this is some pretty good pk with me and tiberius vs nicotine and asylum....we killed nicotine twice and aslyum once..
HP:Healthy MV:Fresh >
nod
You nod in agreement.
HP:Healthy MV:Fresh >
Tiberius leaves south, riding a black warhorse.
You follow Tiberius.
Rounding the Keep
As you get closer to the front of the keep, the crowds get thicker as you go
along. Battlements high up echo with the sound of a trumpet call. The crowd
freezes for a second, and then it starts to bustle, as it gets ready for the
call to arms.
[ Exits: n w ]
A plant lies here withering.
The corpse of a crow is lying here. [2]
The corpse of a veteran Shienaran soldier is lying here.
The corpse of a hardened Shienaran soldier is lying here.
The corpse of Tiberius is lying here.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
*Nicotine* is standing here.
*Asylum* is standing here.
HP:Healthy MV:Fresh >
nod
Tiberius tries to slash *Nicotine*'s legs, but he parries the attack.
HP:Healthy MV:Fresh >
*Nicotine* breathes 'hrm'
HP:Healthy MV:Fresh >
1
You nod in agreement.
HP:Healthy MV:Fresh >
2
You try to smite *Nicotine*'s head, but miss.
HP:Healthy MV:Fresh - Nicotine: Healthy --- Tiberius: Healthy>
HP:Healthy MV:Fresh - Nicotine: Healthy --- Tiberius: Healthy>
* *Nicotine* pierces Tiberius's hands hard.
HP:Healthy MV:Fresh - Nicotine: Healthy --- Tiberius: Scratched>
- % *Nicotine* steps into the shadows, disengaging from combat.
HP:Healthy MV:Fresh >
- Tiberius tries to slash *Asylum*'s arms, but he parries the attack.
HP:Healthy MV:Fresh >
* They must have left already...
HP:Healthy MV:Fresh >
*Asylum* tries to backstab you, but you avoid him!
HP:Healthy MV:Fresh - Asylum: Healthy --- Tiberius: Scratched>
1
You do the best you can!
HP:Healthy MV:Fresh - Asylum: Healthy --- Tiberius: Scratched>
1
You do the best you can!
HP:Healthy MV:Fresh - Asylum: Healthy --- Tiberius: Scratched>
2
HP:Healthy MV:Fresh - Asylum: Healthy --- Tiberius: Scratched>
* *Asylum* avoids being bashed by Tiberius who loses his balance and falls!
HP:Healthy MV:Fresh - Asylum: Healthy --- Tiberius: Scratched>
- % -
* Your bash at *Asylum* sends him sprawling!
This session you've landed 1226 out of 1908 bashes (64% landed)
HP:Healthy MV:Fresh - Asylum: Scratched --- Tiberius: Scratched>
You smite *Asylum*'s head into bloody fragments!
Tiberius slashes *Asylum*'s legs into bloody fragments!
HP:Healthy MV:Fresh - Asylum: Hurt --- Tiberius: Scratched>
*Nicotine* breathes 'ow.'
HP:Healthy MV:Fresh - Asylum: Hurt --- Tiberius: Scratched>
Tiberius narrates, 'nice'
HP:Healthy MV:Fresh - Asylum: Hurt --- Tiberius: Scratched>
You smite *Asylum*'s head into bloody fragments!
Tiberius slashes *Asylum*'s arms into bloody fragments!
HP:Healthy MV:Fresh - Asylum: Wounded --- Tiberius: Scratched>
2
They already seem stunned!
bash
HP:Healthy MV:Fresh - Asylum: Wounded --- Tiberius: Scratched>
They already seem stunned!
bash
HP:Healthy MV:Fresh - Asylum: Wounded --- Tiberius: Scratched>
They already seem stunned!
bash
HP:Healthy MV:Fresh - Asylum: Wounded --- Tiberius: Scratched>
They already seem stunned!
bash
HP:Healthy MV:Fresh - Asylum: Wounded --- Tiberius: Scratched>
*Nicotine* breathes 'what are you doing sitting around'
HP:Healthy MV:Fresh - Asylum: Wounded --- Tiberius: Scratched>
They already seem stunned!
bash
HP:Healthy MV:Fresh - Asylum: Wounded --- Tiberius: Scratched>
They already seem stunned!
bash
HP:Healthy MV:Fresh - Asylum: Wounded --- Tiberius: Scratched>
HP:Healthy MV:Fresh - Asylum: Wounded --- Tiberius: Scratched>
* Tiberius tries to slash *Asylum*'s body, but he parries the attack.
HP:Healthy MV:Fresh - Asylum: Wounded --- Tiberius: Scratched>
*Asylum* panics, and attempts to flee!
HP:Healthy MV:Fresh - Asylum: Wounded --- Tiberius: Scratched>
- % *Asylum* leaves west.
HP:Healthy MV:Fresh >
- Tiberius tries to slash *Nicotine*'s head, but he dodges the attack.
HP:Healthy MV:Fresh >
* They must have left already...
HP:Healthy MV:Fresh >
*Nicotine* steps into the shadows, disengaging from combat.
HP:Healthy MV:Fresh >
1
You try to smite *Nicotine*'s legs, but miss.
HP:Healthy MV:Fresh - Nicotine: Healthy>
1
Tiberius tries to slash Someone's hands, but he dodges the attack.
HP:Healthy MV:Fresh - Nicotine: Healthy>
2
You do the best you can!
HP:Healthy MV:Fresh - Nicotine: Healthy>
HP:Healthy MV:Fresh - Nicotine: Healthy>
*Nicotine* panics, and attempts to flee!
HP:Healthy MV:Fresh - Nicotine: Healthy>
* - % *Nicotine* leaves north.
HP:Healthy MV:Fresh >
- *Asylum* leaves north.
Tiberius leaves west, riding a black warhorse.
Cancelled...
You follow Tiberius.
Nearing the Keep
As you struggle though the crowd, you can barely make out the gate to the keep
in the distance. The once-rugged cobblestones are now worn smooth from years
of use. Suddenly you hear a gurgle and your boot enters something soft. That
better have been mud.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
HP:Healthy MV:Fresh >
TICK IN 5 SECONDS.
1
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
Tiberius leaves east, riding a black warhorse.
You follow Tiberius.
Rounding the Keep
As you get closer to the front of the keep, the crowds get thicker as you go
along. Battlements high up echo with the sound of a trumpet call. The crowd
freezes for a second, and then it starts to bustle, as it gets ready for the
call to arms.
[ Exits: n w ]
A plant lies here withering.
The corpse of a crow is lying here. [2]
The corpse of a veteran Shienaran soldier is lying here.
The corpse of a hardened Shienaran soldier is lying here.
The corpse of Tiberius is lying here.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
HP:Healthy MV:Fresh >
They don't seem to be here.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
1
They don't seem to be here.
Tiberius leaves north, riding a black warhorse.
You follow Tiberius.
Road Along the Keep
The crowds thin once again, as you get further away from the gates to the Keep.
At street level, you can see the mud from the recent storm ooze down into the
cracks in the cobblestone. Looking north you can see the main street of Fal
Dara ahead.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
*Asylum* is here, fighting a hardened Shienaran soldier!.
You feel the presence of someone nearby....
A hardened Shienaran soldier is here, fighting *Asylum*!.
HP:Healthy MV:Fresh >
Tiberius tries to slash *Asylum*'s feet, but he parries the attack.
HP:Healthy MV:Fresh >
You try to smite *Asylum*'s legs, but miss.
HP:Healthy MV:Fresh - Asylum: Wounded --- a hardened Shienaran soldier: Scratched>
1
You do the best you can!
HP:Healthy MV:Fresh - Asylum: Wounded --- a hardened Shienaran soldier: Scratched>
2
You do the best you can!
HP:Healthy MV:Fresh - Asylum: Wounded --- a hardened Shienaran soldier: Scratched>
HP:Healthy MV:Fresh - Asylum: Wounded --- a hardened Shienaran soldier: Scratched>
* *Asylum* leaves north.
HP:Healthy MV:Fresh >
- The sun rises in the east.
Timer now at 60 secs.
HP:Healthy MV:Fresh >
1
1
% 1
Cancelled...
They don't seem to be here.
HP:Healthy MV:Fresh >
1
You try to smite *Nicotine*'s legs, but miss.
HP:Healthy MV:Fresh - Nicotine: Healthy>
1
You do the best you can!
HP:Healthy MV:Fresh - Nicotine: Healthy>
Tiberius tries to slash *Nicotine*'s shoulders, but he dodges the attack.
HP:Healthy MV:Fresh - Nicotine: Healthy>
You do the best you can!
HP:Healthy MV:Fresh - Nicotine: Healthy>
2
You do the best you can!
HP:Healthy MV:Fresh - Nicotine: Healthy>
HP:Healthy MV:Fresh - Nicotine: Healthy>
* *Nicotine* panics, and attempts to flee!
HP:Healthy MV:Fresh - Nicotine: Healthy>
- Tiberius tries to slash *Nicotine*'s head, but he dodges the attack.
HP:Healthy MV:Fresh - Nicotine: Healthy>
Tiberius snaps his fingers.
HP:Healthy MV:Fresh - Nicotine: Healthy>
% *Nicotine* leaves south.
HP:Healthy MV:Fresh >
- 1
1
Tiberius leaves south, riding a black warhorse.
Cancelled...
You follow Tiberius.
Rounding the Keep
As you get closer to the front of the keep, the crowds get thicker as you go
along. Battlements high up echo with the sound of a trumpet call. The crowd
freezes for a second, and then it starts to bustle, as it gets ready for the
call to arms.
[ Exits: n w ]
A plant lies here withering.
The corpse of a crow is lying here. [2]
The corpse of a veteran Shienaran soldier is lying here.
The corpse of a hardened Shienaran soldier is lying here.
The corpse of Tiberius is lying here.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
*Nicotine* is standing here.
HP:Healthy MV:Fresh >
Tiberius tries to slash *Nicotine*'s legs, but he parries the attack.
HP:Healthy MV:Fresh >
1
You try to smite *Nicotine*'s body, but miss.
HP:Healthy MV:Fresh - Nicotine: Healthy --- Tiberius: Healthy>
You do the best you can!
HP:Healthy MV:Fresh - Nicotine: Healthy --- Tiberius: Healthy>
2
You do the best you can!
HP:Healthy MV:Fresh - Nicotine: Healthy --- Tiberius: Healthy>
*Nicotine* panics, and attempts to flee!
HP:Healthy MV:Fresh - Nicotine: Healthy --- Tiberius: Healthy>
HP:Healthy MV:Fresh - Nicotine: Healthy --- Tiberius: Healthy>
* - % *Nicotine* leaves west.
HP:Healthy MV:Fresh >
- Tiberius leaves west, riding a black warhorse.
Cancelled...
You follow Tiberius.
Nearing the Keep
As you struggle though the crowd, you can barely make out the gate to the keep
in the distance. The once-rugged cobblestones are now worn smooth from years
of use. Suddenly you hear a gurgle and your boot enters something soft. That
better have been mud.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
HP:Healthy MV:Fresh >
1
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
1
They don't seem to be here.
Tiberius leaves west, riding a black warhorse.
You follow Tiberius.
Courtyard Before the Keep
Two large oaken doors stand open before the keep. A gentle fountain bubbles in
the center of the courtyard, providing a peaceful respite from the violence.
Large iron lanterns swing in the breeze, always burning.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
HP:Healthy MV:Fresh >
They don't seem to be here.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
Tiberius leaves west, riding a black warhorse.
You follow Tiberius.
Nearing the Keep
You are rapidly closing in on the gates of the Keep of Fal Dara. A crowd
bustles by, as everyone hustles to get to market and do other errands. An
occasional city guard walks by patrolling the area and you see that gates
guarded by the elite guards.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
A hardened Shienaran soldier stands here on guard.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
Tiberius leaves west, riding a black warhorse.
You follow Tiberius.
Rounding the Keep
A bend in the path to the entrance to the keep rounds the great pillar of the
Keep's guard tower. Seemingly hundreds of feet above you can see a banner wave
the sigil of the Swooping Hawk. Judging from the crowd, the entrance to the
Keep is near.
[ Exits: n e ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
A hardened Shienaran soldier stands here on guard.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
Tiberius leaves north, riding a black warhorse.
You follow Tiberius.
Road Along the Keep
The impenetrable walls of the Fal Dara Keep are a barrier to the fierce winds
that sweep over the city. Walking on the slightly uneven lane, you hear the
crunch of lose pebbles beneath you feet. Looking south, you see what seems to
be a bend in the road.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
Tiberius leaves north, riding a black warhorse.
You follow Tiberius.
Road Alongside the Keep
Following the keep's looming walls is a small path. High above are archers
peering down from battlements watching for incursions from the Great Blight.
Suddenly a holler goes down the battlements and you hear the sturdy gates of
Fal Dara rumble shut.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
A hardened Shienaran soldier stands here on guard.
HP:Healthy MV:Fresh >
1
1
They don't seem to be here.
HP:Healthy MV:Fresh >
Tiberius leaves north, riding a black warhorse.
You follow Tiberius.
Curve Around the Keep
The cobbled road curves here around a magnificent towering keep chiseled from
dark gray stone. The keep was at one time perfectly smooth, but now pockmarks
and holes are evident from countless sieges and outright attacks.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
They don't seem to be here.
HP:Healthy MV:Fresh >
Tiberius leaves east, riding a black warhorse.
You follow Tiberius.
A Cobblestone Lane
The northern gate of Fal Dara recedes in the distance and the road slowly gets
closer the heart of the city. To the east, you see a fork in the road leading
to the gates and to the west is a path to the Keep.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
HP:Healthy MV:Fresh >
1
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
They don't seem to be here.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
Tiberius leaves east, riding a black warhorse.
You follow Tiberius.
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
An ancient iron bell hangs from the tower, covered in faded scrollwork.
An old wooden bell tower leans to one side as if about to collapse.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
Tiberius leaves east, riding a black warhorse.
You follow Tiberius.
A Cobblestone Lane
Paved cobblestone have been worn smooth by the passage of many people, both
soldier and pedestrian. Large brass lanterns line both sides of the road,
throwing away the shadows at all hours. The bulk of the stone keep to the
south looms over all who pass through.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
Tiberius leaves east, riding a black warhorse.
You follow Tiberius.
Curve Around the Keep
Bending around the Fal Dara keep, the road splits into three branches here.
South and west, the street moves around the keep. The road to the east leads
to a route around the city.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
A hardened Shienaran soldier stands here on guard.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
Tiberius leaves west, riding a black warhorse.
You follow Tiberius.
A Cobblestone Lane
Paved cobblestone have been worn smooth by the passage of many people, both
soldier and pedestrian. Large brass lanterns line both sides of the road,
throwing away the shadows at all hours. The bulk of the stone keep to the
south looms over all who pass through.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
Tiberius leaves west, riding a black warhorse.
You follow Tiberius.
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
An ancient iron bell hangs from the tower, covered in faded scrollwork.
An old wooden bell tower leans to one side as if about to collapse.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
Tiberius leaves north, riding a black warhorse.
You follow Tiberius.
A Cobblestone Lane
This road is easily wide enough for four carts to travel abreast. Soldiers
wearing the sigil of House Jagad can be seen constantly moving through the
street. Drab barracks line both sides of the road, providing housing for
Sheinaran soldiers.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
Tiberius leaves north, riding a black warhorse.
You follow Tiberius.
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
Tiberius leaves north, riding a black warhorse.
You follow Tiberius.
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
You see very recent tracks of Nicotine leaving south.
You see very recent tracks of Nicotine leaving north.
You see faint tracks of Asylum leaving north.
You see almost day old tracks of Nicotine leaving south.
You see almost day old tracks of Nicotine leaving east.
A tall post stands here holding a torch to create a lamp.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
They don't seem to be here.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
1
They don't seem to be here.
HP:Healthy MV:Fresh >
Tiberius leaves south, riding a black warhorse.
You follow Tiberius.
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
Tiberius leaves west, riding a black warhorse.
You follow Tiberius.
A Path Nearing the North Gate
The cobblestone path here has been worm smooth by the constant flow of traffic.
The massive Northern Gate can be clearly seen just the the east. Bronze
hanging lanterns line both sides of the streets keeping the area well lit.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
Tiberius leaves west, riding a black warhorse.
You follow Tiberius.
A Well Traveled Path
The cobblestone path passes a group of drab soldierss barracks that lie to the
south. The massive stone wall on the north side of the path is all that
seperates you form the harsh Blight. Archers and soldier can be seen patroling
the wall, always keeping a close eye for any Fades or Shadowspawn.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
HP:Healthy MV:Fresh >
1
1
They don't seem to be here.
HP:Healthy MV:Fresh >
Tiberius leaves west, riding a black warhorse.
You follow Tiberius.
A Turn in the Path
The path here makes a sharp turn as it follows the massive walls of Fal Dara.
A large stone tower stands in the corner of the wall, its peak reaching much
higher than the wall itself. A large seige engine of some kind can be seen
hanging off the edge of the tower top.
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
A hardened Shienaran soldier stands here on guard.
HP:Healthy MV:Fresh >
They don't seem to be here.
HP:Healthy MV:Fresh >
Tiberius leaves south, riding a black warhorse.
You follow Tiberius.
A Well Traveled Path
A dry breeze blows past you coming from the West Gate, bringing with it the
stench of the Blight. A constant stream of people and soldiers alike make
thier way along the path. Small houses the almost resemble mini keeps line the
path to the east.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
A hardened Shienaran soldier stands here on guard.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
Tiberius leaves south, riding a black warhorse.
You follow Tiberius.
A Path Nearing the West Gate
The cobblestone path isn't as wide here as the other streets, yet the same
amount of people try and puch thier way through. Worn smooth by the traffic,
the cobblestone become quite slippery with the smallest amount of water. The
Western Gate is directly to the south.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
HP:Healthy MV:Fresh >
1
1
They don't seem to be here.
HP:Healthy MV:Fresh >
Tiberius leaves south, riding a black warhorse.
You follow Tiberius.
At the Battered Western Gates
Twin oaken gates tower above, they seem to creak at every gust of wind. Stone
bulwarks provide extra defense on the battered gates. Lights hang all along
the walls, and even with the gates out of commission, guards stand nearby to
make sure no one forces their way through.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
They don't seem to be here.
HP:Healthy MV:Fresh >
1
HP:Healthy MV:Fresh >
1
They don't seem to be here.
Tiberius leaves west, riding a black warhorse.
You follow Tiberius.
Before the Western Gates of Fal Dara
Large gates tower up from the ground to the east. Smooth stone walls surround
the city, keeping its inhabitants safe. The only way in seems to be through
the gates, which are small enough to be manned by one person.
[ Exits: e s w ]
You see fairly recent tracks of a trolloc leaving east.
You see faint tracks of a humanoid leaving west.
A tall post stands here holding a torch to create a lamp.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
HP:Healthy MV:Fresh >
They don't seem to be here.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
1
They don't seem to be here.
Tiberius leaves east, riding a black warhorse.
You follow Tiberius.
At the Battered Western Gates
Twin oaken gates tower above, they seem to creak at every gust of wind. Stone
bulwarks provide extra defense on the battered gates. Lights hang all along
the walls, and even with the gates out of commission, guards stand nearby to
make sure no one forces their way through.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
HP:Healthy MV:Fresh >
1
They don't seem to be here.
Tiberius leaves east, riding a black warhorse.
You follow Tiberius.
Approaching the Western Gate
You are rapidly closing in on the West Gate, and the cobble stone path gets
smoother as you near the fortified walls surrounding the city. Directly to the
west you see gates manned by grizzled soldiers closing after a merchant comes
though.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
1
They don't seem to be here.
Tiberius leaves east, riding a black warhorse.
You follow Tiberius.
Western Streets of Fal Dara
A dry wind blows though Fal Dara, making the shutters of the houses clang
eerily. Far down the road there is the West Gate guarded by a veteran patrol
of city guards defending the Blight Boarder.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
They don't seem to be here.
HP:Healthy MV:Fresh >
They don't seem to be here.
HP:Healthy MV:Fresh >
Tiberius stops riding a black warhorse.
HP:Healthy MV:Fresh >
Tiberius leaves north.
You follow Tiberius.
You cannot ride in there!
HP:Healthy MV:Fresh >
nar pesky trollocs
You narrate, 'pesky trollocs'
HP:Healthy MV:Fresh >
1
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
They don't seem to be here.
HP:Healthy MV:Fresh >
1
*Asylum* leaves east.
You try to smite *Nicotine*'s body, but miss.
HP:Healthy MV:Fresh - Nicotine: Healthy>
1
You do the best you can!
HP:Healthy MV:Fresh - Nicotine: Healthy>
1
You do the best you can!
Tiberius has arrived from the north.
HP:Healthy MV:Fresh - Nicotine: Healthy>
2
*Nicotine* panics, and attempts to flee!
Tiberius tries to slash *Nicotine*'s waist, but he dodges the attack.
HP:Healthy MV:Fresh - Nicotine: Healthy>
HP:Healthy MV:Fresh - Nicotine: Healthy>
* - % *Nicotine* leaves west.
HP:Healthy MV:Fresh >
- Tiberius tries to slash *Asylum*'s shoulders, but he dodges the attack.
HP:Healthy MV:Fresh >
* 1
They must have left already...
HP:Healthy MV:Fresh >
You try to smite *Asylum*'s legs, but miss.
HP:Healthy MV:Fresh - Asylum: Wounded --- Tiberius: Healthy>
1
You do the best you can!
HP:Healthy MV:Fresh - Asylum: Wounded --- Tiberius: Healthy>
2
You try to smite *Asylum*'s waist, but miss.
HP:Healthy MV:Fresh - Asylum: Wounded --- Tiberius: Healthy>
HP:Healthy MV:Fresh - Asylum: Wounded --- Tiberius: Healthy>
*Asylum* panics, and attempts to flee!
HP:Healthy MV:Fresh - Asylum: Wounded --- Tiberius: Healthy>
* - *Asylum* leaves north.
HP:Healthy MV:Fresh >
TICK IN 5 SECONDS.
% *Nicotine* leaves west.
HP:Healthy MV:Fresh >
-
* They must have left already...
HP:Healthy MV:Fresh >
1
They don't seem to be here.
Tiberius leaves west.
You follow Tiberius.
Approaching the Western Gate
You are rapidly closing in on the West Gate, and the cobble stone path gets
smoother as you near the fortified walls surrounding the city. Directly to the
west you see gates manned by grizzled soldiers closing after a merchant comes
though.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
2
Bash who?
HP:Healthy MV:Fresh >
1
Tiberius leaves south.
You follow Tiberius.
Western Streets of Fal Dara
Squat stone houses line both sides of the street. Each is identical to the one
before, with flat rooftops that provide excellent archery platforms during
invasion. The streets continue in a straight line to the north and south.
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here.
*Nicotine* is here, fighting a hardened Shienaran soldier!.
A hardened Shienaran soldier is here, fighting *Nicotine*!.
HP:Healthy MV:Fresh >
1
You try to smite *Nicotine*'s body, but miss.
HP:Healthy MV:Fresh - Nicotine: Healthy --- a hardened Shienaran soldier: Healthy>
Tiberius tries to slash *Nicotine*'s arms, but he dodges the attack.
HP:Healthy MV:Fresh - Nicotine: Healthy --- a hardened Shienaran soldier: Healthy>
1
You do the best you can!
HP:Healthy MV:Fresh - Nicotine: Healthy --- a hardened Shienaran soldier: Healthy>
2
You do the best you can!
HP:Healthy MV:Fresh - Nicotine: Healthy --- a hardened Shienaran soldier: Healthy>
You smite *Nicotine*'s legs very hard.
A hardened Shienaran soldier tries to slash *Nicotine*'s body, but he parries the attack.
The day has begun.
Timer now at 61 secs.
Timer now at 60 secs.
HP:Healthy MV:Fresh - Nicotine: Healthy --- a hardened Shienaran soldier: Healthy>
* - *Nicotine* leaves south.
HP:Healthy MV:Fresh >
% 1
1
- Cancelled...
They don't seem to be here.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
Tiberius leaves south.
You follow Tiberius.
Western Streets of Fal Dara
The road narrows as it encounters more buildings in its path. Looking to the
east, you see a tidy looking inn with music wafting out. To the north, you see
a sign with a bag of gold on it portraying the bank.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
1
They don't seem to be here.
Tiberius leaves south.
You follow Tiberius.
Western Streets of Fal Dara
Nearing the middle of the city, there is nothing to been seen other than a few
houses on one side and defenders of the city walls walking their routes.
Suddenly, a sharp Borderlands wind cuts though the city and everything is
silent momentarily.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here.
A stout woman shouts her list of knives she is offering to the passerbys.
A hardened Shienaran soldier stands here on guard.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
They don't seem to be here.
HP:Healthy MV:Fresh >
Tiberius leaves north.
You follow Tiberius.
Western Streets of Fal Dara
The road narrows as it encounters more buildings in its path. Looking to the
east, you see a tidy looking inn with music wafting out. To the north, you see
a sign with a bag of gold on it portraying the bank.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
1
They don't seem to be here.
Tiberius leaves east.
You follow Tiberius.
The Vigilant Soldier Inn
This comfy inn bears a sign of a city guard watching carefully from a tower and
scrawled at the bottom of the sign is The Vigilant Soldier Inn. You see a room
filled with tables loaded with steaming food. In the back rooms, there are
cots for the wearied.
[ Exits: w ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
HP:Healthy MV:Fresh >
They don't seem to be here.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
Tiberius leaves west.
You follow Tiberius.
Western Streets of Fal Dara
The road narrows as it encounters more buildings in its path. Looking to the
east, you see a tidy looking inn with music wafting out. To the north, you see
a sign with a bag of gold on it portraying the bank.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
1
They don't seem to be here.
HP:Healthy MV:Fresh >
They don't seem to be here.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
Tiberius leaves north.
You follow Tiberius.
Western Streets of Fal Dara
Squat stone houses line both sides of the street. Each is identical to the one
before, with flat rooftops that provide excellent archery platforms during
invasion. The streets continue in a straight line to the north and south.
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here.
A hardened Shienaran soldier stands here on guard.
HP:Healthy MV:Fresh >
They don't seem to be here.
HP:Healthy MV:Fresh >
Tiberius leaves north.
You follow Tiberius.
Approaching the Western Gate
You are rapidly closing in on the West Gate, and the cobble stone path gets
smoother as you near the fortified walls surrounding the city. Directly to the
west you see gates manned by grizzled soldiers closing after a merchant comes
though.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
HP:Healthy MV:Fresh >
1
They don't seem to be here.
Tiberius leaves east.
You follow Tiberius.
Western Streets of Fal Dara
A dry wind blows though Fal Dara, making the shutters of the houses clang
eerily. Far down the road there is the West Gate guarded by a veteran patrol
of city guards defending the Blight Boarder.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here.
*Nicotine* is standing here.
A strong, black warhorse stands here, full of energy.
HP:Healthy MV:Fresh >
1
You try to smite *Nicotine*'s hands, but miss.
HP:Healthy MV:Fresh - Nicotine: Healthy>
*Nicotine* pierces your legs.
You try to smite *Nicotine*'s shoulders, but miss.
HP:Scratched MV:Fresh - Nicotine: Healthy>
1
You do the best you can!
HP:Scratched MV:Fresh - Nicotine: Healthy>
1
You do the best you can!
Tiberius tries to slash *Nicotine*'s hands, but he parries the attack.
HP:Scratched MV:Fresh - Nicotine: Healthy>
2
You do the best you can!
HP:Scratched MV:Fresh - Nicotine: Healthy>
HP:Scratched MV:Fresh - Nicotine: Healthy>
*Nicotine* panics, and attempts to flee!
HP:Scratched MV:Fresh - Nicotine: Healthy>
* *Asylum* leaves east.
HP:Scratched MV:Fresh - Nicotine: Healthy>
- % Tiberius slashes *Nicotine*'s body into bloody fragments!
HP:Scratched MV:Fresh - Nicotine: Scratched>
*Nicotine* leaves east.
HP:Scratched MV:Fresh >
-
* Your bash at *Nicotine* sends him sprawling!
This session you've landed 1227 out of 1909 bashes (64% landed)
HP:Scratched MV:Fresh - Nicotine: Scratched>
Tiberius slashes *Nicotine*'s legs into bloody fragments!
HP:Scratched MV:Fresh - Nicotine: Hurt>
1
You do the best you can!
HP:Scratched MV:Fresh - Nicotine: Hurt>
Tiberius slashes *Nicotine*'s body into bloody fragments!
You smite *Nicotine*'s waist into bloody fragments!
HP:Scratched MV:Fresh - Nicotine: Wounded>
Tiberius narrates, 'nice'
HP:Scratched MV:Fresh - Nicotine: Wounded>
2
They already seem stunned!
bash
HP:Scratched MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Scratched MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Scratched MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Scratched MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Scratched MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Scratched MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Scratched MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Scratched MV:Fresh - Nicotine: Wounded>
Tiberius slashes *Nicotine*'s arms into bloody fragments!
You smite *Nicotine*'s body into bloody fragments!
HP:Scratched MV:Fresh - Nicotine: Battered>
They already seem stunned!
bash
HP:Scratched MV:Fresh - Nicotine: Battered>
They already seem stunned!
bash
HP:Scratched MV:Fresh - Nicotine: Battered>
They already seem stunned!
bash
HP:Scratched MV:Fresh - Nicotine: Battered>
They already seem stunned!
bash
HP:Scratched MV:Fresh - Nicotine: Battered>
HP:Scratched MV:Fresh - Nicotine: Battered>
*Nicotine* panics, and attempts to flee!
HP:Scratched MV:Fresh - Nicotine: Battered>
* - *Asylum* has arrived from the east.
HP:Scratched MV:Fresh - Nicotine: Battered>
Tiberius tries to slash *Nicotine*'s arms, but he parries the attack.
HP:Scratched MV:Fresh - Nicotine: Battered>
% Tiberius narrates, 'move 1w'
HP:Scratched MV:Fresh - Nicotine: Battered>
- *Nicotine* leaves north.
HP:Scratched MV:Fresh >
Tiberius tries to slash *Asylum*'s legs, but he parries the attack.
HP:Scratched MV:Fresh >
* They must have left already...
HP:Scratched MV:Fresh >
w
Approaching the Western Gate
You are rapidly closing in on the West Gate, and the cobble stone path gets
smoother as you near the fortified walls surrounding the city. Directly to the
west you see gates manned by grizzled soldiers closing after a merchant comes
though.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Scratched MV:Fresh >
1
1
They don't seem to be here.
HP:Scratched MV:Fresh >
1
They don't seem to be here.
HP:Scratched MV:Fresh >
1
They don't seem to be here.
HP:Scratched MV:Fresh >
1
They don't seem to be here.
HP:Scratched MV:Fresh >
1
You smite *Asylum*'s arms into bloody fragments!
HP:Scratched MV:Fresh - Asylum: Wounded>
1
You do the best you can!
HP:Scratched MV:Fresh - Asylum: Wounded>
2
You do the best you can!
HP:Scratched MV:Fresh - Asylum: Wounded>
*Asylum* panics, and attempts to flee!
HP:Scratched MV:Fresh - Asylum: Wounded>
* Tiberius has arrived from the east, riding a black warhorse.
HP:Scratched MV:Fresh - Asylum: Wounded>
Tiberius tries to slash *Asylum*'s body, but he parries the attack.
HP:Scratched MV:Fresh - Asylum: Wounded>
- *Asylum* leaves east.
HP:Scratched MV:Fresh >
% 1
1
Cancelled...
They don't seem to be here.
HP:Scratched MV:Fresh >
1
They don't seem to be here.
Tiberius leaves east, riding a black warhorse.
You follow Tiberius.
Western Streets of Fal Dara
A dry wind blows though Fal Dara, making the shutters of the houses clang
eerily. Far down the road there is the West Gate guarded by a veteran patrol
of city guards defending the Blight Boarder.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
*Asylum* is standing here.
HP:Scratched MV:Fresh >
1
*Asylum* leaves east.
HP:Scratched MV:Fresh >
They don't seem to be here.
HP:Scratched MV:Fresh >
1
They don't seem to be here.
HP:Scratched MV:Fresh >
2
They don't seem to be here.
HP:Scratched MV:Fresh >
Bash who?
Tiberius leaves east, riding a black warhorse.
You follow Tiberius.
Curve Around the Keep
The cobbled road curves here around a magnificent towering keep chiseled from
dark gray stone. The keep was at one time perfectly smooth, but now pockmarks
and holes are evident from countless sieges and outright attacks.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
HP:Scratched MV:Fresh >
1
1
They don't seem to be here.
Tiberius leaves east, riding a black warhorse.
You follow Tiberius.
A Cobblestone Lane
The northern gate of Fal Dara recedes in the distance and the road slowly gets
closer the heart of the city. To the east, you see a fork in the road leading
to the gates and to the west is a path to the Keep.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
HP:Scratched MV:Fresh >
1
They don't seem to be here.
HP:Scratched MV:Fresh >
HP:Scratched MV:Fresh >
Tiberius leaves east, riding a black warhorse.
You follow Tiberius.
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
An ancient iron bell hangs from the tower, covered in faded scrollwork.
An old wooden bell tower leans to one side as if about to collapse.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
*Asylum* is standing here.
HP:Scratched MV:Fresh >
1
You smite *Asylum*'s head very hard.
Tiberius tries to slash *Asylum*'s legs, but he dodges the attack.
HP:Scratched MV:Fresh - Asylum: Wounded>
1
You do the best you can!
HP:Scratched MV:Fresh - Asylum: Wounded>
2
*Asylum* pierces your feet.
*Asylum* pierces your body.
You try to smite *Asylum*'s body, but miss.
You do the best you can!
HP:Scratched MV:Fresh - Asylum: Wounded>
You do the best you can!
HP:Scratched MV:Fresh - Asylum: Wounded>
HP:Scratched MV:Fresh - Asylum: Wounded>
* *Asylum* panics, and attempts to flee!
HP:Scratched MV:Fresh - Asylum: Wounded>
- % *Asylum* leaves east.
HP:Scratched MV:Fresh >
- *Asylum* has arrived from the east.
Tiberius tries to slash *Asylum*'s body, but he dodges the attack.
HP:Scratched MV:Fresh >
* As *Asylum* avoids your bash, you topple over and fall to the ground!
This session you've missed 683 out of 1910 bashes (64% landed)
HP:Scratched MV:Fresh - Asylum: Wounded --- Tiberius: Healthy>
1
*Asylum* panics, and attempts to flee!
HP:Scratched MV:Fresh - Asylum: Wounded --- Tiberius: Healthy>
1
2
You do the best you can!
HP:Scratched MV:Fresh - Asylum: Wounded --- Tiberius: Healthy>
You do the best you can!
HP:Scratched MV:Fresh - Asylum: Wounded --- Tiberius: Healthy>
HP:Scratched MV:Fresh - Asylum: Wounded --- Tiberius: Healthy>
* Tiberius tries to slash *Asylum*'s body, but he dodges the attack.
HP:Scratched MV:Fresh - Asylum: Wounded --- Tiberius: Healthy>
- *Asylum* leaves east.
HP:Scratched MV:Fresh >
% Tiberius leaves east, riding a black warhorse.
Cancelled...
You follow Tiberius.
A Cobblestone Lane
Paved cobblestone have been worn smooth by the passage of many people, both
soldier and pedestrian. Large brass lanterns line both sides of the road,
throwing away the shadows at all hours. The bulk of the stone keep to the
south looms over all who pass through.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
*Asylum* is here, fighting a hardened Shienaran soldier!.
A hardened Shienaran soldier is here, fighting *Asylum*!.
HP:Scratched MV:Fresh >
Tiberius tries to slash *Asylum*'s legs, but he parries the attack.
HP:Scratched MV:Fresh >
1
*Asylum* panics, and attempts to flee!
HP:Scratched MV:Fresh >
2
TICK IN 5 SECONDS.
You smite *Asylum*'s head very hard.
HP:Scratched MV:Fresh - Asylum: Wounded --- a hardened Shienaran soldier: Scratched>
HP:Scratched MV:Fresh - Asylum: Wounded --- a hardened Shienaran soldier: Scratched>
* A hardened Shienaran soldier tries to slash *Asylum*'s hands, but he parries the attack.
HP:Scratched MV:Fresh - Asylum: Wounded --- a hardened Shienaran soldier: Scratched>
- % - *Asylum* avoids being bashed by Tiberius who loses his balance and falls!
HP:Scratched MV:Fresh - Asylum: Wounded --- a hardened Shienaran soldier: Scratched>
*Asylum* leaves west.
HP:Scratched MV:Fresh >
* They must have left already...
HP:Scratched MV:Fresh >
1
They don't seem to be here.
HP:Scratched MV:Fresh >
1
1
They don't seem to be here.
Tiberius leaves west, riding a black warhorse.
You follow Tiberius.
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
An ancient iron bell hangs from the tower, covered in faded scrollwork.
An old wooden bell tower leans to one side as if about to collapse.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
HP:Scratched MV:Fresh >
1
They don't seem to be here.
HP:Scratched MV:Fresh >
1
They don't seem to be here.
HP:Scratched MV:Fresh >
1
They don't seem to be here.
HP:Scratched MV:Fresh >
1
They don't seem to be here.
HP:Scratched MV:Fresh >
1
They don't seem to be here.
Tiberius leaves north, riding a black warhorse.
You follow Tiberius.
A Cobblestone Lane
This road is easily wide enough for four carts to travel abreast. Soldiers
wearing the sigil of House Jagad can be seen constantly moving through the
street. Drab barracks line both sides of the road, providing housing for
Sheinaran soldiers.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.
HP:Scratched MV:Fresh >
1
They don't seem to be here.
HP:Scratched MV:Fresh >
1
They don't seem to be here.
HP:Scratched MV:Fresh >
Tiberius leaves north, riding a black warhorse.
You follow Tiberius.
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.
HP:Scratched MV:Fresh >
HP:Scratched MV:Fresh >
They don't seem to be here.
Tiberius leaves north, riding a black warhorse.
You follow Tiberius.
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
You see fresh tracks of Nicotine leaving east.
You see almost fresh tracks of Nicotine leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see fairly recent tracks of Nicotine leaving south.
A tall post stands here holding a torch to create a lamp.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
HP:Scratched MV:Fresh >
1
2
They don't seem to be here.
HP:Scratched MV:Fresh >
1
2
Bash who?
HP:Scratched MV:Fresh >
They don't seem to be here.
Tiberius leaves east, riding a black warhorse.
You follow Tiberius.
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
You see fairly recent tracks of Nicotine leaving west.
You see day old tracks of Nicotine leaving west.
You see day old tracks of Nicotine leaving north.
You see day old tracks of Nicotine leaving east.
You see day old tracks of a black warhorse leaving west.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
*Nicotine* is standing here.
HP:Scratched MV:Fresh >
Bash who?
Tiberius leaves east, riding a black warhorse.
You follow Tiberius.
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
You see day old tracks of Nicotine leaving east.
You see day old tracks of Saath leaving east.
You see two days old tracks of a black warhorse (ridden) leaving west.
You see two days old tracks of a black warhorse (ridden) leaving west.
You see two days old tracks of Tiberius leaving east.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
HP:Scratched MV:Fresh >
Tiberius leaves west, riding a black warhorse.
You follow Tiberius.
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
You see fresh tracks of Nicotine leaving west.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fairly recent tracks of Nicotine leaving west.
You see day old tracks of Nicotine leaving west.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
HP:Scratched MV:Fresh >
1
2
They don't seem to be here.
HP:Scratched MV:Fresh >
Bash who?
HP:Scratched MV:Fresh >
1
2
They don't seem to be here.
HP:Scratched MV:Fresh >
Tiberius leaves west, riding a black warhorse.
You follow Tiberius.
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
You see fresh tracks of Nicotine leaving north.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Nicotine leaving east.
You see almost fresh tracks of Nicotine leaving south.
A tall post stands here holding a torch to create a lamp.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
HP:Scratched MV:Fresh >
1
2
Bash who?
HP:Scratched MV:Fresh >
They don't seem to be here.
HP:Scratched MV:Fresh >
Bash who?
HP:Scratched MV:Fresh >
Tiberius leaves north, riding a black warhorse.
You follow Tiberius.
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
You see fresh tracks of a greyman leaving east.
You see fresh tracks of a greyman leaving west.
A statue of Lighuxe the borderguard calmly riding a large stallion is here.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
HP:Scratched MV:Fresh >
1
2
They don't seem to be here.
HP:Scratched MV:Fresh >
Bash who?
Tiberius leaves east, riding a black warhorse.
You follow Tiberius.
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
You see fresh tracks of a greyman leaving east.
You see fairly recent tracks of a greyman leaving south.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
HP:Scratched MV:Fresh >
1
Tiberius leaves east, riding a black warhorse.
You follow Tiberius.
Shienaran Forest
Trees run all along the view from this point, blocking most of the sky above
and most of the nearby surrounding. The east is blocked off by toppled trees
and stone, as well as the south by torn bushes which would take hours to pass
by. The forest continues to the west and to the north.
[ Exits: n w ]
You see fresh tracks of a greyman leaving north.
You see fairly recent tracks of a greyman leaving west.
The corpse of a small deer is lying here.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
A large rat is here scurrying out of sight.
HP:Scratched MV:Fresh >
1
They don't seem to be here.
Tiberius leaves north, riding a black warhorse.
You follow Tiberius.
Shienaran Forest
Frequent tracks can bee seen on the floor if one where to look hard enough.
Scout from Fal Dara are lurking around to check up on the northern land and to
report any strange moments or sighting of trolls. Best be weary especial in
crowded area.
[ Exits: n s ]
You see fresh tracks of a greyman leaving north.
You see fairly recent tracks of a greyman leaving south.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
HP:Scratched MV:Fresh >
1
They don't seem to be here.
Tiberius leaves north, riding a black warhorse.
You follow Tiberius.
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
You see fresh tracks of a greyman leaving west.
You see fairly recent tracks of a greyman leaving south.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
HP:Scratched MV:Fresh >
1
HP:Scratched MV:Fresh >
1
They don't seem to be here.
Tiberius sighs loudly.
HP:Scratched MV:Fresh >
1
You try to smite *Nicotine*'s shoulders, but miss.
HP:Scratched MV:Fresh - Nicotine: Battered>
1
You do the best you can!
Tiberius stops riding a black warhorse.
HP:Scratched MV:Fresh - Nicotine: Battered>
Tiberius tries to slash *Nicotine*'s arms, but he dodges the attack.
HP:Scratched MV:Fresh - Nicotine: Battered>
You do the best you can!
HP:Scratched MV:Fresh - Nicotine: Battered>
*Nicotine* panics, and attempts to flee!
HP:Scratched MV:Fresh - Nicotine: Battered>
2
HP:Scratched MV:Fresh - Nicotine: Battered>
* - % *Nicotine* leaves south.
HP:Scratched MV:Fresh >
-
* They must have left already...
HP:Scratched MV:Fresh >
1
They don't seem to be here.
HP:Scratched MV:Fresh >
2
Bash who?
HP:Scratched MV:Fresh >
1
Tiberius narrates, 'go 1e'
HP:Scratched MV:Fresh >
1
They don't seem to be here.
HP:Scratched MV:Fresh >
1
They don't seem to be here.
HP:Scratched MV:Fresh >
1
1
They don't seem to be here.
HP:Scratched MV:Fresh >
1
They don't seem to be here.
HP:Scratched MV:Fresh >
They don't seem to be here.
HP:Scratched MV:Fresh >
e
They don't seem to be here.
HP:Scratched MV:Fresh >
1
1
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
You see almost fresh tracks of a large elk leaving north.
You see very recent tracks of a small deer leaving east.
You see half day old tracks of a large elk leaving north.
You see half day old tracks of Asylum leaving north.
You see half day old tracks of a large elk leaving east.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
HP:Scratched MV:Fresh >
They don't seem to be here.
HP:Scratched MV:Fresh >
1
They don't seem to be here.
HP:Scratched MV:Fresh >
HP:Scratched MV:Fresh >
1
They don't seem to be here.
Tiberius has arrived from the west, riding a black warhorse.
HP:Scratched MV:Fresh >
1
They don't seem to be here.
HP:Scratched MV:Fresh >
1
They don't seem to be here.
HP:Scratched MV:Fresh >
1
They don't seem to be here.
Tiberius leaves west, riding a black warhorse.
You follow Tiberius.
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
You see fresh tra
fun pk and the end of nicotine
then we see asylum and hit him in culvar...
Chamber of the Shadow Market
An enormous domed ceiling spans several feet overhead, providing safe-haven for
those who come to exchange merchandise in this very room. Against the wall to
the north, an enormous wooden podium stands, where appointed members of the
Shadow moderate the chaotic pandemonium of bartering amongst the parties
involved with the auctions that are held here, day and night.
[ Exits: e s w ]
A massive steel podium stands here.
Tiberius al'Verne the Swordbrother is here, fighting *Asylum*!.
A wolf-snouted trolloc is here, fighting Tiberius!.
*Asylum* is here, fighting Tiberius!.
A large iron-clad trolloc is here, fighting Tiberius!.
A large iron-clad trolloc is here, fighting Tiberius!.
A large iron-clad trolloc is here, fighting Tiberius!.
A large iron-clad trolloc is here, fighting Tiberius!.
A large iron-clad trolloc is here, fighting Tiberius!.
Culvar, the trolloc Auctioneer is here, fighting Tiberius!.
HP:Hurt MV:Strong >
s
A Corridor Before the Shadow Market
The dark corridor spans north and south, leading into a lesser hallway before a
stairwell to the south. To the north, a wide room stands, providing a medium
for members of the Shadow to come and exchange pieces of merchandise to be used
in the name of the Dark One.
[ Exits: n s ]
A snarling trolloc with a massive ring piercing its snout is stamping around here.
A snarling trolloc with a massive ring piercing its snout is stamping around here.
HP:Hurt MV:Strong >
n
1
Chamber of the Shadow Market
An enormous domed ceiling spans several feet overhead, providing safe-haven for
those who come to exchange merchandise in this very room. Against the wall to
the north, an enormous wooden podium stands, where appointed members of the
Shadow moderate the chaotic pandemonium of bartering amongst the parties
involved with the auctions that are held here, day and night.
[ Exits: e s w ]
A massive steel podium stands here.
Tiberius al'Verne the Swordbrother is here, fighting *Asylum*!.
A wolf-snouted trolloc is here, fighting Tiberius!.
*Asylum* is here, fighting Tiberius!.
A large iron-clad trolloc is here, fighting Tiberius!.
A large iron-clad trolloc is here, fighting Tiberius!.
A large iron-clad trolloc is here, fighting Tiberius!.
A large iron-clad trolloc is here, fighting Tiberius!.
A large iron-clad trolloc is here, fighting Tiberius!.
Culvar, the trolloc Auctioneer is here, fighting Tiberius!.
HP:Hurt MV:Strong >
2
You try to smite *Asylum*'s body, but miss.
HP:Hurt MV:Strong - Asylum: Wounded --- Tiberius: Battered>
Tiberius leaves east.
HP:Hurt MV:Strong - Asylum: Wounded>
HP:Hurt MV:Strong - Asylum: Wounded>
* Tiberius has arrived from the east.
HP:Hurt MV:Strong - Asylum: Wounded>
- Tiberius tries to slash *Asylum*'s body, but he dodges the attack.
HP:Hurt MV:Strong - Asylum: Wounded>
A large iron-clad trolloc assists *Asylum*.
A large iron-clad trolloc tries to thrash Tiberius's head, but misses.
A large iron-clad trolloc thrashes your head.
A large iron-clad trolloc tries to thrash Tiberius's arms, but misses.
A large iron-clad trolloc thrashes your legs.
Culvar, the trolloc Auctioneer blasts Tiberius's body.
A wolf-snouted trolloc tickles your hands as he pounds you.
HP:Hurt MV:Strong - Asylum: Wounded>
% A wolf-snouted trolloc barely pounds your head.
Culvar, the trolloc Auctioneer tries to blast Tiberius's feet, but misses.
A large iron-clad trolloc thrashes your hands.
A large iron-clad trolloc tries to thrash Tiberius's feet, but misses.
A large iron-clad trolloc thrashes your legs.
A large iron-clad trolloc tries to thrash Tiberius's head, but misses.
A large iron-clad trolloc thrashes Tiberius's legs.
*Asylum* pierces your body.
*Asylum* tries to pierce your feet, but misses.
HP:Hurt MV:Strong - Asylum: Wounded>
-
* As *Asylum* avoids your bash, you topple over and fall to the ground!
This session you've missed 689 out of 1921 bashes (64% landed)
*Asylum* panics, and attempts to flee!
HP:Hurt MV:Strong - Asylum: Wounded>
2
*Asylum* leaves west.
HP:Hurt MV:Strong - a wolf-snouted trolloc: Healthy>
HP:Hurt MV:Strong - a wolf-snouted trolloc: Healthy>
f
* Tiberius tries to slash a large iron-clad trolloc's arms, but he parries the attack.
A wolf-snouted trolloc pounds your feet.
Culvar, the trolloc Auctioneer blasts Tiberius's feet.
A large iron-clad trolloc thrashes your legs.
A large iron-clad trolloc tries to thrash Tiberius's head, but misses.
A large iron-clad trolloc thrashes your legs.
A large iron-clad trolloc tries to thrash Tiberius's waist, but misses.
A large iron-clad trolloc tries to thrash Tiberius's legs, but misses.
HP:Wounded MV:Strong - a wolf-snouted trolloc: Healthy>
Cancelled...
You panic and attempt to flee!
HP:Wounded MV:Strong - a wolf-snouted trolloc: Healthy>
Tiberius panics, and attempts to flee!
HP:Wounded MV:Strong - a wolf-snouted trolloc: Healthy>
A Corridor Before the Shadow Market
The dark corridor spans north and south, leading into a lesser hallway before a
stairwell to the south. To the north, a wide room stands, providing a medium
for members of the Shadow to come and exchange pieces of merchandise to be used
in the name of the Dark One.
[ Exits: n s ]
A snarling trolloc with a massive ring piercing its snout is stamping around here.
A snarling trolloc with a massive ring piercing its snout is stamping around here.
You flee head over heels.
HP:Wounded MV:Strong >
A bull-snouted trolloc tickles your body as he pounds you.
A bull-snouted trolloc assists a bull-snouted trolloc.
HP:Wounded MV:Strong - a bull-snouted trolloc: Healthy>
s
No way! You're fighting for your life!
HP:Wounded MV:Strong - a bull-snouted trolloc: Healthy>
f
You panic and attempt to flee!
HP:Wounded MV:Strong - a bull-snouted trolloc: Healthy>
A bull-snouted trolloc pounds your head.
A bull-snouted trolloc barely pounds your arms.
HP:Wounded MV:Strong - a bull-snouted trolloc: Healthy>
s
s
A Shadowy Staircase
You are in an unfinished room. The dark shadows dance along the stairwell
leading to the upper levels of this stone-built building as the limited number
of candles hanging on the walls burn the wick of the torches they are lit on.
The staircase itself seems sturdy despite a considerably large hole in its side
and cracks along the steps. The hallway to the east leads into the front of
the building.
[ Exits: n e u ]
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
You flee head over heels.
Alas, you cannot go that way...
No Connecting Rooms Found
HP:Wounded MV:Strong >
e
Alas, you cannot go that way...
HP:Wounded MV:Strong >
e
A Dark Corridor
The corridor here heads east and west through this stone-built building. The
ceiling hangs about ten feet from the floor, dull and without decorations. A
scrap of cloth hangs on the northern wall, likely where a painting was torn
down upon this building's reoccupation by the Shadow.
[ Exits: e w ]
A wolf-snouted trolloc stands here, sniffing the air.
A nasty looking trolloc stands here snarling.
HP:Wounded MV:Strong >
e
A Dark Corridor
The corridor here is dimly lit, with small, gnarly candles lined up on holders
along the wall. The stone wall seems hastily made and has obviously been
repaired several times. The cracks in the floor indicate that it, too, has
taken damage.
[ Exits: e w ]
HP:Wounded MV:Strong >
A Courtyard Intersection
After walking through the eerie black halls for some time you come to a once
noble courtyard. Old bones and blood stains cover the floor where a grand
feast occurred years ago. Long sinister banners now hang in place of beautiful
tapestries. East and west of you the hall narrows into a cramped corridor
capable of holding at most two trollocs shoulder to shoulder. North of you
swords clash together in what sounds of battle.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
A strong, black warhorse stands here, full of energy.
HP:Wounded MV:Strong >
w
A bull-snouted trolloc has arrived from the south.
A Dark Corridor
The corridor here is dimly lit, with small, gnarly candles lined up on holders
along the wall. The stone wall seems hastily made and has obviously been
repaired several times. The cracks in the floor indicate that it, too, has
taken damage.
[ Exits: e w ]
A wolf-snouted trolloc stands here, sniffing the air.
HP:Wounded MV:Good >
1
1
They don't seem to be here.
HP:Wounded MV:Good >
w
They don't seem to be here.
HP:Wounded MV:Good >
A Dark Corridor
The corridor here heads east and west through this stone-built building. The
ceiling hangs about ten feet from the floor, dull and without decorations. A
scrap of cloth hangs on the northern wall, likely where a painting was torn
down upon this building's reoccupation by the Shadow.
[ Exits: e w ]
A trolloc stands here, snarling at all who pass by.
A nasty looking trolloc stands here snarling.
HP:Wounded MV:Good >
1
Tiberius narrates, 'still on'
HP:Wounded MV:Good >
w
They don't seem to be here.
HP:Wounded MV:Good >
1
A Shadowy Staircase
You are in an unfinished room. The dark shadows dance along the stairwell
leading to the upper levels of this stone-built building as the limited number
of candles hanging on the walls burn the wick of the torches they are lit on.
The staircase itself seems sturdy despite a considerably large hole in its side
and cracks along the steps. The hallway to the east leads into the front of
the building.
[ Exits: n e u ]
A trolloc stands here, snarling at all who pass by.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
n
A Corridor Before the Shadow Market
The dark corridor spans north and south, leading into a lesser hallway before a
stairwell to the south. To the north, a wide room stands, providing a medium
for members of the Shadow to come and exchange pieces of merchandise to be used
in the name of the Dark One.
[ Exits: n s ]
A snarling trolloc with a massive ring piercing its snout is stamping around here.
A snarling trolloc with a massive ring piercing its snout is stamping around here.
HP:Wounded MV:Good >
n
Chamber of the Shadow Market
An enormous domed ceiling spans several feet overhead, providing safe-haven for
those who come to exchange merchandise in this very room. Against the wall to
the north, an enormous wooden podium stands, where appointed members of the
Shadow moderate the chaotic pandemonium of bartering amongst the parties
involved with the auctions that are held here, day and night.
[ Exits: e s w ]
A massive steel podium stands here.
Tiberius al'Verne the Swordbrother is here, fighting *Asylum*!.
*Asylum* is here, fighting Tiberius!.
A wolf-snouted trolloc is here, fighting Tiberius!.
A large iron-clad trolloc is here, fighting Tiberius!.
A large iron-clad trolloc is here, fighting Tiberius!.
A large iron-clad trolloc is here, fighting Tiberius!.
A large iron-clad trolloc is here, fighting Tiberius!.
A large iron-clad trolloc is here, fighting Tiberius!.
Culvar, the trolloc Auctioneer is here, fighting Tiberius!.
Tiberius panics, and attempts to flee!
HP:Wounded MV:Good >
1
2
You try to smite *Asylum*'s head, but miss.
HP:Wounded MV:Good - Asylum: Wounded --- Tiberius: Beaten>
HP:Wounded MV:Good - Asylum: Wounded --- Tiberius: Beaten>
* *Asylum* thrusts towards Tiberius, scoring a hit with his weapon.
HP:Wounded MV:Good - Asylum: Wounded --- Tiberius: Critical>
- Tiberius leaves east.
HP:Wounded MV:Good - Asylum: Wounded>
A large iron-clad trolloc thrashes your feet hard.
A large iron-clad trolloc assists a large iron-clad trolloc.
A large iron-clad trolloc thrashes your feet.
A large iron-clad trolloc assists a large iron-clad trolloc.
A large iron-clad trolloc thrashes your legs.
Culvar, the trolloc Auctioneer assists a large iron-clad trolloc.
A wolf-snouted trolloc assists a large iron-clad trolloc.
A wolf-snouted trolloc tickles your body as he pounds you.
Culvar, the trolloc Auctioneer blasts your feet.
A large iron-clad trolloc thrashes your body.
A large iron-clad trolloc thrashes your head.
A large iron-clad trolloc tries to thrash your legs, but misses.
A large iron-clad trolloc barely thrashes your arms.
A large iron-clad trolloc thrashes your legs.
*Asylum* barely pierces your arms.
*Asylum* pierces your body.
HP:Battered MV:Good - Asylum: Wounded>
% Tiberius narrates, 'ouch'
HP:Battered MV:Good - Asylum: Wounded>
-
* As *Asylum* avoids your bash, you topple over and fall to the ground!
This session you've missed 690 out of 1922 bashes (64% landed)
HP:Battered MV:Good - Asylum: Wounded>
f
*Asylum* panics, and attempts to flee!
Tiberius narrates, 'i crit'
HP:Battered MV:Good - Asylum: Wounded>
A wolf-snouted trolloc tickles your legs as he pounds you.
Culvar, the trolloc Auctioneer tries to blast your arms, but misses.
A large iron-clad trolloc thrashes your waist hard.
A large iron-clad trolloc thrashes your body.
A large iron-clad trolloc thrashes your feet.
A large iron-clad trolloc thrashes your body.
A large iron-clad trolloc thrashes your waist very hard.
HP:Battered MV:Good - Asylum: Wounded>
You panic and attempt to flee!
HP:Battered MV:Good - Asylum: Wounded>
*Asylum* leaves east.
HP:Battered MV:Good - a wolf-snouted trolloc: Healthy>
s
s
s
Tiberius narrates, '1re'
HP:Battered MV:Good - a wolf-snouted trolloc: Healthy>
s
A Gruesome Vault
Worn down boxes and straw beds little the floor, with a tangled mess of useless
goods laying scattered on the floor, abandoned long ago. The stone floor is
full of cracks and crevices, where large containers likely had been dropped
carelessly in the past. To the east stands a huge room for bartering.
[ Exits: e ]
An old, rotting skull, has been disposed of here.
A thick crate has been deposited here. [3]
A large wooden spoon lies here.
A plain dagger sits here.
You flee head over heels.
Alas, you cannot go that way.
basicly we get our asses kicked so we decide its best we don't hit there again so we decided to go s then we run into him again.....
HP:Battered MV:Fresh >
*Asylum* tries to pierce Tiberius's body, but misses.
*Asylum* tries to pierce Tiberius's body, but misses.
Tiberius tries to slash *Asylum*'s body, but he parries the attack.
HP:Battered MV:Fresh >
1
*Asylum* panics, and attempts to flee!
HP:Battered MV:Fresh >
2
You try to smite *Asylum*'s body, but miss.
HP:Battered MV:Fresh - Asylum: Wounded --- Tiberius: Battered>
HP:Battered MV:Fresh - Asylum: Wounded --- Tiberius: Battered>
* *Asylum* leaves south.
HP:Battered MV:Fresh >
- Tiberius leaves east, riding a black warhorse.
Cancelled...
You follow Tiberius.
Towards the Center of Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To west, it seems as though massive chunks of the
mountain wall were torn out, allowing for a wider pass through Tarwin's Gap.
The pass becomes much narrower to the south, however.
[ Exits: n e s w ]
You see fresh tracks of Asylum leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see faint tracks of Asylum leaving north.
You see faint tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
A crow has arrived from the west.
HP:Battered MV:Fresh >
1
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
1
They don't seem to be here.
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
1
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
They don't seem to be here.
HP:Battered MV:Fresh >
Tiberius tries to slash *Asylum*'s body, but he parries the attack.
HP:Battered MV:Fresh >
1
You try to smite *Asylum*'s legs, but miss.
HP:Battered MV:Fresh - Asylum: Wounded --- Tiberius: Battered>
You do the best you can!
HP:Battered MV:Fresh - Asylum: Wounded --- Tiberius: Battered>
You do the best you can!
HP:Battered MV:Fresh - Asylum: Wounded --- Tiberius: Battered>
nar lol
*Asylum* panics, and attempts to flee!
HP:Battered MV:Fresh - Asylum: Wounded --- Tiberius: Battered>
You try to smite *Asylum*'s head, but miss.
HP:Battered MV:Fresh - Asylum: Wounded --- Tiberius: Battered>
2
You narrate, 'lol'
HP:Battered MV:Fresh - Asylum: Wounded --- Tiberius: Battered>
HP:Battered MV:Fresh - Asylum: Wounded --- Tiberius: Battered>
* *Asylum* leaves east.
HP:Battered MV:Fresh >
- % TICK IN 5 SECONDS.
-
* They must have left already...
HP:Battered MV:Fresh >
1
Tiberius leaves east, riding a black warhorse.
You follow Tiberius.
A Fissure in the Rock
Alongside the pass of Tarwin's Gap, a gaping fissure in the eastern ridge opens
up. This space inside the wall of the mountain is wide, but it is shadowed by
an overhanging slab of rock and offers no other exit except back to Tarwin's
Gap.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving east.
You see two days old tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
A crow has arrived from the west.
Then nicotine comes back down into the mix...
HP:Battered MV:Fresh >
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
You try to smite *Asylum*'s head, but miss.
HP:Battered MV:Fresh - Asylum: Wounded>
1
A veteran Shienaran soldier tries to slash *Nicotine*'s feet, but he parries the attack.
*Nicotine* pierces a veteran Shienaran soldier's legs hard.
A veteran Shienaran soldier tries to slash *Nicotine*'s hands, but he parries the attack.
*Asylum* pierces your body.
*Asylum* pierces your body.
You try to smite *Asylum*'s waist, but miss.
HP:Battered MV:Fresh - Asylum: Wounded>
1
You do the best you can!
HP:Battered MV:Fresh - Asylum: Wounded>
2
You do the best you can!
Tiberius tries to slash *Asylum*'s legs, but he parries the attack.
HP:Battered MV:Fresh - Asylum: Wounded>
HP:Battered MV:Fresh - Asylum: Wounded>
* - % *Nicotine* steps into the shadows, disengaging from combat.
HP:Battered MV:Fresh - Asylum: Wounded>
- Tiberius sends *Asylum* sprawling with a powerful bash!
HP:Battered MV:Fresh - Asylum: Wounded>
* They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
TICK IN 5 SECONDS.
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
nar nice
Tiberius slashes *Asylum*'s body into bloody fragments!
You smite *Asylum*'s hands into bloody fragments!
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
You narrate, 'nice'
HP:Battered MV:Fresh - Asylum: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
Beginning autosave. Please wait...
Autosave complete.
HP:Battered MV:Fresh - Asylum: Wounded>
Tiberius slashes *Asylum*'s legs into bloody fragments!
You smite *Asylum*'s body into bloody fragments!
They already seem stunned!
bash
HP:Wounded MV:Fresh - Asylum: Battered>
They already seem stunned!
bash
HP:Wounded MV:Fresh - Asylum: Battered>
They already seem stunned!
bash
HP:Wounded MV:Fresh - Asylum: Battered>
*Asylum* panics, and attempts to flee!
HP:Wounded MV:Fresh - Asylum: Battered>
HP:Wounded MV:Fresh - Asylum: Battered>
* A veteran Shienaran soldier tries to slash *Nicotine*'s body, but he dodges the attack.
HP:Wounded MV:Fresh - Asylum: Battered>
- *Asylum* leaves south.
HP:Wounded MV:Fresh >
Tiberius tries to slash *Nicotine*'s body, but he parries the attack.
HP:Wounded MV:Fresh >
% 1
Tiberius tries to slash *Nicotine*'s waist, but he parries the attack.
A veteran Shienaran soldier tries to slash *Nicotine*'s body, but he dodges the attack.
HP:Wounded MV:Fresh >
1
Cancelled...
You try to smite *Nicotine*'s shoulders, but miss.
HP:Wounded MV:Fresh - Nicotine: Hurt --- a veteran Shienaran soldier: Healthy>
1
2
They don't seem to be here.
HP:Wounded MV:Fresh - Nicotine: Hurt --- a veteran Shienaran soldier: Healthy>
You do the best you can!
HP:Wounded MV:Fresh - Nicotine: Hurt --- a veteran Shienaran soldier: Healthy>
HP:Wounded MV:Fresh - Nicotine: Hurt --- a veteran Shienaran soldier: Healthy>
*Nicotine* panics, and attempts to flee!
HP:Wounded MV:Fresh - Nicotine: Hurt --- a veteran Shienaran soldier: Healthy>
* - *Nicotine* leaves south.
HP:Wounded MV:Fresh >
% 1
Tiberius leaves south, riding a black warhorse.
Cancelled...
You follow Tiberius.
A Shienaran Camp
A small outpost has been established here, but the defenses are weak. There is
a battered stockade barely standing, consisting of wooden stakes that show
signs of wear and tear and as well as hasty repairs. The camp stretches on,
further north, inside this wide space in the western mountain ridge.
[ Exits: n e ]
You see fresh tracks of Asylum leaving east.
You see almost fresh tracks of a veteran Shienaran soldier leaving north.
You see almost fresh tracks of Asylum leaving north.
You see very recent tracks of a veteran Shienaran soldier leaving north.
You see fairly recent tracks of a veteran Shienaran soldier leaving north.
A well-used firepit is embedded into the ground.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
You feel the presence of someone nearby....
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
Kicking the dirt, a rough grey stallion waits here, ready to move.
A crow has arrived from the north.
HP:Wounded MV:Fresh >
Tiberius tries to slash *Nicotine*'s head, but he parries the attack.
HP:Wounded MV:Fresh >
1
*Nicotine* tries to pierce Tiberius's arms, but misses.
You try to smite *Nicotine*'s arms, but miss.
HP:Wounded MV:Fresh - Nicotine: Hurt --- Tiberius: Wounded>
1
You do the best you can!
HP:Wounded MV:Fresh - Nicotine: Hurt --- Tiberius: Wounded>
2
*Nicotine* panics, and attempts to flee!
You do the best you can!
HP:Wounded MV:Fresh - Nicotine: Hurt --- Tiberius: Wounded>
HP:Wounded MV:Fresh - Nicotine: Hurt --- Tiberius: Wounded>
A veteran Shienaran soldier tries to slash *Nicotine*'s arms, but he parries the attack.
HP:Wounded MV:Fresh - Nicotine: Hurt --- Tiberius: Wounded>
* - *Nicotine* leaves east.
Towards the Center of Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To west, it seems as though massive chunks of the
mountain wall were torn out, allowing for a wider pass through Tarwin's Gap.
The pass becomes much narrower to the south, however.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Nicotine leaving north.
You see fresh tracks of Asylum leaving north.
You see fresh tracks of Asylum leaving west.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
A crow has arrived from the south.
HP:Wounded MV:Fresh >
nar nicos back
You narrate, 'nicos back'
HP:Wounded MV:Fresh >
1
They don't seem to be here.
HP:Wounded MV:Fresh >
1
a crow looks straight at you and caws three times.
They don't seem to be here.
HP:Wounded MV:Fresh >
*Asylum* has arrived from the north.
Tiberius tries to slash *Asylum*'s shoulders, but he dodges the attack.
HP:Wounded MV:Fresh >
nar lol
1
You narrate, 'lol'
HP:Wounded MV:Fresh >
2
You try to smite *Nicotine*'s legs, but miss.
HP:Wounded MV:Fresh - Nicotine: Hurt>
HP:Wounded MV:Fresh - Nicotine: Hurt>
* *Asylum* tries to pierce Tiberius's hands, but misses.
HP:Wounded MV:Fresh - Nicotine: Hurt>
*Asylum* panics, and attempts to flee!
HP:Wounded MV:Fresh - Nicotine: Hurt>
- *Asylum* leaves west.
HP:Wounded MV:Fresh - Nicotine: Hurt>
% Tiberius tries to slash *Nicotine*'s arms, but he dodges the attack.
HP:Wounded MV:Fresh - Nicotine: Hurt>
-
* As *Nicotine* avoids your bash, you topple over and fall to the ground!
This session you've missed 691 out of 1926 bashes (64% landed)
HP:Wounded MV:Fresh - Nicotine: Hurt>
*Nicotine* steps into the shadows, disengaging from combat.
HP:Wounded MV:Fresh >
2
Tiberius tries to slash *Asylum*'s hands, but he parries the attack.
HP:Wounded MV:Fresh >
1
Bash who?
HP:Wounded MV:Fresh >
2
You try to smite *Nicotine*'s legs, but miss.
HP:Wounded MV:Fresh - Nicotine: Hurt>
HP:Wounded MV:Fresh - Nicotine: Hurt>
* *Asylum* panics, and attempts to flee!
HP:Wounded MV:Fresh - Nicotine: Hurt>
- *Asylum* leaves south.
HP:Wounded MV:Fresh - Nicotine: Hurt>
% Tiberius tries to slash Someone's body, but he parries the attack.
HP:Wounded MV:Fresh - Nicotine: Hurt>
- *Nicotine* panics, and attempts to flee!
HP:Wounded MV:Fresh - Nicotine: Hurt>
* As *Nicotine* avoids your bash, you topple over and fall to the ground!
This session you've missed 692 out of 1927 bashes (64% landed)
a crow flutters its wings.
HP:Wounded MV:Fresh - Nicotine: Hurt>
Tiberius tries to slash *Nicotine*'s legs, but he dodges the attack.
HP:Wounded MV:Fresh - Nicotine: Hurt>
2
*Nicotine* leaves north.
HP:Wounded MV:Fresh >
Tiberius tries to slash *Asylum*'s head, but he dodges the attack.
HP:Wounded MV:Fresh >
Bash who?
HP:Wounded MV:Fresh >
1
1
You try to smite *Asylum*'s hands, but miss.
HP:Wounded MV:Fresh - Asylum: Battered --- Tiberius: Wounded>
You do the best you can!
HP:Wounded MV:Fresh - Asylum: Battered --- Tiberius: Wounded>
2
HP:Wounded MV:Fresh - Asylum: Battered --- Tiberius: Wounded>
* *Asylum* panics, and attempts to flee!
HP:Wounded MV:Fresh - Asylum: Battered --- Tiberius: Wounded>
- % - *Asylum* leaves east.
HP:Wounded MV:Fresh >
* They must have left already...
HP:Wounded MV:Fresh >
1
1
They don't seem to be here.
HP:Wounded MV:Fresh >
1
They don't seem to be here.
HP:Wounded MV:Fresh >
1
They don't seem to be here.
HP:Wounded MV:Fresh >
1
They don't seem to be here.
HP:Wounded MV:Fresh >
1
1
You try to smite *Asylum*'s body, but miss.
Tiberius tries to slash *Asylum*'s body, but he parries the attack.
HP:Wounded MV:Fresh - Asylum: Battered>
1
You do the best you can!
HP:Wounded MV:Fresh - Asylum: Battered>
2
You do the best you can!
HP:Wounded MV:Fresh - Asylum: Battered>
You do the best you can!
HP:Wounded MV:Fresh - Asylum: Battered>
*Asylum* panics, and attempts to flee!
HP:Wounded MV:Fresh - Asylum: Battered>
HP:Wounded MV:Fresh - Asylum: Battered>
* - Tiberius slashes *Asylum*'s head very hard.
HP:Wounded MV:Fresh - Asylum: Battered>
% *Asylum* leaves north.
HP:Wounded MV:Fresh >
- 1
1
Cancelled...
They don't seem to be here.
HP:Wounded MV:Fresh >
1
They don't seem to be here.
HP:Wounded MV:Fresh >
1
They don't seem to be here.
HP:Wounded MV:Fresh >
1
They don't seem to be here.
HP:Wounded MV:Fresh >
1
They don't seem to be here.
Tiberius leaves north, riding a black warhorse.
You follow Tiberius.
Between the Clefts of the Mountains of Dhoom
The passage of Tarwin's Gap narrows a bit here, between the two clefts of the
Mountains of Dhoom. Compared to the heights to the north, the ground seems to
slope only slightly downwards towards the south. Further south, the pass
between the mountains opens up slightly as well.
[ Exits: n s ]
You see fresh tracks of Nicotine leaving north.
You see fresh tracks of Asylum leaving south.
You see fresh tracks of Nicotine leaving south.
You see fresh tracks of Asylum leaving north.
You see fresh tracks of Nicotine leaving north.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
*Asylum* is standing here.
*Nicotine* is standing here.
A crow has arrived from the south.
HP:Wounded MV:Fresh >
You try to smite *Asylum*'s legs, but miss.
HP:Wounded MV:Fresh - Asylum: Battered>
1
*Asylum* barely pierces your arms.
*Asylum* pierces your body.
You try to smite *Asylum*'s feet, but miss.
HP:Battered MV:Fresh - Asylum: Battered>
2
You do the best you can!
HP:Battered MV:Fresh - Asylum: Battered>
HP:Battered MV:Fresh - Asylum: Battered>
Tiberius tries to slash *Nicotine*'s body, but he dodges the attack.
HP:Battered MV:Fresh - Asylum: Battered>
* - % TICK IN 5 SECONDS.
- *Asylum* pierces your legs.
*Asylum* barely pierces your body.
HP:Battered MV:Fresh - Asylum: Battered>
* As *Asylum* avoids your bash, you topple over and fall to the ground!
This session you've missed 693 out of 1928 bashes (64% landed)
HP:Battered MV:Fresh - Asylum: Battered>
*Nicotine* avoids being bashed by Tiberius who loses his balance and falls!
HP:Battered MV:Fresh - Asylum: Battered>
*Nicotine* steps into the shadows, disengaging from combat.
HP:Battered MV:Fresh - Asylum: Battered>
2
HP:Battered MV:Fresh - Asylum: Battered>
* Tiberius tries to slash *Nicotine*'s arms, but he dodges the attack.
HP:Battered MV:Fresh - Asylum: Battered>
Tiberius tries to slash *Nicotine*'s body, but he parries the attack.
*Asylum* pierces your body.
*Asylum* pierces your waist.
HP:Battered MV:Fresh - Asylum: Battered>
- *Asylum* panics, and attempts to flee!
HP:Battered MV:Fresh - Asylum: Battered>
% *Nicotine* panics, and attempts to flee!
HP:Battered MV:Fresh - Asylum: Battered>
-
* As *Asylum* avoids your bash, you topple over and fall to the ground!
This session you've missed 694 out of 1929 bashes (64% landed)
HP:Battered MV:Fresh - Asylum: Battered>
*Asylum* leaves south.
HP:Battered MV:Fresh >
2
*Nicotine* leaves south.
HP:Battered MV:Fresh >
1
Bash who?
HP:Battered MV:Fresh >
2
They don't seem to be here.
HP:Battered MV:Fresh >
1
Bash who?
Tiberius leaves south, riding a black warhorse.
You follow Tiberius.
Towards the Center of Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To west, it seems as though massive chunks of the
mountain wall were torn out, allowing for a wider pass through Tarwin's Gap.
The pass becomes much narrower to the south, however.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Asylum leaving north.
You see fresh tracks of Asylum leaving east.
You see fresh tracks of Nicotine leaving north.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
*Nicotine* is standing here.
You feel the presence of someone nearby....
A crow has arrived from the north.
HP:Battered MV:Fresh >
*Asylum* leaves south.
Tiberius slashes *Nicotine*'s body into bloody fragments!
HP:Battered MV:Fresh >
1
You try to smite *Nicotine*'s waist, but miss.
HP:Battered MV:Fresh - Nicotine: Hurt --- Tiberius: Wounded>
2
You do the best you can!
HP:Battered MV:Fresh - Nicotine: Hurt --- Tiberius: Wounded>
*Nicotine* panics, and attempts to flee!
HP:Battered MV:Fresh - Nicotine: Hurt --- Tiberius: Wounded>
HP:Battered MV:Fresh - Nicotine: Hurt --- Tiberius: Wounded>
* *Asylum* has arrived from the south.
HP:Battered MV:Fresh - Nicotine: Hurt --- Tiberius: Wounded>
- % *Nicotine* leaves south.
HP:Battered MV:Fresh >
*Asylum* leaves north.
HP:Battered MV:Fresh >
-
* They must have left already...
HP:Battered MV:Fresh >
1
Tiberius tries to slash *Nicotine*'s hands, but he dodges the attack.
HP:Battered MV:Fresh >
1
You try to smite *Nicotine*'s hands, but miss.
HP:Battered MV:Fresh - Nicotine: Hurt --- Tiberius: Wounded>
2
You do the best you can!
HP:Battered MV:Fresh - Nicotine: Hurt --- Tiberius: Wounded>
*Nicotine* panics, and attempts to flee!
HP:Battered MV:Fresh - Nicotine: Hurt --- Tiberius: Wounded>
HP:Battered MV:Fresh - Nicotine: Hurt --- Tiberius: Wounded>
* - % *Nicotine* leaves east.
HP:Battered MV:Fresh >
1
You try to smite *Nicotine*'s body, but miss.
Tiberius leaves east, riding a black warhorse.
HP:Battered MV:Fresh - Nicotine: Hurt>
1
You do the best you can!
HP:Battered MV:Fresh - Nicotine: Hurt>
You do the best you can!
HP:Battered MV:Fresh - Nicotine: Hurt>
2
*Nicotine* panics, and attempts to flee!
You do the best you can!
HP:Battered MV:Fresh - Nicotine: Hurt>
Tiberius has arrived from the east, riding a black warhorse.
HP:Battered MV:Fresh - Nicotine: Hurt>
Tiberius tries to slash *Nicotine*'s arms, but he parries the attack.
HP:Battered MV:Fresh - Nicotine: Hurt>
* - % *Nicotine* leaves west.
HP:Battered MV:Fresh >
- 1
1
Cancelled...
They don't seem to be here.
HP:Battered MV:Fresh >
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
Tiberius leaves west, riding a black warhorse.
You follow Tiberius.
A Shienaran Camp
Under the overhanging rock, a small shelter exists here in the western mountain
ridge. A small Shienaran camp with a stockade that has suffered much abuse
lies here, inside the shelter. The outpost here is the first defense against
any threat from the Blight, but seems to be poorly manned. The camp continues
on further to the south.
[ Exits: e s ]
You see fresh tracks of Asylum leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
A large basin has formed in the rock allowing water to accumulate here.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
*Nicotine* is standing here.
A proud veteran Shienaran soldier stands here, ready for battle.
A crow has arrived from the east.
HP:Battered MV:Fresh >
1
You try to smite *Nicotine*'s body, but miss.
Tiberius tries to slash *Nicotine*'s head, but he parries the attack.
HP:Battered MV:Fresh - Nicotine: Hurt>
1
You do the best you can!
HP:Battered MV:Fresh - Nicotine: Hurt>
2
You do the best you can!
HP:Battered MV:Fresh - Nicotine: Hurt>
You do the best you can!
HP:Battered MV:Fresh - Nicotine: Hurt>
You try to smite *Nicotine*'s feet, but miss.
HP:Battered MV:Fresh - Nicotine: Hurt>
*Nicotine* panics, and attempts to flee!
HP:Battered MV:Fresh - Nicotine: Hurt>
* - % - Tiberius sends *Nicotine* sprawling with a powerful bash!
HP:Battered MV:Fresh - Nicotine: Hurt>
Tiberius slashes *Nicotine*'s legs into bloody fragments!
HP:Battered MV:Fresh - Nicotine: Wounded>
* They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
Tiberius narrates, 'woot'
HP:Battered MV:Fresh - Nicotine: Wounded>
nar nice
They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
You narrate, 'nice'
HP:Battered MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
Tiberius slashes *Nicotine*'s feet into bloody fragments!
You smite *Nicotine*'s shoulders into bloody fragments!
HP:Battered MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
HP:Battered MV:Fresh - Nicotine: Wounded>
* Tiberius tries to slash *Nicotine*'s waist, but he parries the attack.
HP:Battered MV:Fresh - Nicotine: Wounded>
*Nicotine* leaves east.
HP:Battered MV:Fresh >
- Tiberius leaves east, riding a black warhorse.
Cancelled...
You follow Tiberius.
Towards the Center of Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To west, it seems as though massive chunks of the
mountain wall were torn out, allowing for a wider pass through Tarwin's Gap.
The pass becomes much narrower to the south, however.
[ Exits: n e s w ]
You see fresh tracks of Nicotine leaving south.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Nicotine leaving west.
You see fresh tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
A crow has arrived from the west.
HP:Battered MV:Fresh >
1
1
They don't seem to be here.
HP:Wounded MV:Fresh >
1
They don't seem to be here.
Tiberius leaves north, riding a black warhorse.
You follow Tiberius.
Within Tarwin's Gap
The terrain can simply be described as rocky and harsh, here in the narrow pass
of Tarwin's Gap. Crags of rock thrust sharply from the crust of the earth,
impeding travel through the tight passage.
[ Exits: n e s ]
You see almost fresh tracks of a trolloc spy leaving north.
You see almost fresh tracks of Nicotine leaving south.
You see almost fresh tracks of Nicotine leaving east.
You see almost fresh tracks of Asylum leaving east.
You see almost fresh tracks of Asylum leaving south.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
*Nicotine* is standing here.
You feel the presence of someone nearby....
A tall trolloc spy is standing here, sneaking around.
A crow has arrived from the south.
HP:Wounded MV:Fresh >
1
You try to smite *Nicotine*'s head, but miss.
HP:Wounded MV:Fresh - Nicotine: Wounded>
1
You do the best you can!
HP:Wounded MV:Fresh - Nicotine: Wounded>
Tiberius tries to slash *Asylum*'s legs, but he dodges the attack.
HP:Wounded MV:Fresh - Nicotine: Wounded>
You do the best you can!
HP:Wounded MV:Fresh - Nicotine: Wounded>
*Asylum* tries to pierce Tiberius's head, but misses.
*Asylum* tries to pierce Tiberius's legs, but misses.
Tiberius tries to slash *Asylum*'s arms, but he dodges the attack.
You try to smite *Nicotine*'s body, but miss.
HP:Wounded MV:Fresh - Nicotine: Wounded>
You do the best you can!
HP:Wounded MV:Fresh - Nicotine: Wounded>
2
HP:Wounded MV:Fresh - Nicotine: Wounded>
*Nicotine* steps into the shadows, disengaging from combat.
HP:Wounded MV:Fresh >
* *Asylum* panics, and attempts to flee!
HP:Wounded MV:Fresh >
1
- 1
Cancelled...
You try to smite *Nicotine*'s hands, but miss.
HP:Wounded MV:Fresh - Nicotine: Wounded>
2
A trolloc spy tries to pound your legs, but misses.
You do the best you can!
HP:Wounded MV:Fresh - Nicotine: Wounded>
HP:Wounded MV:Fresh - Nicotine: Wounded>
* *Nicotine* panics, and attempts to flee!
HP:Wounded MV:Fresh - Nicotine: Wounded>
A trolloc spy tries to pound your body, but misses.
HP:Wounded MV:Fresh - Nicotine: Wounded>
Tiberius sends *Asylum* sprawling with a powerful bash!
HP:Wounded MV:Fresh - Nicotine: Wounded>
- % - Tiberius narrates, 'haha'
HP:Wounded MV:Fresh - Nicotine: Wounded>
* *Nicotine* leaves north.
They must have already left...
HP:Wounded MV:Fresh - a trolloc spy: Healthy>
You smite a trolloc spy's shoulders very hard.
A trolloc spy barely pounds your feet.
Tiberius slashes *Asylum*'s legs into bloody fragments!
HP:Battered MV:Fresh - a trolloc spy: Scratched>
1
You do the best you can!
HP:Battered MV:Fresh - a trolloc spy: Scratched>
1
You do the best you can!
HP:Battered MV:Fresh - a trolloc spy: Scratched>
1
You smite a trolloc spy's arms hard.
A trolloc spy barely pounds your hands.
Tiberius slashes *Asylum*'s body into bloody fragments!
HP:Battered MV:Fresh - a trolloc spy: Scratched>
You do the best you can!
HP:Battered MV:Fresh - a trolloc spy: Scratched>
*Asylum* leaves south.
HP:Battered MV:Fresh - a trolloc spy: Scratched>
1
You do the best you can!
HP:Battered MV:Fresh - a trolloc spy: Scratched>
Tiberius tries to slash *Nicotine*'s legs, but he dodges the attack.
HP:Battered MV:Fresh - a trolloc spy: Scratched>
*Nicotine* panics, and attempts to flee!
HP:Battered MV:Fresh - a trolloc spy: Scratched>
You smite a trolloc spy's legs hard.
A trolloc spy barely pounds your hands.
HP:Battered MV:Fresh - a trolloc spy: Hurt>
f
*Nicotine* leaves north.
You panic and attempt to flee!
HP:Battered MV:Fresh - a trolloc spy: Hurt>
A trolloc spy pounds your body.
HP:Battered MV:Fresh - a trolloc spy: Hurt>
A Corner Within Tarwin's Gap
A tight corner in the western wall of the mountain ridge exists here. It seems
as though a massive chunk of the rock was literally torn out of where this
corner now is. For such a massive fragment to be missing, one would think that
some sign of the fragment would be visible, but nothing remains except for the
absence of the rock, and the resulting corner.
[ Exits: n e ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
HP:Battered MV:Fresh >
look
1
A Corner Within Tarwin's Gap
A tight corner in the western wall of the mountain ridge exists here. It seems
as though a massive chunk of the rock was literally torn out of where this
corner now is. For such a massive fragment to be missing, one would think that
some sign of the fragment would be visible, but nothing remains except for the
absence of the rock, and the resulting corner.
[ Exits: n e ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
HP:Battered MV:Fresh >
1
You try to smite *Nicotine*'s hands, but miss.
HP:Battered MV:Fresh - Nicotine: Wounded>
1
You do the best you can!
HP:Battered MV:Fresh - Nicotine: Wounded>
You do the best you can!
HP:Battered MV:Fresh - Nicotine: Wounded>
2
*Nicotine* panics, and attempts to flee!
HP:Battered MV:Fresh - Nicotine: Wounded>
HP:Battered MV:Fresh - Nicotine: Wounded>
* - Tiberius has arrived from the north, riding a black warhorse.
HP:Battered MV:Fresh - Nicotine: Wounded>
Tiberius tries to slash *Nicotine*'s shoulders, but he dodges the attack.
HP:Battered MV:Fresh - Nicotine: Wounded>
% - *Nicotine* leaves east.
HP:Battered MV:Fresh >
* They must have left already...
HP:Battered MV:Fresh >
1
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
Tiberius leaves east, riding a black warhorse.
You follow Tiberius.
Inside Tarwin's Gap
The constant downward slope to the south levels off a bit, as the two walls of
the Mountains of Dhoom draw closer together, making the way south considerably
narrower than the rest of the dangerous passage through Tarwin's Gap.
[ Exits: n s w ]
You see fresh tracks of Nicotine leaving south.
You see fresh tracks of Asylum leaving north.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
They don't seem to be here.
HP:Battered MV:Fresh >
Tiberius leaves west, riding a black warhorse.
You follow Tiberius.
A Corner Within Tarwin's Gap
A tight corner in the western wall of the mountain ridge exists here. It seems
as though a massive chunk of the rock was literally torn out of where this
corner now is. For such a massive fragment to be missing, one would think that
some sign of the fragment would be visible, but nothing remains except for the
absence of the rock, and the resulting corner.
[ Exits: n e ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
HP:Battered MV:Fresh >
1
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
They don't seem to be here.
Tiberius leaves north, riding a black warhorse.
You follow Tiberius.
Within Tarwin's Gap
The terrain can simply be described as rocky and harsh, here in the narrow pass
of Tarwin's Gap. Crags of rock thrust sharply from the crust of the earth,
impeding travel through the tight passage.
[ Exits: n e s ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Nicotine leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Nicotine leaving north.
You see fresh tracks of Asylum leaving south.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
A black feathered crow flies nearby.
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
They don't seem to be here.
HP:Battered MV:Fresh >
Tiberius leaves east, riding a black warhorse.
You follow Tiberius.
Within Tarwin's Gap
Here in Tarwin's Gap, the treacherous Mountains of Dhoom rise impossibly high,
but despite the massive overhanging clefts above casting shade, the blazing sun
still beats down on the dry, cracked clay, covering the rocks below.
[ Exits: n s w ]
You see fresh tracks of Asylum leaving north.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Nicotine leaving west.
You see fresh tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
A crow has arrived from the west.
HP:Battered MV:Fresh >
1
1
They don't seem to be here.
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
1
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
They don't seem to be here.
Tiberius leaves north, riding a black warhorse.
You follow Tiberius.
Inside Tarwin's Gap
The main path seems to stretch from the west towards the south, but the pass
opens up slightly here. The face of the eastern ridge of the Mountains of
Dhoom rises suddenly and sharply, blocking any light from the sky, casting
grave shadows upon the ground.
[ Exits: s w ]
You see fresh tracks of Asylum leaving west.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Nicotine leaving south.
You see fresh tracks of a black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
A crow has arrived from the south.
HP:Battered MV:Fresh >
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
They don't seem to be here.
Tiberius leaves west, riding a black warhorse.
You follow Tiberius.
Entering Tarwin's Gap
The valley through the mountains levels off here, after the steeply descending
slope from the north. To the south, Tarwin's Gap extends between the Mountains
of Dhoom, and though the path is somewhat wide here, it becomes very narrow
further south.
[ Exits: e s u ]
You see fresh tracks of Nicotine leaving south.
You see fresh tracks of Asylum leaving up.
You see fresh tracks of Nicotine leaving south.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
A crow has arrived from the east.
HP:Battered MV:Fresh >
1
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
They don't seem to be here.
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
1
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
They don't seem to be here.
Tiberius leaves up, riding a black warhorse.
You follow Tiberius.
Overlooking Tarwin's Gap
Climbing out of Tarwin's Gap, the slope of the path is very steep to the south,
but seems to decrease somewhat to the north. To the south, a narrow passage
can be viewed between the Mountains of Dhoom, through what would be called a
valley if not for the fact that the elevation here is much higher than the
surrounding lands. To the north, the view is no longer blocked by the
elevating, rocky path, but instead is covered in a hazy mist, this close to the
Blight.
[ Exits: n d ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a greyman leaving down.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
A crow has arrived from below.
HP:Battered MV:Fresh >
HP:Battered MV:Fresh >
Tiberius tries to slash *Nicotine*'s feet, but he dodges the attack.
HP:Battered MV:Fresh >
nar thier melee hurts
1
*Nicotine* panics, and attempts to flee!
You narrate, 'thier melee hurts
'
HP:Battered MV:Fresh >
2
You try to smite *Nicotine*'s feet, but miss.
HP:Battered MV:Fresh - Nicotine: Wounded --- Tiberius: Wounded>
HP:Battered MV:Fresh - Nicotine: Wounded --- Tiberius: Wounded>
* - % *Nicotine* avoids being bashed by Tiberius who loses his balance and falls!
HP:Battered MV:Fresh - Nicotine: Wounded --- Tiberius: Wounded>
- *Nicotine* leaves down.
HP:Battered MV:Fresh >
* 1
They must have left already...
HP:Battered MV:Fresh >
You try to smite *Nicotine*'s body, but miss.
HP:Battered MV:Fresh - Nicotine: Wounded>
1
You do the best you can!
Tiberius tries to slash *Nicotine*'s body, but he parries the attack.
HP:Battered MV:Fresh - Nicotine: Wounded>
1
2
You do the best you can!
HP:Battered MV:Fresh - Nicotine: Wounded>
HP:Battered MV:Fresh - Nicotine: Wounded>
* *Nicotine* panics, and attempts to flee!
HP:Battered MV:Fresh - Nicotine: Wounded>
- % Tiberius tries to slash *Nicotine*'s arms, but he parries the attack.
HP:Battered MV:Fresh - Nicotine: Wounded>
-
* As *Nicotine* avoids your bash, you topple over and fall to the ground!
This session you've missed 695 out of 1930 bashes (63% landed)
HP:Battered MV:Fresh - Nicotine: Wounded>
2
*Nicotine* leaves north.
HP:Battered MV:Fresh >
Tiberius leaves north, riding a black warhorse.
You follow Tiberius.
Towards the Blight
Climbing out of Tarwin's Gap, the slope of the path is very steep to the south,
but seems to decrease somewhat to the north. To the south, a narrow passage
can be viewed between the Mountains of Dhoom, through what would be called a
valley if not for the fact that the elevation here is much higher than the
surrounding lands. To the north, the view is no longer blocked by the
elevating, rocky path, but instead is covered in a hazy mist, being this close
to the Blight.
[ Exits: s w ]
You see fresh tracks of Asylum leaving west.
You see almost fresh tracks of Nicotine leaving south.
You see very recent tracks of Asylum leaving south.
You see very recent tracks of a black warhorse (ridden) leaving south.
You see very recent tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
*Nicotine* is standing here.
A crow has arrived from the south.
HP:Battered MV:Fresh >
Bash who?
HP:Battered MV:Fresh >
1
They don't seem to be here.
We then continue on to spar around with nico and asylum around gap/blight and end up gk again then i rip....
HP:Beaten MV:Fresh >
At the Stone Walls
The hills seem to end here as they run into great stone fortress walls. A
large wooden door has been perfectly centered in between the hills in the stone
wall. Wooden door has been perfectly centered in between the hills in the
stone wall. The door looks somewhat heavy, although it appears that with some
effort it may be persuaded to open.
[ Exits: n s ]
You see day old tracks of a sickly deer leaving north.
You see day old tracks of a sickly deer leaving north.
You see day old tracks of a sickly deer leaving north.
You see day old tracks of a sickly deer leaving north.
You see two days old tracks of a sickly deer leaving north.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
Tiberius narrates, 'don't go there
'
HP:Beaten MV:Fresh >
Tiberius narrates, 'on'
HP:Beaten MV:Fresh >
*Nicotine* pierces your head.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Nicotine: Beaten>
Tiberius narrates, 'get out s?'
HP:Critical MV:Fresh - Nicotine: Beaten>
nar im out n
You try to smite *Nicotine*'s hands, but miss.
*Nicotine* pierces your hands.
You wish that your wounds would stop BLEEDING so much!
*Nicotine* pierces your legs.
You wish that your wounds would stop BLEEDING so much!
You narrate, 'im out n'
HP:Critical MV:Fresh - Nicotine: Beaten>
1
You do the best you can!
HP:Critical MV:Fresh - Nicotine: Beaten>
2
HP:Critical MV:Fresh - Nicotine: Beaten>
* - A wicked Kno'mon hunterkiller barely cleaves your legs.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Nicotine: Beaten>
% Nicotine closes the woodengate.
HP:Critical MV:Fresh - Nicotine: Beaten>
A wicked Kno'mon hunterkiller barely cleaves your head.
You wish that your wounds would stop BLEEDING so much!
*Nicotine* tries to pierce your head, but misses.
*Nicotine* pierces your hands hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Nicotine: Beaten>
- Tiberius narrates, 'asy otw'
HP:Critical MV:Fresh - Nicotine: Beaten>
* As *Nicotine* avoids your bash, you topple over and fall to the ground!
This session you've missed 702 out of 1950 bashes (64% landed)
HP:Critical MV:Fresh - Nicotine: Beaten>
2
HP:Critical MV:Fresh - Nicotine: Beaten>
* A wicked Kno'mon hunterkiller cleaves your body.
You wish that your wounds would stop BLEEDING so much!
*Nicotine* pierces your feet.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Nicotine: Beaten>
- *Nicotine* panics, and attempts to flee!
HP:Critical MV:Fresh - Nicotine: Beaten>
*Nicotine* panics, and attempts to flee!
HP:Critical MV:Fresh - Nicotine: Beaten>
*Nicotine* panics, and attempts to flee!
HP:Critical MV:Fresh - Nicotine: Beaten>
% *Nicotine* panics, and attempts to flee!
HP:Critical MV:Fresh - Nicotine: Beaten>
-
* As *Nicotine* avoids your bash, you topple over and fall to the ground!
This session you've missed 703 out of 1951 bashes (63% landed)
HP:Critical MV:Fresh - Nicotine: Beaten>
A wicked Kno'mon hunterkiller barely cleaves your feet.
You wish that your wounds would stop BLEEDING so much!
You are dead! Sorry...
Crossroads of Fate
Existing just outside of the border of the Pattern, the Crossroads of Fate lead
into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them. To receive
a kit, simply type kit.
[ Exits: n e s w u d ]
A smooth stone fountain with an elaborate design is here.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...
tiberius runs south to get safe then i come out and get my gear, by now chase is on a ifrif logs on so now we have 3 on 3 then me and tibs kill asylum....
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Asylum leaving south.
You see fresh tracks of Asylum leaving south.
You see fresh tracks of Asylum leaving east.
A black warhorse is standing here, being ridden by you.
*Asylum* is standing here.
*Nicotine* is here, fighting Tiberius!.
Tiberius al'Verne the Swordbrother is here, fighting *Nicotine*!, riding a black warhorse.
A Shienaran scout is here, fighting *Nicotine*!.
HP:Scratched MV:Fresh >
2
You try to smite *Asylum*'s legs, but miss.
HP:Scratched MV:Fresh - Asylum: Battered>
HP:Scratched MV:Fresh - Asylum: Battered>
*Asylum* pierces your hands.
*Asylum* pierces your body.
A Shienaran scout tries to slash *Nicotine*'s body, but he dodges the attack.
HP:Scratched MV:Fresh - Asylum: Battered>
* *Nicotine* steps into the shadows, disengaging from combat.
HP:Scratched MV:Fresh - Asylum: Battered>
*Asylum* panics, and attempts to flee!
Tiberius tries to slash *Asylum*'s legs, but he parries the attack.
HP:Scratched MV:Fresh - Asylum: Battered>
- % - *Asylum* leaves east.
HP:Scratched MV:Fresh >
* They must have left already...
HP:Scratched MV:Fresh >
1
They don't seem to be here.
HP:Scratched MV:Fresh >
2
Bash who?
HP:Scratched MV:Fresh >
1
1
Tiberius leaves east, riding a black warhorse.
You follow Tiberius.
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see, you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the trees. But be weary, there
are other things lurking in the tall grass that are just as bad.
[ Exits: n w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Asylum leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of a Shienaran scout leaving west.
You see almost fresh tracks of Nicotine leaving west.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
You feel the presence of someone nearby....
A small deer is here watching over herself.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
HP:Scratched MV:Fresh >
You try to smite *Asylum*'s head, but miss.
Tiberius tries to slash *Asylum*'s feet, but he dodges the attack.
HP:Scratched MV:Fresh - Asylum: Battered>
1
You do the best you can!
HP:Scratched MV:Fresh - Asylum: Battered>
1
You do the best you can!
HP:Scratched MV:Fresh - Asylum: Battered>
2
*Asylum* panics, and attempts to flee!
You do the best you can!
HP:Scratched MV:Fresh - Asylum: Battered>
HP:Scratched MV:Fresh - Asylum: Battered>
* - % Tiberius sends *Asylum* sprawling with a powerful bash!
HP:Scratched MV:Fresh - Asylum: Battered>
- Chase narrates, '2?'
HP:Scratched MV:Fresh - Asylum: Battered>
* They already seem stunned!
bash
HP:Scratched MV:Fresh - Asylum: Battered>
A gnarled ancient tree hits *Asylum*'s arms hard.
A gnarled ancient tree assists a gnarled ancient tree.
A gnarled ancient tree hits *Asylum*'s feet very hard.
A gnarled ancient tree hits *Asylum*'s body very hard.
Tiberius slashes *Asylum*'s head into bloody fragments!
You smite *Asylum
Chamber of the Shadow Market
An enormous domed ceiling spans several feet overhead, providing safe-haven for
those who come to exchange merchandise in this very room. Against the wall to
the north, an enormous wooden podium stands, where appointed members of the
Shadow moderate the chaotic pandemonium of bartering amongst the parties
involved with the auctions that are held here, day and night.
[ Exits: e s w ]
A massive steel podium stands here.
Tiberius al'Verne the Swordbrother is here, fighting *Asylum*!.
A wolf-snouted trolloc is here, fighting Tiberius!.
*Asylum* is here, fighting Tiberius!.
A large iron-clad trolloc is here, fighting Tiberius!.
A large iron-clad trolloc is here, fighting Tiberius!.
A large iron-clad trolloc is here, fighting Tiberius!.
A large iron-clad trolloc is here, fighting Tiberius!.
A large iron-clad trolloc is here, fighting Tiberius!.
Culvar, the trolloc Auctioneer is here, fighting Tiberius!.
HP:Hurt MV:Strong >
s
A Corridor Before the Shadow Market
The dark corridor spans north and south, leading into a lesser hallway before a
stairwell to the south. To the north, a wide room stands, providing a medium
for members of the Shadow to come and exchange pieces of merchandise to be used
in the name of the Dark One.
[ Exits: n s ]
A snarling trolloc with a massive ring piercing its snout is stamping around here.
A snarling trolloc with a massive ring piercing its snout is stamping around here.
HP:Hurt MV:Strong >
n
1
Chamber of the Shadow Market
An enormous domed ceiling spans several feet overhead, providing safe-haven for
those who come to exchange merchandise in this very room. Against the wall to
the north, an enormous wooden podium stands, where appointed members of the
Shadow moderate the chaotic pandemonium of bartering amongst the parties
involved with the auctions that are held here, day and night.
[ Exits: e s w ]
A massive steel podium stands here.
Tiberius al'Verne the Swordbrother is here, fighting *Asylum*!.
A wolf-snouted trolloc is here, fighting Tiberius!.
*Asylum* is here, fighting Tiberius!.
A large iron-clad trolloc is here, fighting Tiberius!.
A large iron-clad trolloc is here, fighting Tiberius!.
A large iron-clad trolloc is here, fighting Tiberius!.
A large iron-clad trolloc is here, fighting Tiberius!.
A large iron-clad trolloc is here, fighting Tiberius!.
Culvar, the trolloc Auctioneer is here, fighting Tiberius!.
HP:Hurt MV:Strong >
2
You try to smite *Asylum*'s body, but miss.
HP:Hurt MV:Strong - Asylum: Wounded --- Tiberius: Battered>
Tiberius leaves east.
HP:Hurt MV:Strong - Asylum: Wounded>
HP:Hurt MV:Strong - Asylum: Wounded>
* Tiberius has arrived from the east.
HP:Hurt MV:Strong - Asylum: Wounded>
- Tiberius tries to slash *Asylum*'s body, but he dodges the attack.
HP:Hurt MV:Strong - Asylum: Wounded>
A large iron-clad trolloc assists *Asylum*.
A large iron-clad trolloc tries to thrash Tiberius's head, but misses.
A large iron-clad trolloc thrashes your head.
A large iron-clad trolloc tries to thrash Tiberius's arms, but misses.
A large iron-clad trolloc thrashes your legs.
Culvar, the trolloc Auctioneer blasts Tiberius's body.
A wolf-snouted trolloc tickles your hands as he pounds you.
HP:Hurt MV:Strong - Asylum: Wounded>
% A wolf-snouted trolloc barely pounds your head.
Culvar, the trolloc Auctioneer tries to blast Tiberius's feet, but misses.
A large iron-clad trolloc thrashes your hands.
A large iron-clad trolloc tries to thrash Tiberius's feet, but misses.
A large iron-clad trolloc thrashes your legs.
A large iron-clad trolloc tries to thrash Tiberius's head, but misses.
A large iron-clad trolloc thrashes Tiberius's legs.
*Asylum* pierces your body.
*Asylum* tries to pierce your feet, but misses.
HP:Hurt MV:Strong - Asylum: Wounded>
-
* As *Asylum* avoids your bash, you topple over and fall to the ground!
This session you've missed 689 out of 1921 bashes (64% landed)
*Asylum* panics, and attempts to flee!
HP:Hurt MV:Strong - Asylum: Wounded>
2
*Asylum* leaves west.
HP:Hurt MV:Strong - a wolf-snouted trolloc: Healthy>
HP:Hurt MV:Strong - a wolf-snouted trolloc: Healthy>
f
* Tiberius tries to slash a large iron-clad trolloc's arms, but he parries the attack.
A wolf-snouted trolloc pounds your feet.
Culvar, the trolloc Auctioneer blasts Tiberius's feet.
A large iron-clad trolloc thrashes your legs.
A large iron-clad trolloc tries to thrash Tiberius's head, but misses.
A large iron-clad trolloc thrashes your legs.
A large iron-clad trolloc tries to thrash Tiberius's waist, but misses.
A large iron-clad trolloc tries to thrash Tiberius's legs, but misses.
HP:Wounded MV:Strong - a wolf-snouted trolloc: Healthy>
Cancelled...
You panic and attempt to flee!
HP:Wounded MV:Strong - a wolf-snouted trolloc: Healthy>
Tiberius panics, and attempts to flee!
HP:Wounded MV:Strong - a wolf-snouted trolloc: Healthy>
A Corridor Before the Shadow Market
The dark corridor spans north and south, leading into a lesser hallway before a
stairwell to the south. To the north, a wide room stands, providing a medium
for members of the Shadow to come and exchange pieces of merchandise to be used
in the name of the Dark One.
[ Exits: n s ]
A snarling trolloc with a massive ring piercing its snout is stamping around here.
A snarling trolloc with a massive ring piercing its snout is stamping around here.
You flee head over heels.
HP:Wounded MV:Strong >
A bull-snouted trolloc tickles your body as he pounds you.
A bull-snouted trolloc assists a bull-snouted trolloc.
HP:Wounded MV:Strong - a bull-snouted trolloc: Healthy>
s
No way! You're fighting for your life!
HP:Wounded MV:Strong - a bull-snouted trolloc: Healthy>
f
You panic and attempt to flee!
HP:Wounded MV:Strong - a bull-snouted trolloc: Healthy>
A bull-snouted trolloc pounds your head.
A bull-snouted trolloc barely pounds your arms.
HP:Wounded MV:Strong - a bull-snouted trolloc: Healthy>
s
s
A Shadowy Staircase
You are in an unfinished room. The dark shadows dance along the stairwell
leading to the upper levels of this stone-built building as the limited number
of candles hanging on the walls burn the wick of the torches they are lit on.
The staircase itself seems sturdy despite a considerably large hole in its side
and cracks along the steps. The hallway to the east leads into the front of
the building.
[ Exits: n e u ]
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
You flee head over heels.
Alas, you cannot go that way...
No Connecting Rooms Found
HP:Wounded MV:Strong >
e
Alas, you cannot go that way...
HP:Wounded MV:Strong >
e
A Dark Corridor
The corridor here heads east and west through this stone-built building. The
ceiling hangs about ten feet from the floor, dull and without decorations. A
scrap of cloth hangs on the northern wall, likely where a painting was torn
down upon this building's reoccupation by the Shadow.
[ Exits: e w ]
A wolf-snouted trolloc stands here, sniffing the air.
A nasty looking trolloc stands here snarling.
HP:Wounded MV:Strong >
e
A Dark Corridor
The corridor here is dimly lit, with small, gnarly candles lined up on holders
along the wall. The stone wall seems hastily made and has obviously been
repaired several times. The cracks in the floor indicate that it, too, has
taken damage.
[ Exits: e w ]
HP:Wounded MV:Strong >
A Courtyard Intersection
After walking through the eerie black halls for some time you come to a once
noble courtyard. Old bones and blood stains cover the floor where a grand
feast occurred years ago. Long sinister banners now hang in place of beautiful
tapestries. East and west of you the hall narrows into a cramped corridor
capable of holding at most two trollocs shoulder to shoulder. North of you
swords clash together in what sounds of battle.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
A strong, black warhorse stands here, full of energy.
HP:Wounded MV:Strong >
w
A bull-snouted trolloc has arrived from the south.
A Dark Corridor
The corridor here is dimly lit, with small, gnarly candles lined up on holders
along the wall. The stone wall seems hastily made and has obviously been
repaired several times. The cracks in the floor indicate that it, too, has
taken damage.
[ Exits: e w ]
A wolf-snouted trolloc stands here, sniffing the air.
HP:Wounded MV:Good >
1
1
They don't seem to be here.
HP:Wounded MV:Good >
w
They don't seem to be here.
HP:Wounded MV:Good >
A Dark Corridor
The corridor here heads east and west through this stone-built building. The
ceiling hangs about ten feet from the floor, dull and without decorations. A
scrap of cloth hangs on the northern wall, likely where a painting was torn
down upon this building's reoccupation by the Shadow.
[ Exits: e w ]
A trolloc stands here, snarling at all who pass by.
A nasty looking trolloc stands here snarling.
HP:Wounded MV:Good >
1
Tiberius narrates, 'still on'
HP:Wounded MV:Good >
w
They don't seem to be here.
HP:Wounded MV:Good >
1
A Shadowy Staircase
You are in an unfinished room. The dark shadows dance along the stairwell
leading to the upper levels of this stone-built building as the limited number
of candles hanging on the walls burn the wick of the torches they are lit on.
The staircase itself seems sturdy despite a considerably large hole in its side
and cracks along the steps. The hallway to the east leads into the front of
the building.
[ Exits: n e u ]
A trolloc stands here, snarling at all who pass by.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
n
A Corridor Before the Shadow Market
The dark corridor spans north and south, leading into a lesser hallway before a
stairwell to the south. To the north, a wide room stands, providing a medium
for members of the Shadow to come and exchange pieces of merchandise to be used
in the name of the Dark One.
[ Exits: n s ]
A snarling trolloc with a massive ring piercing its snout is stamping around here.
A snarling trolloc with a massive ring piercing its snout is stamping around here.
HP:Wounded MV:Good >
n
Chamber of the Shadow Market
An enormous domed ceiling spans several feet overhead, providing safe-haven for
those who come to exchange merchandise in this very room. Against the wall to
the north, an enormous wooden podium stands, where appointed members of the
Shadow moderate the chaotic pandemonium of bartering amongst the parties
involved with the auctions that are held here, day and night.
[ Exits: e s w ]
A massive steel podium stands here.
Tiberius al'Verne the Swordbrother is here, fighting *Asylum*!.
*Asylum* is here, fighting Tiberius!.
A wolf-snouted trolloc is here, fighting Tiberius!.
A large iron-clad trolloc is here, fighting Tiberius!.
A large iron-clad trolloc is here, fighting Tiberius!.
A large iron-clad trolloc is here, fighting Tiberius!.
A large iron-clad trolloc is here, fighting Tiberius!.
A large iron-clad trolloc is here, fighting Tiberius!.
Culvar, the trolloc Auctioneer is here, fighting Tiberius!.
Tiberius panics, and attempts to flee!
HP:Wounded MV:Good >
1
2
You try to smite *Asylum*'s head, but miss.
HP:Wounded MV:Good - Asylum: Wounded --- Tiberius: Beaten>
HP:Wounded MV:Good - Asylum: Wounded --- Tiberius: Beaten>
* *Asylum* thrusts towards Tiberius, scoring a hit with his weapon.
HP:Wounded MV:Good - Asylum: Wounded --- Tiberius: Critical>
- Tiberius leaves east.
HP:Wounded MV:Good - Asylum: Wounded>
A large iron-clad trolloc thrashes your feet hard.
A large iron-clad trolloc assists a large iron-clad trolloc.
A large iron-clad trolloc thrashes your feet.
A large iron-clad trolloc assists a large iron-clad trolloc.
A large iron-clad trolloc thrashes your legs.
Culvar, the trolloc Auctioneer assists a large iron-clad trolloc.
A wolf-snouted trolloc assists a large iron-clad trolloc.
A wolf-snouted trolloc tickles your body as he pounds you.
Culvar, the trolloc Auctioneer blasts your feet.
A large iron-clad trolloc thrashes your body.
A large iron-clad trolloc thrashes your head.
A large iron-clad trolloc tries to thrash your legs, but misses.
A large iron-clad trolloc barely thrashes your arms.
A large iron-clad trolloc thrashes your legs.
*Asylum* barely pierces your arms.
*Asylum* pierces your body.
HP:Battered MV:Good - Asylum: Wounded>
% Tiberius narrates, 'ouch'
HP:Battered MV:Good - Asylum: Wounded>
-
* As *Asylum* avoids your bash, you topple over and fall to the ground!
This session you've missed 690 out of 1922 bashes (64% landed)
HP:Battered MV:Good - Asylum: Wounded>
f
*Asylum* panics, and attempts to flee!
Tiberius narrates, 'i crit'
HP:Battered MV:Good - Asylum: Wounded>
A wolf-snouted trolloc tickles your legs as he pounds you.
Culvar, the trolloc Auctioneer tries to blast your arms, but misses.
A large iron-clad trolloc thrashes your waist hard.
A large iron-clad trolloc thrashes your body.
A large iron-clad trolloc thrashes your feet.
A large iron-clad trolloc thrashes your body.
A large iron-clad trolloc thrashes your waist very hard.
HP:Battered MV:Good - Asylum: Wounded>
You panic and attempt to flee!
HP:Battered MV:Good - Asylum: Wounded>
*Asylum* leaves east.
HP:Battered MV:Good - a wolf-snouted trolloc: Healthy>
s
s
s
Tiberius narrates, '1re'
HP:Battered MV:Good - a wolf-snouted trolloc: Healthy>
s
A Gruesome Vault
Worn down boxes and straw beds little the floor, with a tangled mess of useless
goods laying scattered on the floor, abandoned long ago. The stone floor is
full of cracks and crevices, where large containers likely had been dropped
carelessly in the past. To the east stands a huge room for bartering.
[ Exits: e ]
An old, rotting skull, has been disposed of here.
A thick crate has been deposited here. [3]
A large wooden spoon lies here.
A plain dagger sits here.
You flee head over heels.
Alas, you cannot go that way.
basicly we get our asses kicked so we decide its best we don't hit there again so we decided to go s then we run into him again.....
HP:Battered MV:Fresh >
*Asylum* tries to pierce Tiberius's body, but misses.
*Asylum* tries to pierce Tiberius's body, but misses.
Tiberius tries to slash *Asylum*'s body, but he parries the attack.
HP:Battered MV:Fresh >
1
*Asylum* panics, and attempts to flee!
HP:Battered MV:Fresh >
2
You try to smite *Asylum*'s body, but miss.
HP:Battered MV:Fresh - Asylum: Wounded --- Tiberius: Battered>
HP:Battered MV:Fresh - Asylum: Wounded --- Tiberius: Battered>
* *Asylum* leaves south.
HP:Battered MV:Fresh >
- Tiberius leaves east, riding a black warhorse.
Cancelled...
You follow Tiberius.
Towards the Center of Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To west, it seems as though massive chunks of the
mountain wall were torn out, allowing for a wider pass through Tarwin's Gap.
The pass becomes much narrower to the south, however.
[ Exits: n e s w ]
You see fresh tracks of Asylum leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see faint tracks of Asylum leaving north.
You see faint tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
A crow has arrived from the west.
HP:Battered MV:Fresh >
1
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
1
They don't seem to be here.
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
1
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
They don't seem to be here.
HP:Battered MV:Fresh >
Tiberius tries to slash *Asylum*'s body, but he parries the attack.
HP:Battered MV:Fresh >
1
You try to smite *Asylum*'s legs, but miss.
HP:Battered MV:Fresh - Asylum: Wounded --- Tiberius: Battered>
You do the best you can!
HP:Battered MV:Fresh - Asylum: Wounded --- Tiberius: Battered>
You do the best you can!
HP:Battered MV:Fresh - Asylum: Wounded --- Tiberius: Battered>
nar lol
*Asylum* panics, and attempts to flee!
HP:Battered MV:Fresh - Asylum: Wounded --- Tiberius: Battered>
You try to smite *Asylum*'s head, but miss.
HP:Battered MV:Fresh - Asylum: Wounded --- Tiberius: Battered>
2
You narrate, 'lol'
HP:Battered MV:Fresh - Asylum: Wounded --- Tiberius: Battered>
HP:Battered MV:Fresh - Asylum: Wounded --- Tiberius: Battered>
* *Asylum* leaves east.
HP:Battered MV:Fresh >
- % TICK IN 5 SECONDS.
-
* They must have left already...
HP:Battered MV:Fresh >
1
Tiberius leaves east, riding a black warhorse.
You follow Tiberius.
A Fissure in the Rock
Alongside the pass of Tarwin's Gap, a gaping fissure in the eastern ridge opens
up. This space inside the wall of the mountain is wide, but it is shadowed by
an overhanging slab of rock and offers no other exit except back to Tarwin's
Gap.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving east.
You see two days old tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
A crow has arrived from the west.
Then nicotine comes back down into the mix...
HP:Battered MV:Fresh >
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
You try to smite *Asylum*'s head, but miss.
HP:Battered MV:Fresh - Asylum: Wounded>
1
A veteran Shienaran soldier tries to slash *Nicotine*'s feet, but he parries the attack.
*Nicotine* pierces a veteran Shienaran soldier's legs hard.
A veteran Shienaran soldier tries to slash *Nicotine*'s hands, but he parries the attack.
*Asylum* pierces your body.
*Asylum* pierces your body.
You try to smite *Asylum*'s waist, but miss.
HP:Battered MV:Fresh - Asylum: Wounded>
1
You do the best you can!
HP:Battered MV:Fresh - Asylum: Wounded>
2
You do the best you can!
Tiberius tries to slash *Asylum*'s legs, but he parries the attack.
HP:Battered MV:Fresh - Asylum: Wounded>
HP:Battered MV:Fresh - Asylum: Wounded>
* - % *Nicotine* steps into the shadows, disengaging from combat.
HP:Battered MV:Fresh - Asylum: Wounded>
- Tiberius sends *Asylum* sprawling with a powerful bash!
HP:Battered MV:Fresh - Asylum: Wounded>
* They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
TICK IN 5 SECONDS.
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
nar nice
Tiberius slashes *Asylum*'s body into bloody fragments!
You smite *Asylum*'s hands into bloody fragments!
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
You narrate, 'nice'
HP:Battered MV:Fresh - Asylum: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Asylum: Wounded>
Beginning autosave. Please wait...
Autosave complete.
HP:Battered MV:Fresh - Asylum: Wounded>
Tiberius slashes *Asylum*'s legs into bloody fragments!
You smite *Asylum*'s body into bloody fragments!
They already seem stunned!
bash
HP:Wounded MV:Fresh - Asylum: Battered>
They already seem stunned!
bash
HP:Wounded MV:Fresh - Asylum: Battered>
They already seem stunned!
bash
HP:Wounded MV:Fresh - Asylum: Battered>
*Asylum* panics, and attempts to flee!
HP:Wounded MV:Fresh - Asylum: Battered>
HP:Wounded MV:Fresh - Asylum: Battered>
* A veteran Shienaran soldier tries to slash *Nicotine*'s body, but he dodges the attack.
HP:Wounded MV:Fresh - Asylum: Battered>
- *Asylum* leaves south.
HP:Wounded MV:Fresh >
Tiberius tries to slash *Nicotine*'s body, but he parries the attack.
HP:Wounded MV:Fresh >
% 1
Tiberius tries to slash *Nicotine*'s waist, but he parries the attack.
A veteran Shienaran soldier tries to slash *Nicotine*'s body, but he dodges the attack.
HP:Wounded MV:Fresh >
1
Cancelled...
You try to smite *Nicotine*'s shoulders, but miss.
HP:Wounded MV:Fresh - Nicotine: Hurt --- a veteran Shienaran soldier: Healthy>
1
2
They don't seem to be here.
HP:Wounded MV:Fresh - Nicotine: Hurt --- a veteran Shienaran soldier: Healthy>
You do the best you can!
HP:Wounded MV:Fresh - Nicotine: Hurt --- a veteran Shienaran soldier: Healthy>
HP:Wounded MV:Fresh - Nicotine: Hurt --- a veteran Shienaran soldier: Healthy>
*Nicotine* panics, and attempts to flee!
HP:Wounded MV:Fresh - Nicotine: Hurt --- a veteran Shienaran soldier: Healthy>
* - *Nicotine* leaves south.
HP:Wounded MV:Fresh >
% 1
Tiberius leaves south, riding a black warhorse.
Cancelled...
You follow Tiberius.
A Shienaran Camp
A small outpost has been established here, but the defenses are weak. There is
a battered stockade barely standing, consisting of wooden stakes that show
signs of wear and tear and as well as hasty repairs. The camp stretches on,
further north, inside this wide space in the western mountain ridge.
[ Exits: n e ]
You see fresh tracks of Asylum leaving east.
You see almost fresh tracks of a veteran Shienaran soldier leaving north.
You see almost fresh tracks of Asylum leaving north.
You see very recent tracks of a veteran Shienaran soldier leaving north.
You see fairly recent tracks of a veteran Shienaran soldier leaving north.
A well-used firepit is embedded into the ground.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
You feel the presence of someone nearby....
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
Kicking the dirt, a rough grey stallion waits here, ready to move.
A crow has arrived from the north.
HP:Wounded MV:Fresh >
Tiberius tries to slash *Nicotine*'s head, but he parries the attack.
HP:Wounded MV:Fresh >
1
*Nicotine* tries to pierce Tiberius's arms, but misses.
You try to smite *Nicotine*'s arms, but miss.
HP:Wounded MV:Fresh - Nicotine: Hurt --- Tiberius: Wounded>
1
You do the best you can!
HP:Wounded MV:Fresh - Nicotine: Hurt --- Tiberius: Wounded>
2
*Nicotine* panics, and attempts to flee!
You do the best you can!
HP:Wounded MV:Fresh - Nicotine: Hurt --- Tiberius: Wounded>
HP:Wounded MV:Fresh - Nicotine: Hurt --- Tiberius: Wounded>
A veteran Shienaran soldier tries to slash *Nicotine*'s arms, but he parries the attack.
HP:Wounded MV:Fresh - Nicotine: Hurt --- Tiberius: Wounded>
* - *Nicotine* leaves east.
Towards the Center of Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To west, it seems as though massive chunks of the
mountain wall were torn out, allowing for a wider pass through Tarwin's Gap.
The pass becomes much narrower to the south, however.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Nicotine leaving north.
You see fresh tracks of Asylum leaving north.
You see fresh tracks of Asylum leaving west.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
A crow has arrived from the south.
HP:Wounded MV:Fresh >
nar nicos back
You narrate, 'nicos back'
HP:Wounded MV:Fresh >
1
They don't seem to be here.
HP:Wounded MV:Fresh >
1
a crow looks straight at you and caws three times.
They don't seem to be here.
HP:Wounded MV:Fresh >
*Asylum* has arrived from the north.
Tiberius tries to slash *Asylum*'s shoulders, but he dodges the attack.
HP:Wounded MV:Fresh >
nar lol
1
You narrate, 'lol'
HP:Wounded MV:Fresh >
2
You try to smite *Nicotine*'s legs, but miss.
HP:Wounded MV:Fresh - Nicotine: Hurt>
HP:Wounded MV:Fresh - Nicotine: Hurt>
* *Asylum* tries to pierce Tiberius's hands, but misses.
HP:Wounded MV:Fresh - Nicotine: Hurt>
*Asylum* panics, and attempts to flee!
HP:Wounded MV:Fresh - Nicotine: Hurt>
- *Asylum* leaves west.
HP:Wounded MV:Fresh - Nicotine: Hurt>
% Tiberius tries to slash *Nicotine*'s arms, but he dodges the attack.
HP:Wounded MV:Fresh - Nicotine: Hurt>
-
* As *Nicotine* avoids your bash, you topple over and fall to the ground!
This session you've missed 691 out of 1926 bashes (64% landed)
HP:Wounded MV:Fresh - Nicotine: Hurt>
*Nicotine* steps into the shadows, disengaging from combat.
HP:Wounded MV:Fresh >
2
Tiberius tries to slash *Asylum*'s hands, but he parries the attack.
HP:Wounded MV:Fresh >
1
Bash who?
HP:Wounded MV:Fresh >
2
You try to smite *Nicotine*'s legs, but miss.
HP:Wounded MV:Fresh - Nicotine: Hurt>
HP:Wounded MV:Fresh - Nicotine: Hurt>
* *Asylum* panics, and attempts to flee!
HP:Wounded MV:Fresh - Nicotine: Hurt>
- *Asylum* leaves south.
HP:Wounded MV:Fresh - Nicotine: Hurt>
% Tiberius tries to slash Someone's body, but he parries the attack.
HP:Wounded MV:Fresh - Nicotine: Hurt>
- *Nicotine* panics, and attempts to flee!
HP:Wounded MV:Fresh - Nicotine: Hurt>
* As *Nicotine* avoids your bash, you topple over and fall to the ground!
This session you've missed 692 out of 1927 bashes (64% landed)
a crow flutters its wings.
HP:Wounded MV:Fresh - Nicotine: Hurt>
Tiberius tries to slash *Nicotine*'s legs, but he dodges the attack.
HP:Wounded MV:Fresh - Nicotine: Hurt>
2
*Nicotine* leaves north.
HP:Wounded MV:Fresh >
Tiberius tries to slash *Asylum*'s head, but he dodges the attack.
HP:Wounded MV:Fresh >
Bash who?
HP:Wounded MV:Fresh >
1
1
You try to smite *Asylum*'s hands, but miss.
HP:Wounded MV:Fresh - Asylum: Battered --- Tiberius: Wounded>
You do the best you can!
HP:Wounded MV:Fresh - Asylum: Battered --- Tiberius: Wounded>
2
HP:Wounded MV:Fresh - Asylum: Battered --- Tiberius: Wounded>
* *Asylum* panics, and attempts to flee!
HP:Wounded MV:Fresh - Asylum: Battered --- Tiberius: Wounded>
- % - *Asylum* leaves east.
HP:Wounded MV:Fresh >
* They must have left already...
HP:Wounded MV:Fresh >
1
1
They don't seem to be here.
HP:Wounded MV:Fresh >
1
They don't seem to be here.
HP:Wounded MV:Fresh >
1
They don't seem to be here.
HP:Wounded MV:Fresh >
1
They don't seem to be here.
HP:Wounded MV:Fresh >
1
1
You try to smite *Asylum*'s body, but miss.
Tiberius tries to slash *Asylum*'s body, but he parries the attack.
HP:Wounded MV:Fresh - Asylum: Battered>
1
You do the best you can!
HP:Wounded MV:Fresh - Asylum: Battered>
2
You do the best you can!
HP:Wounded MV:Fresh - Asylum: Battered>
You do the best you can!
HP:Wounded MV:Fresh - Asylum: Battered>
*Asylum* panics, and attempts to flee!
HP:Wounded MV:Fresh - Asylum: Battered>
HP:Wounded MV:Fresh - Asylum: Battered>
* - Tiberius slashes *Asylum*'s head very hard.
HP:Wounded MV:Fresh - Asylum: Battered>
% *Asylum* leaves north.
HP:Wounded MV:Fresh >
- 1
1
Cancelled...
They don't seem to be here.
HP:Wounded MV:Fresh >
1
They don't seem to be here.
HP:Wounded MV:Fresh >
1
They don't seem to be here.
HP:Wounded MV:Fresh >
1
They don't seem to be here.
HP:Wounded MV:Fresh >
1
They don't seem to be here.
Tiberius leaves north, riding a black warhorse.
You follow Tiberius.
Between the Clefts of the Mountains of Dhoom
The passage of Tarwin's Gap narrows a bit here, between the two clefts of the
Mountains of Dhoom. Compared to the heights to the north, the ground seems to
slope only slightly downwards towards the south. Further south, the pass
between the mountains opens up slightly as well.
[ Exits: n s ]
You see fresh tracks of Nicotine leaving north.
You see fresh tracks of Asylum leaving south.
You see fresh tracks of Nicotine leaving south.
You see fresh tracks of Asylum leaving north.
You see fresh tracks of Nicotine leaving north.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
*Asylum* is standing here.
*Nicotine* is standing here.
A crow has arrived from the south.
HP:Wounded MV:Fresh >
You try to smite *Asylum*'s legs, but miss.
HP:Wounded MV:Fresh - Asylum: Battered>
1
*Asylum* barely pierces your arms.
*Asylum* pierces your body.
You try to smite *Asylum*'s feet, but miss.
HP:Battered MV:Fresh - Asylum: Battered>
2
You do the best you can!
HP:Battered MV:Fresh - Asylum: Battered>
HP:Battered MV:Fresh - Asylum: Battered>
Tiberius tries to slash *Nicotine*'s body, but he dodges the attack.
HP:Battered MV:Fresh - Asylum: Battered>
* - % TICK IN 5 SECONDS.
- *Asylum* pierces your legs.
*Asylum* barely pierces your body.
HP:Battered MV:Fresh - Asylum: Battered>
* As *Asylum* avoids your bash, you topple over and fall to the ground!
This session you've missed 693 out of 1928 bashes (64% landed)
HP:Battered MV:Fresh - Asylum: Battered>
*Nicotine* avoids being bashed by Tiberius who loses his balance and falls!
HP:Battered MV:Fresh - Asylum: Battered>
*Nicotine* steps into the shadows, disengaging from combat.
HP:Battered MV:Fresh - Asylum: Battered>
2
HP:Battered MV:Fresh - Asylum: Battered>
* Tiberius tries to slash *Nicotine*'s arms, but he dodges the attack.
HP:Battered MV:Fresh - Asylum: Battered>
Tiberius tries to slash *Nicotine*'s body, but he parries the attack.
*Asylum* pierces your body.
*Asylum* pierces your waist.
HP:Battered MV:Fresh - Asylum: Battered>
- *Asylum* panics, and attempts to flee!
HP:Battered MV:Fresh - Asylum: Battered>
% *Nicotine* panics, and attempts to flee!
HP:Battered MV:Fresh - Asylum: Battered>
-
* As *Asylum* avoids your bash, you topple over and fall to the ground!
This session you've missed 694 out of 1929 bashes (64% landed)
HP:Battered MV:Fresh - Asylum: Battered>
*Asylum* leaves south.
HP:Battered MV:Fresh >
2
*Nicotine* leaves south.
HP:Battered MV:Fresh >
1
Bash who?
HP:Battered MV:Fresh >
2
They don't seem to be here.
HP:Battered MV:Fresh >
1
Bash who?
Tiberius leaves south, riding a black warhorse.
You follow Tiberius.
Towards the Center of Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To west, it seems as though massive chunks of the
mountain wall were torn out, allowing for a wider pass through Tarwin's Gap.
The pass becomes much narrower to the south, however.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Asylum leaving north.
You see fresh tracks of Asylum leaving east.
You see fresh tracks of Nicotine leaving north.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
*Nicotine* is standing here.
You feel the presence of someone nearby....
A crow has arrived from the north.
HP:Battered MV:Fresh >
*Asylum* leaves south.
Tiberius slashes *Nicotine*'s body into bloody fragments!
HP:Battered MV:Fresh >
1
You try to smite *Nicotine*'s waist, but miss.
HP:Battered MV:Fresh - Nicotine: Hurt --- Tiberius: Wounded>
2
You do the best you can!
HP:Battered MV:Fresh - Nicotine: Hurt --- Tiberius: Wounded>
*Nicotine* panics, and attempts to flee!
HP:Battered MV:Fresh - Nicotine: Hurt --- Tiberius: Wounded>
HP:Battered MV:Fresh - Nicotine: Hurt --- Tiberius: Wounded>
* *Asylum* has arrived from the south.
HP:Battered MV:Fresh - Nicotine: Hurt --- Tiberius: Wounded>
- % *Nicotine* leaves south.
HP:Battered MV:Fresh >
*Asylum* leaves north.
HP:Battered MV:Fresh >
-
* They must have left already...
HP:Battered MV:Fresh >
1
Tiberius tries to slash *Nicotine*'s hands, but he dodges the attack.
HP:Battered MV:Fresh >
1
You try to smite *Nicotine*'s hands, but miss.
HP:Battered MV:Fresh - Nicotine: Hurt --- Tiberius: Wounded>
2
You do the best you can!
HP:Battered MV:Fresh - Nicotine: Hurt --- Tiberius: Wounded>
*Nicotine* panics, and attempts to flee!
HP:Battered MV:Fresh - Nicotine: Hurt --- Tiberius: Wounded>
HP:Battered MV:Fresh - Nicotine: Hurt --- Tiberius: Wounded>
* - % *Nicotine* leaves east.
HP:Battered MV:Fresh >
1
You try to smite *Nicotine*'s body, but miss.
Tiberius leaves east, riding a black warhorse.
HP:Battered MV:Fresh - Nicotine: Hurt>
1
You do the best you can!
HP:Battered MV:Fresh - Nicotine: Hurt>
You do the best you can!
HP:Battered MV:Fresh - Nicotine: Hurt>
2
*Nicotine* panics, and attempts to flee!
You do the best you can!
HP:Battered MV:Fresh - Nicotine: Hurt>
Tiberius has arrived from the east, riding a black warhorse.
HP:Battered MV:Fresh - Nicotine: Hurt>
Tiberius tries to slash *Nicotine*'s arms, but he parries the attack.
HP:Battered MV:Fresh - Nicotine: Hurt>
* - % *Nicotine* leaves west.
HP:Battered MV:Fresh >
- 1
1
Cancelled...
They don't seem to be here.
HP:Battered MV:Fresh >
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
Tiberius leaves west, riding a black warhorse.
You follow Tiberius.
A Shienaran Camp
Under the overhanging rock, a small shelter exists here in the western mountain
ridge. A small Shienaran camp with a stockade that has suffered much abuse
lies here, inside the shelter. The outpost here is the first defense against
any threat from the Blight, but seems to be poorly manned. The camp continues
on further to the south.
[ Exits: e s ]
You see fresh tracks of Asylum leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
A large basin has formed in the rock allowing water to accumulate here.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
*Nicotine* is standing here.
A proud veteran Shienaran soldier stands here, ready for battle.
A crow has arrived from the east.
HP:Battered MV:Fresh >
1
You try to smite *Nicotine*'s body, but miss.
Tiberius tries to slash *Nicotine*'s head, but he parries the attack.
HP:Battered MV:Fresh - Nicotine: Hurt>
1
You do the best you can!
HP:Battered MV:Fresh - Nicotine: Hurt>
2
You do the best you can!
HP:Battered MV:Fresh - Nicotine: Hurt>
You do the best you can!
HP:Battered MV:Fresh - Nicotine: Hurt>
You try to smite *Nicotine*'s feet, but miss.
HP:Battered MV:Fresh - Nicotine: Hurt>
*Nicotine* panics, and attempts to flee!
HP:Battered MV:Fresh - Nicotine: Hurt>
* - % - Tiberius sends *Nicotine* sprawling with a powerful bash!
HP:Battered MV:Fresh - Nicotine: Hurt>
Tiberius slashes *Nicotine*'s legs into bloody fragments!
HP:Battered MV:Fresh - Nicotine: Wounded>
* They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
Tiberius narrates, 'woot'
HP:Battered MV:Fresh - Nicotine: Wounded>
nar nice
They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
You narrate, 'nice'
HP:Battered MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
Tiberius slashes *Nicotine*'s feet into bloody fragments!
You smite *Nicotine*'s shoulders into bloody fragments!
HP:Battered MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
They already seem stunned!
bash
HP:Battered MV:Fresh - Nicotine: Wounded>
HP:Battered MV:Fresh - Nicotine: Wounded>
* Tiberius tries to slash *Nicotine*'s waist, but he parries the attack.
HP:Battered MV:Fresh - Nicotine: Wounded>
*Nicotine* leaves east.
HP:Battered MV:Fresh >
- Tiberius leaves east, riding a black warhorse.
Cancelled...
You follow Tiberius.
Towards the Center of Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To west, it seems as though massive chunks of the
mountain wall were torn out, allowing for a wider pass through Tarwin's Gap.
The pass becomes much narrower to the south, however.
[ Exits: n e s w ]
You see fresh tracks of Nicotine leaving south.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Nicotine leaving west.
You see fresh tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
A crow has arrived from the west.
HP:Battered MV:Fresh >
1
1
They don't seem to be here.
HP:Wounded MV:Fresh >
1
They don't seem to be here.
Tiberius leaves north, riding a black warhorse.
You follow Tiberius.
Within Tarwin's Gap
The terrain can simply be described as rocky and harsh, here in the narrow pass
of Tarwin's Gap. Crags of rock thrust sharply from the crust of the earth,
impeding travel through the tight passage.
[ Exits: n e s ]
You see almost fresh tracks of a trolloc spy leaving north.
You see almost fresh tracks of Nicotine leaving south.
You see almost fresh tracks of Nicotine leaving east.
You see almost fresh tracks of Asylum leaving east.
You see almost fresh tracks of Asylum leaving south.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
*Nicotine* is standing here.
You feel the presence of someone nearby....
A tall trolloc spy is standing here, sneaking around.
A crow has arrived from the south.
HP:Wounded MV:Fresh >
1
You try to smite *Nicotine*'s head, but miss.
HP:Wounded MV:Fresh - Nicotine: Wounded>
1
You do the best you can!
HP:Wounded MV:Fresh - Nicotine: Wounded>
Tiberius tries to slash *Asylum*'s legs, but he dodges the attack.
HP:Wounded MV:Fresh - Nicotine: Wounded>
You do the best you can!
HP:Wounded MV:Fresh - Nicotine: Wounded>
*Asylum* tries to pierce Tiberius's head, but misses.
*Asylum* tries to pierce Tiberius's legs, but misses.
Tiberius tries to slash *Asylum*'s arms, but he dodges the attack.
You try to smite *Nicotine*'s body, but miss.
HP:Wounded MV:Fresh - Nicotine: Wounded>
You do the best you can!
HP:Wounded MV:Fresh - Nicotine: Wounded>
2
HP:Wounded MV:Fresh - Nicotine: Wounded>
*Nicotine* steps into the shadows, disengaging from combat.
HP:Wounded MV:Fresh >
* *Asylum* panics, and attempts to flee!
HP:Wounded MV:Fresh >
1
- 1
Cancelled...
You try to smite *Nicotine*'s hands, but miss.
HP:Wounded MV:Fresh - Nicotine: Wounded>
2
A trolloc spy tries to pound your legs, but misses.
You do the best you can!
HP:Wounded MV:Fresh - Nicotine: Wounded>
HP:Wounded MV:Fresh - Nicotine: Wounded>
* *Nicotine* panics, and attempts to flee!
HP:Wounded MV:Fresh - Nicotine: Wounded>
A trolloc spy tries to pound your body, but misses.
HP:Wounded MV:Fresh - Nicotine: Wounded>
Tiberius sends *Asylum* sprawling with a powerful bash!
HP:Wounded MV:Fresh - Nicotine: Wounded>
- % - Tiberius narrates, 'haha'
HP:Wounded MV:Fresh - Nicotine: Wounded>
* *Nicotine* leaves north.
They must have already left...
HP:Wounded MV:Fresh - a trolloc spy: Healthy>
You smite a trolloc spy's shoulders very hard.
A trolloc spy barely pounds your feet.
Tiberius slashes *Asylum*'s legs into bloody fragments!
HP:Battered MV:Fresh - a trolloc spy: Scratched>
1
You do the best you can!
HP:Battered MV:Fresh - a trolloc spy: Scratched>
1
You do the best you can!
HP:Battered MV:Fresh - a trolloc spy: Scratched>
1
You smite a trolloc spy's arms hard.
A trolloc spy barely pounds your hands.
Tiberius slashes *Asylum*'s body into bloody fragments!
HP:Battered MV:Fresh - a trolloc spy: Scratched>
You do the best you can!
HP:Battered MV:Fresh - a trolloc spy: Scratched>
*Asylum* leaves south.
HP:Battered MV:Fresh - a trolloc spy: Scratched>
1
You do the best you can!
HP:Battered MV:Fresh - a trolloc spy: Scratched>
Tiberius tries to slash *Nicotine*'s legs, but he dodges the attack.
HP:Battered MV:Fresh - a trolloc spy: Scratched>
*Nicotine* panics, and attempts to flee!
HP:Battered MV:Fresh - a trolloc spy: Scratched>
You smite a trolloc spy's legs hard.
A trolloc spy barely pounds your hands.
HP:Battered MV:Fresh - a trolloc spy: Hurt>
f
*Nicotine* leaves north.
You panic and attempt to flee!
HP:Battered MV:Fresh - a trolloc spy: Hurt>
A trolloc spy pounds your body.
HP:Battered MV:Fresh - a trolloc spy: Hurt>
A Corner Within Tarwin's Gap
A tight corner in the western wall of the mountain ridge exists here. It seems
as though a massive chunk of the rock was literally torn out of where this
corner now is. For such a massive fragment to be missing, one would think that
some sign of the fragment would be visible, but nothing remains except for the
absence of the rock, and the resulting corner.
[ Exits: n e ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
HP:Battered MV:Fresh >
look
1
A Corner Within Tarwin's Gap
A tight corner in the western wall of the mountain ridge exists here. It seems
as though a massive chunk of the rock was literally torn out of where this
corner now is. For such a massive fragment to be missing, one would think that
some sign of the fragment would be visible, but nothing remains except for the
absence of the rock, and the resulting corner.
[ Exits: n e ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
HP:Battered MV:Fresh >
1
You try to smite *Nicotine*'s hands, but miss.
HP:Battered MV:Fresh - Nicotine: Wounded>
1
You do the best you can!
HP:Battered MV:Fresh - Nicotine: Wounded>
You do the best you can!
HP:Battered MV:Fresh - Nicotine: Wounded>
2
*Nicotine* panics, and attempts to flee!
HP:Battered MV:Fresh - Nicotine: Wounded>
HP:Battered MV:Fresh - Nicotine: Wounded>
* - Tiberius has arrived from the north, riding a black warhorse.
HP:Battered MV:Fresh - Nicotine: Wounded>
Tiberius tries to slash *Nicotine*'s shoulders, but he dodges the attack.
HP:Battered MV:Fresh - Nicotine: Wounded>
% - *Nicotine* leaves east.
HP:Battered MV:Fresh >
* They must have left already...
HP:Battered MV:Fresh >
1
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
Tiberius leaves east, riding a black warhorse.
You follow Tiberius.
Inside Tarwin's Gap
The constant downward slope to the south levels off a bit, as the two walls of
the Mountains of Dhoom draw closer together, making the way south considerably
narrower than the rest of the dangerous passage through Tarwin's Gap.
[ Exits: n s w ]
You see fresh tracks of Nicotine leaving south.
You see fresh tracks of Asylum leaving north.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
They don't seem to be here.
HP:Battered MV:Fresh >
Tiberius leaves west, riding a black warhorse.
You follow Tiberius.
A Corner Within Tarwin's Gap
A tight corner in the western wall of the mountain ridge exists here. It seems
as though a massive chunk of the rock was literally torn out of where this
corner now is. For such a massive fragment to be missing, one would think that
some sign of the fragment would be visible, but nothing remains except for the
absence of the rock, and the resulting corner.
[ Exits: n e ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
HP:Battered MV:Fresh >
1
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
They don't seem to be here.
Tiberius leaves north, riding a black warhorse.
You follow Tiberius.
Within Tarwin's Gap
The terrain can simply be described as rocky and harsh, here in the narrow pass
of Tarwin's Gap. Crags of rock thrust sharply from the crust of the earth,
impeding travel through the tight passage.
[ Exits: n e s ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Nicotine leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Nicotine leaving north.
You see fresh tracks of Asylum leaving south.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
A black feathered crow flies nearby.
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
They don't seem to be here.
HP:Battered MV:Fresh >
Tiberius leaves east, riding a black warhorse.
You follow Tiberius.
Within Tarwin's Gap
Here in Tarwin's Gap, the treacherous Mountains of Dhoom rise impossibly high,
but despite the massive overhanging clefts above casting shade, the blazing sun
still beats down on the dry, cracked clay, covering the rocks below.
[ Exits: n s w ]
You see fresh tracks of Asylum leaving north.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Nicotine leaving west.
You see fresh tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
A crow has arrived from the west.
HP:Battered MV:Fresh >
1
1
They don't seem to be here.
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
1
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
They don't seem to be here.
Tiberius leaves north, riding a black warhorse.
You follow Tiberius.
Inside Tarwin's Gap
The main path seems to stretch from the west towards the south, but the pass
opens up slightly here. The face of the eastern ridge of the Mountains of
Dhoom rises suddenly and sharply, blocking any light from the sky, casting
grave shadows upon the ground.
[ Exits: s w ]
You see fresh tracks of Asylum leaving west.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Nicotine leaving south.
You see fresh tracks of a black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
A crow has arrived from the south.
HP:Battered MV:Fresh >
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
They don't seem to be here.
Tiberius leaves west, riding a black warhorse.
You follow Tiberius.
Entering Tarwin's Gap
The valley through the mountains levels off here, after the steeply descending
slope from the north. To the south, Tarwin's Gap extends between the Mountains
of Dhoom, and though the path is somewhat wide here, it becomes very narrow
further south.
[ Exits: e s u ]
You see fresh tracks of Nicotine leaving south.
You see fresh tracks of Asylum leaving up.
You see fresh tracks of Nicotine leaving south.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
A crow has arrived from the east.
HP:Battered MV:Fresh >
1
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
They don't seem to be here.
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
1
1
They don't seem to be here.
HP:Battered MV:Fresh >
1
They don't seem to be here.
Tiberius leaves up, riding a black warhorse.
You follow Tiberius.
Overlooking Tarwin's Gap
Climbing out of Tarwin's Gap, the slope of the path is very steep to the south,
but seems to decrease somewhat to the north. To the south, a narrow passage
can be viewed between the Mountains of Dhoom, through what would be called a
valley if not for the fact that the elevation here is much higher than the
surrounding lands. To the north, the view is no longer blocked by the
elevating, rocky path, but instead is covered in a hazy mist, this close to the
Blight.
[ Exits: n d ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a greyman leaving down.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
A crow has arrived from below.
HP:Battered MV:Fresh >
HP:Battered MV:Fresh >
Tiberius tries to slash *Nicotine*'s feet, but he dodges the attack.
HP:Battered MV:Fresh >
nar thier melee hurts
1
*Nicotine* panics, and attempts to flee!
You narrate, 'thier melee hurts
HP:Battered MV:Fresh >
2
You try to smite *Nicotine*'s feet, but miss.
HP:Battered MV:Fresh - Nicotine: Wounded --- Tiberius: Wounded>
HP:Battered MV:Fresh - Nicotine: Wounded --- Tiberius: Wounded>
* - % *Nicotine* avoids being bashed by Tiberius who loses his balance and falls!
HP:Battered MV:Fresh - Nicotine: Wounded --- Tiberius: Wounded>
- *Nicotine* leaves down.
HP:Battered MV:Fresh >
* 1
They must have left already...
HP:Battered MV:Fresh >
You try to smite *Nicotine*'s body, but miss.
HP:Battered MV:Fresh - Nicotine: Wounded>
1
You do the best you can!
Tiberius tries to slash *Nicotine*'s body, but he parries the attack.
HP:Battered MV:Fresh - Nicotine: Wounded>
1
2
You do the best you can!
HP:Battered MV:Fresh - Nicotine: Wounded>
HP:Battered MV:Fresh - Nicotine: Wounded>
* *Nicotine* panics, and attempts to flee!
HP:Battered MV:Fresh - Nicotine: Wounded>
- % Tiberius tries to slash *Nicotine*'s arms, but he parries the attack.
HP:Battered MV:Fresh - Nicotine: Wounded>
-
* As *Nicotine* avoids your bash, you topple over and fall to the ground!
This session you've missed 695 out of 1930 bashes (63% landed)
HP:Battered MV:Fresh - Nicotine: Wounded>
2
*Nicotine* leaves north.
HP:Battered MV:Fresh >
Tiberius leaves north, riding a black warhorse.
You follow Tiberius.
Towards the Blight
Climbing out of Tarwin's Gap, the slope of the path is very steep to the south,
but seems to decrease somewhat to the north. To the south, a narrow passage
can be viewed between the Mountains of Dhoom, through what would be called a
valley if not for the fact that the elevation here is much higher than the
surrounding lands. To the north, the view is no longer blocked by the
elevating, rocky path, but instead is covered in a hazy mist, being this close
to the Blight.
[ Exits: s w ]
You see fresh tracks of Asylum leaving west.
You see almost fresh tracks of Nicotine leaving south.
You see very recent tracks of Asylum leaving south.
You see very recent tracks of a black warhorse (ridden) leaving south.
You see very recent tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
*Nicotine* is standing here.
A crow has arrived from the south.
HP:Battered MV:Fresh >
Bash who?
HP:Battered MV:Fresh >
1
They don't seem to be here.
We then continue on to spar around with nico and asylum around gap/blight and end up gk again then i rip....
HP:Beaten MV:Fresh >
At the Stone Walls
The hills seem to end here as they run into great stone fortress walls. A
large wooden door has been perfectly centered in between the hills in the stone
wall. Wooden door has been perfectly centered in between the hills in the
stone wall. The door looks somewhat heavy, although it appears that with some
effort it may be persuaded to open.
[ Exits: n s ]
You see day old tracks of a sickly deer leaving north.
You see day old tracks of a sickly deer leaving north.
You see day old tracks of a sickly deer leaving north.
You see day old tracks of a sickly deer leaving north.
You see two days old tracks of a sickly deer leaving north.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
Tiberius narrates, 'don't go there
HP:Beaten MV:Fresh >
Tiberius narrates, 'on'
HP:Beaten MV:Fresh >
*Nicotine* pierces your head.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Nicotine: Beaten>
Tiberius narrates, 'get out s?'
HP:Critical MV:Fresh - Nicotine: Beaten>
nar im out n
You try to smite *Nicotine*'s hands, but miss.
*Nicotine* pierces your hands.
You wish that your wounds would stop BLEEDING so much!
*Nicotine* pierces your legs.
You wish that your wounds would stop BLEEDING so much!
You narrate, 'im out n'
HP:Critical MV:Fresh - Nicotine: Beaten>
1
You do the best you can!
HP:Critical MV:Fresh - Nicotine: Beaten>
2
HP:Critical MV:Fresh - Nicotine: Beaten>
* - A wicked Kno'mon hunterkiller barely cleaves your legs.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Nicotine: Beaten>
% Nicotine closes the woodengate.
HP:Critical MV:Fresh - Nicotine: Beaten>
A wicked Kno'mon hunterkiller barely cleaves your head.
You wish that your wounds would stop BLEEDING so much!
*Nicotine* tries to pierce your head, but misses.
*Nicotine* pierces your hands hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Nicotine: Beaten>
- Tiberius narrates, 'asy otw'
HP:Critical MV:Fresh - Nicotine: Beaten>
* As *Nicotine* avoids your bash, you topple over and fall to the ground!
This session you've missed 702 out of 1950 bashes (64% landed)
HP:Critical MV:Fresh - Nicotine: Beaten>
2
HP:Critical MV:Fresh - Nicotine: Beaten>
* A wicked Kno'mon hunterkiller cleaves your body.
You wish that your wounds would stop BLEEDING so much!
*Nicotine* pierces your feet.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Nicotine: Beaten>
- *Nicotine* panics, and attempts to flee!
HP:Critical MV:Fresh - Nicotine: Beaten>
*Nicotine* panics, and attempts to flee!
HP:Critical MV:Fresh - Nicotine: Beaten>
*Nicotine* panics, and attempts to flee!
HP:Critical MV:Fresh - Nicotine: Beaten>
% *Nicotine* panics, and attempts to flee!
HP:Critical MV:Fresh - Nicotine: Beaten>
-
* As *Nicotine* avoids your bash, you topple over and fall to the ground!
This session you've missed 703 out of 1951 bashes (63% landed)
HP:Critical MV:Fresh - Nicotine: Beaten>
A wicked Kno'mon hunterkiller barely cleaves your feet.
You wish that your wounds would stop BLEEDING so much!
You are dead! Sorry...
Crossroads of Fate
Existing just outside of the border of the Pattern, the Crossroads of Fate lead
into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them. To receive
a kit, simply type kit.
[ Exits: n e s w u d ]
A smooth stone fountain with an elaborate design is here.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...
tiberius runs south to get safe then i come out and get my gear, by now chase is on a ifrif logs on so now we have 3 on 3 then me and tibs kill asylum....
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Asylum leaving south.
You see fresh tracks of Asylum leaving south.
You see fresh tracks of Asylum leaving east.
A black warhorse is standing here, being ridden by you.
*Asylum* is standing here.
*Nicotine* is here, fighting Tiberius!.
Tiberius al'Verne the Swordbrother is here, fighting *Nicotine*!, riding a black warhorse.
A Shienaran scout is here, fighting *Nicotine*!.
HP:Scratched MV:Fresh >
2
You try to smite *Asylum*'s legs, but miss.
HP:Scratched MV:Fresh - Asylum: Battered>
HP:Scratched MV:Fresh - Asylum: Battered>
*Asylum* pierces your hands.
*Asylum* pierces your body.
A Shienaran scout tries to slash *Nicotine*'s body, but he dodges the attack.
HP:Scratched MV:Fresh - Asylum: Battered>
* *Nicotine* steps into the shadows, disengaging from combat.
HP:Scratched MV:Fresh - Asylum: Battered>
*Asylum* panics, and attempts to flee!
Tiberius tries to slash *Asylum*'s legs, but he parries the attack.
HP:Scratched MV:Fresh - Asylum: Battered>
- % - *Asylum* leaves east.
HP:Scratched MV:Fresh >
* They must have left already...
HP:Scratched MV:Fresh >
1
They don't seem to be here.
HP:Scratched MV:Fresh >
2
Bash who?
HP:Scratched MV:Fresh >
1
1
Tiberius leaves east, riding a black warhorse.
You follow Tiberius.
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see, you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the trees. But be weary, there
are other things lurking in the tall grass that are just as bad.
[ Exits: n w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Asylum leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of a Shienaran scout leaving west.
You see almost fresh tracks of Nicotine leaving west.
A black warhorse is standing here, being ridden by you.
Tiberius al'Verne the Swordbrother is standing here, riding a black warhorse.
You feel the presence of someone nearby....
A small deer is here watching over herself.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
HP:Scratched MV:Fresh >
You try to smite *Asylum*'s head, but miss.
Tiberius tries to slash *Asylum*'s feet, but he dodges the attack.
HP:Scratched MV:Fresh - Asylum: Battered>
1
You do the best you can!
HP:Scratched MV:Fresh - Asylum: Battered>
1
You do the best you can!
HP:Scratched MV:Fresh - Asylum: Battered>
2
*Asylum* panics, and attempts to flee!
You do the best you can!
HP:Scratched MV:Fresh - Asylum: Battered>
HP:Scratched MV:Fresh - Asylum: Battered>
* - % Tiberius sends *Asylum* sprawling with a powerful bash!
HP:Scratched MV:Fresh - Asylum: Battered>
- Chase narrates, '2?'
HP:Scratched MV:Fresh - Asylum: Battered>
* They already seem stunned!
bash
HP:Scratched MV:Fresh - Asylum: Battered>
A gnarled ancient tree hits *Asylum*'s arms hard.
A gnarled ancient tree assists a gnarled ancient tree.
A gnarled ancient tree hits *Asylum*'s feet very hard.
A gnarled ancient tree hits *Asylum*'s body very hard.
Tiberius slashes *Asylum*'s head into bloody fragments!
You smite *Asylum