In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of Nicotine leaving north.
You see fresh tracks of A Dhjin'nen trolloc leaving north.
You see fresh tracks of A Dhjin'nen trolloc leaving north.
You see fresh tracks of Chase leaving west.
You see fresh tracks of Nicotine leaving west.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten MV:Excellent >
0
They don't seem to be here.
HP:Beaten MV:Excellent >
w
z
Bash who?
HP:Beaten MV:Excellent >
0
A Ko'bal trolloc tries to pierce your hands, but misses.
A Ko'bal trolloc tries to pierce your body, but misses.
A Dhjin'nen trolloc has arrived from the north.
A Dhjin'nen trolloc has arrived from the north.
No way! You're fighting for your life!
HP:Beaten MV:Excellent - A Ko'bal trolloc: Healthy>
They don't seem to be here.
HP:Beaten MV:Excellent - A Ko'bal trolloc: Healthy>
HP:Beaten MV:Excellent - A Ko'bal trolloc: Healthy>
* f
Cancelled...
PANIC! You couldn't escape!
HP:Beaten MV:Excellent - A Ko'bal trolloc: Healthy>
*Nicotine* pierces your feet very hard.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Excellent - A Ko'bal trolloc: Healthy>
f
PANIC! You couldn't escape!
HP:Beaten MV:Excellent - A Ko'bal trolloc: Healthy>
f
*Nicotine* pierces your hands very hard.
You wish that your wounds would stop BLEEDING so much!
*Nicotine* pierces your legs hard.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tickles your head as he pierces you.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tries to pierce your legs, but misses.
You slash A Ko'bal trolloc's body extremely hard.
A Ko'bal trolloc barely pierces your arms.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tries to pierce your legs, but misses.
HP:Critical MV:Excellent - A Ko'bal trolloc: Scratched>
PANIC! You couldn't escape!
HP:Critical MV:Excellent - A Ko'bal trolloc: Scratched>
f
PANIC! You couldn't escape!
HP:Critical MV:Excellent - A Ko'bal trolloc: Scratched>
cw
Mood changed to: Wimpy
HP:Critical MV:Excellent - A Ko'bal trolloc: Scratched>
co
Stance changed to: Offensive
HP:Critical MV:Excellent - A Ko'bal trolloc: Scratched>
cd
f
Stance changed to: Defensive
HP:Critical MV:Excellent - A Ko'bal trolloc: Scratched>
A Dhjin'nen trolloc tries to blast your legs, but misses.
A Dhjin'nen trolloc tries to blast your arms, but misses.
A Dhjin'nen trolloc tries to blast your waist, but misses.
A Dhjin'nen trolloc blasts your body.
You wish that your wounds would stop BLEEDING so much!
*Nicotine* tries to pierce your arms, but misses.
*Nicotine* pierces your feet hard.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc barely pierces your legs.
You wish that your wounds would stop BLEEDING so much!
You slash A Ko'bal trolloc's legs into bloody fragments!
A Ko'bal trolloc tries to pierce your shoulders, but misses.
A Ko'bal trolloc tickles your hands as he pierces you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Excellent - A Ko'bal trolloc: Hurt>
You panic and attempt to flee!
HP:Critical MV:Excellent - A Ko'bal trolloc: Hurt>
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Chase leaving east.
You see fresh tracks of Chase leaving north.
You see fresh tracks of Nicotine leaving north.
You see fresh tracks of Chase leaving east.
You see fresh tracks of Nicotine leaving east.
A strong, black warhorse stands here, full of energy.
You flee head over heels.
HP:Critical MV:Strong >
s
s
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
You see almost fresh tracks of Nicotine leaving north.
You see almost fresh tracks of A black warhorse (ridden) leaving north.
You see almost fresh tracks of A black warhorse (ridden) leaving south.
You see almost fresh tracks of A black warhorse (ridden) leaving north.
You see almost fresh tracks of Nicotine leaving north.
HP:Critical MV:Strong >
w
s
A Turn in the Path
The small forest path turns here, allowing passage only towards the west or
north. The bear pine shrubbery here is still quite thick, shadowed by the
taller trees, but it seems as though the hedge nearest the small dirt path has
been trimmed recently, but not with any gardening tools. Rather, it seems as
though the shrubs were hacked apart to force a path.
[ Exits: n w ]
You see almost fresh tracks of A black warhorse (ridden) leaving north.
You see almost fresh tracks of A black warhorse (ridden) leaving west.
You see almost fresh tracks of A black warhorse (ridden) leaving north.
You see almost fresh tracks of Nicotine leaving north.
You see fairly recent tracks of A white stallion (ridden) leaving west.
A large elk stares at you.
Sneaking around in the shadows stands a shienaran scout.
HP:Critical MV:Strong >
s
s
Along a Dirth Path
A dirt path emerges from the thick woods to the west, and it continues on
eastwards, though the distance eastwards cannot be determined due to the
density of the pine and spruce trees in this forest.
[ Exits: e w ]
You see fresh tracks of a critter leaving east.
You see almost fresh tracks of a ridden mount leaving east.
You see almost fresh tracks of a ridden mount leaving east.
HP:Critical MV:Strong >
Alas, you cannot go that way...
HP:Critical MV:Strong >
w
Off the Main Road
The spruce and pine are closely gathered here, just off of the road to Tarwin's
Gap. It becomes difficult to see very far, as the forest is still very thick
here, but the small path off the road still continues eastwards through some
bear pine shrubbery. Beyond the waist-high shrubberies, though, visibility
remains dim.
[ Exits: e w ]
You see almost fresh tracks of a critter leaving east.
You see almost fresh tracks of a ridden mount leaving east.
You see almost fresh tracks of a trolloc leaving east.
HP:Critical MV:Strong >
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]
You see almost fresh tracks of a humanoid leaving south.
You see almost fresh tracks of a ridden mount leaving east.
You see almost fresh tracks of a humanoid leaving south.
Sneaking around in the shadows stands a shienaran scout.
HP:Critical MV:Strong >
s
s
HP:Critical MV:Strong >
w
The Road to Tarwin's Gap
The paved road continues on, from Fal Dara to Tarwin's Gap. Though the road
here is paved, it is falling into disrepair because this road receives much
travel and is well trodden. Forests border the road on either side as it
continues north.
[ Exits: n s ]
You see fresh tracks of a humanoid leaving north.
You see almost fresh tracks of a ridden mount leaving north.
You see almost fresh tracks of a trolloc leaving north.
Sneaking around in the shadows stands a shienaran scout.
HP:Critical MV:Strong >
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
You see almost fresh tracks of a ridden mount leaving north.
You see almost fresh tracks of a trolloc leaving north.
You see very recent tracks of a human leaving west.
HP:Critical MV:Strong >
w
w
HP:Critical MV:Strong >
*Nicotine* has arrived from the north.
HP:Critical MV:Strong >
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: e w ]
You see almost fresh tracks of a ridden mount leaving east.
You see almost fresh tracks of a trolloc leaving east.
You see very recent tracks of a human leaving west.
A small deer is here watching over herself.
A small deer is here watching over herself.
HP:Critical MV:Strong >
*Nicotine* has arrived from the east.
HP:Critical MV:Strong >
w
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
You see almost fresh tracks of a ridden mount leaving east.
You see almost fresh tracks of a trolloc leaving east.
You see very recent tracks of a critter leaving east.
A statue of Clark, slashing downward with a sword, stands here.
*Nicotine* has arrived from the east.
HP:Critical MV:Strong >
Bend in the Path
Like a snake, the wagon rutted road slithers between the hills as it passes the
cliff to the east. Skeletons lie on the road here, left to be picked clean by
carrion eaters and slowly decomposed. An age old battle, it appears as though
some of corpses were eaten and savagely ripped apart.
[ Exits: e s ]
You see fresh tracks of a critter leaving south.
You see almost fresh tracks of a critter leaving south.
You see fairly recent tracks of a critter leaving east.
A small deer is here watching over herself.
HP:Critical MV:Strong >
Alas, you cannot go that way...
HP:Critical MV:Strong >
s
s
*Nicotine* leaves south.
HP:Critical MV:Strong >
s
w
Twist in the Path
This hard packed dusty trail leads to the northeast and far to the southwest.
To the slight northeast is the canyon trail of Tarwin's Gap, a dark place where
many battles have taken place. Far to the southwest is the keep-city of Fal
Dara, wich is deep in the heart of Shienar.
[ Exits: n w ]
You see fresh tracks of a critter leaving north.
You see fairly recent tracks of a critter leaving north.
You see fairly recent tracks of a critter leaving west.
*Nicotine* is standing here.
A tough grey wolf is here, its upper lip pulled back in a snarl.
A large elk stares at you.
A gnarled ancient tree is standing here.
A gnarled ancient tree is standing here.
HP:Critical MV:Strong >
*Nicotine* leaves west.
HP:Critical MV:Strong >
Alas, you cannot go that way...
HP:Critical MV:Strong >
s
s
A tough grey wolf leaves north.
Alas, you cannot go that way...
HP:Critical MV:Strong >
Turn in the Road
To the north the forest borders the road heavily. The jagged black peaks of
the Mountains of Dhoom can be seen thrusting into the northern sky. To the
southwest, the tip of a Fal Dara can be seen poking through the forest, while
the road itself leads east and west. Ancient and broken road markers are set
into the earth beside the road, half-buried by time.
[ Exits: e s ]
You see fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a critter leaving east.
You see very recent tracks of a critter leaving south.
HP:Critical MV:Strong >
s
w
Bend in the Road
A massive tree has fallen across the road here, its rotten girth since split
apart by heavy wagons winding their way through the forest road. Common forest
birds like robins and sparrows have been replaced by crows and ravens that fix
their beady eyes on travellers. Dead to the northeast lies Tarwin's Gap, a
rugged and jagged canyon trail. Far to the southwest is Fal Dara, an
inpenitrable keep.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a critter leaving north.
You see very recent tracks of a critter leaving west.
A small deer is here watching over herself.
HP:Critical MV:Good >
s
ws
Alas, you cannot go that way...
HP:Critical MV:Good >
Hard Dirt Road
The road is of a very poor quality here. Pieces of what once was the paving of
the road are scattered all over the place. At the side of the road you see the
skeleton of a horse. It's leg appears to have been broken. The road continues
northeast of here.
[ Exits: e w ]
You see almost fresh tracks of a critter leaving east.
You see very recent tracks of a critter leaving west.
You see faint tracks of a humanoid leaving west.
*Nicotine* is standing here.
A small deer is here watching over herself.
*Nicotine* tries to pierce your legs, but misses.
HP:Critical MV:Good - Nicotine: Beaten>
s
No way! You're fighting for your life!
HP:Critical MV:Good - Nicotine: Beaten>
You try to slash *Nicotine*'s legs, but miss.
*Nicotine* tries to pierce your hands, but misses.
No way! You're fighting for your life!
HP:Critical MV:Good - Nicotine: Beaten>
s
f
No way! You're fighting for your life!
HP:Critical MV:Good - Nicotine: Beaten>
HP:Critical MV:Good - Nicotine: Beaten>
No way! You're fighting for your life!
HP:Critical MV:Good - Nicotine: Beaten>
No way! You're fighting for your life!
HP:Critical MV:Good - Nicotine: Beaten>
HP:Critical MV:Good - Nicotine: Beaten>
You panic and attempt to flee!
HP:Critical MV:Good - Nicotine: Beaten>
s
w
Bend in the Road
A massive tree has fallen across the road here, its rotten girth since split
apart by heavy wagons winding their way through the forest road. Common forest
birds like robins and sparrows have been replaced by crows and ravens that fix
their beady eyes on travellers. Dead to the northeast lies Tarwin's Gap, a
rugged and jagged canyon trail. Far to the southwest is Fal Dara, an
inpenitrable keep.
[ Exits: n w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a critter leaving north.
A small deer is here watching over herself.
You flee head over heels.
Alas, you cannot go that way...
HP:Critical MV:Good >
Hard Dirt Road
The road is of a very poor quality here. Pieces of what once was the paving of
the road are scattered all over the place. At the side of the road you see the
skeleton of a horse. It's leg appears to have been broken. The road continues
northeast of here.
[ Exits: e w ]
You see fresh tracks of a human leaving east.
You see almost fresh tracks of a critter leaving east.
You see very recent tracks of a critter leaving west.
*Nicotine* is standing here.
A small deer is here watching over herself.
*Nicotine* tries to pierce your body, but misses.
HP:Critical MV:Good - Nicotine: Beaten>
co
You try to slash *Nicotine*'s body, but miss.
*Nicotine* tries to pierce your arms, but misses.
*Nicotine* tries to pierce your body, but misses.
HP:Critical MV:Good - Nicotine: Beaten>
Stance changed to: Offensive
HP:Critical MV:Good - Nicotine: Beaten>
cb
0
Mood changed to: Brave
HP:Critical MV:Good - Nicotine: Beaten>
HP:Critical MV:Good - Nicotine: Beaten>
* -
*Nicotine* tries to pierce your legs, but misses.
*Nicotine* tries to pierce your body, but misses.
HP:Critical MV:Good - Nicotine: Beaten>
% -
*
Your bash at *Nicotine* sends him sprawling!
HP:Critical MV:Good - Nicotine: Beaten>
You slash *Nicotine*'s hands into bloody fragments!
HP:Critical MV:Good - Nicotine: Critical>
l
Hard Dirt Road
The road is of a very poor quality here. Pieces of what once was the paving of
the road are scattered all over the place. At the side of the road you see the
skeleton of a horse. It's leg appears to have been broken. The road continues
northeast of here.
[ Exits: e w ]
You see fresh tracks of a human leaving east.
You see almost fresh tracks of a critter leaving east.
You see very recent tracks of a critter leaving west.
*Nicotine* is sitting here.
A small deer is here watching over herself.
HP:Critical MV:Good - Nicotine: Critical>
sc
You have 9(420) hit and 130(182) movement points.
You have scored 396159065 exp, 2099 total quest points
You need 603840934 exp to reach your next level.
You have been playing for 9 days and 10 hours.
You have gathered 130 Weave Points so far.
This ranks you as Chase Laurent (level 50)
You are in the following clans:
Blademasters : 15 Quest Points, rank 2, 15 Quest Points to rank.
Borderguards : 2084 Quest Points, rank 10, 616 Quest Points to rank.
You are fighting *Nicotine*.
HP:Critical MV:Good - Nicotine: Critical>
You slash *Nicotine*'s legs into bloody fragments!
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Nicotine*'s death cry.
*Nicotine* is dead! R.I.P.
Nicotine was being smart and moving around patty rooms so I didnt even get on him for long. I knew I wasnt going to kill him at patty so after I got crit I tried to make it look like I was panicing and trying hard to get in. Sometimes you can use this to your advantage, especially abs people blocking chokes. ..Looking back though.. 9 hps. Probably should have ran in.
----------
Another thing. Don't be predictable. I know I am probably the definition of predictable, but last time I killed Nicotine near FD, he went for the kill in Agelmar and got it because I was stupid and went afk and got stabbed. This time I was waiting..
The bronzedoor is opened from the other side.
HP:Hurt MV:Strong >
z
You try to slash *Nicotine*'s head, but miss.
HP:Hurt MV:Strong - Nicotine: Scratched>
z
z
You do the best you can!
HP:Hurt MV:Strong - Nicotine: Scratched>
z
You do the best you can!
HP:Hurt MV:Strong - Nicotine: Scratched>
`
`
`
You do the best you can!
HP:Hurt MV:Strong - Nicotine: Scratched>
`
`
You close the bronzedoor.
Boom.