Coolest Death Ever

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Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Coolest Death Ever

Post by Chase »

So someone rings bell in gk. I find Ifrit near gap. We play around and my set wins so he gets north. Eventually I chase into GK near Murash..

Approaching the Barracks
The darkened halls open into a dirty plaza revealing the cloudy skies overhead.
A pile of fresh trolloc corpses lay to your left and right, usually missing a
limb or two. Every once in a while it seems one spasms or moves, no sounds can
be heard though. Survival of the fittest one could say. As you walk further
north the sounds of fighting ring in your ears.
[ Exits: n s ]
*Ifrit* is standing here.
A trolloc stands here, snarling at all who pass by.

HP:Wounded MV:Excellent >
z
You slash *Ifrit*'s feet hard.

HP:Wounded MV:Excellent - Ifrit: Beaten>
0
HP:Wounded MV:Excellent - Ifrit: Beaten>

* *Ifrit* panics, and attempts to flee!

HP:Wounded MV:Excellent - Ifrit: Beaten>
A snarling trolloc assists *Ifrit*.
A snarling trolloc tries to pound your body, but misses.

HP:Wounded MV:Excellent - Ifrit: Beaten>
- % *Ifrit* leaves south.

HP:Wounded MV:Excellent - a snarling trolloc: Healthy>
- *Ifrit* has arrived from the south.

HP:Wounded MV:Excellent - a snarling trolloc: Healthy>

* Your bash at *Ifrit* sends him sprawling!

HP:Wounded MV:Excellent - a snarling trolloc: Healthy>
f
You slash a snarling trolloc's waist very hard.
A snarling trolloc tries to pound your head, but misses.
You panic and attempt to flee!

HP:Wounded MV:Excellent - a snarling trolloc: Scratched>
s
z
You step back from the fight long enough to fire a volley of arrows into the air!

HP:Wounded MV:Excellent - a snarling trolloc: Scratched>
Outside the Trolloc Barracks
Standing here you watch dark cloaked half-men force their beasts north to the
training grounds. The barracks are a place every trolloc loves and fears.
For the weaker certain death awaits, the stronger a chance to kill. South of
you a tall archway stands, opening into halls black as night.
[ Exits: n s ]
You flee head over heels.
Approaching the Barracks
The darkened halls open into a dirty plaza revealing the cloudy skies overhead.
A pile of fresh trolloc corpses lay to your left and right, usually missing a
limb or two. Every once in a while it seems one spasms or moves, no sounds can
be heard though. Survival of the fittest one could say. As you walk further
north the sounds of fighting ring in your ears.
[ Exits: n s ]
*Ifrit* is sitting here.
A trolloc stands here, snarling at all who pass by.

HP:Wounded MV:Excellent >
You slash *Ifrit*'s body.

HP:Wounded MV:Excellent - Ifrit: Critical>
You slash *Ifrit*'s head very hard.

HP:Wounded MV:Excellent - Ifrit: Critical>
An arrow hits a snarling trolloc lightly.
A snarling trolloc tries to pound your body, but misses.

HP:Wounded MV:Excellent - Ifrit: Critical>
l
Approaching the Barracks
The darkened halls open into a dirty plaza revealing the cloudy skies overhead.
A pile of fresh trolloc corpses lay to your left and right, usually missing a
limb or two. Every once in a while it seems one spasms or moves, no sounds can
be heard though. Survival of the fittest one could say. As you walk further
north the sounds of fighting ring in your ears.
[ Exits: n s ]
*Ifrit* is sitting here.
A snarling trolloc is here, fighting YOU!.

HP:Wounded MV:Excellent - Ifrit: Critical>
0
An arrow narrowly misses a snarling trolloc!
They already seem stunned!

HP:Wounded MV:Excellent - Ifrit: Critical>
0
They already seem stunned!

HP:Wounded MV:Excellent - Ifrit: Critical>
An arrow hits a snarling trolloc lightly.

HP:Wounded MV:Excellent - Ifrit: Critical>
0
They already seem stunned!

HP:Wounded MV:Excellent - Ifrit: Critical>
0
They already seem stunned!

HP:Wounded MV:Excellent - Ifrit: Critical>
0
HP:Wounded MV:Excellent - Ifrit: Critical>

* *Ifrit* panics, and attempts to flee!

HP:Wounded MV:Excellent - Ifrit: Critical>
A snarling trolloc tries to pound your legs, but misses.
*Ifrit* tries to hack your body, but misses.

HP:Wounded MV:Excellent - Ifrit: Critical>
- *Ifrit* panics, and attempts to flee!

HP:Wounded MV:Excellent - Ifrit: Critical>
% - *Ifrit* leaves south.

HP:Wounded MV:Excellent - a snarling trolloc: Hurt>

*
f
You can't bash someone else while engaged!

HP:Wounded MV:Excellent - a snarling trolloc: Hurt>
*Ifrit* leaves north.
You panic and attempt to flee!

HP:Wounded MV:Excellent - a snarling trolloc: Hurt>
A snarling trolloc tries to pound your body, but misses.

HP:Wounded MV:Excellent - a snarling trolloc: Hurt>
f
s
s
You step back from the fight long enough to fire an arrow into the air!

HP:Wounded MV:Excellent - a snarling trolloc: Hurt>
A Courtyard Intersection
After walking through the eerie black halls for some time you come to a once
noble courtyard. Old bones and blood stains cover the floor where a grand
feast occurred years ago. Long sinister banners now hang in place of beautiful
tapestries. East and west of you the hall narrows into a cramped corridor
capable of holding at most two trollocs shoulder to shoulder. North of you
swords clash together in what sounds of battle.
[ Exits: n e s w ]
A trolloc stands here, snarling at all who pass by.
You flee head over heels.
A Dark Corridor
The corridor here is dimly lit, with small, gnarly candles lined up on holders
along the wall. The stone wall seems hastily made and has obviously been
repaired several times. The cracks in the floor indicate that it, too, has
taken damage.
[ Exits: e w ]
A wicked Kno'mon hunterkiller checks for tracks.
You flee head over heels.

HP:Wounded MV:Strong >
Alas, you cannot go that way...

HP:Wounded MV:Strong >
Alas, you cannot go that way...

HP:Wounded MV:Strong >
e
A Courtyard Intersection
After walking through the eerie black halls for some time you come to a once
noble courtyard. Old bones and blood stains cover the floor where a grand
feast occurred years ago. Long sinister banners now hang in place of beautiful
tapestries. East and west of you the hall narrows into a cramped corridor
capable of holding at most two trollocs shoulder to shoulder. North of you
swords clash together in what sounds of battle.
[ Exits: n e s w ]
A trolloc stands here, snarling at all who pass by.

HP:Wounded MV:Strong >
n
Approaching the Barracks
The darkened halls open into a dirty plaza revealing the cloudy skies overhead.
A pile of fresh trolloc corpses lay to your left and right, usually missing a
limb or two. Every once in a while it seems one spasms or moves, no sounds can
be heard though. Survival of the fittest one could say. As you walk further
north the sounds of fighting ring in your ears.
[ Exits: n s ]
A trolloc stands here, snarling at all who pass by.

HP:Wounded MV:Strong >
A snarling trolloc tries to pound your arms, but misses.

HP:Wounded MV:Strong - a snarling trolloc: Hurt>
An arrow hits a snarling trolloc lightly.

HP:Wounded MV:Strong - a snarling trolloc: Hurt>
scan n
No way! You're fighting for your life!

HP:Wounded MV:Strong - a snarling trolloc: Hurt>
f
You panic and attempt to flee!

HP:Wounded MV:Strong - a snarling trolloc: Hurt>
w
A snarling trolloc tries to pound your legs, but misses.

HP:Wounded MV:Strong - a snarling trolloc: Hurt>
A Courtyard Intersection
After walking through the eerie black halls for some time you come to a once
noble courtyard. Old bones and blood stains cover the floor where a grand
feast occurred years ago. Long sinister banners now hang in place of beautiful
tapestries. East and west of you the hall narrows into a cramped corridor
capable of holding at most two trollocs shoulder to shoulder. North of you
swords clash together in what sounds of battle.
[ Exits: n e s w ]
A trolloc stands here, snarling at all who pass by.
You flee head over heels.
A Dark Corridor
The corridor here is dimly lit, with small, gnarly candles lined up on holders
along the wall. The stone wall seems hastily made and has obviously been
repaired several times. The cracks in the floor indicate that it, too, has
taken damage.
[ Exits: e w ]
A wicked Kno'mon hunterkiller checks for tracks.

HP:Wounded MV:Strong >
e
A Courtyard Intersection
After walking through the eerie black halls for some time you come to a once
noble courtyard. Old bones and blood stains cover the floor where a grand
feast occurred years ago. Long sinister banners now hang in place of beautiful
tapestries. East and west of you the hall narrows into a cramped corridor
capable of holding at most two trollocs shoulder to shoulder. North of you
swords clash together in what sounds of battle.
[ Exits: n e s w ]
A trolloc stands here, snarling at all who pass by.

HP:Wounded MV:Strong >
n
Approaching the Barracks
The darkened halls open into a dirty plaza revealing the cloudy skies overhead.
A pile of fresh trolloc corpses lay to your left and right, usually missing a
limb or two. Every once in a while it seems one spasms or moves, no sounds can
be heard though. Survival of the fittest one could say. As you walk further
north the sounds of fighting ring in your ears.
[ Exits: n s ]
A trolloc stands here, snarling at all who pass by.

HP:Wounded MV:Strong >
n
w
Outside the Trolloc Barracks
Standing here you watch dark cloaked half-men force their beasts north to the
training grounds. The barracks are a place every trolloc loves and fears.
For the weaker certain death awaits, the stronger a chance to kill. South of
you a tall archway stands, opening into halls black as night.
[ Exits: n s ]

HP:Wounded MV:Strong >
Alas, you cannot go that way...

HP:Wounded MV:Strong >
n
The Trolloc Barracks
Straw pallets line the floor, with only small aisles between them to walk. On
the left side wall are layed countless hooked poles, and polearms. Barrels sit
at the southern entrance, filled with swords of all shapes and sizes. A small
door in the back leads to the captains courters, covered by an iron bar.
Outside the passageway to the east is the keeps training yard. You notice a
small sign on the door frame.
[ Exits: n s w ]
*Ifrit* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Strong >
w
A Bloody Practice Yard
A cracked stone yard stretches across the grounds here, outside the barracks.
Red stains cover the area half-hazardly, as well as loose bones. Trollocs,
being what the are, do not understand the meaning of "practice", and here,
there are no practice swords. The use of this yard is to kill, or be killed.
Outside the door to the barracks sits a rack filled will an assortment of
scythed weapons.
[ Exits: e ]
Waiting to impart his knowledge upon you, a wizened trolloc scout stands here.
A wicked Kno'mon hunterkiller checks for tracks.

HP:Wounded MV:Strong >
e
Raiden narrates, 'thx'
The Trolloc Barracks
Straw pallets line the floor, with only small aisles between them to walk. On
the left side wall are layed countless hooked poles, and polearms. Barrels sit
at the southern entrance, filled with swords of all shapes and sizes. A small
door in the back leads to the captains courters, covered by an iron bar.
Outside the passageway to the east is the keeps training yard. You notice a
small sign on the door frame.
[ Exits: n s w ]
*Ifrit* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Strong >
z
*Ifrit* leaves north.
They don't seem to be here.

HP:Wounded MV:Strong >
0
Bash who?

HP:Wounded MV:Strong >
s
Outside the Trolloc Barracks
Standing here you watch dark cloaked half-men force their beasts north to the
training grounds. The barracks are a place every trolloc loves and fears.
For the weaker certain death awaits, the stronger a chance to kill. South of
you a tall archway stands, opening into halls black as night.
[ Exits: n s ]

HP:Wounded MV:Strong >
z
They don't seem to be here.

HP:Wounded MV:Strong >
0
Bash who?

HP:Wounded MV:Strong >
scan n
*Ifrit* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Strong >
n
The Trolloc Barracks
Straw pallets line the floor, with only small aisles between them to walk. On
the left side wall are layed countless hooked poles, and polearms. Barrels sit
at the southern entrance, filled with swords of all shapes and sizes. A small
door in the back leads to the captains courters, covered by an iron bar.
Outside the passageway to the east is the keeps training yard. You notice a
small sign on the door frame.
[ Exits: n s w ]
*Ifrit* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Strong >
z
You slash *Ifrit*'s hands hard.

HP:Wounded MV:Strong - Ifrit: Critical>
0
HP:Wounded MV:Strong - Ifrit: Critical>

* You step back from the fight long enough to fire an arrow into the air!

HP:Wounded MV:Strong - Ifrit: Critical>
*Ifrit* panics, and attempts to flee!

HP:Wounded MV:Strong - Ifrit: Critical>
- A huge trolloc assists *Ifrit*.
A huge trolloc tries to cleave your legs, but misses.
A huge trolloc tries to cleave your body, but misses.
A burly door guard tries to blast your body, but misses.

HP:Wounded MV:Strong - Ifrit: Critical>
% A burly door guard blasts your head hard.
A huge trolloc tries to cleave your body, but misses.
A huge trolloc tries to cleave your arms, but misses.
A huge trolloc tries to blast your head, but misses.

HP:Wounded MV:Excellent - Ifrit: Critical>
- *Ifrit* leaves west.

HP:Wounded MV:Excellent - a huge trolloc: Healthy>
An arrow hits the ground harmlessly.

HP:Wounded MV:Excellent - a huge trolloc: Healthy>

* They must have already left...

HP:Wounded MV:Excellent - a huge trolloc: Healthy>
1
You close the irondoor.

HP:Wounded MV:Excellent - a huge trolloc: Healthy>
*Ifrit* has arrived from the west.

HP:Wounded MV:Excellent - a huge trolloc: Healthy>
f
You panic and attempt to flee!

HP:Wounded MV:Excellent - a huge trolloc: Healthy>
A burly door guard tries to blast your legs, but misses.
A huge trolloc tries to cleave your arms, but misses.
A huge trolloc tries to cleave your shoulders, but misses.
A huge trolloc tries to blast your waist, but misses.

HP:Wounded MV:Excellent - a huge trolloc: Healthy>
Ifrit opens the irondoor.

HP:Wounded MV:Excellent - a huge trolloc: Healthy>
z
0
Outside the Trolloc Barracks
Standing here you watch dark cloaked half-men force their beasts north to the
training grounds. The barracks are a place every trolloc loves and fears.
For the weaker certain death awaits, the stronger a chance to kill. South of
you a tall archway stands, opening into halls black as night.
[ Exits: n s ]
You flee head over heels.
They don't seem to be here.

HP:Wounded MV:Excellent >
Bash who?

HP:Wounded MV:Excellent >
z
They don't seem to be here.

HP:Wounded MV:Excellent >
0
Bash who?

HP:Wounded MV:Excellent >
scan n
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Excellent >
z
0
They don't seem to be here.

HP:Wounded MV:Excellent >
Bash who?

HP:Wounded MV:Excellent >
scan n
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Excellent >
scan n
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Excellent >
scan n
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Excellent >
z
They don't seem to be here.

HP:Wounded MV:Excellent >
sc
You have 303(420) hit and 167(180) movement points.
You have scored 396039463 exp, 2999 total quest points
You need 603960536 exp to reach your next level.
You have been playing for 24 days and 0 hours.
You have gathered 1597 Weave Points so far, ranking you Legend 3.
This ranks you as Chase Laurent (level 50)
You are in the following clans:
Borderguards : 1999 Quest Points, rank 10, 2700 Quest Points to rank.
Blademasters : 1000 Quest Points, rank 8, 1500 Quest Points to rank.
You are standing.

HP:Wounded MV:Excellent >
z
They don't seem to be here.

HP:Wounded MV:Excellent >
0
Bash who?

HP:Wounded MV:Excellent >
scan n
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Excellent >
scan n
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Excellent >
n
The Trolloc Barracks
Straw pallets line the floor, with only small aisles between them to walk. On
the left side wall are layed countless hooked poles, and polearms. Barrels sit
at the southern entrance, filled with swords of all shapes and sizes. A small
door in the back leads to the captains courters, covered by an iron bar.
Outside the passageway to the east is the keeps training yard. You notice a
small sign on the door frame.
[ Exits: n s w ]
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Excellent >
w
A Bloody Practice Yard
A cracked stone yard stretches across the grounds here, outside the barracks.
Red stains cover the area half-hazardly, as well as loose bones. Trollocs,
being what the are, do not understand the meaning of "practice", and here,
there are no practice swords. The use of this yard is to kill, or be killed.
Outside the door to the barracks sits a rack filled will an assortment of
scythed weapons.
[ Exits: e ]
Waiting to impart his knowledge upon you, a wizened trolloc scout stands here.
A wicked Kno'mon hunterkiller checks for tracks.

HP:Wounded MV:Excellent >
z
They don't seem to be here.

HP:Wounded MV:Excellent >
0
Bash who?

HP:Wounded MV:Excellent >
scan e
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Excellent >
e
The Trolloc Barracks
Straw pallets line the floor, with only small aisles between them to walk. On
the left side wall are layed countless hooked poles, and polearms. Barrels sit
at the southern entrance, filled with swords of all shapes and sizes. A small
door in the back leads to the captains courters, covered by an iron bar.
Outside the passageway to the east is the keeps training yard. You notice a
small sign on the door frame.
[ Exits: n s w ]
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Strong >
s
Outside the Trolloc Barracks
Standing here you watch dark cloaked half-men force their beasts north to the
training grounds. The barracks are a place every trolloc loves and fears.
For the weaker certain death awaits, the stronger a chance to kill. South of
you a tall archway stands, opening into halls black as night.
[ Exits: n s ]

HP:Wounded MV:Strong >
scan n
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Strong >
z
They don't seem to be here.

HP:Wounded MV:Strong >
z
They don't seem to be here.

HP:Wounded MV:Strong >
z
They don't seem to be here.

HP:Wounded MV:Strong >
z
They don't seem to be here.

HP:Wounded MV:Strong >
tr
HP:Wounded MV:Strong >
- +
* You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving north.

HP:Wounded MV:Strong >
scan n
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Strong >
scan n
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Strong >
scan n
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Strong >
scan n
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Strong >
scan n
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Strong >
scan n
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Strong >
scan n
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Strong >
scan n
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Strong >
scan n
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Strong >
scan n
*Ifrit* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Strong >
scan n
*Ifrit* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Strong >
n
The Trolloc Barracks
Straw pallets line the floor, with only small aisles between them to walk. On
the left side wall are layed countless hooked poles, and polearms. Barrels sit
at the southern entrance, filled with swords of all shapes and sizes. A small
door in the back leads to the captains courters, covered by an iron bar.
Outside the passageway to the east is the keeps training yard. You notice a
small sign on the door frame.
[ Exits: n s w ]
*Ifrit* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Strong >
z
You tickle *Ifrit*'s body as you slash him.

HP:Wounded MV:Strong - Ifrit: Critical>
0
HP:Wounded MV:Strong - Ifrit: Critical>

* *Ifrit* panics, and attempts to flee!

HP:Wounded MV:Strong - Ifrit: Critical>
- % *Ifrit* leaves west.

HP:Wounded MV:Strong >
- A huge trolloc tries to cleave your head, but misses.
A huge trolloc tries to cleave your body, but misses.
A burly door guard tries to blast your legs, but misses.

HP:Wounded MV:Strong - a huge trolloc: Healthy>
1
Cancelled...
You close the irondoor.

HP:Wounded MV:Strong - a huge trolloc: Healthy>
z
They don't seem to be here.

HP:Wounded MV:Strong - a huge trolloc: Healthy>
0
HP:Wounded MV:Strong - a huge trolloc: Healthy>
You step back from the fight long enough to fire a volley of arrows into the air!

HP:Wounded MV:Strong - a huge trolloc: Healthy>

*
f
Cancelled...
You panic and attempt to flee!

HP:Wounded MV:Strong - a huge trolloc: Healthy>
A burly door guard tries to blast your head, but misses.
A huge trolloc tries to cleave your hands, but misses.
A huge trolloc tries to cleave your arms, but misses.

HP:Wounded MV:Strong - a huge trolloc: Healthy>
Ifrit opens the irondoor.

HP:Wounded MV:Strong - a huge trolloc: Healthy>
*Ifrit* hacks your body.

HP:Wounded MV:Strong - a huge trolloc: Healthy>
z
s
An arrow hits a huge trolloc lightly.

HP:Wounded MV:Strong - a huge trolloc: Scratched>
A Bloody Practice Yard
A cracked stone yard stretches across the grounds here, outside the barracks.
Red stains cover the area half-hazardly, as well as loose bones. Trollocs,
being what the are, do not understand the meaning of "practice", and here,
there are no practice swords. The use of this yard is to kill, or be killed.
Outside the door to the barracks sits a rack filled will an assortment of
scythed weapons.
[ Exits: e ]
Waiting to impart his knowledge upon you, a wizened trolloc scout stands here.
A wicked Kno'mon hunterkiller checks for tracks.
You flee head over heels.
They don't seem to be here.

HP:Wounded MV:Strong >
Alas, you cannot go that way...

HP:Wounded MV:Strong >
e
The Trolloc Barracks
Straw pallets line the floor, with only small aisles between them to walk. On
the left side wall are layed countless hooked poles, and polearms. Barrels sit
at the southern entrance, filled with swords of all shapes and sizes. A small
door in the back leads to the captains courters, covered by an iron bar.
Outside the passageway to the east is the keeps training yard. You notice a
small sign on the door frame.
[ Exits: n s w ]
*Ifrit* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Strong >
z
You slash *Ifrit*'s arms.

HP:Wounded MV:Strong - Ifrit: Critical>
0
HP:Wounded MV:Strong - Ifrit: Critical>

* A huge trolloc tries to blast your hands, but misses.
A huge trolloc tries to cleave your body, but misses.
A huge trolloc tries to cleave your body, but misses.
A burly door guard assists a huge trolloc.
Raiden narrates, 'im otw'
*Ifrit* panics, and attempts to flee!

HP:Wounded MV:Strong - Ifrit: Critical>
- You step back from the fight long enough to fire an arrow into the air!

HP:Wounded MV:Strong - Ifrit: Critical>
% - *Ifrit* leaves south.

HP:Wounded MV:Strong - a huge trolloc: Scratched>
A burly door guard tries to blast your hands, but misses.
A huge trolloc tries to cleave your legs, but misses.
A huge trolloc barely cleaves your body.
A huge trolloc tries to blast your legs, but misses.

HP:Wounded MV:Strong - a huge trolloc: Scratched>

* They must have already left...

HP:Wounded MV:Strong - a huge trolloc: Scratched>
f
You panic and attempt to flee!

HP:Wounded MV:Strong - a huge trolloc: Scratched>
*Ifrit* leaves north.

HP:Wounded MV:Strong - a huge trolloc: Scratched>
A huge trolloc screams loudly!
You scored a critical hit!
An arrow meant for a huge trolloc flies past and hits a huge trolloc instead!

HP:Wounded MV:Strong - a huge trolloc: Scratched>
s
You step back from the fight long enough to fire an arrow into the air!

HP:Wounded MV:Strong - a huge trolloc: Scratched>
A burly door guard tries to blast your legs, but misses.
A huge trolloc tries to cleave your head, but misses.
A huge trolloc tries to cleave your hands, but misses.
A huge trolloc tries to blast your legs, but misses.

HP:Wounded MV:Strong - a huge trolloc: Scratched>
Outside the Trolloc Barracks
Standing here you watch dark cloaked half-men force their beasts north to the
training grounds. The barracks are a place every trolloc loves and fears.
For the weaker certain death awaits, the stronger a chance to kill. South of
you a tall archway stands, opening into halls black as night.
[ Exits: n s ]
You flee head over heels.
Approaching the Barracks
The darkened halls open into a dirty plaza revealing the cloudy skies overhead.
A pile of fresh trolloc corpses lay to your left and right, usually missing a
limb or two. Every once in a while it seems one spasms or moves, no sounds can
be heard though. Survival of the fittest one could say. As you walk further
north the sounds of fighting ring in your ears.
[ Exits: n s ]
A trolloc stands here, snarling at all who pass by.

HP:Wounded MV:Strong >
n
Outside the Trolloc Barracks
Standing here you watch dark cloaked half-men force their beasts north to the
training grounds. The barracks are a place every trolloc loves and fears.
For the weaker certain death awaits, the stronger a chance to kill. South of
you a tall archway stands, opening into halls black as night.
[ Exits: n s ]

HP:Wounded MV:Strong >
scan n
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Strong >
scan n
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Strong >
scan n
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Strong >
scan n
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Strong >
scan n
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Strong >
scan n
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Strong >
scan n
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Strong >
scan n
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Strong >
scan n
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Strong >
scan n
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Strong >
scan n
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Strong >
scan n
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Strong >
scan n
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Strong >
scan n
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Strong >
scan n
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Wounded MV:Strong >
scan n
Suddenly *Ifrit* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate

Hahaha I had no idea he stabs too. Awesome
Last edited by Chase on Tue Jun 22, 2010 1:12 am, edited 1 time in total.
User avatar
Lamgwin
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Post by Lamgwin »

I wonder if he was hiding.....non-hiding stab landing percent needs to be fixed anyways.
Obould
Posts: 353
Joined: Tue Mar 15, 2005 4:33 pm

Post by Obould »

Lamgwin wrote:I wonder if he was hiding.....non-hiding stab landing percent needs to be fixed anyways.
I thought it was fixed recently.

I appreciate strategic kills like this long as it wasn't a non hide stab then it was played well.
Ifrit
Posts: 60
Joined: Mon May 24, 2010 1:03 am

Post by Ifrit »

im pretty sure no hide stabs do 1/2 dmg with a much lower landing rate.

I have hide praced, yes.
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Lamgwin
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Joined: Wed Mar 08, 2006 2:48 pm

Post by Lamgwin »

I asked if you were hiding, not if you had hide practiced. :)
Ifrit
Posts: 60
Joined: Mon May 24, 2010 1:03 am

Post by Ifrit »

why on earth wouldn't i hide if i had it praced in that situation. Especially since i knew he was spam scanning due to him hitting me whenever i came out of murash.
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Lamgwin
Posts: 1027
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Post by Lamgwin »

What does spam scanning have to do with hiding in the room he's in?
Talmaes
Posts: 66
Joined: Sun Jul 19, 2009 10:42 pm

Post by Talmaes »

I notice ifrit still hasnt said if he was hiding or not :P
Zeek
Posts: 57
Joined: Wed Dec 09, 2009 11:44 pm

Post by Zeek »

yes he did
why on earth wouldn't I hide if I had it praced in that situation
thats telling you that he was hiding, maybe not directly but thats what he ment and its pretty simple to see thats what he was saying
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Lamgwin
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Joined: Wed Mar 08, 2006 2:48 pm

Post by Lamgwin »

No, he's hiding behind ambiguously worded phrases.
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Post by Chase »

Does it really matter? :P
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Lamgwin
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Joined: Wed Mar 08, 2006 2:48 pm

Post by Lamgwin »

Lamgwin wrote:I wonder if he was hiding.....non-hiding stab landing percent needs to be fixed anyways.
Yes?
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Lamgwin
Posts: 1027
Joined: Wed Mar 08, 2006 2:48 pm

Post by Lamgwin »

I'm not hating on his kill, I'm just curious if non-hiding stab was ever looked at. It was so good not that long ago that you didn't even need to hide to stab well. You could enter rooms using sneak, never hide, get stabs off first, and be fine.
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Post by Chase »

I think they said it was changed so that you only land for like 50% of damage and you fail a lot more if you don't hide.
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Lamgwin
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Post by Lamgwin »

Where's my fogel?
Razhak
Posts: 112
Joined: Thu Dec 03, 2009 11:35 am
Location: Australia

Post by Razhak »

well yeah lamgwin i agree with, and im not sure if it was but i think chase is right.....though maybe it still needs to get looked at caus not to long ago i blicked a channie without hiding so i dunno what its deal is, maybe i just got an epic lucky stab :D
I'll Eat You!
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Post by Chase »

Thats because with ruby dagger you cant top out at 500 dmg per stab.. So even with malus it can still hit like 300 hps..
Razhak
Posts: 112
Joined: Thu Dec 03, 2009 11:35 am
Location: Australia

Post by Razhak »

yeah thats true, is that including 50% off because i wasnt hiding??
I'll Eat You!
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Fogel
Site Admin
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Joined: Sun Apr 19, 2009 10:05 pm

Post by Fogel »

Chase wrote:I think they said it was changed so that you only land for like 50% of damage and you fail a lot more if you don't hide.
This
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