Charge/Skewer Tweaks
No offense but having players use 3rd or 4th best lance to test is not the best way to go, give out some lances and spears, from top end to crap and let's get the testing out of the way. btw whats the point of imping crap eq, how often have you been in pk and said wow hes wielding a rune sword. Crap eq doesnt get used and is only good as a filler for crap mobs sets.
Charge and skewer are two completely different things. Charge is a guy on a horse with a lance charging down on you... Skewer is someone on the ground with a spear skewering you... someone on foot running real fast to charge someone, so a human couldnt do it. Changes might be put in in time for something but not now.
And the loads on the top lances was upped.
And the loads on the top lances was upped.
Dimmu's idea is exactly where I was coming from with the lower ob as well as lower melee dmg, cause you really cant feasibly fight someone with a long lance imo. I did, it seems, understate the charge dmg. Gimme a day and Ill hopefully have a new modem, Ill test charge some more, make some more lances and up charge dmg.
why low ob and low melee damage? why they not be decent melee weapons? that's the whole point of lances. making them carry around another melee weapon isn't feasible.
why low ob and low melee damage? why they not be decent melee weapons? that's the whole point of lances. making them carry around another melee weapon isn't feasible.
What??
If whatever I wrote didnt make the best sense I erased whatever it was I said first and said something else. I wish this would stop being an attack on my or immortals wanting to screw you over or something and stick to what the thread is about.
And Trin. Why is that the whole point of lances? The point of lances is to charge. I look at this game from more than just a game, but as an emulation of the real world, and I dont see lances being used to fight someone with a sword or something. And as a warrior it is certainly feasible to practice another weapon, even as a ranger if you have a two handed lance.
If whatever I wrote didnt make the best sense I erased whatever it was I said first and said something else. I wish this would stop being an attack on my or immortals wanting to screw you over or something and stick to what the thread is about.
And Trin. Why is that the whole point of lances? The point of lances is to charge. I look at this game from more than just a game, but as an emulation of the real world, and I dont see lances being used to fight someone with a sword or something. And as a warrior it is certainly feasible to practice another weapon, even as a ranger if you have a two handed lance.
but it's a game, channies, wolfies, trolls in the real world? lol ok
I remember the problem we had in pk before with lances and spears, I kill a puke with a lance and cant use it.
Lances as a charge only weapon is not feasible, maybe irl but as this is a game lets think more along the lines of playability than reality.
I remember the problem we had in pk before with lances and spears, I kill a puke with a lance and cant use it.
Lances as a charge only weapon is not feasible, maybe irl but as this is a game lets think more along the lines of playability than reality.
Real world = Randland.
Like I said, as things are now its charge = human, skewer = trolloc. Perhaps in the future when the charge and skewer I want is made then things will be different.
I have force loaded several nice lances but noone apperently gets on before it crashes or reboots cause no one has one, besides the one I loaded on a raid.
Charge dmg has been upped.
Like I said, as things are now its charge = human, skewer = trolloc. Perhaps in the future when the charge and skewer I want is made then things will be different.
I have force loaded several nice lances but noone apperently gets on before it crashes or reboots cause no one has one, besides the one I loaded on a raid.
Charge dmg has been upped.
if you want to make it realistic,, Lances can only be used in a charge, they are pretty much useless in any combat.. They are way to heavy.. so unless they are 1-handed they should probably be used sa abs.
Anothernote, your explanation explains charge and skewer to be 2 completely differnt things, but i still dont undrestand your reasoning why a spear cant be used in a charge. Hell ive charged my brother with a broom stick on a bike.
Im not sure how hard this would be to code, but maybe have some sort of thing on your belt in which you can attach lances, which enhances charge damage. But the spear cant be hooked onto it meaning that spear charge would still be pretty low damage.
Another realistic point would be too charge you would need a military saddl,e otherwise you would fall off your horse. Military saddles had a little ledge at the back, which would support you when giving out a charge.
Anothernote, your explanation explains charge and skewer to be 2 completely differnt things, but i still dont undrestand your reasoning why a spear cant be used in a charge. Hell ive charged my brother with a broom stick on a bike.
Im not sure how hard this would be to code, but maybe have some sort of thing on your belt in which you can attach lances, which enhances charge damage. But the spear cant be hooked onto it meaning that spear charge would still be pretty low damage.
Another realistic point would be too charge you would need a military saddl,e otherwise you would fall off your horse. Military saddles had a little ledge at the back, which would support you when giving out a charge.
As it is now they really arent that different, I originally said what I want the skills to become.
While a spear probably could be used to charge someone the idea behind skewer is that of an infantry weapon. And if it were changed that spears could be used to charge, then trollocs would be even more cheated, since now humans want their spears to charge with in addition to their usefulness as bashing weapons, while lances are still useless to them.
While a spear probably could be used to charge someone the idea behind skewer is that of an infantry weapon. And if it were changed that spears could be used to charge, then trollocs would be even more cheated, since now humans want their spears to charge with in addition to their usefulness as bashing weapons, while lances are still useless to them.
*cough*I have force loaded several nice lances but noone apperently gets on before it crashes or reboots cause no one has one, besides the one I loaded on a raid.
was this one?
<wielded with two hands> a heavy lance made of polished silver
i have yet to decide if this is a good weapon or not!
i see charge as very low % to land but really high damage. like instant blick. that is if we're being realistic. the difference however between charge and stab is well from what i see most lances have same damage as daggers without attack and to stab is a sneaky thing. you do it when you're not expected. noone sees you come in room and noone sees you start timer. so therefore, in charge, even if you were to catch someone by surprise all they have to do is move a room or hit they're k dark/human alias and wallah no charge goes off.
gotta say i like long golden lance and heavy polished silver lance. they're both decent weapons with they're own pluses to them so you can choose which one you'd rather do.
long golden lance has more charge capabilities
HP:Healthy MV:Strong >
charge ferria
You begin charging towards Ferria.
HP:Healthy MV:Strong >
= % = -
*
You CHARGE Ferria right through the middle!
Ferria grimaces in pain.
HP:Healthy MV:Strong - Ferria: Beaten>
f
You cannot ride in there!
You cannot ride in there!
You cannot ride in there!
PANIC! You couldn't escape!
HP:Healthy MV:Strong - Ferria: Beaten>
f
You panic and attempt to flee!
HP:Healthy MV:Strong - Ferria: Beaten>
Ferria tries to pierce your head, but you parry the attack.
Ferria tries to pierce your body, but you dodge the attack.
HP:Healthy MV:Strong - Ferria: Beaten>
Crossing in the Middle Road
[ Exits: e s w ]
a white stallion is standing here, being ridden by you.
You flee head over heels.
HP:Healthy MV:Strong >
s
Plaza at the Heart of Caemlyn
[ Exits: n e s w ]
A smooth stone fountain with an elaborate design is here.
A rather large pig lies here charred to perfection.
A brown bag is setting here, collecting dust.
A large, cooked slab of meat is lying here, waiting to be eaten.
A backpack of moderate size is setting here.
a white stallion is standing here, being ridden by you.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
Kicking the dirt, a rough gray stallion waits here, ready to move.
HP:Healthy MV:Strong >
nar gasp
You narrate, 'gasp'
HP:Healthy MV:Strong >
l
Ferria has arrived from the south.
HP:Healthy MV:Strong >
Plaza at the Heart of Caemlyn
The crowds push at you from every side as you walk around. You notice a lovely
fountain in the center of the square. Water sprays upwards from it offering a
refreshing drink to the citizens of Caemlyn. The smell of fresh baked bread
reaches your nose and you can hear the exchange of money to the south. Sounds
of metal against metal ring to the west.
[ Exits: n e s w ]
A smooth stone fountain with an elaborate design is here.
A rather large pig lies here charred to perfection.
A brown bag is setting here, collecting dust.
A large, cooked slab of meat is lying here, waiting to be eaten.
A backpack of moderate size is setting here.
Ferria is standing here.
a white stallion is standing here, being ridden by you.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
Kicking the dirt, a rough gray stallion waits here, ready to move.
HP:Healthy MV:Strong >
nar nice charge
You narrate, 'nice charge'
HP:Healthy MV:Strong >
stat
You are a 32 year old male human ranger.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 205 pounds, weight carried 0.0 lbs, worn: 15.4 lbs.
Offensive Bonus: 113 Dodge Bonus: 92, Parry Bonus: 113
Your abilities are: Str: 15, Int: 14, Wis: 12, Dex: 18, Con: 17
You have died 8 times, 7 times to other players, 1 times to monsters, and killed 4 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Healthy MV:Strong >
l
Plaza at the Heart of Caemlyn
The crowds push at you from every side as you walk around. You notice a lovely
fountain in the center of the square. Water sprays upwards from it offering a
refreshing drink to the citizens of Caemlyn. The smell of fresh baked bread
reaches your nose and you can hear the exchange of money to the south. Sounds
of metal against metal ring to the west.
[ Exits: n e s w ]
A smooth stone fountain with an elaborate design is here.
A rather large pig lies here charred to perfection.
A brown bag is setting here, collecting dust.
A large, cooked slab of meat is lying here, waiting to be eaten.
A backpack of moderate size is setting here.
Ferria is standing here.
a white stallion is standing here, being ridden by you.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
Kicking the dirt, a rough gray stallion waits here, ready to move.
HP:Healthy MV:Strong >
inv
You are carrying:
Nothing.
HP:Healthy MV:Strong >
eq
You are using:
<used as light> a lightstick made of crystal
<worn around neck> a gleaming gold medallion
<worn around neck> a gleaming gold medallion
<worn in right ear> a thick earring made of gold
<worn in left ear> a ruby earring in the shape of a heart
<worn on head> a murky colored hood
<worn about body> a cloak of distorted fancloth
<worn on body> a thick green knit tunic
<worn on shoulders> golden knots of rank
<worn on arms> a pair of gold-embroidered silk sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a green dangling circlet
<worn around wrist> a green dangling circlet
<worn on hands> a pair of swordsman gloves
<worn on finger> a twisted iron band
<worn on finger> a glistening steel ring
<wielded with two hands> a long golden lance
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of wolfhide boots
HP:Healthy MV:Strong >
nar how much?
You narrate, 'how much?'
HP:Healthy MV:Strong >
l
Plaza at the Heart of Caemlyn
The crowds push at you from every side as you walk around. You notice a lovely
fountain in the center of the square. Water sprays upwards from it offering a
refreshing drink to the citizens of Caemlyn. The smell of fresh baked bread
reaches your nose and you can hear the exchange of money to the south. Sounds
of metal against metal ring to the west.
[ Exits: n e s w ]
A smooth stone fountain with an elaborate design is here.
A rather large pig lies here charred to perfection.
A brown bag is setting here, collecting dust.
A large, cooked slab of meat is lying here, waiting to be eaten.
A backpack of moderate size is setting here.
Ferria is standing here.
a white stallion is standing here, being ridden by you.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
Kicking the dirt, a rough gray stallion waits here, ready to move.
HP:Healthy MV:Strong >
#TICK-10
stat
You are a 32 year old male human ranger.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 205 pounds, weight carried 0.0 lbs, worn: 15.4 lbs.
Offensive Bonus: 113 Dodge Bonus: 92, Parry Bonus: 113
Your abilities are: Str: 15, Int: 14, Wis: 12, Dex: 18, Con: 17
You have died 8 times, 7 times to other players, 1 times to monsters, and killed 4 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Healthy MV:Strong >
Ferria narrates, '237'
while polished silver is better for melee with charge added in. has less pb, more ob, heavier, but less damage on charge.
long golden lance has more charge capabilities
HP:Healthy MV:Strong >
charge ferria
You begin charging towards Ferria.
HP:Healthy MV:Strong >
= % = -
*
You CHARGE Ferria right through the middle!
Ferria grimaces in pain.
HP:Healthy MV:Strong - Ferria: Beaten>
f
You cannot ride in there!
You cannot ride in there!
You cannot ride in there!
PANIC! You couldn't escape!
HP:Healthy MV:Strong - Ferria: Beaten>
f
You panic and attempt to flee!
HP:Healthy MV:Strong - Ferria: Beaten>
Ferria tries to pierce your head, but you parry the attack.
Ferria tries to pierce your body, but you dodge the attack.
HP:Healthy MV:Strong - Ferria: Beaten>
Crossing in the Middle Road
[ Exits: e s w ]
a white stallion is standing here, being ridden by you.
You flee head over heels.
HP:Healthy MV:Strong >
s
Plaza at the Heart of Caemlyn
[ Exits: n e s w ]
A smooth stone fountain with an elaborate design is here.
A rather large pig lies here charred to perfection.
A brown bag is setting here, collecting dust.
A large, cooked slab of meat is lying here, waiting to be eaten.
A backpack of moderate size is setting here.
a white stallion is standing here, being ridden by you.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
Kicking the dirt, a rough gray stallion waits here, ready to move.
HP:Healthy MV:Strong >
nar gasp
You narrate, 'gasp'
HP:Healthy MV:Strong >
l
Ferria has arrived from the south.
HP:Healthy MV:Strong >
Plaza at the Heart of Caemlyn
The crowds push at you from every side as you walk around. You notice a lovely
fountain in the center of the square. Water sprays upwards from it offering a
refreshing drink to the citizens of Caemlyn. The smell of fresh baked bread
reaches your nose and you can hear the exchange of money to the south. Sounds
of metal against metal ring to the west.
[ Exits: n e s w ]
A smooth stone fountain with an elaborate design is here.
A rather large pig lies here charred to perfection.
A brown bag is setting here, collecting dust.
A large, cooked slab of meat is lying here, waiting to be eaten.
A backpack of moderate size is setting here.
Ferria is standing here.
a white stallion is standing here, being ridden by you.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
Kicking the dirt, a rough gray stallion waits here, ready to move.
HP:Healthy MV:Strong >
nar nice charge
You narrate, 'nice charge'
HP:Healthy MV:Strong >
stat
You are a 32 year old male human ranger.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 205 pounds, weight carried 0.0 lbs, worn: 15.4 lbs.
Offensive Bonus: 113 Dodge Bonus: 92, Parry Bonus: 113
Your abilities are: Str: 15, Int: 14, Wis: 12, Dex: 18, Con: 17
You have died 8 times, 7 times to other players, 1 times to monsters, and killed 4 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Healthy MV:Strong >
l
Plaza at the Heart of Caemlyn
The crowds push at you from every side as you walk around. You notice a lovely
fountain in the center of the square. Water sprays upwards from it offering a
refreshing drink to the citizens of Caemlyn. The smell of fresh baked bread
reaches your nose and you can hear the exchange of money to the south. Sounds
of metal against metal ring to the west.
[ Exits: n e s w ]
A smooth stone fountain with an elaborate design is here.
A rather large pig lies here charred to perfection.
A brown bag is setting here, collecting dust.
A large, cooked slab of meat is lying here, waiting to be eaten.
A backpack of moderate size is setting here.
Ferria is standing here.
a white stallion is standing here, being ridden by you.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
Kicking the dirt, a rough gray stallion waits here, ready to move.
HP:Healthy MV:Strong >
inv
You are carrying:
Nothing.
HP:Healthy MV:Strong >
eq
You are using:
<used as light> a lightstick made of crystal
<worn around neck> a gleaming gold medallion
<worn around neck> a gleaming gold medallion
<worn in right ear> a thick earring made of gold
<worn in left ear> a ruby earring in the shape of a heart
<worn on head> a murky colored hood
<worn about body> a cloak of distorted fancloth
<worn on body> a thick green knit tunic
<worn on shoulders> golden knots of rank
<worn on arms> a pair of gold-embroidered silk sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a green dangling circlet
<worn around wrist> a green dangling circlet
<worn on hands> a pair of swordsman gloves
<worn on finger> a twisted iron band
<worn on finger> a glistening steel ring
<wielded with two hands> a long golden lance
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of wolfhide boots
HP:Healthy MV:Strong >
nar how much?
You narrate, 'how much?'
HP:Healthy MV:Strong >
l
Plaza at the Heart of Caemlyn
The crowds push at you from every side as you walk around. You notice a lovely
fountain in the center of the square. Water sprays upwards from it offering a
refreshing drink to the citizens of Caemlyn. The smell of fresh baked bread
reaches your nose and you can hear the exchange of money to the south. Sounds
of metal against metal ring to the west.
[ Exits: n e s w ]
A smooth stone fountain with an elaborate design is here.
A rather large pig lies here charred to perfection.
A brown bag is setting here, collecting dust.
A large, cooked slab of meat is lying here, waiting to be eaten.
A backpack of moderate size is setting here.
Ferria is standing here.
a white stallion is standing here, being ridden by you.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
Kicking the dirt, a rough gray stallion waits here, ready to move.
HP:Healthy MV:Strong >
#TICK-10
stat
You are a 32 year old male human ranger.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 205 pounds, weight carried 0.0 lbs, worn: 15.4 lbs.
Offensive Bonus: 113 Dodge Bonus: 92, Parry Bonus: 113
Your abilities are: Str: 15, Int: 14, Wis: 12, Dex: 18, Con: 17
You have died 8 times, 7 times to other players, 1 times to monsters, and killed 4 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Healthy MV:Strong >
Ferria narrates, '237'
while polished silver is better for melee with charge added in. has less pb, more ob, heavier, but less damage on charge.
so i was using the polished lance in pk.. and well i had big big difficulties, charge timer is 1 pulse to long i think,,, its near to impossible to get off a charge against any suspecting enemy. Im having diffuclty bashing someone in full abs, i landed maybe 3 out of 10 bashs even thou this is a 14 lb lance, which should be one of the better bashing lances.. Right now its pretty useless in solo pk.. If you want too keep it realistic keep the low OB, which is so important in bashing... but please Upp their weight. Lances were extremly heavy anyways.
In a differnt pk i got a charge off, and managed to charge an abser too wounded, after that i was helpless, i couldnt deal any damage cause i missed close to every bash, and got my ass handed to me.. here are my pracs Incase maybe i did a mistake in pracing things?
Bash (93%), (superb)
Charge (94%), (superb)
Dodge (91%), (superb)
Lance (99%), (superb)
New Tongue (100%), (superb)
Notice (90%), (Level 7)
Ride (88%), (Level 7)
Survival (22%), (Level 1)
Track (22%), (Level 1)
In a differnt pk i got a charge off, and managed to charge an abser too wounded, after that i was helpless, i couldnt deal any damage cause i missed close to every bash, and got my ass handed to me.. here are my pracs Incase maybe i did a mistake in pracing things?
Bash (93%), (superb)
Charge (94%), (superb)
Dodge (91%), (superb)
Lance (99%), (superb)
New Tongue (100%), (superb)
Notice (90%), (Level 7)
Ride (88%), (Level 7)
Survival (22%), (Level 1)
Track (22%), (Level 1)
I have to agree that expecting lances to be crappy melee and charge completely is unrealistic. especially how dodge is at the moment. i had a pretty decent set (95 db or so) and viral didn't miss one bash on me. i missed more bashes on him(him being an abser) than he did on me. and expecting it to be charge completely with charge how it is with it's long timer. only way someone is going to get a charge off is unexpected and rarely will you get 2 off in a fight unless the guy you're fighting is completely dumb/another charger. how lag is in this game(non existant) i pretty much have to sit there for 3 seconds to have someone charge me(i could run half across the world in that time)
i also find this that a spear can be an awesome melee and charging weapon but a lance is crap melee utter bullshit. i think we should be able to charge with spears and if you say you can't charge with a spear i'm going to smack you it was probably easier to charge with a spear than a lance because lances are friggin 10 foot weapons. if lances are going to stay crap melee i say just abolish lances completely because they are useless in pk and in smobbing. which are 2/3 things you can do on this mud.
i also find this that a spear can be an awesome melee and charging weapon but a lance is crap melee utter bullshit. i think we should be able to charge with spears and if you say you can't charge with a spear i'm going to smack you it was probably easier to charge with a spear than a lance because lances are friggin 10 foot weapons. if lances are going to stay crap melee i say just abolish lances completely because they are useless in pk and in smobbing. which are 2/3 things you can do on this mud.
thats not the point Viral, when fighting a charger you can always get off charges, but when i fight a pure abser, he will just beat me to the ground and we wont be able to do anything against them. We cant even bash them.
Today i made a DShunter skewer. the first crappy spear i found was a 1 handed spear that weighed 18lbs.. and has pretty decent damage.
Trin, i know trollocs have enough bonuses for the moment, but i beleive every side should have big,differnces with differnt bonuses, but in the end should even out. Gives the game variaty.
Today i made a DShunter skewer. the first crappy spear i found was a 1 handed spear that weighed 18lbs.. and has pretty decent damage.
Trin, i know trollocs have enough bonuses for the moment, but i beleive every side should have big,differnces with differnt bonuses, but in the end should even out. Gives the game variaty.
that's because you wanted to kill me with charge and made mistakes in doing so. if we just wanted to kill me without charge all you had to do would be to beat me down with that spear. i'd give up damage on a charge that'd rarely be gotten off for a little more melee capability. like i said somewhere you practically have to sit there and stop yourself from pressing a button to actually get charge. i could probably be in a e w room and hit 'n (see that ican't go that way) s(see that i can't go that way) e' and still get out of the charge. charge needs to be downed a few pulses. it wouldn't hurt anything any bit. if there was lag on this game like wotmud i'd be fine with 5 pulses but there isn't so it's very difficult to charge someone even in a charge fight if they know what they are doing. viral only got charged because he thought if we started on the same pulse it'd be a randomizer to see who goes off like wotmud.Viral wrote:Trin I would go nowhere close to saying that our fight was unfair. Being that you charged me for 264 hps in one charge and then incapped me with another when yours went through before mine.
also i think charge/skewer should go off if others(not the person you're trying to charge) engages you as long as you don't get hit.