Why Projectiles are Rediculous and need to be changed.

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Angst
Posts: 29
Joined: Mon May 22, 2006 8:14 pm

Why Projectiles are Rediculous and need to be changed.

Post by Angst »

MUD crashes while me and Viral are in FM fighting Locke. Locke is beat-crit and me and Viral are beat/bat. I respawn 1n of FM and Viral respawns in FM and gets blocked by Locke at gate so he tries to run Splinterdoor.
You have 296(440) hit and 38(258) movement points.
You have scored 357451840 exp, 0 total quest points
You need 18548160 exp to reach your next level.
You have been playing for 2 days and 15 hours.
You have gathered 23 Weave Points so far.
This ranks you as Angst (level 48)
You are not a member of any clans.
You are standing.

HP:Wounded MV:Burning >
e
e
The westgate seems to be closed.

HP:Wounded MV:Burning >
The westgate seems to be closed.

HP:Wounded MV:Burning >
s
Alas, you cannot go that way...

HP:Wounded MV:Burning >
open westgate
e
You open the westgate.

HP:Wounded MV:Burning >
s
e
The Enormous West Gate of Fal Moran
The enormous gate to the west, blocking all unwanted arrivals from the city, is
taller than the city gate. Although impossible to tell its width without
seeing it open, the thick reinforcement bars which span from one end to the
other look heavy enough to require half a dozen men to lift it from the ground.
Watch stands on either side of the gate serve as posts for men to oversee both
ends of the gate, with openings in their floor, likely, for them to retreat if
needed on the inside. The stone-laid road leads outside of the city while
serving as a public road for the city, where it leads to in the east.
[ Exits: e w ]
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A rough-tongued gatekeeper is here, glaring your way hostilely.

HP:Wounded MV:Burning >
Alas, you cannot go that way...

HP:Wounded MV:Burning >
s
e
Approaching the West Gate
The road begins to widen as it moves to the west, allocating space for the
heavy flows of traffic into and out of the city. The gargantuan gate to the
west would require great effort and man-power to destroy, with its lofty steel
reinforcements gleaming as the light hits it, and the smooth surface of the
thick, wooden frame that took great care to shape. The road quickly forks east
of here, marking the junction between this road to the gate and Veldru avenue.
[ Exits: e w ]
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of campaigns.

HP:Wounded MV:Burning >
Alas, you cannot go that way...

HP:Wounded MV:Burning >
s
e
Junction in Veldru Avenue
The fork in Veldru Avenue makes a jagged T-shape, the edges of the southern
route of the street having been worn down from constant travel. The section
west of here is better kept due to the necessity of its passage in the case of
an attack from raiding forces of the Shadow. Military buildings are alligned
in strait rows to the north, with carts attached to horses always on the move
to ship supplies between one base and another.
[ Exits: n e s w ]
A grizzled soldier stands here, the product of an untold number of campaigns.

HP:Wounded MV:Burning >

A grizzled soldier tickles your arms as he slashes you.

HP:Wounded MV:Burning - a grizzled soldier: Healthy>
s
No way! You're fighting for your life!

HP:Wounded MV:Burning - a grizzled soldier: Healthy>
No way! You're fighting for your life!

HP:Wounded MV:Burning - a grizzled soldier: Healthy>
f
No way! You're fighting for your life!

HP:Wounded MV:Burning - a grizzled soldier: Healthy>
s
You panic and attempt to flee!

HP:Wounded MV:Burning - a grizzled soldier: Healthy>
s
Veldru Avenue
Just over the tipped tops of the homes to the south of this section of Veldru
Avenue, a distant tower can be spotted, though from this distance it is hard to
make out just how tall it is. The city's western gate, barred with thick steel
reinforcements and attached to two chains that reach to the bridge overhead can
be clearly seen from this distance. The road continues west and east, where it
eventually turns to swiftly make its way through Fal Moran.
[ Exits: e w ]
A proud veteran Shienaran soldier stands here, ready for battle.
You flee head over heels.
Alas, you cannot go that way...

HP:Wounded MV:Burning >
Alas, you cannot go that way...

HP:Wounded MV:Burning >
e
s
s
Veldru Avenue
The wide street is made of laid stone slabs with many signs of damage from
years of use, though they are so large that they must have been placed by
Ogiers. The large, forty-foot stone wall to the west hides all that lays
outside of the city except the sky. The road twists sharply like a threatened
snake, leading the road to the west and the north, with buildings clinging to
both of its sides.
[ Exits: n w ]
A tall white stallion is standing here.
A grizzled soldier stands here, the product of an untold number of campaigns.
A young recruit stands here, green in the ways of war.

HP:Wounded MV:Burning >
Alas, you cannot go that way...

HP:Wounded MV:Burning >
w
Alas, you cannot go that way...

HP:Wounded MV:Burning >
w
s
Veldru Avenue
Just over the tipped tops of the homes to the south of this section of Veldru
Avenue, a distant tower can be spotted, though from this distance it is hard to
make out just how tall it is. The city's western gate, barred with thick steel
reinforcements and attached to two chains that reach to the bridge overhead can
be clearly seen from this distance. The road continues west and east, where it
eventually turns to swiftly make its way through Fal Moran.
[ Exits: e w ]
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Wounded MV:Burning >
s
Junction in Veldru Avenue
The fork in Veldru Avenue makes a jagged T-shape, the edges of the southern
route of the street having been worn down from constant travel. The section
west of here is better kept due to the necessity of its passage in the case of
an attack from raiding forces of the Shadow. Military buildings are alligned
in strait rows to the north, with carts attached to horses always on the move
to ship supplies between one base and another.
[ Exits: n e s w ]
A grizzled soldier stands here, the product of an untold number of campaigns.

HP:Wounded MV:Burning >
s
Veldru Avenue
Noise and ruckus reverberate through the area as people bustle through the
streets and into and out of homes and shops. The exterior of the homes are
round in shape, and made out of a dull-colored stone that reflects little light
at all. Circular windows are visible at the sides of homes, and short chimneys
at the top of homes let out polluted smoke from the interior fireplaces.
[ Exits: n s ]
A soldier stands here, unshaven, dirty, and ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A young recruit stands here, green in the ways of war.

HP:Wounded MV:Burning >
A Corner Merge of Veldru Avenue and Sulter Lane
The wide street abruptly turns into a right-angle curve, coming to a dead-end
to the south and west where the ground becomes a grassless field spanning all
the way to the tall gray city walls. Signs announce businesses and important
news in the cities. One in particular sets right at the corner of the road,
pointing east with the word "Sulter" and north with the word "Veldru",
announcing the change in the street's name.
[ Exits: n e ]
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Wounded MV:Burning >
e
Alas, you cannot go that way...

HP:Wounded MV:Burning >
e
Sulter Lane
Sulter Lane is a wide street, Spanning across the southern edge of Fal Moran
and linking to other high populated roads. The road whips around and starts
heading north just west of here, while it continues on strait to the east. An
enormous building stands erect to the southeast, with multiple chimneys, barred
windows, and a flat roof and a watch tower.
[ Exits: e w ]
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Wounded MV:Burning >
s
s
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of gravel and
leading into suspicious neighborhoods of homes. Every home here is lit in
accordance to the law of Shienar, while torches to the side of the road are
implanted into the ground, standing eight feet high to cast light on the entire
road. To the south, an enormous military post stands secure, with barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A young recruit stands here, green in the ways of war.

HP:Wounded MV:Burning >
s
A Wide Marble Hallway
Light is reflected from the floor, giving off the illusion that the floor
itself is a source of light. Metal holders, all recently polished, stick out
from the walls to either side. The ceiling hovering above is flat and made of
stone with little noticeable detail due to its distance from the ground.
[ Exits: n s ]
A hardened Shienaran soldier stands here on guard.

HP:Wounded MV:Burning >
k human
bash human
A Planning Room
The floor is blanketed with a blood-red carpet, appearing slightly animated to
the eye before it becomes adapted. The walls are a light brown with dark black
streaks running perpendicular to the ground, though not in strait lines. The
ceiling which is about fifteen feet above the floor is made of stone strong
enough thick enough to destroy any home were it to fall on top. A door to the
south is the only closed exit from this room.
[ Exits: n e s w ]
*Locke* is here, fighting Viral!.
Viral Infection is lying here, mortally wounded.

HP:Wounded MV:Burning >

*Locke* smites Viral's legs into bloody fragments!
Your blood freezes as you hear Viral's death cry.
Viral is dead! R.I.P.

HP:Wounded MV:Burning >
The splinterdoor seems to be closed.

HP:Wounded MV:Burning >
You tickle *Locke*'s body as you slash him.

HP:Wounded MV:Burning - Locke: Beaten>
HP:Wounded MV:Burning - Locke: Beaten>

*
*Locke* puts a light leather flask in a moderate sized backpack.
*Locke* puts an obsidian throwing knife in a moderate sized backpack.
*Locke* puts an obsidian throwing spear in a moderate sized backpack.

HP:Wounded MV:Burning - Locke: Beaten>

*Locke* panics, and attempts to flee!

HP:Wounded MV:Burning - Locke: Beaten>
-
*Locke* leaves north.

HP:Wounded MV:Burning >
% -
*
They must have left already...

HP:Wounded MV:Burning >
take all corpse
You get a pair of thick metal boots from the corpse of Viral.
You get a pair of black steel greaves from the corpse of Viral.
A honed scythe-curved sword falls to the ground as the taint of the Blight seeps into your arms!
You get a dull copper ring from the corpse of Viral.
You get a pair of gleaming silver gauntlets from the corpse of Viral.
You get a pair of gleaming silver vambraces from the corpse of Viral.
You get a set of iron-forged pauldrons from the corpse of Viral.
You get a woven steel battle vest from the corpse of Viral.
You get a moderate sized backpack from the corpse of Viral.
You get a cloak of distorted fancloth from the corpse of Viral.
You get a black iron half-helm with a crimson crescent moon insignia from the corpse of Viral.
You get a small golden chain from the corpse of Viral.
You get a plain white scarf from the corpse of Viral.
You receive 0 Gold, 0 Silver, 60 Copper.

HP:Wounded MV:Burning >
save

*Locke* has arrived from the north.

HP:Wounded MV:Burning >
Saving Angst.
*Locke* leaves north.

HP:Wounded MV:Burning >
k human
bash human
They don't seem to be here.

HP:Wounded MV:Burning >
Bash who?

HP:Wounded MV:Burning >
n
k human
A Wide Marble Hallway
Light is reflected from the floor, giving off the illusion that the floor
itself is a source of light. Metal holders, all recently polished, stick out
from the walls to either side. The ceiling hovering above is flat and made of
stone with little noticeable detail due to its distance from the ground.
[ Exits: n s ]
A hardened Shienaran soldier stands here on guard.

HP:Wounded MV:Burning >
bash human
They don't seem to be here.

HP:Wounded MV:Burning >
n
Bash who?

HP:Wounded MV:Burning >
k human
bash human

A hardened Shienaran soldier slashes your waist.
You slash a hardened Shienaran soldier's legs hard.
A hardened Shienaran soldier barely tickles your body with his slash.

HP:Wounded MV:Burning - a hardened Shienaran soldier: Scratched>
No way! You're fighting for your life!

HP:Wounded MV:Burning - a hardened Shienaran soldier: Scratched>
They don't seem to be here.

HP:Wounded MV:Burning - a hardened Shienaran soldier: Scratched>
Bash who?

HP:Wounded MV:Burning - a hardened Shienaran soldier: Scratched>
f
k human
You panic and attempt to flee!

HP:Wounded MV:Burning - a hardened Shienaran soldier: Scratched>
bash human
A Planning Room
The floor is blanketed with a blood-red carpet, appearing slightly animated to
the eye before it becomes adapted. The walls are a light brown with dark black
streaks running perpendicular to the ground, though not in strait lines. The
ceiling which is about fifteen feet above the floor is made of stone strong
enough thick enough to destroy any home were it to fall on top. A door to the
south is the only closed exit from this room.
[ Exits: n e s w ]
The corpse of Viral is lying here.
A cutlass of massive proportion sits here.
You flee head over heels.
They don't seem to be here.

HP:Wounded MV:Burning >
Bash who?

HP:Wounded MV:Burning >
where
k human
Players in your Zone
--------------------
Angst - A Planning Room
*Locke* has arrived from the north.

HP:Wounded MV:Burning >
bash human
You slash *Locke*'s legs.

HP:Wounded MV:Burning - Locke: Beaten>

*Locke* tickles your body as he smites you.
You slash *Locke*'s shoulders hard.

HP:Wounded MV:Burning - Locke: Beaten>
HP:Wounded MV:Burning - Locke: Beaten>

*
*Locke* panics, and attempts to flee!

HP:Wounded MV:Burning - Locke: Beaten>
-
*Locke* leaves north.

HP:Wounded MV:Burning >
%
A hardened Shienaran soldier has arrived from the north.

HP:Wounded MV:Burning >
-
*
n

They must have left already...

HP:Wounded MV:Burning >
k human
bash human
A Wide Marble Hallway
Light is reflected from the floor, giving off the illusion that the floor
itself is a source of light. Metal holders, all recently polished, stick out
from the walls to either side. The ceiling hovering above is flat and made of
stone with little noticeable detail due to its distance from the ground.
[ Exits: n s ]

HP:Wounded MV:Burning >
They don't seem to be here.

HP:Wounded MV:Burning >
Bash who?

HP:Wounded MV:Burning >
where
Players in your Zone
--------------------
Angst - A Wide Marble Hallway

HP:Wounded MV:Burning >
who
-------------- Immortals --------------

-------------- Players --------------
Angst
Viral Infection

2 characters displayed.
Today there was a high of 3 players.

HP:Wounded MV:Burning >
save
Saving Angst.

HP:Wounded MV:Burning >
change mood brave
Mood changed to: Brave

HP:Wounded MV:Burning >
stat
You are a 26 year old male trolloc warrior.
Your mood is currently: Brave
Your height is 6 feet, 4 inches, weight 248 pounds, weight carried 36.6 lbs, worn: 56.3 lbs.
Offensive Bonus: 152 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 21, Int: 10, Wis: 10, Dex: 10, Con: 19
You have died 11 times, 7 times to other players, 4 times to monsters, and killed 15 other worthy players.
Your armor absorbs 58% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Wounded MV:Burning >
score
You have 277(440) hit and 6(258) movement points.
You have scored 357454416 exp, 0 total quest points
You need 18545584 exp to reach your next level.
You have been playing for 2 days and 15 hours.
You have gathered 23 Weave Points so far.
This ranks you as Angst (level 48)
You are not a member of any clans.
You are standing.

HP:Wounded MV:Burning >
who
-------------- Immortals --------------

-------------- Players --------------
Angst
Viral Infection

2 characters displayed.
Today there was a high of 3 players.

HP:Wounded MV:Burning >
where
k human
Players in your Zone
--------------------
Angst - A Wide Marble Hallway

HP:Wounded MV:Burning >
bash human
They don't seem to be here.

HP:Wounded MV:Burning >
Bash who?

HP:Wounded MV:Burning >
k human
bash human
They don't seem to be here.

HP:Wounded MV:Burning >
Bash who?

HP:Wounded MV:Burning >

A hardened Shienaran soldier has arrived from the south.

HP:Wounded MV:Burning >
k human
bash human
They don't seem to be here.

HP:Wounded MV:Burning >
Bash who?

HP:Wounded MV:Burning >
who
k human
-------------- Immortals --------------

-------------- Players --------------
Angst
Viral Infection

2 characters displayed.
Today there was a high of 3 players.

HP:Wounded MV:Burning >
bash human
They don't seem to be here.

HP:Wounded MV:Burning >
Bash who?

HP:Wounded MV:Burning >
n
k human
bash human
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of gravel and
leading into suspicious neighborhoods of homes. Every home here is lit in
accordance to the law of Shienar, while torches to the side of the road are
implanted into the ground, standing eight feet high to cast light on the entire
road. To the south, an enormous military post stands secure, with barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A young recruit stands here, green in the ways of war.

HP:Wounded MV:Burning >
They don't seem to be here.

HP:Wounded MV:Burning >
Bash who?

HP:Wounded MV:Burning >
w
k human
Sulter Lane
Sulter Lane is a wide street, Spanning across the southern edge of Fal Moran
and linking to other high populated roads. The road whips around and starts
heading north just west of here, while it continues on strait to the east. An
enormous building stands erect to the southeast, with multiple chimneys, barred
windows, and a flat roof and a watch tower.
[ Exits: e w ]
*Locke* is standing here.
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Wounded MV:Burning >
bash human
You slash *Locke*'s legs.

HP:Wounded MV:Burning - Locke: Critical>
HP:Wounded MV:Burning - Locke: Critical>

*
*Locke* panics, and attempts to flee!

HP:Wounded MV:Burning - Locke: Critical>
-
k human
k human
Cancelled...
You do the best you can!

HP:Wounded MV:Burning - Locke: Critical>
k human
k human
*Locke* leaves east.
They don't seem to be here.

HP:Wounded MV:Burning >
k human
They don't seem to be here.

HP:Wounded MV:Burning >
k human
They don't seem to be here.
*Locke* has arrived from the east.

HP:Wounded MV:Burning >
k human
You slash *Locke*'s legs.

HP:Wounded MV:Burning - Locke: Critical>
k human
You do the best you can!

HP:Wounded MV:Burning - Locke: Critical>
k human
You do the best you can!

HP:Wounded MV:Burning - Locke: Critical>
You do the best you can!

HP:Wounded MV:Burning - Locke: Critical>

A grizzled soldier has arrived from the west.
A coarse soldier barely tickles your body with his slash.

HP:Wounded MV:Burning - Locke: Critical>
bash human
You do the best you can!
*Locke* panics, and attempts to flee!

HP:Wounded MV:Burning - Locke: Critical>
*Locke* panics, and attempts to flee!

HP:Wounded MV:Burning - Locke: Critical>

* -
*Locke* leaves west.

HP:Wounded MV:Burning - a coarse soldier: Healthy>
%
A coarse soldier barely tickles your body with his slash.

HP:Wounded MV:Burning - a coarse soldier: Healthy>
-
*
You can't bash someone else while engaged!
bash

HP:Wounded MV:Burning - a coarse soldier: Healthy>
f
HP:Wounded MV:Burning - a coarse soldier: Healthy>
w
w

* Cancelled...
You panic and attempt to flee!

HP:Wounded MV:Burning - a coarse soldier: Healthy>
k human
bash human

A grizzled soldier barely slashes your feet.
A grizzled soldier barely slashes your hands.
A coarse soldier slashes your head.

HP:Wounded MV:Burning - a coarse soldier: Healthy>
A Corner Merge of Veldru Avenue and Sulter Lane
The wide street abruptly turns into a right-angle curve, coming to a dead-end
to the south and west where the ground becomes a grassless field spanning all
the way to the tall gray city walls. Signs announce businesses and important
news in the cities. One in particular sets right at the corner of the road,
pointing east with the word "Sulter" and north with the word "Veldru",
announcing the change in the street's name.
[ Exits: n e ]
A soldier stands here, unshaven, dirty, and ready for battle.
A grizzled soldier stands here, the product of an untold number of campaigns.
A proud veteran Shienaran soldier stands here, ready for battle.
You flee head over heels.
Alas, you cannot go that way...

HP:Wounded MV:Burning >
Alas, you cannot go that way...

HP:Wounded MV:Burning >
They don't seem to be here.

HP:Wounded MV:Burning >
Bash who?

HP:Wounded MV:Burning >
n
k human
You are too exhausted.

HP:Wounded MV:Burning >
bash human
They don't seem to be here.

HP:Wounded MV:Burning >
Bash who?

HP:Wounded MV:Burning >
score
k human
You have 254(440) hit and 0(258) movement points.
You have scored 357455556 exp, 0 total quest points
You need 18544444 exp to reach your next level.
You have been playing for 2 days and 15 hours.
You have gathered 23 Weave Points so far.
This ranks you as Angst (level 48)
You are not a member of any clans.
You are standing.

HP:Wounded MV:Burning >
bash human
They don't seem to be here.

HP:Wounded MV:Burning >
Bash who?

HP:Wounded MV:Burning >
k human
bash human
They don't seem to be here.

HP:Wounded MV:Burning >
Bash who?

HP:Wounded MV:Burning >
who
k human
-------------- Immortals --------------

-------------- Players --------------
Angst
Viral Infection

2 characters displayed.
Today there was a high of 3 players.

HP:Wounded MV:Burning >
bash human
They don't seem to be here.

HP:Wounded MV:Burning >
score
Bash who?

HP:Wounded MV:Burning >
k human
bash human
You have 254(440) hit and 0(258) movement points.
You have scored 357455556 exp, 0 total quest points
You need 18544444 exp to reach your next level.
You have been playing for 2 days and 15 hours.
You have gathered 23 Weave Points so far.
This ranks you as Angst (level 48)
You are not a member of any clans.
You are standing.

HP:Wounded MV:Burning >
They don't seem to be here.

HP:Wounded MV:Burning >
Bash who?

HP:Wounded MV:Burning >
score
k human
You have 254(440) hit and 0(258) movement points.
You have scored 357455556 exp, 0 total quest points
You need 18544444 exp to reach your next level.
You have been playing for 2 days and 15 hours.
You have gathered 23 Weave Points so far.
This ranks you as Angst (level 48)
You are not a member of any clans.
You are standing.

HP:Wounded MV:Burning >
bash human
They don't seem to be here.

HP:Wounded MV:Burning >

A grizzled soldier tickles your body as he slashes you.
A veteran shienaran soldier slashes your shoulders.
A coarse soldier barely tickles your body with his slash.

HP:Wounded MV:Burning - a grizzled soldier: Healthy>
Bash who?

HP:Wounded MV:Burning - a grizzled soldier: Healthy>

A coarse soldier barely slashes your feet.
A veteran shienaran soldier slashes your head.
You try to slash a grizzled soldier's body, but he parries the attack.
A grizzled soldier slashes your head.

HP:Wounded MV:Burning - a grizzled soldier: Healthy>
score
You have 238(440) hit and 38(258) movement points.
You have scored 357455556 exp, 0 total quest points
You need 18544444 exp to reach your next level.
You have been playing for 2 days and 15 hours.
You have gathered 23 Weave Points so far.
This ranks you as Angst (level 48)
You are not a member of any clans.
You are fighting a grizzled soldier.

HP:Wounded MV:Burning - a grizzled soldier: Healthy>
save
Saving Angst.

HP:Wounded MV:Burning - a grizzled soldier: Healthy>
f
k human
You panic and attempt to flee!

HP:Wounded MV:Burning - a grizzled soldier: Healthy>
bash human
Sulter Lane
Sulter Lane is a wide street, Spanning across the southern edge of Fal Moran
and linking to other high populated roads. The road whips around and starts
heading north just west of here, while it continues on strait to the east. An
enormous building stands erect to the southeast, with multiple chimneys, barred
windows, and a flat roof and a watch tower.
[ Exits: e w ]
A grizzled soldier stands here, the product of an untold number of campaigns.
A soldier stands here, unshaven, dirty, and ready for battle.
You flee head over heels.
They don't seem to be here.

HP:Wounded MV:Burning >
Bash who?

HP:Wounded MV:Burning >
w
n
A Corner Merge of Veldru Avenue and Sulter Lane
The wide street abruptly turns into a right-angle curve, coming to a dead-end
to the south and west where the ground becomes a grassless field spanning all
the way to the tall gray city walls. Signs announce businesses and important
news in the cities. One in particular sets right at the corner of the road,
pointing east with the word "Sulter" and north with the word "Veldru",
announcing the change in the street's name.
[ Exits: n e ]
A soldier stands here, unshaven, dirty, and ready for battle.
A grizzled soldier stands here, the product of an untold number of campaigns.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Wounded MV:Burning >
Veldru Avenue
Noise and ruckus reverberate through the area as people bustle through the
streets and into and out of homes and shops. The exterior of the homes are
round in shape, and made out of a dull-colored stone that reflects little light
at all. Circular windows are visible at the sides of homes, and short chimneys
at the top of homes let out polluted smoke from the interior fireplaces.
[ Exits: n s ]
A proud veteran Shienaran soldier stands here, ready for battle.
A young recruit stands here, green in the ways of war.

HP:Wounded MV:Burning >
n
k human
Junction in Veldru Avenue
The fork in Veldru Avenue makes a jagged T-shape, the edges of the southern
route of the street having been worn down from constant travel. The section
west of here is better kept due to the necessity of its passage in the case of
an attack from raiding forces of the Shadow. Military buildings are alligned
in strait rows to the north, with carts attached to horses always on the move
to ship supplies between one base and another.
[ Exits: n e s w ]
A grizzled soldier stands here, the product of an untold number of campaigns.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Wounded MV:Burning >
bash human
They don't seem to be here.

HP:Wounded MV:Burning >
Bash who?

HP:Wounded MV:Burning >
w
k human
Approaching the West Gate
The road begins to widen as it moves to the west, allocating space for the
heavy flows of traffic into and out of the city. The gargantuan gate to the
west would require great effort and man-power to destroy, with its lofty steel
reinforcements gleaming as the light hits it, and the smooth surface of the
thick, wooden frame that took great care to shape. The road quickly forks east
of here, marking the junction between this road to the gate and Veldru avenue.
[ Exits: e w ]
A grizzled soldier stands here, the product of an untold number of campaigns.

HP:Wounded MV:Burning >
bash human
They don't seem to be here.

HP:Wounded MV:Burning >
w
k human
Bash who?

HP:Wounded MV:Burning >
bash human
A grizzled soldier tickles your body as he slashes you.
A veteran shienaran soldier quickly enters from the east.
No way! You're fighting for your life!

HP:Wounded MV:Burning - a grizzled soldier: Healthy>
They don't seem to be here.

HP:Wounded MV:Burning - a grizzled soldier: Healthy>
Bash who?

HP:Wounded MV:Burning - a grizzled soldier: Healthy>
f
k human
You panic and attempt to flee!

HP:Wounded MV:Burning - a grizzled soldier: Healthy>
bash human

A grizzled soldier barely tickles your body with his slash.

HP:Wounded MV:Burning - a grizzled soldier: Healthy>
Junction in Veldru Avenue
The fork in Veldru Avenue makes a jagged T-shape, the edges of the southern
route of the street having been worn down from constant travel. The section
west of here is better kept due to the necessity of its passage in the case of
an attack from raiding forces of the Shadow. Military buildings are alligned
in strait rows to the north, with carts attached to horses always on the move
to ship supplies between one base and another.
[ Exits: n e s w ]
A grizzled soldier stands here, the product of an untold number of campaigns.
You flee head over heels.
They don't seem to be here.

HP:Wounded MV:Burning >
Bash who?

HP:Wounded MV:Burning >
w
w
Approaching the West Gate
The road begins to widen as it moves to the west, allocating space for the
heavy flows of traffic into and out of the city. The gargantuan gate to the
west would require great effort and man-power to destroy, with its lofty steel
reinforcements gleaming as the light hits it, and the smooth surface of the
thick, wooden frame that took great care to shape. The road quickly forks east
of here, marking the junction between this road to the gate and Veldru avenue.
[ Exits: e w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of campaigns.

HP:Wounded MV:Burning >
k human
bash human
The Enormous West Gate of Fal Moran
The enormous gate to the west, blocking all unwanted arrivals from the city, is
taller than the city gate. Although impossible to tell its width without
seeing it open, the thick reinforcement bars which span from one end to the
other look heavy enough to require half a dozen men to lift it from the ground.
Watch stands on either side of the gate serve as posts for men to oversee both
ends of the gate, with openings in their floor, likely, for them to retreat if
needed on the inside. The stone-laid road leads outside of the city while
serving as a public road for the city, where it leads to in the east.
[ Exits: e w ]
*Locke* is standing here.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A rough-tongued gatekeeper is here, glaring your way hostilely.

HP:Wounded MV:Burning >
You slash *Locke*'s head hard.

HP:Wounded MV:Burning - Locke: Critical>
HP:Wounded MV:Burning - Locke: Critical>

*
Locke hurls an obsidian throwing knife at you!

HP:Wounded MV:Burning - Locke: Critical>
-
*Locke* barely tickles your body with his hit.

HP:Wounded MV:Burning - Locke: Critical>

An obsidian throwing knife flashes through the air, aimed right at you!

HP:Wounded MV:Burning - Locke: Critical>
%
*Locke* wields a giant obsidian-studded bastard sword.

HP:Wounded MV:Burning - Locke: Critical>

A grizzled soldier barely slashes your hands.
A grizzled soldier barely slashes your legs.
A grizzled soldier barely slashes your hands.
A grizzled soldier tickles your legs as he slashes you.
A grizzled soldier slashes your waist.
A rough-tongued gatekeeper barely slashes your shoulders.
A grizzled soldier slashes your hands.

HP:Battered MV:Burning - Locke: Critical>
-
An obsidian throwing knife hits you with amazing accuracy, causing you to cry out in pain!
Cancelled...
ARRRRRRRRRRGH!!!!!
An obsidian throwing knife breaks apart on impact.

HP:Battered MV:Burning - Locke: Critical>
f
A grizzled soldier slashes your feet.
A grizzled soldier tickles your legs as he slashes you.
A grizzled soldier slashes your feet.
A grizzled soldier tickles your head as he slashes you.
A grizzled soldier barely slashes your arms.
A grizzled soldier slashes your waist hard.
You slash *Locke*'s hands hard.
PANIC! You couldn't escape!

HP:Beaten MV:Burning - Locke: Critical>
f
PANIC! You couldn't escape!

HP:Beaten MV:Burning - Locke: Critical>

*Locke* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Burning - Locke: Critical>
f

A grizzled soldier slashes your arms.
You wish that your wounds would stop BLEEDING so much!
A rough-tongued gatekeeper tickles your body as he slashes you.
You wish that your wounds would stop BLEEDING so much!
A grizzled soldier slashes your arms.
You wish that your wounds would stop BLEEDING so much!
A grizzled soldier slashes your hands hard.
You wish that your wounds would stop BLEEDING so much!
A grizzled soldier slashes your head.
You wish that your wounds would stop BLEEDING so much!
A grizzled soldier tickles your body as he slashes you.
You wish that your wounds would stop BLEEDING so much!
A grizzled soldier tickles your body as he slashes you.
You wish that your wounds would stop BLEEDING so much!
*Locke* smites your hands very hard.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Burning - Locke: Critical>
k human
bash human

*Locke* panics, and attempts to flee!

HP:Critical MV:Burning - Locke: Critical>

*Locke* leaves east.
*Locke* has arrived from the east.

HP:Critical MV:Burning - a grizzled soldier: Healthy>

A grizzled soldier tickles your body as he slashes you.
You wish that your wounds would stop BLEEDING so much!
A rough-tongued gatekeeper slashes your legs.
You wish that your wounds would stop BLEEDING so much!
A grizzled soldier tickles your body as he slashes you.
You wish that your wounds would stop BLEEDING so much!
A grizzled soldier slashes your shoulders hard.
You wish that your wounds would stop BLEEDING so much!
A grizzled soldier tickles your arms as he slashes you.
You wish that your wounds would stop BLEEDING so much!
A grizzled soldier slashes your feet.
You wish that your wounds would stop BLEEDING so much!
A grizzled soldier slashes your head very hard.
You are mortally wounded, and will die soon, if not aided.

HP:Mortally Wounded MV:Burning - a grizzled soldier: Healthy>
You are in a pretty bad shape, unable to do anything!

HP:Mortally Wounded MV:Burning - a grizzled soldier: Healthy>
You are in a pretty bad shape, unable to do anything!

HP:Mortally Wounded MV:Burning - a grizzled soldier: Healthy>
You are in a pretty bad shape, unable to do anything!

HP:Mortally Wounded MV:Burning - a grizzled soldier: Healthy>

Blood spurts all over as a grizzled soldier slashes at you. You die...
A grizzled soldier slashes your legs very hard.
You wish that your wounds would stop BLEEDING so much!
Ugh! You lost a level!
You are dead! Sorry...
It is just stupid that you can gain the ability to stop a bash that would kill you ONLY because you had some money. I dont give a fuck about getting taken down some dmg, but stopping bash is just fucking gay as shit. Locke should not have come out on top in this fight. He sat at mobs the whole time, even after I was solo. Giving him his balance for his lack of hp/numbers. He doesnt need the ability to ruin my ability to fight him. You either shouldnt not be able to wield your weapon while it is in the air or something. I dont think these should work at all until it is hard coded so that it takes practices and cause maluses to the thrower. And Im not talking to Koradin Im talking to the Players.
Raiden
Posts: 315
Joined: Sun Nov 07, 2004 10:35 am

Post by Raiden »

post death whine or what ever they called!
Angst
Posts: 29
Joined: Mon May 22, 2006 8:14 pm

Post by Angst »

Yeah, well I still call it a legitimate complaint.
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

i agree with angst. it might be easier but somehow there are like tons of obsidian in game and it is just crazy damage that they do. not to mention they stop bashes...
Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Post by Lithium »

The stopping bashes is the one feature of projectiles that absolutely should not be removed. There is currently no other way of stopping a bash timer except with another bash; projectiles give non-bashers the opportunity to melee a bit against a basher without getting destroyed.
Angst
Posts: 29
Joined: Mon May 22, 2006 8:14 pm

Post by Angst »

Ok maybe in my annoyance of the moment I implied that it be comepletely removed. I think it should be more changed that you have some malus for throwing. I have to have a timer to bash someone where I cant hit you. But when you throw something at me you can wield your weapon get hits or bash me. Im pretty sure I said something like that in my original post. Maluses I have: timer and use of practices. Yours: you take a pulse or two "trying" to throw but you can still hit me with the spear, since i have 0 defense, you can imediately wield your weapons and hit me or bash me and then to a massive amount of dmg to me.
Guest

Post by Guest »

You forgot one thing: you can also make use of projectiles.
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

I'd say the 14 hits then 16 with bash dmg multiplier might of had a little something something to do with your rip.

Lothe couldn't of used his spears better so rather than say down this or up that I say good show old chap!



Projectiles are perfect as is, not everyone can multitask especially in pk and I tend to get easily confused these days in pk so I leave projectiles to those better coordinated.
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