Cifon and I had been goin at it for a while, both of us low... here's the tail end.
You try to smash *Cifon*'s waist, but miss.
HP:Beaten MV:Draining - Cifon: Battered>
`
You do the best you can!
HP:Beaten MV:Draining - Cifon: Battered>
`
*Cifon* barely pierces your feet.
You wish that your wounds would stop BLEEDING so much!
*Cifon* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
You try to smash *Cifon*'s waist, but miss.
HP:Beaten MV:Draining - Cifon: Battered>
You do the best you can!
HP:Beaten MV:Draining - Cifon: Battered>
x
HP:Beaten MV:Draining - Cifon: Battered>
*Cifon* panics, and attempts to flee!
HP:Beaten MV:Draining - Cifon: Battered>
*
*Cifon* leaves north.
HP:Beaten MV:Draining >
- % -
*
They must have left already...
HP:Beaten MV:Draining >
`
`
They don't seem to be here.
HP:Beaten MV:Draining >
They don't seem to be here.
HP:Beaten MV:Draining >
mbb
Mood changed to: Berserk
HP:Beaten MV:Draining >
n
*Cifon* has arrived from the north.
HP:Beaten MV:Draining >
`
Rising Foothills
Dirt and rock cover the path as you go on your way. Stones and dirt tumble
southward making the road very dangerous and difficult to travel. Be careful
of flying boulders and rocks.
[ Exits: n e s ]
HP:Beaten MV:Draining >
They don't seem to be here.
HP:Beaten MV:Draining >
x
Bash who?
HP:Beaten MV:Draining >
x
Bash who?
HP:Beaten MV:Draining >
`
They don't seem to be here.
HP:Beaten MV:Draining >
`
You try to smash *Cifon*'s legs, but miss.
HP:Beaten MV:Draining - Cifon: Battered>
`
They don't seem to be here.
HP:Beaten MV:Draining - Cifon: Battered>
x
HP:Beaten MV:Draining - Cifon: Battered>
*
*Cifon* panics, and attempts to flee!
HP:Beaten MV:Draining - Cifon: Battered>
-
*Cifon* leaves north.
HP:Beaten MV:Draining >
% -
*
They must have left already...
HP:Beaten MV:Draining >
n
In Tarwin's Gap
All of a sudden the path becomes smaller and seemingly disappears into the
hills. Looking carefully you notice a used road leading through the hills.
Here are signs of faded blood on the ground and the noxious odor coming from
the north warns of things to come.
[ Exits: n e s ]
*Cifon* is standing here.
HP:Beaten MV:Draining >
`
*Cifon* barely pierces your arms.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Draining - Cifon: Battered>
You do the best you can!
HP:Beaten MV:Draining - Cifon: Battered>
x
HP:Beaten MV:Draining - Cifon: Battered>
*
*Cifon* panics, and attempts to flee!
HP:Beaten MV:Draining - Cifon: Battered>
- %
*Cifon* leaves east.
HP:Beaten MV:Draining >
-
*
They must have left already...
HP:Beaten MV:Draining >
1
Saving Akrabbim.
HP:Beaten MV:Draining >
`
They don't seem to be here.
HP:Beaten MV:Draining >
`
You try to smash *Cifon*'s arms, but miss.
HP:Beaten MV:Draining - Cifon: Battered>
1
Saving Akrabbim.
HP:Beaten MV:Draining - Cifon: Battered>
3
Players in your Zone
--------------------
Akrabbim - In Tarwin's Gap
HP:Beaten MV:Draining - Cifon: Battered>
`
You do the best you can!
HP:Beaten MV:Draining - Cifon: Battered>
HP:Beaten MV:Draining - Cifon: Battered>
x
*Cifon* pierces your shoulders.
You wish that your wounds would stop BLEEDING so much!
You smash *Cifon*'s head extremely hard.
HP:Beaten MV:Draining - Cifon: Beaten>
*
*Cifon* panics, and attempts to flee!
HP:Beaten MV:Draining - Cifon: Beaten>
- %
*Cifon* leaves east.
HP:Beaten MV:Draining >
-
*
e
They must have left already...
HP:Beaten MV:Good >
`
Closing on a Turn
The blight is to the north of you. A heavy stench floats on the wind, filled
with death and pain. The plants seem to be a little stronger as you move
further into Tarwins Gap. To the south of you, you can see the start of a turn
in the road.
[ Exits: n s w ]
*Cifon* is standing here.
HP:Beaten MV:Good >
x
*Cifon* pierces your hands.
You wish that your wounds would stop BLEEDING so much!
You do the best you can!
HP:Beaten MV:Good - Cifon: Battered>
HP:Beaten MV:Good - Cifon: Battered>
* -
*Cifon* panics, and attempts to flee!
HP:Beaten MV:Good - Cifon: Battered>
% -
*Cifon* pierces your shoulders.
You wish that your wounds would stop BLEEDING so much!
*Cifon* barely pierces your legs.
You wish that your wounds would stop BLEEDING so much!
*Cifon* leaves west.
HP:Beaten MV:Good >
w
`
Cancelled...
In Tarwin's Gap
All of a sudden the path becomes smaller and seemingly disappears into the
hills. Looking carefully you notice a used road leading through the hills.
Here are signs of faded blood on the ground and the noxious odor coming from
the north warns of things to come.
[ Exits: n e s ]
*Cifon* is standing here.
HP:Beaten MV:Good >
x
You try to smash *Cifon*'s arms, but miss.
HP:Beaten MV:Good - Cifon: Battered>
HP:Beaten MV:Good - Cifon: Battered>
* -
*Cifon* panics, and attempts to flee!
HP:Beaten MV:Good - Cifon: Battered>
% -
*Cifon* leaves south.
HP:Beaten MV:Good >
*
They must have left already...
HP:Beaten MV:Good >
e
Closing on a Turn
The blight is to the north of you. A heavy stench floats on the wind, filled
with death and pain. The plants seem to be a little stronger as you move
further into Tarwins Gap. To the south of you, you can see the start of a turn
in the road.
[ Exits: n s w ]
HP:Beaten MV:Good >
s
`
A Turn in the Gap
You've arived at a tight turn in the Gap. Mountains block the way east and to
the west lie more mountains. Jagged rocks block any who would attempt to climb
them. You dare not to stray from the path, for that would most likely mean
death.
[ Exits: n w ]
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
w
Rising Foothills
Dirt and rock cover the path as you go on your way. Stones and dirt tumble
southward making the road very dangerous and difficult to travel. Be careful
of flying boulders and rocks.
[ Exits: n e s ]
*Cifon* is standing here.
HP:Beaten MV:Good >
s
*Cifon* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Good - Cifon: Battered>
`
No way! You're fighting for your life!
HP:Beaten MV:Good - Cifon: Battered>
You do the best you can!
HP:Beaten MV:Good - Cifon: Battered>
x
HP:Beaten MV:Good - Cifon: Battered>
*
*Cifon* pierces your arms.
You wish that your wounds would stop BLEEDING so much!
*Cifon* pierces your head.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Good - Cifon: Battered>
-
*Cifon* panics, and attempts to flee!
HP:Critical MV:Good - Cifon: Battered>
% -
*Cifon* leaves north.
HP:Critical MV:Good >
*
They must have left already...
HP:Critical MV:Good >
n
In Tarwin's Gap
All of a sudden the path becomes smaller and seemingly disappears into the
hills. Looking carefully you notice a used road leading through the hills.
Here are signs of faded blood on the ground and the noxious odor coming from
the north warns of things to come.
[ Exits: n e s ]
*Cifon* is standing here.
HP:Critical MV:Good >
`
*Cifon* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Good - Cifon: Battered>
x
You do the best you can!
HP:Critical MV:Good - Cifon: Battered>
HP:Critical MV:Good - Cifon: Battered>
* - % -
*Cifon* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
*Cifon* barely pierces your feet.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Good - Cifon: Battered>
*
Your bash at *Cifon* sends him sprawling!
HP:Critical MV:Good - Cifon: Battered>
sc
You have 36(XXX) hit and 158(248) movement points.
You have scored 356791913 exp, 0 total quest points
You need 19208087 exp to reach your next level.
You have been playing for 2 days and 8 hours.
You have gathered 11 Weave Points so far.
This ranks you as Akrabbim the Scorpion (level 48)
You are not a member of any clans.
You are fighting *Cifon*.
HP:Critical MV:Good - Cifon: Battered>
You smash *Cifon*'s hands into bloody fragments!
HP:Critical MV:Good - Cifon: Beaten>
Panzer narrates, 'allright I done headin s'
HP:Critical MV:Good - Cifon: Beaten>
x
You smash *Cifon*'s feet extremely hard.
HP:Critical MV:Good - Cifon: Beaten>
They already seem stunned!
HP:Critical MV:Good - Cifon: Beaten>
x
HP:Critical MV:Good - Cifon: Beaten>
*
*Cifon* panics, and attempts to flee!
HP:Critical MV:Good - Cifon: Beaten>
- % -
*Cifon* leaves east.
HP:Critical MV:Good >
*
They must have left already...
HP:Critical MV:Good >
e
Closing on a Turn
The blight is to the north of you. A heavy stench floats on the wind, filled
with death and pain. The plants seem to be a little stronger as you move
further into Tarwins Gap. To the south of you, you can see the start of a turn
in the road.
[ Exits: n s w ]
*Cifon* is standing here.
HP:Critical MV:Good >
`
You try to smash *Cifon*'s feet, but miss.
HP:Critical MV:Good - Cifon: Beaten>
x
HP:Critical MV:Good - Cifon: Beaten>
*
*Cifon* panics, and attempts to flee!
HP:Critical MV:Good - Cifon: Beaten>
- % -
*
Your bash at *Cifon* sends him sprawling!
HP:Critical MV:Good - Cifon: Beaten>
You smash *Cifon*'s feet into bloody fragments!
HP:Critical MV:Good - Cifon: Critical>
1
Saving Akrabbim.
HP:Critical MV:Good - Cifon: Critical>
3
Players in your Zone
--------------------
Akrabbim - Closing on a Turn
HP:Critical MV:Good - Cifon: Critical>
`
You do the best you can!
HP:Critical MV:Good - Cifon: Critical>
`
You do the best you can!
HP:Critical MV:Good - Cifon: Critical>
`
You do the best you can!
HP:Critical MV:Good - Cifon: Critical>
`
You do the best you can!
HP:Critical MV:Good - Cifon: Critical>
`
You do the best you can!
HP:Critical MV:Good - Cifon: Critical>
`
You smash *Cifon*'s arms into bloody fragments!
You receive some experience points!
You feel more important now.
Your blood freezes as you hear *Cifon*'s death cry.
*Cifon* is dead! R.I.P.
They don't seem to be here.