Zones

An archive of older topics.
Post Reply
Raiden
Posts: 315
Joined: Sun Nov 07, 2004 10:35 am

Zones

Post by Raiden »

I know the imms have stated that they wont change Northern zones..

However i thought we should have a Poll and try and persuade them.

Personaly i thought they were perfect, FD had 3 entrances, all easy to get too.. So trollocs could come in and try to finnish their kills. GK had 3 exits, mostly it was a deathtrap but still easier to get out of withotu key..Gates were pickable

Fd and GK were closer together which made things hell of alot easier.. Stone road,

Outpost was a nice CTF, and if you always got into too much trouble you could run threw the Mounts of dhoom to shol arebela, even tho uthis zone is full of agros....

In general they were just great.. Because humans are normaly are at a disadvantage these zones gave humans a little more advantage.. and the Road was also very chokey, so if someone knew what they were doing they could easily stop people.

The roads were alot easier to follow which is alot newbie friendliar...

Alot of people who i talk to agree with me and now think the mud sucks, in general because of the Zones.

looks like i cant make a pool, if someone else could do it :P
Post Reply