1v1: Syrik Vs. Heritage

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Syrik
Posts: 88
Joined: Fri Dec 04, 2009 5:11 pm

1v1: Syrik Vs. Heritage

Post by Syrik »

1v1 is fun...


Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]

HP:Healthy SP:Full MV:Excellent >
They don't seem to be here.

HP:Healthy SP:Full MV:Excellent >
s
Grasslands at a Cliff
Suddenly a sheer rock wall rises out of the grass, the first landmark you've
seen in quite some time. Vines and roots spill over the edge high above,
making a waterfall of vegetation into the swarming sea of grass below. The
cliff offers some shade from the beating sun overhead, making this place a good
spot for a rest.
[ Exits: n e s ]
a rhinoceros is grazing here.

HP:Healthy SP:Full MV:Excellent >
e
Grasslands Off the Road
Centuries of natural evolution have enabled these plains to overgrow many of
the roads that once ran through this place. The grass grows high enough here
that shorter people could become lost fairly easily if they are not careful...
[ Exits: n e s w ]
*Heritage* is standing here, riding a black warhorse.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Healthy SP:Full MV:Excellent >
n
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Healthy SP:Full MV:Excellent >

*Heritage* has arrived from the south, riding a black warhorse.

HP:Healthy SP:Full MV:Excellent >
s
k
Grasslands Off the Road
Centuries of natural evolution have enabled these plains to overgrow many of
the roads that once ran through this place. The grass grows high enough here
that shorter people could become lost fairly easily if they are not careful...
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Healthy SP:Full MV:Excellent >
They don't seem to be here.

HP:Healthy SP:Full MV:Excellent >
n

*Heritage* has arrived from the north, riding a black warhorse.

HP:Healthy SP:Full MV:Excellent >
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Healthy SP:Full MV:Excellent >
k
They don't seem to be here.

HP:Healthy SP:Full MV:Excellent >
s
kGrasslands Off the Road
Centuries of natural evolution have enabled these plains to overgrow many of
the roads that once ran through this place. The grass grows high enough here
that shorter people could become lost fairly easily if they are not careful...
[ Exits: n e s w ]
*Heritage* is standing here, riding a black warhorse.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Healthy SP:Full MV:Excellent >

bYou barely strike *Heritage*'s legs.

HP:Healthy SP:Full MV:Excellent - Heritage: Scratched>

HP:Healthy SP:Full MV:Excellent - Heritage: Scratched>

*
*Heritage* wields a long, sharp bladed claymore.

HP:Healthy SP:Full MV:Excellent - Heritage: Scratched>
- % - sei
*
Your bash at *Heritage* sends him sprawling!

HP:Healthy SP:Full MV:Excellent - Heritage: Scratched>

rYou strike *Heritage*'s head very hard.
You grasp for saidin and feel it surge through your body.

HP:Healthy SP:Full MV:Excellent - Heritage: Scratched>
end
You begin channeling the appropriate flows...

HP:Healthy SP:Full MV:Excellent - Heritage: Scratched>
+ = =
* + - = q % uick = - +
*
Okay.
Your net of Spirit, Air and Fire settles on *Heritage* who screams in agony as you crush his organs, boil his blood, and snap his bones.

HP:Healthy SP:Strong MV:Excellent - Heritage: Hurt>

What?!?

HP:Healthy SP:Strong MV:Excellent - Heritage: Hurt>

*Heritage* tries to smite your legs, but misses.
You strike *Heritage*'s legs.

HP:Healthy SP:Strong MV:Excellent - Heritage: Hurt>
f
You panic and attempt to flee!

HP:Healthy SP:Strong MV:Excellent - Heritage: Hurt>

Tar Valon Road Through the Plains
The road continues to the north and south without visible end. To the west the
Caralain plains are still the only thing visible. Shapes and forms are seen
stalking the Caralain grass, and the wildlife is livid.
[ Exits: n s w ]
You flee head over heels.

HP:Healthy SP:Strong MV:Excellent >
n
k
Intersection in the Road
For the first time you feel as if you are approaching Tar Valon. To the east
the road continues on to Tar Valon, to the west the Caralain grass is moving as
ever. To the south the road travels towards Caemlyn.
[ Exits: e s w ]

HP:Healthy SP:Strong MV:Excellent >
They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >
w
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Healthy SP:Strong MV:Excellent >
k
They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >
s
Grasslands Off the Road
Centuries of natural evolution have enabled these plains to overgrow many of
the roads that once ran through this place. The grass grows high enough here
that shorter people could become lost fairly easily if they are not careful...
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Healthy SP:Strong MV:Excellent >
k
They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >
e
Tar Valon Road Through the Plains
The road continues to the north and south without visible end. To the west the
Caralain plains are still the only thing visible. Shapes and forms are seen
stalking the Caralain grass, and the wildlife is livid.
[ Exits: n s w ]

HP:Healthy SP:Strong MV:Excellent >
s
Tar Valon Road Through the Plains
This road travels through the actual plains themselves, and although the plains
are tall and fearsome the road is as long and wide as ever. The humid air is
making your sense of weariness double.
[ Exits: n s w ]

HP:Healthy SP:Strong MV:Strong >
w
Vast Plains
The grasses take on quite a vibrant yellow shade here, growing thick and high
all around. When the sun shines at the right angle, most of the plants are so
bright it is hard to see. The ground beneath is moist, and you feel your feet
sink into the mud with each step.
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Healthy SP:Strong MV:Strong >
n
Grasslands Off the Road
Centuries of natural evolution have enabled these plains to overgrow many of
the roads that once ran through this place. The grass grows high enough here
that shorter people could become lost fairly easily if they are not careful...
[ Exits: n e s w ]
*Heritage* is standing here, riding a black warhorse.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
*Heritage* tries to smite your arms, but misses.

HP:Healthy SP:Strong MV:Strong - Heritage: Hurt>
e
You strike *Heritage*'s arms.

HP:Healthy SP:Strong MV:Strong - Heritage: Wounded>

No way! You're fighting for your life!

HP:Healthy SP:Strong MV:Strong - Heritage: Wounded>
f
You panic and attempt to flee!

HP:Healthy SP:Strong MV:Strong - Heritage: Wounded>

Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
You flee head over heels.

HP:Healthy SP:Strong MV:Strong >
e
Intersection in the Road
For the first time you feel as if you are approaching Tar Valon. To the east
the road continues on to Tar Valon, to the west the Caralain grass is moving as
ever. To the south the road travels towards Caemlyn.
[ Exits: e s w ]

HP:Healthy SP:Strong MV:Strong >
w
wGrasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Healthy SP:Strong MV:Strong >

kGrasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]

HP:Healthy SP:Strong MV:Strong >

They don't seem to be here.

HP:Healthy SP:Strong MV:Strong >
n
k
Grasslands
Old stone walls run east and west here, blocking passage to the north. The
grasslands continue, the green reeds swaying in the breeze. To the west, it
seems that the vegetation just dies off. The mossy walls continue there,
becoming more numerous and spread out.
[ Exits: e s w ]

HP:Healthy SP:Strong MV:Strong >
They don't seem to be here.

HP:Healthy SP:Strong MV:Strong >
e
At a Small Stream
The fields run right up to a trickling stream here, almost engulfing it
completely. Grass and weeds grow from under the water, stirring up the dirt
bottom and making the water look dark and murky. It does not look as if it
would be a good idea to stop to get a drink here... noises float on the breeze
from the west.
[ Exits: s w ]
A dark, murky stream trickles along the ground.

HP:Healthy SP:Strong MV:Strong >
k
They don't seem to be here.

HP:Healthy SP:Strong MV:Strong >
s
s
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Healthy SP:Strong MV:Strong >
Grasslands Off the Road
Centuries of natural evolution have enabled these plains to overgrow many of
the roads that once ran through this place. The grass grows high enough here
that shorter people could become lost fairly easily if they are not careful...
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Healthy SP:Strong MV:Strong >
k
They don't seem to be here.

HP:Healthy SP:Strong MV:Strong >
b
Bash who?

HP:Healthy SP:Strong MV:Strong >
w
Grasslands at a Cliff
Suddenly a sheer rock wall rises out of the grass, the first landmark you've
seen in quite some time. Vines and roots spill over the edge high above,
making a waterfall of vegetation into the swarming sea of grass below. The
cliff offers some shade from the beating sun overhead, making this place a good
spot for a rest.
[ Exits: n e s ]
a rhinoceros is grazing here.

HP:Healthy SP:Strong MV:Strong >
n
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]

HP:Healthy SP:Strong MV:Strong >
e
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Healthy SP:Strong MV:Strong >
e
Intersection in the Road
For the first time you feel as if you are approaching Tar Valon. To the east
the road continues on to Tar Valon, to the west the Caralain grass is moving as
ever. To the south the road travels towards Caemlyn.
[ Exits: e s w ]

HP:Healthy SP:Strong MV:Strong >
e
The Tar Valon Road
The Tar Valon road travels east from the junction in the road here, fast
approaching Tar Valon. To the west you can see the intersection in the road
and beyond that the Caralain plains.
[ Exits: e w ]

HP:Healthy SP:Strong MV:Strong >
s
Alas, you cannot go that way...

HP:Healthy SP:Strong MV:Strong >
e
Bend in the Road
You are at a bend in the Tar Valon road once again. To the north the Tar Valon
road travels north beyond sight, to the west an intersection in the road can be
barely seen. The plains are still visible on the western horizon.
[ Exits: n w ]

HP:Healthy SP:Excellent MV:Excellent >
w
The Tar Valon Road
The Tar Valon road travels east from the junction in the road here, fast
approaching Tar Valon. To the west you can see the intersection in the road
and beyond that the Caralain plains.
[ Exits: e w ]

HP:Healthy SP:Excellent MV:Excellent >
w
Intersection in the Road
For the first time you feel as if you are approaching Tar Valon. To the east
the road continues on to Tar Valon, to the west the Caralain grass is moving as
ever. To the south the road travels towards Caemlyn.
[ Exits: e s w ]
*Heritage* is standing here, riding a black warhorse.
*Heritage* leaves east, riding a black warhorse.

HP:Healthy SP:Excellent MV:Excellent >
s
Tar Valon Road Through the Plains
The road continues to the north and south without visible end. To the west the
Caralain plains are still the only thing visible. Shapes and forms are seen
stalking the Caralain grass, and the wildlife is livid.
[ Exits: n s w ]

HP:Healthy SP:Excellent MV:Excellent >
n
Intersection in the Road
For the first time you feel as if you are approaching Tar Valon. To the east
the road continues on to Tar Valon, to the west the Caralain grass is moving as
ever. To the south the road travels towards Caemlyn.
[ Exits: e s w ]
*Heritage* is standing here, riding a black warhorse.

HP:Healthy SP:Excellent MV:Strong >

*Heritage* smites your head into bloody fragments!

HP:Scratched SP:Excellent MV:Strong - Heritage: Hurt>
k
You do the best you can!

HP:Scratched SP:Excellent MV:Strong - Heritage: Hurt>
b
You strike *Heritage*'s feet.

HP:Scratched SP:Excellent MV:Strong - Heritage: Hurt>

HP:Scratched SP:Excellent MV:Strong - Heritage: Hurt>

* - % -
You dodge a bash from *Heritage* who loses his balance and falls!

HP:Scratched SP:Excellent MV:Strong - Heritage: Hurt>

*
Your bash at *Heritage* sends him sprawling!

HP:Scratched SP:Excellent MV:Strong - Heritage: Hurt>
rend
You begin channeling the appropriate flows...

HP:Scratched SP:Excellent MV:Strong - Heritage: Hurt>
+ = =
* + - = % = - +
*
Okay.
Your net of Spirit, Air and Fire settles on *Heritage* who screams in agony as you crush his organs, boil his blood, and snap his bones.

HP:Scratched SP:Strong MV:Strong - Heritage: Wounded>
f
You panic and attempt to flee!

HP:Scratched SP:Strong MV:Strong - Heritage: Wounded>

Tar Valon Road Through the Plains
The road continues to the north and south without visible end. To the west the
Caralain plains are still the only thing visible. Shapes and forms are seen
stalking the Caralain grass, and the wildlife is livid.
[ Exits: n s w ]
You flee head over heels.

HP:Scratched SP:Strong MV:Strong >
sanc
You begin channeling the appropriate flows...

HP:Scratched SP:Strong MV:Strong >
= =
* +
*Heritage* has arrived from the north, riding a black warhorse.

HP:Scratched SP:Strong MV:Strong >

*Heritage* tries to smite your body, but misses.

HP:Scratched SP:Strong MV:Strong - Heritage: Wounded>
- = % = - +
*
Impossible! You can't concentrate enough!

HP:Scratched SP:Strong MV:Strong - Heritage: Wounded>
f
You panic and attempt to flee!

HP:Scratched SP:Strong MV:Strong - Heritage: Wounded>

*Heritage* sends you sprawling with a powerful bash!

HP:Scratched SP:Strong MV:Strong - Heritage: Wounded>

*Heritage* smites your legs very hard.

HP:Hurt SP:Strong MV:Strong - Heritage: Wounded>

*Heritage* looks at you.

HP:Hurt SP:Strong MV:Strong - Heritage: Wounded>

*Heritage* smites your feet extremely hard.

HP:Hurt SP:Strong MV:Strong - Heritage: Wounded>
f

*Heritage* panics, and attempts to flee!

HP:Hurt SP:Strong MV:Strong - Heritage: Wounded>
*Heritage* leaves west, riding a black warhorse.
You are in pretty bad shape, unable to flee!
Maybe you should get on your feet first?

HP:Hurt SP:Strong MV:Strong >
stand
You are already standing.

HP:Hurt SP:Strong MV:Strong >
f
Tar Valon Road Through the Plains
This road travels through the actual plains themselves, and although the plains
are tall and fearsome the road is as long and wide as ever. The humid air is
making your sense of weariness double.
[ Exits: n s w ]
You flee head over heels.

HP:Hurt SP:Strong MV:Strong >
l
Tar Valon Road Through the Plains
This road travels through the actual plains themselves, and although the plains
are tall and fearsome the road is as long and wide as ever. The humid air is
making your sense of weariness double.
[ Exits: n s w ]

HP:Hurt SP:Strong MV:Strong >
w
Vast Plains
The grasses take on quite a vibrant yellow shade here, growing thick and high
all around. When the sun shines at the right angle, most of the plants are so
bright it is hard to see. The ground beneath is moist, and you feel your feet
sink into the mud with each step.
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Hurt SP:Strong MV:Strong >
n
Grasslands Off the Road
Centuries of natural evolution have enabled these plains to overgrow many of
the roads that once ran through this place. The grass grows high enough here
that shorter people could become lost fairly easily if they are not careful...
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Hurt SP:Strong MV:Strong >
k
They don't seem to be here.

HP:Hurt SP:Strong MV:Strong >
e
kTar Valon Road Through the Plains
The road continues to the north and south without visible end. To the west the
Caralain plains are still the only thing visible. Shapes and forms are seen
stalking the Caralain grass, and the wildlife is livid.
[ Exits: n s w ]
*Heritage* is standing here, riding a black warhorse.

HP:Hurt SP:Strong MV:Strong >


*Heritage* leaves south, riding a black warhorse.

HP:Hurt SP:Strong MV:Strong >
They don't seem to be here.

HP:Hurt SP:Strong MV:Strong >
k

*Heritage* has arrived from the south, riding a black warhorse.

HP:Hurt SP:Strong MV:Strong >
You strike *Heritage*'s head.

HP:Hurt SP:Strong MV:Strong - Heritage: Wounded>
b
HP:Hurt SP:Strong MV:Strong - Heritage: Wounded>

* - % -
You dodge a bash from *Heritage* who loses his balance and falls!
Your bash at *Heritage* sends him sprawling!

HP:Hurt SP:Strong MV:Strong - Heritage: Wounded>

You strike *Heritage*'s head hard.

HP:Hurt SP:Strong MV:Strong - Heritage: Wounded>
rend
You begin channeling the appropriate flows...

HP:Hurt SP:Strong MV:Strong - Heritage: Wounded>
+ = =
* + - = % = - +
*
Okay.
Your net of Spirit, Air and Fire settles on *Heritage* who screams in agony as you crush his organs, boil his blood, and snap his bones.

HP:Hurt SP:Good MV:Strong - Heritage: Battered>
f
*Heritage* tries to smite your waist, but misses.
You strike *Heritage*'s hands.

HP:Hurt SP:Good MV:Strong - Heritage: Battered>

You panic and attempt to flee!

HP:Hurt SP:Good MV:Strong - Heritage: Battered>

Tar Valon Road Through the Plains
This road travels through the actual plains themselves, and although the plains
are tall and fearsome the road is as long and wide as ever. The humid air is
making your sense of weariness double.
[ Exits: n s w ]
You flee head over heels.

HP:Hurt SP:Good MV:Strong >
e
Alas, you cannot go that way...

HP:Hurt SP:Good MV:Strong >
s
kJunction in the Road
This is a junction in the road to one of the many convenient entrances to the
plains, and the Tar Valon road going north and south through this junction.
To the north and south no end is in sight.
[ Exits: n e s w ]

HP:Hurt SP:Good MV:Strong >

They don't seem to be here.

HP:Hurt SP:Good MV:Strong >
n
Tar Valon Road Through the Plains
This road travels through the actual plains themselves, and although the plains
are tall and fearsome the road is as long and wide as ever. The humid air is
making your sense of weariness double.
[ Exits: n s w ]

HP:Hurt SP:Good MV:Strong >
n
k
Tar Valon Road Through the Plains
The road continues to the north and south without visible end. To the west the
Caralain plains are still the only thing visible. Shapes and forms are seen
stalking the Caralain grass, and the wildlife is livid.
[ Exits: n s w ]
*Heritage* is standing here, riding a black warhorse.

HP:Hurt SP:Good MV:Strong >

*Heritage* sends you sprawling with a powerful bash!

HP:Hurt SP:Good MV:Strong - Heritage: Battered>

*Heritage* smites your arms into bloody fragments!

HP:Wounded SP:Good MV:Fresh - Heritage: Battered>
f

*Heritage* smites your body very hard.

HP:Wounded SP:Good MV:Fresh - Heritage: Battered>
Maybe you should get on your feet first?

HP:Wounded SP:Good MV:Fresh - Heritage: Battered>
PANIC! You couldn't escape!

HP:Wounded SP:Good MV:Fresh - Heritage: Battered>

*Heritage* panics, and attempts to flee!

HP:Wounded SP:Good MV:Fresh - Heritage: Battered>
cf
You begin channeling the appropriate flows...

HP:Wounded SP:Good MV:Fresh - Heritage: Battered>
= -
*
Okay.
Your flows of Fire burst into existance, and lick at *Heritage*'s skin.

HP:Wounded SP:Good MV:Fresh - Heritage: Battered>
f
PANIC! You couldn't escape!

HP:Wounded SP:Good MV:Fresh - Heritage: Battered>
f
PANIC! You couldn't escape!

HP:Wounded SP:Good MV:Fresh - Heritage: Battered>
f
*Heritage* sends you sprawling with a powerful bash!

HP:Wounded SP:Good MV:Fresh - Heritage: Battered>


*Heritage* smites your legs extremely hard.

HP:Wounded SP:Good MV:Fresh - Heritage: Battered>

*Heritage* smites your legs extremely hard.

HP:Battered SP:Good MV:Fresh - Heritage: Battered>

*Heritage* panics, and attempts to flee!

HP:Battered SP:Good MV:Fresh - Heritage: Battered>
*Heritage* leaves north, riding a black warhorse.
Maybe you should get on your feet first?

HP:Battered SP:Good MV:Fresh >
stand
You are already standing.

HP:Battered SP:Good MV:Fresh >
n
bIntersection in the Road
For the first time you feel as if you are approaching Tar Valon. To the east
the road continues on to Tar Valon, to the west the Caralain grass is moving as
ever. To the south the road travels towards Caemlyn.
[ Exits: e s w ]
*Heritage* is standing here, riding a black warhorse.
*Heritage* tries to smite your body, but misses.

HP:Battered SP:Good MV:Excellent - Heritage: Battered>

HP:Battered SP:Good MV:Excellent - Heritage: Battered>

* - % rend -
*
You dodge a bash from *Heritage* who loses his balance and falls!
Your bash at *Heritage* sends him sprawling!

HP:Battered SP:Good MV:Excellent - Heritage: Battered>

You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Excellent - Heritage: Battered>
+ = =
* + - = % = - +
*
Okay.
Your net of Spirit, Air and Fire settles on *Heritage* who screams in agony as you crush his organs, boil his blood, and snap his bones.

HP:Battered SP:Good MV:Excellent - Heritage: Beaten>
f
You strike *Heritage*'s body.
You panic and attempt to flee!

HP:Battered SP:Good MV:Excellent - Heritage: Beaten>

Tar Valon Road Through the Plains
The road continues to the north and south without visible end. To the west the
Caralain plains are still the only thing visible. Shapes and forms are seen
stalking the Caralain grass, and the wildlife is livid.
[ Exits: n s w ]
You flee head over heels.

HP:Battered SP:Good MV:Excellent >
n
Intersection in the Road
For the first time you feel as if you are approaching Tar Valon. To the east
the road continues on to Tar Valon, to the west the Caralain grass is moving as
ever. To the south the road travels towards Caemlyn.
[ Exits: e s w ]
*Heritage* is standing here, riding a black warhorse.

HP:Battered SP:Good MV:Excellent >
k
You tickle *Heritage*'s body as you strike him.

HP:Battered SP:Good MV:Excellent - Heritage: Beaten>
b
HP:Battered SP:Good MV:Excellent - Heritage: Beaten>

* f

*Heritage* panics, and attempts to flee!

HP:Battered SP:Good MV:Excellent - Heritage: Beaten>
Cancelled...
PANIC! You couldn't escape!

HP:Battered SP:Good MV:Excellent - Heritage: Beaten>

You tickle *Heritage*'s body as you strike him.

HP:Battered SP:Good MV:Excellent - Heritage: Critical>

*Heritage* leaves west, riding a black warhorse.

HP:Battered SP:Good MV:Excellent >
w
k
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Battered SP:Good MV:Excellent >
bThey don't seem to be here.

HP:Battered SP:Good MV:Excellent >

Bash who?

HP:Battered SP:Good MV:Excellent >
k
s
k
b
They don't seem to be here.

HP:Battered SP:Good MV:Excellent >
Grasslands Off the Road
Centuries of natural evolution have enabled these plains to overgrow many of
the roads that once ran through this place. The grass grows high enough here
that shorter people could become lost fairly easily if they are not careful...
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Battered SP:Good MV:Excellent >
They don't seem to be here.

HP:Battered SP:Good MV:Excellent >
w
Bash who?

HP:Battered SP:Good MV:Excellent >
k
Grasslands at a Cliff
Suddenly a sheer rock wall rises out of the grass, the first landmark you've
seen in quite some time. Vines and roots spill over the edge high above,
making a waterfall of vegetation into the swarming sea of grass below. The
cliff offers some shade from the beating sun overhead, making this place a good
spot for a rest.
[ Exits: n e s ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Battered SP:Good MV:Excellent >
nThey don't seem to be here.

HP:Battered SP:Good MV:Excellent >

Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]

HP:Battered SP:Good MV:Excellent >
sanc
You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Excellent >
= =
* + - = % = - +
*
Okay.

HP:Battered SP:Weakening MV:Excellent >
where
Players in your Zone
--------------------
Syrik - Grasslands

HP:Battered SP:Weakening MV:Excellent >
s
Grasslands at a Cliff
Suddenly a sheer rock wall rises out of the grass, the first landmark you've
seen in quite some time. Vines and roots spill over the edge high above,
making a waterfall of vegetation into the swarming sea of grass below. The
cliff offers some shade from the beating sun overhead, making this place a good
spot for a rest.
[ Exits: n e s ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Battered SP:Weakening MV:Excellent >
e
Grasslands Off the Road
Centuries of natural evolution have enabled these plains to overgrow many of
the roads that once ran through this place. The grass grows high enough here
that shorter people could become lost fairly easily if they are not careful...
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Battered SP:Weakening MV:Excellent >
n
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Battered SP:Weakening MV:Excellent >
e
Intersection in the Road
For the first time you feel as if you are approaching Tar Valon. To the east
the road continues on to Tar Valon, to the west the Caralain grass is moving as
ever. To the south the road travels towards Caemlyn.
[ Exits: e s w ]

HP:Battered SP:Weakening MV:Excellent >
e
The Tar Valon Road
The Tar Valon road travels east from the junction in the road here, fast
approaching Tar Valon. To the west you can see the intersection in the road
and beyond that the Caralain plains.
[ Exits: e w ]

HP:Battered SP:Weakening MV:Excellent >
w
Intersection in the Road
For the first time you feel as if you are approaching Tar Valon. To the east
the road continues on to Tar Valon, to the west the Caralain grass is moving as
ever. To the south the road travels towards Caemlyn.
[ Exits: e s w ]

HP:Battered SP:Weakening MV:Strong >
s
Tar Valon Road Through the Plains
The road continues to the north and south without visible end. To the west the
Caralain plains are still the only thing visible. Shapes and forms are seen
stalking the Caralain grass, and the wildlife is livid.
[ Exits: n s w ]

HP:Battered SP:Weakening MV:Strong >
s
Tar Valon Road Through the Plains
This road travels through the actual plains themselves, and although the plains
are tall and fearsome the road is as long and wide as ever. The humid air is
making your sense of weariness double.
[ Exits: n s w ]

HP:Battered SP:Weakening MV:Strong >
w
Vast Plains
The grasses take on quite a vibrant yellow shade here, growing thick and high
all around. When the sun shines at the right angle, most of the plants are so
bright it is hard to see. The ground beneath is moist, and you feel your feet
sink into the mud with each step.
[ Exits: n e s w ]
a rhinoceros is grazing here.

HP:Battered SP:Weakening MV:Strong >
n
Grasslands Off the Road
Centuries of natural evolution have enabled these plains to overgrow many of
the roads that once ran through this place. The grass grows high enough here
that shorter people could become lost fairly easily if they are not careful...
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Battered SP:Weakening MV:Strong >
w
Grasslands at a Cliff
Suddenly a sheer rock wall rises out of the grass, the first landmark you've
seen in quite some time. Vines and roots spill over the edge high above,
making a waterfall of vegetation into the swarming sea of grass below. The
cliff offers some shade from the beating sun overhead, making this place a good
spot for a rest.
[ Exits: n e s ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Battered SP:Weakening MV:Strong >
w
Alas, you cannot go that way...

HP:Battered SP:Weakening MV:Strong >
s
Brambles and Bushes
Here the taller brush has become agitated, growing into bramble bushes that
writhe and tangle amongst themselves. To the west, the way becomes almost
impassible because of the sharp thorns these plants are producing. Looking
eastward, the grasses of the Caralain plains can be made out.
[ Exits: n e w ]
A ghastly wisp is here, slowy hovering your way.

HP:Battered SP:Weakening MV:Strong >
w
Thorny Brambles
Outside the cave there are bushes with thorns that reach everywhere stinging
things. This is off the Tar Valon road which is to the east that leads up
north to Tar Valon and south to Caemlyn.
[ Exits: e s ]
A giant bird's nest, made of sticks and mud, is tucked into the thorny bushes.

HP:Battered SP:Weakening MV:Strong >
e
w
s
Brambles and Bushes
Here the taller brush has become agitated, growing into bramble bushes that
writhe and tangle amongst themselves. To the west, the way becomes almost
impassible because of the sharp thorns these plants are producing. Looking
eastward, the grasses of the Caralain plains can be made out.
[ Exits: n e w ]
A ghastly wisp is here, slowy hovering your way.

HP:Wounded SP:Weakening MV:Excellent >
Thorny Brambles
Outside the cave there are bushes with thorns that reach everywhere stinging
things. This is off the Tar Valon road which is to the east that leads up
north to Tar Valon and south to Caemlyn.
[ Exits: e s ]
A giant bird's nest, made of sticks and mud, is tucked into the thorny bushes.

HP:Wounded SP:Weakening MV:Excellent >
Grassy Plains
You are in the middle of the plains. To all sides all that can be seen is the
Caralain grass swaying in the wind. The humid air and intense heat are nearly
suffocating you here.
[ Exits: n e s w ]

HP:Wounded SP:Weakening MV:Excellent >
e
Grassy Plains
The grasses become a darker shade of green here, fading into brown at some
areas. The sun must not shine brightly here. Taller vegetation starts to grow
off to the west, but high grasses grow all around.
[ Exits: e s w ]
a rhinoceros is grazing here.
A large rat is here scurrying out of sight.
a rhinoceros is grazing here.

HP:Wounded SP:Weakening MV:Excellent >
e
Angry Plains
The grasses take on a life of their own here, in some areas reaching high into
the sky, and in others lying matted to the ground. Tendrils of moss and vines
reach out and snag on your ankles as you wander this wild plain.
[ Exits: n e s w ]
a rhinoceros is grazing here.
A large rat is here scurrying out of sight.

HP:Wounded SP:Weakening MV:Excellent >
yell
*Heritage* has arrived from the west, riding a black warhorse.

HP:Wounded SP:Weakening MV:Excellent >
yo
*Heritage* leaves east, riding a black warhorse.
--------------Gigantic spam of me running around plains, to tv, and to caemlyn-------------



HP:Wounded SP:Weakening MV:Excellent >
*Heritage* has arrived from the west, riding a black warhorse.

HP:Hurt SP:Full MV:Draining >
^R
yel
*Heritage* smites your legs into bloody fragments!

HP:Wounded SP:Full MV:Draining - Heritage: Scratched>
^R

A pale half-man assists you!

HP:Wounded SP:Full MV:Draining - Heritage: Scratched>
stand
f
Do you not consider fighting as standing?

HP:Wounded SP:Full MV:Draining - Heritage: Scratched>
You panic and attempt to flee!

HP:Wounded SP:Full MV:Draining - Heritage: Scratched>
f

A Field Before the Fort
The fields start to thin out and become hard-packed dirt here, and much of the
vegetation has withered. Stone battlements can be see rising up to the west,
providing a makeshift fort for passing troops. Although it does not offer much
protection, you get the sense that this place has held many battles.
[ Exits: n e w ]
The corpse of an officer of the Tar Valon cavalry is lying here.
You flee head over heels.

HP:Wounded SP:Full MV:Draining >
An Entrance to a Fort
The grasslands finally give up their attempt to conquer the stonework here.
The green fields give way to mossy rock and hard-packed dirt, the warning that
this place has seen travel. To the west, noises can be heard, and to the
south, more stone battlements rise out of the ground.
[ Exits: n e s w ]
*Heritage* is here, fighting a pale half-man!, riding a black warhorse.
A pale half-man is here, fighting *Heritage*!.
You flee head over heels.

HP:Wounded SP:Full MV:Draining >

A pale half-man barely slashes *Heritage*'s arms.

HP:Wounded SP:Full MV:Draining >
k
You barely strike *Heritage*'s arms.

HP:Wounded SP:Full MV:Draining - Heritage: Hurt --- a pale half-man: Healthy>
b
HP:Wounded SP:Full MV:Draining - Heritage: Hurt --- a pale half-man: Healthy>

*
*Heritage* sends you sprawling with a powerful bash!
A pale half-man avoids being bashed by *Heritage* who loses his balance and falls!

HP:Wounded SP:Full MV:Draining - Heritage: Hurt --- a pale half-man: Healthy>

*Heritage* panics, and attempts to flee!

HP:Wounded SP:Full MV:Draining - Heritage: Hurt --- a pale half-man: Healthy>

A pale half-man slashes *Heritage*'s shoulders.

HP:Wounded SP:Full MV:Draining - Heritage: Hurt --- a pale half-man: Healthy>

*Heritage* leaves west, riding a black warhorse.

HP:Wounded SP:Full MV:Draining >

A pale half-man leaves west.
*Heritage* has arrived from the west, riding a black warhorse.

HP:Wounded SP:Full MV:Draining >

*Heritage* smites your body hard.

HP:Wounded SP:Full MV:Draining - Heritage: Hurt>
k
f

*Heritage* smites your hands very hard.

HP:Wounded SP:Full MV:Draining - Heritage: Hurt>
Maybe you should get on your feet first?

HP:Wounded SP:Full MV:Draining - Heritage: Hurt>
You panic and attempt to flee!

HP:Wounded SP:Full MV:Draining - Heritage: Hurt>
f
Under a Crumbled Watch Tower
The stone walls take a violent turn here, heading east along a trickling
stream. Directly ahead of you lies a giant watch tower, overcome by ages of
nature. Moss and vines climb the tower, slowly peeling the brickwork from the
building. To the south, a clearing surrounded by walls offers some protection.
[ Exits: e s ]
A pale half-man gracefully moves about.
You flee head over heels.
An Entrance to a Fort
The grasslands finally give up their attempt to conquer the stonework here.
The green fields give way to mossy rock and hard-packed dirt, the warning that
this place has seen travel. To the west, noises can be heard, and to the
south, more stone battlements rise out of the ground.
[ Exits: n e s w ]
*Heritage* is standing here, riding a black warhorse.
You flee head over heels.

HP:Wounded SP:Full MV:Draining >

A pale half-man has arrived from the west.

HP:Wounded SP:Full MV:Draining >
e
Grasslands
Old stone walls run east and west here, blocking passage to the north. The
grasslands continue, the green reeds swaying in the breeze. To the west, it
seems that the vegetation just dies off. The mossy walls continue there,
becoming more numerous and spread out.
[ Exits: e s w ]

HP:Wounded SP:Full MV:Draining >
w
kAn Entrance to a Fort
The grasslands finally give up their attempt to conquer the stonework here.
The green fields give way to mossy rock and hard-packed dirt, the warning that
this place has seen travel. To the west, noises can be heard, and to the
south, more stone battlements rise out of the ground.
[ Exits: n e s w ]
A pale half-man gracefully moves about.
*Heritage* is standing here, riding a black warhorse.

HP:Wounded SP:Full MV:Draining >


*Heritage* leaves east, riding a black warhorse.

HP:Wounded SP:Full MV:Draining >
They don't seem to be here.

HP:Wounded SP:Full MV:Draining >

*Heritage* has arrived from the east, riding a black warhorse.

HP:Wounded SP:Full MV:Draining >
e
Grasslands
Old stone walls run east and west here, blocking passage to the north. The
grasslands continue, the green reeds swaying in the breeze. To the west, it
seems that the vegetation just dies off. The mossy walls continue there,
becoming more numerous and spread out.
[ Exits: e s w ]

HP:Wounded SP:Full MV:Faint >
k
They don't seem to be here.

HP:Wounded SP:Full MV:Faint >
k
They don't seem to be here.

HP:Wounded SP:Full MV:Faint >
b

*Heritage* has arrived from the west, riding a black warhorse.

HP:Wounded SP:Full MV:Faint >
HP:Wounded SP:Full MV:Faint >

*Heritage* smites your legs.

HP:Wounded SP:Full MV:Faint - Heritage: Hurt>

* - % - sei
*
Your bash at *Heritage* sends him sprawling!

HP:Wounded SP:Full MV:Faint - Heritage: Hurt>

You grasp for saidin and feel it surge through your body.

HP:Wounded SP:Full MV:Faint - Heritage: Hurt>
rend
You begin channeling the appropriate flows...

HP:Wounded SP:Full MV:Faint - Heritage: Hurt>
+ = =
* + - = % = - +
*
Okay.
Your net of Spirit, Air and Fire settles on *Heritage* who screams in agony as you crush his organs, boil his blood, and snap his bones.

HP:Wounded SP:Strong MV:Faint - Heritage: Wounded>
f
You panic and attempt to flee!

HP:Wounded SP:Strong MV:Faint - Heritage: Wounded>

An Entrance to a Fort
The grasslands finally give up their attempt to conquer the stonework here.
The green fields give way to mossy rock and hard-packed dirt, the warning that
this place has seen travel. To the west, noises can be heard, and to the
south, more stone battlements rise out of the ground.
[ Exits: n e s w ]
A pale half-man gracefully moves about.
You flee head over heels.

HP:Wounded SP:Strong MV:Faint >
e
k
Grasslands
Old stone walls run east and west here, blocking passage to the north. The
grasslands continue, the green reeds swaying in the breeze. To the west, it
seems that the vegetation just dies off. The mossy walls continue there,
becoming more numerous and spread out.
[ Exits: e s w ]
*Heritage* is standing here, riding a black warhorse.

HP:Wounded SP:Strong MV:Faint >
You tickle *Heritage*'s body as you strike him.

HP:Wounded SP:Strong MV:Faint - Heritage: Wounded>

You strike *Heritage*'s feet.

HP:Wounded SP:Strong MV:Faint - Heritage: Wounded>
f
You panic and attempt to flee!

HP:Wounded SP:Strong MV:Faint - Heritage: Wounded>

Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
You flee head over heels.

HP:Wounded SP:Strong MV:Faint >
e
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Wounded SP:Strong MV:Faint >
w
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
*Heritage* is standing here, riding a black warhorse.

HP:Wounded SP:Strong MV:Faint >
w
A Field Before the Fort
The fields start to thin out and become hard-packed dirt here, and much of the
vegetation has withered. Stone battlements can be see rising up to the west,
providing a makeshift fort for passing troops. Although it does not offer much
protection, you get the sense that this place has held many battles.
[ Exits: n e w ]
The corpse of an officer of the Tar Valon cavalry is lying here.

HP:Wounded SP:Strong MV:Faint >
e
bGrasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
*Heritage* is standing here, riding a black warhorse.

HP:Wounded SP:Strong MV:Faint >

*Heritage* tries to smite your hands, but misses.

HP:Wounded SP:Strong MV:Faint - Heritage: Wounded>

You tickle *Heritage*'s body as you strike him.
The aura around you fades away.

HP:Wounded SP:Excellent MV:Draining - Heritage: Wounded>
f
What?!?

HP:Wounded SP:Excellent MV:Draining - Heritage: Wounded>
f
You panic and attempt to flee!

HP:Wounded SP:Excellent MV:Draining - Heritage: Wounded>

*Heritage* sends you sprawling with a powerful bash!

HP:Wounded SP:Excellent MV:Draining - Heritage: Wounded>

*Heritage* tries to smite your legs, but misses.

HP:Wounded SP:Excellent MV:Draining - Heritage: Wounded>

*Heritage* smites your shoulders into bloody fragments!

HP:Wounded SP:Excellent MV:Draining - Heritage: Wounded>
f

*Heritage* panics, and attempts to flee!

HP:Wounded SP:Excellent MV:Draining - Heritage: Wounded>
*Heritage* leaves east, riding a black warhorse.
You are in pretty bad shape, unable to flee!
Maybe you should get on your feet first?

HP:Wounded SP:Excellent MV:Draining >
stand
You are already standing.

HP:Wounded SP:Excellent MV:Draining >
e
bGrasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
*Heritage* is standing here, riding a black warhorse.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
*Heritage* tries to smite your hands, but misses.

HP:Wounded SP:Excellent MV:Draining - Heritage: Wounded>

HP:Wounded SP:Excellent MV:Draining - Heritage: Wounded>

* -
A rhinoceros leaves south.

HP:Wounded SP:Excellent MV:Draining - Heritage: Wounded>
% -
*
You dodge a bash from *Heritage* who loses his balance and falls!
Your bash at *Heritage* sends him sprawling!

HP:Wounded SP:Excellent MV:Draining - Heritage: Wounded>
rend
You begin channeling the appropriate flows...

HP:Wounded SP:Excellent MV:Draining - Heritage: Wounded>
+ = =
* + - = % = - +
*
Okay.
Your net of Spirit, Air and Fire settles on *Heritage* who screams in agony as you crush his organs, boil his blood, and snap his bones.

HP:Wounded SP:Strong MV:Draining - Heritage: Wounded>

You strike *Heritage*'s legs.

HP:Wounded SP:Strong MV:Draining - Heritage: Battered>
f
You panic and attempt to flee!

HP:Wounded SP:Strong MV:Draining - Heritage: Battered>

Intersection in the Road
For the first time you feel as if you are approaching Tar Valon. To the east
the road continues on to Tar Valon, to the west the Caralain grass is moving as
ever. To the south the road travels towards Caemlyn.
[ Exits: e s w ]
You flee head over heels.

HP:Wounded SP:Strong MV:Draining >
w
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
*Heritage* is standing here, riding a black warhorse.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Wounded SP:Strong MV:Draining >
b
*Heritage* leaves east, riding a black warhorse.

HP:Wounded SP:Strong MV:Draining >

Bash who?

HP:Wounded SP:Strong MV:Draining >

*Heritage* has arrived from the east, riding a black warhorse.

HP:Wounded SP:Strong MV:Draining >
b
HP:Wounded SP:Strong MV:Draining >

* - % -
As *Heritage* avoids your bash, you topple over and fall to the ground!
*Heritage* sends you sprawling with a powerful bash!

HP:Wounded SP:Strong MV:Draining - Heritage: Battered>

*Heritage* smites your body very hard.

HP:Battered SP:Strong MV:Draining - Heritage: Battered>

*Heritage* smites your legs very hard.

HP:Battered SP:Strong MV:Draining - Heritage: Battered>

*Heritage* panics, and attempts to flee!

HP:Battered SP:Strong MV:Draining - Heritage: Battered>
f
Maybe you should get on your feet first?

HP:Battered SP:Strong MV:Draining - Heritage: Battered>
st
*Heritage* leaves south, riding a black warhorse.

HP:Battered SP:Strong MV:Draining >
and
You are already standing.

HP:Battered SP:Strong MV:Draining >
b
Bash who?

HP:Battered SP:Strong MV:Draining >
s
bGrasslands Off the Road
Centuries of natural evolution have enabled these plains to overgrow many of
the roads that once ran through this place. The grass grows high enough here
that shorter people could become lost fairly easily if they are not careful...
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Battered SP:Strong MV:Draining >

Bash who?

HP:Battered SP:Strong MV:Draining >
w
Grasslands at a Cliff
Suddenly a sheer rock wall rises out of the grass, the first landmark you've
seen in quite some time. Vines and roots spill over the edge high above,
making a waterfall of vegetation into the swarming sea of grass below. The
cliff offers some shade from the beating sun overhead, making this place a good
spot for a rest.
[ Exits: n e s ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Battered SP:Strong MV:Draining >
e
e
b
Grasslands Off the Road
Centuries of natural evolution have enabled these plains to overgrow many of
the roads that once ran through this place. The grass grows high enough here
that shorter people could become lost fairly easily if they are not careful...
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Battered SP:Strong MV:Draining >
Tar Valon Road Through the Plains
The road continues to the north and south without visible end. To the west the
Caralain plains are still the only thing visible. Shapes and forms are seen
stalking the Caralain grass, and the wildlife is livid.
[ Exits: n s w ]
*Heritage* is standing here, riding a black warhorse.

HP:Battered SP:Strong MV:Draining >
HP:Battered SP:Strong MV:Draining >

*Heritage* tries to smite your legs, but misses.

HP:Battered SP:Strong MV:Draining - Heritage: Battered>

* - % -
*
Your bash at *Heritage* sends him sprawling!

HP:Battered SP:Strong MV:Draining - Heritage: Battered>
rend
You begin channeling the appropriate flows...

HP:Battered SP:Strong MV:Draining - Heritage: Battered>
+ = =
* + - = % = - +
*
Okay.
Your net of Spirit, Air and Fire settles on *Heritage* who screams in agony as you crush his organs, boil his blood, and snap his bones.

HP:Battered SP:Good MV:Draining - Heritage: Battered>
f
You strike *Heritage*'s head hard.
*Heritage* tries to smite your head, but misses.
You panic and attempt to flee!

HP:Battered SP:Good MV:Good - Heritage: Battered>

Intersection in the Road
For the first time you feel as if you are approaching Tar Valon. To the east
the road continues on to Tar Valon, to the west the Caralain grass is moving as
ever. To the south the road travels towards Caemlyn.
[ Exits: e s w ]
You flee head over heels.

HP:Battered SP:Good MV:Good >
k
They don't seem to be here.

HP:Battered SP:Good MV:Good >
e
The Tar Valon Road
The Tar Valon road travels east from the junction in the road here, fast
approaching Tar Valon. To the west you can see the intersection in the road
and beyond that the Caralain plains.
[ Exits: e w ]

HP:Battered SP:Good MV:Good >
b
Bash who?

HP:Battered SP:Good MV:Good >
w
wIntersection in the Road
For the first time you feel as if you are approaching Tar Valon. To the east
the road continues on to Tar Valon, to the west the Caralain grass is moving as
ever. To the south the road travels towards Caemlyn.
[ Exits: e s w ]

HP:Battered SP:Good MV:Draining >

bGrasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Battered SP:Good MV:Draining >

Bash who?

HP:Battered SP:Good MV:Draining >
s
bGrasslands Off the Road
Centuries of natural evolution have enabled these plains to overgrow many of
the roads that once ran through this place. The grass grows high enough here
that shorter people could become lost fairly easily if they are not careful...
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Battered SP:Good MV:Draining >

Bash who?

HP:Battered SP:Good MV:Draining >
w
Grasslands at a Cliff
Suddenly a sheer rock wall rises out of the grass, the first landmark you've
seen in quite some time. Vines and roots spill over the edge high above,
making a waterfall of vegetation into the swarming sea of grass below. The
cliff offers some shade from the beating sun overhead, making this place a good
spot for a rest.
[ Exits: n e s ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Battered SP:Good MV:Draining >
n
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]

HP:Battered SP:Good MV:Draining >
b
Bash who?

HP:Battered SP:Good MV:Draining >
w
A Field Before the Fort
The fields start to thin out and become hard-packed dirt here, and much of the
vegetation has withered. Stone battlements can be see rising up to the west,
providing a makeshift fort for passing troops. Although it does not offer much
protection, you get the sense that this place has held many battles.
[ Exits: n e w ]
The corpse of an officer of the Tar Valon cavalry is lying here.
A pale half-man gracefully moves about.

HP:Battered SP:Good MV:Draining >
e
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]

HP:Battered SP:Good MV:Draining >
n
Grasslands
Old stone walls run east and west here, blocking passage to the north. The
grasslands continue, the green reeds swaying in the breeze. To the west, it
seems that the vegetation just dies off. The mossy walls continue there,
becoming more numerous and spread out.
[ Exits: e s w ]

HP:Battered SP:Good MV:Draining >
e
At a Small Stream
The fields run right up to a trickling stream here, almost engulfing it
completely. Grass and weeds grow from under the water, stirring up the dirt
bottom and making the water look dark and murky. It does not look as if it
would be a good idea to stop to get a drink here... noises float on the breeze
from the west.
[ Exits: s w ]
A dark, murky stream trickles along the ground.

HP:Battered SP:Good MV:Draining >
s
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
*Heritage* is standing here, riding a black warhorse.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Battered SP:Good MV:Draining >
b
HP:Battered SP:Good MV:Draining >

*
*Heritage* leaves south, riding a black warhorse.

HP:Battered SP:Good MV:Draining >
- % -
*
They must have left already...

HP:Battered SP:Good MV:Draining >
s
bGrasslands Off the Road
Centuries of natural evolution have enabled these plains to overgrow many of
the roads that once ran through this place. The grass grows high enough here
that shorter people could become lost fairly easily if they are not careful...
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Battered SP:Good MV:Draining >


*Heritage* has arrived from the east, riding a black warhorse.

HP:Battered SP:Good MV:Draining >
HP:Battered SP:Good MV:Draining >

*
*Heritage* begins charging towards you.

HP:Battered SP:Good MV:Draining >
- w
Cancelled...
Grasslands at a Cliff
Suddenly a sheer rock wall rises out of the grass, the first landmark you've
seen in quite some time. Vines and roots spill over the edge high above,
making a waterfall of vegetation into the swarming sea of grass below. The
cliff offers some shade from the beating sun overhead, making this place a good
spot for a rest.
[ Exits: n e s ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Battered SP:Good MV:Draining >
e
k
Grasslands Off the Road
Centuries of natural evolution have enabled these plains to overgrow many of
the roads that once ran through this place. The grass grows high enough here
that shorter people could become lost fairly easily if they are not careful...
[ Exits: n e s w ]
*Heritage* is standing here, riding a black warhorse.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Battered SP:Good MV:Draining >
You strike *Heritage*'s legs.

HP:Battered SP:Good MV:Draining - Heritage: Battered>
f
You panic and attempt to flee!

HP:Battered SP:Good MV:Draining - Heritage: Battered>

Vast Plains
The grasses take on quite a vibrant yellow shade here, growing thick and high
all around. When the sun shines at the right angle, most of the plants are so
bright it is hard to see. The ground beneath is moist, and you feel your feet
sink into the mud with each step.
[ Exits: n e s w ]
a rhinoceros is grazing here.
You flee head over heels.

HP:Battered SP:Good MV:Draining >
e
*Heritage* has arrived from the north, riding a black warhorse.

HP:Battered SP:Good MV:Draining >


*Heritage* begins charging towards you.

HP:Battered SP:Good MV:Draining >
Tar Valon Road Through the Plains
This road travels through the actual plains themselves, and although the plains
are tall and fearsome the road is as long and wide as ever. The humid air is
making your sense of weariness double.
[ Exits: n s w ]

HP:Battered SP:Good MV:Draining >
w

*Heritage* has arrived from the west, riding a black warhorse.

HP:Battered SP:Good MV:Draining >

*Heritage* begins charging towards you.

HP:Battered SP:Good MV:Draining >
Vast Plains
The grasses take on quite a vibrant yellow shade here, growing thick and high
all around. When the sun shines at the right angle, most of the plants are so
bright it is hard to see. The ground beneath is moist, and you feel your feet
sink into the mud with each step.
[ Exits: n e s w ]
a rhinoceros is grazing here.

HP:Battered SP:Good MV:Draining >
cf
Your target could not be found.

HP:Battered SP:Good MV:Draining >
cf
Your target could not be found.

HP:Battered SP:Good MV:Draining >
e

A rhinoceros leaves south.

HP:Battered SP:Good MV:Draining >
Tar Valon Road Through the Plains
This road travels through the actual plains themselves, and although the plains
are tall and fearsome the road is as long and wide as ever. The humid air is
making your sense of weariness double.
[ Exits: n s w ]
*Heritage* is standing here, riding a black warhorse.

HP:Battered SP:Good MV:Draining >
cf
You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Draining >
= -
*Heritage* leaves west, riding a black warhorse.

HP:Battered SP:Good MV:Draining >

*
Your target could not be found.

HP:Battered SP:Good MV:Draining >
w
cVast Plains
The grasses take on quite a vibrant yellow shade here, growing thick and high
all around. When the sun shines at the right angle, most of the plants are so
bright it is hard to see. The ground beneath is moist, and you feel your feet
sink into the mud with each step.
[ Exits: n e s w ]

HP:Battered SP:Good MV:Draining >
f
Your target could not be found.

HP:Battered SP:Good MV:Draining >
n
Grasslands Off the Road
Centuries of natural evolution have enabled these plains to overgrow many of
the roads that once ran through this place. The grass grows high enough here
that shorter people could become lost fairly easily if they are not careful...
[ Exits: n e s w ]
a rhinoceros is grazing here.

HP:Battered SP:Good MV:Draining >
e
Tar Valon Road Through the Plains
The road continues to the north and south without visible end. To the west the
Caralain plains are still the only thing visible. Shapes and forms are seen
stalking the Caralain grass, and the wildlife is livid.
[ Exits: n s w ]

HP:Battered SP:Good MV:Draining >
cf
sYour target could not be found.

HP:Battered SP:Good MV:Draining >

Tar Valon Road Through the Plains
This road travels through the actual plains themselves, and although the plains
are tall and fearsome the road is as long and wide as ever. The humid air is
making your sense of weariness double.
[ Exits: n s w ]
*Heritage* is standing here, riding a black warhorse.

HP:Battered SP:Good MV:Draining >

*Heritage* leaves west, riding a black warhorse.

HP:Battered SP:Good MV:Draining >
w
cVast Plains
The grasses take on quite a vibrant yellow shade here, growing thick and high
all around. When the sun shines at the right angle, most of the plants are so
bright it is hard to see. The ground beneath is moist, and you feel your feet
sink into the mud with each step.
[ Exits: n e s w ]
*Heritage* is standing here, riding a black warhorse.

HP:Battered SP:Good MV:Draining >
f
You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Draining >
= -
*
Okay.
Your flows of Fire burst into existance, and lick at *Heritage*'s skin.

HP:Battered SP:Good MV:Draining - Heritage: Beaten>
f

You strike *Heritage*'s shoulders hard.

HP:Battered SP:Good MV:Draining - Heritage: Beaten>
You panic and attempt to flee!

HP:Battered SP:Good MV:Draining - Heritage: Beaten>

*Heritage* sends you sprawling with a powerful bash!

HP:Battered SP:Good MV:Draining - Heritage: Beaten>

*Heritage* smites your head into bloody fragments!

HP:Battered SP:Good MV:Draining - Heritage: Beaten>

*Heritage* smites your arms into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten SP:Good MV:Draining - Heritage: Beaten>
f

*Heritage* panics, and attempts to flee!

HP:Beaten SP:Good MV:Draining - Heritage: Beaten>

*Heritage* leaves north, riding a black warhorse.
Syrik
Posts: 88
Joined: Fri Dec 04, 2009 5:11 pm

Post by Syrik »

HP:Beaten SP:Good MV:Draining >
Brambles and Bushes
Here the taller brush has become agitated, growing into bramble bushes that
writhe and tangle amongst themselves. To the west, the way becomes almost
impassible because of the sharp thorns these plants are producing. Looking
eastward, the grasses of the Caralain plains can be made out.
[ Exits: n e w ]
A ghastly wisp is here, slowy hovering your way.
You flee head over heels.
Thorny Brambles
Outside the cave there are bushes with thorns that reach everywhere stinging
things. This is off the Tar Valon road which is to the east that leads up
north to Tar Valon and south to Caemlyn.
[ Exits: e s ]
A giant bird's nest, made of sticks and mud, is tucked into the thorny bushes.
You flee head over heels.

HP:Beaten SP:Good MV:Draining >
e
Brambles and Bushes
Here the taller brush has become agitated, growing into bramble bushes that
writhe and tangle amongst themselves. To the west, the way becomes almost
impassible because of the sharp thorns these plants are producing. Looking
eastward, the grasses of the Caralain plains can be made out.
[ Exits: n e w ]
A ghastly wisp is here, slowy hovering your way.

HP:Beaten SP:Good MV:Faint >
n
Grasslands at a Cliff
Suddenly a sheer rock wall rises out of the grass, the first landmark you've
seen in quite some time. Vines and roots spill over the edge high above,
making a waterfall of vegetation into the swarming sea of grass below. The
cliff offers some shade from the beating sun overhead, making this place a good
spot for a rest.
[ Exits: n e s ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Beaten SP:Good MV:Faint >
e
Grasslands Off the Road
Centuries of natural evolution have enabled these plains to overgrow many of
the roads that once ran through this place. The grass grows high enough here
that shorter people could become lost fairly easily if they are not careful...
[ Exits: n e s w ]
*Heritage* is standing here, riding a black warhorse.
a rhinoceros is grazing here.

HP:Beaten SP:Good MV:Faint >

*Heritage* leaves west, riding a black warhorse.

HP:Beaten SP:Good MV:Faint >

A rhinoceros has arrived from the north.

HP:Beaten SP:Good MV:Faint >

*Heritage* has arrived from the west, riding a black warhorse.

HP:Beaten SP:Good MV:Faint >
b
HP:Beaten SP:Good MV:Draining >
f

* Cancelled...
Vast Plains
The grasses take on quite a vibrant yellow shade here, growing thick and high
all around. When the sun shines at the right angle, most of the plants are so
bright it is hard to see. The ground beneath is moist, and you feel your feet
sink into the mud with each step.
[ Exits: n e s w ]
You flee head over heels.

HP:Beaten SP:Good MV:Draining >
n
bGrasslands Off the Road
Centuries of natural evolution have enabled these plains to overgrow many of
the roads that once ran through this place. The grass grows high enough here
that shorter people could become lost fairly easily if they are not careful...
[ Exits: n e s w ]
*Heritage* is standing here, riding a black warhorse.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Beaten SP:Good MV:Draining >

HP:Beaten SP:Good MV:Draining >

* -
*Heritage* sends you sprawling with a powerful bash!

HP:Beaten SP:Good MV:Draining - Heritage: Beaten>

*Heritage* smites your feet extremely hard.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten SP:Good MV:Draining - Heritage: Beaten>

A rhinoceros has arrived from the north.

HP:Beaten SP:Good MV:Draining - Heritage: Beaten>

*Heritage* smites your body hard.
You wish that your wounds would stop BLEEDING so much!

HP:Critical SP:Good MV:Draining - Heritage: Beaten>
f
Maybe you should get on your feet first?

HP:Critical SP:Good MV:Draining - Heritage: Beaten>

*Heritage* tries to smite your hands, but misses.
You strike *Heritage*'s head.

HP:Critical SP:Good MV:Draining - Heritage: Beaten>
f

A rhinoceros leaves south.

HP:Critical SP:Good MV:Draining - Heritage: Beaten>
You panic and attempt to flee!

HP:Critical SP:Good MV:Draining - Heritage: Beaten>

Tar Valon Road Through the Plains
The road continues to the north and south without visible end. To the west the
Caralain plains are still the only thing visible. Shapes and forms are seen
stalking the Caralain grass, and the wildlife is livid.
[ Exits: n s w ]
You flee head over heels.

HP:Critical SP:Good MV:Draining >
n
Intersection in the Road
For the first time you feel as if you are approaching Tar Valon. To the east
the road continues on to Tar Valon, to the west the Caralain grass is moving as
ever. To the south the road travels towards Caemlyn.
[ Exits: e s w ]

HP:Critical SP:Good MV:Draining >
w
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Critical SP:Good MV:Draining >
w
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]

HP:Critical SP:Good MV:Draining >
w
A Field Before the Fort
The fields start to thin out and become hard-packed dirt here, and much of the
vegetation has withered. Stone battlements can be see rising up to the west,
providing a makeshift fort for passing troops. Although it does not offer much
protection, you get the sense that this place has held many battles.
[ Exits: n e w ]
The corpse of an officer of the Tar Valon cavalry is lying here.
A pale half-man gracefully moves about.

HP:Critical SP:Good MV:Draining >
sc
statYou have 42(292) hit, 143(194) mana and 94(241) movement points.
You have scored 150826091 exp, 0 total quest points
You need 10173909 exp to reach your next level.
You have been playing for 0 days and 19 hours.
You have gathered 123 Weave Points so far.
This ranks you as Syrik the Fallen one (level 37)
You are not a member of any clans.
You are standing.

HP:Critical SP:Good MV:Draining >

You are a 19 year old male dreadguard.
Your mood is currently: Brave
Your height is 6 feet, 9 inches, weight 248 pounds, weight carried 0.0 lbs, worn: 40.5 lbs.
Offensive Bonus: 149 Dodge Bonus: 80, Parry Bonus: 176
Your abilities are: Str: 17, Int: 17, Wis: 18, Dex: 17, Con: 16
You have died 15 times, 4 times to other players, 11 times to monsters, and killed 3 other worthy players.
Your armor absorbs 32% damage on average.
You are affected by:
AGILITY
NO QUIT
STRENGTH

HP:Critical SP:Good MV:Draining >

*Heritage* has arrived from the east, riding a black warhorse.

HP:Critical SP:Good MV:Draining >
s
*Heritage* smites your body.
You wish that your wounds would stop BLEEDING so much!

HP:Critical SP:Good MV:Draining - Heritage: Beaten>
^R

You strike *Heritage*'s legs.

HP:Critical SP:Good MV:Draining - Heritage: Beaten>
f
You panic and attempt to flee!

HP:Critical SP:Good MV:Draining - Heritage: Beaten>

Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
You flee head over heels.

HP:Critical SP:Good MV:Draining >
w
k
A Field Before the Fort
The fields start to thin out and become hard-packed dirt here, and much of the
vegetation has withered. Stone battlements can be see rising up to the west,
providing a makeshift fort for passing troops. Although it does not offer much
protection, you get the sense that this place has held many battles.
[ Exits: n e w ]
The corpse of an officer of the Tar Valon cavalry is lying here.
*Heritage* is standing here, riding a black warhorse.
A pale half-man gracefully moves about.
*Heritage* leaves east, riding a black warhorse.

HP:Critical SP:Good MV:Draining >
They don't seem to be here.

HP:Critical SP:Good MV:Draining >
e

*Heritage* has arrived from the east, riding a black warhorse.

HP:Critical SP:Good MV:Draining >
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]

HP:Critical SP:Good MV:Draining >
w
A Field Before the Fort
The fields start to thin out and become hard-packed dirt here, and much of the
vegetation has withered. Stone battlements can be see rising up to the west,
providing a makeshift fort for passing troops. Although it does not offer much
protection, you get the sense that this place has held many battles.
[ Exits: n e w ]
The corpse of an officer of the Tar Valon cavalry is lying here.
*Heritage* is standing here, riding a black warhorse.
A pale half-man gracefully moves about.

HP:Critical SP:Good MV:Draining >
e
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]

HP:Critical SP:Good MV:Draining >

*Heritage* has arrived from the west, riding a black warhorse.

HP:Critical SP:Good MV:Draining >
w
kA Field Before the Fort
The fields start to thin out and become hard-packed dirt here, and much of the
vegetation has withered. Stone battlements can be see rising up to the west,
providing a makeshift fort for passing troops. Although it does not offer much
protection, you get the sense that this place has held many battles.
[ Exits: n e w ]
The corpse of an officer of the Tar Valon cavalry is lying here.
A pale half-man gracefully moves about.

HP:Critical SP:Good MV:Draining >

b
They don't seem to be here.

HP:Critical SP:Good MV:Draining >
Bash who?

HP:Critical SP:Good MV:Draining >

*Heritage* has arrived from the east, riding a black warhorse.

HP:Critical SP:Good MV:Draining >
b
*Heritage* tries to smite your body, but misses.

HP:Critical SP:Good MV:Draining - Heritage: Beaten>

HP:Critical SP:Good MV:Draining - Heritage: Beaten>

* -
A pale half-man assists you!

HP:Critical SP:Good MV:Draining - Heritage: Beaten>
% -
A pale half-man slashes *Heritage*'s feet.

HP:Critical SP:Good MV:Draining - Heritage: Beaten>

*
You dodge a bash from *Heritage* who loses his balance and falls!
Your bash at *Heritage* sends him sprawling!

HP:Critical SP:Good MV:Draining - Heritage: Beaten>
rend
You begin channeling the appropriate flows...

HP:Critical SP:Good MV:Draining - Heritage: Beaten>
+ = =
* +
A pale half-man tickles *Heritage*'s body as he slashes him.

HP:Critical SP:Good MV:Draining - Heritage: Beaten>
- = % = - +
*
Okay.
Your net of Spirit, Air and Fire settles on *Heritage* who screams in agony as you crush his organs, boil his blood, and snap his bones.

HP:Critical SP:Good MV:Draining - Heritage: Critical>
cf
A pale half-man slashes *Heritage*'s arms.
You strike *Heritage*'s feet very hard.
*Heritage* is incapacitated and will slowly die, if not aided.

HP:Critical SP:Good MV:Draining - Heritage: Incapacitated>

You begin channeling the appropriate flows...

HP:Critical SP:Good MV:Draining - Heritage: Incapacitated>
= -
*
Okay.
You weave a flow of Fire around *Heritage*, and suddenly flames burst to life, consuming him.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Heritage*'s death cry.
*Heritage* is dead! R.I.P.

HP:Critical SP:Good MV:Draining >
sc
You have 32(292) hit, 98(194) mana and 82(241) movement points.
You have scored 152837954 exp, 0 total quest points
You need 8162046 exp to reach your next level.
You have been playing for 0 days and 19 hours.
You have gathered 189 Weave Points so far.
This ranks you as Syrik the Fallen one (level 37)
You are not a member of any clans.
You are standing.

HP:Critical SP:Good MV:Draining >
nar heritage rip
You narrate, 'heritage rip'

HP:Critical SP:Good MV:Draining >
nar yeah!
You narrate, 'yeah!'

HP:Critical SP:Good MV:Draining >

Otar narrates, 'nice'

HP:Critical SP:Good MV:Draining >
view legends weekl
Below is a list of the Legends of the week:

~ 1) Crunch the trolloc - ( 414 weave points)
Slew Guerrero on the 29th Day of the Thirteenth Month, Year 254, resulting in a kill count of 13.

~ 2) Sonea the human - ( 261 weave points)
Slew Lamgwin on the 16th Day of the Thirteenth Month, Year 254, resulting in a kill count of 6.

~ 3) Syrik the dreadguard - ( 177 weave points)
Slew Sonea on the 3rd Day of the Fourteenth Month, Year 254, resulting in a kill count of 4.

~ 4) Sartak the trolloc - ( 142 weave points)
Slew Sonea on the 4th Day of the Twelfth Month, Year 254, resulting in a kill count of 2.

~ 5) Gristlyn the trolloc - ( 132 weave points)
Slew Guerrero on the 29th Day of the Thirteenth Month, Year 254, resulting in a kill count of 6.

~ 6) Lamgwin the human - ( 121 weave points)
Slew Crunch on the 10th Day of the Thirteenth Month, Year 254, resulting in a kill count of 1.

~ 7) Gordon the human - ( 120 weave points)
Slew Otar on the 3rd Day of the Thirteenth Month, Year 254, resulting in a kill count of 3.

~ 8) Erurk the dreadguard - ( 105 weave points)
Slew Trin on the 11th Day of the Eleventh Month, Year 254, resulting in a kill count of 2.

I thought I was gonna die there towards the end, was fun though.
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