yea, my appologies also, slow clicking on to the linkless then.
*Nicotine* panics, and attempts to flee!
HP:Wounded MV:Fresh - Osis: Hurt --- Chase: Wounded
>
Do you not consider fighting as standing?
HP:Wounded MV:Fresh - Osis: Hurt --- Chase: Wounded
>
You narrate, 'osis is only hurt'
HP:Wounded MV:Fresh - Osis: Hurt --- Chase: Wounded
>
Do you not consider fighting as standing?
HP:Wounded MV:Fresh - Osis: Hurt --- Chase: Wounded
>
HP:Wounded MV:Fresh - Osis: Hurt --- Chase: Wounded
>
*
*Nicotine* leaves east.
HP:Wounded MV:Fresh - Osis: Hurt --- Chase: Wounded
>
- %
*Osis* blasts Chase's head into bloody fragments!
*Afryt* slashes Vurek's legs hard.
HP:Wounded MV:Fresh - Osis: Hurt --- Chase: Wounded
>
-
*
Your bash at *Osis* sends him sprawling!
HP:Wounded MV:Fresh - Osis: Hurt --- Chase: Wounded
>
Vurek sends *Afryt* sprawling with a powerful bash!
HP:Wounded MV:Fresh - Osis: Hurt --- Chase: Wounded
>
change mood brave
l
You blast *Osis*'s head very hard.
Chase slashes *Afryt*'s feet extremely hard.
Vurek slashes *Afryt*'s body.
HP:Wounded MV:Fresh - Osis: Wounded --- Chase: Wounded
>
Mood changed to: Brave
HP:Wounded MV:Fresh - Osis: Wounded --- Chase: Wounded
>
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
A white stallion is standing here.
*Osis* is sitting here.
Chase Maravin is here, fighting *Afryt*!, riding a black warhorse.
Vurek Verel, Blood Sworn and Bastard Brother to Clark Gaidin is here, fighting *Afryt*!, riding a white stallion.
*Afryt* is sitting here.
HP:Wounded MV:Fresh - Osis: Wounded --- Chase: Wounded
>
kill dark
change mood brave
You do the best you can!
HP:Wounded MV:Fresh - Osis: Wounded --- Chase: Wounded
>
kill dark
Vurek narrates, 'afryt dying'
HP:Wounded MV:Fresh - Osis: Wounded --- Chase: Wounded
>
*Afryt* has lost his link.
Mood changed to: Brave
HP:Wounded MV:Fresh - Osis: Wounded --- Chase: Wounded
>
You do the best you can!
HP:Wounded MV:Fresh - Osis: Wounded --- Chase: Wounded
>
b
You blast *Osis*'s shoulders very hard.
Chase slashes *Afryt*'s body.
*Afryt* slashes Vurek's legs hard.
Vurek slashes *Afryt*'s feet hard.
HP:Wounded MV:Fresh - Osis: Wounded --- Chase: Wounded
>
Chase narrates, 'afryt rip?'
HP:Wounded MV:Fresh - Osis: Wounded --- Chase: Wounded
>
Vurek panics, and attempts to flee!
HP:Wounded MV:Fresh - Osis: Wounded --- Chase: Wounded
>
They already seem stunned!
HP:Wounded MV:Fresh - Osis: Wounded --- Chase: Wounded
>
Vurek leaves east, riding a white stallion.
HP:Wounded MV:Fresh - Osis: Wounded --- Chase: Wounded
>
b
Chase panics, and attempts to flee!
HP:Wounded MV:Fresh - Osis: Wounded --- Chase: Wounded
>
HP:Wounded MV:Fresh - Osis: Wounded --- Chase: Wounded
>
* b
Chase leaves south, riding a black warhorse.
HP:Wounded MV:Fresh - Osis: Wounded>
Cancelled...
HP:Wounded MV:Fresh - Osis: Wounded>
* -
Vurek narrates, 'get off afryt'
HP:Wounded MV:Fresh - Osis: Wounded>
*Osis* peers around, looking as if he has trouble seeing everything clearly.
HP:Wounded MV:Fresh - Osis: Wounded>
%
Vurek narrates, 'lost link'
HP:Wounded MV:Fresh - Osis: Wounded>
-
*Osis* sighs loudly.
HP:Wounded MV:Fresh - Osis: Wounded>
TICK IN 5 SECONDS.
*Osis* panics, and attempts to flee!
*Osis* leaves east.
Chase narrates, 'wtf'
HP:Wounded MV:Fresh - Osis: Wounded>
*
They must have left already...
HP:Wounded MV:Fresh - Osis: Wounded>
kill dark
kill dark
You blast *Afryt*'s feet.
HP:Wounded MV:Fresh - Afryt: Critical>
You do the best you can!
HP:Wounded MV:Fresh - Afryt: Critical>
kill dark
kill dark
You do the best you can!
HP:Wounded MV:Fresh - Afryt: Critical>
kill dark
You do the best you can!
HP:Wounded MV:Fresh - Afryt: Critical>
kill dark
Chase narrates, 'he lost link crit'
You do the best you can!
HP:Wounded MV:Fresh - Afryt: Critical>
kill dark
You do the best you can!
HP:Wounded MV:Fresh - Afryt: Critical>
You do the best you can!
HP:Wounded MV:Fresh - Afryt: Critical>
change mood wimpy
f
You blast *Afryt*'s arms.
*Afryt* is incapacitated and will slowly die, if not aided.
*Afryt* lies immobile on the ground, suffering...
*Afryt* is incapacitated and will slowly die, if not aided.
HP:Wounded MV:Fresh - Afryt: Incapacitated>
Mood changed to: Wimpy
HP:Wounded MV:Fresh - Afryt: Incapacitated>
You panic and attempt to flee!
HP:Wounded MV:Fresh - Afryt: Incapacitated>
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
The corpse of Dross is lying here.
A white stallion is standing here.
*Osis* is standing here.
*Nicotine* is standing here.
A tall white stallion is standing here.
You flee head over heels.
HP:Wounded MV:Fresh >
kill dark
*Osis* tickles your body as he blasts you.
HP:Wounded MV:Fresh - Osis: Wounded>
change mood brave
b
You do the best you can!
HP:Wounded MV:Fresh - Osis: Wounded>
Mood changed to: Brave
HP:Wounded MV:Fresh - Osis: Wounded>
change mood wimpy
f
HP:Wounded MV:Fresh - Osis: Wounded>
* Cancelled...
Mood changed to: Wimpy
HP:Wounded MV:Fresh - Osis: Wounded>
n
You panic and attempt to flee!
HP:Wounded MV:Fresh - Osis: Wounded>
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
A white stallion is standing here.
*Afryt* is lying here, incapacitated.
You flee head over heels.
Alas, you cannot go that way...
HP:Wounded MV:Fresh >
Vurek narrates, 'leave him'
HP:Wounded MV:Fresh >
w
Bend in the Path
Like a snake, the wagon rutted road slithers between the hills as it passes the
cliff to the east. Skeletons lie on the road here, left to be picked clean by
carrion eaters and slowly decomposed. An age old battle, it appears as though
some of corpses were eaten and savagely ripped apart.
[ Exits: e s ]
A white stallion is standing here.
HP:Wounded MV:Fresh >
nar incaped

kill dark
You narrate, 'incaped

'
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
Chase narrates, 'where they'
HP:Wounded MV:Fresh >
nar others are 1e
You narrate, 'others are 1e'
HP:Wounded MV:Fresh >
whe
Players in your Zone
--------------------
Chase - Scorched Grassland
Druss - Bend in the Path
HP:Wounded MV:Fresh >
e
Chase narrates, 'he gonna die?'
HP:Wounded MV:Fresh >
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
A white stallion is standing here.
*Osis* is standing here.
*Afryt* is lying here, incapacitated.
HP:Wounded MV:Fresh >
kill dark
*Osis* blasts your feet hard.
HP:Wounded MV:Fresh - Osis: Wounded>
You do the best you can!
HP:Wounded MV:Fresh - Osis: Wounded>
Vurek has arrived from the east, riding a white stallion.
HP:Wounded MV:Fresh - Osis: Wounded>
You barely blast *Osis*'s legs.
HP:Wounded MV:Fresh - Osis: Wounded>
b
Vurek sighs loudly.
HP:Wounded MV:Fresh - Osis: Wounded>
HP:Wounded MV:Fresh - Osis: Wounded>
* -
Vurek tickles *Osis*'s body as he slashes him.
HP:Wounded MV:Fresh - Osis: Wounded>
*Osis* sends you sprawling with a powerful bash!
HP:Wounded MV:Fresh - Osis: Wounded>
*Osis* blasts your body.
HP:Wounded MV:Fresh - Osis: Wounded>
*Osis* shrugs helplessly.
HP:Wounded MV:Fresh - Osis: Wounded>
b
*Osis* panics, and attempts to flee!
HP:Wounded MV:Fresh - Osis: Wounded>
*Osis* leaves west.
HP:Wounded MV:Fresh >
e
kill dark
b
Vurek slashes at *Afryt* who colors everything red with blood from his lethal wound.
Vurek slashes *Afryt*'s feet into bloody fragments!
You receive your share of experience.
The Wheel weaves around you more tightly.
Your blood freezes as you hear *Afryt*'s death cry.
*Afryt* is dead! R.I.P.
HP:Wounded MV:Fresh >
*Osis* has arrived from the west.
HP:Wounded MV:Fresh >
*Osis* leaves east.
HP:Wounded MV:Fresh >
*Osis* has arrived from the east.
HP:Wounded MV:Fresh >
Vurek says 'ffs'
HP:Wounded MV:Fresh >
*Osis* leaves east.
HP:Wounded MV:Fresh >
Bash who?
HP:Wounded MV:Fresh >
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
The corpse of Dross is lying here.
A white stallion is standing here.
*Osis* is standing here.
*Nicotine* is standing here.
A tall white stallion is standing here.
HP:Wounded MV:Fresh >
You blast *Osis*'s arms.
HP:Wounded MV:Fresh - Osis: Wounded>
HP:Wounded MV:Fresh - Osis: Wounded>
*
*Osis* blasts your head very hard.
HP:Wounded MV:Fresh - Osis: Wounded>
-
*Osis* panics, and attempts to flee!
HP:Wounded MV:Fresh - Osis: Wounded>
%
*Osis* leaves east.
HP:Wounded MV:Fresh >
- kill dark
b
Cancelled...
You try to blast *Nicotine*'s arms, but he dodges the attack.
HP:Wounded MV:Fresh - Nicotine: Healthy>
Vurek narrates, 'dammit'
HP:Wounded MV:Fresh - Nicotine: Healthy>
*Nicotine* pierces your hands.
*Nicotine* barely tickles your body with his pierce.
HP:Wounded MV:Fresh - Nicotine: Healthy>
*
*Osis* has arrived from the east.
HP:Wounded MV:Fresh - Nicotine: Healthy>
*Osis* blasts your arms.
HP:Wounded MV:Fresh - Nicotine: Healthy>
- % -
*Nicotine* pierces your head.
*Nicotine* tickles your legs as he pierces you.
HP:Wounded MV:Fresh - Nicotine: Healthy>
*
Your bash at *Nicotine* sends him sprawling!
Vurek narrates, 'was spaming for nico'
HP:Wounded MV:Fresh - Nicotine: Scratched>
change mood wimpy
f
Mood changed to: Wimpy
HP:Wounded MV:Fresh - Nicotine: Scratched>
*Osis* sends you sprawling with a powerful bash!
HP:Wounded MV:Fresh - Nicotine: Scratched>
n
Vurek has arrived from the west, riding a white stallion.
Chase has arrived from the west, riding a black warhorse.
HP:Wounded MV:Fresh - Nicotine: Scratched>
Vurek leaves north, riding a white stallion.
Chase leaves north, riding a black warhorse.
HP:Wounded MV:Fresh - Nicotine: Scratched>
*Osis* looks at you.
Vurek has arrived from the north, riding a white stallion.
Chase has arrived from the north, riding a black warhorse.
HP:Wounded MV:Fresh - Nicotine: Scratched>
Vurek slashes *Osis*'s waist very hard.
HP:Wounded MV:Fresh - Nicotine: Scratched>
Vurek slashes *Osis*'s arms.
*Osis* blasts your legs hard.
Chase tickles *Osis*'s body as he slashes him.
HP:Wounded MV:Fresh - Nicotine: Scratched>
nar dude
*Osis* panics, and attempts to flee!
HP:Wounded MV:Fresh - Nicotine: Scratched>
sta
change mood brave
*Osis* leaves west.
Chase slashes *Nicotine*'s body very hard.
HP:Wounded MV:Fresh - Nicotine: Scratched>
kill dark
Chase slashes *Nicotine*'s hands very hard.
*Nicotine* tickles your body as he pierces you.
HP:Wounded MV:Fresh - Nicotine: Scratched>
kill dark
*Osis* has arrived from the west.
HP:Wounded MV:Fresh - Nicotine: Scratched>
*Osis* leaves east.
HP:Wounded MV:Fresh - Nicotine: Scratched>
Vurek tries to slash *Nicotine*'s body, but he dodges the attack.
HP:Wounded MV:Fresh - Nicotine: Scratched>
kill dark
You panic and attempt to flee!
HP:Wounded MV:Fresh - Nicotine: Scratched>
*Osis* has arrived from the east.
HP:Wounded MV:Fresh - Nicotine: Scratched>
*Osis* blasts Chase's body hard.
HP:Wounded MV:Fresh - Nicotine: Scratched>
n
kill dark
Plains Before the Gap
Wide open space for miles around. On one side you see the mountainous path of
the gap and to the other you see the forested areas near Fal Dara. Brown dirt
with small patches of bushes and grass provide little or no protection from
anything like the harsh relentless sun beating down on you by day or the
chillingly cold wind that blows at night.
[ Exits: n e s ]
A white stallion is standing here.
You flee head over heels.
Path to the Gap
The path twists east and north here. The mountains to the
west tower higher over you, giving you an uneasy feeling.
This spot is barren with only dusty patches of browned grass
and one or two low bushes that are nearly dead.
[ Exits: n e s ]
A white stallion is standing here.
HP:Wounded MV:Fresh >
You narrate, 'dude'
HP:Wounded MV:Fresh >
You are already standing.
HP:Wounded MV:Fresh >
n
Mood changed to: Brave
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded MV:Fresh >
Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is
the Gap. A heavy darkness seeps from it, chilling even the
bravest souls. The path winds through misshapen bushes and
dead grass, killed by the miasma emanating from the north.
[ Exits: e s ]
A white stallion is standing here.
HP:Wounded MV:Fresh >
s
They don't seem to be here.
HP:Wounded MV:Fresh >
Alas, you cannot go that way...
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
kill dark
Path to the Gap
The path twists east and north here. The mountains to the
west tower higher over you, giving you an uneasy feeling.
This spot is barren with only dusty patches of browned grass
and one or two low bushes that are nearly dead.
[ Exits: n e s ]
A white stallion is standing here.
HP:Wounded MV:Fresh >
s
kill dark
They don't seem to be here.
HP:Wounded MV:Fresh >
s
Plains Before the Gap
Wide open space for miles around. On one side you see the mountainous path of
the gap and to the other you see the forested areas near Fal Dara. Brown dirt
with small patches of bushes and grass provide little or no protection from
anything like the harsh relentless sun beating down on you by day or the
chillingly cold wind that blows at night.
[ Exits: n e s ]
A white stallion is standing here.
*Osis* is standing here.
HP:Wounded MV:Fresh >
kill dark
You blast *Osis*'s hands.
HP:Wounded MV:Fresh - Osis: Wounded>
change mood brave
b
No way! You're fighting for your life!
HP:Wounded MV:Fresh - Osis: Wounded>
You do the best you can!
HP:Wounded MV:Fresh - Osis: Wounded>
Mood changed to: Brave
HP:Wounded MV:Fresh - Osis: Wounded>
HP:Wounded MV:Fresh - Osis: Wounded>
* TICK IN 5 SECONDS.
*Osis* panics, and attempts to flee!
HP:Wounded MV:Fresh - Osis: Wounded>
- %
*Osis* leaves north.
HP:Wounded MV:Fresh >
- kill dark
n
Cancelled...
They don't seem to be here.
HP:Wounded MV:Fresh >
kill dark
n
Path to the Gap
The path twists east and north here. The mountains to the
west tower higher over you, giving you an uneasy feeling.
This spot is barren with only dusty patches of browned grass
and one or two low bushes that are nearly dead.
[ Exits: n e s ]
A white stallion is standing here.
HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded MV:Fresh >
e
Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is
the Gap. A heavy darkness seeps from it, chilling even the
bravest souls. The path winds through misshapen bushes and
dead grass, killed by the miasma emanating from the north.
[ Exits: e s ]
A white stallion is standing here.
HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded MV:Fresh >
The sun slowly disappears in the west.
The rain stops.
You are hungry.
HP:Wounded MV:Fresh >
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
A white stallion is standing here.
HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded MV:Fresh >
trac
Vurek narrates, 'sup?'
They don't seem to be here.
HP:Wounded MV:Fresh >
HP:Wounded MV:Fresh >
- +
*
You see fresh tracks of Osis leaving north.
You see fresh tracks of Vurek leaving west.
You see fairly recent tracks of Afryt leaving west.
You see fairly recent tracks of Osis leaving west.
HP:Wounded MV:Fresh >
get meat pack
eat meat
kill dark
You get a large slab of meat from a large traveler's backpack.
HP:Wounded MV:Fresh >
kill dark
You eat a large slab of meat.
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
nar osis gone n
kill dark
w
You narrate, 'osis gone n'
HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded MV:Fresh >
s
s
s
Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is
the Gap. A heavy darkness seeps from it, chilling even the
bravest souls. The path winds through misshapen bushes and
dead grass, killed by the miasma emanating from the north.
[ Exits: e s ]
A white stallion is standing here.
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
kill dark
Path to the Gap
The path twists east and north here. The mountains to the
west tower higher over you, giving you an uneasy feeling.
This spot is barren with only dusty patches of browned grass
and one or two low bushes that are nearly dead.
[ Exits: n e s ]
A white stallion is standing here.
HP:Wounded MV:Fresh >
b
Plains Before the Gap
Wide open space for miles around. On one side you see the mountainous path of
the gap and to the other you see the forested areas near Fal Dara. Brown dirt
with small patches of bushes and grass provide little or no protection from
anything like the harsh relentless sun beating down on you by day or the
chillingly cold wind that blows at night.
[ Exits: n e s ]
A white stallion is standing here.
HP:Wounded MV:Fresh >
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
The corpse of Dross is lying here.
A white stallion is standing here.
Chase Maravin is here, fighting *Nicotine*!, riding a black warhorse.
Vurek Verel, Blood Sworn and Bastard Brother to Clark Gaidin is here, fighting *Nicotine*!, riding a white stallion.
*Nicotine* is here, fighting Vurek!.
A tall white stallion is standing here.
HP:Wounded MV:Fresh >
You blast *Nicotine*'s body hard.
HP:Wounded MV:Fresh - Nicotine: Wounded --- Vurek: Wounded
>
HP:Wounded MV:Fresh - Nicotine: Wounded --- Vurek: Wounded
>
* -
*Nicotine* barely pierces Vurek's feet.
*Nicotine* barely pierces Vurek's arms.
Chase slashes *Nicotine*'s arms into bloody fragments!
HP:Wounded MV:Fresh - Nicotine: Wounded --- Vurek: Wounded
>
*Nicotine* avoids being bashed by Vurek who loses his balance and falls!
HP:Wounded MV:Fresh - Nicotine: Wounded --- Vurek: Wounded
>
% -
*
Your bash at *Nicotine* sends him sprawling!
HP:Wounded MV:Fresh - Nicotine: Wounded --- Vurek: Wounded
>
change mood brave
kill dark
You blast *Nicotine*'s body.
Vurek slashes *Nicotine*'s hands into bloody fragments!
Chase slashes *Nicotine*'s legs into bloody fragments!
HP:Wounded MV:Fresh - Nicotine: Battered --- Vurek: Wounded
>
Mood changed to: Brave
HP:Wounded MV:Fresh - Nicotine: Battered --- Vurek: Wounded
>
kill dark
You do the best you can!
HP:Wounded MV:Fresh - Nicotine: Battered --- Vurek: Wounded
>
kill dark
Vurek narrates, 'nice'
HP:Wounded MV:Fresh - Nicotine: Battered --- Vurek: Wounded
>
kill dark
You do the best you can!
HP:Wounded MV:Fresh - Nicotine: Battered --- Vurek: Wounded
>
You do the best you can!
HP:Wounded MV:Fresh - Nicotine: Battered --- Vurek: Wounded
>
kill dark
You do the best you can!
HP:Wounded MV:Fresh - Nicotine: Battered --- Vurek: Wounded
>
kill dark
Vurek narrates, 'he gonna die'
HP:Wounded MV:Fresh - Nicotine: Battered --- Vurek: Wounded
>
You do the best you can!
HP:Wounded MV:Fresh - Nicotine: Battered --- Vurek: Wounded
>
kill dark
You do the best you can!
HP:Wounded MV:Fresh - Nicotine: Battered --- Vurek: Wounded
>
kill dark
You do the best you can!
HP:Wounded MV:Fresh - Nicotine: Battered --- Vurek: Wounded
>
kill dark
You do the best you can!
HP:Wounded MV:Fresh - Nicotine: Battered --- Vurek: Wounded
>
You blast *Nicotine*'s hands into bloody fragments!
Vurek slashes *Nicotine*'s body very hard.
Chase slashes *Nicotine*'s head into bloody fragments!
HP:Wounded MV:Fresh - Nicotine: Beaten --- Vurek: Wounded
>
You do the best you can!
HP:Wounded MV:Fresh - Nicotine: Beaten --- Vurek: Wounded
>
b
They already seem stunned!
HP:Wounded MV:Fresh - Nicotine: Beaten --- Vurek: Wounded
>
b
HP:Wounded MV:Fresh - Nicotine: Beaten --- Vurek: Wounded
>
*
*Nicotine* barely pierces Vurek's feet.
Vurek slashes *Nicotine*'s shoulders very hard.
Chase slashes *Nicotine*'s body hard.
HP:Wounded MV:Fresh - Nicotine: Beaten --- Vurek: Wounded
>
- % -
*
As *Nicotine* avoids your bash, you topple over and fall to the ground!
sta
HP:Wounded MV:Fresh - Nicotine: Beaten --- Vurek: Wounded
>
*Nicotine* barely pierces Vurek's body.
*Nicotine* tickles Vurek's body as he pierces him.
Chase slashes *Nicotine*'s arms very hard.
HP:Wounded MV:Fresh - Nicotine: Critical --- Vurek: Wounded
>
nar link?
sta
kill dark
Do you not consider fighting as standing?
HP:Wounded MV:Fresh - Nicotine: Critical --- Vurek: Wounded
>
Vurek sends *Nicotine* sprawling with a powerful bash!
You narrate, 'link?'
HP:Wounded MV:Fresh - Nicotine: Critical --- Vurek: Wounded
>
Do you not consider fighting as standing?
HP:Wounded MV:Fresh - Nicotine: Critical --- Vurek: Wounded
>
You do the best you can!
HP:Wounded MV:Fresh - Nicotine: Critical --- Vurek: Wounded
>
kill dark
Chase narrates, 'wtf.'
HP:Wounded MV:Fresh - Nicotine: Critical --- Vurek: Wounded
>
kill dark
Vurek arches an eyebrow.
You do the best you can!
HP:Wounded MV:Fresh - Nicotine: Critical --- Vurek: Wounded
>
You do the best you can!
HP:Wounded MV:Fresh - Nicotine: Critical --- Vurek: Wounded
>
kill dark
Vurek narrates, 'he dead?'
HP:Wounded MV:Fresh - Nicotine: Critical --- Vurek: Wounded
>
kill dark
You blast *Nicotine*'s legs extremely hard.
Vurek slashes *Nicotine*'s head into bloody fragments!
*Nicotine* is incapacitated and will slowly die, if not aided.
Chase nicely dissects *Nicotine*'s ribcage with a single slash!
Chase slashes *Nicotine*'s body into bloody fragments!
You receive your share of experience.
The Wheel weaves around you more tightly.
Your blood freezes as you hear *Nicotine*'s death cry.
*Nicotine* is dead! R.I.P.
They don't seem to be here.
HP:Wounded MV:Fresh - Nicotine: Critical>
They don't seem to be here.
HP:Wounded MV:Fresh - Nicotine: Critical>
get all corpse
Chase narrates, 'omfg.'
HP:Wounded MV:Fresh - Nicotine: Critical>
You get a pair of thick leather hunting boots from the corpse of Nicotine.
You get a pair of wolfhide leggings from the corpse of Nicotine.
You get a golden engraved shield from the corpse of Nicotine.
You get an emerald hilted serrated knife from the corpse of Nicotine.
You get a twisted iron band from the corpse of Nicotine.
You get a twisted iron band from the corpse of Nicotine.
You get a pair of thick boarhide gloves from the corpse of Nicotine.
You get a wristcuff with embedded gems from the corpse of Nicotine.
You get a wristcuff with embedded gems from the corpse of Nicotine.
You get a belt made of bones with a skull shaped buckle from the corpse of Nicotine.
You get a pair of gold-embroidered silk sleeves from the corpse of Nicotine.
You get a pair of tough leather shoulder pads from the corpse of Nicotine.
You get a light green chainmail shirt from the corpse of Nicotine.
You get a large traveler's backpack from the corpse of Nicotine.
You get a long, heavy black cape from the corpse of Nicotine.
You get a gold threaded turban from the corpse of Nicotine.
You get a sparkling diamond earring from the corpse of Nicotine.
You get a green-jeweled earring from the corpse of Nicotine.
You get a delicate gold chain from the corpse of Nicotine.
You get a necklace of precious emeralds from the corpse of Nicotine.
You receive 0 Gold, 13 Silver, 73 Copper.
HP:Wounded MV:Fresh - Nicotine: Critical>
Vurek narrates, 'uh'
HP:Wounded MV:Fresh - Nicotine: Critical>
Vurek narrates, 'too late now'
HP:Wounded MV:Fresh >
Chase narrates, 'was he linkdead?'
HP:Wounded MV:Fresh >
nar he lose link?
You narrate, 'he lose link?'
HP:Wounded MV:Fresh >
kill dark
Vurek narrates, 'might have been fleelag?'
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
kill dark
kill dark
Vurek narrates, 'ffs'
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
Vurek narrates, 'return 100%'
HP:Wounded MV:Fresh >
Chase narrates, 'omg. damnit'
HP:Wounded MV:Fresh >
nar didnt try flee

Chase narrates, 'yea'
You narrate, 'didnt try flee

'