Jule* sends you sprawling with a powerful bash!
HP:Hurt MV:Strong - Jule: Beaten>
*Cammori* pierces your head into bloody fragments!
*Cammori* pierces your hands into bloody fragments!
A Shienaran scout slashes your hands into bloody fragments!
*Jule* blasts your arms into bloody fragments!
HP:Wounded MV:Strong - Jule: Beaten>
*Cammori* pierces your hands into bloody fragments!
*Cammori* pierces your body into bloody fragments!
A Shienaran scout slashes your legs extremely hard.
*Jule* blasts your arms into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Strong - Jule: Beaten>
e
s
e
*Cammori* pierces your arms into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Cammori* pierces your legs into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You briefly feel the sensation of flight as a Shienaran scout slices your head cleanly off!
A Shienaran scout slashes your head extremely hard.
You wish that your wounds would stop BLEEDING so much!
Ugh! You lost a level!
You are dead! Sorry...
already had a flee in..but seriously this is annoying..everytime i get bashed lately im sitting until im dead..
Three round bash again....
The bug here is that the player remains sitting for the duration of the bash and flee lag. We'll likely change it so that the player will stand up after the duration of the bash, regardless of whether or not there is additional lag from something else. Bash lag and flee lag(or any lag, for that matter) do stack.
As of this last reboot, it will now be impossible to sit for more than two rounds on a single bash. After the bash expires, you will be pulled out of sitting position(unless something else is keeping you there).
This is not to suggest you will only have two rounds of lag for a single bash. Flee lag stacking may make the bash seem like it lasted longer than it really did, but you will, at least, be pulled from the sitting state.
This is not to suggest you will only have two rounds of lag for a single bash. Flee lag stacking may make the bash seem like it lasted longer than it really did, but you will, at least, be pulled from the sitting state.