Bow "bug"

To post bugs and loopholes. If you find one, post it.
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Angst
Posts: 29
Joined: Mon May 22, 2006 8:14 pm

Bow "bug"

Post by Angst »

This newb is just spam shooting trees in another room... There needs to be a timer or something on this. Kinda BS...
*human* bows deeply.

HP:Wounded MV:Excellent >
exa jerrick

*human* raises a long polished steel bow and nocks an arrow, studying the area north.

HP:Wounded MV:Excellent >
*human* is in excellent condition.

*human* is using:
<used as light> a short wooden torch
<held> a brown bag
<worn in right ear> an immaculate jade earring
<worn on head> a gold entwined chainmail coif
<worn on body> a ribbed mail tunic crafted from bronze
<worn on shoulders> a set of shoulder pads worked with silver
<worn on arms> a pair of light, scale backed ringmail sleeves
<worn around wrist> a black tinted wristcuff
<worn around wrist> a black tinted wristcuff
<worn on hands> a tough pair of gatorskin gloves
<worn on finger> a glistening steel ring
<worn on finger> a glistening steel ring
<wielded> a long polished steel bow
<worn on legs> a pair of flexible riveted chainmail leggings
<worn on feet> a pair of steel-plated war boots

HP:Wounded MV:Excellent >

*human* takes aim and fires an arrow from a long polished steel bow!

HP:Wounded MV:Excellent >

*human* raises a long polished steel bow and nocks an arrow, studying the area north.

HP:Wounded MV:Excellent >

An arrow flies through the air, quickly disappearing north.

HP:Wounded MV:Excellent >

*human* takes aim and fires an arrow from a long polished steel bow!

HP:Wounded MV:Excellent >

*human* raises a long polished steel bow and nocks an arrow, studying the area north.

HP:Wounded MV:Excellent >

An arrow flies through the air, quickly disappearing north.

HP:Wounded MV:Excellent >

*human* takes aim and fires an arrow from a long polished steel bow!

HP:Wounded MV:Excellent >

*human* raises a long polished steel bow and nocks an arrow, studying the area north.

HP:Wounded MV:Excellent >
k human
They don't seem to be here.

HP:Wounded MV:Excellent >
bash human

An arrow flies through the air, quickly disappearing north.

HP:Wounded MV:Excellent >
Bash who?

HP:Wounded MV:Excellent >

*human* takes aim and fires an arrow from a long polished steel bow!

HP:Wounded MV:Excellent >

*human* raises a long polished steel bow and nocks an arrow, studying the area north.

HP:Wounded MV:Excellent >

An arrow flies through the air, quickly disappearing north.

HP:Wounded MV:Excellent >

*human* takes aim and fires an arrow from a long polished steel bow!

HP:Wounded MV:Excellent >

*human* raises a long polished steel bow and nocks an arrow, studying the area north.

HP:Wounded MV:Excellent >

An arrow flies through the air, quickly disappearing north.

HP:Wounded MV:Excellent >

*human* takes aim and fires an arrow from a long polished steel bow!

HP:Wounded MV:Excellent >
l
*human* raises a long polished steel bow and nocks an arrow, studying the area north.
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
You see fairly recent tracks of a human leaving south.
You see fairly recent tracks of a human leaving north.
A tall post stands here holding a torch to create a lamp.
*Jerrick* is standing here, riding a black warhorse.

HP:Wounded MV:Excellent >

An arrow flies through the air, quickly disappearing north.

HP:Wounded MV:Excellent >

*human* takes aim and fires an arrow from a long polished steel bow!

HP:Wounded MV:Excellent >

*human* raises a long polished steel bow and nocks an arrow, studying the area north.

HP:Wounded MV:Excellent >

An arrow flies through the air, quickly disappearing north.

HP:Wounded MV:Excellent >

*human* takes aim and fires an arrow from a long polished steel bow!
*human* raises a long polished steel bow and nocks an arrow, studying the area north.

HP:Wounded MV:Fresh >

An arrow flies through the air, quickly disappearing north.

HP:Wounded MV:Fresh >

*human* takes aim and fires an arrow from a long polished steel bow!

HP:Wounded MV:Fresh >

*human* raises a long polished steel bow and nocks an arrow, studying the area north.

HP:Wounded MV:Fresh >

An arrow flies through the air, quickly disappearing north.

HP:Wounded MV:Fresh >

*human* takes aim and fires an arrow from a long polished steel bow!

HP:Wounded MV:Fresh >

*human* raises a long polished steel bow and nocks an arrow, studying the area north.

HP:Wounded MV:Fresh >

An arrow flies through the air, quickly disappearing north.

HP:Wounded MV:Fresh >
scan n
HP:Wounded MV:Fresh >
-
*human* takes aim and fires an arrow from a long polished steel bow!

HP:Wounded MV:Fresh >
+
*human* raises a long polished steel bow and nocks an arrow, studying the area north.

HP:Wounded MV:Fresh >

*
A gnarled ancient tree is here, towering towards the sky.

HP:Wounded MV:Fresh >

An arrow flies through the air, quickly disappearing north.

HP:Wounded MV:Fresh >

*human* takes aim and fires an arrow from a long polished steel bow!

HP:Wounded MV:Fresh >

*human* raises a long polished steel bow and nocks an arrow, studying the area north.

HP:Wounded MV:Fresh >
k human
They don't seem to be here.

HP:Wounded MV:Fresh >

An arrow flies through the air, quickly disappearing north.

HP:Wounded MV:Fresh >

*human* takes aim and fires an arrow from a long polished steel bow!

HP:Wounded MV:Fresh >

*human* raises a long polished steel bow and nocks an arrow, studying the area north.

HP:Wounded MV:Fresh >

An arrow flies through the air, quickly disappearing north.

HP:Wounded MV:Fresh >

*human* takes aim and fires an arrow from a long polished steel bow!

HP:Wounded MV:Fresh >

*human* raises a long polished steel bow and nocks an arrow, studying the area north.

HP:Wounded MV:Fresh >

An arrow flies through the air, quickly disappearing north.

HP:Wounded MV:Fresh >

*human* takes aim and fires an arrow from a long polished steel bow!

HP:Wounded MV:Fresh >

*human* raises a long polished steel bow and nocks an arrow, studying the area north.
Angst
Posts: 29
Joined: Mon May 22, 2006 8:14 pm

Post by Angst »

I guess there is a timer... just seemed really short while I sat in his room...
Koradin
Site Admin
Posts: 859
Joined: Fri Jan 06, 2006 12:20 pm

Post by Koradin »

how much longer does that take than blicking everything with a lance or spear?

a LOT longer :)


Others are welcome to post opinions here for me to consider, but as of right now this doesn't seem like an issue to be resolved.
Angst
Posts: 29
Joined: Mon May 22, 2006 8:14 pm

Post by Angst »

It just looks like spam because of the second message for each shot. But really I think the timer should be longer than a round bc they take no risk to themselves where someone charging or stabbing has to be in the room and can be bashed etc there... Its just not the same as charge or stab.

Not saying bows arent nice but in terms of balance I think shooting cross room needs some consideration.
Alec
Posts: 12
Joined: Mon Nov 30, 2009 9:19 pm

Post by Alec »

You arent taking into account how easy it is no step out of the room, close the door, or all around avoid an arrow. Combine this with the low amount of damage dealt and you have yourself...nothing to write home about.

I just switched to bows because they are fun...but now I cant smob with them (see koradins post) so I am without a weapon and in need of a prac reset. If anyone sees me on they should help me get a weapon :(
Alec
Posts: 12
Joined: Mon Nov 30, 2009 9:19 pm

Post by Alec »

And in case you dont believe me...look at me killing a crow. Notice how it takes 4 hits, 3 of which were critical hits. If you dont have more hit points than this crow...I think you should restat or leave the room like most people do.


HP:Healthy MV:Excellent >
shoot crow
HP:Healthy MV:Excellent >
-
a crow stares at you with beady black eyes, almost as if it was waiting.

HP:Healthy MV:Excellent >

*
You nock an arrow, take aim and fire it into the air!

HP:Healthy MV:Excellent >
shoot crow
HP:Healthy MV:Excellent >
-
An arrow flies through the air...

HP:Healthy MV:Excellent >

*
You nock an arrow, take aim and fire it into the air!

HP:Healthy MV:Excellent >
shoot crow
HP:Healthy MV:Excellent >
-
A crow screams loudly!
You scored a critical hit!
An arrow hits a crow extremely hard.
A crow stops following you.
A crow grimaces in pain.

HP:Healthy MV:Excellent >

An arrow flies through the air...

HP:Healthy MV:Excellent >

*
You nock an arrow, take aim and fire it into the air!

HP:Healthy MV:Excellent >
shoot crow
HP:Healthy MV:Excellent >
-
A crow screams loudly!
You scored a critical hit!
An arrow hits a crow very hard.
A crow is incapacitated and will slowly die, if not aided.

HP:Healthy MV:Fresh >

*
You nock an arrow, take aim and fire it into the air!
An arrow flies through the air...

HP:Healthy MV:Fresh >
shoot crow
HP:Healthy MV:Fresh >
-
An arrow flies through the air...

HP:Healthy MV:Fresh >

An arrow hits a crow hard.
A crow grimaces in pain.

HP:Healthy MV:Fresh >

*
You nock an arrow, take aim and fire it into the air!


HP:Healthy MV:Fresh >
shoot crow
HP:Healthy MV:Fresh >
-
You scored a critical hit!
An arrow hits a crow with intense force, spraying blood everywhere!
You receive some experience points!
Your blood freezes as you hear a crow's death cry.
A crow is dead! R.I.P.
Evilina
Posts: 1437
Joined: Wed Jan 25, 2006 8:42 am
Contact:

Post by Evilina »

*Tiberius* panics, and attempts to flee!

HP:Hurt SHP:Strong MV:Fresh - Tiberius: Battered>

*Tiberius* steps back from the fight long enough to fire an arrow into the air!

HP:Hurt SHP:Strong MV:Fresh - Tiberius: Battered>

*Tiberius* leaves west, riding a black warhorse.
Rhollor
Immortal
Posts: 1189
Joined: Tue Nov 09, 2004 10:39 pm

Post by Rhollor »

Thats a product of how bows are implemented not sure there is a quick solution.
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