So basically nico gets crit, then loses link, so i'm out fighting chase. He goes gap, then I follow. I know i cannot deal as much dmg as he can, so time for a plan of action. Most people when they think you are going to run a certain direction, will chase straight there, then when they realize they are wrong, will double back. In this case, he followed my tracks.
HP:Wounded MV:Good - Chase: Wounded --- a trolloc spy: Scratched>
where
Players in your Zone
--------------------
Nyoga - Entering Tarwin's Gap
You hear and smell horses in the surrounding area.
HP:Wounded MV:Good - Chase: Wounded --- a trolloc spy: Scratched>
b
You raise your shield and brace yourself in preparation for an oncoming attack.
HP:Wounded MV:Good - Chase: Wounded --- a trolloc spy: Scratched>
= = *Chase* steps back from the fight long enough to fire an arrow into the air!
HP:Wounded MV:Good - Chase: Wounded --- a trolloc spy: Scratched>
* + You successfully deflect your opponent's weapon, who loses his balance and topples over.
HP:Wounded MV:Good - Chase: Wounded --- a trolloc spy: Scratched>
cb
Mood changed to: Brave
HP:Wounded MV:Good - Chase: Wounded --- a trolloc spy: Scratched>
An arrow hits a trolloc spy lightly.
HP:Wounded MV:Good - Chase: Wounded --- a trolloc spy: Scratched>
You try to pierce *Chase*'s body, but miss.
HP:Wounded MV:Good - Chase: Wounded --- a trolloc spy: Scratched>
cw
Mood changed to: Wimpy
HP:Wounded MV:Good - Chase: Wounded --- a trolloc spy: Scratched>
l
Entering Tarwin's Gap
Entering Tarwin's Gap, the Mountains of Dhoom rise higher and higher. The
slope of the ground rises upwards to the north. The terrain becomes
increasingly rocky, further within Tarwin's Gap. A massive monolithic
structure rises imperiously out of the ground, though it does not seem to be a
part of the existing earth, but actually embedded within it. The corners of
the structure looks as though it was ripped out of the side of a mountain.
[ Exits: n s ]
*Chase* is here, fighting a trolloc spy!, riding a white stallion.
A trolloc spy is here, fighting *Chase*!.
HP:Wounded MV:Good - Chase: Wounded --- a trolloc spy: Scratched>
cw
Mood changed to: Wimpy
HP:Wounded MV:Good - Chase: Wounded --- a trolloc spy: Scratched>
*Chase* steps back from the fight long enough to fire an arrow into the air!
HP:Wounded MV:Good - Chase: Wounded --- a trolloc spy: Scratched>
b
You raise your shield and brace yourself in preparation for an oncoming attack.
HP:Wounded MV:Good - Chase: Wounded --- a trolloc spy: Scratched>
= =
* + You successfully deflect your opponent's weapon, who loses his balance and topples over.
HP:Wounded MV:Good - Chase: Wounded --- a trolloc spy: Scratched>
An arrow hits a trolloc spy lightly.
HP:Wounded MV:Good - Chase: Wounded --- a trolloc spy: Scratched>
cb
Mood changed to: Brave
HP:Wounded MV:Good - Chase: Wounded --- a trolloc spy: Scratched>
You try to pierce *Chase*'s shoulders, but miss.
You try to pierce *Chase*'s legs, but miss.
HP:Wounded MV:Good - Chase: Wounded --- a trolloc spy: Scratched>
cw
Mood changed to: Wimpy
HP:Wounded MV:Good - Chase: Wounded --- a trolloc spy: Scratched>
who
-------------- Immortals --------------
Fogel
-------------- Players --------------
4 Nyoga MasterBound [Centenarian]
1 Nicotine Polacrilex [Centenarian] (linkless)
-------------- Stats --------------
Currently active: 1 human 1 trollocs.
Today there was a high of 4 players.
The record high of 26 players was reached on 05-05-2010.
HP:Wounded MV:Good - Chase: Wounded --- a trolloc spy: Scratched>
b
You raise your shield and brace yourself in preparation for an oncoming attack.
HP:Wounded MV:Good - Chase: Wounded --- a trolloc spy: Scratched>
= =
* + - You successfully deflect your opponent's weapon, who loses his balance and topples over.
HP:Wounded MV:Good - Chase: Wounded --- a trolloc spy: Scratched>
cb
Mood changed to: Brave
HP:Wounded MV:Good - Chase: Wounded --- a trolloc spy: Scratched>
You try to pierce *Chase*'s body, but miss.
You try to pierce *Chase*'s hands, but miss.
HP:Wounded MV:Good - Chase: Wounded --- a trolloc spy: Scratched>
cw
Mood changed to: Wimpy
HP:Wounded MV:Good - Chase: Wounded --- a trolloc spy: Scratched>
b
You raise your shield and brace yourself in preparation for an oncoming attack.
HP:Wounded MV:Good - Chase: Wounded --- a trolloc spy: Scratched>
= =
* + - = % = - *Chase* steps back from the fight long enough to fire an arrow into the air!
HP:Wounded MV:Good - Chase: Wounded --- a trolloc spy: Scratched>
+
* You lower your shield, having failed to anticipate an attack.
HP:Wounded MV:Good - Chase: Wounded --- a trolloc spy: Scratched>
*Chase* sends a trolloc spy sprawling with a powerful bash!
You dodge a bash from *Chase* who loses his balance and falls!
HP:Wounded MV:Good - Chase: Wounded --- a trolloc spy: Scratched>
b
l
You raise your shield and brace yourself in preparation for an oncoming attack.
HP:Wounded MV:Good - Chase: Wounded --- a trolloc spy: Scratched>
= You lower your shield, having failed to anticipate an attack.
HP:Wounded MV:Good - Chase: Wounded --- a trolloc spy: Scratched>
l
An arrow narrowly misses a trolloc spy!
*Chase* panics, and attempts to flee!
HP:Wounded MV:Good - Chase: Wounded --- a trolloc spy: Scratched>
*Chase* leaves north, riding a white stallion.
*Chase* has arrived from the north, riding a white stallion.
HP:Wounded MV:Good >
*Chase* tries to slash your body, but you parry the attack.
HP:Wounded MV:Good - Chase: Wounded>
s
Entering Tarwin's Gap
Entering Tarwin's Gap, the Mountains of Dhoom rise higher and higher. The
slope of the ground rises upwards to the north. The terrain becomes
increasingly rocky, further within Tarwin's Gap. A massive monolithic
structure rises imperiously out of the ground, though it does not seem to be a
part of the existing earth, but actually embedded within it. The corners of
the structure looks as though it was ripped out of the side of a mountain.
[ Exits: n s ]
*Chase* is here, fighting YOU!, riding a white stallion.
A trolloc spy is sitting here.
HP:Wounded MV:Good - Chase: Wounded>
No way! You're fighting for your life!
HP:Wounded MV:Good - Chase: Wounded>
f
You panic and attempt to flee!
HP:Wounded MV:Good - Chase: Wounded>
*Chase* steps back from the fight long enough to fire a volley of arrows into the air!
HP:Wounded MV:Good - Chase: Wounded>
s
Within Tarwin's Gap
[ Exits: s w ]
South: *Chase* is standing here, riding a white stallion.
You flee head over heels.
Entering Tarwin's Gap
[ Exits: n s ]
*Chase* is standing here, riding a white stallion.
A tall trolloc spy is standing here, sneaking around.
HP:Wounded MV:Good >
You dodge a bash from *Chase* who loses his balance and falls!
HP:Wounded MV:Good - Chase: Wounded>
A trolloc spy tries to pound *Chase*'s head, but misses.
You try to pierce *Chase*'s legs, but miss.
You try to pierce *Chase*'s hands, but miss.
HP:Wounded MV:Good - Chase: Wounded>
f
You panic and attempt to flee!
HP:Wounded MV:Good - Chase: Wounded>
An arrow hits a trolloc spy lightly.
HP:Wounded MV:Good - Chase: Wounded>
*Chase* steps back from the fight long enough to fire an arrow into the air!
HP:Wounded MV:Good - Chase: Wounded>
An arrow hits a trolloc spy lightly.
HP:Wounded MV:Good - Chase: Wounded>
An arrow hits a trolloc spy lightly.
HP:Wounded MV:Good - Chase: Wounded>
s
Within Tarwin's Gap
[ Exits: s w ]
South: *Chase* is here, fighting a trolloc spy!, riding a white stallion.
You flee head over heels.
HP:Wounded MV:Good >
Entering Tarwin's Gap
[ Exits: n s ]
*Chase* is here, fighting a trolloc spy!, riding a white stallion.
A trolloc spy is here, fighting *Chase*!.
HP:Wounded MV:Good >
e
An arrow narrowly misses you!
HP:Wounded MV:Good >
Alas, you cannot go that way...
HP:Wounded MV:Good >
s
Before Tarwin's Gap
[ Exits: n e ]
North: *Chase* is here, fighting a trolloc spy!, riding a white stallion.
HP:Wounded MV:Good >
s
Alas, you cannot go that way...
HP:Wounded MV:Good >
e
Outside Tarwin's Gap
[ Exits: e s w ]
East : A small deer is here watching over herself.
A small tombstone is here.
HP:Wounded MV:Good >
s
The Road to Tarwin's Gap
[ Exits: n s ]
HP:Wounded MV:Good >
s
The Road to Tarwin's Gap
[ Exits: n s ]
HP:Wounded MV:Good >
s
The Road to Tarwin's Gap
[ Exits: n e s w ]
HP:Wounded MV:Good >
s
A Bend in the Road to Tarwin's Gap
[ Exits: n w ]
HP:Wounded MV:Good >
s
Alas, you cannot go that way...
HP:Wounded MV:Good >
w
The Road to Tarwin's Gap
[ Exits: n e w ]
HP:Wounded MV:Good >
w
A Bend in the Road to Tarwin's Gap
[ Exits: e s w ]
West : A small deer is here watching over herself.
A statue of Bollesedun staring northward with a smirk, stands here.
HP:Wounded MV:Good >
s
A Slight Bend in the Road to Tarwin's Gap
[ Exits: n w ]
HP:Wounded MV:Good >
s
Alas, you cannot go that way...
HP:Wounded MV:Good >
w
Along the Road to Tarwin's Gap
[ Exits: n e w ]
North: A small deer is here watching over herself.
HP:Wounded MV:Good >
s
Alas, you cannot go that way...
HP:Wounded MV:Good >
s
Alas, you cannot go that way...
HP:Wounded MV:Good >
w
A Bend in the Road to Tarwin's Gap
[ Exits: n e s w ]
HP:Wounded MV:Good >
s
An Abandoned Fortification on the Road
[ Exits: n s ]
HP:Wounded MV:Good >
s
At a Bend in the Road to Tarwin's Gap
[ Exits: n w ]
HP:Wounded MV:Good >
s
Alas, you cannot go that way...
HP:Wounded MV:Good >
w
On the Road to Tarwin's Gap
[ Exits: e w ]
HP:Wounded MV:Good >
s
Alas, you cannot go that way...
HP:Wounded MV:Good >
s
Alas, you cannot go that way...
HP:Wounded MV:Good >
w
The Road to Tarwin's Gap
[ Exits: e w ]
West : A large rat is here scurrying out of sight.
HP:Wounded MV:Good >
s
Alas, you cannot go that way...
HP:Wounded MV:Good >
s
Alas, you cannot go that way...
HP:Wounded MV:Good >
w
The Road to Tarwin's Gap
[ Exits: e s ]
A large rat is here scurrying out of sight.
HP:Wounded MV:Good >
s
The Road Alongside the Forest Hedge
[ Exits: n s ]
North: A large rat is here scurrying out of sight.
HP:Wounded MV:Good >
s
Tarwin's Gap Road Before a Turn in the Road
[ Exits: n s ]
HP:Wounded MV:Good >
s
A Bend in the Road
[ Exits: n s w ]
HP:Wounded MV:Draining >
s
Off the Road
[ Exits: n e w ]
East : A large rat is here scurrying out of sight.
HP:Wounded MV:Draining >
s
Alas, you cannot go that way...
HP:Wounded MV:Draining >
e
Amongst the Woods
[ Exits: s w ]
South: Sneaking around in the shadows stands a shienaran scout.
A large rat is here scurrying out of sight.
HP:Wounded MV:Draining >
e
Alas, you cannot go that way...
HP:Wounded MV:Draining >
s
Deep Within the Woods
[ Exits: n e s ]
North: A large rat is here scurrying out of sight.
East : Sneaking around in the shadows stands a shienaran scout.
South: A small buck is here, looking frisky.
Sneaking around in the shadows stands a shienaran scout.
HP:Wounded MV:Draining >
s
A Clearing Within the Woods
[ Exits: n e s ]
North: Sneaking around in the shadows stands a shienaran scout.
A small buck is here, looking frisky.
HP:Wounded MV:Draining >
e
Alongside a Clearing
[ Exits: n e s w ]
North: Sneaking around in the shadows stands a shienaran scout.
East : A trolloc of the Dhjin'nen tribe stands here.
West : A small buck is here, looking frisky.
HP:Wounded MV:Draining >
e
In the Woods
[ Exits: s w ]
South: A trolloc of the Dhjin'nen tribe stands here.
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Wounded MV:Draining >
s
In the Woods
[ Exits: n w ]
North: A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
A sleek black-feathered raven is here, watching its surroundings.
A sleek black-feathered raven is here, watching its surroundings.
A black feathered crow flies nearby.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Wounded MV:Draining >
who
-------------- Immortals --------------
Fogel
-------------- Players --------------
4 Nyoga MasterBound [Centenarian]
1 Nicotine Polacrilex [Centenarian] (linkless)
-------------- Stats --------------
Currently active: 1 human 1 trollocs.
Today there was a high of 4 players.
The record high of 26 players was reached on 05-05-2010.
HP:Wounded MV:Draining >
na peer
You narrate, 'peer'
HP:Wounded MV:Draining >
save
Saving Nyoga.
HP:Wounded MV:Draining >
n
In the Woods
[ Exits: s w ]
South: A trolloc of the Dhjin'nen tribe stands here.
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Wounded MV:Draining >
where
Players in your Zone
--------------------
Nyoga - In the Woods
You hear and smell horses in the surrounding area.
HP:Wounded MV:Draining >
sco
You have 248(395) hit and 99(233) movement points.
You have scored 403290382 exp, 879 total quest points
You need 596709617 exp to reach your next level.
You have been playing for 5 days and 21 hours.
You have gathered 1071 Weave Points so far, ranking you Legend 4.
This ranks you as Nyoga MasterBound (level 50)
You are in the following clans:
Ko'bal : 879 Quest Points, rank 7, 1000 Quest Points to rank.
You are standing.
HP:Wounded MV:Draining >
y
You attempt to hide yourself.
HP:Wounded MV:Draining >
w
y
v
Alongside a Clearing
[ Exits: n e s w ]
North: Sneaking around in the shadows stands a shienaran scout.
East : A trolloc of the Dhjin'nen tribe stands here.
West : A small buck is here, looking frisky.
HP:Wounded MV:Draining >
You attempt to hide yourself.
HP:Wounded MV:Draining >
Backstab who?
HP:Wounded MV:Draining >
n
An Impassable Thicket
[ Exits: s w ]
West : Sneaking around in the shadows stands a shienaran scout.
Sneaking around in the shadows stands a shienaran scout.
A large elk stares at you.
HP:Wounded MV:Draining >
w
Deep Within the Woods
[ Exits: n e s ]
North: A large rat is here scurrying out of sight.
East : Sneaking around in the shadows stands a shienaran scout.
South: A small buck is here, looking frisky.
Sneaking around in the shadows stands a shienaran scout.
HP:Wounded MV:Draining >
n
y
v
Amongst the Woods
[ Exits: s w ]
South: Sneaking around in the shadows stands a shienaran scout.
West : *Chase* is standing here, riding a white stallion.
A large rat is here scurrying out of sight.
HP:Wounded MV:Draining >
You attempt to hide yourself.
HP:Wounded MV:Draining >
Backstab who?
HP:Wounded MV:Draining >
*Chase* has arrived from the west, riding a white stallion.
HP:Wounded MV:Draining >
v
*Chase* leaves south, riding a white stallion.
HP:Wounded MV:Draining >
=
* + - = % = - *Chase* has arrived from the south, riding a white stallion.
HP:Wounded MV:Good >
+
* *Chase* makes a strange sound but is suddenly very silent as you place a curved, ruby studded knife in his back.
*Chase* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Chase*'s death cry.
*Chase* is dead! R.I.P.
HP:Wounded MV:Good >
sc
You sever a bloody head from the corpse of Chase.
Honestly didn't expect it to land before you engaged me, but i rolled anyway and hoped it all came together.
i never stab
That fight earlier just proved theres no point in fighting thieves. If I had of chased Nico I would have just hagged in GK or hit Murash and died when he disengaged. Fighting thieves is pointless. You can't kill them because fleelag is next to nothing. Nico was max flee lag and I landed once, and that was because he failed 2 flees before the 3rd one started going through.
Plus for that stab I got kinda mixed up I figured you were stabbing just not that room. My fault.
Plus for that stab I got kinda mixed up I figured you were stabbing just not that room. My fault.
I must say after that pk I can't say thieves are as all powerful anymore. I didn't like that I had to get lucky for you to brick on me that one fleestab, when I was spamming hard. But I was pretty surprised I was able to buff you two for so long, maybe its just because Im a mixture of dodge eq and combo trinks.
I will say though, fix flee lag. It shouldnt take 1-2 failed flees in addition of a normal flee at max lag for a bash timer to go through. There were multiple times when, at this supposed "max lag" and with me DLing in and engaging then bashing that the target was gone after 4 pulses of my bash.
Bad luck on Nicotine leading you into me Nyoga.
I was sure you were gone if I had of hit patty while you both were there.
I will say though, fix flee lag. It shouldnt take 1-2 failed flees in addition of a normal flee at max lag for a bash timer to go through. There were multiple times when, at this supposed "max lag" and with me DLing in and engaging then bashing that the target was gone after 4 pulses of my bash.
Bad luck on Nicotine leading you into me Nyoga.
Yeah. I didn't realize iw as still following. I only had low 20 hps and i knew one hit would kill me. and boom. he led me right back into you. lol but no worries.
and you held your own extremely well against two pretty good pking thieves. Thieves aren't OP at all
I was SO MAD i bricked that stab on you. the pain afterwards hurt a lot too.
and you held your own extremely well against two pretty good pking thieves. Thieves aren't OP at all
I was SO MAD i bricked that stab on you. the pain afterwards hurt a lot too.