Channeler Bash

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Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Channeler Bash

Post by Chase »

I know this has been brought up some in game, but I think its time it is finally mentioned. Can something please be done about channelers bashing? I know Fogel messed with strength affecting bash, but I think a big thing would be class affecting bash too. Im speaking of channelers having a lower landing % with bash.

Its somewhat crazy that channelers (both sides) can outbash rangers and warriors. Abs bashers have no chance vs channeler bashers, while combo bashers only do a little better. I have been on both sides of it and its really not balanced. I made a dg with a spear and literally killed 5 people inside FD solo when they were all looking for me. As a BM master I've gone 1 v 1 vs channelers and I cannot win unless I am in a nochannel. Can this please get looked at?
Syrik
Posts: 88
Joined: Fri Dec 04, 2009 5:11 pm

Post by Syrik »

I went from landing like 60%ish of my bashes (with strength weave) on tiberius. But after the strength weave was downed I am lucky to get like 30%. Used to land like 90% on absers, now about 60%. And solo absers kill me all the time. Probably cause I like hitting gates though...(Down mobs everywhere thread!!!)
Callisto
Posts: 89
Joined: Sun Aug 09, 2009 2:04 am

Post by Callisto »

This seems like the thread to talk about it...

-Channelers will naturally have a lower chance of landing bashes than other classes.
-Bash and melee hits will have a small chance of landing regardless of factors such as prac rate, offensive bonus and opponent's defense.


Maybe I am a complete crap player at this game, but before these two things I would kill/die about 50/50 consistently.

Now I will be lucky to kill 1 in 5.

Its bad enough to make it easier to attack channelers, but to take away our ability to bash back seems a bit much.

I ask that either you take away channie bashing malace, or give us free track. Because those are the only two way I can keep people in pk. And I dont have the pracs for track.
Gestahl
Posts: 113
Joined: Thu Nov 04, 2004 4:47 pm

Post by Gestahl »

You only need 1 prac in track to chase someone. Also, channel 'quicksand' victim. Zomg, a weave that stuns people?! Ridiculous!
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

So have they changed the ability to dodge bashes or do you pretty much have to be a 20 dex rogue with an uber dodge kit to actually dodge bashes effectively?
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Post by Chase »

It has gotten better. You dodge more with 90+ db. Any less is kinda useless imo.
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

I didn't really like going bash on my channeler. But it was the only way to compete when you're getting bashed 90% of the time and die in 2 bashes with 2 people on you as a channeler.

Get me a dodge kit chase. Posthaste.
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Post by Chase »

Play first, theres a lot about.
Obould
Posts: 353
Joined: Tue Mar 15, 2005 4:33 pm

Post by Obould »

I have to say channelers bashing ability was rediculous but now we have a semblance of balance imho.

Trin not sure what you are talking about but I pull 128db 187pb and can effectively own most bashers without being bashy using appropriate weaves, I took heri on and won our last go around and he has mad bash of doom. :P
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