I removed the East Gate to the Trolloc keep, to make things "fair". There's a backdoor to keep now, so dark side will have to run a little further north if they can't in through southgate. I also removed access to Syyggar to increase the risk somewhat, there still leaves plenty of mob support if things get hot. It's more of a bandaid solution then anything else, at least until better zones can be implemented in that area.
I'm planning on giving humans some more mobs as well in the next few days so sit tight.
-Ravir
Keep Eastern Gate
Important announcements from the KinslayerMUD Staff.
Return to “Immortal Announcements”
Jump to
- Announcements
- ↳ Immortal Announcements
- ↳ Game & Forum Rules
- ↳ Far Allein
- ↳ Far Shar
- ↳ Auction House
- For All Players
- ↳ General
- ↳ Archive
- ↳ Getting Started
- ↳ Chill & Chat
- ↳ Roleplay Library
- ↳ The Art of Battle
- ↳ Archive
- ↳ Bugs and Loopholes
- ↳ Tech / Scripting
- Clans of the Light
- ↳ Borderguards
- ↳ Queen's Guards
- ↳ Valon
- ↳ Murandian Cavalry
- ↳ The White Tower
- ↳ Sitters
- ↳ Aes Sedai
- ↳ Blademasters
- ↳ Vacant
- ↳ Merchants Guild
- ↳ Gaidin
- ↳ Ogier
- Clans of the Dark
- ↳ Ghob'hlin
- ↳ Ko'bal
- ↳ Dhjin'nen
- ↳ Dreadguards
- ↳ Myrddraal
- ↳ Soulless
- ↳ Dreadlords
- ↳ Vacant
- ↳ Shadow Council
- ↳ Al'ghol
- ↳ Dha'vol
- ↳ Ask The Imms
- ↳ Humor