Noob PK

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Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Noob PK

Post by Chase »

This had to be my biggest pk brain fart I have done in years. Not sure what I was even thinking..

*Eve* has arrived from the east.

HP:Healthy SP:Strong MV:Good >
You begin channeling the appropriate flows...

HP:Healthy SP:Strong MV:Good >
+
Brash narrates, 'i got looted yest i need eq'

HP:Healthy SP:Strong MV:Good >
= = +
Okay.
You point at *Eve*, who starts looking terrible.

HP:Healthy SP:Good MV:Good >

Suddenly *Eve* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Shadows

Haha wow. Not sure what I was planning with that one.
Eve
Posts: 23
Joined: Fri May 08, 2009 7:24 am

Post by Eve »

I find that there is almost nothing i can do against a channie, except for staying near no channel rooms and running around like an idiot.
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Post by Chase »

HP:Scratched MV:Fresh >
e
Bash who?

HP:Scratched MV:Fresh >

Entering the Niamh Passes
Almost reaching the apex of this rising path, the Niamh Passes lie ahead after
climbing one last slope upwards. From further down and further to the west,
these passes would seem very thin and almost impossible to travel. However,
from here, the passes are actually quite wide, but they still wind dubiously
through the mountains.
[ Exits: w u ]
You see very recent tracks of a large black bat leaving west.
You see faint tracks of a large black bat leaving up.
A black warhorse is standing here, being ridden by you.
*Wevryn* is standing here.

HP:Scratched MV:Fresh >
z0
HP:Scratched MV:Fresh >
What?!?

HP:Scratched MV:Fresh >
z
2
z
z
z
z
z

*Wevryn* leaves west.

HP:Scratched MV:Fresh >

Suddenly, Someone stabs you in the back!
That really did HURT!
You wish that your wounds would stop BLEEDING so much!
You have been severely wounded, you can no longer move around as quickly!

HP:Critical MV:Fresh - Wevryn: Hurt>

You slice *Wevryn*'s arms very hard.
*Wevryn* pierces your body.
You wish that your wounds would stop BLEEDING so much!
*Wevryn* pierces your legs hard.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Wevryn: Hurt>
You do the best you can!

HP:Critical MV:Fresh - Wevryn: Hurt>
HP:Critical MV:Fresh - Wevryn: Hurt>
Cancelled...
You do the best you can!

HP:Critical MV:Fresh - Wevryn: Hurt>
You do the best you can!

HP:Critical MV:Fresh - Wevryn: Hurt>
You do the best you can!

HP:Critical MV:Fresh - Wevryn: Hurt>
You do the best you can!

HP:Critical MV:Fresh - Wevryn: Hurt>
You do the best you can!

HP:Critical MV:Fresh - Wevryn: Hurt>
l
Entering the Niamh Passes
Almost reaching the apex of this rising path, the Niamh Passes lie ahead after
climbing one last slope upwards. From further down and further to the west,
these passes would seem very thin and almost impossible to travel. However,
from here, the passes are actually quite wide, but they still wind dubiously
through the mountains.
[ Exits: w u ]
You see fresh tracks of Wevryn leaving west.
You see very recent tracks of a large black bat leaving west.
*Wevryn* is here, fighting YOU!.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh - Wevryn: Hurt>

You try to slice *Wevryn*'s arms, but miss.
*Wevryn* tries to pierce your arms, but misses.

HP:Critical MV:Fresh - Wevryn: Hurt>
sa wtf
You say 'wtf'
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Post by Chase »

AND again. just not my day I guess. Ive lagged like 4 times like this today. Once above, two times in a door before getting hit in it, then here:

HP:Scratched MV:Fresh >
s
w
w
z
z
z
z
z

Hayato narrates, 'where at?'

HP:Scratched MV:Fresh >
The Aringill Road
Running between Caemlyn and Aringill, the road sees moderate traffic from
farmers with their produce and livestock to sell in the markets of Caemlyn to
large merchant caravans. It is mostly farmland of one sort or another that
borders the way, from croplands, to pastures, to hayfields. The land itself
has gently rolling hills that provide no true obstacle to the traveler.
[ Exits: n e w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.

HP:Scratched MV:Fresh >
Nearing Caemlyn
This close to Caemlyn, the road is is broad and well maintained, as well as
frequently crowded. The walls of the New City are clearly visible to the west
while off to the north is some open pasture. Continuing to the east, the road
stretches on, straight for as far as one can see with the naked eye.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.

HP:Scratched MV:Fresh >
Before the Eastern Gate
Just east of the massive gates of Caemlyn, the road starts off as broad field
then tapers into a well-traveled thoroughfare that heads to the east. A
smaller road turns to the south, never straying far from the walls of the city.
Drifting to the north, the ground lays flat and bare from decades of use as a
campground for caravans.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see very recent tracks of a ridden mount leaving east.
A tall post stands here holding a torch to create a lamp.
A black warhorse is standing here, being ridden by you.

HP:Scratched MV:Fresh >
They don't seem to be here.

HP:Scratched MV:Fresh >
They don't seem to be here.

HP:Scratched MV:Fresh >
They don't seem to be here.

HP:Scratched MV:Fresh >
They don't seem to be here.

HP:Scratched MV:Fresh >
e
n
z
0
They don't seem to be here.

HP:Scratched MV:Fresh >

Suddenly *Targh* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
Existing just outside of the border of the Pattern, the Crossroads of Fate lead
into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them.
[ Exits: n e s w u d ]
A smooth stone fountain with an elaborate design is here.
The Guardian of Life stands here, ever vigilant.
A stone is here, waiting for your complaints.

You feel completely drained of all of your strength...
HP:Critical MV:Burning >

Alec has entered the game.

HP:Critical MV:Faint >
Nah... You feel too relaxed to do that..

HP:Critical MV:Faint >
Nah... You feel too relaxed to do that..

HP:Critical MV:Faint >
Nah... You feel too relaxed to do that..

HP:Critical MV:Faint >
Nah... You feel too relaxed to do that..
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