That "Fight"

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Zenrin
Posts: 95
Joined: Fri Nov 11, 2005 2:44 pm
Location: Keep Brothel

That "Fight"

Post by Zenrin »

well i origionally posted up a more whiny type post but im just going to suck it up and say good job vurek getting away, despite the whole stupidity with whatever imm sent gristlyn that tell...
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

*edit, (zenrin had said something about it's very hard to kill ppl who know what they are doing no matter how hard he chases or blocks..etc)Which has exactly been the problem with kinslayer for ages. Before the addition of fleelag you could literally be immortal.

No joke. Only way one died was if you took risks or allowed yourself to be killed, or got severly unlucky with hunger thirst.

With fleelag, it has gotten a ton better. You have no idea how bad my fleelag was on dial up, I was having trouble even moving rooms sometimes :P(and I only fleed like 4 times a tick. heh)


One reason to explain my runs north and back again was because I had led druss's horse 1u of slickrock. That gave me 2 warponies, that I ran down to our pimp patty to fight against you to give you pk. I decided I couldn't win that fight for sure, so fled, allowing that warhorse to chill at patty and regen mvs, while I ran away and did all kinds of shiz.

Then ran back, grabbed the horse, and ran blight where i remounted onto it, where my the other warhorse was somehow instantly killed(nfc how it died so fast) and then ran s again.

Also turns out that smoeone had left a white at the patty too. So that helped also. But all in all I made a very very good move leading druss's warhorse 1u slickrock which ended up saving me :D


And about the imm thing I have nfc wth that was. I don't have an imm, and I doubt that anyone would dare abuse that. And if it said "Someone tells you" that's pretty much impossible on ds as you see with lights. Even with hiddens it's been fixed to break hide I think.

I told druss not to hit, we knew patty was in the spammable, and we even knew gristlyn was with you. We knew you were trying to trap also b/c you were gettin low gap purposefully against 2 of us whereas you normally just run high hell :D

Really sorry about the IMM thing, and I did read your original post in time zenrin :D You can call gristlyn a nooblet for believing it if it was from Someone.

And even if gristlyn had been spamming, I woulda ran other places :D Not to mention druss was calling the gate so I just spammed in.

Oh well have fun, I'm not a fan of spammables, so you will hardly ever if ever see me hitting them.
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

Double post! Dial up roxors!
Last edited by Vurek on Tue Nov 29, 2005 12:09 am, edited 1 time in total.
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

Chase had to rent, and I hit slickrock last minute b/c druss was screaming me too, sigh :P


Previous post is an ESSAY POST! Vurek is fired!
Axxey
Posts: 190
Joined: Tue Nov 16, 2004 5:25 pm

Post by Axxey »

When i was in slickrock I had no idea chase had left, thought him and vurek were both sitting 1u and neither would come in with no mobs, knowing patty was in the second spamable.
So i was busy screaming at vurek wondering wtf the pansies wouldn't even come 1d with no mobs(not realising chase had left).

Had i known chase was gone i wouldn't have been sitting there hoping you guys would come out of the second spamable and it's patty.

Kinda dumb a trolloc not involved or seen at all ended up with my abs but thems the breaks i guess.
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

Chase had actually narrated 3-4 times while you were sitting 1s of them that he had to go :) And I kept narrating ffs man no!

And then I narrated a couple times for you to get out, no point even playing with slickrock, but thems the breaks :/
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Post by Chase »

Yea, sorry I had to leave. I wanted to stay, and I almost turned back when you sounded like you may be in trouble, but it was a forced rent.
Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Post by Lithium »

If satan was a door, he would be slickrock. At least tunnel rooms were abolished.
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Post by Chase »

I don't see how patty should be able to track inside slickrock. Humans have been thinking of trapping it in there. Why not make it so that it can't go in those rooms? Nobody would actually fall for that trap anyway. We knew you went into slickrock and that patty was in there as soon as you went past north gap...
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