Horse Loads
Horse Loads
Human horse loads that I know exist(someone please correct me if I am wrong)
Caemlyn: Caem stables loads 3 grays and 2 whites
TV: TV stables load 2 grays and 1 white
FD: FD stables(1n of ranger prac) loads 2 grays, 2 whites, 1 warhorse
And that's all folks.
No horses baerlon/wb/lug(shrug why would we need?..shrug), no loads SA(pretty sure got deleted, correct me if wrong!), no load gap, no load E of gk, no load outpost.
Caemlyn seems to have the fastest pop time, while TV comes in second, with FD avging at least 1 hour+ on horses.(naturally the horses can't stack in room, so will have same amount of horses in game if noone touches them)
Stats on horses:
Black Warhorses:
Full: 80 rooms
Regen: 24 rooms a tick.
Whites:
Full: 69 rooms
Regen: 21 rooms a tick.
Grays:
Full: 45-46 rooms
Regen: 14-15 rooms a tick.
So horses regen around 30% of full mvs a tick.
Could we please add another horseload fal dara? And No grays added? Just whites? Maybe a warhorse SA and a white?
Up the popping time would also help significantly.
When our horses get killed, we end up having nothing to replace them with, and if we steal the ones caem(assumign we make it there on no horse any time soon)
Caemlyn: Caem stables loads 3 grays and 2 whites
TV: TV stables load 2 grays and 1 white
FD: FD stables(1n of ranger prac) loads 2 grays, 2 whites, 1 warhorse
And that's all folks.
No horses baerlon/wb/lug(shrug why would we need?..shrug), no loads SA(pretty sure got deleted, correct me if wrong!), no load gap, no load E of gk, no load outpost.
Caemlyn seems to have the fastest pop time, while TV comes in second, with FD avging at least 1 hour+ on horses.(naturally the horses can't stack in room, so will have same amount of horses in game if noone touches them)
Stats on horses:
Black Warhorses:
Full: 80 rooms
Regen: 24 rooms a tick.
Whites:
Full: 69 rooms
Regen: 21 rooms a tick.
Grays:
Full: 45-46 rooms
Regen: 14-15 rooms a tick.
So horses regen around 30% of full mvs a tick.
Could we please add another horseload fal dara? And No grays added? Just whites? Maybe a warhorse SA and a white?
Up the popping time would also help significantly.
When our horses get killed, we end up having nothing to replace them with, and if we steal the ones caem(assumign we make it there on no horse any time soon)
Did some more testing:
Base human mvs:
(Close enough figures)
Regen 20% standing, 30%ish sleeping.
Trolloc mvs:
Regen 20% standing, 27%ish sleeping.
I had assumed they would be the same coding for both races, with trollocs just having more base mvs, and they are pretty close.
Considering a sample trolloc of 219 base mvs:
Regens 48 standing, 59 sleeping.
Human of 133 base mvs:
Regens 28 standing, 40 sleeping.
Calculating 219 troll mvs(actually quite terrible trolloc mvs, range from 210ish to 240+ish) for a spurt in one go: 109 rooms.
Calculating 133 human mvs(decent mvs human, range from 120ish methinks to 140+ish) for a spurt with
warhorse: 146.5
white: 134.5
gray: 110.5
Thus in a straight on rush with no tick, a Human will indeed catch a trolloc. Yet if a trolloc consists of any common sense, they will use friendly mobs and hide out in zones, allowing for ticks to occur.
So typically this results in humans having to remain riding their horse, in a poor attempt to equal trolloc regen.(naturally we can't have a warhorse have same mvs as a trolloc, as human base mvs must be considered, again, yet the human can't carry along their other haggard mvs(horsey) making them an actual trial mvs wise.)
This results in the use of horse stashing, as this is the only true way to pk effectively in multiple zones over quite a period of time.
Now, nothing is wrong with that, and I'm 100% fine with trolloc regen, voiced what I thought in the other post, but based on this data, I definately think horses need to be in more supply around FD and SA.
Base human mvs:
(Close enough figures)
Regen 20% standing, 30%ish sleeping.
Trolloc mvs:
Regen 20% standing, 27%ish sleeping.
I had assumed they would be the same coding for both races, with trollocs just having more base mvs, and they are pretty close.
Considering a sample trolloc of 219 base mvs:
Regens 48 standing, 59 sleeping.
Human of 133 base mvs:
Regens 28 standing, 40 sleeping.
Calculating 219 troll mvs(actually quite terrible trolloc mvs, range from 210ish to 240+ish) for a spurt in one go: 109 rooms.
Calculating 133 human mvs(decent mvs human, range from 120ish methinks to 140+ish) for a spurt with
warhorse: 146.5
white: 134.5
gray: 110.5
Thus in a straight on rush with no tick, a Human will indeed catch a trolloc. Yet if a trolloc consists of any common sense, they will use friendly mobs and hide out in zones, allowing for ticks to occur.
So typically this results in humans having to remain riding their horse, in a poor attempt to equal trolloc regen.(naturally we can't have a warhorse have same mvs as a trolloc, as human base mvs must be considered, again, yet the human can't carry along their other haggard mvs(horsey) making them an actual trial mvs wise.)
This results in the use of horse stashing, as this is the only true way to pk effectively in multiple zones over quite a period of time.
Now, nothing is wrong with that, and I'm 100% fine with trolloc regen, voiced what I thought in the other post, but based on this data, I definately think horses need to be in more supply around FD and SA.
No human is going to dismount a horse unless the troll is really low going north because they run the risk of being ganked and not being able to get horse. horse being killed than being ganked or something along those lines.
I have a few suggestions!
1) have apples or some other things refresh horses. make them weigh about 2 lbs or something like that so you can't carry a lot but say this is how it happens.
You give a warhorse an apple.
A warhorse eats the apple and looks refreshed. Maybe this can refresh them for whatever amount you like make it decent or something.
2) up grays. they are almost useless to use in pk. up them a tiny bit maybe by making regen same as warhorses but keep their max moves the same that way whites and grays could be about even.
I have a few suggestions!
1) have apples or some other things refresh horses. make them weigh about 2 lbs or something like that so you can't carry a lot but say this is how it happens.
You give a warhorse an apple.
A warhorse eats the apple and looks refreshed. Maybe this can refresh them for whatever amount you like make it decent or something.
2) up grays. they are almost useless to use in pk. up them a tiny bit maybe by making regen same as warhorses but keep their max moves the same that way whites and grays could be about even.
Actually Lithium brought up an awesome idea that I forgot about.
In the previous times before ride was changed, one could ride your horse while it was engaged, and that was way too stupid at the time as a warhorse could spam from caem to fd in 1 tick.
But now it'd be great if somehow we could rescue the horse, or order it to flee, or do something to allow it to survive.
I'm not desiring to ride the horse while it's engaged, as that would cause problems, but as it is, if trolls engage your horse and your dismounted(ie stabbing), there's no flippin way you get the horse back alive unless you scare the troll off.
Would be great if someone could pop in some ideas to possibly glue this together.
In the previous times before ride was changed, one could ride your horse while it was engaged, and that was way too stupid at the time as a warhorse could spam from caem to fd in 1 tick.
But now it'd be great if somehow we could rescue the horse, or order it to flee, or do something to allow it to survive.
I'm not desiring to ride the horse while it's engaged, as that would cause problems, but as it is, if trolls engage your horse and your dismounted(ie stabbing), there's no flippin way you get the horse back alive unless you scare the troll off.
Would be great if someone could pop in some ideas to possibly glue this together.
It's a practice at warrior prac called "rescue".Vurek wrote:But now it'd be great if somehow we could rescue the horse, or order it to flee, or do something to allow it to survive.
I'm not desiring to ride the horse while it's engaged, as that would cause problems, but as it is, if trolls engage your horse and your dismounted(ie stabbing), there's no flippin way you get the horse back alive unless you scare the troll off.
Would be great if someone could pop in some ideas to possibly glue this together.
I tried it when i had 90% rescue.
*rescue horse*(while someone else is engaging it)
You can't do that! Only certain people be rescued or something!
And believe me, the 2 ds newbies who were killing my horse kept laughing at me.
I finnaly scared them off after i got them both crit and my pony was crit 
I shall try it again, still don't think it works
*rescue horse*(while someone else is engaging it)
You can't do that! Only certain people be rescued or something!
And believe me, the 2 ds newbies who were killing my horse kept laughing at me.
I shall try it again, still don't think it works