A continuation of the thread on the flee system
A continuation of the thread on the flee system
I do not think that that thread was finished. In that thread people had posted some misconceptions and I was trying to dispel them. So I'd like to see the discussion continue, for I don't think anyone even close to adequately showed that my ideas wouldn't work.
I respect your enthusiasm for balance, but I saw first hand today vs 4 what the current state of flee can do to a solo dodger. If I hadn't dodged 3 bashes by the grace of the dice I'd have been dead in under a minute.
Me and Otar chased Cifon around for quite some time and even though he got bashed and smashed several times he managed to get clean away. He even tried to get out of the gate multiple times.
Actually, I think fleelag could use a bit of downing, as there have been times when the lag accumulation and the pb getting split made my certain death seem pretty inevitable. I'm a thief, and I need to flee. Its part of playing the class. To achieve balance, we would probably want to change thieves to compensate for downing their ability to play; you might want to check out some alternatives/tweaks I proposed in another thread.
In conclusion, I don't agree, and if you have some math/logs and a reliable source for us, please go ahead and make your argument with the proof to accompany it.
Thanks.
Me and Otar chased Cifon around for quite some time and even though he got bashed and smashed several times he managed to get clean away. He even tried to get out of the gate multiple times.
Actually, I think fleelag could use a bit of downing, as there have been times when the lag accumulation and the pb getting split made my certain death seem pretty inevitable. I'm a thief, and I need to flee. Its part of playing the class. To achieve balance, we would probably want to change thieves to compensate for downing their ability to play; you might want to check out some alternatives/tweaks I proposed in another thread.
In conclusion, I don't agree, and if you have some math/logs and a reliable source for us, please go ahead and make your argument with the proof to accompany it.
Thanks.
Proof of what exactly? That fleelag is currently capped at a point where it won't make you stay long enough to get bashed? That it still depends on failed flees and human error (typing in f(lee) way too slow? What exactly are you wanting me to provide evidence for, because I think that the immortals have already commented backing me up on my claims.
So what?Lamgwin wrote:Proof of what exactly? That fleelag is currently capped at a point where it won't make you stay long enough to get bashed? That it still depends on failed flees and human error (typing in f(lee) way too slow? What exactly are you wanting me to provide evidence for, because I think that the immortals have already commented backing me up on my claims.