OK, so Otar died (i was following him earlier) and i went to Ko'bal clan rooms. there i sat doing nothing really. then somehow. I followed Otar through a portal of some sort. I can only guess this has to do with the new dl function. but anyways. at the time this happened i wasnt at the computer. so didnt know what was going on till i got back.
Entrance to the Ko'bal Lair
This room flickers with the light from the dim lanterns that glow from their
niches in the walls. The room seems sparse and barren, but there is a
passageway leading down that gives clue to why there is little activity here.
From the reputation of the Ko'bal, it would be wise for any not of their ranks
to precede no further.
[ Exits: w d ]
West : The steeldoor obstructs your view.
Down : An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Healthy MV:Fresh >
scan w
You cannot see through the steeldoor.
HP:Healthy MV:Fresh >
scan w
You cannot see through the steeldoor.
HP:Healthy MV:Fresh >
scan w
You cannot see through the steeldoor.
HP:Healthy MV:Fresh >
scan w
You cannot see through the steeldoor.
HP:Healthy MV:Fresh >
scan w
You cannot see through the steeldoor.
HP:Healthy MV:Fresh >
scan w
You cannot see through the steeldoor.
HP:Healthy MV:Fresh >
scan w
You cannot see through the steeldoor.
HP:Healthy MV:Fresh >
scan w
You cannot see through the steeldoor.
HP:Healthy MV:Fresh >
whe
Players in your Zone
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Asylum - Entrance to the Ko'bal Lair
You hear and smell horses in the surrounding area.
HP:Healthy MV:Fresh >
h
You attempt to hide yourself.
HP:Healthy MV:Fresh >
whe
Players in your Zone
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You hear and smell horses in the surrounding area.
HP:Healthy MV:Fresh >
whe
Players in your Zone
--------------------
You hear and smell horses in the surrounding area.
HP:Healthy MV:Fresh >
whe
Players in your Zone
--------------------
You hear and smell horses in the surrounding area.
HP:Healthy MV:Fresh >
whe
Players in your Zone
--------------------
You hear and smell horses in the surrounding area.
HP:Healthy MV:Fresh >
whe
Players in your Zone
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HP:Healthy MV:Fresh >
whe
Players in your Zone
--------------------
HP:Healthy MV:Fresh >
whe
Players in your Zone
--------------------
HP:Healthy MV:Fresh >
whe
Players in your Zone
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HP:Healthy MV:Fresh >
TICK IN 5 SECONDS.
whe
Players in your Zone
--------------------
HP:Healthy MV:Fresh >
whe
Players in your Zone
--------------------
HP:Healthy MV:Fresh >
who
-------------- Immortals --------------
Alder Marim
-------------- Players --------------
Naras [Dhjin'nen] (linkless)
Asylum Keeper of the Insane [Ko'bal]
Otar the Goatrider, Commander of the Horde [Master Miner]
-------------- Stats --------------
Currently active: 8 humans 2 trollocs.
Today there was a high of 16 players.
The record high of 26 players was reached on 05-05-2010.
HP:Healthy MV:Fresh >
You follow Otar through the portal.
Inside a Stone Tower
A dark chamber is barely lit by torches on the walls. Stairs lead up and
around the chamber, leading to a higher floor. A broken archway leads to a
corridor to the north. A dusty back room lays at the end of the hallway. To
the west, a crumbled room sits shrowded in darkness.
[ Exits: n s w u ]
North: A trolloc stands here, snarling at all who pass by.
South: A drooling trolloc is standing here, blood dripping from its tusks.
West : A darkly cloaked individual is here peering around.
Up : A Dha'vol trolloc is here, awaiting the orders of the Chosen.
You see almost fresh tracks of a humanoid leaving south.
You see almost fresh tracks of a humanoid leaving west.
A shimmering portal is floating in mid air here.
Otar the Goatrider, Commander of the Horde is standing here.
A Dreadlord smirks here, an aura of power about him.
HP:Healthy MV:Fresh >
A shimmering portal closes in on itself, leaving no trace of its existence.
HP:Healthy MV:Fresh >
Otar leaves south.
You follow Otar.
Before a Large Tower
A wide courtyard of cracked bricks surrounds a massive watchtower, jutting out
of the center of the trolloc city. Huge black stones, stained with the red of
its builder's blood, reach high up over the city walls. A lookout balcony can
be seen high up in the distance, used by the Dark One's spymasters. Trolloc
patrols are at all times watching the courtyard for intruders. To the east
this crumbling courtyard stops abruptly, replaced by clean, perfectly cut
obsidian slabs.
[ Exits: n e s w ]
North: A Dreadlord smirks here, an aura of power about him.
East : A female trolloc stands in the shadows nearby.
South: A Dha'vol trolloc is here, awaiting the orders of the Chosen.
West : A trolloc stands here, snarling at all who pass by.
You see almost fresh tracks of a humanoid leaving south.
You see almost fresh tracks of a humanoid leaving south.
A crumbling stone well is here, ready to collapse.
A large crimson bell hangs from the the obelisk, stained with centuries of death.
A giant obelisk of cracked stone towers above you, splattered with blood and gore.
Otar the Goatrider, Commander of the Horde is standing here.
A drooling trolloc is standing here, blood dripping from its tusks.
A drooling trolloc is standing here, blood dripping from its tusks.
HP:Healthy MV:Excellent >
TICK IN 5 SECONDS.
Otar leaves south.
You follow Otar.
A Stony Paved Road
A road paved with skulls and broken stones makes its way through the center of
the city. The massive skull-inlaid gate lies to the south, guarded by the
elite of the diferent trolloc fists. To the north rises a tall watchtower
where scouts check for unwanted visitors.
[ Exits: n s ]
North: A drooling trolloc is standing here, blood dripping from its tusks.
South: A wolf-snouted trolloc stands here, sniffing the air.
You see fresh tracks of a humanoid leaving north.
You see almost fresh tracks of a humanoid leaving north.
Otar the Goatrider, Commander of the Horde is standing here.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A nasty looking trolloc stands here snarling.
HP:Healthy MV:Excellent >
Otar leaves south.
You follow Otar.
A Stony Paved Road
Cracked and crumbling cobble stone makes its way through the center of the city
here. Intersperced between the broken stones are skulls of various creatures.
To the north a decrepit watch tower rises high into the air, guarded by many
elite trolloc warriors. The skull gate stands due south, the only way in and
out of this filthy city.
[ Exits: n s ]
North: A Dha'vol trolloc is here, awaiting the orders of the Chosen.
South: A huge trolloc is here, looking for something to smash.
Otar the Goatrider, Commander of the Horde is standing here.
A wolf-snouted trolloc stands here, sniffing the air.
HP:Healthy MV:Excellent >
Beginning autosave. Please wait...
Autosave complete.
HP:Healthy MV:Excellent >
Otar leaves south.
You follow Otar.
A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
North: A wolf-snouted trolloc stands here, sniffing the air.
East : A wicked Kno'mon hunterkiller checks for tracks.
South: The gate obstructs your view.
Otar the Goatrider, Commander of the Horde is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.
HP:Healthy MV:Excellent >
Otar has disbanded the group.
You stop following Otar.
HP:Healthy MV:Excellent >
Otar opens the gate.
HP:Healthy MV:Excellent >
Otar leaves south.
HP:Healthy MV:Excellent >
Otar has arrived from the south.
HP:Healthy MV:Excellent >
Otar closes the gate.
HP:Healthy MV:Excellent >
Otar leaves north.
HP:Healthy MV:Excellent >
Otar narrates, 'hrm'
HP:Healthy MV:Excellent >
Otar narrates, 'they killed shaidar'
HP:Healthy MV:Excellent >
Otar narrates, 'coolio'
HP:Healthy MV:Excellent >
Otar narrates, 'left me a full set'
HP:Healthy MV:Excellent >
Otar narrates, 'and some trinks'
HP:Healthy MV:Excellent >
TICK IN 5 SECONDS.
TICK IN 5 SECONDS.
You are thirsty.
Timer now at 60 secs.
HP:Healthy MV:Fresh >
The gate is opened from the other side.
HP:Healthy MV:Fresh >
Suddenly, Someone stabs you in the back!
That really did HURT!
You wish that your wounds would stop BLEEDING so much!
You have been severely wounded, you can no longer move around as quickly!
HP:Beaten MV:Fresh - Raiden: Scratched>
You try to pierce *Raiden*'s hands, but miss.
*Raiden* tries to pierce your body, but misses.
HP:Beaten MV:Fresh - Raiden: Scratched>
A huge trolloc assists you!
A huge trolloc tries to blast *Raiden*'s body, but misses.
A huge trolloc tries to cleave *Raiden*'s head, but misses.
A huge trolloc assists a huge trolloc.
A burly trolloc gatekeeper assists a huge trolloc.
HP:Beaten MV:Fresh - Raiden: Scratched>
*Raiden* takes up an offensive battle stance.
HP:Beaten MV:Fresh - Raiden: Scratched>
*Raiden* panics, and attempts to flee!
HP:Beaten MV:Fresh - Raiden: Scratched>
A burly trolloc gatekeeper tries to slash *Raiden*'s waist, but he parries the attack.
A huge trolloc tries to slash *Raiden*'s legs, but he dodges the attack.
A huge trolloc tries to cleave *Raiden*'s hands, but misses.
A huge trolloc tries to blast *Raiden*'s hands, but misses.
A huge trolloc tries to cleave *Raiden*'s legs, but misses.
You try to pierce *Raiden*'s legs, but miss.
You try to pierce *Raiden*'s head, but miss.
HP:Beaten MV:Fresh - Raiden: Scratched>
TICK IN 5 SECONDS.
*Raiden* leaves south.
HP:Beaten MV:Fresh >
You are thirsty.
Timer now at 60 secs.
HP:Beaten MV:Fresh >
Suddenly *Raiden* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Shadows
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