Down FD mob notice.

An archive of older topics.
Post Reply
Phantasm
Posts: 338
Joined: Wed Mar 02, 2005 11:54 pm

Down FD mob notice.

Post by Phantasm »

Please. It's so bad that I'll get hit in between dlining in and out of a room, it's hard to go even a few rooms without getting hit. What's the point of having sneak? I'm not saying this because I die because of it, but because it's obnoxious. I know everyone else on DS that PKs in FD agrees.
User avatar
Lamgwin
Posts: 1027
Joined: Wed Mar 08, 2006 2:48 pm

Post by Lamgwin »

are you talking about aggro speed, or mob notice? i'm confused as to which you are wanting downed.
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Post by Chase »

I agree. I also say remove track from gk mobs..
Syrik
Posts: 88
Joined: Fri Dec 04, 2009 5:11 pm

Post by Syrik »

I still think we should down all mobs.
User avatar
Racyn
Posts: 147
Joined: Sun Nov 20, 2005 1:26 am
Location: wuldnt u lik 2 no

Post by Racyn »

wait threr r mods for this game howdo i dl them??
ur a fukn noobler lucker charm cheato[s/IZe][b/]
Evilina
Posts: 1437
Joined: Wed Jan 25, 2006 8:42 am
Contact:

Post by Evilina »

I have a warrant mod I'll sell you Racyn, it will make you a fade.
User avatar
Fogel
Site Admin
Posts: 1130
Joined: Sun Apr 19, 2009 10:05 pm

Post by Fogel »

Okay, so here's the deal with this. I can change mobs so that they have a lower chance of aggroing, but there is a catch. The more mobs there are in a room, the greater the chance of you being attacked. So a gate room will probably still aggro you at the same speed as currently, while solo mobs could take a long time. It appears that mobs should still assist players at the first opportunity, so using one or two mobs in small numbers PK should still be fine.

So basically it will become easier to quickly spam through a zone, but gate rooms, smobs, city heads, patrols, etc won't really be affected. Thoughts?
Otar
Posts: 309
Joined: Wed Sep 02, 2009 12:11 pm

Post by Otar »

Sounds awesome.
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Post by Chase »

Yea, I just hope that mobs will assist a player who is on a hidden instead of waiting quite a long time. Otherwise it sounds great.
Phantasm
Posts: 338
Joined: Wed Mar 02, 2005 11:54 pm

Post by Phantasm »

PERFECT <3
User avatar
Fogel
Site Admin
Posts: 1130
Joined: Sun Apr 19, 2009 10:05 pm

Post by Fogel »

Some changes to mob aggroing went in after reboot earlier today. Let me know how it works out.
Post Reply