DS wipes the slate clean

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Nicotine
Posts: 432
Joined: Sun Nov 07, 2004 5:44 pm

DS wipes the slate clean

Post by Nicotine »

HP:Hurt MV:Strong >
scan w
*Dariec* is standing here.
*Eloim* is standing here.
*Raiden* is standing here.

HP:Hurt MV:Strong >

Kombat growls '3 1w'

HP:Hurt MV:Strong >
mw
Mood changed to: Wimpy

HP:Hurt MV:Strong >
h
You attempt to hide yourself.

HP:Hurt MV:Strong >
nod
You nod in agreement.

HP:Hurt MV:Strong >
1
3
`
Saving Nicotine.

HP:Hurt MV:Strong >
`
Players in your Zone
--------------------
Burton - In a Cave
Nicotine - In a Cave
Kombat - In a Cave
You hear and smell horses in the surrounding area.

HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >

Kombat narrates, 'fol nico when here'

HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >

Burton says '4'

HP:Hurt MV:Strong >
`
They don't seem to be here.

HP:Hurt MV:Strong >
`
They don't seem to be here.

HP:Hurt MV:Strong >
`
They don't seem to be here.

HP:Hurt MV:Strong >
scan w
*Eve* is standing here.
*Dariec* is standing here.
*Eloim* is standing here.
*Raiden* is standing here.

HP:Hurt MV:Strong >
sa gathering steam
You growl 'gathering steam'

HP:Hurt MV:Strong >
scan w
*Eve* is standing here.
*Dariec* is standing here.
*Eloim* is standing here.
*Raiden* is standing here.

HP:Hurt MV:Strong >
scan w
*Eve* is standing here.
*Dariec* is standing here.
*Eloim* is standing here.
*Raiden* is standing here.

HP:Hurt MV:Strong >
l
In a Cave
The dark room is filled with old carcasses, human and animal alike. There is a
stench in the air, that feels like it could never leave. The blood stained
walls represent the violence and evil that this room unveiles. A large skull
hangs from the wall, covered in slime.
[ Exits: w ]
West : *Eve* is standing here.
A small pool of dark, red blood is here.
A pair of fashionable sandals lie on the ground.
A very plain looking shirt lies here.
Thin strips of leather woven into a pair of pants lie here.
Burton Maximus is standing here.
Kombat Damage, Lawngnome of War, Mayor of the Blight is standing here.
A trolloc of the Dhjin'nen tribe stands here.
A myrddraal is standing here.

HP:Hurt MV:Strong >
h
You attempt to hide yourself.
You can't find a good place to hide!

HP:Hurt MV:Strong >
z
Backstab who?

HP:Hurt MV:Strong >
h
z
You attempt to hide yourself.
You can't find a good place to hide!

HP:Hurt MV:Strong >
Backstab who?

HP:Hurt MV:Strong >
h
You attempt to hide yourself.

HP:Hurt MV:Excellent >
1
3
Saving Nicotine.

HP:Hurt MV:Excellent >
`
Players in your Zone
--------------------
Burton - In a Cave
Nicotine - In a Cave
Kombat - In a Cave
You hear and smell horses in the surrounding area.

HP:Hurt MV:Excellent >
They don't seem to be here.

HP:Hurt MV:Excellent >
h
You attempt to hide yourself.

HP:Hurt MV:Excellent >
z
Backstab who?

HP:Hurt MV:Excellent >
z
Backstab who?

HP:Hurt MV:Excellent >

Kombat growls 'great hungry'

HP:Hurt MV:Excellent >
z
Backstab who?

HP:Hurt MV:Excellent >
z

Kombat smirks.

HP:Hurt MV:Excellent >
Backstab who?

HP:Hurt MV:Excellent >
z
Backstab who?

HP:Hurt MV:Excellent >
z
Backstab who?

HP:Hurt MV:Excellent >
z
Backstab who?

HP:Hurt MV:Excellent >
z

Kombat drinks blood from a small pool of blood.

HP:Hurt MV:Excellent >
Backstab who?

HP:Hurt MV:Excellent >
z
Backstab who?

HP:Hurt MV:Excellent >

*Raiden* has arrived from the west.
*Eloim* has arrived from the west.
*Dariec* has arrived from the west.

HP:Hurt MV:Excellent >

*Dariec* tries to smite your body, but misses.
*Raiden* tries to slash Burton's arms, but he dodges the attack.

HP:Hurt MV:Excellent - Dariec: Wounded>

Burton gets a large slab of meat from a moderate sized backpack.

HP:Hurt MV:Excellent - Dariec: Wounded>

*Eloim* tries to sting Kombat's feet, but he parries the attack.

HP:Hurt MV:Excellent - Dariec: Wounded>

Burton drops a large slab of meat.

HP:Hurt MV:Excellent - Dariec: Wounded>

*Eve* tries to pierce Burton's body, but misses.

HP:Hurt MV:Excellent - Dariec: Wounded>

*Eve* tries to pierce Burton's legs, but misses.
*Eve* tries to pierce Burton's legs, but misses.
Kombat tries to pierce *Eloim*'s legs, but misses.
*Eloim* tries to sting Kombat's shoulders, but he parries the attack.
Burton tries to strike *Raiden*'s body, but misses.
*Raiden* tries to slash Burton's head, but he parries the attack.
You tickle *Dariec*'s body as you pierce him.
You pierce *Dariec*'s head.

HP:Hurt MV:Excellent - Dariec: Wounded>
mw
Mood changed to: Wimpy

HP:Hurt MV:Excellent - Dariec: Wounded>

Kombat panics, and attempts to flee!

HP:Hurt MV:Excellent - Dariec: Wounded>

Burton panics, and attempts to flee!

HP:Hurt MV:Excellent - Dariec: Wounded>
l dariec

Kombat panics, and attempts to flee!

HP:Hurt MV:Excellent - Dariec: Wounded>
*Dariec* has quite a few wounds.

*Dariec* is using:
<used as light> a small brass lantern
<worn around neck> a black cord with a raven pendant
<worn around neck> a black cord with a raven pendant
<worn on head> a shimmering steel helmet
<worn on back> a moderate sized backpack
<worn on body> a shimmering steel breastplate
<worn on shoulders> a set of shimmering steel pauldrons
<worn on arms> a pair of shimmering steel vambraces
<worn about waist> a belt made of bones with a skull shaped buckle
<worn on hands> a pair of shimmering steel gauntlets
<wielded with two hands> a long, sharp bladed claymore
<worn on legs> a pair of shimmering steel greaves
<worn on feet> a pair of black steel war boots

You attempt to peek at his inventory:
You can't see anything.

HP:Hurt MV:Excellent - Dariec: Wounded>

A Dhjin'nen trolloc tries to blast *Eve*'s body, but misses.
A myrddraal tickles *Dariec*'s body as he slashes him.
*Eve* kicks Kombat in solar plexus, Kombat is rendered breathless!

HP:Hurt MV:Excellent - Dariec: Wounded>

You dodge a bash from *Dariec* who loses his balance and falls!
Burton leaves west.

HP:Hurt MV:Excellent - Dariec: Wounded>
f
PANIC! You couldn't escape!
flee

HP:Hurt MV:Excellent - Dariec: Wounded>
You panic and attempt to flee!

HP:Hurt MV:Excellent - Dariec: Wounded>

A myrddraal tickles *Dariec*'s body as he slashes him.
A Dhjin'nen trolloc tries to blast *Eve*'s body, but misses.
Kombat tries to pierce *Eloim*'s legs, but misses.
*Eloim* tries to sting Kombat's feet, but he parries the attack.
Kombat panics, and attempts to flee!

HP:Hurt MV:Excellent - Dariec: Wounded>
e

Damp Cave
The damp musty cave has a peculiar smell. The air is thick, the ceiling is low
and does not have much room to move around. Animal carcases lie all over,
littering the cave's floor. Old used and rusting tools have been set aside on
the right hand side of the cave.
[ Exits: e s ]
East : *Dariec* is here, fighting a myrddraal!.
South: A black feathered crow flies nearby.
Burton Maximus is standing here.
You flee head over heels.

HP:Hurt MV:Excellent >
h
Burton leaves east.
In a Cave
The dark room is filled with old carcasses, human and animal alike. There is a
stench in the air, that feels like it could never leave. The blood stained
walls represent the violence and evil that this room unveiles. A large skull
hangs from the wall, covered in slime.
[ Exits: w ]
A small pool of dark, red blood is here.
A pair of fashionable sandals lie on the ground.
A very plain looking shirt lies here.
Thin strips of leather woven into a pair of pants lie here.
A large, cooked slab of meat is lying here, waiting to be eaten.
Burton Maximus is standing here.
Crunch 'n' Munch is standing here.
*Dariec* is here, fighting a myrddraal!.
*Eve* is here, fighting A Dhjin'nen trolloc!.
*Eloim* is here, fighting Kombat!.
*Raiden* is standing here.
Kombat Damage, Lawngnome of War, Mayor of the Blight is here, fighting *Eloim*!.
A Dhjin'nen trolloc is here, fighting *Eve*!.
A myrddraal is here, fighting *Dariec*!.

HP:Hurt MV:Excellent >
z
You attempt to hide yourself.

HP:Hurt MV:Excellent >
Kombat leaves west.
Burton tries to strike *Eloim*'s hands, but misses.
*Raiden* tries to slash your body, but you dodge the attack.
No way! You're fighting for your life here!

HP:Hurt MV:Excellent - Raiden: Healthy>

Crunch is released from the grasp of the shadows, and flung onto the ground, rendering him breathless!

HP:Hurt MV:Excellent - Raiden: Healthy>
f
*Dariec* panics, and attempts to flee!
PANIC! You couldn't escape!
flee

HP:Hurt MV:Excellent - Raiden: Healthy>
PANIC! You couldn't escape!
flee

HP:Hurt MV:Excellent - Raiden: Healthy>
You panic and attempt to flee!

HP:Hurt MV:Excellent - Raiden: Healthy>
e

*Eve* panics, and attempts to flee!

HP:Hurt MV:Excellent - Raiden: Healthy>
h
z
Damp Cave
The damp musty cave has a peculiar smell. The air is thick, the ceiling is low
and does not have much room to move around. Animal carcases lie all over,
littering the cave's floor. Old used and rusting tools have been set aside on
the right hand side of the cave.
[ Exits: e s ]
East : You feel the presence of someone nearby....
South: A black feathered crow flies nearby.
You flee head over heels.
In a Cave
The dark room is filled with old carcasses, human and animal alike. There is a
stench in the air, that feels like it could never leave. The blood stained
walls represent the violence and evil that this room unveiles. A large skull
hangs from the wall, covered in slime.
[ Exits: w ]
A small pool of dark, red blood is here.
A pair of fashionable sandals lie on the ground.
A very plain looking shirt lies here.
Thin strips of leather woven into a pair of pants lie here.
A large, cooked slab of meat is lying here, waiting to be eaten.
You feel the presence of someone nearby....
Burton Maximus is here, fighting *Eloim*!.
Crunch 'n' Munch is standing here.
*Dariec* is here, fighting a myrddraal!.
*Eve* is here, fighting A Dhjin'nen trolloc!.
*Eloim* is here, fighting Burton!.
*Raiden* is standing here.
A Dhjin'nen trolloc is here, fighting *Eve*!.
A myrddraal is here, fighting *Dariec*!.

HP:Hurt MV:Excellent >
You attempt to hide yourself.

HP:Hurt MV:Excellent >
*Eve* leaves west.
*Eve* has arrived from the west.

HP:Hurt MV:Excellent >
=
*Eve* tries to pierce your legs, but misses.

HP:Hurt MV:Excellent - Eve: Hurt>

*Raiden* tries to slash Kombat's body, but he parries the attack.

HP:Hurt MV:Excellent - Eve: Hurt>

*
*Dariec* leaves west.

HP:Hurt MV:Excellent - Eve: Hurt>

Crunch tries to bludgeon *Eve*'s arms, but she parries the attack.

HP:Hurt MV:Excellent - Eve: Hurt>
+
*Dariec* has arrived from the west.

HP:Hurt MV:Excellent - Eve: Hurt>
-
A Dhjin'nen trolloc blasts *Dariec*'s hands.
A myrddraal barely slashes *Dariec*'s legs.

HP:Hurt MV:Excellent - Eve: Hurt>

Burton sends *Eloim* sprawling with a powerful bash!
Kombat panics, and attempts to flee!

HP:Hurt MV:Excellent - Eve: Hurt>
= % =
Kombat leaves west.
*Dariec* panics, and attempts to flee!

HP:Hurt MV:Excellent - Eve: Hurt>
-
A myrddraal tickles *Dariec*'s body as he slashes him.
*Dariec* smites A Dhjin'nen trolloc's body hard.
A Dhjin'nen trolloc barely blasts *Dariec*'s legs.
*Eve* tries to pierce your hands, but misses.
*Eve* tries to pierce your body, but misses.
Burton strikes *Eloim*'s arms into bloody fragments!

HP:Hurt MV:Excellent - Eve: Hurt>

*Dariec* panics, and attempts to flee!

HP:Hurt MV:Excellent - Eve: Hurt>
+
*Raiden* tries to slash Burton's arms, but he dodges the attack.

HP:Hurt MV:Excellent - Eve: Hurt>

*
You can't sneak up on a fighting target.

HP:Hurt MV:Excellent - Eve: Hurt>
f

*Dariec* leaves west.

HP:Hurt MV:Excellent - Eve: Hurt>
*Eve* avoids being bashed by Crunch who loses his balance and falls!
You panic and attempt to flee!

HP:Hurt MV:Excellent - Eve: Hurt>

*Dariec* has arrived from the west.

HP:Hurt MV:Excellent - Eve: Hurt>
e

*Dariec* tries to smite Kombat's arms, but misses.

HP:Hurt MV:Excellent - Eve: Hurt>
h
z
Damp Cave
The damp musty cave has a peculiar smell. The air is thick, the ceiling is low
and does not have much room to move around. Animal carcases lie all over,
littering the cave's floor. Old used and rusting tools have been set aside on
the right hand side of the cave.
[ Exits: e s ]
East : *Dariec* is here, fighting Kombat!.
South: A hippopotamus is here, his lyrics are bottomless.
You flee head over heels.
In a Cave
The dark room is filled with old carcasses, human and animal alike. There is a
stench in the air, that feels like it could never leave. The blood stained
walls represent the violence and evil that this room unveiles. A large skull
hangs from the wall, covered in slime.
[ Exits: w ]
A small pool of dark, red blood is here.
A pair of fashionable sandals lie on the ground.
A very plain looking shirt lies here.
Thin strips of leather woven into a pair of pants lie here.
A large, cooked slab of meat is lying here, waiting to be eaten.
*Dariec* is here, fighting Kombat!.
You feel the presence of someone nearby....
*Eve* is here, fighting Crunch!.
Burton Maximus is here, fighting *Eloim*!.
Crunch 'n' Munch is here, fighting *Eve*!.
*Eloim* is sitting here.
*Raiden* is here, fighting Burton!.
A trolloc of the Dhjin'nen tribe stands here.
A myrddraal is standing here.

HP:Hurt MV:Strong >
You attempt to hide yourself.

HP:Hurt MV:Strong >
*Eve* tickles Crunch's body as she pierces him.
*Eve* tickles Crunch's body as she pierces him.
Kombat tickles *Dariec*'s body as he pierces him.
Kombat pierces *Dariec*'s legs.
*Raiden* tries to slash Burton's head, but he dodges the attack.
You can't sneak up on a fighting target.

HP:Hurt MV:Strong >
z
A Dhjin'nen trolloc tries to blast *Raiden*'s head, but misses.
A myrddraal barely slashes *Dariec*'s legs.
You can't sneak up on a fighting target.
Kombat panics, and attempts to flee!

HP:Hurt MV:Strong >
z
You can't sneak up on a fighting target.

HP:Hurt MV:Strong >

*Eloim* grabs his torso and staggers for a moment before regaining his footing.
Kombat panics, and attempts to flee!

HP:Hurt MV:Strong >
z
You can't sneak up on a fighting target.

HP:Hurt MV:Strong >
z
You can't sneak up on a fighting target.

HP:Hurt MV:Strong >

Kombat panics, and attempts to flee!

HP:Hurt MV:Strong >
z
*Dariec* sends Kombat sprawling with a powerful bash!
You can't sneak up on a fighting target.

HP:Hurt MV:Strong >
z
You can't sneak up on a fighting target.

HP:Hurt MV:Strong >

Burton panics, and attempts to flee!

HP:Hurt MV:Strong >

A myrddraal slashes *Dariec*'s hands.
A Dhjin'nen trolloc tries to blast *Raiden*'s head, but misses.
*Eve* tickles Crunch's body as she pierces him.
*Eve* barely pierces Crunch's arms.
*Dariec* smites Kombat's feet into bloody fragments!

HP:Hurt MV:Strong >

*Raiden* wraps his fingers around Burton's throat, squeezing as hard as he can.

HP:Hurt MV:Strong >
`
You try to pierce *Eve*'s feet, but miss.

HP:Hurt MV:Strong - Eve: Hurt --- Crunch: Scratched>

Burton leaves west.

HP:Hurt MV:Strong - Eve: Hurt --- Crunch: Scratched>
l
In a Cave
The dark room is filled with old carcasses, human and animal alike. There is a
stench in the air, that feels like it could never leave. The blood stained
walls represent the violence and evil that this room unveiles. A large skull
hangs from the wall, covered in slime.
[ Exits: w ]
A small pool of dark, red blood is here.
A pair of fashionable sandals lie on the ground.
A very plain looking shirt lies here.
Thin strips of leather woven into a pair of pants lie here.
A large, cooked slab of meat is lying here, waiting to be eaten.
*Dariec* is here, fighting Kombat!.
Kombat Damage, Lawngnome of War, Mayor of the Blight is sitting here.
*Eve* is here, fighting Crunch!.
Crunch 'n' Munch is here, fighting *Eve*!.
*Eloim* is standing here.
*Raiden* is here, fighting A Dhjin'nen trolloc!.
A Dhjin'nen trolloc is here, fighting *Raiden*!.
A myrddraal is here, fighting *Dariec*!.

HP:Hurt MV:Strong - Eve: Hurt --- Crunch: Scratched>

Burton has arrived from the west.

HP:Hurt MV:Strong - Eve: Hurt --- Crunch: Scratched>

Crunch sends *Eve* sprawling with a powerful bash!

HP:Hurt MV:Strong - Eve: Hurt --- Crunch: Scratched>

Burton tries to strike *Eloim*'s body, but misses.

HP:Hurt MV:Strong - Eve: Hurt --- Crunch: Scratched>

*Eloim* tries to sting Burton's body, but he parries the attack.
Burton tries to strike *Eloim*'s hands, but misses.
You pierce *Eve*'s hands into bloody fragments!
You pierce *Eve*'s body into bloody fragments!
A myrddraal slashes *Dariec*'s legs.
A Dhjin'nen trolloc tries to blast *Raiden*'s body, but misses.
*Dariec* smites Kombat's legs into bloody fragments!
Crunch bludgeons *Eve*'s arms into bloody fragments!

HP:Hurt MV:Strong - Eve: Wounded --- Crunch: Scratched>
nar fol me crunch
You narrate, 'fol me crunch'

HP:Hurt MV:Strong - Eve: Wounded --- Crunch: Scratched>
mb
Mood changed to: Brave

HP:Hurt MV:Strong - Eve: Wounded --- Crunch: Scratched>

*Raiden* sends A Dhjin'nen trolloc sprawling with a powerful bash!

HP:Hurt MV:Strong - Eve: Wounded --- Crunch: Scratched>
gro all
Everyone following you is already in your group.

HP:Hurt MV:Strong - Eve: Wounded --- Crunch: Scratched>
gro all

Burton narrates, 'i choked'

HP:Hurt MV:Strong - Eve: Wounded --- Crunch: Scratched>
Everyone following you is already in your group.

HP:Hurt MV:Strong - Eve: Wounded --- Crunch: Scratched>
gro all
Everyone following you is already in your group.

HP:Hurt MV:Strong - Eve: Wounded --- Crunch: Scratched>
gro all

*Raiden* slashes A Dhjin'nen trolloc's hands into bloody fragments!
You pierce *Eve*'s legs into bloody fragments!
A myrddraal barely slashes *Dariec*'s feet.
*Dariec* smites Kombat's feet into bloody fragments!
Crunch bludgeons *Eve*'s legs into bloody fragments!

HP:Hurt MV:Strong - Eve: Battered --- Crunch: Scratched>

*Raiden* panics, and attempts to flee!

HP:Hurt MV:Strong - Eve: Battered --- Crunch: Scratched>
gro all

Kombat leaves west.

HP:Hurt MV:Strong - Eve: Battered --- Crunch: Scratched>
Burton avoids being bashed by *Eloim* who loses his balance and falls!
Everyone following you is already in your group.

HP:Hurt MV:Strong - Eve: Battered --- Crunch: Scratched>
Crunch has lost his link.
Everyone following you is already in your group.

HP:Hurt MV:Strong - Eve: Battered --- Crunch: Scratched>
gro all
Everyone following you is already in your group.

HP:Hurt MV:Strong - Eve: Battered --- Crunch: Scratched>

*Raiden* panics, and attempts to flee!

HP:Hurt MV:Strong - Eve: Battered --- Crunch: Scratched>
z
No way! You're fighting for your life here!
*Eve* panics, and attempts to flee!

HP:Hurt MV:Strong - Eve: Battered --- Crunch: Scratched>

*Raiden* leaves west.
*Dariec* panics, and attempts to flee!
*Raiden* has arrived from the west.

HP:Hurt MV:Strong - Eve: Battered --- Crunch: Scratched>

*Raiden* tries to slash Kombat's waist, but he parries the attack.

HP:Hurt MV:Strong - Eve: Battered --- Crunch: Scratched>

*Eloim* avoids being bashed by Burton who loses his balance and falls!

HP:Hurt MV:Strong - Eve: Battered --- Crunch: Scratched>

*Raiden* tries to slash Kombat's arms, but he parries the attack.
*Dariec* smites a myrddraal's feet extremely hard.
*Eloim* tries to sting Burton's hands, but he dodges the attack.
You pierce *Eve*'s feet extremely hard.
A myrddraal slashes *Dariec*'s arms.
Crunch tries to bludgeon *Eve*'s arms, but she dodges the attack.

HP:Hurt MV:Strong - Eve: Beaten --- Crunch: Scratched>

*Eloim* looks at Burton.

HP:Hurt MV:Strong - Eve: Beaten --- Crunch: Scratched>

*Dariec* panics, and attempts to flee!

HP:Hurt MV:Strong - Eve: Beaten --- Crunch: Scratched>

*Eve* leaves west.

HP:Hurt MV:Strong >
h

Kombat panics, and attempts to flee!

HP:Hurt MV:Strong >
z
*Dariec* leaves west.
You attempt to hide yourself.

HP:Hurt MV:Strong >
*Dariec* has arrived from the west.
You can't sneak up on a fighting target.

HP:Hurt MV:Strong >

*Dariec* tries to smite your body, but misses.

HP:Hurt MV:Strong - Dariec: Battered>
z
No way! You're fighting for your life here!

HP:Hurt MV:Strong - Dariec: Battered>

You pierce *Dariec*'s legs.
You pierce *Dariec*'s arms.
*Eloim* tries to sting Burton's head, but he parries the attack.

HP:Hurt MV:Strong - Dariec: Battered>
mw
Mood changed to: Wimpy

HP:Hurt MV:Strong - Dariec: Battered>

Kombat leaves west.

HP:Hurt MV:Strong - Dariec: Battered>

*** RAID: The high lord Turak has gained a following throughout the land! ***

HP:Hurt MV:Strong - Dariec: Battered>
sb
You raise your shield and brace yourself in preparation for an oncoming attack.

HP:Hurt MV:Strong - Dariec: Battered>
=
A Dhjin'nen trolloc tries to blast *Raiden*'s body, but misses.
A myrddraal slashes *Dariec*'s hands.

HP:Hurt MV:Strong - Dariec: Battered>
=
*
*Eloim* panics, and attempts to flee!

HP:Hurt MV:Strong - Dariec: Battered>

*Eloim* avoids being bashed by Burton who loses his balance and falls!
*Eloim* panics, and attempts to flee!

HP:Hurt MV:Strong - Dariec: Battered>

You successfully deflect your opponent's weapon, who loses his balance and topples over.

HP:Hurt MV:Strong - Dariec: Battered>

*Eloim* leaves west.

HP:Hurt MV:Strong - Dariec: Battered>

A myrddraal slashes *Dariec*'s shoulders.
*Raiden* slashes A Dhjin'nen trolloc's waist into bloody fragments!
A Dhjin'nen trolloc tries to blast *Raiden*'s hands, but misses.
You pierce *Dariec*'s legs.

HP:Hurt MV:Strong - Dariec: Battered>

Kombat has arrived from the west.
*Raiden* panics, and attempts to flee!

HP:Hurt MV:Strong - Dariec: Battered>

Crunch has reconnected.

HP:Hurt MV:Strong - Dariec: Battered>
`
You do the best you can!

HP:Hurt MV:Strong - Dariec: Battered>
`
You do the best you can!

HP:Hurt MV:Strong - Dariec: Battered>
`
You do the best you can!

HP:Hurt MV:Strong - Dariec: Battered>
`

*Raiden* leaves west.
Crunch bludgeons *Dariec*'s shoulders hard.
Burton strikes *Dariec*'s waist extremely hard.

HP:Hurt MV:Strong - Dariec: Battered>
`
You do the best you can!

HP:Hurt MV:Strong - Dariec: Battered>
`
You do the best you can!

HP:Hurt MV:Strong - Dariec: Battered>
You do the best you can!

HP:Hurt MV:Strong - Dariec: Battered>

*Raiden* has arrived from the west.
*Eloim* has arrived from the west.
*Eve* tries to pierce Kombat's feet, but misses.

HP:Hurt MV:Strong - Dariec: Battered>

*Talmaes* has arrived from the west.
A crow has arrived from the west.
A crow has arrived from the west.
A crow has arrived from the west.
*Raiden* tries to slash Burton's hands, but he parries the attack.

HP:Hurt MV:Strong - Dariec: Battered>

*Talmaes* tries to slash Kombat's body, but he parries the attack.

HP:Hurt MV:Strong - Dariec: Battered>
nar fol me crunch
You narrate, 'fol me crunch'

HP:Hurt MV:Strong - Dariec: Battered>

Kombat tries to pierce *Eve*'s legs, but misses.
*Eve* tries to pierce Kombat's body, but misses.
A myrddraal barely slashes *Dariec*'s shoulders.
You pierce *Dariec*'s hands hard.
You tickle *Dariec*'s body as you pierce him.
*Dariec* tries to smite your arms, but misses.

HP:Hurt MV:Strong - Dariec: Beaten>

*Dariec* panics, and attempts to flee!

HP:Hurt MV:Strong - Dariec: Beaten>

Kombat panics, and attempts to flee!

HP:Hurt MV:Strong - Dariec: Beaten>

*Eloim* tries to sting Burton's legs, but he dodges the attack.

HP:Hurt MV:Strong - Dariec: Beaten>

A Dhjin'nen trolloc tries to blast *Talmaes*'s feet, but misses.

HP:Hurt MV:Strong - Dariec: Beaten>

*Dariec* avoids being bashed by Burton who loses his balance and falls!
*Dariec* avoids being bashed by Crunch who loses his balance and falls!

HP:Hurt MV:Strong - Dariec: Beaten>

*Dariec* leaves west.

HP:Hurt MV:Strong >
nar talmaes here too
You narrate, 'talmaes here too'

HP:Hurt MV:Strong >
h
You attempt to hide yourself.

HP:Hurt MV:Strong >
z

*Dariec* has arrived from the west.

HP:Hurt MV:Strong >
You can't sneak up on a fighting target.

HP:Hurt MV:Strong >

Burton avoids being bashed by *Raiden* who loses his balance and falls!
Kombat leaves west.
*Dariec* tries to smite your feet, but misses.
Kombat narrates, 'OUT'

HP:Hurt MV:Strong - Dariec: Beaten>
Beginning autosave. Please wait...

Autosave complete.
HP:Hurt MV:Strong - Dariec: Beaten>

You pierce *Dariec*'s arms.
You barely pierce *Dariec*'s body.
*Dariec* tries to smite your shoulders, but misses.
*Talmaes* slashes A Dhjin'nen trolloc's feet into bloody fragments!
Burton strikes *Eloim*'s legs extremely hard.
A Dhjin'nen trolloc tries to blast *Talmaes*'s body, but misses.
*Eloim* tries to sting Burton's waist, but he parries the attack.

HP:Hurt MV:Fresh - Dariec: Beaten>

*Eve* tries to pierce your hands, but misses.

HP:Hurt MV:Fresh - Dariec: Beaten>
mw
Mood changed to: Wimpy

HP:Hurt MV:Fresh - Dariec: Beaten>

A myrddraal tries to slash *Eve*'s feet, but she dodges the attack.
A myrddraal tries to slash *Eve*'s arms, but she dodges the attack.
*Eve* tries to pierce your feet, but misses.
You pierce *Dariec*'s hands.
You pierce *Dariec*'s hands hard.
*Talmaes* slashes A Dhjin'nen trolloc's arms very hard.
A Dhjin'nen trolloc tries to blast *Talmaes*'s legs, but misses.
*Eloim* tries to sting Burton's legs, but he parries the attack.
*Raiden* slashes Burton's legs extremely hard.

HP:Hurt MV:Fresh - Dariec: Beaten>

Crunch starts following you.

HP:Hurt MV:Fresh - Dariec: Beaten>

You dodge a bash from *Dariec* who loses his balance and falls!

HP:Hurt MV:Fresh - Dariec: Beaten>

*Eloim* avoids being bashed by Burton who loses his balance and falls!

HP:Hurt MV:Fresh - Dariec: Beaten>

Crunch tries to bludgeon *Raiden*'s head, but he parries the attack.

HP:Hurt MV:Fresh - Dariec: Beaten>
gro all
Crunch is now a member of your group.

HP:Hurt MV:Fresh - Dariec: Beaten>

*Talmaes* panics, and attempts to flee!

HP:Hurt MV:Fresh - Dariec: Beaten>
l
In a Cave
The dark room is filled with old carcasses, human and animal alike. There is a
stench in the air, that feels like it could never leave. The blood stained
walls represent the violence and evil that this room unveiles. A large skull
hangs from the wall, covered in slime.
[ Exits: w ]
A small pool of dark, red blood is here.
A pair of fashionable sandals lie on the ground.
A very plain looking shirt lies here.
Thin strips of leather woven into a pair of pants lie here.
A large, cooked slab of meat is lying here, waiting to be eaten.
*Dariec* is here, fighting YOU!.
A black feathered crow flies nearby.
A black feathered crow flies nearby.
A black feathered crow flies nearby.
*Talmaes* is here, fighting A Dhjin'nen trolloc!.
*Eve* is here, fighting YOU!.
*Eloim* is here, fighting Burton!.
*Raiden* is here, fighting Burton!.
Burton Maximus is here, fighting *Eloim*!.
Crunch 'n' Munch is here, fighting *Raiden*!.
A Dhjin'nen trolloc is here, fighting *Talmaes*!.
A myrddraal is here, fighting *Eve*!.

HP:Hurt MV:Fresh - Dariec: Beaten>

*Dariec* panics, and attempts to flee!

HP:Hurt MV:Fresh - Dariec: Beaten>
nod
*Talmaes* panics, and attempts to flee!
You nod in agreement.

HP:Hurt MV:Fresh - Dariec: Beaten>

A myrddraal tries to slash *Eve*'s body, but she dodges the attack.
You pierce *Dariec*'s arms.
A Dhjin'nen trolloc tries to blast *Talmaes*'s head, but misses.
*Eloim* tries to sting Burton's legs, but he parries the attack.
*Raiden* slashes Burton's arms into bloody fragments!

HP:Hurt MV:Fresh - Dariec: Beaten>
h

*Talmaes* leaves west.
*Talmaes* has arrived from the west.

HP:Hurt MV:Fresh - Dariec: Beaten>
z
*Raiden* panics, and attempts to flee!
No way! You're fighting for your life!

HP:Hurt MV:Fresh - Dariec: Beaten>

*Talmaes* slashes Crunch's shoulders hard.

HP:Hurt MV:Fresh - Dariec: Beaten>
*Dariec* leaves west.
No way! You're fighting for your life here!

HP:Hurt MV:Fresh - Eve: Battered>
h

*Raiden* leaves west.

HP:Hurt MV:Fresh - Eve: Battered>
z
No way! You're fighting for your life!

HP:Hurt MV:Fresh - Eve: Battered>

You step to the side as *Eve* clumsily attempts to strike you.

HP:Hurt MV:Fresh - Eve: Battered>
l
Backstab who?

HP:Hurt MV:Fresh - Eve: Battered>

A Dhjin'nen trolloc tries to blast *Talmaes*'s arms, but misses.

HP:Hurt MV:Fresh - Eve: Battered>

*Eve* panics, and attempts to flee!

HP:Hurt MV:Fresh - Eve: Battered>

*Eloim* avoids being bashed by Burton who loses his balance and falls!

HP:Hurt MV:Fresh - Eve: Battered>
In a Cave
The dark room is filled with old carcasses, human and animal alike. There is a
stench in the air, that feels like it could never leave. The blood stained
walls represent the violence and evil that this room unveiles. A large skull
hangs from the wall, covered in slime.
[ Exits: w ]
A small pool of dark, red blood is here.
A pair of fashionable sandals lie on the ground.
A very plain looking shirt lies here.
Thin strips of leather woven into a pair of pants lie here.
A large, cooked slab of meat is lying here, waiting to be eaten.
*Talmaes* is here, fighting Crunch!.
A black feathered crow flies nearby.
A black feathered crow flies nearby.
A black feathered crow flies nearby.
*Eve* is here, fighting YOU!.
*Eloim* is here, fighting Burton!.
Burton Maximus is here, fighting *Eloim*!.
Crunch 'n' Munch is here, fighting *Talmaes*!.
A Dhjin'nen trolloc is here, fighting *Talmaes*!.
A myrddraal is here, fighting *Eve*!.

HP:Hurt MV:Fresh - Eve: Battered>

A Dhjin'nen trolloc tries to blast *Talmaes*'s legs, but misses.
Crunch bludgeons *Talmaes*'s body.
You try to pierce *Eve*'s head, but miss.
You try to pierce *Eve*'s arms, but miss.
A myrddraal tries to slash *Eve*'s head, but she parries the attack.
*Eve* tries to pierce your arms, but misses.
*Eloim* tries to sting Burton's body, but he parries the attack.

HP:Hurt MV:Fresh - Eve: Battered>

*Eve* panics, and attempts to flee!

HP:Hurt MV:Fresh - Eve: Battered>

*Eve* leaves west.

HP:Hurt MV:Fresh >
h
*Talmaes* sends A Dhjin'nen trolloc sprawling with a powerful bash!
*Talmaes* sends Crunch sprawling with a powerful bash!
You attempt to hide yourself.

HP:Hurt MV:Fresh >
z
Backstab who?

HP:Hurt MV:Fresh >
z
Backstab who?

HP:Hurt MV:Fresh >

A crow caws at Burton.

HP:Hurt MV:Fresh >
z
Backstab who?

HP:Hurt MV:Fresh >
z
Backstab who?

HP:Hurt MV:Fresh >

*Talmaes* slashes Crunch's head extremely hard.
*Eloim* tries to sting Burton's legs, but he parries the attack.

HP:Hurt MV:Fresh >
x
You can't sneak up on a fighting target.

HP:Hurt MV:Fresh >
x
You can't sneak up on a fighting target.

HP:Hurt MV:Fresh >
x
*Eloim* avoids being bashed by Burton who loses his balance and falls!
You can't sneak up on a fighting target.

HP:Hurt MV:Fresh >
l
A myrddraal tries to slash *Talmaes*'s legs, but he dodges the attack.
In a Cave
The dark room is filled with old carcasses, human and animal alike. There is a
stench in the air, that feels like it could never leave. The blood stained
walls represent the violence and evil that this room unveiles. A large skull
hangs from the wall, covered in slime.
[ Exits: w ]
A small pool of dark, red blood is here.
A pair of fashionable sandals lie on the ground.
A very plain looking shirt lies here.
Thin strips of leather woven into a pair of pants lie here.
A large, cooked slab of meat is lying here, waiting to be eaten.
*Talmaes* is here, fighting Crunch!.
A black feathered crow flies nearby.
A black feathered crow flies nearby.
A black feathered crow flies nearby.
*Eloim* is here, fighting Burton!.
Burton Maximus is here, fighting *Eloim*!.
Crunch 'n' Munch is sitting here.
A Dhjin'nen trolloc is sitting here.
A myrddraal is here, fighting *Talmaes*!.

HP:Hurt MV:Fresh >
`
You try to pierce *Talmaes*'s body, but miss.

HP:Hurt MV:Fresh - Talmaes: Scratched --- Crunch: Scratched>
1
Saving Nicotine.

HP:Hurt MV:Fresh - Talmaes: Scratched --- Crunch: Scratched>
3

You try to pierce *Talmaes*'s body, but miss.
You try to pierce *Talmaes*'s arms, but miss.
A myrddraal tries to slash *Talmaes*'s shoulders, but he dodges the attack.
*Talmaes* slashes Crunch's arms hard.

HP:Hurt MV:Fresh - Talmaes: Scratched --- Crunch: Hurt>
`
Players in your Zone
--------------------
Crunch - In a Cave
Burton - In a Cave
Nicotine - In a Cave
Kombat - The Northern Trail
You hear and smell horses in the surrounding area.

HP:Hurt MV:Fresh - Talmaes: Scratched --- Crunch: Hurt>
You do the best you can!

HP:Hurt MV:Fresh - Talmaes: Scratched --- Crunch: Hurt>
mb
Mood changed to: Brave

HP:Hurt MV:Fresh - Talmaes: Scratched --- Crunch: Hurt>
`
You do the best you can!

HP:Hurt MV:Fresh - Talmaes: Scratched --- Crunch: Hurt>
scan w
No way! You're fighting for your life!

HP:Hurt MV:Fresh - Talmaes: Scratched --- Crunch: Hurt>
l
In a Cave
The dark room is filled with old carcasses, human and animal alike. There is a
stench in the air, that feels like it could never leave. The blood stained
walls represent the violence and evil that this room unveiles. A large skull
hangs from the wall, covered in slime.
[ Exits: w ]
A small pool of dark, red blood is here.
A pair of fashionable sandals lie on the ground.
A very plain looking shirt lies here.
Thin strips of leather woven into a pair of pants lie here.
A large, cooked slab of meat is lying here, waiting to be eaten.
*Talmaes* is here, fighting Crunch!.
A black feathered crow flies nearby.
A black feathered crow flies nearby.
A black feathered crow flies nearby.
*Eloim* is here, fighting Burton!.
Burton Maximus is here, fighting *Eloim*!.
Crunch 'n' Munch is here, fighting *Talmaes*!.
A Dhjin'nen trolloc is here, fighting *Talmaes*!.
A myrddraal is here, fighting *Talmaes*!.

HP:Hurt MV:Fresh - Talmaes: Scratched --- Crunch: Hurt>

Burton avoids being bashed by *Eloim* who loses his balance and falls!
You pierce *Talmaes*'s arms hard.
You pierce *Talmaes*'s body hard.
A myrddraal tries to slash *Talmaes*'s hands, but he parries the attack.
A Dhjin'nen trolloc blasts *Talmaes*'s legs.

HP:Hurt MV:Fresh - Talmaes: Scratched --- Crunch: Hurt>

Crunch sends *Talmaes* sprawling with a powerful bash!

HP:Hurt MV:Fresh - Talmaes: Hurt --- Crunch: Hurt>

Burton sends *Eloim* sprawling with a powerful bash!

HP:Hurt MV:Fresh - Talmaes: Hurt --- Crunch: Hurt>

a crow flutters its wings.
You pierce *Talmaes*'s arms extremely hard.
You pierce *Talmaes*'s body hard.
A myrddraal slashes *Talmaes*'s arms very hard.
A Dhjin'nen trolloc blasts *Talmaes*'s body.
Crunch bludgeons *Talmaes*'s arms very hard.
Burton strikes *Eloim*'s hands into bloody fragments!

HP:Hurt MV:Fresh - Talmaes: Wounded --- Crunch: Hurt>
l talmaes
*Talmaes* has quite a few wounds.

*Talmaes* is using:
<used as light> a lightstick made of crystal
<worn around neck> a gleaming gold medallion
<worn around neck> a gleaming gold medallion
<worn in right ear> a sparkling gold earring in the shape of a shield
<worn in left ear> a sparkling gold earring in the shape of a shield
<worn on head> a gold entwined chainmail coif
<worn about body> a stiff black jacket, fitted with gold-buckled chest straps
<worn on back> a moderate sized backpack
<worn on body> a snug-fitting jerkin of cured grolm hide
<worn on shoulders> a pair of sturdy leather-wrapped ailettes secured with golden cords
<worn on arms> a pair of light, scale backed ringmail sleeves
<worn about waist> an ornate belt of wide, overlapping gold discs
<worn around wrist> a black tinted wristcuff
<worn around wrist> a black tinted wristcuff
<worn on hands> a tough pair of gatorskin gloves
<worn on finger> a glistening steel ring
<worn on finger> a glistening steel ring
<wielded> a platinum handled serrated long blade
<worn as shield> a tall metal tower shield
<worn on legs> a pair of flexible riveted chainmail leggings
<worn on feet> a pair of fur-topped, plated chainmail boots

You attempt to peek at his inventory:
You can't see anything.

HP:Hurt MV:Fresh - Talmaes: Wounded --- Crunch: Hurt>

You pierce *Talmaes*'s body hard.
You pierce *Talmaes*'s body hard.
A myrddraal slashes *Talmaes*'s hands.
A Dhjin'nen trolloc blasts *Talmaes*'s hands hard.
Crunch bludgeons *Talmaes*'s head into bloody fragments!
Burton strikes *Eloim*'s shoulders very hard.

HP:Hurt MV:Fresh - Talmaes: Wounded --- Crunch: Hurt>
l
In a Cave
The dark room is filled with old carcasses, human and animal alike. There is a
stench in the air, that feels like it could never leave. The blood stained
walls represent the violence and evil that this room unveiles. A large skull
hangs from the wall, covered in slime.
[ Exits: w ]
A small pool of dark, red blood is here.
A pair of fashionable sandals lie on the ground.
A very plain looking shirt lies here.
Thin strips of leather woven into a pair of pants lie here.
A large, cooked slab of meat is lying here, waiting to be eaten.
*Talmaes* is sitting here.
A black feathered crow flies nearby.
A black feathered crow flies nearby.
A black feathered crow flies nearby.
*Eloim* is sitting here.
Burton Maximus is here, fighting *Eloim*!.
Crunch 'n' Munch is here, fighting *Talmaes*!.
A Dhjin'nen trolloc is here, fighting *Talmaes*!.
A myrddraal is here, fighting *Talmaes*!.

HP:Hurt MV:Fresh - Talmaes: Wounded --- Crunch: Hurt>

You pierce *Talmaes*'s body hard.
A myrddraal tries to slash *Talmaes*'s body, but he parries the attack.
A Dhjin'nen trolloc blasts *Talmaes*'s legs hard.
*Talmaes* slashes Crunch's arms.
*Eloim* stings Burton's legs extremely hard.

HP:Hurt MV:Fresh - Talmaes: Battered --- Crunch: Hurt>
ps
HP:Hurt MV:Fresh - Talmaes: Battered --- Crunch: Hurt>
- = % =
Crunch sends *Talmaes* sprawling with a powerful bash!

HP:Hurt MV:Fresh - Talmaes: Battered --- Crunch: Hurt>
- +
Kombat narrates, 'going fm patty'

HP:Hurt MV:Fresh - Talmaes: Battered --- Crunch: Hurt>

Burton sends *Eloim* sprawling with a powerful bash!

HP:Hurt MV:Fresh - Talmaes: Battered --- Crunch: Hurt>

*
You deftly weave through *Talmaes*'s defenses, scoring a hit.
You pierce *Talmaes*'s head into bloody fragments!
You pierce *Talmaes*'s arms very hard.
A myrddraal slashes *Talmaes*'s arms hard.
A Dhjin'nen trolloc blasts *Talmaes*'s hands very hard.
Crunch bludgeons *Talmaes*'s arms into bloody fragments!
Burton strikes *Eloim*'s legs into bloody fragments!

HP:Hurt MV:Fresh - Talmaes: Beaten --- Crunch: Hurt>
ps
HP:Hurt MV:Fresh - Talmaes: Beaten --- Crunch: Hurt>
- = % = - +
*
You deftly weave through *Talmaes*'s defenses, scoring a hit.

HP:Hurt MV:Fresh - Talmaes: Beaten --- Crunch: Hurt>

You pierce *Talmaes*'s legs into bloody fragments!
A myrddraal slashes *Talmaes*'s arms very hard.
A Dhjin'nen trolloc blasts *Talmaes*'s hands hard.
Crunch's relentless bludgeoning of *Talmaes* finally results in *Talmaes*'s broken neck!
Crunch bludgeons *Talmaes*'s shoulders into bloody fragments!
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Talmaes*'s death cry.
*Talmaes* is dead! R.I.P.
Burton strikes *Eloim*'s legs into bloody fragments!

HP:Hurt MV:Fresh >
ps
No-one by that name here.

HP:Hurt MV:Fresh >
4
There are no coins in that.

HP:Hurt MV:Fresh >

Crunch tries to bludgeon *Eloim*'s legs, but he parries the attack.

HP:Hurt MV:Fresh >
z
`

A Dhjin'nen trolloc tries to blast *Eloim*'s legs, but misses.
A myrddraal slashes *Eloim*'s legs very hard.

HP:Hurt MV:Fresh >
`
A myrddraal tries to slash *Eloim*'s arms, but he dodges the attack.
A Dhjin'nen trolloc tries to blast *Eloim*'s hands, but misses.
Burton tries to strike *Eloim*'s arms, but misses.
Backstab who?

HP:Hurt MV:Fresh >
You'd probably get killed before you got there, it is so crowded!

HP:Hurt MV:Fresh >
You'd probably get killed before you got there, it is so crowded!

HP:Hurt MV:Fresh >
strike eloim
HP:Hurt MV:Fresh >
- =
Burton avoids being bashed by *Eloim* who loses his balance and falls!

HP:Hurt MV:Fresh >
%
Crunch sends *Eloim* sprawling with a powerful bash!
A myrddraal slashes *Eloim*'s legs very hard.
A Dhjin'nen trolloc blasts *Eloim*'s head into bloody fragments!
Crunch bludgeons *Eloim*'s legs into bloody fragments!

HP:Hurt MV:Fresh >
= - +
*
You'd probably get killed before you got there, it is so crowded!
A crow stops following *Talmaes*.
A crow starts to follow *Eloim*.
A crow stops following *Talmaes*.
A crow starts to follow *Eloim*.
A crow stops following *Talmaes*.
A crow starts to follow *Eloim*.

HP:Hurt MV:Fresh >
`
You'd probably get killed before you got there, it is so crowded!

HP:Hurt MV:Fresh >
`
`
You'd probably get killed before you got there, it is so crowded!

HP:Hurt MV:Fresh >
`
You'd probably get killed before you got there, it is so crowded!

HP:Hurt MV:Fresh >
A myrddraal slashes *Eloim*'s body into bloody fragments!
A Dhjin'nen trolloc blasts *Eloim*'s legs into bloody fragments!
Crunch bludgeons *Eloim*'s body extremely hard.
Burton strikes *Eloim*'s head into bloody fragments!
You'd probably get killed before you got there, it is so crowded!

HP:Hurt MV:Fresh >
`
You'd probably get killed before you got there, it is so crowded!

HP:Hurt MV:Fresh >
`
You'd probably get killed before you got there, it is so crowded!

HP:Hurt MV:Fresh >
`
Burton lifts his hand, and *Eloim* is enveloped in flames, and when they disappear a burnt corpse remains.
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Eloim*'s death cry.
*Eloim* is dead! R.I.P.
They don't seem to be here.

HP:Hurt MV:Fresh >
`
They don't seem to be here.

HP:Hurt MV:Fresh >

Crunch leaves west.

HP:Hurt MV:Fresh >
4
You receive 0 Gold, 0 Silver, 65 Copper.

HP:Hurt MV:Fresh >
v

Crunch has arrived from the west.

HP:Scratched MV:Fresh >
scalp 2.corpse

Burton narrates, '2 rip'

HP:Scratched MV:Fresh >
You sever a bloody scalp from the corpse of Eloim.

HP:Scratched MV:Fresh >
You sever a bloody head from the corpse of Talmaes.

HP:Scratched MV:Fresh >

Crunch growls '3 w, s'

HP:Scratched MV:Fresh >
i
You are carrying:
a bloody scalp of Eloim
a bloody head of Talmaes

HP:Scratched MV:Fresh >
w
Burton says 'why did he run'
Damp Cave
The damp musty cave has a peculiar smell. The air is thick, the ceiling is low
and does not have much room to move around. Animal carcases lie all over,
littering the cave's floor. Old used and rusting tools have been set aside on
the right hand side of the cave.
[ Exits: e s ]
East : Crunch 'n' Munch is standing here.
South: A strong, black warhorse stands here, full of energy.
Crunch has arrived from the east.
Burton has arrived from the east.

HP:Scratched MV:Excellent >
scan s
A strong, black warhorse stands here, full of energy.
A tall white stallion is standing here.

HP:Scratched MV:Excellent >

Kombat narrates, 'lol nice'

HP:Scratched MV:Excellent >
s
At a Rockpile
The dying grass around the path just does not seem to have the ability to grow.
Giant rocks have been piled up here, signifying some kind of old ritual.
Although the rocks have been erroded by the wind, and have an ancient look to
them. Smaller rocks form circles around the greater rockpile.
[ Exits: n e s w ]
North: Burton Maximus is standing here.
South: A hippopotamus is here, his lyrics are bottomless.
West : A spiky patch of grass is growing here.
A strong, black warhorse stands here, full of energy.
A tall white stallion is standing here.
Crunch has arrived from the north.
Burton has arrived from the north.

HP:Scratched MV:Excellent >
3
Players in your Zone
--------------------
Crunch - At a Rockpile
Burton - At a Rockpile
Nicotine - At a Rockpile
You hear and smell horses in the surrounding area.

HP:Scratched MV:Excellent >

Crunch growls 'hit'

HP:Scratched MV:Excellent >
w
Green Plains
The plains go on in the distance in between the bridge and the the beginning of
the forest to the east. The plains are covered with withering, dying grass.
The heat and normally sunny weather have taken out any life that was left in
the plants. The plains extend to the south and east.
[ Exits: e s ]
East : Burton Maximus is standing here.
A spiky patch of grass is growing here.
A spiky patch of grass is growing here.
Crunch has arrived from the east.
Burton has arrived from the east.

HP:Scratched MV:Excellent >
s
Rolling Plains
The Rolling Plains stretch out a small distance between the bridge and the
forest. A faint path divides it, through the middle in two halves. It is not
much to speak of, nothing grows in these plains. Small berry bushes here and
there, for the most part it is only patches of dead grass.
[ Exits: n e w ]
North: Burton Maximus is standing here.
East : A hippopotamus is here, his lyrics are bottomless.
Crunch has arrived from the north.
Burton has arrived from the north.

HP:Scratched MV:Excellent >
w

Burton narrates, 'why you leave?'

HP:Scratched MV:Excellent >
Before a Clearing
There is a clearing to the east, where trees have been cut down and have not
grown back. There are no stumps, only a small field. A faint path goes
through it. There are many different berry bushes that grow in this field.
The treeline is far enough away for them to grow comfortably.
[ Exits: e w ]
East : Burton Maximus is standing here.
Crunch has arrived from the east.
Burton has arrived from the east.

HP:Scratched MV:Excellent >
tra
HP:Scratched MV:Excellent >
- +
*
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving west.
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a critter leaving east.

HP:Scratched MV:Excellent >
u
Alas, you cannot go that way...

HP:Scratched MV:Excellent >
w
Under the Bridge
The long wooden bridge extends off toward the western side. The northern path
continues along the hills heading toward Fal Dara. The brush is thick on this
side of the bridge. The treeline starts to get more and more narrow farther to
the east. The path continues to the east.
[ Exits: e u ]
East : Burton Maximus is standing here.
Crunch has arrived from the east.
Burton has arrived from the east.

HP:Scratched MV:Excellent >
u
On the Wooden Bridge
The water gushes in all directions below, the roar from a waterfall can be
heard. The atmosphere around the bridge can be quite hectic. The white tower
can still be seen off to the south east. The hand rail carvings are quite
intriguing. Seems like they are small images of animals.
[ Exits: w d ]
West : A hippopotamus is here, his lyrics are bottomless.
Down : Burton Maximus is standing here.
Crunch has arrived from below.
Burton has arrived from below.

HP:Scratched MV:Excellent >
u
Alas, you cannot go that way...

HP:Scratched MV:Excellent >
w
w
On the Wooden Bridge
The fine hand carved wood on this bridge still has its newly made appearance.
Even if it has been here longer then most can remember, it still has its
polish. The floorboards have a worned down look, they are still smooth in
appearance, even though a closer look will show they have been dented.
[ Exits: e w ]
East : Burton Maximus is standing here.
West : A hippopotamus is here, his lyrics are bottomless.
A hippopotamus is here, his lyrics are bottomless.
Crunch has arrived from the east.
Burton has arrived from the east.

HP:Scratched MV:Excellent >
d
On the Bridge
The long bridge extends to the east and west, crossing the erinin river. The
water gushes below, loud roaring noises can be heard as if there was some sort
of waterfall in the area. The bridge is made of sturdy wood, hand carved and
is still as solid as it was made.
[ Exits: e d ]
East : Burton Maximus is standing here.
Down : A hippopotamus is here, his lyrics are bottomless.
A hippopotamus is here, his lyrics are bottomless.
Crunch has arrived from the east.
Burton has arrived from the east.

HP:Scratched MV:Excellent >
d
Before a Bridge
The erinin river roars below the bridge. As if alive the water crashes upon
rocks, and on the small beach below. The landing seems to be the only safe
place to embark on the river, if one wanted too. The bridge above has been
somehow attached to the to the rocks on the other side.
[ Exits: w u ]
West : A small deer is here watching over herself.
Up : Burton Maximus is standing here.
A hippopotamus is here, his lyrics are bottomless.
Crunch has arrived from above.
Burton has arrived from above.

HP:Scratched MV:Excellent >
Alas, you cannot go that way...

HP:Scratched MV:Excellent >
w
On the Path
The large mound to the west rises high above the ground. Anything to the far
west is easily hidden behind it. On this path, the earth is softer, making it
easier to leave tracks. Below the treeline is a small stream that trickles
alongside the path. The bridge rises in view to the east.
[ Exits: e s ]
East : Burton Maximus is standing here.
South: A small deer is here watching over herself.
A small deer is here watching over herself.
Crunch has arrived from the east.
The brush stirs with the sound of wildlife foraging for food.
Burton has arrived from the east.

HP:Scratched MV:Excellent >
s
Northern Path
The main pathway still continues to the north and south, yet a smaller path
branches off to the west. The trail gets a little steeper here, and harder to
manoever. A small crack in the rock has some water flowing out of it, not much
of a water source. The water does look ok to drink however.
[ Exits: n s w ]
North: Burton Maximus is standing here.
South: A tough grey wolf is here, its upper lip pulled back in a snarl.
A small deer is here watching over herself.
Crunch has arrived from the north.
Burton has arrived from the north.

HP:Scratched MV:Excellent >
s
A Split in the Path
The northern path splits off into two adjoining paths. The trail seems to be
less rocky here then to the south. Some flowers grow on the eastern split.
The path twists off to the east where it ends a small hill. Attempting to
travel further would require climbing.
[ Exits: n s ]
North: Burton Maximus is standing here.
South: A hippopotamus is here, his lyrics are bottomless.
A tough grey wolf is here, its upper lip pulled back in a snarl.
A hippopotamus is here, his lyrics are bottomless.
Crunch has arrived from the north.
Burton has arrived from the north.

HP:Scratched MV:Excellent >
s
The Northern Path
The rocky path starts to widen here, but the river below can hardly be heard.
The brush grows quite thick all around, yet it does not touch the path. The
bushes are prickly, and lean a bit towards the path making the middle of the
path a smarter way to move about. Slowly but surely.
[ Exits: n s ]
North: Burton Maximus is standing here.
A hippopotamus is here, his lyrics are bottomless.
Crunch has arrived from the north.
Burton has arrived from the north.

HP:Scratched MV:Strong >
s
s
Turn in the Path
The path becomes a little more rocky here, pebbles and medium sized rocks are
scattered about on the path. It turns abruptly to the southeast. The trail
continues farther north as well, until the intersection where it splits off in
three directions . The path continues to the north and south.
[ Exits: n s ]
North: Burton Maximus is standing here.
Crunch has arrived from the north.
Burton has arrived from the north.

HP:Scratched MV:Strong >
e
e
e
A Sharp Turn in the Path
The path turns sharply here, making a quick turn to the north. Old shovels
have been carelessly left next to an old birch tree. Some great big oak trees
seem to surround the path on both sides forming a dome overhead. The sky can
hardly be seen, the trees block any light comming from above.
[ Exits: n e ]
North: Burton Maximus is standing here.
The corpse of A tough grey wolf is lying here.
Crunch has arrived from the north.
Burton has arrived from the north.

HP:Scratched MV:Strong >
On the Path
The brush grows thick on each side, almost as if it's trying to swallow up the
path. There is a bit of a clearing ahead, used many times as a campsite. An
old cabin to the south is the only sign of permament habitation anywhere around
here. Although from its appearance, it has long been abandoned.
[ Exits: e s w ]
West : Burton Maximus is standing here.
Crunch has arrived from the west.
Burton has arrived from the west.

HP:Scratched MV:Strong >
The Northern Path
The path twists and turns up the steady incline. Moss grows on the trees,
little webs form in their branches. Some old dead trees, already rotting have
mushrooms on them. A enourmous boulder lies off far east from here, and a
faint track runs toward the south.
[ Exits: e s w ]
South: A hippopotamus is here, his lyrics are bottomless.
West : Burton Maximus is standing here.
Crunch has arrived from the west.
Burton has arrived from the west.

HP:Scratched MV:Strong >
West of the Boulder
The faint track runs along to the west and to the east where it ends in front
of a big boulder. Enormous oak trees overhead, watch silently. To the south,
more oak trees have grown close together. Faint sounds of water splashing and
hitting rocks can be heard off towards the east.
[ Exits: e s w ]
East : A tough grey wolf is here, its upper lip pulled back in a snarl.
South: A tough grey wolf is here, its upper lip pulled back in a snarl.
West : Burton Maximus is standing here.
The corpse of A hippopotamus is lying here.
Crunch has arrived from the west.
Burton has arrived from the west.

HP:Scratched MV:Strong >
e
At a Large Boulder
A large boulder stands right in front of the drop towards the bank of the
river. Blocking the view of the Erinin water splashing upon the shalow rocks.
The boulder is very smooth looking, as if erroded by the wind. Thin curves,
seemingly some type of markings can be perceived on it.
[ Exits: s w ]
West : Burton Maximus is standing here.
A tough grey wolf is here, its upper lip pulled back in a snarl.
Crunch has arrived from the west.
Burton has arrived from the west.

HP:Scratched MV:Strong >
e

A tough grey wolf tries to hit Burton's hands, but he parries the attack.

HP:Scratched MV:Strong >
e
Alas, you cannot go that way...

HP:Scratched MV:Strong >
s
Alas, you cannot go that way...

HP:Scratched MV:Strong >
s
The Northern Trail
The worn down trail twists abruptly away from the river, around a big boulder.
The river can still be heard, however cannot be seen from this viewpoint.
Large roots stick out here and there along the trail, making it harder to
travel. Large oak trees stand here ready to provide shade.
[ Exits: n s ]
North: Burton Maximus is here, fighting A tough grey wolf!.
South: A small fluffy rabbit hides from predators.
Crunch has arrived from the north.

HP:Scratched MV:Strong >
A Twist in the Path
The pathway curves slightly toward the Erinin river, almost hugging the bank.
From here, the path turns to the west, and continues further on toward the
north. The rocks to the east leave no room to safely embark on the river,
although a small landing can be seen a little to the north.
[ Exits: n w ]
North: Crunch 'n' Munch is standing here.
West : A small fluffy rabbit hides from predators.
The corpse of a small deer is lying here.
A small fluffy rabbit hides from predators.
Crunch has arrived from the north.

HP:Scratched MV:Strong >

Kombat narrates, 'panic mainly'

HP:Scratched MV:Strong >
s
s
Alas, you cannot go that way...

HP:Scratched MV:Strong >
Alas, you cannot go that way...

HP:Scratched MV:Strong >
w
Turn in the Path
The path turns briefly here, twisting toward the north eastern part of the
woods. The road to the south cannot be seen at all from here, although the
white tower is still quite visible to the east. The water in the Erinin river
can also be distincly heard hitting the rocks towards the northeast.
[ Exits: e s ]
East : Crunch 'n' Munch is standing here.
South: A small deer is here watching over herself.
A small fluffy rabbit hides from predators.
Crunch has arrived from the east.

HP:Scratched MV:Strong >
s
Along the Path
The soft dark dirt makes a distict pathway all throughout the woods. There is
plenty of room around, the trees have not grown close together. Old leaves and
twigs are scattered about the path, making it hard to travel without making any
noise. Small berries grow on the bushes, east of the path.
[ Exits: n s ]
North: Crunch 'n' Munch is standing here.
A small deer is here watching over herself.
Crunch has arrived from the north.

HP:Scratched MV:Strong >
s
Northern Path
North of the Tar Valon intersection, the path continues into the forest beyond
the clearing. The path seems to get narrower the closer it gets to the forest.
To the south the road continues as far as the eye can see. Beyond the eastern
bushes, the top of the shining White Tower can be distinguished.
[ Exits: n s ]
North: Crunch 'n' Munch is standing here.
Crunch has arrived from the north.

HP:Scratched MV:Strong >
s
s
An Entrance to a Fort
The grasslands finally give up their attempt to conquer the stonework here.
The green fields give way to mossy rock and hard-packed dirt, the warning that
this place has seen travel. To the west, noises can be heard, and to the
south, more stone battlements rise out of the ground.
[ Exits: n e s w ]
North: Crunch 'n' Munch is standing here.
South: *Dariec* is standing here, riding a white stallion.
Crunch has arrived from the north.

HP:Scratched MV:Strong >
s
A Field Before the Fort
The fields start to thin out and become hard-packed dirt here, and much of the
vegetation has withered. Stone battlements can be see rising up to the west,
providing a makeshift fort for passing troops. Although it does not offer much
protection, you get the sense that this place has held many battles.
[ Exits: n e w ]
North: Crunch 'n' Munch is standing here.
West : A pale half-man gracefully moves about.
*Dariec* is standing here, riding a white stallion.
*Eve* is standing here, riding a white stallion.
*Raiden* is standing here, riding a white stallion.
Crunch has arrived from the north.

HP:Scratched MV:Strong >
s
Alas, you cannot go that way...

HP:Scratched MV:Strong >
Alas, you cannot go that way...

HP:Scratched MV:Strong >
h

*Raiden* leaves east, riding a white stallion.
*Eve* leaves east, riding a white stallion.
*Dariec* leaves east, riding a white stallion.

HP:Scratched MV:Strong >
You attempt to hide yourself.

HP:Scratched MV:Strong >
z
Backstab who?

HP:Scratched MV:Strong >

*Raiden* has arrived from the east, riding a white stallion.
*Eve* has arrived from the east, riding a white stallion.
*Dariec* has arrived from the east, riding a white stallion.

HP:Scratched MV:Strong >
e
e
*Raiden* slashes Crunch's arms.
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
South: a rhinoceros is grazing here.
West : *Dariec* is standing here, riding a white stallion.

HP:Scratched MV:Strong >
e
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
South: a rhinoceros is grazing here.

HP:Scratched MV:Strong >
h
Intersection in the Road
For the first time you feel as if you are approaching Tar Valon. To the east
the road continues on to Tar Valon, to the west the Caralain grass is moving as
ever. To the south the road travels towards Caemlyn.
[ Exits: e s w ]

HP:Scratched MV:Strong >
z
You attempt to hide yourself.

HP:Scratched MV:Strong >
w
Backstab who?

HP:Scratched MV:Strong >
w
w
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
South: a rhinoceros is grazing here.

HP:Scratched MV:Strong >
h
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
South: a rhinoceros is grazing here.
West : *Dariec* is standing here, riding a white stallion.

HP:Scratched MV:Strong >
z
A Field Before the Fort
The fields start to thin out and become hard-packed dirt here, and much of the
vegetation has withered. Stone battlements can be see rising up to the west,
providing a makeshift fort for passing troops. Although it does not offer much
protection, you get the sense that this place has held many battles.
[ Exits: n e w ]
West : A pale half-man gracefully moves about.
*Dariec* is standing here, riding a white stallion.
*Eve* is here, fighting Crunch!, riding a white stallion.
*Raiden* is here, fighting Crunch!, riding a white stallion.
Crunch 'n' Munch is here, fighting *Raiden*!.

HP:Scratched MV:Strong >
*Dariec* tries to smite your head, but misses.
No way! You're fighting for your life!

HP:Scratched MV:Strong - Dariec: Beaten>
No way! You're fighting for your life here!

HP:Scratched MV:Strong - Dariec: Beaten>

You barely pierce *Dariec*'s body.
*Dariec* tries to smite your legs, but misses.
*Eve* tickles Crunch's body as she pierces him.
*Eve* barely pierces Crunch's legs.
Crunch tries to bludgeon *Eve*'s head, but she dodges the attack.
Crunch tries to bludgeon *Raiden*'s feet, but he parries the attack.
Burton has arrived from the north.

HP:Scratched MV:Strong - Dariec: Beaten>
f
You panic and attempt to flee!

HP:Scratched MV:Strong - Dariec: Beaten>
mw
An Entrance to a Fort
The grasslands finally give up
Nicotine
Posts: 432
Joined: Sun Nov 07, 2004 5:44 pm

Post by Nicotine »

HP:Scratched MV:Strong - Dariec: Beaten>

You barely pierce *Dariec*'s body.
*Dariec* tries to smite your legs, but misses.
*Eve* tickles Crunch's body as she pierces him.
*Eve* barely pierces Crunch's legs.
Crunch tries to bludgeon *Eve*'s head, but she dodges the attack.
Crunch tries to bludgeon *Raiden*'s feet, but he parries the attack.
Burton has arrived from the north.

HP:Scratched MV:Strong - Dariec: Beaten>
f
You panic and attempt to flee!

HP:Scratched MV:Strong - Dariec: Beaten>
mw
An Entrance to a Fort
The grasslands finally give up their attempt to conquer the stonework here.
The green fields give way to mossy rock and hard-packed dirt, the warning that
this place has seen travel. To the west, noises can be heard, and to the
south, more stone battlements rise out of the ground.
[ Exits: n e s w ]
South: Burton Maximus is standing here.
You flee head over heels.
Mood changed to: Wimpy

HP:Scratched MV:Good >
nar on
You narrate, 'on'

HP:Scratched MV:Good >
s
A Field Before the Fort
The fields start to thin out and become hard-packed dirt here, and much of the
vegetation has withered. Stone battlements can be see rising up to the west,
providing a makeshift fort for passing troops. Although it does not offer much
protection, you get the sense that this place has held many battles.
[ Exits: n e w ]
West : A pale half-man gracefully moves about.
Burton Maximus is here, fighting *Dariec*!.
*Dariec* is here, fighting Burton!, riding a white stallion.
*Eve* is here, fighting Crunch!, riding a white stallion.
*Raiden* is here, fighting Crunch!, riding a white stallion.
Crunch 'n' Munch is here, fighting *Raiden*!.

HP:Scratched MV:Good >
h
You attempt to hide yourself.

HP:Scratched MV:Good >
z
You can't sneak up on a fighting target.

HP:Scratched MV:Good >

*Raiden* sends Crunch sprawling with a powerful bash!

HP:Scratched MV:Good >
z

Kombat narrates, 'not gonna lie...im not used to group pk on kombat'

HP:Scratched MV:Good >
You can't sneak up on a fighting target.

HP:Scratched MV:Good >

Burton strikes *Dariec*'s feet hard.
*Eve* pierces Crunch's head hard.
*Raiden* slashes Crunch's legs hard.

HP:Scratched MV:Good >
x
You can't sneak up on a fighting target.

HP:Scratched MV:Good >
z
You can't sneak up on a fighting target.

HP:Scratched MV:Good >
z
You can't sneak up on a fighting target.

HP:Scratched MV:Good >

*Dariec* sends Burton sprawling with a powerful bash!

HP:Scratched MV:Good >
k dariec
You try to pierce *Eve*'s body, but miss.

HP:Scratched MV:Good - Eve: Battered --- Crunch: Hurt>

You try to pierce *Eve*'s head, but miss.
You try to pierce *Eve*'s feet, but miss.
*Dariec* smites Burton's arms into bloody fragments!
*Eve* barely pierces Crunch's body.
*Eve* tickles Crunch's body as she pierces him.
*Raiden* slashes Crunch's hands very hard.

HP:Scratched MV:Good - Eve: Battered --- Crunch: Wounded>
mb
Mood changed to: Brave

HP:Scratched MV:Good - Eve: Battered --- Crunch: Wounded>

*Dariec* looks at Burton.

HP:Scratched MV:Good - Eve: Battered --- Crunch: Wounded>
ps
HP:Scratched MV:Good - Eve: Battered --- Crunch: Wounded>
- = % =
*Eve* misses a kick at your groin, you breathe lighter now...

HP:Scratched MV:Good - Eve: Battered --- Crunch: Wounded>
-
*Dariec* smites Burton's head into bloody fragments!
*Raiden* slashes Crunch's shoulders hard.

HP:Scratched MV:Good - Eve: Battered --- Crunch: Wounded>
+
*
ps

You deftly weave through *Eve*'s defenses, scoring a hit.

HP:Scratched MV:Good - Eve: Beaten --- Crunch: Wounded>
HP:Scratched MV:Good - Eve: Beaten --- Crunch: Wounded>
- = % = -
Crunch sends *Eve* sprawling with a powerful bash!
Crunch sends *Raiden* sprawling with a powerful bash!

HP:Scratched MV:Good - Eve: Beaten --- Crunch: Wounded>
+
Crunch bludgeons *Eve*'s hands into bloody fragments!
Crunch bludgeons *Raiden*'s legs into bloody fragments!

HP:Scratched MV:Good - Eve: Beaten --- Crunch: Wounded>
ps

*
You swiftly attempt to penetrate the defenses of *Eve*, but miss completely.

HP:Scratched MV:Good - Eve: Beaten --- Crunch: Wounded>
HP:Scratched MV:Good - Eve: Beaten --- Crunch: Wounded>
-
Crunch narrates, 'nice'

HP:Scratched MV:Good - Eve: Beaten --- Crunch: Wounded>
l
= % =
`
`

*Dariec* avoids being bashed by Burton who loses his balance and falls!

HP:Scratched MV:Good - Eve: Beaten --- Crunch: Wounded>

Burton avoids being bashed by *Dariec* who loses his balance and falls!

HP:Scratched MV:Good - Eve: Beaten --- Crunch: Wounded>
-
`

Crunch bludgeons *Eve*'s body into bloody fragments!
Crunch bludgeons *Raiden*'s body into bloody fragments!

HP:Scratched MV:Good - Eve: Critical --- Crunch: Wounded>
+
`
Cancelled...
A Field Before the Fort
The fields start to thin out and become hard-packed dirt here, and much of the
vegetation has withered. Stone battlements can be see rising up to the west,
providing a makeshift fort for passing troops. Although it does not offer much
protection, you get the sense that this place has held many battles.
[ Exits: n e w ]
Burton Maximus is here, fighting *Dariec*!.
*Dariec* is here, fighting Burton!, riding a white stallion.
*Eve* is sitting here, riding a white stallion.
*Raiden* is sitting here, riding a white stallion.
Crunch 'n' Munch is here, fighting *Raiden*!.

HP:Scratched MV:Good - Eve: Critical --- Crunch: Wounded>
You do the best you can!

HP:Scratched MV:Good - Eve: Critical --- Crunch: Wounded>
You do the best you can!

HP:Scratched MV:Good - Eve: Critical --- Crunch: Wounded>
You do the best you can!

HP:Scratched MV:Good - Eve: Critical --- Crunch: Wounded>
You do the best you can!

HP:Scratched MV:Good - Eve: Critical --- Crunch: Wounded>
ps
HP:Scratched MV:Good - Eve: Critical --- Crunch: Wounded>
- = % =
You're hit in solar plexus, wow, this is breathtaking!!
You are interrupted and stop what you are doing.

HP:Scratched MV:Good - Eve: Critical --- Crunch: Wounded>

You try to pierce *Eve*'s feet, but miss.
You try to pierce *Eve*'s legs, but miss.

HP:Scratched MV:Good - Eve: Critical --- Crunch: Wounded>

Kombat narrates, 'brb..once i got some mvs'

HP:Scratched MV:Good - Eve: Critical --- Crunch: Wounded>
ps
HP:Scratched MV:Good - Eve: Critical --- Crunch: Wounded>
-
Burton sends *Dariec* sprawling with a powerful bash!

HP:Scratched MV:Good - Eve: Critical --- Crunch: Wounded>
= % = -
Crunch avoids being bashed by *Raiden* who loses his balance and falls!

HP:Scratched MV:Good - Eve: Critical --- Crunch: Wounded>
+
*Eve* panics, and attempts to flee!

HP:Scratched MV:Good - Eve: Critical --- Crunch: Wounded>

Crunch sends *Eve* sprawling with a powerful bash!
*Raiden* avoids being bashed by Crunch who loses his balance and falls!

HP:Scratched MV:Good - Eve: Critical --- Crunch: Wounded>

*
You swiftly attempt to penetrate the defenses of *Eve*, but miss completely.

HP:Scratched MV:Good - Eve: Critical --- Crunch: Wounded>
`
You do the best you can!

HP:Scratched MV:Good - Eve: Critical --- Crunch: Wounded>
`
You do the best you can!

HP:Scratched MV:Good - Eve: Critical --- Crunch: Wounded>
`
`
*Raiden* flows into a defensive battle stance.
You do the best you can!

HP:Scratched MV:Good - Eve: Critical --- Crunch: Wounded>
`
You do the best you can!

HP:Scratched MV:Good - Eve: Critical --- Crunch: Wounded>
You do the best you can!

HP:Scratched MV:Good - Eve: Critical --- Crunch: Wounded>
`
You do the best you can!

HP:Scratched MV:Good - Eve: Critical --- Crunch: Wounded>
`
You do the best you can!

HP:Scratched MV:Good - Eve: Critical --- Crunch: Wounded>
`
You do the best you can!

HP:Scratched MV:Good - Eve: Critical --- Crunch: Wounded>

*Dariec* grabs his torso and staggers for a moment before regaining his footing.

HP:Scratched MV:Good - Eve: Critical --- Crunch: Wounded>
nar eve rip
You pierce *Eve*'s legs into bloody fragments!
You pierce *Eve*'s body into bloody fragments!
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Eve*'s death cry.
*Eve* is dead! R.I.P.
Burton strikes *Dariec*'s legs hard.
*Dariec* is stunned, but will probably regain consciousness again.
You narrate, 'eve rip'

HP:Scratched MV:Strong >
`
You pierce *Dariec*'s body extremely hard.
*Dariec* is stunned, but will probably regain consciousness again.

HP:Scratched MV:Strong - Dariec: Stunned --- Burton: Beaten>
`
You do the best you can!

HP:Scratched MV:Strong - Dariec: Stunned --- Burton: Beaten>
`
You do the best you can!

HP:Scratched MV:Strong - Dariec: Critical --- Burton: Beaten>

*Raiden* avoids being bashed by Crunch who loses his balance and falls!
*Raiden* sends Crunch sprawling with a powerful bash!

HP:Scratched MV:Strong - Dariec: Critical --- Burton: Beaten>

Burton lifts his hand, and *Dariec* is enveloped in flames, and when they disappear a burnt corpse remains.
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Dariec*'s death cry.
*Dariec* is dead! R.I.P.

HP:Scratched MV:Strong >

Kombat narrates, 'nice'

HP:Scratched MV:Strong >
`
You try to pierce *Raiden*'s waist, but miss.

HP:Scratched MV:Strong - Raiden: Scratched --- Crunch: Hurt>
`
`
You do the best you can!

HP:Scratched MV:Strong - Raiden: Scratched --- Crunch: Hurt>
You do the best you can!

HP:Scratched MV:Strong - Raiden: Scratched --- Crunch: Hurt>

*Raiden* panics, and attempts to flee!

HP:Scratched MV:Strong - Raiden: Scratched --- Crunch: Hurt>

You try to pierce *Raiden*'s legs, but miss.
Burton tries to strike *Raiden*'s hands, but misses.

HP:Scratched MV:Strong - Raiden: Scratched --- Crunch: Hurt>

*Raiden* leaves east, riding a white stallion.

HP:Scratched MV:Strong >
`
They don't seem to be here.

HP:Scratched MV:Strong >
e
e
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
South: a rhinoceros is grazing here.
West : Burton Maximus is standing here.
*Raiden* is standing here, riding a white stallion.
Burton has arrived from the west.

HP:Scratched MV:Strong >
e
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
South: a rhinoceros is grazing here.
West : Burton Maximus is standing here.
Burton has arrived from the west.

HP:Scratched MV:Strong >
e
*Raiden* has arrived from the west, riding a white stallion.
Intersection in the Road
For the first time you feel as if you are approaching Tar Valon. To the east
the road continues on to Tar Valon, to the west the Caralain grass is moving as
ever. To the south the road travels towards Caemlyn.
[ Exits: e s w ]
West : *Raiden* is standing here, riding a white stallion.
Burton has arrived from the west.

HP:Scratched MV:Strong >
`
*Raiden* has arrived from the west, riding a white stallion.
The Tar Valon Road
The Tar Valon road travels east from the junction in the road here, fast
approaching Tar Valon. To the west you can see the intersection in the road
and beyond that the Caralain plains.
[ Exits: e w ]
West : *Raiden* is standing here, riding a white stallion.
Burton has arrived from the west.

HP:Scratched MV:Strong >
`
They don't seem to be here.

HP:Scratched MV:Strong >
`
They don't seem to be here.

HP:Scratched MV:Strong >
`
They don't seem to be here.

HP:Scratched MV:Strong >
`
They don't seem to be here.

HP:Scratched MV:Strong >
`
They don't seem to be here.

HP:Scratched MV:Strong >
`
They don't seem to be here.

HP:Scratched MV:Strong >
`
They don't seem to be here.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
e
e
Bend in the Road
You are at a bend in the Tar Valon road once again. To the north the Tar Valon
road travels north beyond sight, to the west an intersection in the road can be
barely seen. The plains are still visible on the western horizon.
[ Exits: n w ]
West : Burton Maximus is standing here.
Burton has arrived from the west.

HP:Scratched MV:Strong >
e
Alas, you cannot go that way...

HP:Scratched MV:Strong >
e
Alas, you cannot go that way...

HP:Scratched MV:Strong >
Alas, you cannot go that way...

HP:Scratched MV:Strong >
n
The Tar Valon Road
The road continues north and south here, to the north it goes and goes until
traveling beyond the horizon. To the south a small bend in the road can be
seen.
[ Exits: n s ]
South: Burton Maximus is standing here.
Burton has arrived from the south.

HP:Scratched MV:Strong >
n
The Tar Valon Road
The road travels north and south from this point. To the south its still a
long trek to Caemlyn, to the north you are fast approaching Tar Valon.
[ Exits: n s ]
South: Burton Maximus is standing here.
Burton has arrived from the south.

HP:Scratched MV:Strong >
n
n
Approaching Tar Valon
To the north a small bend in the road can be seen. To the south the road
travels beyond sight. To the southwest the Caralain grass is dissapearing
beyond view.
[ Exits: n s ]
South: Burton Maximus is standing here.
Burton has arrived from the south.

HP:Scratched MV:Strong >
e
The Tar Valon Road
To the north the small bend in the road is coming closer and closer. While to
the south the road continues without stop and beyond sight. To the southwest
the Caralain plains have finally dissapeared from view.
[ Exits: n s ]
South: Burton Maximus is standing here.
Burton has arrived from the south.

HP:Scratched MV:Strong >
e
Burton narrates, '2 more rip'
Alas, you cannot go that way...

HP:Scratched MV:Strong >
Alas, you cannot go that way...

HP:Scratched MV:Strong >
s
s
Approaching Tar Valon
To the north a small bend in the road can be seen. To the south the road
travels beyond sight. To the southwest the Caralain grass is dissapearing
beyond view.
[ Exits: n s ]
North: Burton Maximus is standing here.
Burton has arrived from the north.

HP:Scratched MV:Strong >
s
The Tar Valon Road
The road travels north and south from this point. To the south its still a
long trek to Caemlyn, to the north you are fast approaching Tar Valon.
[ Exits: n s ]
North: Burton Maximus is standing here.
Burton has arrived from the north.

HP:Scratched MV:Strong >
s
The Tar Valon Road
The road continues north and south here, to the north it goes and goes until
traveling beyond the horizon. To the south a small bend in the road can be
seen.
[ Exits: n s ]
North: Burton Maximus is standing here.
Burton has arrived from the north.

HP:Scratched MV:Good >
s
Bend in the Road
You are at a bend in the Tar Valon road once again. To the north the Tar Valon
road travels north beyond sight, to the west an intersection in the road can be
barely seen. The plains are still visible on the western horizon.
[ Exits: n w ]
North: Burton Maximus is standing here.
Burton has arrived from the north.

HP:Scratched MV:Good >
`
Alas, you cannot go that way...

HP:Scratched MV:Good >
w
They don't seem to be here.

HP:Scratched MV:Good >
w
The Tar Valon Road
The Tar Valon road travels east from the junction in the road here, fast
approaching Tar Valon. To the west you can see the intersection in the road
and beyond that the Caralain plains.
[ Exits: e w ]
East : Burton Maximus is standing here.
Burton has arrived from the east.

HP:Scratched MV:Good >
w
Intersection in the Road
For the first time you feel as if you are approaching Tar Valon. To the east
the road continues on to Tar Valon, to the west the Caralain grass is moving as
ever. To the south the road travels towards Caemlyn.
[ Exits: e s w ]
East : Burton Maximus is standing here.
Burton has arrived from the east.

HP:Scratched MV:Good >
w
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
East : Burton Maximus is standing here.
South: a rhinoceros is grazing here.
Burton has arrived from the east.

HP:Scratched MV:Good >
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
East : Burton Maximus is standing here.
South: a rhinoceros is grazing here.
West : A tall white stallion is standing here.
Burton has arrived from the east.

HP:Scratched MV:Good >

Kombat narrates, 'LOL'

HP:Scratched MV:Good >
w
Burton narrates, 'raiden solo'
A Field Before the Fort
The fields start to thin out and become hard-packed dirt here, and much of the
vegetation has withered. Stone battlements can be see rising up to the west,
providing a makeshift fort for passing troops. Although it does not offer much
protection, you get the sense that this place has held many battles.
[ Exits: n e w ]
East : Burton Maximus is standing here.
West : A pale half-man gracefully moves about.
The corpse of Eve is lying here.
The corpse of Dariec is lying here.
A tall white stallion is standing here.
A tall white stallion is standing here.
Burton has arrived from the east.

HP:Scratched MV:Good >
3
Players in your Zone
--------------------
Crunch - The Tar Valon Road
Burton - A Field Before the Fort
Nicotine - A Field Before the Fort
You hear and smell horses in the surrounding area.

HP:Scratched MV:Good >
v
You sever a bloody head from the corpse of Dariec.

HP:Scratched MV:Good >
vv
What?!?

HP:Scratched MV:Good >
scalp 2.corpse
s
s
s
You sever a bloody head from the corpse of Eve.

HP:Scratched MV:Good >
Alas, you cannot go that way...

HP:Scratched MV:Good >
Alas, you cannot go that way...

HP:Scratched MV:Good >
Alas, you cannot go that way...

HP:Scratched MV:Good >
mw
Mood changed to: Wimpy

HP:Scratched MV:Good >
e
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
South: a rhinoceros is grazing here.
West : Burton Maximus is standing here.
Burton has arrived from the west.
Kombat narrates, 'um sweet job u guys'

HP:Scratched MV:Good >
s
Grasslands at a Cliff
Suddenly a sheer rock wall rises out of the grass, the first landmark you've
seen in quite some time. Vines and roots spill over the edge high above,
making a waterfall of vegetation into the swarming sea of grass below. The
cliff offers some shade from the beating sun overhead, making this place a good
spot for a rest.
[ Exits: n e s ]
North: Burton Maximus is standing here.
East : a rhinoceros is grazing here.
South: A ghastly wisp is here, slowy hovering your way.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
Burton has arrived from the north.

HP:Scratched MV:Good >
s
s
Brambles and Bushes
Here the taller brush has become agitated, growing into bramble bushes that
writhe and tangle amongst themselves. To the west, the way becomes almost
impassible because of the sharp thorns these plants are producing. Looking
eastward, the grasses of the Caralain plains can be made out.
[ Exits: n e w ]
North: Burton Maximus is standing here.
East : a rhinoceros is grazing here.
A ghastly wisp is here, slowy hovering your way.
Burton has arrived from the north.

HP:Scratched MV:Good >
Alas, you cannot go that way...

HP:Scratched MV:Good >
e
Vast Plains
The grasses take on quite a vibrant yellow shade here, growing thick and high
all around. When the sun shines at the right angle, most of the plants are so
bright it is hard to see. The ground beneath is moist, and you feel your feet
sink into the mud with each step.
[ Exits: n e s w ]
North: a rhinoceros is grazing here.
South: a rhinoceros is grazing here.
West : Burton Maximus is standing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
Burton has arrived from the west.

HP:Scratched MV:Good >
s
Angry Plains
The grasses take on a life of their own here, in some areas reaching high into
the sky, and in others lying matted to the ground. Tendrils of moss and vines
reach out and snag on your ankles as you wander this wild plain.
[ Exits: n e s w ]
North: Burton Maximus is standing here.
East : a rhinoceros is grazing here.
South: A large rat is here scurrying out of sight.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
Burton has arrived from the north.

HP:Scratched MV:Good >
s
s
Angry Plains
The plains almost seem angry as they violently thrash in the wind. To the north
and west the Caralain plains continue. To the east is the Tar Valon road, but
is unreachable from this point.
[ Exits: n w ]
North: Burton Maximus is standing here.
A large rat is here scurrying out of sight.
Burton has arrived from the north.

HP:Scratched MV:Good >
Alas, you cannot go that way...

HP:Scratched MV:Good >
w
Plains Before the Road
You are at the beginning of the Caralain plains. To the south the Tar Valon road
can still be seen. All around you the Caralain grass sways and almost seems
alive as the wind blows through it.
[ Exits: n e s w ]
East : Burton Maximus is standing here.
West : a rhinoceros is grazing here.
Burton has arrived from the east.

HP:Scratched MV:Good >
s
s
Intersection in the Road
To the east the Tar Valon continues on to Tar Valon. To the west the road
twists and turns in coming to Caemlyn. To the south a small dirt road branches
off to most likely going to a private estate. To the north is the Caralain
Plains.
[ Exits: n e s w ]
North: Burton Maximus is standing here.
West : A small deer is here watching over herself.
Burton has arrived from the north.

HP:Scratched MV:Good >
s
End of a Dirt Road
Just south of the Tar Valon Junction this road leads to the south to probably a
small farm house or an expensive estate. To the north is the Tar Valon road
junction.
[ Exits: n s ]
North: Burton Maximus is standing here.
Burton has arrived from the north.

HP:Scratched MV:Good >
w
Bend in the Dirt Road
You're at a small bend in the dirt road. To the north the dirt road leads to
the Tar Valon road, while to the west it continues on to its final destination.
And perhaps back to the Tar Valon road.
[ Exits: n w ]
North: Burton Maximus is standing here.
West : Crunch 'n' Munch is standing here.
Burton has arrived from the north.

HP:Scratched MV:Good >
w
A Small Dirt Road
The small and narrow dirt road is all that is visible to the east or west, and you
are extremely surprised that such a small road would travel for so long. To the north
and south you are enclosed by the forest of ancient trees.
[ Exits: e w ]
East : Burton Maximus is standing here.
Crunch 'n' Munch is here, fighting *Raiden*!.
*Raiden* is here, fighting Crunch!, riding a white stallion.
Burton has arrived from the east.

HP:Scratched MV:Good >
w
Burton tries to strike *Raiden*'s legs, but misses.
Curve in the Road
You are at a bend in the dirt road. To the south the dirt road twists and
turns out of sight. To the east it goes through the forest before sight. To
the north and west the forest presses in around you.
[ Exits: e s w ]
East : Burton Maximus is here, fighting *Raiden*!.

HP:Scratched MV:Good >
w
Ancient Forest
Within the forest full of ancient trees. The forest presses in on you from all
sides, this is a natural environment, and doesn't seem to be made for humans in
any way. To the east is the dirt road, to the south the forest continues.
[ Exits: e s ]

HP:Scratched MV:Good >
Alas, you cannot go that way...

HP:Scratched MV:Good >
e
e
Curve in the Road
You are at a bend in the dirt road. To the south the dirt road twists and
turns out of sight. To the east it goes through the forest before sight. To
the north and west the forest presses in around you.
[ Exits: e s w ]
East : Burton Maximus is here, fighting *Raiden*!.

HP:Scratched MV:Good >
h
A Small Dirt Road
The small and narrow dirt road is all that is visible to the east or west, and you
are extremely surprised that such a small road would travel for so long. To the north
and south you are enclosed by the forest of ancient trees.
[ Exits: e w ]
Burton Maximus is here, fighting *Raiden*!.
Crunch 'n' Munch is here, fighting *Raiden*!.
*Raiden* is here, fighting Crunch!, riding a white stallion.

HP:Scratched MV:Good >
x
You attempt to hide yourself.

HP:Scratched MV:Good >
You can't sneak up on a fighting target.

HP:Scratched MV:Good >
x

*Raiden* leaves east, riding a white stallion.

HP:Scratched MV:Good >
`

*Raiden* has arrived from the east, riding a white stallion.

HP:Scratched MV:Good >
HP:Scratched MV:Good >
=
`
Cancelled...
You try to pierce *Raiden*'s body, but miss.

HP:Scratched MV:Good - Raiden: Scratched>
You do the best you can!

HP:Scratched MV:Good - Raiden: Scratched>

Burton lifts his hand, and *Raiden* yells in pain as flames emerge on them.

HP:Scratched MV:Good - Raiden: Hurt>
mb

*Raiden* panics, and attempts to flee!

HP:Scratched MV:Good - Raiden: Hurt>
Mood changed to: Brave

HP:Scratched MV:Good - Raiden: Hurt>
`

Crunch sends *Raiden* sprawling with a powerful bash!

HP:Scratched MV:Good - Raiden: Hurt>
`
You do the best you can!

HP:Scratched MV:Good - Raiden: Hurt>

Crunch bludgeons *Raiden*'s head into bloody fragments!
Burton strikes *Raiden*'s head into bloody fragments!
You pierce *Raiden*'s shoulders into bloody fragments!

HP:Scratched MV:Good - Raiden: Wounded>
`
You do the best you can!

HP:Scratched MV:Good - Raiden: Wounded>
`
You do the best you can!

HP:Scratched MV:Good - Raiden: Wounded>
You do the best you can!

HP:Scratched MV:Good - Raiden: Wounded>

Burton lifts his hand, and *Raiden* yells in pain as flames emerge on them.

HP:Scratched MV:Good - Raiden: Wounded>

Burton lifts his hand, and *Raiden* yells in pain as flames emerge on them.
Crunch bludgeons *Raiden*'s feet extremely hard.
Burton strikes *Raiden*'s feet into bloody fragments!
You pierce *Raiden*'s hands into bloody fragments!
You pierce *Raiden*'s body into bloody fragments!

HP:Scratched MV:Good - Raiden: Beaten>
ps
HP:Scratched MV:Good - Raiden: Beaten>
- = % = - +
*
`

You swiftly attempt to penetrate the defenses of *Raiden*, but miss completely.

HP:Scratched MV:Good - Raiden: Beaten>
`
You do the best you can!

HP:Scratched MV:Good - Raiden: Beaten>
`
You do the best you can!

HP:Scratched MV:Good - Raiden: Beaten>

Crunch bludgeons *Raiden*'s body into bloody fragments!
You pierce *Raiden*'s feet into bloody fragments!
You pierce *Raiden*'s head into bloody fragments!

HP:Scratched MV:Good - Raiden: Critical>
`
You do the best you can!

HP:Scratched MV:Good - Raiden: Critical>
`
You do the best you can!

HP:Scratched MV:Good - Raiden: Critical>
`
You do the best you can!

HP:Scratched MV:Good - Raiden: Critical>
`
Burton lifts his hand, and *Raiden* yells in pain as flames emerge on them.
You do the best you can!

HP:Scratched MV:Good - Raiden: Critical>
`
You do the best you can!

HP:Scratched MV:Good - Raiden: Critical>
`
You do the best you can!

HP:Scratched MV:Good - Raiden: Critical>
`
You do the best you can!

HP:Scratched MV:Good - Raiden: Critical>
`
You do the best you can!

HP:Scratched MV:Good - Raiden: Critical>
`
You do the best you can!

HP:Scratched MV:Good - Raiden: Critical>
`
*Raiden* leaves west, riding a white stallion.
They don't seem to be here.

HP:Scratched MV:Good >
`
They don't seem to be here.

HP:Scratched MV:Good >
`
They don't seem to be here.

HP:Scratched MV:Good >
`
They don't seem to be here.

HP:Scratched MV:Good >
Crunch leaves west.
They don't seem to be here.

HP:Scratched MV:Good >
w
w
Curve in the Road
You are at a bend in the dirt road. To the south the dirt road twists and
turns out of sight. To the east it goes through the forest before sight. To
the north and west the forest presses in around you.
[ Exits: e s w ]
East : Burton Maximus is standing here.
Crunch 'n' Munch is here, fighting *Raiden*!.
A tall white stallion is standing here.
*Raiden* is here, fighting Crunch!.
Burton has arrived from the east.

HP:Scratched MV:Good >
w
Ancient Forest
Within the forest full of ancient trees. The forest presses in on you from all
sides, this is a natural environment, and doesn't seem to be made for humans in
any way. To the east is the dirt road, to the south the forest continues.
[ Exits: e s ]
East : Burton Maximus is standing here.
Burton has arrived from the east.

HP:Scratched MV:Good >
Alas, you cannot go that way...

HP:Scratched MV:Good >
e
Curve in the Road
You are at a bend in the dirt road. To the south the dirt road twists and
turns out of sight. To the east it goes through the forest before sight. To
the north and west the forest presses in around you.
[ Exits: e s w ]
West : Burton Maximus is standing here.
Crunch 'n' Munch is here, fighting *Raiden*!.
A tall white stallion is standing here.
*Raiden* is here, fighting Crunch!.
Burton has arrived from the west.

HP:Scratched MV:Good >
`
Burton tries to strike *Raiden*'s hands, but misses.
You try to pierce *Raiden*'s body, but miss.

HP:Scratched MV:Good - Raiden: Critical --- Crunch: Wounded>
`
You do the best you can!

HP:Scratched MV:Good - Raiden: Critical --- Crunch: Wounded>
`

You try to pierce *Raiden*'s feet, but miss.
You try to pierce *Raiden*'s body, but miss.
Burton tries to strike *Raiden*'s arms, but misses.

HP:Scratched MV:Good - Raiden: Critical --- Crunch: Wounded>
`
You do the best you can!

HP:Scratched MV:Good - Raiden: Critical --- Crunch: Wounded>
`
You do the best you can!

HP:Scratched MV:Good - Raiden: Critical --- Crunch: Wounded>
`
You do the best you can!

HP:Scratched MV:Good - Raiden: Critical --- Crunch: Wounded>
You do the best you can!

HP:Scratched MV:Good - Raiden: Critical --- Crunch: Wounded>
`
You do the best you can!

HP:Scratched MV:Good - Raiden: Critical --- Crunch: Wounded>
`
You do the best you can!

HP:Scratched MV:Good - Raiden: Critical --- Crunch: Wounded>
`
You do the best you can!

HP:Scratched MV:Good - Raiden: Critical --- Crunch: Wounded>
`
You do the best you can!

HP:Scratched MV:Good - Raiden: Critical --- Crunch: Wounded>
`
`
You do the best you can!

HP:Scratched MV:Good - Raiden: Critical --- Crunch: Wounded>
`
*Raiden* leaves south.
*Raiden* has arrived from the south.
You try to pierce *Raiden*'s feet, but miss.

HP:Scratched MV:Good - Raiden: Critical>
`
You do the best you can!

HP:Scratched MV:Good - Raiden: Critical>
`
You do the best you can!

HP:Scratched MV:Good - Raiden: Critical>
`
`
You do the best you can!

HP:Scratched MV:Good - Raiden: Critical>
You do the best you can!

HP:Scratched MV:Good - Raiden: Critical>
`
*Raiden* panics, and attempts to flee!
You do the best you can!

HP:Scratched MV:Good - Raiden: Critical>
`
You do the best you can!

HP:Scratched MV:Good - Raiden: Critical>
`
You do the best you can!

HP:Scratched MV:Good - Raiden: Critical>
`
You do the best you can!

HP:Scratched MV:Good - Raiden: Critical>

Crunch sends *Raiden* sprawling with a powerful bash!

HP:Scratched MV:Good - Raiden: Critical>
`
You do the best you can!

HP:Scratched MV:Good - Raiden: Critical>
`
You do the best you can!

HP:Scratched MV:Good - Raiden: Critical>
Crunch's relentless bludgeoning of *Raiden* finally results in *Raiden*'s broken neck!
Crunch bludgeons *Raiden*'s arms extremely hard.
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Raiden*'s death cry.
*Raiden* is dead! R.I.P.
They don't seem to be here.
Crunch
Posts: 374
Joined: Thu Dec 02, 2004 7:32 am

Post by Crunch »

Nicotine leaves east.
Burton leaves east.

HP:Hurt MV:Excellent >
e
a
Bash who?

HP:Hurt MV:Excellent >
Bash who?

HP:Hurt MV:Excellent >
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
You see fresh tracks of a white stallion (ridden) leaving east.
You see fresh tracks of Burton leaving east.
You see fresh tracks of Nicotine leaving east.
You see fresh tracks of Nicotine leaving west.
You see fresh tracks of Nicotine leaving east.

HP:Hurt MV:Excellent >
They don't seem to be here.

HP:Hurt MV:Excellent >
e
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
You see fresh tracks of a white stallion (ridden) leaving east.
You see fresh tracks of Burton leaving east.
You see fresh tracks of Nicotine leaving east.
You see fresh tracks of Nicotine leaving west.
You see fresh tracks of Nicotine leaving east.

HP:Hurt MV:Excellent >
e
Intersection in the Road
For the first time you feel as if you are approaching Tar Valon. To the east
the road continues on to Tar Valon, to the west the Caralain grass is moving as
ever. To the south the road travels towards Caemlyn.
[ Exits: e s w ]
You see fresh tracks of a white stallion (ridden) leaving south.
You see fresh tracks of Burton leaving east.
You see fresh tracks of Nicotine leaving east.
You see fresh tracks of Nicotine leaving west.
You see almost fresh tracks of Kombat leaving east.

HP:Hurt MV:Excellent >
e
The Tar Valon Road
The Tar Valon road travels east from the junction in the road here, fast
approaching Tar Valon. To the west you can see the intersection in the road
and beyond that the Caralain plains.
[ Exits: e w ]
You see fresh tracks of Burton leaving east.
You see fresh tracks of Nicotine leaving east.
You see almost fresh tracks of Kombat leaving east.
You see very recent tracks of a crow leaving west.
You see very recent tracks of a crow leaving west.

HP:Hurt MV:Excellent >

Burton narrates, '2 more rip'

HP:Hurt MV:Excellent >
s
Alas, you cannot go that way...

HP:Hurt MV:Excellent >
w
s
Intersection in the Road
For the first time you feel as if you are approaching Tar Valon. To the east
the road continues on to Tar Valon, to the west the Caralain grass is moving as
ever. To the south the road travels towards Caemlyn.
[ Exits: e s w ]
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a white stallion (ridden) leaving south.
You see fresh tracks of Burton leaving east.
You see fresh tracks of Nicotine leaving east.
You see fresh tracks of Nicotine leaving west.

HP:Hurt MV:Excellent >
Tar Valon Road Through the Plains
The road continues to the north and south without visible end. To the west the
Caralain plains are still the only thing visible. Shapes and forms are seen
stalking the Caralain grass, and the wildlife is livid.
[ Exits: n s w ]
You see fresh tracks of a white stallion (ridden) leaving south.
You see fairly recent tracks of a crow leaving north.
You see fairly recent tracks of a crow leaving north.
You see fairly recent tracks of a crow leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving north.

HP:Hurt MV:Excellent >
s
Tar Valon Road Through the Plains
This road travels through the actual plains themselves, and although the plains
are tall and fearsome the road is as long and wide as ever. The humid air is
making your sense of weariness double.
[ Exits: n s w ]
You see fresh tracks of a white stallion (ridden) leaving south.
You see fairly recent tracks of a crow leaving north.
You see fairly recent tracks of a crow leaving north.
You see fairly recent tracks of a crow leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving north.

HP:Hurt MV:Excellent >
s
Junction in the Road
This is a junction in the road to one of the many convenient entrances to the
plains, and the Tar Valon road going north and south through this junction.
To the north and south no end is in sight.
[ Exits: n e s w ]
You see fresh tracks of a white stallion (ridden) leaving south.
You see fairly recent tracks of a crow leaving north.
You see fairly recent tracks of a crow leaving north.
You see fairly recent tracks of a crow leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving north.

HP:Hurt MV:Strong >
s
The Tar Valon Road
The Tar Valon road continues to travel north and south here. To the south a
bend in the Tar Valon road can be seen, and just beyond that a small rest stop
with a pond. To the north all that can be seen is plains and road.
[ Exits: n s ]
You see fresh tracks of a white stallion (ridden) leaving south.
You see fairly recent tracks of a crow leaving north.
You see fairly recent tracks of a crow leaving north.
You see fairly recent tracks of a crow leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving north.

HP:Hurt MV:Strong >
s
Tar Valon Road Before a Pond
The Tar Valon road curves here to the west and north. To the south just off
the road is a small pond. To the northwest the Caralain plains are within full
view stretching beyond the visible horizon.
[ Exits: n s w ]
You see fresh tracks of a white stallion (ridden) leaving west.
You see fresh tracks of a white stallion (ridden) leaving south.
You see fairly recent tracks of a crow leaving north.
You see fairly recent tracks of a crow leaving north.
You see fairly recent tracks of a crow leaving north.

HP:Hurt MV:Strong >

Kombat narrates, 'LOL'

HP:Hurt MV:Strong >
w
The Tar Valon Road
The Tar Valon road continues east and west here, beyond visibility to both
sides. The plains are still right off of the road and over a gully to the
north. To the south an Ancient Forest sways in the wind.
[ Exits: e w ]
You see fresh tracks of a white stallion (ridden) leaving west.
You see fairly recent tracks of a crow leaving east.
You see fairly recent tracks of a crow leaving east.
You see fairly recent tracks of a crow leaving east.
You see fairly recent tracks of a black warhorse (ridden) leaving east.
Burton narrates, 'raiden solo'

HP:Hurt MV:Strong >
w
Intersection in the Road
To the east the Tar Valon continues on to Tar Valon. To the west the road
twists and turns in coming to Caemlyn. To the south a small dirt road branches
off to most likely going to a private estate. To the north is the Caralain
Plains.
[ Exits: n e s w ]
You see fresh tracks of a white stallion (ridden) leaving south.
You see fairly recent tracks of a crow leaving east.
You see fairly recent tracks of a crow leaving east.
You see fairly recent tracks of a crow leaving east.
You see fairly recent tracks of a black warhorse (ridden) leaving east.

HP:Hurt MV:Strong >
s
End of a Dirt Road
Just south of the Tar Valon Junction this road leads to the south to probably a
small farm house or an expensive estate. To the north is the Tar Valon road
junction.
[ Exits: n s ]
You see fresh tracks of a white stallion (ridden) leaving south.
You see half day old tracks of a black warhorse (ridden) leaving south.
You see day old tracks of Nicotine leaving south.
You see day old tracks of Kombat leaving south.
You see two days old tracks of a white stallion (ridden) leaving south.

HP:Hurt MV:Strong >
s
Bend in the Dirt Road
You're at a small bend in the dirt road. To the north the dirt road leads to
the Tar Valon road, while to the west it continues on to its final destination.
And perhaps back to the Tar Valon road.
[ Exits: n w ]
You see fresh tracks of a white stallion (ridden) leaving west.
You see half day old tracks of a black warhorse (ridden) leaving west.
You see day old tracks of Nicotine leaving west.
You see day old tracks of Kombat leaving west.
You see two days old tracks of a white stallion (ridden) leaving west.

HP:Hurt MV:Strong >
s
Alas, you cannot go that way...

HP:Hurt MV:Strong >
w
A Small Dirt Road
The small and narrow dirt road is all that is visible to the east or west, and you
are extremely surprised that such a small road would travel for so long. To the north
and south you are enclosed by the forest of ancient trees.
[ Exits: e w ]
You see half day old tracks of a black warhorse (ridden) leaving west.
You see day old tracks of Nicotine leaving west.
You see day old tracks of Kombat leaving west.
You see two days old tracks of a white stallion (ridden) leaving west.
You see two days old tracks of a white stallion (ridden) leaving east.
*Raiden* is standing here, riding a white stallion.

HP:Hurt MV:Strong >
s
a
a
w
a
Alas, you cannot go that way...

HP:Hurt MV:Strong >
You try to bludgeon *Raiden*'s shoulders, but he parries the attack.

HP:Hurt MV:Strong - Raiden: Scratched>
You do the best you can!

HP:Hurt MV:Strong - Raiden: Scratched>
No way! You're fighting for your life!

HP:Hurt MV:Strong - Raiden: Scratched>
You do the best you can!

HP:Hurt MV:Strong - Raiden: Scratched>

*Raiden* panics, and attempts to flee!
Kombat narrates, 'um sweet job u guys'

HP:Hurt MV:Strong - Raiden: Scratched>
b
HP:Hurt MV:Strong - Raiden: Scratched>

*
*Raiden* leaves east, riding a white stallion.

HP:Hurt MV:Strong >

*Raiden* has arrived from the east, riding a white stallion.

HP:Hurt MV:Strong >
- w
Cancelled...
Curve in the Road
You are at a bend in the dirt road. To the south the dirt road twists and
turns out of sight. To the east it goes through the forest before sight. To
the north and west the forest presses in around you.
[ Exits: e s w ]
You see half day old tracks of a black warhorse (ridden) leaving south.
You see day old tracks of Nicotine leaving west.
You see day old tracks of Kombat leaving south.
You see two days old tracks of a white stallion (ridden) leaving south.
You see two days old tracks of a white stallion (ridden) leaving east.

HP:Hurt MV:Strong >
a
They don't seem to be here.

HP:Hurt MV:Strong >
e
A Small Dirt Road
The small and narrow dirt road is all that is visible to the east or west, and you
are extremely surprised that such a small road would travel for so long. To the north
and south you are enclosed by the forest of ancient trees.
[ Exits: e w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a white stallion (ridden) leaving east.
You see half day old tracks of a black warhorse (ridden) leaving west.
You see day old tracks of Nicotine leaving west.
You see day old tracks of Kombat leaving west.
*Raiden* is standing here, riding a white stallion.

HP:Hurt MV:Strong >
a
You try to bludgeon *Raiden*'s legs, but he parries the attack.

HP:Hurt MV:Strong - Raiden: Scratched>

Burton has arrived from the east.

HP:Hurt MV:Strong - Raiden: Scratched>
b

Burton tries to strike *Raiden*'s legs, but misses.
Nicotine leaves west.

HP:Hurt MV:Strong - Raiden: Scratched>
HP:Hurt MV:Strong - Raiden: Scratched>

*
Burton tries to strike *Raiden*'s hands, but misses.
*Raiden* slashes your feet hard.
*Raiden* panics, and attempts to flee!

HP:Wounded MV:Strong - Raiden: Scratched>
- %
*Raiden* leaves east, riding a white stallion.

HP:Wounded MV:Strong >

*Raiden* has arrived from the east, riding a white stallion.

HP:Wounded MV:Strong >

Nicotine tries to pierce *Raiden*'s body, but misses.

HP:Wounded MV:Strong >
-
Burton lifts his hand, and *Raiden* yells in pain as flames emerge on them.

HP:Wounded MV:Strong >

*Raiden* panics, and attempts to flee!

HP:Wounded MV:Strong >

*
Your bash at *Raiden* sends him sprawling!

HP:Wounded MV:Strong - Raiden: Hurt --- Nicotine: Scratched>

You bludgeon *Raiden*'s head into bloody fragments!
Burton strikes *Raiden*'s head into bloody fragments!
Nicotine pierces *Raiden*'s shoulders into bloody fragments!

HP:Wounded MV:Strong - Raiden: Wounded --- Nicotine: Scratched>

Burton lifts his hand, and *Raiden* yells in pain as flames emerge on them.

HP:Wounded MV:Strong - Raiden: Wounded --- Nicotine: Scratched>

Burton lifts his hand, and *Raiden* yells in pain as flames emerge on them.
You bludgeon *Raiden*'s feet extremely hard.
Burton strikes *Raiden*'s feet into bloody fragments!
Nicotine pierces *Raiden*'s hands into bloody fragments!
Nicotine pierces *Raiden*'s body into bloody fragments!

HP:Wounded MV:Strong - Raiden: Beaten --- Nicotine: Scratched>
b
They already seem stunned!

HP:Wounded MV:Strong - Raiden: Beaten --- Nicotine: Scratched>
b
They already seem stunned!

HP:Wounded MV:Strong - Raiden: Beaten --- Nicotine: Scratched>
b
They already seem stunned!

HP:Wounded MV:Strong - Raiden: Beaten --- Nicotine: Scratched>
b
They already seem stunned!

HP:Wounded MV:Strong - Raiden: Beaten --- Nicotine: Scratched>

Nicotine flails out at *Raiden*, who steps out of the way.

HP:Wounded MV:Strong - Raiden: Beaten --- Nicotine: Scratched>
b
They already seem stunned!

HP:Wounded MV:Strong - Raiden: Beaten --- Nicotine: Scratched>

You bludgeon *Raiden*'s body into bloody fragments!
Nicotine pierces *Raiden*'s feet into bloody fragments!
Nicotine pierces *Raiden*'s head into bloody fragments!

HP:Wounded MV:Strong - Raiden: Critical --- Nicotine: Scratched>
b
Burton lifts his hand, and *Raiden* yells in pain as flames emerge on them.
They already seem stunned!

HP:Wounded MV:Strong - Raiden: Critical --- Nicotine: Scratched>

*Raiden* leaves west, riding a white stallion.

HP:Wounded MV:Strong >
a
They don't seem to be here.

HP:Wounded MV:Strong >
w
Curve in the Road
You are at a bend in the dirt road. To the south the dirt road twists and
turns out of sight. To the east it goes through the forest before sight. To
the north and west the forest presses in around you.
[ Exits: e s w ]
You see fresh tracks of Nicotine leaving east.
You see fresh tracks of Nicotine leaving west.
You see fresh tracks of Crunch leaving east.
You see half day old tracks of a black warhorse (ridden) leaving south.
You see day old tracks of Nicotine leaving west.
A tall white stallion is standing here.
*Raiden* is standing here.

HP:Wounded MV:Strong >
a
You try to bludgeon *Raiden*'s arms, but he parries the attack.

HP:Wounded MV:Strong - Raiden: Critical>

Burton has arrived from the east.

HP:Wounded MV:Strong - Raiden: Critical>
b

Nicotine leaves west.
Burton leaves west.

HP:Wounded MV:Strong - Raiden: Critical>
*Raiden* panics, and attempts to flee!

HP:Wounded MV:Strong - Raiden: Critical>

*
Burton has arrived from the west.

HP:Wounded MV:Strong - Raiden: Critical>

Burton tries to strike *Raiden*'s hands, but misses.
Nicotine tries to pierce *Raiden*'s body, but misses.

HP:Wounded MV:Strong - Raiden: Critical>

Nicotine tries to pierce *Raiden*'s feet, but misses.
Nicotine tries to pierce *Raiden*'s body, but misses.
Burton tries to strike *Raiden*'s arms, but misses.

HP:Wounded MV:Strong - Raiden: Critical>
- %
*Raiden* leaves south.
*Raiden* has arrived from the south.
Nicotine tries to pierce *Raiden*'s feet, but misses.

HP:Wounded MV:Strong >
-
*Raiden* panics, and attempts to flee!

HP:Wounded MV:Strong >

*
Your bash at *Raiden* sends him sprawling!

HP:Wounded MV:Strong - Raiden: Critical --- Nicotine: Scratched>

Your relentless bludgeoning of *Raiden* finally results in his broken neck!
You bludgeon *Raiden*'s arms extremely hard.
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Raiden*'s death cry.
*Raiden* is dead! R.I.P.
Your blood freezes as you hear *Chase*'s death cry.
*Chase* is dead! R.I.P.
HP:Beaten MV:Draining > nar And now that I'm beat from pk watch harry show up in 3, 2, 1...
You narrate 'And now that I'm beat from pk watch harry show up in 3, 2, 1...'
HP:Beaten MV:Draining >
*Harry* has arrived from the east, riding a warhorse.
HP:Beaten MV:Draining >nar lol im a freakin psychic
Zeek
Posts: 57
Joined: Wed Dec 09, 2009 11:44 pm

Post by Zeek »

nice work!!!
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