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Nicotine
Posts: 432
Joined: Sun Nov 07, 2004 5:44 pm

Wow.

Post by Nicotine »

The Great Blight
All around you is carnage from numerous acounts of battle and warefare. The
ground is bloodstained and the scent of death is fresh around you. You hear
faint howls in the distant and there are blood curdling screams. You think
this is not a place for you.
[ Exits: n e s ]
A copper knife lies forgotten here.
A tin knife lies forgotten here.
An aluminum knife lies forgotten here.
An iron knife lies forgotten here. [2]
A brittle branch lies here. [2]
*Chase* is here, fighting YOU!, riding a white stallion.
A rotting tree is here, fighting *Chase*!.
A rotting tree is here, fighting *Chase*!.

HP:Wounded MV:Strong - Chase: Beaten>

A rotting tree thrashes *Chase*'s waist.
A rotting tree thrashes *Chase*'s legs.
You try to pierce *Chase*'s head, but miss.
You pierce *Chase*'s arms hard.

HP:Wounded MV:Strong - Chase: Beaten>

ps
HP:Wounded MV:Strong - Chase: Beaten>
- = *Chase* sends a rotting tree sprawling with a powerful bash!
You dodge a bash from *Chase* who loses his balance and falls!

HP:Wounded MV:Strong - Chase: Beaten>

*Chase* steps back from the fight long enough to fire an arrow into the air!

HP:Wounded MV:Strong - Chase: Beaten>

% = - + An arrow flies through the air...
*Chase* panics, and attempts to flee!

HP:Wounded MV:Strong - Chase: Beaten>


* You deftly weave through *Chase*'s defenses, scoring a hit.

HP:Wounded MV:Strong - Chase: Beaten>

`
A rotting tree tickles *Chase*'s body as he thrashes him.
You pierce *Chase*'s legs hard.
You pierce *Chase*'s body.
You do the best you can!

HP:Wounded MV:Strong - Chase: Critical>

`
You do the best you can!

HP:Wounded MV:Strong - Chase: Critical>

`
*Chase* leaves north, riding a white stallion.
They don't seem to be here.

HP:Wounded MV:Strong >

`
They don't seem to be here.

HP:Wounded MV:Strong >

`
`
An arrow meant for you flies past and hits a rotting tree instead!
They don't seem to be here.

HP:Wounded MV:Strong >

They don't seem to be here.

HP:Wounded MV:Strong >

`
They don't seem to be here.

HP:Wounded MV:Strong >

`
They don't seem to be here.

HP:Wounded MV:Strong >

`
They don't seem to be here.
*Chase* has arrived from the north, riding a white stallion.

HP:Wounded MV:Strong >

`
`
You try to pierce *Chase*'s legs, but miss.

HP:Wounded MV:Strong - Chase: Critical>

`
You do the best you can!

HP:Wounded MV:Strong - Chase: Critical>

`
You do the best you can!

HP:Wounded MV:Strong - Chase: Critical>

A rotting tree tries to thrash *Chase*'s body, but misses.
A rotting tree tries to thrash *Chase*'s body, but misses.
You do the best you can!

HP:Wounded MV:Strong - Chase: Critical>

*Chase* panics, and attempts to flee!

HP:Wounded MV:Strong - Chase: Critical>

mb
Mood changed to: Brave

HP:Wounded MV:Strong - Chase: Critical>

`
`
`
You do the best you can!

HP:Wounded MV:Strong - Chase: Critical>

`
You do the best you can!

HP:Wounded MV:Strong - Chase: Critical>

`
You do the best you can!

HP:Wounded MV:Strong - Chase: Critical>

`
You do the best you can!

HP:Wounded MV:Strong - Chase: Critical>

`
You do the best you can!

HP:Wounded MV:Strong - Chase: Critical>

`
You do the best you can!

HP:Wounded MV:Strong - Chase: Critical>

`
You do the best you can!

HP:Wounded MV:Strong - Chase: Critical>

`
A rotting tree tries to thrash *Chase*'s arms, but misses.
*Chase* tries to slash your legs, but you parry the attack.
You try to pierce *Chase*'s body, but miss.
You try to pierce *Chase*'s body, but miss.
You do the best you can!

HP:Wounded MV:Strong - Chase: Critical>

`
*Chase* leaves south, riding a white stallion.
They don't seem to be here.

HP:Wounded MV:Strong >

`
They don't seem to be here.

HP:Wounded MV:Strong >

`
They don't seem to be here.

HP:Wounded MV:Strong >

`
They don't seem to be here.

HP:Wounded MV:Strong >

s
They don't seem to be here.

HP:Wounded MV:Strong >

w
They don't seem to be here.

HP:Wounded MV:Strong >

The Great Blight
You are wondering around aimlessly in The Great Blight. There is a eerie sence
of the area you are in. You gaze around fearfully for a moment. You think you
hear a noise that makes you feel like fleeing to another place.
[ Exits: n w ]
North: A tall, rotting tree is here, leaning to one side.
*Chase* is standing here, riding a white stallion.
A blighted bear is sitting here, licking his bloody paws.

HP:Wounded MV:Strong >

s
The Great Blight
The path opens to the east and west, the north blocked by trees scorched by the
harsh sun of the blight. Small insects scurry underfoot and hurriedly lurk back
into their holes. Small deer can be seen to the west, skinny and malnourished
almost beyond recognition. A small, desolate path continues southward through
the blight.
[ Exits: e s w ]
East : *Chase* is standing here, riding a white stallion.
South: A footman clad in armor stands here, ready to fight.
West : Corrupted by the Shadow, a hound stands here, poised to kill.

HP:Wounded MV:Strong >

s
The Great Blight
Scanning east and west, all you see is a thick cover of twisted trees, scorched
earth and thorny bushes. The temperature almost seems unbearable. The path is
clear to the north and south.
[ Exits: n s ]
A footman clad in armor stands here, ready to fight.

HP:Wounded MV:Good >

s
The Great Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you.
[ Exits: n e s ]
North: A footman clad in armor stands here, ready to fight.
East : A black feathered crow flies nearby.
South: A blighted bear is sitting here, licking his bloody paws.

HP:Wounded MV:Good >

s
The Great Blight
The ground is slightly depressed here, and the rotting forest seems to suddenly
spring up around you. The forest seems rife with movement. The gaps through
the trees provide good views of the blight.
[ Exits: n s w ]
South: A soldier moves about, scouting the area for danger.
West : An armored footman is here, fighting a rotting tree!.
A blighted bear is sitting here, licking his bloody paws.

HP:Wounded MV:Good >

s
`
The Great Blight
The sudden snap of a broken branch can often be heard, and you struggle vainly
to see what could be the origin of these unnerving sounds. The green of the
forest is virtually nonexistant here, heavily overlaid with the darker colors
of decay and rot. A putrid smell hangs heavily in the air.
[ Exits: n e ]
North: A blighted bear is sitting here, licking his bloody paws.
East : A soldier moves about, scouting the area for danger.
A large rat is here scurrying out of sight.

HP:Wounded MV:Good >

`
Alas, you cannot go that way...

HP:Wounded MV:Good >

They don't seem to be here.

HP:Wounded MV:Good >

`
They don't seem to be here.

HP:Wounded MV:Good >

`
They don't seem to be here.

HP:Wounded MV:Good >

`
They don't seem to be here.

HP:Wounded MV:Good >

`
They don't seem to be here.

HP:Wounded MV:Good >

`
`
They don't seem to be here.

HP:Wounded MV:Good >

`
They don't seem to be here.

HP:Wounded MV:Good >

They don't seem to be here.

HP:Wounded MV:Good >

n
They don't seem to be here.

HP:Wounded MV:Good >

`
The Great Blight
The ground is slightly depressed here, and the rotting forest seems to suddenly
spring up around you. The forest seems rife with movement. The gaps through
the trees provide good views of the blight.
[ Exits: n s w ]
South: A large rat is here scurrying out of sight.
West : A footman clad in armor stands here, ready to fight.
A blighted bear is sitting here, licking his bloody paws.

HP:Wounded MV:Good >

`
They don't seem to be here.

HP:Wounded MV:Good >

`
They don't seem to be here.

HP:Wounded MV:Good >

`
They don't seem to be here.

HP:Wounded MV:Good >

`
They don't seem to be here.

HP:Wounded MV:Good >

`
They don't seem to be here.

HP:Wounded MV:Good >

`
They don't seem to be here.

HP:Wounded MV:Good >

`
A blighted bear tries to claw your body, but misses.
They don't seem to be here.

HP:Wounded MV:Good - a blighted bear: Healthy>

n
They don't seem to be here.
*Chase* has arrived from the north, riding a white stallion.

HP:Wounded MV:Good - a blighted bear: Healthy>

*Chase* leaves south, riding a white stallion.

HP:Wounded MV:Good - a blighted bear: Healthy>

No way! You're fighting for your life!

HP:Wounded MV:Good - a blighted bear: Healthy>

n
No way! You're fighting for your life!

HP:Wounded MV:Good - a blighted bear: Healthy>

f
You panic and attempt to flee!

HP:Wounded MV:Good - a blighted bear: Healthy>

s
s
s
A blighted bear tries to claw your legs, but misses.

HP:Wounded MV:Good - a blighted bear: Healthy>

The Great Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you.
[ Exits: n e s ]
North: A footman clad in armor stands here, ready to fight.
East : A black feathered crow flies nearby.
South: A blighted bear is sitting here, licking his bloody paws.
You flee head over heels.
The Great Blight
The ground is slightly depressed here, and the rotting forest seems to suddenly
spring up around you. The forest seems rife with movement. The gaps through
the trees provide good views of the blight.
[ Exits: n s w ]
South: A large rat is here scurrying out of sight.
West : An armored footman is here, fighting a rotting tree!.
A blighted bear is sitting here, licking his bloody paws.

HP:Wounded MV:Good >

The Great Blight
The sudden snap of a broken branch can often be heard, and you struggle vainly
to see what could be the origin of these unnerving sounds. The green of the
forest is virtually nonexistant here, heavily overlaid with the darker colors
of decay and rot. A putrid smell hangs heavily in the air.
[ Exits: n e ]
North: A blighted bear is sitting here, licking his bloody paws.
East : A seasoned scout is here, fighting a rotting tree!.
A large rat is here scurrying out of sight.

HP:Wounded MV:Good >

Alas, you cannot go that way...

HP:Wounded MV:Good >

e
The Great Blight
When you survey your surroundings closely you can see that you are indeed in
the legendary Blight. There is a strong odor of blood and decaying flesh from
the scattered corpses. Someone truly wise may wonder at the wisdom of being in
such a place. Death waits like an evil miasma, ready for it's next victim.

[ Exits: s w ]
West : A large rat is here scurrying out of sight.
A brittle branch lies here.
A seasoned scout is here, fighting a rotting tree!.
A seasoned scout is here, fighting a rotting tree!.
A rotting tree is here, fighting A seasoned scout!.

HP:Wounded MV:Good >

s
The Great Blight
The heat and humidity of the Blight grow steadily stronger the further you
travel. Clothing becomes damp and clings irritatingly. The foul trees and
bristling bushes grow thicker, seemingly closer and closer. Slight movement
just at the edge of vision suggests an attraction to life, or a hunger for it.

[ Exits: n e w ]
North: A seasoned scout is here, fighting a rotting tree!.
West : A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Good >

e
The Great Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart.
[ Exits: e w ]

HP:Wounded MV:Good >

e
e
The Great Blight
The sweet and humid air makes you gag, and struggle not to retch. Sweat
trickles down your clothes, and creates an overwhelming desire to scratch and
rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: e w ]
East : A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Good >

s
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Good >

s
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
North: A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Good >

w
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
West : A footman clad in armor stands here, ready to fight.

HP:Wounded MV:Good >

w
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
West : *Chase* is standing here, riding a white stallion.
A footman clad in armor stands here, ready to fight.

HP:Wounded MV:Good >

The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
East : A footman clad in armor stands here, ready to fight.
*Chase* is standing here, riding a white stallion.
A man stands here, sworn to protect Lord Marshal Uno at all costs.
A patrolman stands here displaying Borderguard marks of rank.
A footman clad in armor stands here, ready to fight.
A patrolman stands here displaying Borderguard marks of rank.
A one-eyed man stands here with a scar across his face.

HP:Wounded MV:Good >

`
You try to pierce *Chase*'s body, but miss.

HP:Wounded MV:Good - Chase: Critical>

`
An elite Borderguard patrolman tries to cleave your head, but misses.
An armored footman slashes your hands hard.
An elite Borderguard patrolman tries to cleave your legs, but misses.
A personal guard of Uno slashes your head very hard.
Lord Marshal Uno smites your head into bloody fragments!
Lord Marshal Uno swirls about with his sword, slicing across
Lord Marshal Uno smites your body extremely hard.
A personal guard of Uno slashes your feet extremely hard.
You wish that your wounds would stop BLEEDING so much!
An elite Borderguard patrolman cleaves your head very hard.
You wish that your wounds would stop BLEEDING so much!
An armored footman slashes your arms hard.
You wish that your wounds would stop BLEEDING so much!
An elite Borderguard patrolman cleaves your body extremely hard.
You wish that your wounds would stop BLEEDING so much!
Look of horror on it.
*Chase* slashes your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Post by Chase »

The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
You see almost fresh tracks of An elite Borderguard patrolman leaving south.
You see half day old tracks of a white stallion (ridden) leaving east.
A white stallion is standing here, being ridden by you.
A man stands here, sworn to protect Lord Marshal Uno at all costs.
A patrolman stands here displaying Borderguard marks of rank.
A footman clad in armor stands here, ready to fight.
A patrolman stands here displaying Borderguard marks of rank.
A one-eyed man stands here with a scar across his face.

HP:Critical MV:Fresh >

z
They don't seem to be here.

HP:Critical MV:Fresh >

co
Stance changed to: Offensive

HP:Critical MV:Fresh >

cb
*Nicotine* tries to pierce your body, but misses.
Mood changed to: Brave

HP:Critical MV:Fresh - Nicotine: Wounded>

z
You do the best you can!

HP:Critical MV:Fresh - Nicotine: Wounded>

z
An elite Borderguard patrolman tries to cleave *Nicotine*'s head, but misses.
An armored footman slashes *Nicotine*'s hands hard.
An elite Borderguard patrolman tries to cleave *Nicotine*'s legs, but misses.
A personal guard of Uno slashes *Nicotine*'s head very hard.
Lord Marshal Uno smites *Nicotine*'s head into bloody fragments!
Lord Marshal Uno swirls about with his sword, slicing across Nicotine's body!
Lord Marshal Uno smites *Nicotine*'s body extremely hard.
A personal guard of Uno slashes *Nicotine*'s feet extremely hard.
An elite Borderguard patrolman cleaves *Nicotine*'s head very hard.
An armored footman slashes *Nicotine*'s arms hard.
An elite Borderguard patrolman cleaves *Nicotine*'s body extremely hard.
Your powerful slash cleanly cuts off *Nicotine*'s head, which rolls away with a
You slash *Nicotine*'s head into bloody fragments!
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Nicotine*'s death cry.
*Nicotine* is dead! R.I.P.
They don't seem to be here.

HP:Critical MV:Fresh >

z
They don't seem to be here.

HP:Critical MV:Fresh >

0
Bash who?

HP:Critical MV:Fresh >

narr rip nicotine
You narrate, 'rip nicotine'

HP:Critical MV:Fresh >

The shrieking sound of death fills the area.

HP:Critical MV:Fresh >

Beginning autosave. Please wait...
nar holy shit

Autosave complete.
l
HP:Critical MV:Fresh >
You narrate, 'holy shit'


I was just coming to post. I had a vial and knew I was fine, but that happened so fast I was like wtf did I just die? That was half a second..
Nicotine
Posts: 432
Joined: Sun Nov 07, 2004 5:44 pm

Post by Nicotine »

Yeah. was near instant when I went into the room, thought it was a DT or something at first. Was a little confused.
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Post by Chase »

Yea I was just like wow.. Still kind of shocked
Nicotine
Posts: 432
Joined: Sun Nov 07, 2004 5:44 pm

Post by Nicotine »

The time between me coming in and hitting you and that first round of combat was probably half a pulse.
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