Problems with mobs
Problems with mobs
Mob bugs whose fixing should receive top priority:
1) Double hit engage.
2) Failure to assist:
Caemlyn's East Gate
Massive iron gates surrounded by an Ogier worked stone arch block the road that
continues to the east. Various lion heads, and other patterns have been etched
into the gates and the outlining stone. A long boulevard travels through the
center of Caemlyn leading out the gate towards Aringill.
[ Exits: n e s w ]
The corpse of A skeletal knight is lying here.
The corpse of A young dreadguard is lying here. [3]
The corpse of A crazed male channeler is lying here.
The corpse of a burly gatekeeper is lying here.
The corpse of one of Mirage's death knights is lying here.
The corpse of a Queen's Guard officer is lying here. [4]
An old beggar with thin, gnarled legs walks around here, asking for coins.
A white stallion is standing here, being ridden by you.
A member of the Queen's Guard keeps alert and watchful.
A member of the Queen's Guard keeps alert and watchful.
A member of the Queen's Guard keeps alert and watchful.
The Captain looks you over quickly as you draw near the patrol.
...he glows with a bright light!
A young dreadguard is here, fighting a burly gatekeeper!.
A swift darkhound is here, fighting a burly gatekeeper!.
A burly gatekeeper is here, fighting A young dreadguard!.
A young dreadguard is here, fighting YOU!.
A swift darkhound is here, fighting a Queen's Guard officer!.
A Queen's Guard officer is here, fighting A swift darkhound!.
HP:Scratched SP:Flickering MV:Fresh - A swift darkhound: Wounded --- a burly gatekeeper: Wounded>
A young dreadguard tries to thrash your feet, but misses.
You try to strike A swift darkhound's feet, but miss.
A swift darkhound tickles a burly gatekeeper's head as she claws him.
A burly gatekeeper tries to slash A young dreadguard's arms, but he parries the attack.
A young dreadguard thrashes a burly gatekeeper's feet.
A swift darkhound claws a Queen's Guard officer's hands.
A Queen's Guard officer tries to stab A swift darkhound's arms, but misses.
HP:Scratched SP:Flickering MV:Fresh - A swift darkhound: Wounded --- a burly gatekeeper: Wounded>
A young dreadguard tries to thrash your arms, but misses.
You strike A swift darkhound's head very hard.
A swift darkhound claws a burly gatekeeper's hands hard.
A burly gatekeeper slashes A young dreadguard's body hard.
A young dreadguard thrashes a burly gatekeeper's head.
A swift darkhound claws a Queen's Guard officer's head.
A Queen's Guard officer stabs A swift darkhound's body hard.
The corpse of A skeletal knight rots, leaving nothing but bones.
HP:Healthy SP:Weakening MV:Fresh - A swift darkhound: Hurt --- a burly gatekeeper: Wounded>
A young dreadguard tries to thrash your waist, but misses.
You try to strike A swift darkhound's hands, but miss.
A swift darkhound claws a burly gatekeeper's arms.
A burly gatekeeper tries to slash A young dreadguard's body, but he parries the attack.
A swift darkhound claws a Queen's Guard officer's feet hard.
A Queen's Guard officer tries to stab A swift darkhound's body, but misses.
HP:Healthy SP:Weakening MV:Fresh - A swift darkhound: Hurt --- a burly gatekeeper: Wounded>
A burly gatekeeper shivers intensely as his limbs start turning purple.
HP:Healthy SP:Weakening MV:Fresh - A swift darkhound: Hurt --- a burly gatekeeper: Wounded>
You strike A swift darkhound's arms very hard.
A swift darkhound claws a burly gatekeeper's hands.
A burly gatekeeper tries to slash A young dreadguard's body, but he parries the attack.
A young dreadguard thrashes a burly gatekeeper's hands.
A swift darkhound claws a Queen's Guard officer's body.
A Queen's Guard officer tries to stab A swift darkhound's waist, but misses.
HP:Healthy SP:Weakening MV:Fresh - A swift darkhound: Wounded --- a burly gatekeeper: Battered>
A young dreadguard points at you, and your thoughts and reactions seem to get slower.
A young dreadguard points at Adeline, who suddenly looks confused.
HP:Healthy SP:Weakening MV:Fresh - A swift darkhound: Wounded --- a burly gatekeeper: Battered>
A young dreadguard tries to thrash your legs, but misses.
You try to strike A swift darkhound's legs, but miss.
A swift darkhound tickles a burly gatekeeper's body as she claws him.
A burly gatekeeper tries to slash A young dreadguard's arms, but he dodges the attack.
A young dreadguard thrashes a burly gatekeeper's head.
A swift darkhound claws a Queen's Guard officer's legs.
A Queen's Guard officer tries to stab A swift darkhound's head, but misses.
HP:Healthy SP:Weakening MV:Fresh - A swift darkhound: Wounded --- a burly gatekeeper: Battered>
An old, gnarled beggar leaves west.
A Captain of the Queen's Guard leaves west.
A guardsman leaves west.
A guardsman leaves west.
Another example:
The North Gate
The gates are about twice the average height of a man. They do not seem very
heavy, it would only take on man to push them open or to close them. The
wall's on each side are higher then the gate, and somewhat more fortified. It
is hard to see beyond the gates, a glimpse of a road heading north is all that
is in view. The intersection to the south is normally crowded in the day.
[ Exits: n s ]
The corpse of A scarred Murandian officer is lying here.
The corpse of A horrifying undead figure is lying here.
The corpse of A Lugard guard is lying here. [2]
The corpse of A young dreadguard is lying here.
The corpse of A Murandy Cavalryman is lying here. [8]
A white stallion is standing here, being ridden by you.
A swift darkhound is here, fighting an ill-kempt woman!.
An ill-kempt woman is here, fighting A young dreadguard!.
A young dreadguard is here, fighting an ill-kempt woman!.
An officer of the Murandian Cavalry is here, sneering at you.
HP:Healthy SP:Good MV:Fresh - A swift darkhound: Wounded --- an ill-kempt woman: Hurt>
The officer never assisted. So it's not just Caemlyn.
-----------------------------------------
Problems with mobs:
Middle Road
Wagons and a crowd of people head toward the gates which lay just to the east.
There are little shops on the side of the road and hawkers on the street
corners shout their wares trying to outdo each other. Street performers juggle
and sing for money.
[ Exits: e w ]
The corpse of an old, gnarled beggar is lying here.
The corpse of A young dreadguard is lying here. [3]
A white stallion is standing here, being ridden by you.
A member of the Queen's Guard keeps alert and watchful.
A member of the Queen's Guard keeps alert and watchful.
A member of the Queen's Guard keeps alert and watchful.
The Captain looks you over quickly as you draw near the patrol.
HP:Healthy SP:Full MV:Fresh >
con guard
Now where did that chicken go?
HP:Healthy SP:Full MV:Fresh >
con captain
Now where did that chicken go?
HP:Healthy SP:Full MV:Fresh >
con 2.guard
Now where did that chicken go?
HP:Healthy SP:Full MV:Fresh >
Caemlyn mobs are ridiculously weak. A single dark hound appears to be able to kill two of them.
Middle Road
Wagons and a crowd of people head toward the gates which lay just to the east.
There are little shops on the side of the road and hawkers on the street
corners shout their wares trying to outdo each other. Street performers juggle
and sing for money.
[ Exits: e w ]
The corpse of an old, gnarled beggar is lying here.
The corpse of A young dreadguard is lying here. [3]
A white stallion is standing here, being ridden by you.
A swift darkhound is here, fighting A guardsman!.
A guardsman is here, fighting A swift darkhound!.
A guardsman is here, fighting A swift darkhound!.
A guardsman is here, fighting A swift darkhound!.
A Captain of the Queen's Guard is here, fighting A swift darkhound!.
HP:Healthy SP:Full MV:Fresh >
A Captain of the Queen's Guard tries to hack A swift darkhound's body, but misses.
A guardsman slashes A swift darkhound's legs very hard.
A guardsman tries to slash A swift darkhound's arms, but she parries the attack.
A guardsman slashes A swift darkhound's waist hard.
A swift darkhound claws A guardsman's head.
HP:Healthy SP:Full MV:Fresh >
dia guard
A guardsman has some big nasty wounds and scratches.
HP:Healthy SP:Full MV:Fresh >
A Captain of the Queen's Guard hacks A swift darkhound's legs into bloody fragments!
A guardsman slashes A swift darkhound's body hard.
A guardsman slashes A swift darkhound's hands very hard.
A guardsman slashes A swift darkhound's legs very hard.
A swift darkhound claws A guardsman's head hard.
HP:Healthy SP:Full MV:Fresh >
A Captain of the Queen's Guard hacks A swift darkhound's body into bloody fragments!
A guardsman slashes A swift darkhound's feet hard.
A guardsman tries to slash A swift darkhound's head, but she parries the attack.
A guardsman slashes A swift darkhound's legs very hard.
A swift darkhound claws A guardsman's head.
HP:Healthy SP:Full MV:Fresh >
A Captain of the Queen's Guard hacks A swift darkhound's body into bloody fragments!
A guardsman slashes A swift darkhound's head hard.
A guardsman slashes A swift darkhound's body hard.
A guardsman cleanly slices off A swift darkhound's head which rolls away with a look of horror on it!
A guardsman slashes A swift darkhound's feet very hard.
Your blood freezes as you hear A swift darkhound's death cry.
A swift darkhound howls in pain and slowly fades away.
A swift darkhound stops following Mirage the Dreadlord.
HP:Healthy SP:Full MV:Fresh >
dia guard
A guardsman has some big nasty wounds and scratches.
HP:Healthy SP:Full MV:Fresh >
dia 2.guard
A guardsman is in excellent condition.
HP:Healthy SP:Full MV:Fresh >
The guard was in excellent condition before he got hit by a darkhound.
----------------------------------------------------------
Down mob raids. Here is what the road looks like between Lugard and Caemlyn when Mirage hits.
Grasslands Beside a Road
You stand in the knee high grass just off of the road, the dirt underneath your
feet is dry and dusty, there are various small rodents and animals running
through it and in a small clearing you think you can see the tracks of a
snake...
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A dreadguard stands here doing the bidding of the Dark Lord.
An ill-kempt woman has arrived from the west.
HP:Healthy SP:Good MV:Fresh >
w
A Small Hill in the Grasslands
You sit here on top of a small hill overlooking the surrounding grasslands.
You can see herds of deer and other animals feeding off the grasses that spread
across the land like a sea of water.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
A small deer is here watching over herself.
A small deer is here watching over herself.
An ill-kempt woman has arrived from the east.
HP:Healthy SP:Good MV:Fresh >
sa direction n
You say 'direction n'
HP:Healthy SP:Good MV:Fresh >
An ill-kempt woman leaves north.
HP:Healthy SP:Good MV:Fresh >
e
Grasslands Beside a Road
You stand in the knee high grass just off of the road, the dirt underneath your
feet is dry and dusty, there are various small rodents and animals running
through it and in a small clearing you think you can see the tracks of a
snake...
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A dreadguard stands here doing the bidding of the Dark Lord.
HP:Healthy SP:Good MV:Fresh >
s
Alas, you cannot go that way...
HP:Healthy SP:Good MV:Fresh >
e
Bend in the Four Kings Road
You stand at a three way split in the road to Four Kings, there was a sign here
but only the post remains, rogue Trollocs or possibly Seanchan may have ruined
the sign.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A dreadguard stands here doing the bidding of the Dark Lord.
HP:Healthy SP:Good MV:Fresh >
s
Road to the Four Kings
Moving along the road, which is deeply rutted here you notice a small line of
grass in the middle of the road, people must not walk here much. Horse
droppings litter the road, quickly turning into dirt. Small rocks are stuck in
the dirt as well as the imp rint of tracks from just about every animal that
lives around here.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A small deer is here watching over herself.
A local tough named Danir is here, fighting A crazed male channeler!.
A young dreadguard is here, fighting A local tough named Danir!.
A crazed male channeler is here, fighting A local tough named Danir!.
HP:Healthy SP:Good MV:Fresh >
A young dreadguard barely thrashes A local tough named Danir's head.
A local tough named Danir tries to slice A crazed male channeler's head, but misses.
HP:Healthy SP:Good MV:Fresh >
sa flee
You say 'flee'
A local tough named Danir panics, and attempts to flee!
HP:Healthy SP:Good MV:Fresh >
A local tough named Danir leaves south.
HP:Healthy SP:Good MV:Fresh >
s
Road toward the Four Kings
Just up to the north you can see the town of Lugard, you can smell fires,
possibly from theif camps in the forest or maybe from the town up to the north.
Moving along you think you see something hidden, but you are too afraid to
look.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A man who is avoided by the locals stands nonchalantly by.
A dreadguard stands here doing the bidding of the Dark Lord.
A dreadguard stands here doing the bidding of the Dark Lord.
HP:Healthy SP:Good MV:Fresh >
n
n
Road to the Four Kings
Moving along the road, which is deeply rutted here you notice a small line of
grass in the middle of the road, people must not walk here much. Horse
droppings litter the road, quickly turning into dirt. Small rocks are stuck in
the dirt as well as the imp rint of tracks from just about every animal that
lives around here.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A small deer is here watching over herself.
A dreadguard stands here doing the bidding of the Dark Lord.
Recruited by the Dark Lord, a man stands here cackling with insanity.
A local tough named Danir has arrived from the south.
HP:Healthy SP:Good MV:Fresh >
Bend in the Four Kings Road
You stand at a three way split in the road to Four Kings, there was a sign here
but only the post remains, rogue Trollocs or possibly Seanchan may have ruined
the sign.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A dreadguard stands here doing the bidding of the Dark Lord.
A local tough named Danir has arrived from the south.
HP:Healthy SP:Good MV:Fresh >
w
Grasslands Beside a Road
You stand in the knee high grass just off of the road, the dirt underneath your
feet is dry and dusty, there are various small rodents and animals running
through it and in a small clearing you think you can see the tracks of a
snake...
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A dreadguard stands here doing the bidding of the Dark Lord.
A local tough named Danir has arrived from the east.
HP:Healthy SP:Good MV:Fresh >
n
Alas, you cannot go that way...
HP:Healthy SP:Good MV:Fresh >
w
A Small Hill in the Grasslands
You sit here on top of a small hill overlooking the surrounding grasslands.
You can see herds of deer and other animals feeding off the grasses that spread
across the land like a sea of water.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
A small deer is here watching over herself.
A small deer is here watching over herself.
A local tough named Danir has arrived from the east.
HP:Healthy SP:Good MV:Fresh >
n
Beside a Boulder
To the west lies a large boulder dominating the surrounding area. Groups of
deer run at the sight of you and start eating again at a further distance. A
few hawks fly overhead watching for rabbits or mice.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A woman clad in men's clothing stands here making rude comments and gestures.
A small deer is here watching over herself.
A local tough named Danir has arrived from the south.
------ Some talking
Grasslands Beside a Road
You stand in the knee high grass just off of the road, the dirt underneath your
feet is dry and dusty, there are various small rodents and animals running
through it and in a small clearing you think you can see the tracks of a
snake...
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A dreadguard stands here doing the bidding of the Dark Lord.
An ill-kempt woman has arrived from the west.
A local tough named Danir has arrived from the west.
HP:Healthy SP:Weakening MV:Fresh >
A young dreadguard tickles A local tough named Danir's legs as he thrashes him.
An ill-kempt woman assists A local tough named Danir.
HP:Healthy SP:Weakening MV:Fresh >
e
Bend in the Four Kings Road
You stand at a three way split in the road to Four Kings, there was a sign here
but only the post remains, rogue Trollocs or possibly Seanchan may have ruined
the sign.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
*Behemoth* is standing here.
A dreadguard stands here doing the bidding of the Dark Lord.
Recruited by the Dark Lord, a man stands here cackling with insanity.
*Behemoth* leaves west.
HP:Healthy SP:Weakening MV:Fresh >
sa flee
You say 'flee'
HP:Healthy SP:Weakening MV:Fresh >
e
The Curving Four Kings Road
The road just south of Four Kings travels around to the west and the north
here, as you travel along you can see trails of smoke rising from the town of
Four Kings just to the north.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.
A dreadguard stands here doing the bidding of the Dark Lord.
HP:Healthy SP:Weakening MV:Fresh >
A young dreadguard leaves north.
HP:Healthy SP:Weakening MV:Fresh >
n
The Long Four Kings Road
The road stretches on to the north and the south, as you travel you notice many
tracks imbedded in the now dry dirt. Moving along the road you leave your own
marks and tracks, dust rubs off of the road and onto you.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A dreadguard stands here doing the bidding of the Dark Lord.
Recruited by the Dark Lord, a man stands here cackling with insanity.
Darting swiftly through the shadows, a darkhound scouts the area.
HP:Healthy SP:Weakening MV:Fresh >
s
The Curving Four Kings Road
The road just south of Four Kings travels around to the west and the north
here, as you travel along you can see trails of smoke rising from the town of
Four Kings just to the north.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Weakening MV:Fresh >
w
Bend in the Four Kings Road
You stand at a three way split in the road to Four Kings, there was a sign here
but only the post remains, rogue Trollocs or possibly Seanchan may have ruined
the sign.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A dreadguard stands here doing the bidding of the Dark Lord.
Recruited by the Dark Lord, a man stands here cackling with insanity.
HP:Healthy SP:Weakening MV:Fresh >
w
*Behemoth* has arrived from the west.
HP:Healthy SP:Weakening MV:Fresh >
Grasslands Beside a Road
You stand in the knee high grass just off of the road, the dirt underneath your
feet is dry and dusty, there are various small rodents and animals running
through it and in a small clearing you think you can see the tracks of a
snake...
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A local tough named Danir is here, fighting A young dreadguard!.
An ill-kempt woman is here, fighting A young dreadguard!.
A young dreadguard is here, fighting A local tough named Danir!.
HP:Healthy SP:Weakening MV:Fresh >
s
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Fresh >
w
A Small Hill in the Grasslands
You sit here on top of a small hill overlooking the surrounding grasslands.
You can see herds of deer and other animals feeding off the grasses that spread
across the land like a sea of water.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
A small deer is here watching over herself.
Darting swiftly through the shadows, a darkhound scouts the area.
Called from the depths, a knight stands here reeking of death.
A small deer is here watching over herself.
HP:Healthy SP:Weakening MV:Fresh >
e
Grasslands Beside a Road
You stand in the knee high grass just off of the road, the dirt underneath your
feet is dry and dusty, there are various small rodents and animals running
through it and in a small clearing you think you can see the tracks of a
snake...
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A local tough named Danir is here, fighting A young dreadguard!.
An ill-kempt woman is here, fighting A young dreadguard!.
A young dreadguard is here, fighting A local tough named Danir!.
HP:Healthy SP:Weakening MV:Fresh >
sa flee
An ill-kempt woman tries to smite A young dreadguard's legs, but misses.
A local tough named Danir slices A young dreadguard's hands into bloody fragments!
HP:Healthy SP:Weakening MV:Fresh >
I forgot to log the area just north of that. But there was a mob in every single road room. Which brings me to my next point.
4) Down the speed of agro. Maybe even a minimum pause before being agro-ed? The speed at which mobs agro here is astounding. My stacked commands get frequently interrupted.
In conclusion: mob double engage, mobs don't assist, mob raids, and mob agro-speed. All of these things are broken.
1) Double hit engage.
2) Failure to assist:
Caemlyn's East Gate
Massive iron gates surrounded by an Ogier worked stone arch block the road that
continues to the east. Various lion heads, and other patterns have been etched
into the gates and the outlining stone. A long boulevard travels through the
center of Caemlyn leading out the gate towards Aringill.
[ Exits: n e s w ]
The corpse of A skeletal knight is lying here.
The corpse of A young dreadguard is lying here. [3]
The corpse of A crazed male channeler is lying here.
The corpse of a burly gatekeeper is lying here.
The corpse of one of Mirage's death knights is lying here.
The corpse of a Queen's Guard officer is lying here. [4]
An old beggar with thin, gnarled legs walks around here, asking for coins.
A white stallion is standing here, being ridden by you.
A member of the Queen's Guard keeps alert and watchful.
A member of the Queen's Guard keeps alert and watchful.
A member of the Queen's Guard keeps alert and watchful.
The Captain looks you over quickly as you draw near the patrol.
...he glows with a bright light!
A young dreadguard is here, fighting a burly gatekeeper!.
A swift darkhound is here, fighting a burly gatekeeper!.
A burly gatekeeper is here, fighting A young dreadguard!.
A young dreadguard is here, fighting YOU!.
A swift darkhound is here, fighting a Queen's Guard officer!.
A Queen's Guard officer is here, fighting A swift darkhound!.
HP:Scratched SP:Flickering MV:Fresh - A swift darkhound: Wounded --- a burly gatekeeper: Wounded>
A young dreadguard tries to thrash your feet, but misses.
You try to strike A swift darkhound's feet, but miss.
A swift darkhound tickles a burly gatekeeper's head as she claws him.
A burly gatekeeper tries to slash A young dreadguard's arms, but he parries the attack.
A young dreadguard thrashes a burly gatekeeper's feet.
A swift darkhound claws a Queen's Guard officer's hands.
A Queen's Guard officer tries to stab A swift darkhound's arms, but misses.
HP:Scratched SP:Flickering MV:Fresh - A swift darkhound: Wounded --- a burly gatekeeper: Wounded>
A young dreadguard tries to thrash your arms, but misses.
You strike A swift darkhound's head very hard.
A swift darkhound claws a burly gatekeeper's hands hard.
A burly gatekeeper slashes A young dreadguard's body hard.
A young dreadguard thrashes a burly gatekeeper's head.
A swift darkhound claws a Queen's Guard officer's head.
A Queen's Guard officer stabs A swift darkhound's body hard.
The corpse of A skeletal knight rots, leaving nothing but bones.
HP:Healthy SP:Weakening MV:Fresh - A swift darkhound: Hurt --- a burly gatekeeper: Wounded>
A young dreadguard tries to thrash your waist, but misses.
You try to strike A swift darkhound's hands, but miss.
A swift darkhound claws a burly gatekeeper's arms.
A burly gatekeeper tries to slash A young dreadguard's body, but he parries the attack.
A swift darkhound claws a Queen's Guard officer's feet hard.
A Queen's Guard officer tries to stab A swift darkhound's body, but misses.
HP:Healthy SP:Weakening MV:Fresh - A swift darkhound: Hurt --- a burly gatekeeper: Wounded>
A burly gatekeeper shivers intensely as his limbs start turning purple.
HP:Healthy SP:Weakening MV:Fresh - A swift darkhound: Hurt --- a burly gatekeeper: Wounded>
You strike A swift darkhound's arms very hard.
A swift darkhound claws a burly gatekeeper's hands.
A burly gatekeeper tries to slash A young dreadguard's body, but he parries the attack.
A young dreadguard thrashes a burly gatekeeper's hands.
A swift darkhound claws a Queen's Guard officer's body.
A Queen's Guard officer tries to stab A swift darkhound's waist, but misses.
HP:Healthy SP:Weakening MV:Fresh - A swift darkhound: Wounded --- a burly gatekeeper: Battered>
A young dreadguard points at you, and your thoughts and reactions seem to get slower.
A young dreadguard points at Adeline, who suddenly looks confused.
HP:Healthy SP:Weakening MV:Fresh - A swift darkhound: Wounded --- a burly gatekeeper: Battered>
A young dreadguard tries to thrash your legs, but misses.
You try to strike A swift darkhound's legs, but miss.
A swift darkhound tickles a burly gatekeeper's body as she claws him.
A burly gatekeeper tries to slash A young dreadguard's arms, but he dodges the attack.
A young dreadguard thrashes a burly gatekeeper's head.
A swift darkhound claws a Queen's Guard officer's legs.
A Queen's Guard officer tries to stab A swift darkhound's head, but misses.
HP:Healthy SP:Weakening MV:Fresh - A swift darkhound: Wounded --- a burly gatekeeper: Battered>
An old, gnarled beggar leaves west.
A Captain of the Queen's Guard leaves west.
A guardsman leaves west.
A guardsman leaves west.
Another example:
The North Gate
The gates are about twice the average height of a man. They do not seem very
heavy, it would only take on man to push them open or to close them. The
wall's on each side are higher then the gate, and somewhat more fortified. It
is hard to see beyond the gates, a glimpse of a road heading north is all that
is in view. The intersection to the south is normally crowded in the day.
[ Exits: n s ]
The corpse of A scarred Murandian officer is lying here.
The corpse of A horrifying undead figure is lying here.
The corpse of A Lugard guard is lying here. [2]
The corpse of A young dreadguard is lying here.
The corpse of A Murandy Cavalryman is lying here. [8]
A white stallion is standing here, being ridden by you.
A swift darkhound is here, fighting an ill-kempt woman!.
An ill-kempt woman is here, fighting A young dreadguard!.
A young dreadguard is here, fighting an ill-kempt woman!.
An officer of the Murandian Cavalry is here, sneering at you.
HP:Healthy SP:Good MV:Fresh - A swift darkhound: Wounded --- an ill-kempt woman: Hurt>
The officer never assisted. So it's not just Caemlyn.
-----------------------------------------
Problems with mobs:
Middle Road
Wagons and a crowd of people head toward the gates which lay just to the east.
There are little shops on the side of the road and hawkers on the street
corners shout their wares trying to outdo each other. Street performers juggle
and sing for money.
[ Exits: e w ]
The corpse of an old, gnarled beggar is lying here.
The corpse of A young dreadguard is lying here. [3]
A white stallion is standing here, being ridden by you.
A member of the Queen's Guard keeps alert and watchful.
A member of the Queen's Guard keeps alert and watchful.
A member of the Queen's Guard keeps alert and watchful.
The Captain looks you over quickly as you draw near the patrol.
HP:Healthy SP:Full MV:Fresh >
con guard
Now where did that chicken go?
HP:Healthy SP:Full MV:Fresh >
con captain
Now where did that chicken go?
HP:Healthy SP:Full MV:Fresh >
con 2.guard
Now where did that chicken go?
HP:Healthy SP:Full MV:Fresh >
Caemlyn mobs are ridiculously weak. A single dark hound appears to be able to kill two of them.
Middle Road
Wagons and a crowd of people head toward the gates which lay just to the east.
There are little shops on the side of the road and hawkers on the street
corners shout their wares trying to outdo each other. Street performers juggle
and sing for money.
[ Exits: e w ]
The corpse of an old, gnarled beggar is lying here.
The corpse of A young dreadguard is lying here. [3]
A white stallion is standing here, being ridden by you.
A swift darkhound is here, fighting A guardsman!.
A guardsman is here, fighting A swift darkhound!.
A guardsman is here, fighting A swift darkhound!.
A guardsman is here, fighting A swift darkhound!.
A Captain of the Queen's Guard is here, fighting A swift darkhound!.
HP:Healthy SP:Full MV:Fresh >
A Captain of the Queen's Guard tries to hack A swift darkhound's body, but misses.
A guardsman slashes A swift darkhound's legs very hard.
A guardsman tries to slash A swift darkhound's arms, but she parries the attack.
A guardsman slashes A swift darkhound's waist hard.
A swift darkhound claws A guardsman's head.
HP:Healthy SP:Full MV:Fresh >
dia guard
A guardsman has some big nasty wounds and scratches.
HP:Healthy SP:Full MV:Fresh >
A Captain of the Queen's Guard hacks A swift darkhound's legs into bloody fragments!
A guardsman slashes A swift darkhound's body hard.
A guardsman slashes A swift darkhound's hands very hard.
A guardsman slashes A swift darkhound's legs very hard.
A swift darkhound claws A guardsman's head hard.
HP:Healthy SP:Full MV:Fresh >
A Captain of the Queen's Guard hacks A swift darkhound's body into bloody fragments!
A guardsman slashes A swift darkhound's feet hard.
A guardsman tries to slash A swift darkhound's head, but she parries the attack.
A guardsman slashes A swift darkhound's legs very hard.
A swift darkhound claws A guardsman's head.
HP:Healthy SP:Full MV:Fresh >
A Captain of the Queen's Guard hacks A swift darkhound's body into bloody fragments!
A guardsman slashes A swift darkhound's head hard.
A guardsman slashes A swift darkhound's body hard.
A guardsman cleanly slices off A swift darkhound's head which rolls away with a look of horror on it!
A guardsman slashes A swift darkhound's feet very hard.
Your blood freezes as you hear A swift darkhound's death cry.
A swift darkhound howls in pain and slowly fades away.
A swift darkhound stops following Mirage the Dreadlord.
HP:Healthy SP:Full MV:Fresh >
dia guard
A guardsman has some big nasty wounds and scratches.
HP:Healthy SP:Full MV:Fresh >
dia 2.guard
A guardsman is in excellent condition.
HP:Healthy SP:Full MV:Fresh >
The guard was in excellent condition before he got hit by a darkhound.
----------------------------------------------------------
Down mob raids. Here is what the road looks like between Lugard and Caemlyn when Mirage hits.
Grasslands Beside a Road
You stand in the knee high grass just off of the road, the dirt underneath your
feet is dry and dusty, there are various small rodents and animals running
through it and in a small clearing you think you can see the tracks of a
snake...
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A dreadguard stands here doing the bidding of the Dark Lord.
An ill-kempt woman has arrived from the west.
HP:Healthy SP:Good MV:Fresh >
w
A Small Hill in the Grasslands
You sit here on top of a small hill overlooking the surrounding grasslands.
You can see herds of deer and other animals feeding off the grasses that spread
across the land like a sea of water.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
A small deer is here watching over herself.
A small deer is here watching over herself.
An ill-kempt woman has arrived from the east.
HP:Healthy SP:Good MV:Fresh >
sa direction n
You say 'direction n'
HP:Healthy SP:Good MV:Fresh >
An ill-kempt woman leaves north.
HP:Healthy SP:Good MV:Fresh >
e
Grasslands Beside a Road
You stand in the knee high grass just off of the road, the dirt underneath your
feet is dry and dusty, there are various small rodents and animals running
through it and in a small clearing you think you can see the tracks of a
snake...
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A dreadguard stands here doing the bidding of the Dark Lord.
HP:Healthy SP:Good MV:Fresh >
s
Alas, you cannot go that way...
HP:Healthy SP:Good MV:Fresh >
e
Bend in the Four Kings Road
You stand at a three way split in the road to Four Kings, there was a sign here
but only the post remains, rogue Trollocs or possibly Seanchan may have ruined
the sign.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A dreadguard stands here doing the bidding of the Dark Lord.
HP:Healthy SP:Good MV:Fresh >
s
Road to the Four Kings
Moving along the road, which is deeply rutted here you notice a small line of
grass in the middle of the road, people must not walk here much. Horse
droppings litter the road, quickly turning into dirt. Small rocks are stuck in
the dirt as well as the imp rint of tracks from just about every animal that
lives around here.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A small deer is here watching over herself.
A local tough named Danir is here, fighting A crazed male channeler!.
A young dreadguard is here, fighting A local tough named Danir!.
A crazed male channeler is here, fighting A local tough named Danir!.
HP:Healthy SP:Good MV:Fresh >
A young dreadguard barely thrashes A local tough named Danir's head.
A local tough named Danir tries to slice A crazed male channeler's head, but misses.
HP:Healthy SP:Good MV:Fresh >
sa flee
You say 'flee'
A local tough named Danir panics, and attempts to flee!
HP:Healthy SP:Good MV:Fresh >
A local tough named Danir leaves south.
HP:Healthy SP:Good MV:Fresh >
s
Road toward the Four Kings
Just up to the north you can see the town of Lugard, you can smell fires,
possibly from theif camps in the forest or maybe from the town up to the north.
Moving along you think you see something hidden, but you are too afraid to
look.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A man who is avoided by the locals stands nonchalantly by.
A dreadguard stands here doing the bidding of the Dark Lord.
A dreadguard stands here doing the bidding of the Dark Lord.
HP:Healthy SP:Good MV:Fresh >
n
n
Road to the Four Kings
Moving along the road, which is deeply rutted here you notice a small line of
grass in the middle of the road, people must not walk here much. Horse
droppings litter the road, quickly turning into dirt. Small rocks are stuck in
the dirt as well as the imp rint of tracks from just about every animal that
lives around here.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A small deer is here watching over herself.
A dreadguard stands here doing the bidding of the Dark Lord.
Recruited by the Dark Lord, a man stands here cackling with insanity.
A local tough named Danir has arrived from the south.
HP:Healthy SP:Good MV:Fresh >
Bend in the Four Kings Road
You stand at a three way split in the road to Four Kings, there was a sign here
but only the post remains, rogue Trollocs or possibly Seanchan may have ruined
the sign.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A dreadguard stands here doing the bidding of the Dark Lord.
A local tough named Danir has arrived from the south.
HP:Healthy SP:Good MV:Fresh >
w
Grasslands Beside a Road
You stand in the knee high grass just off of the road, the dirt underneath your
feet is dry and dusty, there are various small rodents and animals running
through it and in a small clearing you think you can see the tracks of a
snake...
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A dreadguard stands here doing the bidding of the Dark Lord.
A local tough named Danir has arrived from the east.
HP:Healthy SP:Good MV:Fresh >
n
Alas, you cannot go that way...
HP:Healthy SP:Good MV:Fresh >
w
A Small Hill in the Grasslands
You sit here on top of a small hill overlooking the surrounding grasslands.
You can see herds of deer and other animals feeding off the grasses that spread
across the land like a sea of water.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
A small deer is here watching over herself.
A small deer is here watching over herself.
A local tough named Danir has arrived from the east.
HP:Healthy SP:Good MV:Fresh >
n
Beside a Boulder
To the west lies a large boulder dominating the surrounding area. Groups of
deer run at the sight of you and start eating again at a further distance. A
few hawks fly overhead watching for rabbits or mice.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A woman clad in men's clothing stands here making rude comments and gestures.
A small deer is here watching over herself.
A local tough named Danir has arrived from the south.
------ Some talking
Grasslands Beside a Road
You stand in the knee high grass just off of the road, the dirt underneath your
feet is dry and dusty, there are various small rodents and animals running
through it and in a small clearing you think you can see the tracks of a
snake...
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A dreadguard stands here doing the bidding of the Dark Lord.
An ill-kempt woman has arrived from the west.
A local tough named Danir has arrived from the west.
HP:Healthy SP:Weakening MV:Fresh >
A young dreadguard tickles A local tough named Danir's legs as he thrashes him.
An ill-kempt woman assists A local tough named Danir.
HP:Healthy SP:Weakening MV:Fresh >
e
Bend in the Four Kings Road
You stand at a three way split in the road to Four Kings, there was a sign here
but only the post remains, rogue Trollocs or possibly Seanchan may have ruined
the sign.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
*Behemoth* is standing here.
A dreadguard stands here doing the bidding of the Dark Lord.
Recruited by the Dark Lord, a man stands here cackling with insanity.
*Behemoth* leaves west.
HP:Healthy SP:Weakening MV:Fresh >
sa flee
You say 'flee'
HP:Healthy SP:Weakening MV:Fresh >
e
The Curving Four Kings Road
The road just south of Four Kings travels around to the west and the north
here, as you travel along you can see trails of smoke rising from the town of
Four Kings just to the north.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.
A dreadguard stands here doing the bidding of the Dark Lord.
HP:Healthy SP:Weakening MV:Fresh >
A young dreadguard leaves north.
HP:Healthy SP:Weakening MV:Fresh >
n
The Long Four Kings Road
The road stretches on to the north and the south, as you travel you notice many
tracks imbedded in the now dry dirt. Moving along the road you leave your own
marks and tracks, dust rubs off of the road and onto you.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A dreadguard stands here doing the bidding of the Dark Lord.
Recruited by the Dark Lord, a man stands here cackling with insanity.
Darting swiftly through the shadows, a darkhound scouts the area.
HP:Healthy SP:Weakening MV:Fresh >
s
The Curving Four Kings Road
The road just south of Four Kings travels around to the west and the north
here, as you travel along you can see trails of smoke rising from the town of
Four Kings just to the north.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Weakening MV:Fresh >
w
Bend in the Four Kings Road
You stand at a three way split in the road to Four Kings, there was a sign here
but only the post remains, rogue Trollocs or possibly Seanchan may have ruined
the sign.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A dreadguard stands here doing the bidding of the Dark Lord.
Recruited by the Dark Lord, a man stands here cackling with insanity.
HP:Healthy SP:Weakening MV:Fresh >
w
*Behemoth* has arrived from the west.
HP:Healthy SP:Weakening MV:Fresh >
Grasslands Beside a Road
You stand in the knee high grass just off of the road, the dirt underneath your
feet is dry and dusty, there are various small rodents and animals running
through it and in a small clearing you think you can see the tracks of a
snake...
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A local tough named Danir is here, fighting A young dreadguard!.
An ill-kempt woman is here, fighting A young dreadguard!.
A young dreadguard is here, fighting A local tough named Danir!.
HP:Healthy SP:Weakening MV:Fresh >
s
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Fresh >
w
A Small Hill in the Grasslands
You sit here on top of a small hill overlooking the surrounding grasslands.
You can see herds of deer and other animals feeding off the grasses that spread
across the land like a sea of water.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
A small deer is here watching over herself.
Darting swiftly through the shadows, a darkhound scouts the area.
Called from the depths, a knight stands here reeking of death.
A small deer is here watching over herself.
HP:Healthy SP:Weakening MV:Fresh >
e
Grasslands Beside a Road
You stand in the knee high grass just off of the road, the dirt underneath your
feet is dry and dusty, there are various small rodents and animals running
through it and in a small clearing you think you can see the tracks of a
snake...
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A local tough named Danir is here, fighting A young dreadguard!.
An ill-kempt woman is here, fighting A young dreadguard!.
A young dreadguard is here, fighting A local tough named Danir!.
HP:Healthy SP:Weakening MV:Fresh >
sa flee
An ill-kempt woman tries to smite A young dreadguard's legs, but misses.
A local tough named Danir slices A young dreadguard's hands into bloody fragments!
HP:Healthy SP:Weakening MV:Fresh >
I forgot to log the area just north of that. But there was a mob in every single road room. Which brings me to my next point.
4) Down the speed of agro. Maybe even a minimum pause before being agro-ed? The speed at which mobs agro here is astounding. My stacked commands get frequently interrupted.
In conclusion: mob double engage, mobs don't assist, mob raids, and mob agro-speed. All of these things are broken.
This just happaned as I tried spamming through 4k. I was spamming through.
HP:Wounded SP:Strong MV:Fresh >
Along the Caemlyn Road
The road has a wide sweeping turn here as to the south is the entrance to the
Small Town. You can see the road becomes smooth again as there is a lot of
traffic to this industrial town.
[ Exits: e s ]
A white stallion is standing here, being ridden by you.
A dreadguard stands here doing the bidding of the Dark Lord.
Called from the depths, a knight stands here reeking of death.
Darting swiftly through the shadows, a darkhound scouts the area.
HP:Wounded SP:Strong MV:Fresh >
w
One of Mirage's death knights tries to blast your legs, but misses.
A young dreadguard tries to thrash your arms, but misses.
A swift darkhound tries to claw your body, but misses.
HP:Wounded SP:Strong MV:Fresh - one of Mirage's death knights: Healthy>
No way! You're fighting for your life!
HP:Wounded SP:Strong MV:Fresh - one of Mirage's death knights: Healthy>
A swift darkhound tries to claw your body, but misses.
You strike one of Mirage's death knights's legs.
HP:Wounded SP:Strong MV:Fresh - one of Mirage's death knights: Scratched>
f
You panic and attempt to flee!
HP:Wounded SP:Strong MV:Fresh - one of Mirage's death knights: Scratched>
One of Mirage's death knights sends you sprawling with a powerful bash!
HP:Wounded SP:Strong MV:Fresh - one of Mirage's death knights: Scratched>
A young dreadguard points at you, and your thoughts and reactions seem to get slower.
A young dreadguard points at Adeline, who suddenly looks confused.
HP:Wounded SP:Strong MV:Fresh - one of Mirage's death knights: Scratched>
A swift darkhound claws your legs.
A young dreadguard thrashes your body hard.
One of Mirage's death knights blasts your arms into bloody fragments!
HP:Battered SP:Strong MV:Fresh - one of Mirage's death knights: Scratched>
stat
A swift darkhound claws your head very hard.
A young dreadguard thrashes your head extremely hard.
One of Mirage's death knights blasts your hands into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Strong MV:Fresh - one of Mirage's death knights: Scratched>
f
I'd already been taken to wounded by agro-flee-insta-agro
HP:Wounded SP:Strong MV:Fresh >
Along the Caemlyn Road
The road has a wide sweeping turn here as to the south is the entrance to the
Small Town. You can see the road becomes smooth again as there is a lot of
traffic to this industrial town.
[ Exits: e s ]
A white stallion is standing here, being ridden by you.
A dreadguard stands here doing the bidding of the Dark Lord.
Called from the depths, a knight stands here reeking of death.
Darting swiftly through the shadows, a darkhound scouts the area.
HP:Wounded SP:Strong MV:Fresh >
w
One of Mirage's death knights tries to blast your legs, but misses.
A young dreadguard tries to thrash your arms, but misses.
A swift darkhound tries to claw your body, but misses.
HP:Wounded SP:Strong MV:Fresh - one of Mirage's death knights: Healthy>
No way! You're fighting for your life!
HP:Wounded SP:Strong MV:Fresh - one of Mirage's death knights: Healthy>
A swift darkhound tries to claw your body, but misses.
You strike one of Mirage's death knights's legs.
HP:Wounded SP:Strong MV:Fresh - one of Mirage's death knights: Scratched>
f
You panic and attempt to flee!
HP:Wounded SP:Strong MV:Fresh - one of Mirage's death knights: Scratched>
One of Mirage's death knights sends you sprawling with a powerful bash!
HP:Wounded SP:Strong MV:Fresh - one of Mirage's death knights: Scratched>
A young dreadguard points at you, and your thoughts and reactions seem to get slower.
A young dreadguard points at Adeline, who suddenly looks confused.
HP:Wounded SP:Strong MV:Fresh - one of Mirage's death knights: Scratched>
A swift darkhound claws your legs.
A young dreadguard thrashes your body hard.
One of Mirage's death knights blasts your arms into bloody fragments!
HP:Battered SP:Strong MV:Fresh - one of Mirage's death knights: Scratched>
stat
A swift darkhound claws your head very hard.
A young dreadguard thrashes your head extremely hard.
One of Mirage's death knights blasts your hands into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Strong MV:Fresh - one of Mirage's death knights: Scratched>
f
I'd already been taken to wounded by agro-flee-insta-agro
Failure to assist is not really a bug, it just needs to be pointed out which mobs are not assisting and it will be remedied. So if you find mobs you think should assist please post the mobs name and who they should have assisted/against who. This will make it much easier than looking through logs.
And just as an aside, the "consider" command doesn't mean a whole lot atm, though, this may change in the near future.
And just as an aside, the "consider" command doesn't mean a whole lot atm, though, this may change in the near future.
Actually, absolutely NO city mobs appear to assist player characters against mob raids.
And could we remove bash from mobs like Cuarn, at least as long as double-hit engage is in the game?
The Darein Gate
One of the largest intersections in the city, the road before the Darein Gate
branches off to the north and south as well as to the east, towards the White
Tower. The space allotted for this enormous square is hardly decorated, being
more for enormous amounts of people to pass through daily. A small guardhouse
can be found inside of the gate, set into the shining walls.
[ Exits: n e s w ]
The corpse of a Tar Valon gate guard is lying here. [4]
A black warhorse is standing here, being ridden by you.
A savage aiel warrior stands guard here.
A savage aiel warrior stands guard here.
A tall aiel man stares at you, hefting spear in hand.
A tall aiel man stares at you, hefting spear in hand.
A tall aiel man stares at you, hefting spear in hand.
A scarred aiel chieftain stands here, shoufa hanging loosly.
HP:Hurt SP:Full MV:Fresh >
w
Cuarn the Blackrock Chieftain sends you sprawling with a powerful bash!
HP:Hurt SP:Full MV:Fresh - Cuarn the Blackrock Chieftain: Healthy>
f
A tall aiel spearman strikes your head very hard.
A tall aiel spearman tries to strike your arms, but misses.
A tall aiel spearman strikes your head very hard.
A savage Blackrock warrior strikes your arms into bloody fragments!
A savage Blackrock warrior strikes your hands into bloody fragments!
A savage Blackrock warrior strikes your body into bloody fragments!
A savage Blackrock warrior heroically rescues Cuarn the Blackrock Chieftain!
A savage Blackrock warrior strikes your body into bloody fragments!
A tall aiel spearman strikes your body extremely hard.
A tall aiel spearman strikes your legs extremely hard.
You wish that your wounds would stop BLEEDING so much!
A tall aiel spearman takes aim, looking to throw a copper throwing spear at you!
A tall aiel spearman strikes your body extremely hard.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Full MV:Fresh - a savage Blackrock warrior: Healthy>
f
A tall aiel spearman throws a copper throwing spear at you!
HP:Beaten SP:Full MV:Fresh - a savage Blackrock warrior: Healthy>
A savage Blackrock warrior strikes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A savage Blackrock warrior strikes your body very hard.
You wish that your wounds would stop BLEEDING so much!
A tall aiel spearman strikes your feet very hard.
You wish that your wounds would stop BLEEDING so much!
Ugh! You lost a level!
You are dead! Sorry...
---------------------
Mob bash (that I didn't know he had), double hit engage, and no max-engage hurt, especially when stacked.
And could we remove bash from mobs like Cuarn, at least as long as double-hit engage is in the game?
The Darein Gate
One of the largest intersections in the city, the road before the Darein Gate
branches off to the north and south as well as to the east, towards the White
Tower. The space allotted for this enormous square is hardly decorated, being
more for enormous amounts of people to pass through daily. A small guardhouse
can be found inside of the gate, set into the shining walls.
[ Exits: n e s w ]
The corpse of a Tar Valon gate guard is lying here. [4]
A black warhorse is standing here, being ridden by you.
A savage aiel warrior stands guard here.
A savage aiel warrior stands guard here.
A tall aiel man stares at you, hefting spear in hand.
A tall aiel man stares at you, hefting spear in hand.
A tall aiel man stares at you, hefting spear in hand.
A scarred aiel chieftain stands here, shoufa hanging loosly.
HP:Hurt SP:Full MV:Fresh >
w
Cuarn the Blackrock Chieftain sends you sprawling with a powerful bash!
HP:Hurt SP:Full MV:Fresh - Cuarn the Blackrock Chieftain: Healthy>
f
A tall aiel spearman strikes your head very hard.
A tall aiel spearman tries to strike your arms, but misses.
A tall aiel spearman strikes your head very hard.
A savage Blackrock warrior strikes your arms into bloody fragments!
A savage Blackrock warrior strikes your hands into bloody fragments!
A savage Blackrock warrior strikes your body into bloody fragments!
A savage Blackrock warrior heroically rescues Cuarn the Blackrock Chieftain!
A savage Blackrock warrior strikes your body into bloody fragments!
A tall aiel spearman strikes your body extremely hard.
A tall aiel spearman strikes your legs extremely hard.
You wish that your wounds would stop BLEEDING so much!
A tall aiel spearman takes aim, looking to throw a copper throwing spear at you!
A tall aiel spearman strikes your body extremely hard.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Full MV:Fresh - a savage Blackrock warrior: Healthy>
f
A tall aiel spearman throws a copper throwing spear at you!
HP:Beaten SP:Full MV:Fresh - a savage Blackrock warrior: Healthy>
A savage Blackrock warrior strikes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A savage Blackrock warrior strikes your body very hard.
You wish that your wounds would stop BLEEDING so much!
A tall aiel spearman strikes your feet very hard.
You wish that your wounds would stop BLEEDING so much!
Ugh! You lost a level!
You are dead! Sorry...
---------------------
Mob bash (that I didn't know he had), double hit engage, and no max-engage hurt, especially when stacked.
I went through and fixed most of the mobs in Tar Valon and Fal Moran, however it won't go into effect until they die or the MUD reboots (except for Easar). The fixes I made yesterday should now be fully in effect so if anyone notices a problem with mobs in Baerlon, Lugard, Caemlyn or Whitebridge please tell me.
Noticed these mobs werent assisting when fighting a DS in caem, so I thought that I would post. Not sure if they should be assisting or whatever but I'm posting none the less!Rhollor wrote:Failure to assist is not really a bug, it just needs to be pointed out which mobs are not assisting and it will be remedied. So if you find mobs you think should assist please post the mobs name and who they should have assisted/against who. This will make it much easier than looking through logs.
Hired by the Queen, a mercenary guardsman is ready to teach the art of war.
A lady with kind eyes walks about the square.
Aiel mobs will throw while bashed.
A local tough named Danir sends a scouting aiel sprawling with a powerful bash!
HP:Hurt MV:Fresh - a scouting aiel: Battered>
An aluminum throwing knife hits you with amazing accuracy, spraying blood everywhere!
ARRRRRRRRRRGH!!!!!
A scouting aiel throws an iron throwing knife at you!
HP:Wounded MV:Fresh - a scouting aiel: Battered>
A local tough named Danir smites a scouting aiel's head into bloody fragments!
A scouting aiel wields an aluminum throwing knife.
A scouting aiel takes aim, looking to throw an aluminum throwing knife at you!
You stab a scouting aiel's head into bloody fragments!
------------
I don't know if it's supposed to be like that, but it seems to me like when you're bashed you shouldn't be able to throw a knife.
A local tough named Danir sends a scouting aiel sprawling with a powerful bash!
HP:Hurt MV:Fresh - a scouting aiel: Battered>
An aluminum throwing knife hits you with amazing accuracy, spraying blood everywhere!
ARRRRRRRRRRGH!!!!!
A scouting aiel throws an iron throwing knife at you!
HP:Wounded MV:Fresh - a scouting aiel: Battered>
A local tough named Danir smites a scouting aiel's head into bloody fragments!
A scouting aiel wields an aluminum throwing knife.
A scouting aiel takes aim, looking to throw an aluminum throwing knife at you!
You stab a scouting aiel's head into bloody fragments!
------------
I don't know if it's supposed to be like that, but it seems to me like when you're bashed you shouldn't be able to throw a knife.