Projectiles

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Crunch
Posts: 374
Joined: Thu Dec 02, 2004 7:32 am

Projectiles

Post by Crunch »

top end damage is a bit too high atm.
Your blood freezes as you hear *Chase*'s death cry.
*Chase* is dead! R.I.P.
HP:Beaten MV:Draining > nar And now that I'm beat from pk watch harry show up in 3, 2, 1...
You narrate 'And now that I'm beat from pk watch harry show up in 3, 2, 1...'
HP:Beaten MV:Draining >
*Harry* has arrived from the east, riding a warhorse.
HP:Beaten MV:Draining >nar lol im a freakin psychic
Koradin
Site Admin
Posts: 859
Joined: Fri Jan 06, 2006 12:20 pm

Post by Koradin »

Can you expand on that a bit please? Provide a log or other information that backs up your argument. I'll gladly look at projectiles and lay out the points for why they currently deal the damage they do, but I need a little more to go on besides a simple one-line statement with no details. :)
Crunch
Posts: 374
Joined: Thu Dec 02, 2004 7:32 am

Post by Crunch »

How much damage to projectiles do?
Your blood freezes as you hear *Chase*'s death cry.
*Chase* is dead! R.I.P.
HP:Beaten MV:Draining > nar And now that I'm beat from pk watch harry show up in 3, 2, 1...
You narrate 'And now that I'm beat from pk watch harry show up in 3, 2, 1...'
HP:Beaten MV:Draining >
*Harry* has arrived from the east, riding a warhorse.
HP:Beaten MV:Draining >nar lol im a freakin psychic
Crunch
Posts: 374
Joined: Thu Dec 02, 2004 7:32 am

Post by Crunch »

I thought rogues were "assassins" and mean to kill with backstab. Why do they need a whole onslaught of skills that makes them better in melee than warriors - whilst still having their backstab skill.


I can't stick my club in your back and do 400 damage.
Your blood freezes as you hear *Chase*'s death cry.
*Chase* is dead! R.I.P.
HP:Beaten MV:Draining > nar And now that I'm beat from pk watch harry show up in 3, 2, 1...
You narrate 'And now that I'm beat from pk watch harry show up in 3, 2, 1...'
HP:Beaten MV:Draining >
*Harry* has arrived from the east, riding a warhorse.
HP:Beaten MV:Draining >nar lol im a freakin psychic
Rahz
Posts: 5
Joined: Wed Apr 28, 2010 5:04 pm

Post by Rahz »

I don't really have a problem with projectiles but this is a bit much...

+ *Ifrit* throws a platinum throwing spear at you!

HP:Battered MV:Good - Crunch: Battered>
*Rascal* leaves east.

HP:Battered MV:Good - Crunch: Battered>
*Ifrit* wields a platinum throwing spear.

HP:Battered MV:Good - Crunch: Battered>
- *Ifrit* throws a platinum throwing spear at you!

HP:Battered MV:Good - Crunch: Battered>
= *Ifrit* wields a platinum throwing spear.

HP:Battered MV:Good - Crunch: Battered>
*Ifrit* throws a platinum throwing spear at you!
The times of each throw line: 9:46:40, 9:46:40, 9:46:41. 3 throws in 1 second. Either he's found some bug or minimum throw time needs to be upped.
Koradin
Site Admin
Posts: 859
Joined: Fri Jan 06, 2006 12:20 pm

Post by Koradin »

I took another look at the timers and have adjusted them a bit.

Thanks for the feedback.
Rahz
Posts: 5
Joined: Wed Apr 28, 2010 5:04 pm

Post by Rahz »

Thanks Koradin.
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