Brick lag

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Darcon
Posts: 18
Joined: Sat Nov 12, 2005 2:12 pm

Brick lag

Post by Darcon »

HP:Battered MV:Faint >
=
* + - = % = - +
*
*Lithium* notices your attempt to backstab him!
Trin narrates, 'i used to have them all nice and neat'

HP:Battered MV:Faint - Lithium: Scratched>

*Lithium* panics, and attempts to flee!

HP:Battered MV:Faint - Lithium: Scratched>
k dark
k dark
k dark

*Lithium* leaves west.

HP:Battered MV:Faint >

Chase narrates, '?'

HP:Battered MV:Faint >

Trin narrates, 'now i don't have enough'

HP:Battered MV:Faint >

Suddenly *Lithium* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
The Wheel weaves around you less tightly.
You are dead! Sorry...
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Can we get it a pulse shorter just so this cant happen? Was doing this to Lith and half the time Id brick and hed do it right back. Just would be nice to not have to worry about that. Not a death whine, doubt any stabber would disagree with me. Unless of course it was ment to be like this, in that case yay ;) Didnt see Vurek posted about it but since ya didnt answer...
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Galnor
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Post by Galnor »

I've downed the lag slightly in the code, so expect to notice it shortly. Also, the increased fleelag hopefully helps this problem.
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