Why shouting is bad

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Tzurani
Posts: 29
Joined: Mon Jan 23, 2006 7:38 pm

Why shouting is bad

Post by Tzurani »

Opeth shouts, 'Obj TRU@_'

HP:Healthy MV:Fresh >

*
You see fresh tracks of a trolloc leaving north.

HP:Healthy MV:Fresh >
q
Players in your Zone
--------------------
Tzurani - Across the Blighted Plains

HP:Healthy MV:Fresh >
n
A Desolate Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geizers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide wield stretches between a tainted bog and
blighted brambles.
[ Exits: s w ]
The corpse of Vahn is lying here.
A small brass lantern is setting here.
A black warhorse is standing here, being ridden by you.
Corrupted by the Shadow, a hound stands here, poised to kill.
A tall white stallion is standing here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Fresh >

Alas, you cannot go that way...

HP:Healthy MV:Fresh >

Alas, you cannot go that way...

HP:Healthy MV:Fresh >
w
Through a Desolate Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geysers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide field stretches between a tainted bog and
blighted brambles.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.

HP:Healthy MV:Fresh >
n

A Blighted Field
The spoiled foilage thins to almost nothing as the field is overtaken by the
blight. Red pasty dust covers the ground, riddled with insect holes
overflowing with blood. A field of sickly bushes and short sprouts lies ahead
to the north and west. To the northeast a steaming bog boils continuously like
a living furnace. A great blight grows larger to the south where it passes
through the Mountains of Dhoom.
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy MV:Fresh >

A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the west, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the south lies the Mountains of Dhoom
surrounded by a deadly blight.
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Fresh >

A Swampy Field
A few blighted sprouts poke out of the boiling grey mud of the nearby bog.
Steam rises as the dark muck bubbles pop at the surface, errupting with liquids
of red grey and black. Bones can be seen of things that made the decision to
pass through the bog. To the north a ruined city rises out of the blighted
forest, while to the east the field sinks down into a sickening bog. The
Mountains of Dhoom rise to the south, cut through by a great blight.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
w
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy MV:Fresh >
tr
HP:Healthy MV:Fresh >
- +
*
You see fresh tracks of a trolloc leaving north.

HP:Healthy MV:Fresh >
n

Path into the Blighted Forest
Thick growths of sickly trees cover the ground to the north where a blighted
forest grows. Yellow, red and black splotches cover the few leaves that can
grow there. Spiny grasses, sharp as glass, grow along the forest floor.
Cutting at the feet and paws of passerbyers. To the south a stunted field lays
in decay, while to the north a ruined city rises from amidst the forest.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Healthy MV:Fresh >

Deeper into the Blighted Forest
Blighted trees grow thicker and more gnarled, the deeper into the forest the
are. Many are covered in half-decayed fungi, slowly eating away at they
spoiled foilage. Red pocks-marks cover the trees, some of which have popped,
oozing out a black and foul smelling liquid. Claw and teeth marks cover many
roots and trunks from the tainted wildlife that resides here.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy MV:Fresh >
Deep in the Blighted Forest
Disgusting trees oozing puss wrap around each other almost entirely blocking
passage. Massive razor sharp thorns jut out of many of the twisted branches.
Sickly colored leaves seem to bleed as a dark liquid drips to the ground below.
Black moss surrounds the trees, thin and sharp like a multitude of needles.
To the north a ruined city gate can be seen towering over the blighted trees.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
A giant black spider, standing on eight thick legs, is here.

HP:Healthy MV:Fresh >


Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy MV:Fresh >
The gate seems to be closed.

HP:Healthy MV:Fresh >
But it's locked!

HP:Healthy MV:Fresh >
tr
HP:Healthy MV:Fresh >
- +
*
You see fresh tracks of a trolloc leaving north.

HP:Healthy MV:Fresh >
Aliased '0' to: unlock $door$
al 0 unlock $door$
0
You unlock the gate.

HP:Healthy MV:Fresh >
o
You open the gate.

HP:Healthy MV:Fresh >
w
Beneath a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the east a massive
gate seemingly made of bone rises out of the forest. A decaying blighted
forest grows southwardly.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
A sinuous worm of enormous size is slithering here.

HP:Healthy MV:Fresh >
di
You stop riding a black warhorse.

HP:Healthy MV:Fresh >
e
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]

HP:Healthy MV:Excellent >
TICK IN 5 SECONDS (+/- drift)
n

A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
A trolloc stands here, snarling at all who pass by.
A snarling trolloc with a massive ring piercing its snout is stamping around here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.

HP:Healthy MV:Excellent >

A Stony Paved Road
Cracked and crumbling cobble stone makes its way through the center of the city
here. Intersperced between the broken stones are skulls of various creatures.
To the north a decrepit watch tower rises high into the air, guarded by many
elite trolloc warriors. The skull gate stands due south, the only way in and
out of this filthy city.
[ Exits: n s ]
A wolf-snouted trolloc stands here, sniffing the air.

HP:Healthy MV:Excellent >
A Stony Paved Road
A road paved with skulls and broken stones makes its way through the center of
the city. The massive skull-inlaid gate lies to the south, guarded by the
elite of the different trolloc fists. To the north rises up a tell watchtower,
where scouts check for unwanted visitors.
[ Exits: n s ]
A trolloc stands here, snarling at all who pass by.
A nasty looking trolloc stands here snarling.
An elite assassin trolloc is here, barely noticable.
A trolloc of the Ghob'hlin is standing here.

HP:Healthy MV:Excellent >

Before a Large Tower
A wide courtyard of cracked bricks surrounds a massive watchtower, jutting out
of the center of the trolloc city. Huge black stones, stained with the red of
its builder's blood, reach high up over the city walls. A lookout balcony can
be seen high up in the distance, used by the Dark One's spymasters. Trolloc
patrols are at all times watching the courtyard for intruders. To the east
this crumbling courtyard stops abruptly, replaced by clean, perfectly cut
obsidian slabs.
[ Exits: n e s w ]
A crumbling stone well is here, ready to collapse.
A wolf-snouted trolloc stands here, sniffing the air.
A wolf-snouted trolloc stands here, sniffing the air.
A Dreadlord smirks here, an aura of power about him.

HP:Healthy MV:Strong >
w
As the dreadlord passes, a wolf-snouted trolloc is shoved roughly out of the way by an invisible force.
A Crumbling Courtyard
A courtyard lays here in ruins, overshadowed by a tall watchtower. Cracked and
crumbling stones surround the west side of the tower. In the center of the
courtyard sits a well filled with the blood of the day's kills. A lookout
balcony reaches out from the tower, hanging over the courtyard.
[ Exits: n e s w ]
A nasty looking trolloc stands here snarling.
A snarling trolloc with a massive ring piercing its snout is stamping around here.

HP:Healthy MV:Strong >
n
A Rotting Inn
The inn here is rotting from lack of care, and the only life to be found is a
few guards and the lazy innkeeper. Empty tankards of rutgut litter the floor,
and you can smell decay everywhere.
[ Exits: s ]
*Opeth* is sleeping here.
A wicked Kno'mon hunterkiller checks for tracks.
A nasty looking trolloc stands here snarling.
A snarling trolloc with a massive ring piercing its snout is stamping around here.
A wolf-snouted trolloc stands here, sniffing the air.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc innkeeper is here, offering some rooms.

HP:Healthy MV:Strong >
2
You strike *Opeth*'s body into bloody fragments!
*Opeth* is stunned, but will probably regain consciousness again.

HP:Healthy MV:Strong - Opeth: Stunned>


You do the best you can!

HP:Healthy MV:Strong - Opeth: Stunned>
You do the best you can!

HP:Healthy MV:Strong - Opeth: Stunned>

You strike *Opeth*'s shoulders into bloody fragments!
You receive some experience points!
You feel more important now.
Your blood freezes as you hear *Opeth*'s death cry.
*Opeth* is dead! R.I.P.
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

gotta love shout rips, sleeping dmg multiplier is pretty sick, gristlyn did a 50+ hp sleeping frag to me that resulted in my instant rip a couple months ago :P
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