Flee

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Praga
Posts: 46
Joined: Thu Jan 26, 2006 3:04 pm

Flee

Post by Praga »

Having no knowledge of how a flee direction is calculated I would like to make a request/suggestion. I find that often in for example a two exit room I flee in the same direction consistently, resulting in getting trapped and un-random directions. This often switches to a different direction which it then consistently tries to flee in. Perhaps it is my fleeing technique or perhaps it is the method of seeding the random functions used to calculate the flee direction.

My request would be to attempt to increase the true randomness of the flee direction. I am completely aware that in a two exit room there is a 50% chance to flee one way, and I believe (forgive my statistical skills...), that after 2 flees in the same direction the chance of fleeing in that direction again is about 3.15%, however in my experience it happens. Now having some small knowledge of how random functions are seeded, often using the current time as a seed integer, that minute time differences could possible result in the same random response, frequently, until a large enough margin is covered to greatly change the seed.

Now I make this post after being trapped because I fled into a 1 exit room (forcing me to try to get back through the group of 3 spammers) 3 times; so take this with a grain of salt. But in my experience this phenomena is not uncommon. I often flee and continue attempting to run in the same direction (flee spam east, get a flee west, flee spam east, get a flee west etc).

If you have some annoying diatribe about my fleeing technique save it, I don't care. I would just like a response from Fogel or a simple agree or disagree from mortals.
User avatar
Lamgwin
Posts: 1027
Joined: Wed Mar 08, 2006 2:48 pm

Post by Lamgwin »

HP:Wounded MV:Strong >
w
The jammeddoor seems to be closed.

HP:Wounded MV:Strong >
f
Western Streets of Fal Dara
The stone street is more crowded here than in most other places of the city.
Off duty soldiers chat with women, and children run through the streets.
Laughter can be heard from time to time, a rarity in this city. From a squat
building to the east, the smell of fresh baked breads and sweets wafts through
the air.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
You flee head over heels.

HP:Wounded MV:Strong >
s
Curve Along the Outer Wall
The road here curves up and around a building until it meets the western wall.
The city walls bulge here from the one of the great watchtowers adorning all
four corners of the city. You can just make out the Kings gate to the east.

A large sign has been placed here.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Wounded MV:Strong >
f
PANIC! You couldn't escape!

HP:Wounded MV:Strong >
f
Along the Southern Wall
Smooth lines and edges make up the houses that fall along this street. Flat
roofs provide for archery platforms in case of invasion, a tactic that the
guards practice constantly. The tall iron lanterns sway in the breeze, casting
light in all corners.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
You flee head over heels.

HP:Wounded MV:Strong >
w
Curve Along the Outer Wall
The road here curves up and around a building until it meets the western wall.
The city walls bulge here from the one of the great watchtowers adorning all
four corners of the city. You can just make out the Kings gate to the east.

A large sign has been placed here.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Wounded MV:Strong >
f
Western Streets of Fal Dara
The stone street is more crowded here than in most other places of the city.
Off duty soldiers chat with women, and children run through the streets.
Laughter can be heard from time to time, a rarity in this city. From a squat
building to the east, the smell of fresh baked breads and sweets wafts through
the air.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
You flee head over heels.

HP:Wounded MV:Strong >
s
f
Curve Along the Outer Wall
The road here curves up and around a building until it meets the western wall.
The city walls bulge here from the one of the great watchtowers adorning all
four corners of the city. You can just make out the Kings gate to the east.

A large sign has been placed here.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Wounded MV:Strong >
Western Streets of Fal Dara
The stone street is more crowded here than in most other places of the city.
Off duty soldiers chat with women, and children run through the streets.
Laughter can be heard from time to time, a rarity in this city. From a squat
building to the east, the smell of fresh baked breads and sweets wafts through
the air.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
You flee head over heels.

HP:Wounded MV:Strong >
s
Curve Along the Outer Wall
The road here curves up and around a building until it meets the western wall.
The city walls bulge here from the one of the great watchtowers adorning all
four corners of the city. You can just make out the Kings gate to the east.

A large sign has been placed here.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Wounded MV:Strong >
f
PANIC! You couldn't escape!

HP:Wounded MV:Strong >
f
Along the Southern Wall
Smooth lines and edges make up the houses that fall along this street. Flat
roofs provide for archery platforms in case of invasion, a tactic that the
guards practice constantly. The tall iron lanterns sway in the breeze, casting
light in all corners.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
You flee head over heels.

HP:Wounded MV:Strong >
w
Curve Along the Outer Wall
The road here curves up and around a building until it meets the western wall.
The city walls bulge here from the one of the great watchtowers adorning all
four corners of the city. You can just make out the Kings gate to the east.

A large sign has been placed here.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Wounded MV:Strong >
f
PANIC! You couldn't escape!

HP:Wounded MV:Strong >
f
PANIC! You couldn't escape!

HP:Wounded MV:Strong >
f
PANIC! You couldn't escape!

HP:Wounded MV:Strong >
f
PANIC! You couldn't escape!

HP:Wounded MV:Strong >
f
Along the Southern Wall
Smooth lines and edges make up the houses that fall along this street. Flat
roofs provide for archery platforms in case of invasion, a tactic that the
guards practice constantly. The tall iron lanterns sway in the breeze, casting
light in all corners.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
You flee head over heels.

HP:Wounded MV:Fresh >
w
Curve Along the Outer Wall
The road here curves up and around a building until it meets the western wall.
The city walls bulge here from the one of the great watchtowers adorning all
four corners of the city. You can just make out the Kings gate to the east.

A large sign has been placed here.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Wounded MV:Fresh >
f
Along the Southern Wall
Smooth lines and edges make up the houses that fall along this street. Flat
roofs provide for archery platforms in case of invasion, a tactic that the
guards practice constantly. The tall iron lanterns sway in the breeze, casting
light in all corners.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
You flee head over heels.

HP:Wounded MV:Fresh >
w
Curve Along the Outer Wall
The road here curves up and around a building until it meets the western wall.
The city walls bulge here from the one of the great watchtowers adorning all
four corners of the city. You can just make out the Kings gate to the east.

A large sign has been placed here.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Wounded MV:Fresh >
f
Along the Southern Wall
Smooth lines and edges make up the houses that fall along this street. Flat
roofs provide for archery platforms in case of invasion, a tactic that the
guards practice constantly. The tall iron lanterns sway in the breeze, casting
light in all corners.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
You flee head over heels.

HP:Wounded MV:Fresh >
w
Curve Along the Outer Wall
The road here curves up and around a building until it meets the western wall.
The city walls bulge here from the one of the great watchtowers adorning all
four corners of the city. You can just make out the Kings gate to the east.

A large sign has been placed here.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Wounded MV:Fresh >
f
Along the Southern Wall
Smooth lines and edges make up the houses that fall along this street. Flat
roofs provide for archery platforms in case of invasion, a tactic that the
guards practice constantly. The tall iron lanterns sway in the breeze, casting
light in all corners.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
You flee head over heels.

HP:Wounded MV:Fresh >
w
Curve Along the Outer Wall
The road here curves up and around a building until it meets the western wall.
The city walls bulge here from the one of the great watchtowers adorning all
four corners of the city. You can just make out the Kings gate to the east.

A large sign has been placed here.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Wounded MV:Fresh >
f
TICK IN 5 SECONDS.
PANIC! You couldn't escape!

HP:Wounded MV:Fresh >
f
Along the Southern Wall
Smooth lines and edges make up the houses that fall along this street. Flat
roofs provide for archery platforms in case of invasion, a tactic that the
guards practice constantly. The tall iron lanterns sway in the breeze, casting
light in all corners.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
You flee head over heels.

HP:Wounded MV:Fresh >
w
Curve Along the Outer Wall
The road here curves up and around a building until it meets the western wall.
The city walls bulge here from the one of the great watchtowers adorning all
four corners of the city. You can just make out the Kings gate to the east.

A large sign has been placed here.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Wounded MV:Fresh >
f
PANIC! You couldn't escape!
Heritage yells, 'lamgwin wtf you doing'

HP:Wounded MV:Fresh >
f
PANIC! You couldn't escape!

HP:Wounded MV:Fresh >
f
Western Streets of Fal Dara
The stone street is more crowded here than in most other places of the city.
Off duty soldiers chat with women, and children run through the streets.
Laughter can be heard from time to time, a rarity in this city. From a squat
building to the east, the smell of fresh baked breads and sweets wafts through
the air.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
You flee head over heels.

HP:Wounded MV:Fresh >
s
Curve Along the Outer Wall
The road here curves up and around a building until it meets the western wall.
The city walls bulge here from the one of the great watchtowers adorning all
four corners of the city. You can just make out the Kings gate to the east.

A large sign has been placed here.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Wounded MV:Fresh >
f
Western Streets of Fal Dara
The stone street is more crowded here than in most other places of the city.
Off duty soldiers chat with women, and children run through the streets.
Laughter can be heard from time to time, a rarity in this city. From a squat
building to the east, the smell of fresh baked breads and sweets wafts through
the air.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
You flee head over heels.

HP:Wounded MV:Fresh >
s
Curve Along the Outer Wall
The road here curves up and around a building until it meets the western wall.
The city walls bulge here from the one of the great watchtowers adorning all
four corners of the city. You can just make out the Kings gate to the east.

A large sign has been placed here.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Wounded MV:Fresh >
f
Western Streets of Fal Dara
The stone street is more crowded here than in most other places of the city.
Off duty soldiers chat with women, and children run through the streets.
Laughter can be heard from time to time, a rarity in this city. From a squat
building to the east, the smell of fresh baked breads and sweets wafts through
the air.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
You flee head over heels.

HP:Wounded MV:Fresh >
s
Curve Along the Outer Wall
The road here curves up and around a building until it meets the western wall.
The city walls bulge here from the one of the great watchtowers adorning all
four corners of the city. You can just make out the Kings gate to the east.

A large sign has been placed here.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Wounded MV:Fresh >
f
PANIC! You couldn't escape!

HP:Wounded MV:Fresh >
f
PANIC! You couldn't escape!

HP:Wounded MV:Fresh >
f
PANIC! You couldn't escape!

HP:Wounded MV:Fresh >
f
Along the Southern Wall
Smooth lines and edges make up the houses that fall along this street. Flat
roofs provide for archery platforms in case of invasion, a tactic that the
guards practice constantly. The tall iron lanterns sway in the breeze, casting
light in all corners.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
You flee head over heels.

HP:Wounded MV:Fresh >
w
Curve Along the Outer Wall
The road here curves up and around a building until it meets the western wall.
The city walls bulge here from the one of the great watchtowers adorning all
four corners of the city. You can just make out the Kings gate to the east.

A large sign has been placed here.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Wounded MV:Fresh >
f
Along the Southern Wall
Smooth lines and edges make up the houses that fall along this street. Flat
roofs provide for archery platforms in case of invasion, a tactic that the
guards practice constantly. The tall iron lanterns sway in the breeze, casting
light in all corners.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
You flee head over heels.

HP:Wounded MV:Fresh >
w
Curve Along the Outer Wall
The road here curves up and around a building until it meets the western wall.
The city walls bulge here from the one of the great watchtowers adorning all
four corners of the city. You can just make out the Kings gate to the east.

A large sign has been placed here.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Wounded MV:Fresh >
f
PANIC! You couldn't escape!

HP:Wounded MV:Fresh >
f
Along the Southern Wall
Smooth lines and edges make up the houses that fall along this street. Flat
roofs provide for archery platforms in case of invasion, a tactic that the
guards practice constantly. The tall iron lanterns sway in the breeze, casting
light in all corners.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
You flee head over heels.

HP:Wounded MV:Fresh >
w
Curve Along the Outer Wall
The road here curves up and around a building until it meets the western wall.
The city walls bulge here from the one of the great watchtowers adorning all
four corners of the city. You can just make out the Kings gate to the east.

A large sign has been placed here.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Wounded MV:Fresh >
f
Along the Southern Wall
Smooth lines and edges make up the houses that fall along this street. Flat
roofs provide for archery platforms in case of invasion, a tactic that the
guards practice constantly. The tall iron lanterns sway in the breeze, casting
light in all corners.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
You flee head over heels.

HP:Wounded MV:Fresh >
w
Curve Along the Outer Wall
The road here curves up and around a building until it meets the western wall.
The city walls bulge here from the one of the great watchtowers adorning all
four corners of the city. You can just make out the Kings gate to the east.

A large sign has been placed here.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Wounded MV:Fresh >
f
Western Streets of Fal Dara
The stone street is more crowded here than in most other places of the city.
Off duty soldiers chat with women, and children run through the streets.
Laughter can be heard from time to time, a rarity in this city. From a squat
building to the east, the smell of fresh baked breads and sweets wafts through
the air.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
You flee head over heels.


I haven't taken any statistics or probability classes, but I thought I'd just try some flees out and see if I could replicate what you're talking about, and I did.
Talmaes
Posts: 66
Joined: Sun Jul 19, 2009 10:42 pm

Post by Talmaes »

I have also noticed that once I get a flee one way I tend to flee that same way at least 2 or 3 more times.
User avatar
Fogel
Site Admin
Posts: 1130
Joined: Sun Apr 19, 2009 10:05 pm

Post by Fogel »

I've examined our random number generation pretty closely and there's nothing wrong with it. The fact is, in a table of random numbers you are always going to run into sequences of the same number appearing multiple times in a row. That's just the way random numbers work. Try flipping a coin 100 times, I guarantee you will encounter quite a few sequences of the same face.
User avatar
Lamgwin
Posts: 1027
Joined: Wed Mar 08, 2006 2:48 pm

Post by Lamgwin »

Now that Fogel's responded, it's not a good idea to do doublelines if you have a good possibility of going back into the room you just left. That's one of the easiest ways to get yourself killed.
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