some suggestions

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some suggestions

Post by Guest »

somehow fix the weird bash timing thing. where the person who loses on timing's message goes first but misses. it just looks retarded and to new players they will think their bash is messed up.

Trollocs mvs vs horse hopping needs to be looked at as well.

Also the stat bug is currently messed up because you can not get the same stats you used to.

A lance on ls that is actually good.

Maybe add in some more flee lag for people fleeing. it seems like a few people can flee all day and dont have a problem getting the flee off before getting bashed.

Open a new ds clan,. ghob'hlin is inactive and full of people who people wouldn't want to be clanned with.

Maybe make the mud a little laggier atm, stab wars are kind of funny. whoever has teh best link usually wins 90ish% of the time. I have a great link so it makes stab wars kind of pointless for me, i only lose to notice failing.

I would really like to see the mud made a little smaller. currently it takes really long for a troll to get to fm, while a human can horse hop to blight and be on a fresh horse by gap patty.

get random stats and channelers in as soon as possible, the longer it takes the more people you might lose forever.

alright, thee are just some things i've noticed since i started playing these past 4 days. im still not going to get on until a new ds clan is opened, because there is no point playing waldo if he isnt clanned. :(
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

horse hopping is pretty much the only thing going for ls. our zones suck, our mobs suck, our bonuses suck, our cities suck, our lances suck. if you're going to balance horse hopping and troll moves you will have to balance all of these.

not that there will ever be a way to balance horse hopping and troll moves. if you were to say down horse loads it'd screw humans over when they have numbers since the horse loads have an extremely long repop timer. if you were to up troll moves or give them ds only vials it'd again tip the scales toward trolls because there aren't horses everywhere in the mud and sometimes the loads are missing.

also horses die in one stab/skewer.

1 horse < troll moves.

if you were to stay on one horse throughout a pk session you would be screwed. the regen on most horses available are really crappy.
Raiden
Posts: 315
Joined: Sun Nov 07, 2004 10:35 am

Post by Raiden »

distance between FM and GK
Give lances better OB
Raiden
Posts: 315
Joined: Sun Nov 07, 2004 10:35 am

Post by Raiden »

Its about Max moves when i run down from GK to FD. maybe thats just me with crappy moves and abs
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

I don't think the problem is distance between zones. I think the problem is autotrack. You can no longer veer off the course to regen a little while they try to find you. Now everyone can track you down really quickly. Was pking against aj the other day and had a bajillion popups come up. I twas trying to take care of them in an out of the way room and he kept trying to come in and charge me. It would have taken him a lot longer to charge me if autotrack wasn't in. Same goes for not enough moves to flee(though i don't think you should be able to run from fm to gk without hagging once. a human must horse hop 4-5 times to get to gk and at the end your horse is usually hagged with no other horse in sight.)

But the best way to deal with it is to make another city closer to gk. like Shol Arbela or whtaever the name of it was. Also up horses and down the horse loads and i'd be fine. especially up their regen. Noone wants to stay on a hagged horse that can go about 10 rooms and hagg again. correct me if i'm wrong but aren't white stallions moves and regen worse than that of a regular abs trolloc warrior?
Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Post by Lithium »

I think cover tracks is in for a reason. If you don't want to be autotracked, invest a few practices into this skill and see if its worth it.

Fleelag is fine as it is, Waldo is just whining.

The only time I ever find trolloc moves to be a problem is in extended PK, when it becomes time to chase humans down. Horsehopping will always allow them to outrun the trollocs, who are normally low on moves by this point. Vials would just give trollocs unlimited moves, I don't think that's the answer. Maybe increase move regen or max moves a little?
Raiden
Posts: 315
Joined: Sun Nov 07, 2004 10:35 am

Post by Raiden »

increase regen.. by like 5
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

It's the small changes that have the biggest affect on the mud, we had football field zones but autotrack balanced it out, then the zones became tight and chokey but we didnt have autotrack yet now that we do we need alternate route choices more than ever.
I'm all for Shol Arbela and Mountains of Dhoom to be brought back, I loved those zones.

Cover tracks is a joke, the initial timer is longer than stab timer, the consecutive timers afterwards are longer than bash timer and the skill doesnt even always work even if you have it ptacticed to 99%. What we need is ranger sneak to muddle up tracks on %.

Horse hopping is and will always be inbalanced vs troll mvs, only way to balance it is by limiting horse loads and where they load, imp ds only vials, and/ or add some code to the mud to which a horse which has been idle for x amount of time and is not in it's spawn room should go poof.

Zones are to big for our limited pbase, the current layout has forced both sides to centralize their pk in fd yet fd is closer to fm than keep, and there are 3 sets of horse loads n of fd. Main problem trolls pk in fd and a little running around they are low moves yet humans can run north and hop a fresh set of moves and this doesn't even include the stacked horses most humans will have hidden.

I'd suggest placing the gray load n of fd inside fd in a stable type room and make the white load at gap patty greys or even mares or bring back blight mv malus for humans.
Guest

Post by Guest »

shorten gap, maybe take half of it out, its so damn long atm.

Also i think we need an auto-wimpy system. As is a dodger just can't pk low because if they get bashed they die because they sit down anywhere between 2-4 rounds. Lithium im talking about how bollesedun fleed more times than i could count, and he never had enough lag for me to get a bash off. Maybe he is lucky i dont know, but it was ridiculous.

Take some horse loads out of gap area, there are like 6 horses really close to gap patty.
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

4 of which are grays and can be killed extremely quickly. whites are not that much harder to kill.

earlier today lithium lived inside caemlyn for a very long time. we could barely chase him because had to have notice on and even with horse hopping we kept hagging and couldn't find other horses.
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

can you also make it so warhorses and razors are back in game than? they at least don't die in one stab/skewer.
Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Post by Lithium »

Whites are very hard to stab, my landing chance on them is about 1/3. That gives you free bashes when I try to stab them most of the time.
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Post by Chase »

Um. I know from experience that I land pretty much 85-90% on horses with skewer. I blick grays and whites, and warhorses get crit.
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

Smasher wrote:Since I can change a few things:
-What exactly is wrong with lances. How should they be better?
-Flee lag is a good idea, but out of my control.
-A new clan is possible.
-The mud IS huge. Perhaps too big for the current amount of players. What exactly would you like shortened?
My newest pet pieve, fd cut is huge, is full of ls mobs, and seems to always have horses stacked in there. I would love to see cut shortened drastically making it a viable escape route for trolls as well as humans.

I'm all about pk preperation no matter which side I play, but as a troll I spend 15 minutes killing the 3 horse loads n of fd, another 5-10 searching for stacked horses and by the time I make it fd cut I dont have the moves or the will to keep looking.
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Post by Chase »

How is unfair because humans take the time and effort to stack horses and you dont feel like hunting down their work? FD area has a lot of mobs? Its human lands. Take away blight mobs and I'll agree with taking away the 2-3 roaming soldier pairs that equal the tons of ls mobs. :)
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

Chase wrote:How is unfair because humans take the time and effort to stack horses and you dont feel like hunting down their work? FD area has a lot of mobs? Its human lands. Take away blight mobs and I'll agree with taking away the 2-3 roaming soldier pairs that equal the tons of ls mobs. :)
I dont mind the time it takes to initially kill off the stacked horses, but today I kept finding them stacked every 30 minutes or so. They repop and get stacked faster than I can kill them and still remain active in the pk session.

Fd is not pro human, it was sacked by DS and is now supposed to be a neutral zone.
Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Post by Lithium »

I definitely land less than 50% on white stallions.
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

I hate worms, hounds, spiders, rotting trees, your uber cities that if i head into a city to finish off a crit person is very difficult to get out because i have to dismount to get to the unlocked door.

Aj try playing ls. mares are worthless you should know this. they have about 50 moves and have a 20 move regen. even speaking of mares as a viable use for moves is sacriligious. unless you have about 15 of them they more kill you than help you.

I remember when there weren't so many horse loads around. Trolls ruled the place. downing horse loads would just make trolls have ANOTHER advantage.

I love how humans figure out one advantage and trolls bitch and bitch and bitch non stop until it's changed.

You talk about centralizing pk in fd because of moves? ehhhh wrong. you centralize pk in fd because there is mob support. earlier the other day it was me vs zarth and it centralized completely around his patty. He went to it after every bash i landed on him. you can branch out NORTH of fd? how about trying like niamh pass or gap for once? oh wait no much mob support there huh?


This mud already highly favors trolls in many different ways, from their pracs to their cities to their mob support, they don't need another advantage.
Last edited by Trin on Thu Nov 09, 2006 2:24 am, edited 2 times in total.
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

, but as a troll I spend 15 minutes killing the 3 horse loads n of fd
took me about 2...

Off the Road to Tarwin's Gap
[ Exits: n e ]
Kicking the dirt, a rough gray stallion waits here, ready to move.

HP:Healthy MV:Draining >
rh 1
You begin riding a rough gray stallion.

HP:Healthy MV:Draining >
n
Up Along the Foothills
[ Exits: n e s ]
a rough gray stallion is standing here, being ridden by you.

HP:Healthy MV:Draining >
e
A Path Between the Cliffs
[ Exits: n e s w ]
a rough gray stallion is standing here, being ridden by you.
A tall white stallion is standing here.

HP:Healthy MV:Draining >
tar white
#Ok. {tar} now equals {white}.
v
You begin charging towards a white stallion.<---killed the horse i left...

HP:Healthy MV:Draining >
= % = -
*
You CHARGE a white stallion, who doesn't get the opportunity to see his body get torn in half.
A white stallion grimaces in pain.
You receive some experience points!
Your blood freezes as you hear a white stallion's death cry.
A white stallion is dead! R.I.P.

HP:Healthy MV:Draining >
e
On a Heath Bald
[ Exits: e s w ]
a rough gray stallion is standing here, being ridden by you.

HP:Healthy MV:Draining >
e
A Bend in the Road to Tarwin's Gap
[ Exits: e s w ]
a rough gray stallion is standing here, being ridden by you.

HP:Healthy MV:Draining >
n
Alas, you cannot go that way...

HP:Healthy MV:Draining >
e
n
The Road to Tarwin's Gap
[ Exits: n e w ]
Some tough leather is standing upright here, forming the shape of a hat.
a rough gray stallion is standing here, being ridden by you.

HP:Healthy MV:Draining >
e
Off the Road
[ Exits: e s ]
a rough gray stallion is standing here, being ridden by you.

HP:Healthy MV:Draining >
n
The Road to Tarwin's Gap
[ Exits: n e s w ]
a rough gray stallion is standing here, being ridden by you.

HP:Healthy MV:Draining >
n
The Road to Tarwin's Gap
[ Exits: n s ]
a rough gray stallion is standing here, being ridden by you.

HP:Healthy MV:Draining >
The Road to Tarwin's Gap
[ Exits: n s ]
a rough gray stallion is standing here, being ridden by you.

HP:Healthy MV:Draining >
n
Outside Tarwin's Gap
[ Exits: e s w ]
a rough gray stallion is standing here, being ridden by you.

HP:Healthy MV:Draining >
w
Before Tarwin's Gap
[ Exits: n e ]
a rough gray stallion is standing here, being ridden by you.

HP:Healthy MV:Draining >
n
Entering Tarwin's Gap
[ Exits: n s ]
a rough gray stallion is standing here, being ridden by you.

HP:Healthy MV:Draining >
n
Within Tarwin's Gap
[ Exits: s w ]
a rough gray stallion is standing here, being ridden by you.
A tall trolloc spy is standing here, sneaking around.

HP:Healthy MV:Draining >
w
Inside Tarwin's Gap
[ Exits: n e ]
a rough gray stallion is standing here, being ridden by you.

HP:Healthy MV:Draining >
n
In the Narrows of Tarwin's Gap
[ Exits: n s ]
a rough gray stallion is standing here, being ridden by you.

HP:Healthy MV:Draining >
n
An Opening in Tarwin's Gap
[ Exits: n s w ]
a rough gray stallion is standing here, being ridden by you.

HP:Healthy MV:Draining >
w
A Shienaran Camp
[ Exits: n e ]
a rough gray stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A tall white stallion is standing here.
Kicking the dirt, a rough gray stallion waits here, ready to move.

HP:Healthy MV:Draining >
v
You begin charging towards a white stallion.

HP:Healthy MV:Draining >
= % = -
*
You CHARGE a white stallion, who doesn't get the opportunity to see his body get torn in half.
A white stallion grimaces in pain.
You receive some experience points!
Your blood freezes as you hear a white stallion's death cry.
A white stallion is dead! R.I.P.

HP:Healthy MV:Draining >
charge gray
You cannot charge your own mount!

HP:Healthy MV:Draining >
charge 2.gray
You begin charging towards a rough gray stallion.

HP:Healthy MV:Draining >
= % = -
*
You charge at a rough gray stallion, and stumble as he steps aside.

HP:Healthy MV:Draining - a rough gray stallion: Healthy>

A rough gray stallion tries to hit your body, but you parry the attack.

HP:Healthy MV:Draining - a rough gray stallion: Healthy>
f
You panic and attempt to flee!

HP:Healthy MV:Draining - a rough gray stallion: Healthy>

A rough gray stallion tries to hit your waist, but you parry the attack.

HP:Healthy MV:Draining - a rough gray stallion: Healthy>

An Opening in Tarwin's Gap
[ Exits: n s w ]
a rough gray stallion is standing here, being ridden by you.
You flee head over heels.

HP:Healthy MV:Draining >
w
A Shienaran Camp
[ Exits: n e ]
The corpse of a white stallion is lying here.
a rough gray stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
Kicking the dirt, a rough gray stallion waits here, ready to move.

HP:Healthy MV:Draining >
charge 2.gray
You begin charging towards a rough gray stallion.

HP:Healthy MV:Draining >
= % = -
*
You CHARGE a rough gray stallion, who doesn't get the opportunity to see his body get torn in half.
A rough gray stallion grimaces in pain.
You receive some experience points!
Your blood freezes as you hear a rough gray stallion's death cry.
A rough gray stallion is dead! R.I.P.

HP:Healthy MV:Draining >
e
n
n
An Opening in Tarwin's Gap
[ Exits: n s w ]
a rough gray stallion is standing here, being ridden by you.

HP:Healthy MV:Draining >
Towards the Center of Tarwin's Gap
[ Exits: n e s w ]
a rough gray stallion is standing here, being ridden by you.

HP:Healthy MV:Draining >
Between the Clefts of the Mountains of Dhoom
[ Exits: n s ]
a rough gray stallion is standing here, being ridden by you.

HP:Healthy MV:Draining >
n
Inside Tarwin's Gap
[ Exits: n s w ]
a rough gray stallion is standing here, being ridden by you.

HP:Healthy MV:Draining >
n
Within Tarwin's Gap
[ Exits: n s w ]
a rough gray stallion is standing here, being ridden by you.

HP:Healthy MV:Draining >
n
Inside Tarwin's Gap
[ Exits: s w ]
a rough gray stallion is standing here, being ridden by you.

HP:Healthy MV:Draining >
n
Alas, you cannot go that way...

HP:Healthy MV:Good >
w
Entering Tarwin's Gap
[ Exits: e s u ]
a rough gray stallion is standing here, being ridden by you.

HP:Healthy MV:Good >
u
Overlooking Tarwin's Gap
[ Exits: n d ]
a rough gray stallion is standing here, being ridden by you.

HP:Healthy MV:Good >
n
Towards the Blight
[ Exits: s w ]
a rough gray stallion is standing here, being ridden by you.

HP:Healthy MV:Good >
wn
A Dip in the Rising Heights
[ Exits: n e ]
a rough gray stallion is standing here, being ridden by you.
A tall trolloc spy is standing here, sneaking around.

HP:Healthy MV:Good >
n
Towards the Blight
[ Exits: n s w ]
a rough gray stallion is standing here, being ridden by you.

HP:Healthy MV:Good >
n
Along the Mountains of Dhoom
[ Exits: s w ]
a rough gray stallion is standing here, being ridden by you.

HP:Healthy MV:Good >
Alas, you cannot go that way...

HP:Healthy MV:Good >
w
An Incline Towards the Blight
[ Exits: e s w u ]
a rough gray stallion is standing here, being ridden by you.

HP:Healthy MV:Good >
n
Alas, you cannot go that way...

HP:Healthy MV:Good >
u
In the Foothills
[ Exits: n w d ]
a rough gray stallion is standing here, being ridden by you.

HP:Healthy MV:Good >
n
In the Foothills
[ Exits: s w ]
a rough gray stallion is standing here, being ridden by you.

HP:Healthy MV:Good >
w
Towards the Blight
[ Exits: n e s w ]
a rough gray stallion is standing here, being ridden by you.

HP:Healthy MV:Good >
n
The Great Blight
[ Exits: e s w ]
a rough gray stallion is standing here, being ridden by you.

HP:Healthy MV:Good >
n
Alas, you cannot go that way...

HP:Healthy MV:Good >
w
The Great Blight
[ Exits: n e s ]
a rough gray stallion is standing here, being ridden by you.
A tall trolloc spy is standing here, sneaking around.

HP:Healthy MV:Good >
w
Alas, you cannot go that way...

HP:Healthy MV:Good >
n
The Great Blight
[ Exits: n e s w ]
a rough gray stallion is standing here, being ridden by you.

HP:Healthy MV:Good >
w
The Great Blight
[ Exits: e w ]
a rough gray stallion is standing here, being ridden by you.

HP:Healthy MV:Good >
w
The Great Blight
[ Exits: e s ]
a rough gray stallion is standing here, being ridden by you.
Thomdramyn, a hunter for the Horn of Valere, stands here scratching his head.

HP:Healthy MV:Good >
s
The Great Blight
[ Exits: n s ]
a rough gray stallion is standing here, being ridden by you.

HP:Healthy MV:Good >
s
The Great Blight
[ Exits: n ]
a rough gray stallion is standing here, being ridden by you.
Kicking the dirt, a rough gray stallion waits here, ready to move.
Kicking the dirt, a rough gray stallion waits here, ready to move.

HP:Healthy MV:Good >

The shrieking sound of death fills the area.

HP:Healthy MV:Good >
charge 2.gray
You begin charging towards a rough gray stallion.

HP:Healthy MV:Good >
= % = -
*
You CHARGE a rough gray stallion, who doesn't get the opportunity to see his body get torn in half.
A rough gray stallion grimaces in pain.
You receive some experience points!
Your blood freezes as you hear a rough gray stallion's death cry.
A rough gray stallion is dead! R.I.P.

HP:Healthy MV:Good >
charge 2.gray
You begin charging towards a rough gray stallion.

HP:Healthy MV:Good >
= % = -
*
You CHARGE a rough gray stallion, who doesn't get the opportunity to see his body get torn in half.
A rough gray stallion grimaces in pain.
You receive some experience points!
Your blood freezes as you hear a rough gray stallion's death cry.
A rough gray stallion is dead! R.I.P.
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

It seems to me that trolls want the advantage in everything. How Aj points it out making it so horses idle, downing horse moves and regen and, putting mares in places of the already crappy gray and the occassional not so good white, making ds only vials(how is this even thinkable it has to be ls usable.) making it so that fd cut is completely troll helpful(it's not there aren't any troll mobs around there i have seen them.) If it was up to aj he'd want it so humans could only use one horse a whole pk session so he can run circles around that person. white stallions have worse moves and regen than trolls. so one white stallion isn't as good as a troll. aj come back to ls and see our problems i bet you would change your tune than.
Raiden
Posts: 315
Joined: Sun Nov 07, 2004 10:35 am

Post by Raiden »

while we are at it, down Dreadlords Emote damage, makes chasing into GK a deathtrap.
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