HP:Hurt MV:Fresh - A corrupted hound of the shadow: Hurt>
-
*
Your bash at A corrupted hound of the shadow sends her sprawling!
HP:Hurt MV:Fresh - A corrupted hound of the shadow: Hurt>
nar s of gk :/
You narrate, 's of gk :/'
HP:Hurt MV:Fresh - A corrupted hound of the shadow: Hurt>
sc
You have 356(445) hit and 163(163) movement points.
You have scored 253782875 exp, 265 total quest points
You need 2217125 exp to reach your next level.
You have been playing for 4 days and 16 hours.
You have gathered 110 Weave Points so far.
This ranks you as Trin Skye (level 42)
You are in the following clans:
Borderguards : 265 Quest Points, rank 5, 35 Quest Points to rank.
Your mount looks haggard and beaten.
You are riding a black warhorse.
You are fighting A corrupted hound of the shadow.
HP:Hurt MV:Fresh - A corrupted hound of the shadow: Hurt>
l
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving north.
You see almost fresh tracks of a trolloc leaving north.
A corrupted hound of the shadow is sitting here.
A black warhorse is standing here, being ridden by you.
HP:Hurt MV:Fresh - A corrupted hound of the shadow: Hurt>
You smite A corrupted hound of the shadow's head into bloody fragments!
HP:Hurt MV:Fresh - A corrupted hound of the shadow: Wounded>
You smite A corrupted hound of the shadow's arms into bloody fragments!
HP:Hurt MV:Fresh - A corrupted hound of the shadow: Wounded>
A corrupted hound of the shadow barely tickles your body with her maul.
You smite A corrupted hound of the shadow's head into bloody fragments!
HP:Hurt MV:Fresh - A corrupted hound of the shadow: Battered>
#TICK-10
nar i have a bad feeling about this. they are going to hit me with 3 i bet
You narrate, 'i have a bad feeling about this. they are going to hit me with 3 i bet'
HP:Hurt MV:Fresh - A corrupted hound of the shadow: Battered>
b
HP:Hurt MV:Fresh - A corrupted hound of the shadow: Battered>
A rancid smell seeps in, soon becoming overwhelming.
HP:Hurt MV:Fresh - A corrupted hound of the shadow: Battered>
* -
A corrupted hound of the shadow tickles your legs as she mauls you.
HP:Hurt MV:Fresh - A corrupted hound of the shadow: Battered>
% -
*
Your bash at A corrupted hound of the shadow sends her sprawling!
HP:Hurt MV:Fresh - A corrupted hound of the shadow: Battered>
You smite A corrupted hound of the shadow's body into bloody fragments!
The day has begun.
You are hungry.
HP:Hurt MV:Fresh - A corrupted hound of the shadow: Beaten>
sc
You have 373(445) hit and 163(163) movement points.
You have scored 253786325 exp, 265 total quest points
You need 2213675 exp to reach your next level.
You have been playing for 4 days and 16 hours.
You have gathered 110 Weave Points so far.
This ranks you as Trin Skye (level 42)
You are in the following clans:
Borderguards : 265 Quest Points, rank 5, 35 Quest Points to rank.
Your mount looks weary.
You are riding a black warhorse.
You are fighting A corrupted hound of the shadow.
You are hungry.
HP:Hurt MV:Fresh - A corrupted hound of the shadow: Beaten>
#TICK!!!
get meat pack
There doesn't seem to be a meat in a large traveler's backpack.
HP:Hurt MV:Fresh - A corrupted hound of the shadow: Beaten>
Chase narrates, 'yea i wouldnt be surprised'
HP:Hurt MV:Fresh - A corrupted hound of the shadow: Beaten>
inv
You smite A corrupted hound of the shadow's legs into bloody fragments!
You are carrying:
a large water skin
HP:Hurt MV:Fresh - A corrupted hound of the shadow: Critical>
l
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving north.
You see almost fresh tracks of a trolloc leaving north.
A corrupted hound of the shadow is sitting here.
A black warhorse is standing here, being ridden by you.
HP:Hurt MV:Fresh - A corrupted hound of the shadow: Critical>
sc
You have 373(445) hit and 163(163) movement points.
You have scored 253787495 exp, 265 total quest points
You need 2212505 exp to reach your next level.
You have been playing for 4 days and 16 hours.
You have gathered 110 Weave Points so far.
This ranks you as Trin Skye (level 42)
You are in the following clans:
Borderguards : 265 Quest Points, rank 5, 35 Quest Points to rank.
Your mount looks weary.
You are riding a black warhorse.
You are fighting A corrupted hound of the shadow.
You are hungry.
HP:Hurt MV:Fresh - A corrupted hound of the shadow: Critical>
A corrupted hound of the shadow tickles your feet as she mauls you.
You smite A corrupted hound of the shadow's head into bloody fragments!
You receive some experience points!
Your blood freezes as you hear A corrupted hound of the shadow's death cry.
A corrupted hound of the shadow is dead! R.I.P.
HP:Hurt MV:Fresh >
s
A Bloody Mound
[ Exits: n e s w d ]
You see fresh tracks of a ridden mount leaving north.
You see almost fresh tracks of a critter leaving down.
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.
HP:Hurt MV:Fresh >
s
A Rancid Field
[ Exits: n e w ]
You see fresh tracks of a ridden mount leaving north.
You see almost fresh tracks of a critter leaving west.
A stagnant pond bubbles rapidly.
A black warhorse is standing here, being ridden by you.
HP:Hurt MV:Fresh >
#TICK+10
drink pond
You drink the water.
You don't feel thirsty any more.
HP:Hurt MV:Fresh >
exam pack
This backpack is a well-sized container for any traveler. It not only has much
space on the inside, but the structure appears able to hold much weight. The
straps on the back of the backpack are thick and sturdy, while the rest of the
container is made of fine leather.
When you look inside, you see:
large (used):
a red apple [3]
a short dagger
a bloody head of Mutilation
HP:Hurt MV:Fresh >
get apple pack
You get a red apple from a large traveler's backpack.
HP:Hurt MV:Fresh >
get apple pack
get apple pack
You get a red apple from a large traveler's backpack.
HP:Hurt MV:Fresh >
You get a red apple from a large traveler's backpack.
HP:Hurt MV:Fresh >
eat apple
You eat a red apple.
HP:Hurt MV:Fresh >
eat apple
You eat a red apple.
HP:Hurt MV:Fresh >
eat apple
You eat a red apple.
You are full.
HP:Hurt MV:Fresh >
stat
You are a 233 year old male human warrior.
Your mood is currently: Brave
You have 1 warning.
Your height is 5 feet, 9 inches, weight 209 pounds, weight carried 2.5 lbs, worn: 76.3 lbs.
Offensive Bonus: 178 Dodge Bonus: 0, Parry Bonus: 0
You are wanted by the following groups: Murandy
Your abilities are: Str: 20, Int: 13, Wis: 0, Dex: 10, Con: 19
You have died 54 times, 30 times to other players, 24 times to monsters, and killed 41 other worthy players.
Your armor absorbs 64% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Hurt MV:Fresh >
not
You look around less carefully.
HP:Hurt MV:Fresh >
n
A Bloody Mound
[ Exits: n e s w d ]
You see fresh tracks of a ridden mount leaving south.
You see almost fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.
HP:Hurt MV:Fresh >
n
A Rancid Field
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving south.
You see almost fresh tracks of a ridden mount leaving north.
The corpse of A corrupted hound of the shadow is lying here.
A black warhorse is standing here, being ridden by you.
HP:Hurt MV:Fresh >
n
Path into the Blighted Forest
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving south.
You see almost fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
HP:Hurt MV:Fresh >
n
Deeper into the Blighted Forest
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a critter leaving west.
A black warhorse is standing here, being ridden by you.
*Syrik* is standing here.
*Erurk* is standing here.
*Crunch* is standing here.
HP:Hurt MV:Fresh >
s
*Crunch* barely hacks your body.
HP:Hurt MV:Fresh - Crunch: Healthy>
s
No way! You're fighting for your life!
HP:Hurt MV:Fresh - Crunch: Healthy>
No way! You're fighting for your life!
HP:Hurt MV:Fresh - Crunch: Healthy>
f
*Syrik* tickles your body as he strikes you.
HP:Hurt MV:Fresh - Crunch: Healthy>
*Erurk* barely strikes your legs.
You panic and attempt to flee!
HP:Hurt MV:Fresh - Crunch: Healthy>
At a Scorched Tree
[ Exits: n w ]
You see fairly recent tracks of a humanoid leaving west.
You see faint tracks of a humanoid leaving west.
A black warhorse is standing here, being ridden by you.
A horned trolloc snarls angrily here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
You flee head over heels.
HP:Hurt MV:Fresh >
l
At a Scorched Tree
A thin blackened skeleton of what used to be a decaying blighted tree sits here
limply, waiting for death. Naked of fruits or leaves, even the sickly fungi
have not returned to this tree, so close to death that it is. The earth around
the tree is darkened, with no new growths since whatever torched the tree
scorched the ground also. To the west a path leads south to a sickly field,
while to the north a cluster of decaying fruit trees stand together.
[ Exits: n w ]
You see fairly recent tracks of a humanoid leaving west.
You see faint tracks of a humanoid leaving west.
A black warhorse is standing here, being ridden by you.
A horned trolloc snarls angrily here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Hurt MV:Fresh >
cw
Mood changed to: Wimpy
HP:Hurt MV:Fresh >
A rotting tree barely hits your head.
A rotting tree tickles your body as he thrashes you.
A grunting female trolloc tickles your body as she pounds you.
HP:Hurt MV:Fresh - a rotting tree: Healthy>
l
At a Scorched Tree
A thin blackened skeleton of what used to be a decaying blighted tree sits here
limply, waiting for death. Naked of fruits or leaves, even the sickly fungi
have not returned to this tree, so close to death that it is. The earth around
the tree is darkened, with no new growths since whatever torched the tree
scorched the ground also. To the west a path leads south to a sickly field,
while to the north a cluster of decaying fruit trees stand together.
[ Exits: n w ]
You see fairly recent tracks of a humanoid leaving west.
You see faint tracks of a humanoid leaving west.
A black warhorse is standing here, being ridden by you.
A grunting female trolloc is here, fighting YOU!.
A rotting tree is here, fighting YOU!.
A rotting tree is here, fighting YOU!.
HP:Hurt MV:Fresh - a rotting tree: Healthy>
f
A grunting female trolloc barely pounds your legs.
A rotting tree tickles your legs as he thrashes you.
You smite a rotting tree's body extremely hard.
A rotting tree barely hits your waist.
You panic and attempt to flee!
HP:Wounded MV:Fresh - a rotting tree: Scratched>
s
s
A Sickly Cluster of Fruit Trees
[ Exits: n s w ]
You see fresh tracks of a humanoid leaving south.
You see fairly recent tracks of a critter leaving west.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
At a Scorched Tree
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving north.
You see fairly recent tracks of a humanoid leaving west.
A black warhorse is standing here, being ridden by you.
A horned trolloc snarls angrily here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Wounded MV:Fresh >
Alas, you cannot go that way...
HP:Wounded MV:Fresh >
w
Deeper into the Blighted Forest
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
*Syrik* is standing here.
*Crunch* is standing here.
HP:Wounded MV:Fresh >
s
*Crunch* barely hacks your body.
No way! You're fighting for your life!
HP:Wounded MV:Fresh - Crunch: Healthy>
f
*Syrik* barely strikes your legs.
You panic and attempt to flee!
HP:Wounded MV:Fresh - Crunch: Healthy>
stat
Path into the Blighted Forest
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
You are a 233 year old male human warrior.
Your mood is currently: Wimpy
You have 1 warning.
Your height is 5 feet, 9 inches, weight 209 pounds, weight carried 2.5 lbs, worn: 76.3 lbs.
Offensive Bonus: 168 Dodge Bonus: 0, Parry Bonus: 0
You are wanted by the following groups: Murandy
Your abilities are: Str: 20, Int: 13, Wis: 0, Dex: 10, Con: 19
You have died 54 times, 30 times to other players, 24 times to monsters, and killed 41 other worthy players.
Your armor absorbs 64% damage on average.
You are affected by:
NO QUIT
HP:Wounded MV:Fresh >
*Crunch* has arrived from the north.
*Syrik* has arrived from the north.
HP:Wounded MV:Fresh >
*Crunch* leaves south.
*Syrik* leaves south.
HP:Wounded MV:Fresh >
stat
You are a 233 year old male human warrior.
Your mood is currently: Wimpy
You have 1 warning.
Your height is 5 feet, 9 inches, weight 209 pounds, weight carried 2.5 lbs, worn: 76.3 lbs.
Offensive Bonus: 168 Dodge Bonus: 0, Parry Bonus: 0
You are wanted by the following groups: Murandy
Your abilities are: Str: 20, Int: 13, Wis: 0, Dex: 10, Con: 19
You have died 54 times, 30 times to other players, 24 times to monsters, and killed 41 other worthy players.
Your armor absorbs 64% damage on average.
You are affected by:
NO QUIT
HP:Wounded MV:Fresh >
s
A Rancid Field
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a ridden mount leaving north.
The corpse of A corrupted hound of the shadow is lying here.
A black warhorse is standing here, being ridden by you.
Corrupted by the Shadow, a hound stands here, poised to kill.
*Syrik* is standing here.
*Crunch* is standing here.
HP:Wounded MV:Fresh >
s
*Crunch* hacks your body.
No way! You're fighting for your life!
HP:Wounded MV:Fresh - Crunch: Healthy>
s
*Syrik* barely strikes your arms.
No way! You're fighting for your life!
HP:Wounded MV:Fresh - Crunch: Healthy>
f
You panic and attempt to flee!
HP:Wounded MV:Fresh - Crunch: Healthy>
*Syrik* strikes your head.
HP:Wounded MV:Fresh - Crunch: Healthy>
e
*Syrik* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
HP:Wounded MV:Fresh - Crunch: Healthy>
Path into the Blighted Forest
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a trolloc leaving south.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
Alas, you cannot go that way...
HP:Wounded MV:Fresh >
s
A Rancid Field
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving south.
The corpse of A corrupted hound of the shadow is lying here.
A black warhorse is standing here, being ridden by you.
Corrupted by the Shadow, a hound stands here, poised to kill.
*Syrik* is standing here.
*Crunch* is standing here.
HP:Wounded MV:Fresh >
s
*Crunch* leaves south.
*Syrik* leaves south.
HP:Wounded MV:Fresh >
A Bloody Mound
[ Exits: n e s w d ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
A black warhorse is standing here, being ridden by you.
A giant black spider, standing on eight thick legs, is here.
A large rat is here scurrying out of sight.
HP:Wounded MV:Fresh >
s
A Rancid Field
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a ridden mount leaving north.
A stagnant pond bubbles rapidly.
A black warhorse is standing here, being ridden by you.
*Syrik* is standing here.
*Crunch* is standing here.
HP:Wounded MV:Fresh >
s
*Syrik* tickles your body as he strikes you.
*Crunch* leaves east.
No way! You're fighting for your life!
HP:Wounded MV:Fresh - Syrik: Healthy>
e
You try to smite *Syrik*'s legs, but miss.
*Syrik* barely strikes your arms.
No way! You're fighting for your life!
HP:Wounded MV:Fresh - Syrik: Healthy>
f
You panic and attempt to flee!
HP:Wounded MV:Fresh - Syrik: Healthy>
*Crunch* has arrived from the east.
HP:Wounded MV:Fresh - Syrik: Healthy>
*Crunch* hacks your shoulders hard.
HP:Wounded MV:Fresh - Syrik: Healthy>
A Bloody Mound
[ Exits: n e s w d ]
You see fresh tracks of a critter leaving east.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
Corrupted by the Shadow, a hound stands here, poised to kill.
A giant black spider, standing on eight thick legs, is here.
You flee head over heels.
HP:Wounded MV:Fresh >
yell you are seriously hitting me with 3?
You yell, 'you are seriously hitting me with 3?'
HP:Wounded MV:Fresh >
n
A Rancid Field
[ Exits: n e s w ]
You see fresh tracks of a critter leaving south.
You see fresh tracks of a ridden mount leaving south.
The corpse of A corrupted hound of the shadow is lying here.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
e
A Swampy Field
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
sc
You have 250(445) hit and 163(163) movement points.
You have scored 253846694 exp, 265 total quest points
You need 2153306 exp to reach your next level.
You have been playing for 4 days and 16 hours.
You have gathered 110 Weave Points so far.
This ranks you as Trin Skye (level 42)
You are in the following clans:
Borderguards : 265 Quest Points, rank 5, 35 Quest Points to rank.
Your mount looks haggard and beaten.
You are riding a black warhorse.
You are standing.
HP:Wounded MV:Fresh >
#TICK-10
l
A Swampy Field
A few blighted sprouts poke out of the boiling grey mud of the nearby bog.
Steam rises as the dark muck bubbles pop at the surface, errupting with liquids
of red grey and black. Bones can be seen of things that made the decision to
pass through the bog. To the north a ruined city rises out of the blighted
forest, while to the east the field sinks down into a sickening bog. The
Mountains of Dhoom rise to the south, cut through by a great blight.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
sc
You have 250(445) hit and 163(163) movement points.
You have scored 253846694 exp, 265 total quest points
You need 2153306 exp to reach your next level.
You have been playing for 4 days and 16 hours.
You have gathered 110 Weave Points so far.
This ranks you as Trin Skye (level 42)
You are in the following clans:
Borderguards : 265 Quest Points, rank 5, 35 Quest Points to rank.
Your mount looks haggard and beaten.
You are riding a black warhorse.
You are standing.
HP:Wounded MV:Fresh >
A corrupted hound of the shadow has arrived from the west.
HP:Wounded MV:Fresh >
*Crunch* has arrived from the west.
*Syrik* has arrived from the west.
HP:Wounded MV:Fresh >
yell where's the honor?
You yell, 'where's the honor?'
HP:Wounded MV:Fresh >
*Crunch* hacks your hands hard.
HP:Wounded MV:Fresh - Crunch: Healthy>
#TICK!!!
*Syrik* tickles your body as he strikes you.
HP:Wounded MV:Fresh - Crunch: Healthy>
cw
Mood changed to: Wimpy
HP:Wounded MV:Fresh - Crunch: Healthy>
f
You panic and attempt to flee!
HP:Wounded MV:Fresh - Crunch: Healthy>
s
*Syrik* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
HP:Wounded MV:Fresh - Crunch: Healthy>
*Syrik* tickles your body as he strikes you.
HP:Wounded MV:Fresh - Crunch: Healthy>
Chase narrates, '6 on ds'
HP:Wounded MV:Fresh - Crunch: Healthy>
s
A Rancid Field
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
A brittle branch lies here. [2]
A sturdy branch lies here, broken off a tree.
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
You flee head over heels.
A Blighted Field
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
Through a Desolate Blighted Plains
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
A sinuous worm of enormous size is slithering here.
HP:Wounded MV:Fresh >
s
*Crunch* has arrived from the north.
*Syrik* has arrived from the north.
A Desolate Blighted Plains
[ Exits: n e ]
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a critter leaving north.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
s
*Crunch* has arrived from the north.
*Syrik* has arrived from the north.
HP:Wounded MV:Fresh >
*Crunch* hacks your hands hard.
No way! You're fighting for your life!
HP:Wounded MV:Fresh - Crunch: Healthy>
f
You panic and attempt to flee!
HP:Wounded MV:Fresh - Crunch: Healthy>
*Syrik* barely strikes your legs.
HP:Battered MV:Fresh - Crunch: Healthy>
e
*Syrik* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
Across the Blighted Plains
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
At the Plains Edge
[ Exits: w d ]
You see almost fresh tracks of a giant black spider leaving down.
You see fairly recent tracks of a sinuous worm leaving west.
You see half day old tracks of Syrik leaving west.
A black warhorse is standing here, being ridden by you.
HP:Battered MV:Fresh >
w
s
Across the Blighted Plains
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
A black warhorse is standing here, being ridden by you.
HP:Battered MV:Fresh >
s
A Blighted Plains
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a critter leaving north.
A brittle branch lies here.
A black warhorse is standing here, being ridden by you.
*Syrik* is standing here.
*Crunch* is standing here.
HP:Battered MV:Fresh >
*Crunch* leaves east.
*Syrik* leaves east.
Alas, you cannot go that way...
HP:Battered MV:Fresh >
#TICK+10
e
A Blighted Plains
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
A black warhorse is standing here, being ridden by you.
HP:Battered MV:Fresh >
s
Outskirts of a Blighted Plains
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
A black warhorse is standing here, being ridden by you.
HP:Battered MV:Fresh >
s
A Blighted Pass
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
A black warhorse is standing here, being ridden by you.
HP:Battered MV:Fresh >
s
The Great Blight
[ Exits: n s ]
You see almost fresh tracks of a ridden mount leaving north.
You see very recent tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
*Syrik* is standing here.
*Crunch* is standing here.
HP:Battered MV:Fresh >
*Syrik* tickles your body as he strikes you.
HP:Battered MV:Fresh - Syrik: Healthy>
s
*Crunch* leaves north.
HP:Battered MV:Fresh - Syrik: Healthy>
s
No way! You're fighting for your life!
HP:Battered MV:Fresh - Syrik: Healthy>
f
No way! You're fighting for your life!
HP:Battered MV:Fresh - Syrik: Healthy>
You panic and attempt to flee!
HP:Battered MV:Fresh - Syrik: Healthy>
*Erurk* has arrived from the north.
HP:Battered MV:Fresh - Syrik: Healthy>
*Crunch* has arrived from the north.
HP:Battered MV:Fresh - Syrik: Healthy>
*Erurk* strikes your hands hard.
*Crunch* hacks your hands hard.
HP:Battered MV:Fresh - Syrik: Healthy>
*Crunch* hacks your arms hard.
*Erurk* strikes your head hard.
*Syrik* tickles your body as he strikes you.
HP:Battered MV:Fresh - Syrik: Healthy>
The Great Blight
[ Exits: n s ]
You see almost fresh tracks of a ridden mount leaving north.
You see very recent tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
HP:Battered MV:Fresh >
s
The Great Blight
[ Exits: n s w ]
You see almost fresh tracks of a ridden mount leaving north.
You see very recent tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
HP:Battered MV:Fresh >
s
The Great Blight
[ Exits: n w ]
You see very recent tracks of a trolloc leaving north.
You see half day old tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
HP:Battered MV:Fresh >
s
Alas, you cannot go that way...
HP:Battered MV:Fresh >
w
*Crunch* has arrived from the north.
*Erurk* has arrived from the north.
*Syrik* has arrived from the north.
HP:Battered MV:Fresh >
The Great Blight
[ Exits: n e s ]
You see almost fresh tracks of a ridden mount leaving north.
You see very recent tracks of a trolloc leaving east.
A sturdy branch lies here, broken off a tree.
A black warhorse is standing here, being ridden by you.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Battered MV:Fresh >
n
The Great Blight
[ Exits: n e s ]
You see almost fresh tracks of a ridden mount leaving east.
You see almost fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
HP:Battered MV:Fresh >
n
The Great Blight
[ Exits: s ]
You see almost fresh tracks of a ridden mount leaving south.
You see half day old tracks of a human leaving south.
A black warhorse is standing here, being ridden by you.
HP:Battered MV:Fresh >
sc
You have 144(445) hit and 163(163) movement points.
You have scored 253846694 exp, 265 total quest points
You need 2153306 exp to reach your next level.
You have been playing for 4 days and 16 hours.
You have gathered 110 Weave Points so far.
This ranks you as Trin Skye (level 42)
You are in the following clans:
Borderguards : 265 Quest Points, rank 5, 35 Quest Points to rank.
Your mount looks haggard and beaten.
You are riding a black warhorse.
You are standing.
HP:Battered MV:Fresh >
dism
You stop riding a black warhorse.
HP:Battered MV:Fresh >
stat
You are a 233 year old male human warrior.
Your mood is currently: Wimpy
You have 1 warning.
Your height is 5 feet, 9 inches, weight 209 pounds, weight carried 2.5 lbs, worn: 76.3 lbs.
Offensive Bonus: 161 Dodge Bonus: 0, Parry Bonus: 0
You are wanted by the following groups: Murandy
Your abilities are: Str: 20, Int: 13, Wis: 0, Dex: 10, Con: 19
You have died 54 times, 30 times to other players, 24 times to monsters, and killed 41 other worthy players.
Your armor absorbs 64% damage on average.
You are affected by:
NO QUIT
HP:Battered MV:Fresh >
l
The Great Blight
Several stones are piled here, in what looks like the remains of a campfire.
A pile of ash lies in the center of the stones. The Blight opens here onto a
small clearing. The twitching forest lies in a circle about the clearing, but
you are momentarily free from the dark shapes.
[ Exits: s ]
You see almost fresh tracks of a ridden mount leaving south.
You see half day old tracks of a human leaving south.
A strong, black warhorse stands here, full of energy.
HP:Battered MV:Fresh >
stat
You are a 233 year old male human warrior.
Your mood is currently: Wimpy
You have 1 warning.
Your height is 5 feet, 9 inches, weight 209 pounds, weight carried 2.5 lbs, worn: 76.3 lbs.
Offensive Bonus: 161 Dodge Bonus: 0, Parry Bonus: 0
You are wanted by the following groups: Murandy
Your abilities are: Str: 20, Int: 13, Wis: 0, Dex: 10, Con: 19
You have died 54 times, 30 times to other players, 24 times to monsters, and killed 41 other worthy players.
Your armor absorbs 64% damage on average.
You are affected by:
NO QUIT
HP:Battered MV:Fresh >
c
They don't seem to be here.
HP:Battered MV:Fresh >
c
They don't seem to be here.
HP:Battered MV:Fresh >
c
They don't seem to be here.
HP:Battered MV:Fresh >
stat
You are a 233 year old male human warrior.
Your mood is currently: Wimpy
You have 1 warning.
Your height is 5 feet, 9 inches, weight 209 pounds, weight carried 2.5 lbs, worn: 76.3 lbs.
Offensive Bonus: 161 Dodge Bonus: 0, Parry Bonus: 0
You are wanted by the following groups: Murandy
Your abilities are: Str: 20, Int: 13, Wis: 0, Dex: 10, Con: 19
You have died 54 times, 30 times to other players, 24 times to monsters, and killed 41 other worthy players.
Your armor absorbs 64% damage on average.
You are affected by:
NO QUIT
HP:Battered MV:Fresh >
sc
You have 144(445) hit and 163(163) movement points.
You have scored 253846694 exp, 265 total quest points
You need 2153306 exp to reach your next level.
You have been playing for 4 days and 16 hours.
You have gathered 110 Weave Points so far.
This ranks you as Trin Skye (level 42)
You are in the following clans:
Borderguards : 265 Quest Points, rank 5, 35 Quest Points to rank.
You are standing.
HP:Battered MV:Fresh >
sc
You have 144(445) hit and 163(163) movement points.
You have scored 253846694 exp, 265 total quest points
You need 2153306 exp to reach your next level.
You have been playing for 4 days and 16 hours.
You have gathered 110 Weave Points so far.
This ranks you as Trin Skye (level 42)
You are in the following clans:
Borderguards : 265 Quest Points, rank 5, 35 Quest Points to rank.
You are standing.
HP:Battered MV:Fresh >
sc
You have 144(445) hit and 163(163) movement points.
You have scored 253846694 exp, 265 total quest points
You need 2153306 exp to reach your next level.
You have been playing for 4 days and 16 hours.
You have gathered 110 Weave Points so far.
This ranks you as Trin Skye (level 42)
You are in the following clans:
Borderguards : 265 Quest Points, rank 5, 35 Quest Points to rank.
You are standing.
HP:Battered MV:Fresh >
rh 1
You begin riding a black warhorse.
HP:Battered MV:Fresh >
sc
You have 144(445) hit and 163(163) movement points.
You have scored 253846694 exp, 265 total quest points
You need 2153306 exp to reach your next level.
You have been playing for 4 days and 16 hours.
You have gathered 110 Weave Points so far.
This ranks you as Trin Skye (level 42)
You are in the following clans:
Borderguards : 265 Quest Points, rank 5, 35 Quest Points to rank.
Your mount looks haggard and beaten.
You are riding a black warhorse.
You are standing.
HP:Battered MV:Fresh >
dism
You stop riding a black warhorse.
HP:Battered MV:Fresh >
stat
You are a 233 year old male human warrior.
Your mood is currently: Wimpy
You have 1 warning.
Your height is 5 feet, 9 inches, weight 209 pounds, weight carried 2.5 lbs, worn: 76.3 lbs.
Offensive Bonus: 161 Dodge Bonus: 0, Parry Bonus: 0
You are wanted by the following groups: Murandy
Your abilities are: Str: 20, Int: 13, Wis: 0, Dex: 10, Con: 19
You have died 54 times, 30 times to other players, 24 times to monsters, and killed 41 other worthy players.
Your armor absorbs 64% damage on average.
You are affected by:
NO QUIT
HP:Battered MV:Fresh >
c
They don't seem to be here.
HP:Battered MV:Fresh >
c
They don't seem to be here.
HP:Battered MV:Fresh >
c
They don't seem to be here.
HP:Battered MV:Fresh >
c
They don't seem to be here.
HP:Battered MV:Fresh >
not
You will now look around more carefully.
HP:Battered MV:Fresh >
c
They don't seem to be here.
HP:Battered MV:Fresh >
c
They don't seem to be here.
HP:Battered MV:Fresh >
c
They don't seem to be here.
HP:Battered MV:Fresh >
c
They don't seem to be here.
HP:Battered MV:Fresh >
c
They don't seem to be here.
HP:Battered MV:Fresh >
c
They don't seem to be here.
HP:Battered MV:Fresh >
c
They don't seem to be here.
HP:Battered MV:Fresh >
c
They don't seem to be here.
HP:Battered MV:Fresh >
c
They don't seem to be here.
HP:Battered MV:Fresh >
c
c
They don't seem to be here.
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
*Crunch* has arrived from the south.
*Syrik* has arrived from the south.
HP:Battered MV:Fresh >
*Crunch* hacks your head hard.
HP:Beaten MV:Fresh - Crunch: Healthy>
*Syrik* barely strikes your legs.
HP:Beaten MV:Fresh - Crunch: Healthy>
*Syrik* strikes your legs.
You smite *Crunch*'s arms.
HP:Beaten MV:Fresh - Crunch: Scratched>
nar yep they hit me with 3
You narrate, 'yep they hit me with 3'
HP:Beaten MV:Fresh - Crunch: Scratched>
f
PANIC! You couldn't escape!
HP:Beaten MV:Fresh - Crunch: Scratched>
f
PANIC! You couldn't escape!
HP:Beaten MV:Fresh - Crunch: Scratched>
*Syrik* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Crunch: Scratched>
f
You panic and attempt to flee!
HP:Beaten MV:Fresh - Crunch: Scratched>
*Crunch* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Crunch: Scratched>
s
s
*Syrik* strikes your arms.
You wish that your wounds would stop BLEEDING so much!
*Crunch* barely hacks your body.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Crunch: Scratched>
s
Chase narrates, 'naturally'
HP:Beaten MV:Fresh - Crunch: Scratched>
s
*Syrik* strikes your arms.
You wish that your wounds would stop BLEEDING so much!
*Crunch* hacks your head extremely hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Crunch: Scratched>
w
s
s
*Syrik* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Crunch: Scratched>
#TICK-10
*Syrik* strikes your arms.
You wish that your wounds would stop BLEEDING so much!
*Crunch* hacks your legs hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Crunch: Scratched>
The Great Blight
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You flee head over heels.
The Great Blight
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
A sturdy branch lies here, broken off a tree.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Excellent >
The Great Blight
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
HP:Critical MV:Excellent >
Alas, you cannot go that way...
HP:Critical MV:Excellent >
Alas, you cannot go that way...
HP:Critical MV:Excellent >
The Great Blight
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
HP:Critical MV:Excellent >
The Great Blight
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
HP:Critical MV:Excellent >
s
The Great Blight
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
Corrupted by the Shadow, a hound stands here, poised to kill.
HP:Critical MV:Strong >
The Great Blight
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
HP:Critical MV:Strong >
s
s
The Great Blight
[ Exits: n e ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving north.
HP:Critical MV:Strong >
Alas, you cannot go that way...
HP:Critical MV:Strong >
e
The Great Blight
[ Exits: s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving west.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Strong >
s
The Great Blight
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
HP:Critical MV:Strong >
w
The Great Blight
[ Exits: e s ]
You see fresh tracks of Erurk leaving east.
You see fresh tracks of Erurk leaving south.
You see very recent tracks of a black warhorse (ridden) leaving east.
You see half day old tracks of Erurk leaving south.
You see half day old tracks of Syrik leaving south.
You see half day old tracks of Crunch leaving south.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Strong >
s
The Great Blight
[ Exits: n w ]
You see fresh tracks of Erurk leaving north.
You see fresh tracks of Erurk leaving west.
You see very recent tracks of a black warhorse (ridden) leaving north.
You see half day old tracks of Erurk leaving west.
You see half day old tracks of Syrik leaving west.
You see half day old tracks of Crunch leaving west.
HP:Critical MV:Strong >
w
s
The Great Blight
[ Exits: e s d ]
You see fresh tracks of Erurk leaving east.
You see fresh tracks of Erurk leaving south.
You see very recent tracks of a black warhorse (ridden) leaving east.
You see half day old tracks of Erurk leaving south.
You see half day old tracks of Syrik leaving south.
You see half day old tracks of Crunch leaving south.
HP:Critical MV:Strong >
e
The Great Blight
[ Exits: n e ]
You see fresh tracks of Erurk leaving north.
You see fresh tracks of Erurk leaving east.
You see very recent tracks of a black warhorse (ridden) leaving north.
You see half day old tracks of Erurk leaving east.
You see half day old tracks of Syrik leaving east.
You see half day old tracks of Crunch leaving east.
A brittle branch lies here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Critical MV:Good >
e
The Great Blight
[ Exits: e w ]
You see fresh tracks of Erurk leaving west.
You see fresh tracks of Erurk leaving east.
You see very recent tracks of a black warhorse (ridden) leaving west.
You see half day old tracks of Erurk leaving east.
You see half day old tracks of Syrik leaving east.
You see half day old tracks of Crunch leaving east.
HP:Critical MV:Good >
e
The Great Blight
[ Exits: e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving east.
HP:Critical MV:Good >
s
The Great Blight
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving west.
You see very recent tracks of a ridden mount leaving west.
HP:Critical MV:Good >
e
The Great Blight
[ Exits: n e w ]
You see very recent tracks of a ridden mount leaving north.
You see fairly recent tracks of a trolloc leaving north.
HP:Critical MV:Good >
s
The Great Blight
[ Exits: s w ]
You see very recent tracks of a ridden mount leaving west.
You see fairly recent tracks of a trolloc leaving west.
HP:Critical MV:Good >
s
The Great Blight
[ Exits: n s ]
You see very recent tracks of a ridden mount leaving north.
You see fairly recent tracks of a trolloc leaving north.
HP:Critical MV:Good >
s
The Great Blight
[ Exits: n e s w ]
You see very recent tracks of a ridden mount leaving north.
You see fairly recent tracks of a trolloc leaving north.
HP:Critical MV:Good >
s
The Great Blight
[ Exits: n e s ]
You see very recent tracks of a ridden mount leaving north.
You see fairly recent tracks of a trolloc leaving north.
HP:Critical MV:Good >
s
On the Outskirts of the Blight
[ Exits: n e ]
You see half day old tracks of a white stallion (ridden) leaving east.
You see half day old tracks of Erurk leaving east.
You see half day old tracks of Syrik leaving east.
You see half day old tracks of Crunch leaving east.
You see half day old tracks of a black warhorse leaving east.
You see half day old tracks of a black warhorse (ridden) leaving east.
HP:Critical MV:Good >
e
Alas, you cannot go that way...
HP:Critical MV:Good >
s
s
Chase narrates, 'where you now'
Towards the Blight
[ Exits: n e s w ]
You see very recent tracks of a black warhorse (ridden) leaving north.
You see fairly recent tracks of Syrik leaving north.
You see fairly recent tracks of Crunch leaving north.
You see half day old tracks of a white stallion (ridden) leaving south.
You see half day old tracks of Erurk leaving south.
You see half day old tracks of Crunch leaving south.
HP:Critical MV:Good >
In the Foothills
[ Exits: n e ]
You see half day old tracks of a white stallion (ridden) leaving east.
You see half day old tracks of Erurk leaving east.
You see half day old tracks of Crunch leaving east.
You see half day old tracks of Erurk leaving east.
You see half day old tracks of Crunch leaving east.
You see half day old tracks of Erurk leaving east.
HP:Critical MV:Good >
Alas, you cannot go that way...
HP:Critical MV:Good >
e
#TICK!!!
In the Foothills
[ Exits: n w d ]
You see almost fresh tracks of A tall trolloc spy leaving down.
You see very recent tracks of a black warhorse (ridden) leaving north.
You see very recent tracks of A tall trolloc spy leaving north.
You see fairly recent tracks of Syrik leaving north.
You see fairly recent tracks of Crunch leaving north.
You see half day old tracks of a white stallion (ridden) leaving down.
A statue of Osis, hammer in hand, snarling at what he sees below, stands here.
HP:Critical MV:Good >
s
Alas, you cannot go that way...
HP:Critical MV:Good >
d
An Incline Towards the Blight
[ Exits: e s w u ]
You see very recent tracks of a black warhorse (ridden) leaving up.
You see fairly recent tracks of A tall trolloc spy leaving up.
You see fairly recent tracks of Syrik leaving up.
You see fairly recent tracks of Crunch leaving up.
You see faint tracks of A tall trolloc spy leaving east.
You see half day old tracks of a white stallion (ridden) leaving south.
A tall trolloc spy is standing here, sneaking around.
HP:Critical MV:Good >
s
Towards the Blight
[ Exits: n e w ]
You see faint tracks of A tall trolloc spy leaving west.
You see half day old tracks of a white stallion (ridden) leaving east.
You see half day old tracks of Erurk leaving east.
You see half day old tracks of Crunch leaving east.
You see half day old tracks of Erurk leaving east.
You see half day old tracks of Syrik leaving east.
HP:Critical MV:Good >
s
Alas, you cannot go that way...
HP:Critical MV:Good >
e
Towards the Blight
[ Exits: n s w ]
You see very recent tracks of a black warhorse (ridden) leaving north.
You see fairly recent tracks of A tall trolloc spy leaving south.
You see fairly recent tracks of Syrik leaving north.
You see fairly recent tracks of Crunch leaving north.
You see faint tracks of A tall trolloc spy leaving south.
You see half day old tracks of a white stallion (ridden) leaving south.
HP:Critical MV:Good >
s
A Dip in the Rising Heights
[ Exits: n e ]
You see almost fresh tracks of a humanoid leaving east.
You see very recent tracks of a ridden mount leaving north.
HP:Critical MV:Good >
s
Alas, you cannot go that way...
HP:Critical MV:Good >
s
Alas, you cannot go that way...
HP:Critical MV:Good >
e
Towards the Blight
[ Exits: s w ]
You see fresh tracks of A tall trolloc spy leaving south.
You see almost fresh tracks of A tall trolloc spy leaving south.
You see almost fresh tracks of A tall trolloc spy leaving west.
You see very recent tracks of a black warhorse (ridden) leaving west.
You see fairly recent tracks of Syrik leaving west.
You see fairly recent tracks of Crunch leaving west.
HP:Critical MV:Good >
s
Overlooking Tarwin's Gap
[ Exits: n d ]
You see almost fresh tracks of a humanoid leaving down.
You see very recent tracks of a ridden mount leaving north.
A tall trolloc spy is standing here, sneaking around.
HP:Critical MV:Good >
s
Alas, you cannot go that way...
HP:Critical MV:Good >
s
Alas, you cannot go that way...
HP:Critical MV:Good >
d
Entering Tarwin's Gap
[ Exits: e s u ]
You see very recent tracks of a black warhorse (ridden) leaving up.
You see fairly recent tracks of Syrik leaving up.
You see fairly recent tracks of Crunch leaving up.
You see faint tracks of Erurk leaving south.
You see half day old tracks of Erurk leaving south.
You see half day old tracks of a black warhorse (ridden) leaving south.
A tall trolloc spy is standing here, sneaking around.
HP:Critical MV:Good >
s
Within Tarwin's Gap
[ Exits: n e s ]
You see very recent tracks of a black warhorse (ridden) leaving north.
You see fairly recent tracks of Syrik leaving north.
You see fairly recent tracks of Crunch leaving north.
You see faint tracks of Erurk leaving south.
You see faint tracks of Erurk leaving east.
You see faint tracks of a black warhorse (ridden) leaving east.
HP:Critical MV:Good >
e
Within Tarwin's Gap
[ Exits: n s w ]
You see very recent tracks of a black warhorse (ridden) leaving west.
You see faint tracks of Erurk leaving north.
You see faint tracks of Erurk leaving south.
You see faint tracks of a black warhorse (ridden) leaving south.
You see half day old tracks of Erurk leaving north.
You see half day old tracks of a black warhorse (ridden) leaving north.
HP:Critical MV:Good >
s
Inside Tarwin's Gap
[ Exits: n s w ]
You see very recent tracks of a black warhorse (ridden) leaving north.
You see fairly recent tracks of Syrik leaving west.
You see fairly recent tracks of Crunch leaving west.
You see faint tracks of Erurk leaving south.
You see faint tracks of Erurk leaving north.
You see faint tracks of Erurk leaving south.
HP:Critical MV:Good >
s
Between the Clefts of the Mountains of Dhoom
[ Exits: n s ]
You see very recent tracks of a black warhorse (ridden) leaving north.
You see fairly recent tracks of Syrik leaving north.
You see fairly recent tracks of Crunch leaving north.
You see faint tracks of Erurk leaving south.
You see faint tracks of Erurk leaving north.
You see faint tracks of Erurk leaving south.
HP:Critical MV:Draining >
s
Towards the Center of Tarwin's Gap
[ Exits: n e s w ]
You see almost fresh tracks of a white stallion (ridden) leaving west.
You see very recent tracks of a black warhorse (ridden) leaving north.
You see very recent tracks of a black warhorse (ridden) leaving west.
You see very recent tracks of a white stallion (ridden) leaving west.
You see fairly recent tracks of Syrik leaving north.
You see fairly recent tracks of Crunch leaving north.
HP:Critical MV:Draining >
w
A Shienaran Camp
[ Exits: e s ]
You see almost fresh tracks of a white stallion (ridden) leaving south.
You see very recent tracks of a white stallion (ridden) leaving east.
You see very recent tracks of a veteran Shienaran soldier leaving south.
You see very recent tracks of a black warhorse (ridden) leaving east.
You see very recent tracks of a black warhorse (ridden) leaving south.
You see very recent tracks of a white stallion (ridden) leaving east.
A large basin has formed in the rock allowing water to accumulate here.
A brittle branch lies here.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Critical MV:Draining >
s
A Shienaran Camp
[ Exits: n e ]
You see almost fresh tracks of a white stallion (ridden) leaving east.
You see very recent tracks of a veteran Shienaran soldier leaving north.
You see very recent tracks of a black warhorse (ridden) leaving north.
You see very recent tracks of Chase leaving north.
You see very recent tracks of a veteran Shienaran soldier leaving north.
You see fairly recent tracks of a veteran Shienaran soldier leaving north.
A well-used firepit is embedded into the ground.
A sturdy branch lies here, broken off a tree.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Critical MV:Draining >
e
An Opening in Tarwin's Gap
[ Exits: n s w ]
You see almost fresh tracks of a white stallion (ridden) leaving south.
You see very recent tracks of a black warhorse (ridden) leaving north.
You see very recent tracks of Chase leaving west.
You see fairly recent tracks of Syrik leaving north.
You see fairly recent tracks of Crunch leaving north.
You see faint tracks of Erurk leaving south.
HP:Critical MV:Draining >
s
In the Narrows of Tarwin's Gap
[ Exits: n s ]
You see almost fresh tracks of a white stallion (ridden) leaving south.
You see very recent tracks of a black warhorse (ridden) leaving north.
You see very recent tracks of Chase leaving north.
You see fairly recent tracks of A tall trolloc spy leaving south.
You see fairly recent tracks of Syrik leaving north.
You see fairly recent tracks of Crunch leaving north.
A tall trolloc spy is standing here, sneaking around.
HP:Critical MV:Draining >
s
Inside Tarwin's Gap
[ Exits: n e ]
You see almost fresh tracks of a white stallion (ridden) leaving east.
You see very recent tracks of A tall trolloc spy leaving north.
You see very recent tracks of a black warhorse (ridden) leaving north.
You see very recent tracks of Chase leaving north.
You see fairly recent tracks of Syrik leaving north.
You see fairly recent tracks of Crunch leaving north.
HP:Critical MV:Draining >
s
Alas, you cannot go that way...
HP:Critical MV:Draining >
e
Within Tarwin's Gap
[ Exits: s w ]
You see almost fresh tracks of a white stallion (ridden) leaving south.
You see very recent tracks of a black warhorse (ridden) leaving west.
You see very recent tracks of Chase leaving west.
You see fairly recent tracks of Crunch leaving west.
You see faint tracks of Syrik leaving west.
You see faint tracks of Syrik leaving south.
HP:Critical MV:Draining >
s
Entering Tarwin's Gap
[ Exits: n s ]
You see almost fresh tracks of a white stallion (ridden) leaving south.
You see very recent tracks of a black warhorse (ridden) leaving north.
You see very recent tracks of Chase leaving north.
You see fairly recent tracks of Crunch leaving north.
You see faint tracks of Syrik leaving north.
You see faint tracks of Syrik leaving south.
HP:Critical MV:Draining >
s
Before Tarwin's Gap
[ Exits: n e ]
You see almost fresh tracks of a white stallion (ridden) leaving east.
You see very recent tracks of a black warhorse (ridden) leaving north.
You see very recent tracks of Chase leaving north.
You see fairly recent tracks of Crunch leaving north.
You see faint tracks of Syrik leaving north.
You see faint tracks of Syrik leaving east.
HP:Critical MV:Draining >
s
Alas, you cannot go that way...
HP:Critical MV:Draining >
e
Outside Tarwin's Gap
[ Exits: e s w ]
You see almost fresh tracks of a white stallion (ridden) leaving south.
You see very recent tracks of a black warhorse (ridden) leaving west.
You see very recent tracks of Chase leaving west.
You see fairly recent tracks of Crunch leaving west.
You see faint tracks of Syrik leaving west.
You see faint tracks of Syrik leaving south.
A small tombstone is here.
HP:Critical MV:Draining >
s
The Road to Tarwin's Gap
[ Exits: n s ]
You see almost fresh tracks of a white stallion (ridden) leaving south.
You see faint tracks of Crunch leaving north.
You see faint tracks of Syrik leaving north.
You see faint tracks of Syrik leaving south.
You see faint tracks of Syrik leaving north.
You see faint tracks of Erurk leaving south.
HP:Critical MV:Faint >
s
The Road to Tarwin's Gap
[ Exits: n s ]
You see almost fresh tracks of a white stallion (ridden) leaving south.
You see very recent tracks of Chase leaving south.
You see faint tracks of Crunch leaving north.
You see faint tracks of Syrik leaving north.
You see faint tracks of Syrik leaving south.
You see faint tracks of Erurk leaving south.
HP:Critical MV:Faint >
e
Alas, you cannot go that way...
HP:Critical MV:Faint >
s
#TICK+10
The Road to Tarwin's Gap
[ Exits: n e s w ]
You see almost fresh tracks of a white stallion (ridden) leaving west.
You see very recent tracks of a white stallion (ridden) leaving east.
You see very recent tracks of Chase leaving east.
You see very recent tracks of Chase leaving north.
You see fairly recent tracks of a small fluffy rabbit leaving east.
You see faint tracks of a small fluffy rabbit leaving east.
A small fluffy rabbit hides from predators.
HP:Critical MV:Faint >
e
Woods Near the Road to Tarwin's Gap
[ Exits: n e w ]
You see fresh tracks of a critter leaving east.
You see fresh tracks of a critter leaving north.
HP:Critical MV:Faint >
s
Alas, you cannot go that way...
HP:Critical MV:Faint >
e
A Forested Overlook
[ Exits: n w ]
You see almost fresh tracks of a critter leaving west.
You see very recent tracks of a critter leaving west.
An enormous buck poses here, it's giant antlers held high
HP:Critical MV:Faint >
s
Alas, you cannot go that way...
HP:Critical MV:Faint >
w
Woods Near the Road to Tarwin's Gap
[ Exits: n e w ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a critter leaving east.
HP:Critical MV:Faint >
we
The Road to Tarwin's Gap
[ Exits: n e s w ]
You see fresh tracks of Trin leaving east.
You see very recent tracks of a white stallion (ridden) leaving west.
You see very recent tracks of a white stallion (ridden) leaving east.
You see very recent tracks of Chase leaving east.
You see very recent tracks of Chase leaving north.
You see fairly recent tracks of a small fluffy rabbit leaving east.
A small fluffy rabbit hides from predators.
HP:Critical MV:Faint >
n
Woods Near the Road to Tarwin's Gap
[ Exits: n e w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving east.
HP:Critical MV:Faint >
A Small Shienaran Camp
[ Exits: e s ]
You see fresh tracks of a critter leaving east.
You see fresh tracks of a critter leaving east.
An ancient horn stands upon a brace, ready to warn the world of trolloc invasion.
HP:Critical MV:Burning >
e
A Clearing Within the Woods
[ Exits: n s w ]
You see almost fresh tracks of a critter leaving west.
You see very recent tracks of a critter leaving north.
A small deer is here watching over herself.
A small deer is here watching over herself.
HP:Critical MV:Burning >
e
Alas, you cannot go that way...
HP:Critical MV:Burning >
e
Alas, you cannot go that way...
HP:Critical MV:Burning >
nar running
sc
You narrate, 'running'
HP:Critical MV:Burning >
You have 34(445) hit and 20(163) movement points.
You have scored 253847567 exp, 265 total quest points
You need 2152433 exp to reach your next level.
You have been playing for 4 days and 16 hours.
You have gathered 110 Weave Points so far.
This ranks you as Trin Skye (level 42)
You are in the following clans:
Borderguards : 265 Quest Points, rank 5, 35 Quest Points to rank.
You are standing.
HP:Critical MV:Burning >
sc
You have 34(445) hit and 20(163) movement points.
You have scored 253847567 exp, 265 total quest points
You need 2152433 exp to reach your next level.
You have been playing for 4 days and 16 hours.
You have gathered 110 Weave Points so far.
This ranks you as Trin Skye (level 42)
You are in the following clans:
Borderguards : 265 Quest Points, rank 5, 35 Quest Points to rank.
You are standing.
HP:Critical MV:Burning >
l
A Clearing Within the Woods
A sudden relief from the surrounding woods, a clearing is here. Dry, brittle
grass barely thrives here in the clearing, and it seems as though a path
through it is well trodden, leading westwards, further out of the woods.
[ Exits: n s w ]
You see almost fresh tracks of a critter leaving west.
You see very recent tracks of a critter leaving north.
A small deer is here watching over herself.
A small deer is here watching over herself.
HP:Critical MV:Burning >
Chase narrates, 'ah ok'
HP:Critical MV:Burning >
nar ahh man hagged
You narrate, 'ahh man hagged'
HP:Critical MV:Burning >
where
Players in your Zone
--------------------
Chase - In the Woods
Trin - A Clearing Within the Woods
HP:Critical MV:Burning >
l
A Clearing Within the Woods
A sudden relief from the surrounding woods, a clearing is here. Dry, brittle
grass barely thrives here in the clearing, and it seems as though a path
through it is well trodden, leading westwards, further out of the woods.
[ Exits: n s w ]
You see almost fresh tracks of a critter leaving west.
You see very recent tracks of a critter leaving north.
A small deer is here watching over herself.
A small deer is here watching over herself.
HP:Critical MV:Burning >
nar in your area
You narrate, 'in your area'
HP:Critical MV:Burning >
l
A Clearing Within the Woods
A sudden relief from the surrounding woods, a clearing is here. Dry, brittle
grass barely thrives here in the clearing, and it seems as though a path
through it is well trodden, leading westwards, further out of the woods.
[ Exits: n s w ]
You see almost fresh tracks of a critter leaving west.
You see very recent tracks of a critter leaving north.
A small deer is here watching over herself.
A small deer is here watching over herself.
HP:Critical MV:Burning >
A small deer skitters off west.
HP:Critical MV:Burning >
sc
You have 34(445) hit and 20(163) movement points.
You have scored 253847567 exp, 265 total quest points
You need 2152433 exp to reach your next level.
You have been playing for 4 days and 16 hours.
You have gathered 110 Weave Points so far.
This ranks you as Trin Skye (level 42)
You are in the following clans:
Borderguards : 265 Quest Points, rank 5, 35 Quest Points to rank.
You are standing.
HP:Critical MV:Burning >
*Crunch* has arrived from the west.
*Syrik* has arrived from the west.
HP:Critical MV:Burning >
*Crunch* hacks your feet hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Burning - Crunch: Healthy>
nar mine getting me a mount i'm crit?
*Syrik* says 'haggin'
You narrate, 'mine getting me a mount i'm crit?'
HP:Critical MV:Burning - Crunch: Healthy>
*Syrik* tickles your body as he strikes you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Burning - Crunch: Healthy>
cw
Mood changed to: Wimpy
HP:Critical MV:Burning - Crunch: Healthy>
f
You panic and attempt to flee!
HP:Critical MV:Burning - Crunch: Healthy>
*Syrik* barely strikes your arms.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Burning - Crunch: Healthy>
w
s
w
*Syrik* raises his hand, and the last thing you see is a flash of fire.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
I'm Psychic!
Lets see. First it was you, Mutilation, and Gristlyn. Second, hamstring cuts mv regen. I dont see how somehow you went from full mvs to only having ten rooms worth of mvs. Odd. You should get that looked into.
Finally, Its not like we planned to use a bugged bash to kill you once we finished Gristlyn and ran Muliation off.
We were trying to stimulate pk vs you all. However our bells were going unanswered. Trin went north and was quickly hit by 3 pkers. Then I was hit by the same 3 north of fd. So you can pk vs a solo human, but god forbid its 2 vs 3.
We were trying to stimulate pk vs you all. However our bells were going unanswered. Trin went north and was quickly hit by 3 pkers. Then I was hit by the same 3 north of fd. So you can pk vs a solo human, but god forbid its 2 vs 3.
2 non-channelers verse a thief is much different than 2 bashing channelers and a basher vs an abser.
You have to group up vs 1 thief that likes to run around in a trackless zone and flee as soon as one person finds him.
One abser with no remounts south of gk hit by 3 people is ridiculous. They could have easily backed off and gave me a fight. While if me or chase were to back off you'd just run away or run to one of your patties. In fact, you did run to FD patty. Then, gristlyn showed up. Than we beat both of you. This is right after we annihilated another pair of pkers. But then this group of 3 comes down and doesn't even look for a fair fight and at first doesn't even chase south of that patty northeast of Fal Dara.
The three finally played the game and came after us while we were together and when one of them died the other 2 fled. Not even wanting to fight 2v2.
You have to group up vs 1 thief that likes to run around in a trackless zone and flee as soon as one person finds him.
One abser with no remounts south of gk hit by 3 people is ridiculous. They could have easily backed off and gave me a fight. While if me or chase were to back off you'd just run away or run to one of your patties. In fact, you did run to FD patty. Then, gristlyn showed up. Than we beat both of you. This is right after we annihilated another pair of pkers. But then this group of 3 comes down and doesn't even look for a fair fight and at first doesn't even chase south of that patty northeast of Fal Dara.
The three finally played the game and came after us while we were together and when one of them died the other 2 fled. Not even wanting to fight 2v2.
It happens to me everytime to go to Caemlyn, you are a human in the blight... you should expect to see the horde. I'm sorry you aren't used to raiding, but that is how it usually goes.
Your blood freezes as you hear *Chase*'s death cry.
*Chase* is dead! R.I.P.
HP:Beaten MV:Draining > nar And now that I'm beat from pk watch harry show up in 3, 2, 1...
You narrate 'And now that I'm beat from pk watch harry show up in 3, 2, 1...'
HP:Beaten MV:Draining >
*Harry* has arrived from the east, riding a warhorse.
HP:Beaten MV:Draining >nar lol im a freakin psychic
*Chase* is dead! R.I.P.
HP:Beaten MV:Draining > nar And now that I'm beat from pk watch harry show up in 3, 2, 1...
You narrate 'And now that I'm beat from pk watch harry show up in 3, 2, 1...'
HP:Beaten MV:Draining >
*Harry* has arrived from the east, riding a warhorse.
HP:Beaten MV:Draining >nar lol im a freakin psychic
Actually there is a horse load in blight.Trin wrote: One abser with no remounts south of gk hit by 3 people is ridiculous.
Your blood freezes as you hear *Chase*'s death cry.
*Chase* is dead! R.I.P.
HP:Beaten MV:Draining > nar And now that I'm beat from pk watch harry show up in 3, 2, 1...
You narrate 'And now that I'm beat from pk watch harry show up in 3, 2, 1...'
HP:Beaten MV:Draining >
*Harry* has arrived from the east, riding a warhorse.
HP:Beaten MV:Draining >nar lol im a freakin psychic
*Chase* is dead! R.I.P.
HP:Beaten MV:Draining > nar And now that I'm beat from pk watch harry show up in 3, 2, 1...
You narrate 'And now that I'm beat from pk watch harry show up in 3, 2, 1...'
HP:Beaten MV:Draining >
*Harry* has arrived from the east, riding a warhorse.
HP:Beaten MV:Draining >nar lol im a freakin psychic
Caemlyn is like 15 zones from blight. Blight is like 3 zones from Fal Dara. Blight is closer to me than Caemlyn. And I doubt you leave your clan room without a warm security blanket.Crunch wrote:It happens to me everytime to go to Caemlyn, you are a human in the blight... you should expect to see the horde. I'm sorry you aren't used to raiding, but that is how it usually goes.
And do you mean the mare that gets killed by spies all the time in southern blight? Because if not it's new to me.
You have no idea how I pk.
Your blood freezes as you hear *Chase*'s death cry.
*Chase* is dead! R.I.P.
HP:Beaten MV:Draining > nar And now that I'm beat from pk watch harry show up in 3, 2, 1...
You narrate 'And now that I'm beat from pk watch harry show up in 3, 2, 1...'
HP:Beaten MV:Draining >
*Harry* has arrived from the east, riding a warhorse.
HP:Beaten MV:Draining >nar lol im a freakin psychic
*Chase* is dead! R.I.P.
HP:Beaten MV:Draining > nar And now that I'm beat from pk watch harry show up in 3, 2, 1...
You narrate 'And now that I'm beat from pk watch harry show up in 3, 2, 1...'
HP:Beaten MV:Draining >
*Harry* has arrived from the east, riding a warhorse.
HP:Beaten MV:Draining >nar lol im a freakin psychic
Mutilation wasnt with me..and gristlyn only came after you guys tried to gank me. As a matter of fact mutilation was naked with please leave me alone in his title or some crap. Gristlyn only came when i was batt and didnt know the area or even really how to play. so YES i called for help after you guys tried to gank me...and after you hamstring me every weapon in the game can bash me magically..only cuts 6 db but suddenly i cant dodge them.