
*Latren* leaves west, riding a rough grey stallion.
*Latren* has arrived from the west, riding a rough grey stallion.
HP:Hurt SP:Flickering MV:Good >
You barely strike *Latren*'s legs.
HP:Hurt SP:Flickering MV:Good - Latren: Critical>
You begin channeling the appropriate flows...
HP:Hurt SP:Flickering MV:Good - Latren: Critical>
* Okay.
You channel flows of air as they scythe *Latren*.
HP:Hurt SP:Flickering MV:Good - Latren: Critical>
*Latren* tries to blast your arms, but misses.
You barely strike *Latren*'s legs.
HP:Hurt SP:Flickering MV:Good - Latren: Critical>
*Latren* panics, and attempts to flee!
You begin channeling the appropriate flows...
HP:Hurt SP:Flickering MV:Good - Latren: Critical>
* Okay.
You channel flows of air as they scythe *Latren*.
HP:Hurt SP:Flickering MV:Good - Latren: Critical>
You begin channeling the appropriate flows...
HP:Hurt SP:Flickering MV:Good - Latren: Critical>
= - *Latren* leaves north, riding a rough grey stallion.
HP:Hurt SP:Flickering MV:Good >
* Your target could not be found.
HP:Hurt SP:Flickering MV:Good >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
The Road to Tarwin's Gap
[ Exits: n e s w ]
HP:Hurt SP:Flickering MV:Good >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
Off the Road
[ Exits: e s ]
*Latren* is standing here, riding a rough grey stallion.
HP:Hurt SP:Flickering MV:Good >
You strike *Latren*'s shoulders.
HP:Hurt SP:Flickering MV:Good - Latren: Critical>
You begin channeling the appropriate flows...
HP:Hurt SP:Flickering MV:Good - Latren: Critical>
*Latren* panics, and attempts to flee!
HP:Hurt SP:Flickering MV:Good - Latren: Critical>
* Okay.
You channel flows of air as they scythe *Latren*.
You receive some experience points!
Your fame around the world has increased.
Your Beer freezes as you hear *Latren*'s death cry.
*Latren* is dead! R.I.P.
Re: Quick victory
Lol why are u wielding a pick?
Re: Quick victory
Hahahaha, that was the first I've played this char in a while, I subconsciously assumed it was still set up for pk. After I posted the first log I noticed it and switched back to my pk weapon.