channie vs channie close fight.

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Kathryn
Posts: 341
Joined: Thu Dec 03, 2009 2:47 am

channie vs channie close fight.

Post by Kathryn »

na what spear
You narrate, 'what spear'

HP:Healthy SP:Full MV:Fresh >

Trysstianna chats, 'ifi could get some pulwars id be happy'

HP:Healthy SP:Full MV:Fresh >

Trysstianna chats, 'ruby tipp'

HP:Healthy SP:Full MV:Fresh >

na there's a vine staff in chest
You narrate, 'there's a vine staff in chest'

HP:Healthy SP:Full MV:Fresh >

na its a 2h nice parry staff
You narrate, 'its a 2h nice parry staff'

HP:Healthy SP:Full MV:Fresh >

eq
You are using:
<held> a brown bag
<worn around neck> a shimmering pendant of heartstone
<worn around neck> a shimmering pendant of heartstone
<worn in right ear> a small diamond earring
<worn in left ear> a small diamond earring
<worn on head> a hat with white plumes
<worn about body> a fur cloak, held by a silver brooch
<worn on body> a worn animal hide vest
<worn on shoulders> a set of white leather shoulder pads
<worn on arms> a pair of dark fur sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a diamond wristcuff
<worn around wrist> a diamond wristcuff
<worn on hands> a pair of swordsman gloves
<worn on finger> a bright red heartstone ring
<worn on finger> a bright red heartstone ring
<wielded> a gold bound quarterstaff
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of gold-fringed boots

HP:Healthy SP:Full MV:Fresh >

who
-------------- Immortals --------------
Alder Marim
Avaine

-------------- Players --------------
Kathryn the Delicate Snowflake [White Tower]
Trysstianna Mitria [White Tower]


-------------- Statistics --------------
Players: 2 humans, 1 trolloc, 0 seanchan, and 0 aiel roaming the world.
Today there was a high of 5 players.
Yesterday there was a high of 7 players, achieved at 22:08:23.
The greatest high on record was 20 players on 11-30-09.

HP:Healthy SP:Full MV:Fresh >

*Burton* has arrived from the south.

HP:Healthy SP:Full MV:Fresh >

Burton pulls hard on the rope, and the bell starts swinging back and forth.

HP:Healthy SP:Full MV:Fresh >

A high-rank Shienaran soldier tries to cleave *Burton*'s body, but misses.
A high-rank Shienaran soldier tries to cleave *Burton*'s body, but misses.
A high-rank Shienaran soldier tries to cleave *Burton*'s body, but misses.
A high-rank Shienaran soldier tries to cleave *Burton*'s body, but misses.
The north gate keeper tries to slash *Burton*'s legs, but he dodges the attack.

HP:Healthy SP:Full MV:Fresh >

kill dark
You'd probably get killed before you got there, it is so crowded!

HP:Healthy SP:Full MV:Fresh >

*Burton* panics, and attempts to flee!

HP:Healthy SP:Full MV:Fresh >

emb
The north gate keeper tries to slash *Burton*'s feet, but he parries the attack.
A high-rank Shienaran soldier cleaves *Burton*'s head very hard.
A high-rank Shienaran soldier cleaves *Burton*'s legs hard.
A high-rank Shienaran soldier tries to cleave *Burton*'s body, but misses.
*Burton* strikes a high-rank Shienaran soldier's shoulders into bloody fragments!
A high-rank Shienaran soldier tries to cleave *Burton*'s hands, but misses.
You surrender yourself to saidar as you embrace the True Source.

HP:Healthy SP:Full MV:Fresh >

kill dark
*Burton* leaves west.

HP:Healthy SP:Full MV:Fresh >

They don't seem to be here.

HP:Healthy SP:Full MV:Fresh >

w
kill dark
A Path Nearing the North Gate
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
A hardened Shienaran soldier stands here on guard.

HP:Healthy SP:Full MV:Fresh >

You try to strike *Burton*'s head, but miss.

HP:Healthy SP:Full MV:Fresh - Burton: Scratched>

*Burton* panics, and attempts to flee!

HP:Healthy SP:Full MV:Fresh - Burton: Scratched>

emb
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Healthy SP:Full MV:Fresh - Burton: Scratched>

as
*Burton* leaves west.
Who do you wish to channel this weave upon?

HP:Healthy SP:Full MV:Fresh >

e
The Massive Northern Gates of Fal Dara
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
The gatekeeper is here, watching over the gate.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.

HP:Healthy SP:Full MV:Fresh >

w
The long Fal Dara alarm horn echoes far in the distance.
Trysstianna chats, 'k thanks'

HP:Healthy SP:Full MV:Fresh >

w
A Path Nearing the North Gate
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A hardened Shienaran soldier stands here on guard.

HP:Healthy SP:Full MV:Fresh >

kill dark
A Well Traveled Path
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.

HP:Healthy SP:Full MV:Fresh >

You try to strike *Burton*'s arms, but miss.

HP:Healthy SP:Full MV:Fresh - Burton: Scratched>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Healthy SP:Full MV:Fresh - Burton: Scratched>

= -
* Okay.
You channel flows of air as they scythe *Burton*.

HP:Healthy SP:Excellent MV:Fresh - Burton: Scratched>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Healthy SP:Excellent MV:Fresh - Burton: Scratched>

= -
* Okay.
You channel flows of air as they scythe *Burton*.
You dodge a bash from *Burton* who loses his balance and falls!

HP:Healthy SP:Strong MV:Fresh - Burton: Hurt>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Healthy SP:Strong MV:Fresh - Burton: Hurt>

= -
* Okay.
You channel flows of air as they scythe *Burton*.

HP:Healthy SP:Strong MV:Fresh - Burton: Hurt>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Healthy SP:Strong MV:Fresh - Burton: Hurt>

= -
* Okay.
You channel flows of air as they scythe *Burton*.

HP:Healthy SP:Strong MV:Fresh - Burton: Wounded>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Healthy SP:Strong MV:Fresh - Burton: Wounded>

= *Burton* looks at you.

HP:Healthy SP:Strong MV:Fresh - Burton: Wounded>

- *Burton* panics, and attempts to flee!

HP:Healthy SP:Strong MV:Fresh - Burton: Wounded>


* Okay.
You channel flows of air as they scythe *Burton*.
You try to strike *Burton*'s body, but miss.

HP:Healthy SP:Good MV:Fresh - Burton: Wounded>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Healthy SP:Good MV:Fresh - Burton: Wounded>

= *Burton* leaves east.

HP:Healthy SP:Good MV:Fresh >

- e
Cancelled...
A Path Nearing the North Gate
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A hardened Shienaran soldier stands here on guard.

HP:Healthy SP:Good MV:Fresh >

e
The Massive Northern Gates of Fal Dara
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
The gatekeeper is here, watching over the gate.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.

HP:Healthy SP:Good MV:Fresh >

kill dark
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

Door set to gate
n
Approaching the Fal Dara Gates
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Good MV:Fresh >

kill dark
They don't seem to be here.

where
Players in your Zone
--------------------
Kathryn - Trees Bordering the Plains

HP:Healthy SP:Good MV:Fresh >

Burton yells, 'hey'

HP:Healthy SP:Good MV:Fresh >

***random spamming looking for him****

w
Forest
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Good MV:Fresh >

*Burton* has arrived from the south.

HP:Healthy SP:Good MV:Fresh >

kill dark
You try to strike *Burton*'s legs, but miss.

HP:Healthy SP:Good MV:Fresh - Burton: Hurt>

You feel shards of sand sent by *Burton* tear your flesh apart.

HP:Scratched SP:Good MV:Fresh - Burton: Hurt>

emb
You surrender yourself to saidar as you embrace the True Source.

HP:Scratched SP:Good MV:Fresh - Burton: Hurt>

f
You panic and attempt to flee!

HP:Scratched SP:Good MV:Fresh - Burton: Hurt>

You feel shards of sand sent by *Burton* tear your flesh apart.<----- he's got my pulses beat at this point, time to retarget.

HP:Scratched SP:Good MV:Fresh - Burton: Hurt>

Vine Covered Trees
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A sparrow is here singing.
You flee head over heels.

HP:Scratched SP:Good MV:Fresh >

channel 'air scythe' dark
Your target could not be found.
*Burton* has arrived from the north.

HP:Scratched SP:Good MV:Fresh >

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Scratched SP:Good MV:Fresh >

= *Burton* tries to strike your body, but misses.

HP:Scratched SP:Good MV:Fresh - Burton: Hurt>

-
* Okay.
You channel flows of air as they scythe *Burton*.

HP:Scratched SP:Good MV:Fresh - Burton: Wounded>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Scratched SP:Good MV:Fresh - Burton: Wounded>

= -
* channel 'air scythe' dark
Okay.
You channel flows of air as they scythe *Burton*.

HP:Scratched SP:Good MV:Fresh - Burton: Wounded>

You begin channeling the appropriate flows...

HP:Scratched SP:Good MV:Fresh - Burton: Wounded>

= -
* Okay.
You channel flows of air as they scythe *Burton*.

HP:Scratched SP:Weakening MV:Fresh - Burton: Wounded>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Scratched SP:Weakening MV:Fresh - Burton: Wounded>

= - channel 'air scythe' dark

* You lose your concentration.
You try to strike *Burton*'s legs, but miss.
You begin channeling the appropriate flows...

HP:Scratched SP:Weakening MV:Fresh - Burton: Wounded>

= You are interrupted and stop what you are doing.
You feel shards of sand sent by *Burton* tear your flesh apart.

HP:Hurt SP:Weakening MV:Fresh - Burton: Wounded>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Hurt SP:Weakening MV:Fresh - Burton: Wounded>

= - You are interrupted and stop what you are doing.
You feel shards of sand sent by *Burton* tear your flesh apart.

HP:Hurt SP:Weakening MV:Fresh - Burton: Wounded>

f
You panic and attempt to flee!

HP:Hurt SP:Weakening MV:Fresh - Burton: Wounded>

You feel shards of sand sent by *Burton* tear your flesh apart.

HP:Hurt SP:Weakening MV:Fresh - Burton: Wounded>

*Burton* tries to strike your shoulders, but misses.

HP:Hurt SP:Weakening MV:Fresh - Burton: Wounded>

Path toward Fal Dara
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
You flee head over heels.

HP:Hurt SP:Weakening MV:Fresh >

channel 'air scythe' dark
Your target could not be found.

HP:Hurt SP:Weakening MV:Fresh >

s
Path to Fal Dara
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Weakening MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

ari
What?!?

HP:Hurt SP:Weakening MV:Fresh >

*Burton* has arrived from the north.

HP:Hurt SP:Weakening MV:Fresh >

n
Path toward Fal Dara
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Hurt SP:Weakening MV:Fresh >

channel 'air scythe' dark
Your target could not be found.

HP:Hurt SP:Weakening MV:Fresh >

channel 'air scythe' dark
*Burton* has arrived from the south.

HP:Hurt SP:Weakening MV:Fresh >

You begin channeling the appropriate flows...

HP:Hurt SP:Weakening MV:Fresh >

= *Burton* tries to strike your legs, but misses.

HP:Hurt SP:Weakening MV:Fresh - Burton: Wounded>

channel 'air scythe' dark
Cancelled...
You begin channeling the appropriate flows...

HP:Hurt SP:Weakening MV:Fresh - Burton: Wounded>

= -
* You lose your concentration.
You feel shards of sand sent by *Burton* tear your flesh apart.

HP:Wounded SP:Weakening MV:Fresh - Burton: Wounded>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Wounded SP:Weakening MV:Fresh - Burton: Wounded>

= -
* Okay.
You channel flows of air as they scythe *Burton*.

HP:Wounded SP:Weakening MV:Fresh - Burton: Wounded>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Wounded SP:Weakening MV:Fresh - Burton: Wounded>

= -
* channel 'air scythe' dark
Okay.
You channel flows of air as they scythe *Burton*.

HP:Wounded SP:Flickering MV:Fresh - Burton: Battered>

A small deer skitters off south.
You begin channeling the appropriate flows...

HP:Wounded SP:Flickering MV:Fresh - Burton: Battered>

= -
* You lose your concentration.

HP:Wounded SP:Flickering MV:Fresh - Burton: Battered>

channel 'air scythe' dark
You feel shards of sand sent by *Burton* tear your flesh apart.
You begin channeling the appropriate flows...

HP:Wounded SP:Flickering MV:Fresh - Burton: Battered>

= -
* channel 'air scythe' dark
Okay.
You channel flows of air as they scythe *Burton*.

HP:Wounded SP:Flickering MV:Fresh - Burton: Battered>

You begin channeling the appropriate flows...

HP:Wounded SP:Flickering MV:Fresh - Burton: Battered>

= -
* channel 'air scythe' dark
Okay.
You channel flows of air as they scythe *Burton*.

HP:Wounded SP:Flickering MV:Fresh - Burton: Battered>

You begin channeling the appropriate flows...

HP:Wounded SP:Flickering MV:Fresh - Burton: Battered>

= -
* channel 'air scythe' dark
Okay.
You channel flows of air as they scythe *Burton*.

HP:Wounded SP:Flickering MV:Fresh - Burton: Beaten>

You begin channeling the appropriate flows...

HP:Wounded SP:Flickering MV:Fresh - Burton: Beaten>

= - *Burton* panics, and attempts to flee!

HP:Wounded SP:Flickering MV:Fresh - Burton: Beaten>


* channel 'air scythe' dark
Okay.
You channel flows of air as they scythe *Burton*.

HP:Wounded SP:Wasted MV:Fresh - Burton: Beaten>

You are too drained to complete the weave.

HP:Wounded SP:Wasted MV:Fresh - Burton: Beaten>

You try to strike *Burton*'s body, but miss.

HP:Wounded SP:Wasted MV:Fresh - Burton: Beaten>

*Burton* leaves south.

HP:Wounded SP:Wasted MV:Fresh >

kill dark
They don't seem to be here.

HP:Wounded SP:Wasted MV:Fresh >

rel
You release the One Power.

HP:Wounded SP:Wasted MV:Fresh >

s
Path to Fal Dara
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Wounded SP:Wasted MV:Fresh >

kill dark
They don't seem to be here.

HP:Wounded SP:Wasted MV:Fresh >

kill dark
They don't seem to be here.

HP:Wounded SP:Wasted MV:Fresh >

s
Bend in the Road
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
A small deer is here watching over herself.

HP:Wounded SP:Wasted MV:Fresh >

*Burton* leaves west.

HP:Wounded SP:Wasted MV:Fresh >

kill dark
They don't seem to be here.

HP:Wounded SP:Wasted MV:Fresh >

w
Path to Fal Dara
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Wasted MV:Fresh >

w
Road to Fal Dara
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
*Burton* leaves west.

HP:Wounded SP:Wasted MV:Fresh >

kill dark
They don't seem to be here.

HP:Wounded SP:Wasted MV:Fresh >

w
Road to Fal Dara
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Wasted MV:Fresh >

kill dark
They don't seem to be here.

HP:Wounded SP:Wasted MV:Fresh >

w
Approaching the Fal Dara Gates
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Wasted MV:Fresh >

w
Alas, you cannot go that way...

HP:Wounded SP:Wasted MV:Fresh >

kill dark
They don't seem to be here.

HP:Wounded SP:Wasted MV:Fresh >

look
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Wasted MV:Fresh >

n
A Bend in the Road
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmly riding a large stallion is here.
A black warhorse is standing here, being ridden by you.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Hurt SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Flickering MV:Fresh >

sco
You have 221(294) hit, 36(198) mana and 162(162) movement points.
You have scored 396414336 exp, 115 total quest points
You need 603585663 exp to reach your next level.
You have been playing for 2 days and 2 hours.
You have gathered 172 Weave Points so far.
This ranks you as Kathryn the Delicate Snowflake (level 50)
You are in the following clans:
White Tower : 115 Quest Points, rank 2, -85 Quest Points to rank.
Your mount looks strong.
You are riding a black warhorse.
You are standing.

HP:Hurt SP:Flickering MV:Fresh >

rel
You aren't even connected to the True Source.

HP:Hurt SP:Flickering MV:Fresh >

where
Players in your Zone
--------------------
Kathryn - A Bend in the Road

HP:Hurt SP:Flickering MV:Fresh >

where
Players in your Zone
--------------------
Kathryn - A Bend in the Road

HP:Hurt SP:Flickering MV:Fresh >

save
Saving Kathryn.

HP:Hurt SP:Flickering MV:Fresh >

where
Players in your Zone
--------------------
Kathryn - A Bend in the Road

HP:Hurt SP:Flickering MV:Fresh >


**** More spamming to find him ****


HP:Hurt SP:Good MV:Fresh >

e
Road to Fal Dara
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Good MV:Fresh >

e
Path to Fal Dara
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Good MV:Fresh >

e
Bend in the Road
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.

HP:Hurt SP:Good MV:Fresh >

kill dark
You try to strike *Burton*'s arms, but miss.

HP:Hurt SP:Good MV:Fresh - Burton: Battered>

f
You panic and attempt to flee!

HP:Hurt SP:Good MV:Fresh - Burton: Battered>

emb
Path to Fal Dara
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
You surrender yourself to saidar as you embrace the True Source.

HP:Hurt SP:Good MV:Fresh >

e
Bend in the Road
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.

HP:Hurt SP:Good MV:Fresh >

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Hurt SP:Good MV:Fresh >

= -
* Your magic fizzles out and dies.<---- oh hell, i forgot about this room! thanks for the reminder. Note to yall: That was a good move by h im cause i couldn't hit him enough to hurt him and he could regen there.

HP:Hurt SP:Good MV:Fresh >

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Hurt SP:Good MV:Fresh >

= - kill dark
Cancelled...
You try to strike *Burton*'s arms, but miss.

HP:Hurt SP:Good MV:Fresh - Burton: Battered>

*Burton* tries to strike your shoulders, but misses.
You try to strike *Burton*'s hands, but miss.

HP:Hurt SP:Good MV:Fresh - Burton: Battered>

l burton
Are you not entertained?!
*Burton* has some big nasty wounds and scratches.

*Burton* is using:
<held> a set of large keys
<worn around neck> a shimmering pendant of heartstone
<worn around neck> a shimmering pendant of heartstone
<worn in right ear> a small diamond earring
<worn in left ear> a small diamond earring
<worn on head> a hat with white plumes
<worn about body> a trim black trenchcoat bearing a bloodied raven insignia
<worn on back> a moderate sized backpack
<worn on body> a worn animal hide vest
<worn on shoulders> golden knots of rank
<worn on arms> a pair of dark fur sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a diamond wristcuff
<worn around wrist> a diamond wristcuff
<worn on hands> a pair of swordsman gloves
<worn on finger> a bright red heartstone ring
<worn on finger> a bright red heartstone ring
<wielded with two hands> a yew spear with a fire blackened tip
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of gold-fringed boots

HP:Hurt SP:Good MV:Fresh - Burton: Battered>

glare
You glare at nothing in particular.

HP:Hurt SP:Good MV:Fresh - Burton: Battered>

l
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
*Burton* is here, fighting YOU!.

HP:Hurt SP:Good MV:Fresh - Burton: Battered>

*Burton* tries to strike your head, but misses.
You try to strike *Burton*'s body, but miss.

HP:Hurt SP:Good MV:Fresh - Burton: Battered>

sa so whats up
You say 'so whats up'

HP:Hurt SP:Good MV:Fresh - Burton: Battered>

You dodge a bash from *Burton* who loses his balance and falls!

HP:Hurt SP:Good MV:Fresh - Burton: Battered>

You try to strike *Burton*'s waist, but miss.

HP:Hurt SP:Good MV:Fresh - Burton: Battered>
You try to strike *Burton*'s body, but miss.

HP:Hurt SP:Good MV:Fresh - Burton: Battered>

You dodge a bash from *Burton* who loses his balance and falls!

HP:Hurt SP:Good MV:Fresh - Burton: Battered>

*Burton* tries to strike your head, but misses.
You try to strike *Burton*'s waist, but miss.

HP:Hurt SP:Good MV:Fresh - Burton: Battered>

f
You panic and attempt to flee!

HP:Hurt SP:Good MV:Fresh - Burton: Battered>

emb
Path to Fal Dara
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
You surrender yourself to saidar as you embrace the True Source.

HP:Hurt SP:Good MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Good MV:Fresh >

channel 'air scythe' dark
Your target could not be found.

HP:Hurt SP:Good MV:Fresh >

channel 'air scythe' dark
Your target could not be found.

HP:Hurt SP:Good MV:Fresh >

channel 'air scythe' dark
Your target could not be found.

HP:Hurt SP:Good MV:Fresh >

channel 'air scythe' dark
Your target could not be found.

HP:Hurt SP:Good MV:Fresh >

channel 'air scythe' dark
Your target could not be found.
*Burton* has arrived from the east.

HP:Hurt SP:Good MV:Fresh >

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Hurt SP:Good MV:Fresh >

= - *Burton* leaves west.

HP:Hurt SP:Good MV:Fresh >

channel 'air scythe' dark

* Your target could not be found.
Your target could not be found.

HP:Hurt SP:Good MV:Fresh >

w
Road to Fal Dara
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.

HP:Scratched SP:Good MV:Fresh >

kill dark
You try to strike *Burton*'s body, but miss.

HP:Scratched SP:Good MV:Fresh - Burton: Battered>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Scratched SP:Good MV:Fresh - Burton: Battered>

= - You are interrupted and stop what you are doing.
You feel shards of sand sent by *Burton* tear your flesh apart.

HP:Scratched SP:Good MV:Fresh - Burton: Battered>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Scratched SP:Good MV:Fresh - Burton: Battered>

= -
* Okay.
You channel flows of air as they scythe *Burton*.

HP:Scratched SP:Good MV:Fresh - Burton: Battered>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Scratched SP:Good MV:Fresh - Burton: Battered>

= - *Burton* panics, and attempts to flee!

HP:Scratched SP:Good MV:Fresh - Burton: Battered>

channel 'air scythe' dark

* Okay.
You channel flows of air as they scythe *Burton*.

HP:Scratched SP:Weakening MV:Fresh - Burton: Battered>

You begin channeling the appropriate flows...

HP:Scratched SP:Weakening MV:Fresh - Burton: Battered>

= - *Burton* panics, and attempts to flee!

HP:Scratched SP:Weakening MV:Fresh - Burton: Battered>


* Okay.
You channel flows of air as they scythe *Burton*.

HP:Scratched SP:Weakening MV:Fresh - Burton: Battered>

*Burton* leaves west.
*Burton* has arrived from the west.

HP:Scratched SP:Weakening MV:Fresh >

kill dark
You try to strike *Burton*'s hands, but miss.

HP:Scratched SP:Weakening MV:Fresh - Burton: Battered>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Scratched SP:Weakening MV:Fresh - Burton: Battered>

= *Burton* panics, and attempts to flee!

HP:Scratched SP:Weakening MV:Fresh - Burton: Battered>

- *Burton* panics, and attempts to flee!

HP:Scratched SP:Weakening MV:Fresh - Burton: Battered>


* channel 'air scythe' dark
Okay.
You channel flows of air as they scythe *Burton*.

HP:Scratched SP:Weakening MV:Fresh - Burton: Beaten>

You begin channeling the appropriate flows...

HP:Scratched SP:Weakening MV:Fresh - Burton: Beaten>

= *Burton* panics, and attempts to flee!

HP:Scratched SP:Weakening MV:Fresh - Burton: Beaten>

*Burton* tries to strike your shoulders, but misses.

HP:Scratched SP:Weakening MV:Fresh - Burton: Beaten>

- *Burton* panics, and attempts to flee!

HP:Scratched SP:Weakening MV:Fresh - Burton: Beaten>


* Okay.
You channel flows of air as they scythe *Burton*.

HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>

channel 'air scythe' dark
*Burton* panics, and attempts to flee!

HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>

You begin channeling the appropriate flows...

HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>

= - *Burton* leaves west.
*Burton* has arrived from the west.

HP:Scratched SP:Flickering MV:Fresh >

*Burton* leaves east.

HP:Scratched SP:Flickering MV:Fresh >


* Your target could not be found.

HP:Scratched SP:Flickering MV:Fresh >

e
Path to Fal Dara
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.

HP:Scratched SP:Flickering MV:Fresh >

e
Bend in the Road
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Scratched SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Scratched SP:Flickering MV:Fresh >

*Burton* has arrived from the west.

HP:Scratched SP:Flickering MV:Fresh >

*Burton* leaves north.

HP:Scratched SP:Flickering MV:Fresh >

w
Path to Fal Dara
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Scratched SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Scratched SP:Flickering MV:Fresh >

e
Bend in the Road
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Scratched SP:Flickering MV:Fresh >

n
*Burton* has arrived from the north.<----- I stop spamming and he enters. noob move by me.

HP:Scratched SP:Flickering MV:Fresh >

n
Path to Fal Dara
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Scratched SP:Flickering MV:Fresh >

Path toward Fal Dara
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A large elk stares at you.

HP:Scratched SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Scratched SP:Flickering MV:Fresh >

s
Path to Fal Dara
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Scratched SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Scratched SP:Flickering MV:Fresh >

s
Bend in the Road
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
*Burton* has arrived from the west.

HP:Scratched SP:Flickering MV:Fresh >

kill dark
You try to strike *Burton*'s body, but miss.

HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>

A small deer quietly enters from the north.
*Burton* tries to strike your arms, but misses.
You try to strike *Burton*'s feet, but miss.

HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>

*Burton* panics, and attempts to flee!

HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>

look
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
A small deer is here watching over herself.
*Burton* is here, fighting YOU!.
A black warhorse is standing here, being ridden by you.

HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>

rel
You release the One Power.

HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>

*Burton* leaves west.
*Burton* has arrived from the west.

HP:Scratched SP:Flickering MV:Fresh >

*Burton* leaves north.

HP:Scratched SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Scratched SP:Flickering MV:Fresh >

n
Path to Fal Dara
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Scratched SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Scratched SP:Flickering MV:Fresh >

n
Path toward Fal Dara
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A large elk stares at you.

HP:Scratched SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Scratched SP:Flickering MV:Fresh >

e
Vine Covered Trees
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A sparrow is here singing.

HP:Scratched SP:Flickering MV:Fresh >

n
Forest
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.

HP:Scratched SP:Flickering MV:Fresh >

e
Dense Forest
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A large elk stares at you.
A small fluffy rabbit hides from predators.

HP:Scratched SP:Flickering MV:Fresh >

e
Thick Foliage
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Scratched SP:Flickering MV:Fresh >

e
Giant Trees
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Scratched SP:Flickering MV:Fresh >

e
Alas, you cannot go that way...

HP:Scratched SP:Flickering MV:Fresh >

n
Shadow Covered Tree
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
*Burton* leaves north.

HP:Scratched SP:Flickering MV:Fresh >

n
Thick Forest
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.

HP:Scratched SP:Flickering MV:Fresh >

e
Deep in the Forest
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Scratched SP:Flickering MV:Fresh >

*Burton* has arrived from the west.

HP:Scratched SP:Flickering MV:Fresh >

kill dark
You try to strike *Burton*'s hands, but miss.

HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>

*Burton* panics, and attempts to flee!

HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>

emb
You surrender yourself to saidar as you embrace the True Source.

HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>

= - *Burton* panics, and attempts to flee!

HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>

*Burton* panics, and attempts to flee!

HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>


* channel 'air scythe' dark
Okay.
You channel flows of air as they scythe *Burton*.

HP:Scratched SP:Flickering MV:Fresh - Burton: Critical>

You begin channeling the appropriate flows...

HP:Scratched SP:Flickering MV:Fresh - Burton: Critical>

= -
* Okay.
You channel flows of air as they scythe *Burton*.

HP:Scratched SP:Flickering MV:Fresh - Burton: Critical>

*Burton* leaves north.

HP:Scratched SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Scratched SP:Flickering MV:Fresh >

n
Forest Bordering the Plains
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Scratched SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Scratched SP:Flickering MV:Fresh >

n
Plain Edgeline
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
A sparrow is here singing.
A black feathered crow flies nearby.

HP:Scratched SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Scratched SP:Flickering MV:Fresh >

e
Plains Bordering the Forest
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.

HP:Scratched SP:Flickering MV:Fresh >

e
Green Plain
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Scratched SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Scratched SP:Flickering MV:Fresh >

n
Barren Plain
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Scratched SP:Flickering MV:Fresh >

n
Scorch Plain
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.

HP:Scratched SP:Flickering MV:Fresh >

rel
n
You release the One Power.

HP:Scratched SP:Flickering MV:Fresh >

n
Scorched Grassland
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Scratched SP:Flickering MV:Fresh >

n
Plains Bordering a Road
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Scratched SP:Flickering MV:Fresh >

e
The Way to Tarwin's Gap
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Scratched SP:Flickering MV:Fresh >

e
Trail to Tarwin's Gap
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Scratched SP:Flickering MV:Fresh >

e
A Path towards Tarwin's Gap
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Scratched SP:Flickering MV:Fresh >

n
Alas, you cannot go that way...

HP:Scratched SP:Flickering MV:Fresh >

n
Your mount is too exhausted.

HP:Scratched SP:Flickering MV:Fresh >

Your mount is too exhausted.

HP:Scratched SP:Flickering MV:Fresh >

dism
You stop riding a black warhorse.

HP:Scratched SP:Flickering MV:Fresh >
look
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Flickering MV:Fresh >

n
The Road to Tarwin's Gap
[ Exits: n s ]
Sneaking around in the shadows stands a shienaran scout.

HP:Scratched SP:Flickering MV:Excellent >

n
The Road to Tarwin's Gap
[ Exits: n e s ]
Sneaking around in the shadows stands a shienaran scout.

HP:Scratched SP:Flickering MV:Excellent >

e
e
Off the Main Road
[ Exits: e w ]

HP:Scratched SP:Flickering MV:Excellent >

e
Along a Dirth Path
[ Exits: e w ]
A small buck is here, looking frisky.
Sneaking around in the shadows stands a shienaran scout.

HP:Scratched SP:Flickering MV:Excellent >

A Turn in the Path
[ Exits: n w ]
A small buck is here, looking frisky.

HP:Scratched SP:Flickering MV:Excellent >

sco
You have 265(294) hit, 34(198) mana and 147(162) movement points.
You have scored 396413996 exp, 115 total quest points
You need 603586003 exp to reach your next level.
You have been playing for 2 days and 2 hours.
You have gathered 172 Weave Points so far.
This ranks you as Kathryn the Delicate Snowflake (level 50)
You are in the following clans:
White Tower : 115 Quest Points, rank 2, -85 Quest Points to rank.
You are standing.

HP:Scratched SP:Flickering MV:Excellent >

emb
You surrender yourself to saidar as you embrace the True Source.

HP:Scratched SP:Flickering MV:Excellent >

n
n
A Small Path in the Forest
[ Exits: n s ]

HP:Scratched SP:Flickering MV:Strong >

A Small Path in the Woods
[ Exits: n e s w ]

HP:Scratched SP:Flickering MV:Strong >

e
In the Woods
[ Exits: n w ]
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Scratched SP:Flickering MV:Strong >

channel 'air scythe' dark
Your target could not be found.

HP:Scratched SP:Flickering MV:Strong >

n
In the Woods
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
*Burton* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
You notice some plant life growing here...

HP:Scratched SP:Flickering MV:Strong >

channel 'air scythe' dark
You begin channeling the appropriate flows...
*Burton* leaves south.

HP:Scratched SP:Flickering MV:Strong >

= - A Ko'bal trolloc tries to pierce your head, but misses.
A Dhjin'nen trolloc tries to cleave your body, but misses.
A Dhjin'nen trolloc tries to blast your legs, but misses.
A Dhjin'nen trolloc tries to blast your feet, but misses.
A Dhjin'nen trolloc tries to cleave your body, but misses.
A Ko'bal trolloc tries to pierce your head, but misses.
You are interrupted and stop what you are doing.
A Ko'bal trolloc barely pierces your arms.

HP:Hurt SP:Flickering MV:Strong - a Ko'bal trolloc: Healthy>

s
No way! You're fighting for your life!

HP:Hurt SP:Flickering MV:Strong - a Ko'bal trolloc: Healthy>

f
You panic and attempt to flee!

HP:Hurt SP:Flickering MV:Strong - a Ko'bal trolloc: Healthy>

channel 'air scythe' dark
Alongside a Clearing
[ Exits: n e s w ]
You flee head over heels.
Your target could not be found.

HP:Hurt SP:Flickering MV:Strong >

s
A Small Path in the Woods
[ Exits: n e s w ]

HP:Hurt SP:Flickering MV:Strong >

e
channel 'air scythe' dark
In the Woods
[ Exits: n w ]
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Hurt SP:Flickering MV:Strong >

Your target could not be found.

HP:Hurt SP:Flickering MV:Strong >

n
In the Woods
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
You notice some plant life growing here...

HP:Hurt SP:Flickering MV:Strong >

w
Alongside a Clearing
[ Exits: n e s w ]

HP:Hurt SP:Flickering MV:Good >

s
A Small Path in the Woods
[ Exits: n e s w ]

HP:Hurt SP:Flickering MV:Good >

w
Looking Upon a Small Forest
[ Exits: n e ]
A large elk stares at you.

HP:Hurt SP:Flickering MV:Good >

A large elk leaves north.

HP:Hurt SP:Flickering MV:Good >

n
A Clearing Within the Woods
[ Exits: n e s ]
A large elk stares at you.

HP:Hurt SP:Flickering MV:Good >

n
Deep Within the Woods
[ Exits: n e s ]

HP:Hurt SP:Flickering MV:Good >

n
Amongst the Woods
[ Exits: s w ]

HP:Hurt SP:Flickering MV:Good >

n
Alas, you cannot go that way...

HP:Hurt SP:Flickering MV:Good >

w
Off the Road
[ Exits: n e w ]
A large elk stares at you.
A small buck is here, looking frisky.

HP:Hurt SP:Flickering MV:Good >

w
Down Towards Tarwin's Gap
[ Exits: n e s ]

HP:Hurt SP:Flickering MV:Good >

s
The Road to Tarwin's Gap
[ Exits: n s ]

HP:Hurt SP:Flickering MV:Good >

s
The Road to Tarwin's Gap
[ Exits: n s ]

HP:Hurt SP:Flickering MV:Good >

s
The Road to Tarwin's Gap
[ Exits: n s ]

HP:Hurt SP:Flickering MV:Good >

s
Road Beside an Old Fortification
[ Exits: n s ]
Sneaking around in the shadows stands a shienaran scout.
A large rat is here scurrying out of sight.

HP:Hurt SP:Flickering MV:Good >

s
s
The Road to Tarwin's Gap
[ Exits: n e s ]
Sneaking around in the shadows stands a shienaran scout.

HP:Hurt SP:Flickering MV:Good >

s
The Road to Tarwin's Gap
[ Exits: n s ]
Sneaking around in the shadows stands a shienaran scout.

HP:Hurt SP:Flickering MV:Good >

s
A Path towards Tarwin's Gap
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Hurt SP:Flickering MV:Draining >

Alas, you cannot go that way...

HP:Hurt SP:Flickering MV:Draining >

rh
You begin riding a black warhorse.

HP:Hurt SP:Flickering MV:Draining >

sco
The sun sets in the west.
You have 278(294) hit, 44(198) mana and 104(162) movement points.
You have scored 396413996 exp, 115 total quest points
You need 603586003 exp to reach your next level.
You have been playing for 2 days and 2 hours.
You have gathered 172 Weave Points so far.
This ranks you as Kathryn the Delicate Snowflake (level 50)
You are in the following clans:
White Tower : 115 Quest Points, rank 2, -85 Quest Points to rank.
Your mount looks weary.
You are riding a black warhorse.
You are standing.

HP:Scratched SP:Flickering MV:Good >

rel
You release the One Power.

HP:Scratched SP:Flickering MV:Good >

n
The Road to Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.

HP:Scratched SP:Flickering MV:Good >

n
The Road to Tarwin's Gap
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.

HP:Scratched SP:Flickering MV:Good >

n
n
Road Beside an Old Fortification
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
A large rat is here scurrying out of sight.

HP:Scratched SP:Flickering MV:Good >

n
The Road to Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Scratched SP:Flickering MV:Good >

n
The Road to Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Scratched SP:Flickering MV:Good >

n
The Road to Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Scratched SP:Flickering MV:Good >

n
Down Towards Tarwin's Gap
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.

HP:Scratched SP:Flickering MV:Good >

e
A Slight Bend in the Road
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.

HP:Scratched SP:Flickering MV:Good >

A Bend in the Road
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.

HP:Scratched SP:Flickering MV:Good >

n
Tarwin's Gap Road Before a Turn in the Road
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Scratched SP:Flickering MV:Good >

n
The Road Alongside the Forest Hedge
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Scratched SP:Flickering MV:Good >

n
The Road to Tarwin's Gap
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.

HP:Scratched SP:Flickering MV:Good >

e
The Road to Tarwin's Gap
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Scratched SP:Flickering MV:Good >

e
On the Road to Tarwin's Gap
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Scratched SP:Flickering MV:Good >

e
At a Bend in the Road to Tarwin's Gap
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Scratched SP:Flickering MV:Good >

n
An Abandoned Fortification on the Road
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Scratched SP:Flickering MV:Good >

n
A Bend in the Road to Tarwin's Gap
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Scratched SP:Flickering MV:Good >

e
Along the Road to Tarwin's Gap
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.

HP:Scratched SP:Flickering MV:Good >

e
A Slight Bend in the Road to Tarwin's Gap
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Scratched SP:Flickering MV:Good >

e
Alas, you cannot go that way...

HP:Scratched SP:Flickering MV:Good >

n
A Bend in the Road to Tarwin's Gap
[ Exits: e s w ]
A statue of Bollesedun staring northward with a smirk, stands here.
A black warhorse is standing here, being ridden by you.

HP:Scratched SP:Flickering MV:Good >

e
The Road to Tarwin's Gap
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Scratched SP:Flickering MV:Good >

e
A Bend in the Road to Tarwin's Gap
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Scratched SP:Flickering MV:Good >

n
The Road to Tarwin's Gap
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Scratched SP:Flickering MV:Good >

n
The Road to Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.

HP:Scratched SP:Flickering MV:Good >

n
Your mount is too exhausted.

HP:Scratched SP:Flickering MV:Good >

n
Your mount is too exhausted.

HP:Scratched SP:Flickering MV:Good >

w
Alas, you cannot go that way...

HP:Scratched SP:Flickering MV:Good >

n
Your mount is too exhausted.

HP:Scratched SP:Flickering MV:Good >

look
The Road to Tarwin's Gap
The undeveloped dirt road continues north and south. To the north, the
Mountains of Dhoom rise towards the sky, bleak as ever. Wreathed within the
encircling clouds, the mountains themselves are difficult to see in any great
detail from here.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.

HP:Scratched SP:Flickering MV:Good >

dism
You stop riding a black warhorse.

HP:Scratched SP:Flickering MV:Good >

n
The Road to Tarwin's Gap
[ Exits: n s ]

HP:Scratched SP:Flickering MV:Good >

n
n
Outside Tarwin's Gap
[ Exits: e s w ]
A small tombstone is here.
*Burton* is standing here.

HP:Scratched SP:Flickering MV:Good >

n
Alas, you cannot go that way...

HP:Scratched SP:Flickering MV:Good >

n
Alas, you cannot go that way...

HP:Scratched SP:Flickering MV:Good >

Alas, you cannot go that way...

HP:Scratched SP:Flickering MV:Good >

kill dark
You try to strike *Burton*'s hands, but miss.

HP:Scratched SP:Flickering MV:Good - Burton: Critical>

*Burton* says 'heh'

HP:Scratched SP:Flickering MV:Good - Burton: Critical>

*Burton* tries to strike your legs, but misses.
You try to strike *Burton*'s body, but miss.

HP:Scratched SP:Flickering MV:Good - Burton: Critical>

cb
Mood changed to: Brave

HP:Scratched SP:Flickering MV:Good - Burton: Critical>

sa damnit
You say 'damnit'<----- This is a no channel room. Another smart move. I misspammed too much to beat him here.

HP:Scratched SP:Flickering MV:Good - Burton: Critical>

cb
Mood changed to: Brave

HP:Scratched SP:Flickering MV:Good - Burton: Critical>

l
Outside Tarwin's Gap
The imposing Mountains of Dhoom run mostly west to east, separating the
desolate lands of the Blight from the Borderlands. Right here, however, they
curve to the northwest somewhat. To the west and north, the passage of
Tarwin's Gap sits in a narrow valley that separates the Mountains of Dhoom.
An obscured path lies to the east, into the forest.
[ Exits: e s w ]
A small tombstone is here.
*Burton* is here, fighting YOU!.

HP:Scratched SP:Flickering MV:Good - Burton: Critical>

*Burton* tries to strike your hands, but misses.
You try to strike *Burton*'s shoulders, but miss.

HP:Scratched SP:Flickering MV:Good - Burton: Critical>

look
Outside Tarwin's Gap
The imposing Mountains of Dhoom run mostly west to east, separating the
desolate lands of the Blight from the Borderlands. Right here, however, they
curve to the northwest somewhat. To the west and north, the passage of
Tarwin's Gap sits in a narrow valley that separates the Mountains of Dhoom.
An obscured path lies to the east, into the forest.
[ Exits: e s w ]
A small tombstone is here.
*Burton* is here, fighting YOU!.

HP:Scratched SP:Flickering MV:Good - Burton: Critical>

sa ihate this room (
You say 'ihate this room ( '

HP:Scratched SP:Flickering MV:Good - Burton: Critical>

You try to strike *Burton*'s hands, but miss.

HP:Scratched SP:Flickering MV:Good - Burton: Critical>

You dodge a bash from *Burton* who loses his balance and falls!

HP:Scratched SP:Flickering MV:Good - Burton: Critical>

sa how many hps did i get u to?
You try to strike *Burton*'s feet, but miss.
You say 'how many hps did i get u to?'

HP:Scratched SP:Flickering MV:Good - Burton: Critical>

cw
Mood changed to: Wimpy

HP:Scratched SP:Flickering MV:Good - Burton: Critical>
*Burton* says 'ya'

HP:Scratched SP:Flickering MV:Good - Burton: Critical>

*Burton* tries to strike your body, but misses.
You try to strike *Burton*'s body, but miss.

HP:Scratched SP:Flickering MV:Good - Burton: Critical>

*Burton* says '15'

HP:Scratched SP:Flickering MV:Good - Burton: Critical>

sa damn
You say 'damn'

HP:Scratched SP:Flickering MV:Good - Burton: Critical>

*Burton* tries to strike your body, but misses.
You try to strike *Burton*'s hands, but miss.

HP:Scratched SP:Flickering MV:Good - Burton: Critical>

*Burton* tries to strike your feet, but misses.
You try to strike *Burton*'s hands, but miss.

HP:Scratched SP:Flickering MV:Good - Burton: Critical>

sniff
You sniff sadly. *SNIFF*

HP:Scratched SP:Flickering MV:Good - Burton: Critical>

*Burton* says 'doesnt help when my roommates trying to fight me'

HP:Scratched SP:Flickering MV:Good - Burton: Critical>

*Burton* snickers softly.

HP:Scratched SP:Flickering MV:Good - Burton: Critical>

*Burton* tries to strike your hands, but misses.
You try to strike *Burton*'s body, but miss.

HP:Scratched SP:Flickering MV:Good - Burton: Critical>

nod
You nod in agreement.

HP:Scratched SP:Flickering MV:Good - Burton: Critical>

*Burton* tries to strike your hands, but misses.
You try to strike *Burton*'s legs, but miss.

HP:Scratched SP:Flickering MV:Good - Burton: Critical>

sa tell him to piss off
You say 'tell him to piss off'

HP:Scratched SP:Flickering MV:Good - Burton: Critical>

f
You panic and attempt to flee!

HP:Scratched SP:Flickering MV:Good - Burton: Critical>

The Road to Tarwin's Gap
[ Exits: n s ]
You flee head over heels.

HP:Scratched SP:Flickering MV:Good >

s
The Road to Tarwin's Gap
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
A small fluffy rabbit hides from predators.

HP:Scratched SP:Flickering MV:Good >

s
The Road to Tarwin's Gap
[ Exits: n e s w ]

HP:Scratched SP:Flickering MV:Good >

s
A Bend in the Road to Tarwin's Gap
[ Exits: n w ]

HP:Scratched SP:Flickering MV:Good >

n
The Road to Tarwin's Gap
[ Exits: n e s w ]

HP:Scratched SP:Flickering MV:Good >

n
The Road to Tarwin's Gap
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
A small fluffy rabbit hides from predators.

HP:Scratched SP:Flickering MV:Draining >

rh
You begin riding a black warhorse.

HP:Scratched SP:Flickering MV:Draining >

n
Your mount is too exhausted.

HP:Scratched SP:Flickering MV:Draining >

n
Your mount is too exhausted.

HP:Scratched SP:Flickering MV:Draining >

look
The Road to Tarwin's Gap
The undeveloped dirt road continues north and south. To the north, the
Mountains of Dhoom rise towards the sky, bleak as ever. Wreathed within the
encircling clouds, the mountains themselves are difficult to see in any great
detail from here.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.

HP:Scratched SP:Flickering MV:Draining >

look
The Road to Tarwin's Gap
The undeveloped dirt road continues north and south. To the north, the
Mountains of Dhoom rise towards the sky, bleak as ever. Wreathed within the
encircling clouds, the mountains themselves are difficult to see in any great
detail from here.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.

HP:Scratched SP:Flickering MV:Draining >

where
Players in your Zone
--------------------
Kathryn - The Road to Tarwin's Gap

HP:Scratched SP:Flickering MV:Draining >

sco
You have 278(294) hit, 44(198) mana and 80(162) movement points.
You have scored 396413745 exp, 115 total quest points
You need 603586254 exp to reach your next level.
You have been playing for 2 days and 2 hours.
You have gathered 172 Weave Points so far.
This ranks you as Kathryn the Delicate Snowflake (level 50)
You are in the following clans:
White Tower : 115 Quest Points, rank 2, -85 Quest Points to rank.
Your mount looks haggard and beaten.
You are riding a black warhorse.
You are standing.

HP:Scratched SP:Flickering MV:Draining >

n
Your mount is too exhausted.

HP:Scratched SP:Flickering MV:Draining >

Beginning autosave. Please wait...

Autosave complete.
HP:Scratched SP:Flickering MV:Draining >
n
You feel your extra strength fade.
The Road to Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Good >

n
Outside Tarwin's Gap
[ Exits: e s w ]
A small tombstone is here.
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.

HP:Healthy SP:Weakening MV:Good >

kill dark
You try to strike *Burton*'s shoulders, but miss.

HP:Healthy SP:Weakening MV:Good - Burton: Beaten>

emb
You surrender yourself to saidar as you embrace the True Source.

HP:Healthy SP:Weakening MV:Good - Burton: Beaten>

You strike *Burton*'s body hard.<------ stupid *rare* staff does shit all dmg. but at least it has good ob and superb parry.

HP:Healthy SP:Weakening MV:Good - Burton: Beaten>

rel
You release the One Power.

HP:Healthy SP:Weakening MV:Good - Burton: Beaten>

cb
Mood changed to: Brave

HP:Healthy SP:Weakening MV:Good - Burton: Beaten>

You dodge a bash from *Burton* who loses his balance and falls!

HP:Healthy SP:Weakening MV:Good - Burton: Beaten>

You try to strike *Burton*'s legs, but miss.

HP:Healthy SP:Weakening MV:Good - Burton: Beaten>

You try to strike *Burton*'s head, but miss.

HP:Healthy SP:Weakening MV:Good - Burton: Beaten>

cw
f
Mood changed to: Wimpy

HP:Healthy SP:Weakening MV:Good - Burton: Beaten>

You panic and attempt to flee!

HP:Healthy SP:Weakening MV:Good - Burton: Beaten>

You dodge a bash from *Burton* who loses his balance and falls!

HP:Healthy SP:Weakening MV:Good - Burton: Beaten>

Into a Forest
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Healthy SP:Weakening MV:Good >

emb
You surrender yourself to saidar as you embrace the True Source.

HP:Healthy SP:Weakening MV:Good >

str
You begin channeling the appropriate flows...

HP:Healthy SP:Weakening MV:Good >

= % = -
* Okay.

HP:Healthy SP:Weakening MV:Good >

cb
Mood changed to: Brave

HP:Healthy SP:Weakening MV:Good >

w
Outside Tarwin's Gap
[ Exits: e s w ]
A small tombstone is here.
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.

HP:Healthy SP:Weakening MV:Good >

kill dark
You try to strike *Burton*'s body, but miss.

HP:Healthy SP:Weakening MV:Good - Burton: Beaten>

*Burton* tries to strike your shoulders, but misses.
You try to strike *Burton*'s head, but miss.

HP:Healthy SP:Weakening MV:Good - Burton: Beaten>

Trysstianna narrates, 'ok'

HP:Healthy SP:Weakening MV:Good - Burton: Beaten>

look
Outside Tarwin's Gap
The imposing Mountains of Dhoom run mostly west to east, separating the
desolate lands of the Blight from the Borderlands. Right here, however, they
curve to the northwest somewhat. To the west and north, the passage of
Tarwin's Gap sits in a narrow valley that separates the Mountains of Dhoom.
An obscured path lies to the east, into the forest.
[ Exits: e s w ]
A small tombstone is here.
A black warhorse is standing here, being ridden by you.
*Burton* is here, fighting YOU!.

HP:Healthy SP:Weakening MV:Good - Burton: Beaten>

You try to strike *Burton*'s legs, but miss.

HP:Healthy SP:Weakening MV:Good - Burton: Beaten>

You dodge a bash from *Burton* who loses his balance and falls!

HP:Healthy SP:Weakening MV:Good - Burton: Beaten>

na got him to 15 hps
You narrate, 'got him to 15 hps'

HP:Healthy SP:Weakening MV:Good - Burton: Beaten>

You try to strike *Burton*'s legs, but miss.

HP:Healthy SP:Weakening MV:Good - Burton: Beaten>

cb
Mood changed to: Brave

HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
You dodge a bash from *Burton* who loses his balance and falls!
Trysstianna narrates, 'got the spells.. now i need physicals'

HP:Healthy SP:Weakening MV:Good - Burton: Beaten>

You try to strike *Burton*'s body, but miss.

HP:Healthy SP:Weakening MV:Good - Burton: Beaten>

Trysstianna chats, 'nice'

HP:Healthy SP:Weakening MV:Good - Burton: Beaten>

You try to strike *Burton*'s body, but miss.

HP:Healthy SP:Weakening MV:Good - Burton: Beaten>

You dodge a bash from *Burton* who loses his balance and falls!

HP:Healthy SP:Weakening MV:Good - Burton: Beaten>

where
Players in your Zone
--------------------
Kathryn - Outside Tarwin's Gap

HP:Healthy SP:Weakening MV:Good - Burton: Beaten>

*Burton* tries to strike your legs, but misses.
You try to strike *Burton*'s body, but miss.

HP:Healthy SP:Weakening MV:Good - Burton: Beaten>

who
-------------- Immortals --------------
Alder Marim
Avaine

-------------- Players --------------
Aildrek
Kathryn the Delicate Snowflake [White Tower]
Trysstianna Mitria [White Tower]


-------------- Statistics --------------
Players: 3 humans, 1 trolloc, 0 seanchan, and 0 aiel roaming the world.
Today there was a high of 5 players.
Yesterday there was a high of 7 players, achieved at 22:08:23.
The greatest high on record was 20 players on 11-30-09.

HP:Healthy SP:Weakening MV:Good - Burton: Beaten>

rel
You release the One Power.

HP:Healthy SP:Weakening MV:Good - Burton: Beaten>

*Burton* tries to strike your body, but misses.
You try to strike *Burton*'s head, but miss.

HP:Healthy SP:Weakening MV:Good - Burton: Beaten>

sniff
*Burton* looks at you.

HP:Healthy SP:Weakening MV:Good - Burton: Beaten>

You sniff sadly. *SNIFF*

HP:Healthy SP:Weakening MV:Good - Burton: Beaten>

eq
You are using:
<held> a brown bag
<worn around neck> a shimmering pendant of heartstone
<worn around neck> a shimmering pendant of heartstone
<worn in right ear> a small diamond earring
<worn in left ear> a small diamond earring
<worn on head> a hat with white plumes
<worn about body> a fur cloak, held by a silver brooch
<worn on body> a worn animal hide vest
<worn on shoulders> a set of white leather shoulder pads
<worn on arms> a pair of dark fur sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a diamond wristcuff
<worn around wrist> a diamond wristcuff
<worn on hands> a pair of swordsman gloves
<worn on finger> a bright red heartstone ring
<worn on finger> a bright red heartstone ring
<wielded> a gold bound quarterstaff
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of gold-fringed boots

HP:Healthy SP:Weakening MV:Goo
Kathryn
Posts: 341
Joined: Thu Dec 03, 2009 2:47 am

Post by Kathryn »

HP:Healthy SP:Weakening MV:Good - Burton: Beaten>

*Burton* sniffs sadly.

HP:Healthy SP:Weakening MV:Good - Burton: Beaten>

*Burton* tries to strike your body, but misses.
You try to strike *Burton*'s legs, but miss.

HP:Healthy SP:Weakening MV:Good - Burton: Beaten>

*Burton* panics, and attempts to flee!

HP:Healthy SP:Weakening MV:Good - Burton: Beaten>

*Burton* leaves west.
*Burton* has arrived from the west.

HP:Healthy SP:Weakening MV:Good >

*Burton* leaves south.

HP:Healthy SP:Weakening MV:Good >

s
kill dark
A Bend in the Road
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
Trysstianna narrates, 'hey aildrek'

HP:Healthy SP:Weakening MV:Strong >

You try to strike *Burton*'s arms, but miss.

HP:Healthy SP:Weakening MV:Strong - Burton: Beaten>

s
No way! You're fighting for your life!

HP:Healthy SP:Weakening MV:Strong - Burton: Beaten>

kill dark
You do the best you can!

HP:Healthy SP:Weakening MV:Strong - Burton: Beaten>

emb
*Burton* panics, and attempts to flee!

HP:Healthy SP:Weakening MV:Strong - Burton: Beaten>

You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Healthy SP:Weakening MV:Strong - Burton: Beaten>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Healthy SP:Weakening MV:Strong - Burton: Beaten>

= *Burton* leaves west.

HP:Healthy SP:Weakening MV:Strong >

- w
Cancelled...
A Slight Bend in the Road
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.

HP:Healthy SP:Weakening MV:Strong >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Strong >

w
Alas, you cannot go that way...

HP:Healthy SP:Weakening MV:Strong >

w
Alas, you cannot go that way...

HP:Healthy SP:Weakening MV:Strong >

s
Down Towards Tarwin's Gap
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Strong >

s
The Road to Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Strong >

s
The Road to Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Strong >

s
The Road to Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Strong >

s
s
Road Beside an Old Fortification
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.

HP:Healthy SP:Weakening MV:Strong >

The Road to Tarwin's Gap
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.

HP:Healthy SP:Weakening MV:Strong >

s
The Road to Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.

HP:Healthy SP:Weakening MV:Strong >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Strong >

s
A Path towards Tarwin's Gap
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Strong >

s
Alas, you cannot go that way...

HP:Healthy SP:Weakening MV:Strong >

Aildrek narrates, 'hmm?'

HP:Healthy SP:Weakening MV:Strong >

n
The Road to Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.

HP:Healthy SP:Weakening MV:Strong >

n
The Road to Tarwin's Gap
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.

HP:Healthy SP:Weakening MV:Strong >

not
You look around less carefully.

HP:Healthy SP:Weakening MV:Strong >

e
Off the Main Road
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
A small buck is here, looking frisky.

HP:Healthy SP:Weakening MV:Strong >

e
Along a Dirth Path
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.

HP:Healthy SP:Weakening MV:Strong >

e
e
A Turn in the Path
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Strong >

Alas, you cannot go that way...

HP:Healthy SP:Weakening MV:Strong >

n
A Small Path in the Forest
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.

HP:Healthy SP:Weakening MV:Strong >

n
A Small Path in the Woods
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Strong >

e
In the Woods
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
You notice some plant life growing here...

HP:Healthy SP:Weakening MV:Strong >

n
In the Woods
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
An elite assassin trolloc is here, barely noticable.

HP:Healthy SP:Weakening MV:Strong >

w
Trysstianna chats, 'whats up?'

HP:Healthy SP:Weakening MV:Strong >

A Ko'bal trolloc tries to pierce your feet, but misses.
A Dhjin'nen trolloc has arrived from the south.
A Dhjin'nen trolloc has arrived from the south.
No way! You're fighting for your life!

HP:Healthy SP:Weakening MV:Strong - a Ko'bal trolloc: Healthy>

f
You try to strike a Ko'bal trolloc's shoulders, but miss.
A Ko'bal trolloc tries to pierce your body, but misses.
A Ko'bal trolloc tries to pierce your body, but misses.
PANIC! You couldn't escape!

HP:Healthy SP:Weakening MV:Strong - a Ko'bal trolloc: Healthy>

*Burton* has arrived from the south.

HP:Healthy SP:Weakening MV:Strong - a Ko'bal trolloc: Healthy>

f
You panic and attempt to flee!

HP:Healthy SP:Weakening MV:Strong - a Ko'bal trolloc: Healthy>

Alongside a Clearing
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Healthy SP:Weakening MV:Strong >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Strong >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Strong >

channel 'air scythe' dark
Your target could not be found.

HP:Healthy SP:Weakening MV:Strong >

channel 'air scythe' dark
Your target could not be found.

HP:Healthy SP:Weakening MV:Strong >
e
channel 'air scythe' dark
In the Woods
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.

HP:Healthy SP:Weakening MV:Strong >

You begin channeling the appropriate flows...

HP:Healthy SP:Weakening MV:Strong >

= -
* Okay.
You channel flows of air as they scythe *Burton*.

HP:Healthy SP:Weakening MV:Strong - Burton: Beaten>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Healthy SP:Weakening MV:Strong - Burton: Beaten>

= - You are interrupted and stop what you are doing.
You feel shards of sand sent by *Burton* tear your flesh apart.

HP:Scratched SP:Weakening MV:Strong - Burton: Beaten>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Scratched SP:Weakening MV:Strong - Burton: Beaten>

= -
* Okay.
You channel flows of air as they scythe *Burton*.

HP:Scratched SP:Flickering MV:Strong - Burton: Critical>

channel 'air scythe' dark
A Ko'bal trolloc tries to pierce your body, but misses.
A Dhjin'nen trolloc tries to cleave your feet, but misses.
A Dhjin'nen trolloc tries to blast your legs, but misses.
You begin channeling the appropriate flows...

HP:Scratched SP:Flickering MV:Strong - Burton: Critical>

= - *Burton* panics, and attempts to flee!

HP:Scratched SP:Flickering MV:Strong - Burton: Critical>


* Okay.
You channel flows of air as they scythe *Burton*.

HP:Scratched SP:Flickering MV:Strong - Burton: Critical>

*Burton* panics, and attempts to flee!

HP:Scratched SP:Flickering MV:Strong - Burton: Critical>

f
PANIC! You couldn't escape!<------ STUPID move by me i SHOULD have rolled a weave. It would have landed and burton would be dead. Rookie newb move by me. This is why burton is better than I.

HP:Scratched SP:Flickering MV:Strong - Burton: Critical>

*Burton* panics, and attempts to flee!

HP:Scratched SP:Flickering MV:Strong - Burton: Critical>

A Dhjin'nen trolloc tries to blast your legs, but misses.
A Dhjin'nen trolloc tries to cleave your shoulders, but misses.
A Ko'bal trolloc tries to pierce your waist, but misses.
A Ko'bal trolloc tries to pierce your head, but misses.
You try to strike *Burton*'s feet, but miss.

HP:Scratched SP:Flickering MV:Strong - Burton: Critical>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Scratched SP:Flickering MV:Strong - Burton: Critical>

= *Burton* leaves west.

HP:Scratched SP:Flickering MV:Strong - a Dhjin'nen trolloc: Healthy>

- f
Cancelled...
You panic and attempt to flee!

HP:Scratched SP:Flickering MV:Strong - a Dhjin'nen trolloc: Healthy>

Aildrek narrates, 'just grabbing some exp, bball game is a yawner'

HP:Scratched SP:Flickering MV:Strong - a Dhjin'nen trolloc: Healthy>

channel 'air scythe' dark
In the Woods
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
You notice some plant life growing here...
You flee head over heels.
Your target could not be found.

HP:Scratched SP:Flickering MV:Strong >

A Ko'bal trolloc tries to pierce your body, but misses.
A Ko'bal trolloc tries to pierce your body, but misses.
A Dhjin'nen trolloc has arrived from the north.
A Dhjin'nen trolloc has arrived from the north.
A Ko'bal trolloc tries to pierce your body, but misses.
You strike a Ko'bal trolloc's body hard.
A Ko'bal trolloc tries to pierce your body, but misses.
A Ko'bal trolloc pierces your head.

HP:Scratched SP:Flickering MV:Strong - a Ko'bal trolloc: Scratched>

f
You panic and attempt to flee!

Amongst the Woods
The forest suddenly becomes thicker and looms menacingly, deeper within the
woods. The closely spaced trees blot out the sky, allowing for very little to
no light to come through. The resulting understory and herbacious layer are
very thin and sparse, except for very thick and dry bear pine shrubberies,
bereft of leaves and flowers. A small path has been cut through the bear
pines, however, almost savagely, allowing for a thin path.
[ Exits: s w ]
A large elk stares at you.
A black warhorse is standing here, being ridden by you.

HP:Scratched SP:Flickering MV:Strong >

w
Your mount is too exhausted.

HP:Scratched SP:Flickering MV:Strong >

look
Amongst the Woods
The forest suddenly becomes thicker and looms menacingly, deeper within the
woods. The closely spaced trees blot out the sky, allowing for very little to
no light to come through. The resulting understory and herbacious layer are
very thin and sparse, except for very thick and dry bear pine shrubberies,
bereft of leaves and flowers. A small path has been cut through the bear
pines, however, almost savagely, allowing for a thin path.
[ Exits: s w ]
A large elk stares at you.
A black warhorse is standing here, being ridden by you.

HP:Scratched SP:Flickering MV:Strong >

Trysstianna chats, 'i forgot to get night vision'

HP:Scratched SP:Flickering MV:Strong >

na my horse hagg
You narrate, 'my horse hagg'
HP:Scratched SP:Flickering MV:Strong >

cw
Mood changed to: Wimpy

HP:Scratched SP:Flickering MV:Strong >

where
Players in your Zone
--------------------
Kathryn - Amongst the Woods

HP:Scratched SP:Flickering MV:Strong >

save
Saving Kathryn.

HP:Scratched SP:Flickering MV:Strong >

sco
You have 275(294) hit, 42(198) mana and 132(162) movement points.
You have scored 396413489 exp, 115 total quest points
You need 603586510 exp to reach your next level.
You have been playing for 2 days and 2 hours.
You have gathered 172 Weave Points so far.
This ranks you as Kathryn the Delicate Snowflake (level 50)
You are in the following clans:
White Tower : 115 Quest Points, rank 2, -85 Quest Points to rank.
Your mount looks haggard and beaten.
You are riding a black warhorse.
You are standing.

HP:Scratched SP:Flickering MV:Strong >

who
-------------- Immortals --------------
Alder Marim
Avaine

-------------- Players --------------
Aildrek
Kathryn the Delicate Snowflake [White Tower]
Trysstianna Mitria [White Tower]


-------------- Statistics --------------
Players: 3 humans, 1 trolloc, 0 seanchan, and 0 aiel roaming the world.
Today there was a high of 5 players.
Yesterday there was a high of 7 players, achieved at 22:08:23.
The greatest high on record was 20 players on 11-30-09.

HP:Scratched SP:Flickering MV:Strong >

You are thirsty.
Timer now at 60 secs.
Timer now at 60 secs.

HP:Scratched SP:Weakening MV:Excellent >

save
Saving Kathryn.

HP:Scratched SP:Weakening MV:Excellent >

get flask bag
You get a light leather flask from a brown bag.

HP:Scratched SP:Weakening MV:Excellent >

dri flask
dri flask
It's empty.

HP:Scratched SP:Weakening MV:Excellent >

It's empty.

HP:Scratched SP:Weakening MV:Excellent >

emb
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Scratched SP:Weakening MV:Excellent >

water
You begin channeling the appropriate flows...

HP:Scratched SP:Weakening MV:Excellent >

- +
* Okay.
You weave flows into a light leather flask to fill it with some water.

HP:Scratched SP:Flickering MV:Excellent >

rel
You release the One Power.

HP:Scratched SP:Flickering MV:Excellent >

dri flask
You drink the water.

HP:Scratched SP:Flickering MV:Excellent >

dri flask
You drink the water.
You don't feel thirsty any more.

HP:Scratched SP:Flickering MV:Excellent >

na burton long gone :/
You narrate, 'burton long gone :/'

HP:Healthy SP:Flickering MV:Excellent >

e
Outside Tarwin's Gap
[ Exits: e s w ]
A small tombstone is here.
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.

HP:Healthy SP:Flickering MV:Excellent >

kill dark
You try to strike *Burton*'s body, but miss.

HP:Healthy SP:Flickering MV:Excellent - Burton: Beaten>

cb
Mood changed to: Brave

HP:Healthy SP:Flickering MV:Excellent - Burton: Beaten>

*Burton* tries to strike your head, but misses.
You try to strike *Burton*'s legs, but miss.

HP:Healthy SP:Flickering MV:Excellent - Burton: Beaten>

where
Players in your Zone
--------------------
Kathryn - Outside Tarwin's Gap

HP:Healthy SP:Flickering MV:Excellent - Burton: Beaten>

*Burton* says ':p'

HP:Healthy SP:Flickering MV:Excellent - Burton: Beaten>

na negative
You narrate, 'negative'
Trysstianna narrates, 'darn'

HP:Healthy SP:Flickering MV:Excellent - Burton: Beaten>

*Burton* tries to strike your legs, but misses.
You try to strike *Burton*'s body, but miss.

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

*Burton* says '11 then'

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

Trysstianna narrates, 'oh gogogo'

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

You try to strike *Burton*'s body, but miss.

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

sa stupid mobs
You say 'stupid mobs'

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

You dodge a bash from *Burton* who loses his balance and falls!

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

You try to strike *Burton*'s shoulders, but miss.

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

sniff
You sniff sadly. *SNIFF*

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

sco
You have 294(294) hit, 59(198) mana and 162(162) movement points.
You have scored 396413420 exp, 115 total quest points
You need 603586579 exp to reach your next level.
You have been playing for 2 days and 2 hours.
You have gathered 172 Weave Points so far.
This ranks you as Kathryn the Delicate Snowflake (level 50)
You are in the following clans:
White Tower : 115 Quest Points, rank 2, -85 Quest Points to rank.
Your mount is full of energy.
You are riding a black warhorse.
You are fighting *Burton*.

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

rel
You aren't even connected to the True Source.

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

You dodge a bash from *Burton* who loses his balance and falls!

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

You try to strike *Burton*'s body, but miss.

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

You try to strike *Burton*'s feet, but miss.

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

sa and i was tapped after that last weave
You say 'and i was tapped after that last weave'

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

You dodge a bash from *Burton* who loses his balance and falls!

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

*Burton* tries to strike your body, but misses.
You try to strike *Burton*'s legs, but miss.

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

sco
*Burton* shrugs helplessly.

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

You have 294(294) hit, 59(198) mana and 162(162) movement points.
You have scored 396413420 exp, 115 total quest points
You need 603586579 exp to reach your next level.
You have been playing for 2 days and 2 hours.
You have gathered 172 Weave Points so far.
This ranks you as Kathryn the Delicate Snowflake (level 50)
You are in the following clans:
White Tower : 115 Quest Points, rank 2, -85 Quest Points to rank.
Your mount is full of energy.
You are riding a black warhorse.
You are fighting *Burton*.

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

*Burton* tries to strike your body, but misses.
You try to strike *Burton*'s body, but miss.

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

where
Players in your Zone
--------------------
Kathryn - Outside Tarwin's Gap

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

l
Outside Tarwin's Gap
The imposing Mountains of Dhoom run mostly west to east, separating the
desolate lands of the Blight from the Borderlands. Right here, however, they
curve to the northwest somewhat. To the west and north, the passage of
Tarwin's Gap sits in a narrow valley that separates the Mountains of Dhoom.
An obscured path lies to the east, into the forest.
[ Exits: e s w ]
A small tombstone is here.
A black warhorse is standing here, being ridden by you.
*Burton* is here, fighting YOU!.

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

*Burton* tries to strike your body, but misses.
You try to strike *Burton*'s legs, but miss.

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

rel
You aren't even connected to the True Source.

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

*Burton* tries to strike your feet, but misses.
You try to strike *Burton*'s legs, but miss.

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

sco
You have 294(294) hit, 59(198) mana and 162(162) movement points.
You have scored 396413420 exp, 115 total quest points
You need 603586579 exp to reach your next level.
You have been playing for 2 days and 2 hours.
You have gathered 172 Weave Points so far.
This ranks you as Kathryn the Delicate Snowflake (level 50)
You are in the following clans:
White Tower : 115 Quest Points, rank 2, -85 Quest Points to rank.
Your mount is full of energy.
You are riding a black warhorse.
You are fighting *Burton*.

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

where
Players in your Zone
--------------------
Kathryn - Outside Tarwin's Gap

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

cb
Mood changed to: Brave

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

*Burton* tries to strike your feet, but misses.
You try to strike *Burton*'s body, but miss.

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

l
Outside Tarwin's Gap
The imposing Mountains of Dhoom run mostly west to east, separating the
desolate lands of the Blight from the Borderlands. Right here, however, they
curve to the northwest somewhat. To the west and north, the passage of
Tarwin's Gap sits in a narrow valley that separates the Mountains of Dhoom.
An obscured path lies to the east, into the forest.
[ Exits: e s w ]
A small tombstone is here.
A black warhorse is standing here, being ridden by you.
*Burton* is here, fighting YOU!.

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

You try to strike *Burton*'s feet, but miss.

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

You dodge a bash from *Burton* who loses his balance and falls!

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

stat
You are a 29 year old female human channeler.
Your mood is currently: Brave
Your height is 4 feet, 10 inches, weight 177 pounds, weight carried 1.0 lbs, worn: 20.8 lbs.
Offensive Bonus: 169 Dodge Bonus: 122, Parry Bonus: 181 Total Defense: 303.
You are wanted by the following groups: Murandy
Your abilities are: Str: 17, Int: 18, Wis: 18, Dex: 16, Con: 15
You have died 24 times, 18 times to other players, 6 times to monsters, and killed 19 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
STRENGTH 9
NO QUIT 6
NIGHT VISION 11
AGILITY 9

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

*Burton* tries to strike your legs, but misses.
You try to strike *Burton*'s head, but miss.

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

*Burton* tries to strike your body, but misses.
You try to strike *Burton*'s hands, but miss.

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

sa i'm gonna be mad if that bashes me
You say 'i'm gonna be mad if that bashes me'

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

snicker
You snicker softly.

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

You try to strike *Burton*'s body, but miss.

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

You dodge a bash from *Burton* who loses his balance and falls!

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

You strike *Burton*'s hands hard.

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

*Burton* says 'it is a rare:p'

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

sa i know
You say 'i know'

HP:Healthy SP:Flickering MV:Fresh - Burton: Beaten>

You try to strike *Burton*'s arms, but miss.

HP:Healthy SP:Weakening MV:Fresh - Burton: Beaten>

You dodge a bash from *Burton* who loses his balance and falls!

HP:Healthy SP:Weakening MV:Fresh - Burton: Beaten>

You try to strike *Burton*'s body, but miss.

HP:Healthy SP:Weakening MV:Fresh - Burton: Beaten>

sa so is this but it dont bash!
You say 'so is this but it dont bash!'

HP:Healthy SP:Weakening MV:Fresh - Burton: Beaten>

You dodge a bash from *Burton* who loses his balance and falls!
You strike *Burton*'s body hard.

HP:Healthy SP:Weakening MV:Fresh - Burton: Beaten>

sa and i got 130 db :P
You say 'and i got 130 db :P '


HP:Healthy SP:Weakening MV:Fresh - Burton: Beaten>

You try to strike *Burton*'s body, but miss.

HP:Healthy SP:Weakening MV:Fresh - Burton: Beaten>

You dodge a bash from *Burton* who loses his balance and falls!

HP:Healthy SP:Weakening MV:Fresh - Burton: Beaten>

You try to strike *Burton*'s arms, but miss.

HP:Healthy SP:Weakening MV:Fresh - Burton: Beaten>

*Burton* looks at you.

HP:Healthy SP:Weakening MV:Fresh - Burton: Beaten>

*Burton* tries to strike your head, but misses.
You try to strike *Burton*'s arms, but miss.

HP:Healthy SP:Weakening MV:Fresh - Burton: Beaten>

*Burton* says 'how is that one?'

HP:Healthy SP:Weakening MV:Fresh - Burton: Beaten>

*Burton* tries to strike your legs, but misses.
You try to strike *Burton*'s head, but miss.

HP:Healthy SP:Weakening MV:Fresh - Burton: Beaten>

*Burton* tries to strike your legs, but misses.
You try to strike *Burton*'s head, but miss.

HP:Healthy SP:Weakening MV:Fresh - Burton: Beaten>

sa NICE ob, excelent parry
You say 'NICE ob, excelent parry'

HP:Healthy SP:Weakening MV:Fresh - Burton: Beaten>

*Burton* tries to strike your legs, but misses.
You try to strike *Burton*'s shoulders, but miss.

HP:Healthy SP:Weakening MV:Fresh - Burton: Beaten>

*Burton* nods in agreement.

HP:Healthy SP:Weakening MV:Fresh - Burton: Beaten>

sa dmg is shit
You say 'dmg is shit'

HP:Healthy SP:Weakening MV:Fresh - Burton: Beaten>

*Burton* tries to strike your legs, but misses.
You try to strike *Burton*'s body, but miss.

HP:Healthy SP:Weakening MV:Fresh - Burton: Beaten>

sa as you can see
You say 'as you can see'

HP:Healthy SP:Weakening MV:Fresh - Burton: Beaten>

*Burton* tries to strike your hands, but misses.
You try to strike *Burton*'s body, but miss.

HP:Healthy SP:Weakening MV:Fresh - Burton: Beaten>

l burton
Are you not entertained?!
*Burton* looks pretty hurt.

*Burton* is using:
<held> a set of large keys
<worn around neck> a shimmering pendant of heartstone
<worn around neck> a shimmering pendant of heartstone
<worn in right ear> a small diamond earring
<worn in left ear> a small diamond earring
<worn on head> a hat with white plumes
<worn about body> a trim black trenchcoat bearing a bloodied raven insignia
<worn on back> a moderate sized backpack
<worn on body> a worn animal hide vest
<worn on shoulders> golden knots of rank
<worn on arms> a pair of dark fur sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a diamond wristcuff
<worn around wrist> a diamond wristcuff
<worn on hands> a pair of swordsman gloves
<worn on finger> a bright red heartstone ring
<worn on finger> a bright red heartstone ring
<wielded with two hands> a yew spear with a fire blackened tip
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of gold-fringed boots

HP:Healthy SP:Weakening MV:Fresh - Burton: Beaten>

*Burton* tries to strike your waist, but misses.
You try to strike *Burton*'s body, but miss.

HP:Healthy SP:Weakening MV:Fresh - Burton: Beaten>

*Burton* tries to strike your hands, but misses.
You try to strike *Burton*'s feet, but miss.

HP:Healthy SP:Weakening MV:Fresh - Burton: Beaten>

*Burton* sinks deeply into thought about the meaning of life.

HP:Healthy SP:Weakening MV:Fresh - Burton: Beaten>

sa those hits on you should have been frags but nooo
You say 'those hits on you should have been frags but nooo'

HP:Healthy SP:Weakening MV:Fresh - Burton: Beaten>

*Burton* tries to strike your arms, but misses.
You try to strike *Burton*'s feet, but miss.

HP:Healthy SP:Weakening MV:Fresh - Burton: Beaten>

sa plus its only 4 lbs
You say 'plus its only 4 lbs'

HP:Healthy SP:Weakening MV:Fresh - Burton: Beaten>

eq
You are using:
<held> a brown bag
<worn around neck> a shimmering pendant of heartstone
<worn around neck> a shimmering pendant of heartstone
<worn in right ear> a small diamond earring
<worn in left ear> a small diamond earring
<worn on head> a hat with white plumes
<worn about body> a fur cloak, held by a silver brooch
<worn on body> a worn animal hide vest
<worn on shoulders> a set of white leather shoulder pads
<worn on arms> a pair of dark fur sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a diamond wristcuff
<worn around wrist> a diamond wristcuff
<worn on hands> a pair of swordsman gloves
<worn on finger> a bright red heartstone ring
<worn on finger> a bright red heartstone ring
<wielded> a gold bound quarterstaff
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of gold-fringed boots

HP:Healthy SP:Weakening MV:Fresh - Burton: Beaten>

*Burton* tries to strike your legs, but misses.
You try to strike *Burton*'s hands, but miss.

HP:Healthy SP:Weakening MV:Fresh - Burton: Beaten>

*Burton* says 'heh'

HP:Healthy SP:Weakening MV:Fresh - Burton: Beaten>

*Burton* tries to strike your body, but misses.
You try to strike *Burton*'s arms, but miss.

HP:Healthy SP:Good MV:Fresh - Burton: Beaten>

*Burton* tries to strike your feet, but misses.
You strike *Burton*'s body.

HP:Healthy SP:Good MV:Fresh - Burton: Beaten>

sa see?!
You say 'see?!'

HP:Healthy SP:Good MV:Fresh - Burton: Beaten>

glare
You glare at nothing in particular.

HP:Healthy SP:Good MV:Fresh - Burton: Beaten>

*Burton* tries to strike your arms, but misses.
You try to strike *Burton*'s shoulders, but miss.

HP:Healthy SP:Good MV:Fresh - Burton: Beaten>

*Burton* says 'wth'

HP:Healthy SP:Good MV:Fresh - Burton: Beaten>

*Burton* tries to strike your body, but misses.
You try to strike *Burton*'s arms, but miss.

HP:Healthy SP:Good MV:Fresh - Burton: Beaten>

*Burton* tries to strike your feet, but misses.
You try to strike *Burton*'s head, but miss.

HP:Healthy SP:Good MV:Fresh - Burton: Beaten>

sa high ob
You say 'high ob'

HP:Healthy SP:Good MV:Fresh - Burton: Beaten>

l
Outside Tarwin's Gap
The imposing Mountains of Dhoom run mostly west to east, separating the
desolate lands of the Blight from the Borderlands. Right here, however, they
curve to the northwest somewhat. To the west and north, the passage of
Tarwin's Gap sits in a narrow valley that separates the Mountains of Dhoom.
An obscured path lies to the east, into the forest.
[ Exits: e s w ]
A small tombstone is here.
A black warhorse is standing here, being ridden by you.
*Burton* is here, fighting YOU!.

HP:Healthy SP:Good MV:Fresh - Burton: Beaten>

*Burton* tries to strike your body, but misses.
You strike *Burton*'s body hard.

HP:Healthy SP:Good MV:Fresh - Burton: Beaten>

*Burton* tries to strike your head, but misses.
You try to strike *Burton*'s body, but miss.

HP:Healthy SP:Good MV:Fresh - Burton: Beaten>

*Burton* says 'you zerk?'

HP:Healthy SP:Good MV:Fresh - Burton: Beaten>

*Burton* tries to strike your body, but misses.
You try to strike *Burton*'s legs, but miss.

HP:Healthy SP:Good MV:Fresh - Burton: Beaten>

shake
You shake your head.

HP:Healthy SP:Good MV:Fresh - Burton: Beaten>

f
You panic and attempt to flee!

HP:Healthy SP:Good MV:Fresh - Burton: Beaten>

Before Tarwin's Gap
[ Exits: n e ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Healthy SP:Good MV:Fresh >

*Burton* has arrived from the east.

HP:Healthy SP:Good MV:Fresh >

e
Outside Tarwin's Gap
[ Exits: e s w ]
A small tombstone is here.
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Good MV:Fresh >

w
Before Tarwin's Gap
[ Exits: n e ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Good MV:Fresh >

kill dark
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

n
Entering Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Good MV:Fresh >

n
n
Within Tarwin's Gap
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Good MV:Fresh >

Alas, you cannot go that way...

HP:Healthy SP:Good MV:Fresh >

n
Alas, you cannot go that way...

HP:Healthy SP:Good MV:Fresh >

*** I realize he's not here so I run and start looking for him. Head up to blight. ***

HP:Healthy SP:Good MV:Fresh >

n
The Great Blight
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Good MV:Fresh >

s
The Great Blight
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
*Burton* is here, fighting a white stallion!.
A white stallion is here, fighting *Burton*!.

HP:Healthy SP:Good MV:Fresh >

kill dark
A white stallion tries to hit *Burton*'s arms, but he dodges the attack.
*Burton* strikes a white stallion's body extremely hard.

HP:Healthy SP:Good MV:Fresh >

You try to strike *Burton*'s hands, but miss.
*Burton* panics, and attempts to flee!

HP:Healthy SP:Good MV:Fresh - Burton: Beaten --- a white stallion: Hurt>

emb
*Burton* leaves north.
You surrender yourself to saidar as you embrace the True Source.

HP:Healthy SP:Good MV:Fresh >

channel 'create fire' dark
Your target could not be found.

HP:Healthy SP:Good MV:Fresh >

n
The Great Blight
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.

HP:Healthy SP:Good MV:Fresh >

kill dark
You try to strike *Burton*'s body, but miss.

HP:Healthy SP:Good MV:Fresh - Burton: Beaten>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Healthy SP:Good MV:Fresh - Burton: Beaten>

= *Burton* panics, and attempts to flee!

HP:Healthy SP:Good MV:Fresh - Burton: Beaten>

-
* *Burton* leaves south.
Your target could not be found.
*Burton* has arrived from the south.

HP:Healthy SP:Good MV:Fresh >

*Burton* leaves east.

HP:Healthy SP:Good MV:Fresh >

channel 'air scythe' dark
Your target could not be found.

HP:Healthy SP:Good MV:Fresh >

kill dark
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

e
The Great Blight
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Good MV:Fresh >

e
The Great Blight
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A black feathered crow flies nearby.

HP:Healthy SP:Good MV:Fresh >

kill dark
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

e
Alas, you cannot go that way...

HP:Healthy SP:Good MV:Fresh >

n
The Great Blight
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Good MV:Fresh >

kill dark
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

e
The Great Blight
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Good MV:Fresh >

e
The Great Blight
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
Corrupted by the Shadow, a hound stands here, poised to kill.
A nasty looking trolloc stands here snarling.
A nasty looking trolloc stands here snarling.
A nasty looking trolloc stands here snarling.

HP:Healthy SP:Good MV:Fresh >

w
The Great Blight
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Good MV:Fresh >

e
channel 'air scythe' dark
The Great Blight
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
Corrupted by the Shadow, a hound stands here, poised to kill.
A nasty looking trolloc stands here snarling.
A nasty looking trolloc stands here snarling.
A nasty looking trolloc stands here snarling.

HP:Healthy SP:Good MV:Fresh >

You begin channeling the appropriate flows...

HP:Healthy SP:Good MV:Fresh >

= -
* Okay.
You channel flows of air as they scythe *Burton*.

HP:Healthy SP:Weakening MV:Fresh - Burton: Beaten>

channel 'air scythe' dark
*Burton* tries to strike your body, but misses.
You try to strike *Burton*'s arms, but miss.

HP:Healthy SP:Weakening MV:Fresh - Burton: Beaten>

You begin channeling the appropriate flows...

HP:Healthy SP:Weakening MV:Fresh - Burton: Beaten>

= -
* Okay.
You channel flows of air as they scythe *Burton*.

HP:Healthy SP:Weakening MV:Fresh - Burton: Critical>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Healthy SP:Weakening MV:Fresh - Burton: Critical>

= - A corrupted hound of the shadow tries to maul your shoulders, but misses.
A nasty looking trolloc tries to pound your feet, but misses.
A nasty looking trolloc tries to pound your body, but misses.
A nasty looking trolloc tries to pound your legs, but misses.
*Burton* panics, and attempts to flee!

HP:Healthy SP:Weakening MV:Fresh - Burton: Critical>


* Okay.
You channel flows of air as they scythe *Burton*.

HP:Healthy SP:Weakening MV:Fresh - Burton: Critical>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Healthy SP:Weakening MV:Fresh - Burton: Critical>

= A nasty looking trolloc tries to pound your feet, but misses.
A nasty looking trolloc tries to pound your body, but misses.
A nasty looking trolloc tries to pound your arms, but misses.
A corrupted hound of the shadow tries to maul your legs, but misses.

HP:Healthy SP:Weakening MV:Fresh - Burton: Critical>

- *Burton* leaves west.

HP:Healthy SP:Weakening MV:Fresh - a corrupted hound of the shadow: Healthy>


* Your target could not be found.

HP:Healthy SP:Weakening MV:Fresh - a corrupted hound of the shadow: Healthy>

f
PANIC! You couldn't escape!

HP:Healthy SP:Weakening MV:Fresh - a corrupted hound of the shadow: Healthy>

w
No way! You're fighting for your life!

HP:Healthy SP:Weakening MV:Fresh - a corrupted hound of the shadow: Healthy>

f
PANIC! You couldn't escape!

HP:Healthy SP:Weakening MV:Fresh - a corrupted hound of the shadow: Healthy>

w
No way! You're fighting for your life!

HP:Healthy SP:Weakening MV:Fresh - a corrupted hound of the shadow: Healthy>

w
No way! You're fighting for your life!

HP:Healthy SP:Weakening MV:Fresh - a corrupted hound of the shadow: Healthy>

cw
f
Mood changed to: Wimpy

HP:Healthy SP:Weakening MV:Fresh - a corrupted hound of the shadow: Healthy>

You panic and attempt to flee!

HP:Healthy SP:Weakening MV:Fresh - a corrupted hound of the shadow: Healthy>

w
A nasty looking trolloc tries to pound your body, but misses.
A nasty looking trolloc tries to pound your body, but misses.
A nasty looking trolloc tries to pound your head, but misses.
A corrupted hound of the shadow tries to maul your legs, but misses.

HP:Healthy SP:Weakening MV:Fresh - a corrupted hound of the shadow: Healthy>

w
The Great Blight
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
The Great Blight
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Fresh >

Alas, you cannot go that way...

HP:Healthy SP:Weakening MV:Fresh >

n
The Great Blight
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.
A tall, rotting tree is here, leaning to one side.

HP:Healthy SP:Weakening MV:Fresh >

w
The Great Blight
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Fresh >

w
The Great Blight
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Fresh >

w
The Great Blight
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.

HP:Healthy SP:Weakening MV:Fresh >

n
The Great Blight
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.
A tall, rotting tree is here, leaning to one side.

HP:Healthy SP:Weakening MV:Fresh >

w
The Great Blight
[ Exits: n e ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Fresh >

n
The Great Blight
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Fresh >

n
The Great Blight
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Fresh >

n
n
The Great Blight
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Fresh >

The Great Blight
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Fresh >

e
The Great Blight
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Fresh >

n
The Great Blight
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy SP:Weakening MV:Fresh >

e
The Great Blight
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Corrupted by the Shadow, a hound stands here, poised to kill.

HP:Healthy SP:Weakening MV:Fresh >

n
The Great Blight
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Fresh >

n
The Great Blight
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Fresh >

n
The Great Blight
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Fresh >

n
A Blighted Pass
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A sinuous worm of enormous size is slithering here.
A sinuous worm of enormous size is slithering here.
A sinuous worm of enormous size is slithering here.

HP:Healthy SP:Weakening MV:Fresh >

n
Outskirts of a Blighted Plains
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Fresh >

n
A Blighted Plains
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
A giant black spider, standing on eight thick legs, is here.

HP:Healthy SP:Weakening MV:Fresh >

w
n
n
The day has begun.
A Blighted Plains
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A sinuous worm of enormous size is slithering here.

HP:Healthy SP:Weakening MV:Fresh >

A sinuous worm tries to thrash your body, but misses.
No way! You're fighting for your life!

HP:Healthy SP:Weakening MV:Fresh - a sinuous worm: Healthy>

No way! You're fighting for your life!

HP:Healthy SP:Weakening MV:Fresh - a sinuous worm: Healthy>

f
*Burton* has arrived from the east.

HP:Healthy SP:Weakening MV:Fresh - a sinuous worm: Healthy>

You panic and attempt to flee!

HP:Healthy SP:Weakening MV:Fresh - a sinuous worm: Healthy>

*Burton* leaves north.

HP:Healthy SP:Weakening MV:Fresh - a sinuous worm: Healthy>

A Blighted Plains
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
A giant black spider, standing on eight thick legs, is here.
You flee head over heels.

HP:Healthy SP:Weakening MV:Fresh >

n
Alas, you cannot go that way...

HP:Healthy SP:Weakening MV:Fresh >

w
A Blighted Plains
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A sinuous worm of enormous size is slithering here.

HP:Healthy SP:Weakening MV:Fresh >

n
Across the Blighted Plains
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Fresh >

n
A Desolate Blighted Plains
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy SP:Weakening MV:Fresh >

look
A Desolate Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geizers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide wield stretches between a tainted bog and
blighted brambles.
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy SP:Weakening MV:Fresh >

w
Through a Desolate Blighted Plains
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Fresh >

n
A Blighted Field
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.
Corrupted by the Shadow, a hound stands here, poised to kill.
A horned trolloc snarls angrily here.

HP:Healthy SP:Weakening MV:Fresh >

n
A Rancid Field
[ Exits: n s w ]
A brittle branch lies here. [2]
A black warhorse is standing here, being ridden by you.
A giant black spider, standing on eight thick legs, is here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy SP:Weakening MV:Fresh >

n
A Swampy Field
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Fresh >

A Rancid Field
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Fresh >

n
Path into the Blighted Forest
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Fresh >

n
Deeper into the Blighted Forest
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Fresh >

n
Deep in the Blighted Forest
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
A tall trolloc spy is standing here, sneaking around.

HP:Healthy SP:Weakening MV:Fresh >

n
Outside a Massive Gate
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Fresh >

look
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Fresh >

emb
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Healthy SP:Weakening MV:Fresh >

l n
The gate is open.

HP:Healthy SP:Weakening MV:Fresh >

n
A Crumbling Gatekeep
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.

HP:Healthy SP:Weakening MV:Fresh >

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Healthy SP:Weakening MV:Fresh >

= - A huge trolloc tries to blast your hands, but misses.
A huge trolloc tries to cleave your head, but misses.
A huge trolloc tries to cleave your legs, but misses.
A huge trolloc tries to blast your body, but misses.
A burly trolloc gatekeeper tries to slash your arms, but you parry the attack.
Burton closes the gate.

HP:Healthy SP:Weakening MV:Fresh - a huge trolloc: Healthy>

*Burton* leaves west.

HP:Healthy SP:Weakening MV:Fresh - a huge trolloc: Healthy>


* Your target could not be found.

HP:Healthy SP:Weakening MV:Fresh - a huge trolloc: Healthy>

A burly trolloc gatekeeper slashes your head very hard.
A huge trolloc tries to blast your legs, but misses.
A huge trolloc tries to cleave your head, but misses.
A huge trolloc tries to cleave your body, but misses.
You strike a huge trolloc's body.
A huge trolloc tries to blast your legs, but misses.

HP:Scratched SP:Weakening MV:Fresh - a huge trolloc: Scratched>

f
You panic and attempt to flee!

HP:Scratched SP:Weakening MV:Fresh - a huge trolloc: Scratched>

A Stony Paved Road
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A wicked Kno'mon hunterkiller checks for tracks.
You flee head over heels.

HP:Scratched SP:Weakening MV:Fresh >

s
A Crumbling Gatekeep
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.

HP:Scratched SP:Weakening MV:Fresh >

w
Dirty Road Beside the Gatekeep
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A trolloc stands here, snarling at all who pass by.

HP:Scratched SP:Weakening MV:Fresh >

channel 'air scythe' dark
Your target could not be found.

HP:Scratched SP:Weakening MV:Fresh >

e
channel 'air scythe' dark
Your mount is too exhausted.

HP:Scratched SP:Weakening MV:Fresh >

Your target could not be found.

HP:Scratched SP:Weakening MV:Fresh >

dism
You stop riding a black warhorse.

HP:Scratched SP:Weakening MV:Fresh >

A snarling trolloc tries to pound your legs, but misses.

HP:Scratched SP:Weakening MV:Fresh - a snarling trolloc: Healthy>

f
You panic and attempt to flee!

HP:Scratched SP:Weakening MV:Fresh - a snarling trolloc: Healthy>

channel 'air scythe' dark
A snarling trolloc tries to pound your head, but misses.

HP:Scratched SP:Weakening MV:Fresh - a snarling trolloc: Healthy>

*Burton* has arrived from the east.

HP:Scratched SP:Weakening MV:Fresh - a snarling trolloc: Healthy>

*Burton* leaves east.

HP:Scratched SP:Weakening MV:Fresh - a snarling trolloc: Healthy>

A Dirty Road Along the Southern Wall
[ Exits: e w ]
You flee head over heels.
Your target could not be found.

HP:Scratched SP:Weakening MV:Excellent >

channel 'air scythe' dark
Your target could not be found.

HP:Scratched SP:Weakening MV:Excellent >

e
channel 'air scythe' dark
Dirty Road Beside the Gatekeep
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.
A trolloc stands here, snarling at all who pass by.

HP:Scratched SP:Weakening MV:Excellent >

Your target could not be found.

HP:Scratched SP:Weakening MV:Excellent >

A snarling trolloc tries to pound your arms, but misses.

HP:Scratched SP:Weakening MV:Excellent - a snarling trolloc: Healthy>

rh
No way! You're fighting for your life!

HP:Scratched SP:Weakening MV:Excellent - a snarling trolloc: Healthy>

f
You panic and attempt to flee!

HP:Scratched SP:Weakening MV:Excellent - a snarling trolloc: Healthy>

channel 'air scythe' dark
A snarling trolloc tries to pound your arms, but misses.

HP:Scratched SP:Weakening MV:Excellent - a snarling trolloc: Healthy>

A Dirty Road Along the Southern Wall
[ Exits: e w ]
You flee head over heels.
Your target could not be found.

HP:Scratched SP:Weakening MV:Excellent >

e
Dirty Road Beside the Gatekeep
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.
A trolloc stands here, snarling at all who pass by.

HP:Scratched SP:Weakening MV:Excellent >

rh
You begin riding a black warhorse.

HP:Scratched SP:Weakening MV:Excellent >

e
Your mount is too exhausted.

HP:Scratched SP:Weakening MV:Excellent >

channel 'air scythe' dark
Your target could not be found.

HP:Scratched SP:Weakening MV:Excellent >

dism
You stop riding a black warhorse.

HP:Scratched SP:Weakening MV:Excellent >

e
A Crumbling Gatekeep
[ Exits: n e s w ]
*Burton* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.

HP:Scratched SP:Weakening MV:Excellent >

A huge trolloc tries to blast your body, but misses.
A huge trolloc tries to cleave your body, but misses.
A huge trolloc tries to cleave your body, but misses.
A huge trolloc tries to blast your body, but misses.
A burly trolloc gatekeeper tries to slash your legs, but you parry the attack.
A burly trolloc gatekeeper tries to slash your legs, but you parry the attack.
A huge trolloc tries to blast your arms, but misses.
A huge trolloc tries to cleave your head, but misses.
A huge trolloc cleaves your body hard.
You try to strike a huge trolloc's head, but miss.
A huge trolloc tries to blast your shoulders, but misses.

HP:Hurt SP:Weakening MV:Excellent - a huge trolloc: Scratched>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Hurt SP:Weakening MV:Excellent - a huge trolloc: Scratched>

= - *Burton* leaves east.

HP:Hurt SP:Weakening MV:Excellent - a huge trolloc: Scratched>


* Your target could not be found.

HP:Hurt SP:Weakening MV:Excellent - a huge trolloc: Scratched>

f
You panic and attempt to flee!

HP:Hurt SP:Weakening MV:Excellent - a huge trolloc: Scratched>

channel 'air scythe' dark
*Burton* has arrived from the east.

HP:Hurt SP:Weakening MV:Excellent - a huge trolloc: Scratched>

A burly trolloc gatekeeper slashes your body very hard.
A huge trolloc tries to blast your legs, but misses.
A huge trolloc tries to cleave your hands, but misses.
A huge trolloc tries to cleave your head, but misses.
A huge trolloc tries to blast your legs, but misses.

HP:Hurt SP:Weakening MV:Excellent - a huge trolloc: Scratched>

Road By a Fallen Wall
[ Exits: e w ]
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
Your target could not be found.

HP:Hurt SP:Weakening MV:Excellent >

channel 'air scythe' dark
Your target could not be found.

HP:Hurt SP:Weakening MV:Excellent >

w
A Crumbling Gatekeep
[ Exits: n e s w ]
*Burton* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.

HP:Hurt SP:Weakening MV:Excellent >

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Hurt SP:Weakening MV:Excellent >

= A huge trolloc tries to blast your arms, but misses.
A huge trolloc tries to cleave your head, but misses.
A huge trolloc tries to cleave your legs, but misses.
A huge trolloc tries to blast your shoulders, but misses.
A burly trolloc gatekeeper tries to slash your feet, but you parry the attack.

HP:Hurt SP:Weakening MV:Excellent - a huge trolloc: Scratched>

- You are interrupted and stop what you are doing.
A burly trolloc gatekeeper slashes your legs hard.
A huge trolloc tries to blast your legs, but misses.
A huge trolloc tries to cleave your legs, but misses.
A huge trolloc tries to cleave your hands, but misses.
You try to strike a huge trolloc's body, but miss.
A huge trolloc blasts your body very hard.

HP:Wounded SP:Weakening MV:Excellent - a huge trolloc: Scratched>

You feel shards of sand sent by *Burton* tear your flesh apart.

HP:Wounded SP:Weakening MV:Excellent - a huge trolloc: Scratched>

f
You panic and attempt to flee!

HP:Wounded SP:Weakening MV:Excellent - a huge trolloc: Scratched>

You feel shards of sand sent by *Burton* tear your flesh apart.

HP:Wounded SP:Weakening MV:Excellent - a huge trolloc: Scratched>

A Stony Paved Road
[ Exits: n s ]
A wicked Kno'mon hunterkiller checks for tracks.
You flee head over heels.

HP:Wounded SP:Weakening MV:Excellent >

A wicked Kno'mon hunterkiller tries to cleave your arms, but misses.

HP:Wounded SP:Weakening MV:Excellent - a wicked Kno'mon hunterkiller: Healthy>

look
A Stony Paved Road
Cracked and crumbling cobble stone makes its way through the center of the city
here. Intersperced between the broken stones are skulls of various creatures.
To the north a decrepit watch tower rises high into the air, guarded by many
elite trolloc warriors. The skull gate stands due south, the only way in and
out of this filthy city.
[ Exits: n s ]
A wicked Kno'mon hunterkiller is here, fighting YOU!.

HP:Wounded SP:Weakening MV:Excellent - a wicked Kno'mon hunterkiller: Healthy>

f
You panic and attempt to flee!

HP:Wounded SP:Weakening MV:Excellent - a wicked Kno'mon hunterkiller: Healthy>

w
A wicked Kno'mon hunterkiller tries to cleave your arms, but misses.

HP:Wounded SP:Weakening MV:Excellent - a wicked Kno'mon hunterkiller: Healthy>

rh
w
A Stony Paved Road
[ Exits: n s ]
A trolloc stands here, snarling at all who pass by.
A nasty looking trolloc stands here snarling.
You flee head over heels.
Alas, you cannot go that way...

HP:Wounded SP:Weakening MV:Strong >

They aren't here!

HP:Wounded SP:Weakening MV:Strong >

Alas, you cannot go that way...

HP:Wounded SP:Weakening MV:Strong >

s
A Stony Paved Road
[ Exits: n s ]
A wicked Kno'mon hunterkiller checks for tracks.

HP:Wounded SP:Weakening MV:Strong >

s
A Crumbling Gatekeep
[ Exits: n e s w ]
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.

HP:Wounded SP:Weakening MV:Strong >

w
Dirty Road Beside the Gatekeep
[ Exits: e w ]
*Burton* is standing here.
A strong, black warhorse stands here, full of energy.
A trolloc stands here, snarling at all who pass by.

HP:Wounded SP:Weakening MV:Strong >

rh
You begin riding a black warhorse.

HP:Wounded SP:Weakening MV:Strong >

*Burton* leaves east.

HP:Wounded SP:Weakening MV:Strong >

w
Your mount is too exhausted.

HP:Wounded SP:Weakening MV:Strong >

A snarling trolloc tries to pound your legs, but misses.

HP:Wounded SP:Weakening MV:Strong - a snarling trolloc: Healthy>

channel 'air scythe' dark
Your target could not be found.

HP:Wounded SP:Weakening MV:Strong - a snarling trolloc: Healthy>

channel 'air scythe' dark
Your target could not be found.

HP:Wounded SP:Weakening MV:Strong - a snarling trolloc: Healthy>

channel 'air scythe' dark
You try to strike a snarling trolloc's body, but miss.
A snarling trolloc tries to pound your arms, but misses.
Your target could not be found.

HP:Wounded SP:Good MV:Fresh - a snarling trolloc: Healthy>

channel 'air scythe' dark
Your target could not be found.

HP:Wounded SP:Good MV:Fresh - a snarling trolloc: Healthy>

channel 'air scythe' dark
Your target could not be found.

HP:Wounded SP:Good MV:Fresh - a snarling trolloc: Healthy>

look
Dirty Road Beside the Gatekeep
A road of cracked stone leads to the east and west here. Bordering the south side
of the road is a high wall, covered by creepers. To the east the road widens
slightly as it merges into the gatekeep, before passing through. The broken
road continues on to the west, before turning with the wall.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A snarling trolloc is here, fighting YOU!.

HP:Wounded SP:Good MV:Fresh - a snarling trolloc: Healthy>

where
You strike a snarling trolloc's shoulders.
A snarling trolloc tries to pound your head, but misses.

HP:Wounded SP:Good MV:Fresh - a snarling trolloc: Scratched>

Players in your Zone
--------------------
Kathryn - Dirty Road Beside the Gatekeep

HP:Wounded SP:Good MV:Fresh - a snarling trolloc: Scratched>

save
Saving Kathryn.

HP:Wounded SP:Good MV:Fresh - a snarling trolloc: Scratched>

na i in keep :P
You narrate, 'i in keep :P '

HP:Wounded SP:Good MV:Fresh - a snarling trolloc: Scratched>

save
Saving Kathryn.

HP:Wounded SP:Good MV:Fresh - a snarling trolloc: Scratched>

rel
You release the One Power.

HP:Wounded SP:Good MV:Fresh - a snarling trolloc: Scratched>

You try to strike a snarling trolloc's body, but miss.
A snarling trolloc tries to pound your body, but misses.

HP:Wounded SP:Good MV:Fresh - a snarling trolloc: Scratched>

emb
You surrender yourself to saidar as you embrace the True Source.

HP:Wounded SP:Good MV:Fresh - a snarling trolloc: Scratched>

You strike a snarling trolloc's arms.
A snarling trolloc tries to pound your hands, but misses.

HP:Wounded SP:Good MV:Fresh - a snarling trolloc: Scratched>

Door set to gate
f
open gate
s
You panic and attempt to flee!

HP:Wounded SP:Good MV:Fresh - a snarling trolloc: Scratched>

Trysstianna chats, 'gl'

HP:Wounded SP:Good MV:Fresh - a snarling trolloc: Scratched>

A snarling trolloc tries to pound your body, but misses.

HP:Wounded SP:Good MV:Fresh - a snarling trolloc: Scratched>

*Burton* has arrived from the east.

HP:Wounded SP:Good MV:Fresh - a snarling trolloc: Scratched>

A Crumbling Gatekeep
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.
You flee head over heels.
A huge trolloc tries to blast your arms, but misses.
A huge trolloc tries to cleave your body, but misses.
A huge trolloc tries to cleave your arms, but misses.
A huge trolloc tries to blast your arms, but misses.
A burly trolloc gatekeeper tries to slash your waist, but you parry the attack.
You open the gate.

HP:Wounded SP:Good MV:Fresh - a huge trolloc: Healthy>

No way! You're fighting for your life!

HP:Wounded SP:Good MV:Fresh - a huge trolloc: Healthy>

s
Kathryn
Posts: 341
Joined: Thu Dec 03, 2009 2:47 am

Post by Kathryn »

HP:Wounded SP:Good MV:Fresh - a huge trolloc: Healthy>

No way! You're fighting for your life!

HP:Wounded SP:Good MV:Fresh - a huge trolloc: Healthy>

s
No way! You're fighting for your life!

HP:Wounded SP:Good MV:Fresh - a huge trolloc: Healthy>

f
You panic and attempt to flee!

HP:Wounded SP:Good MV:Fresh - a huge trolloc: Healthy>

*Burton* has arrived from the west.

HP:Wounded SP:Good MV:Fresh - a huge trolloc: Healthy>

A burly trolloc gatekeeper slashes your body very hard.
A huge trolloc tries to blast your head, but misses.
A huge trolloc tries to cleave your arms, but misses.
A huge trolloc tries to cleave your head, but misses.
A huge trolloc tries to blast your legs, but misses.

HP:Wounded SP:Good MV:Fresh - a huge trolloc: Healthy>

Burton closes the gate.

HP:Wounded SP:Good MV:Fresh - a huge trolloc: Healthy>

Dirty Road Beside the Gatekeep
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A trolloc stands here, snarling at all who pass by.
You flee head over heels.

HP:Wounded SP:Good MV:Fresh >

f
A Dirty Road Along the Southern Wall
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Wounded SP:Good MV:Fresh >

e
Dirty Road Beside the Gatekeep
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A trolloc stands here, snarling at all who pass by.

HP:Wounded SP:Good MV:Fresh >

e
A Crumbling Gatekeep
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.

HP:Wounded SP:Good MV:Fresh >

e
Road By a Fallen Wall
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A trolloc stands here, snarling at all who pass by.
An elite assassin trolloc is here, barely noticable.

HP:Wounded SP:Good MV:Fresh >

A snarling trolloc tries to pound your hands, but misses.
A Ko'bal trolloc tries to pierce your body, but misses.

HP:Wounded SP:Good MV:Fresh - a snarling trolloc: Healthy>

e
No way! You're fighting for your life!

HP:Wounded SP:Good MV:Fresh - a snarling trolloc: Healthy>

e
No way! You're fighting for your life!

HP:Wounded SP:Good MV:Fresh - a snarling trolloc: Healthy>

f
PANIC! You couldn't escape!

HP:Wounded SP:Good MV:Fresh - a snarling trolloc: Healthy>

f
You panic and attempt to flee!

HP:Wounded SP:Good MV:Fresh - a snarling trolloc: Healthy>

channel 'air scythe' dark
A Ko'bal trolloc tries to pierce your head, but misses.
A snarling trolloc tries to pound your body, but misses.

HP:Wounded SP:Good MV:Fresh - a snarling trolloc: Healthy>

A Crumbling Gatekeep
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.
You flee head over heels.
You begin channeling the appropriate flows...

HP:Wounded SP:Good MV:Fresh >

= *Burton* tries to strike your body, but misses.

HP:Wounded SP:Good MV:Fresh - Burton: Beaten>

-
* Okay.
You channel flows of air as they scythe *Burton*.

HP:Wounded SP:Weakening MV:Fresh - Burton: Critical>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Wounded SP:Weakening MV:Fresh - Burton: Critical>

= A huge trolloc tries to blast your shoulders, but misses.
A huge trolloc tries to cleave your body, but misses.
A huge trolloc tries to cleave your body, but misses.
A huge trolloc tries to blast your head, but misses.
You are interrupted and stop what you are doing.
A burly trolloc gatekeeper slashes your hands very hard.
A burly trolloc gatekeeper slashes your shoulders hard.
A huge trolloc tries to blast your head, but misses.
A huge trolloc cleaves your legs hard.
A huge trolloc tries to cleave your shoulders, but misses.
A huge trolloc tries to blast your feet, but misses.
You try to strike *Burton*'s feet, but miss.
*Burton* strikes your head into bloody fragments!

HP:Battered SP:Weakening MV:Fresh - Burton: Critical>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Battered SP:Weakening MV:Fresh - Burton: Critical>

= - You are interrupted and stop what you are doing.
You feel shards of sand sent by *Burton* tear your flesh apart.

HP:Battered SP:Weakening MV:Fresh - Burton: Critical>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Battered SP:Weakening MV:Fresh - Burton: Critical>

= - A burly trolloc gatekeeper tries to slash your shoulders, but you parry the attack.
A huge trolloc tries to blast your body, but misses.
You are interrupted and stop what you are doing.
A huge trolloc cleaves your hands hard.
A huge trolloc cleaves your legs very hard.
A huge trolloc tries to blast your head, but misses.
You try to strike *Burton*'s body, but miss.

HP:Battered SP:Weakening MV:Fresh - Burton: Critical>

channel 'air scythe' dark
You feel shards of sand sent by *Burton* tear your flesh apart.

HP:Beaten SP:Weakening MV:Fresh - Burton: Critical>

You begin channeling the appropriate flows...

HP:Beaten SP:Weakening MV:Fresh - Burton: Critical>

= -
* channel 'air scythe' dark
Okay.
You channel flows of air as they scythe *Burton*.

HP:Beaten SP:Flickering MV:Fresh - Burton: Critical>

You begin channeling the appropriate flows...

HP:Beaten SP:Flickering MV:Fresh - Burton: Critical>

= -
* Okay.
You channel flows of air as they scythe *Burton*.

HP:Beaten SP:Flickering MV:Fresh - Burton: Critical>

channel 'air scythe' dark
A burly trolloc gatekeeper slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!
A huge trolloc tries to blast your hands, but misses.
A huge trolloc tries to cleave your hands, but misses.
A huge trolloc tries to cleave your body, but misses.
A huge trolloc blasts your legs hard.
You wish that your wounds would stop BLEEDING so much!
You try to strike *Burton*'s feet, but miss.
*Burton* strikes your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You begin channeling the appropriate flows...

HP:Critical SP:Flickering MV:Fresh - Burton: Critical>

= - *Burton* panics, and attempts to flee!

HP:Critical SP:Flickering MV:Fresh - Burton: Critical>


* Okay.
You channel flows of air as they scythe *Burton*.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Burton*'s death cry.
*Burton* is dead! R.I.P.

HP:Critical SP:Flickering MV:Fresh >

f
Dirty Road Beside the Gatekeep
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A trolloc stands here, snarling at all who pass by.
You flee head over heels.

HP:Critical SP:Flickering MV:Fresh >

e
A Crumbling Gatekeep
[ Exits: n e s w ]
The corpse of Burton is lying here.
A black warhorse is standing here, being ridden by you.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.

HP:Critical SP:Flickering MV:Fresh >

e
Road By a Fallen Wall
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A trolloc stands here, snarling at all who pass by.
An elite assassin trolloc is here, barely noticable.

HP:Critical SP:Flickering MV:Fresh >

w
A Crumbling Gatekeep
[ Exits: n e s w ]
The corpse of Burton is lying here.
A black warhorse is standing here, being ridden by you.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.

HP:Critical SP:Flickering MV:Fresh >

open gate
You open the gate.

HP:Critical SP:Flickering MV:Fresh >

s
Outside a Massive Gate
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.




17 hps. Fun fight burton. Basically the only hope i had was out timing him. I'm pretty sure he has more sps than me and as far as zones and overall game knowledge goes, he's better than me. What i really have going for me right now is practicing my weave timing so I can start the next weave the same pulse the last weave ends. I kinda count it out in my head. Anyways, it was fun for me and I know burton almost sure as hell had me there in keep. Critisism welcome.
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