Fun fight..

An archive of older topics.
Post Reply
Sartak
Posts: 97
Joined: Thu Nov 18, 2004 1:09 pm

Fun fight..

Post by Sartak »

You guys kinda fell apart at the end there, but was a very enjoyable fight.. Certainly wasn't expecting that stab.. *sigh*

Suddenly *Vurek* stabs you in the back!
That really did HURT!

HP:Beaten MV:Excellent - Vurek: Healthy>

You pierce *Vurek*'s body.
You try to pierce *Vurek*'s arms, but he parries the attack.
*Vurek* tries to pierce your arms, but you dodge the attack.
*Vurek* tries to pierce your body, but you dodge the attack.

HP:Beaten MV:Excellent - Vurek: Scratched>

Gristlyn narrates, 'looted you korv :) not much tho'

HP:Beaten MV:Excellent - Vurek: Scratched>

Gristlyn has arrived from the west.

HP:Beaten MV:Excellent - Vurek: Scratched>

Gristlyn blasts *Vurek*'s feet.

HP:Beaten MV:Excellent - Vurek: Scratched>

*Hanlon* has arrived from the east, riding a white stallion.

HP:Beaten MV:Excellent - Vurek: Scratched>

*Hanlon* tickles Gristlyn's legs as he pierces him.

HP:Beaten MV:Excellent - Vurek: Scratched>

*Hanlon* barely pierces Gristlyn's legs.
You pierce *Vurek*'s legs.
*Vurek* tries to pierce your legs, but you parry the attack.
*Vurek* tries to pierce your body, but you dodge the attack.

HP:Beaten MV:Excellent - Vurek: Scratched>

Gristlyn closes the gate.

HP:Beaten MV:Excellent - Vurek: Scratched>

*Vurek* opens the gate.

HP:Beaten MV:Excellent - Vurek: Scratched>

Gristlyn panics, and attempts to flee!

HP:Beaten MV:Excellent - Vurek: Scratched>

Gristlyn leaves east.

HP:Beaten MV:Excellent - Vurek: Scratched>

*Hanlon* tries to pierce your hands, but you dodge the attack.

HP:Beaten MV:Excellent - Vurek: Scratched>

*Hanlon* pierces your head hard.
You pierce *Vurek*'s feet.
*Vurek* tries to pierce your head, but you dodge the attack.
*Vurek* tries to pierce your head, but you parry the attack.

HP:Beaten MV:Excellent - Vurek: Scratched>

Gristlyn narrates, 'get'

HP:Beaten MV:Excellent - Vurek: Scratched>

Gristlyn has arrived from the east.

HP:Beaten MV:Excellent - Vurek: Scratched>

*Vurek* closes the gate.

HP:Beaten MV:Excellent - Vurek: Scratched>

Gristlyn leaves west.

HP:Beaten MV:Excellent - Vurek: Scratched>

*Vurek* opens the gate.

HP:Beaten MV:Excellent - Vurek: Scratched>

Gristlyn narrates, 'get out sar'

HP:Beaten MV:Excellent - Vurek: Scratched>
flee
PANIC! You couldn't escape!
flee

HP:Beaten MV:Excellent - Vurek: Scratched>
PANIC! You couldn't escape!
flee

HP:Beaten MV:Excellent - Vurek: Scratched>
You panic and attempt to flee!

HP:Beaten MV:Excellent - Vurek: Scratched>

Intersection Between the Roads
The long road to the south meets up with a four way intersection, three
directions which lead to an extention of the road. The city of Fal Dara and
it's western gates are clearly in view from this point just to the east. The
west leads to a smaller road which looks more like a path than a road, while
the south leads to a road much like here.
[ Exits: n e s w ]
You flee head over heels.

HP:Beaten MV:Excellent >
n
*Hanlon* has arrived from the east, riding a white stallion.
Corner of the Woods
The woods run up against the Fal Dara road here, and suddenly cut off. To the
east the massive walls of Fal Dara can be seen, as well as the men manning
them. Trees block the passage north, and the forest continues on to the west.

[ Exits: s w ]
The corpse of Korvin is lying here.

HP:Beaten MV:Excellent >

*Hanlon* has arrived from the south, riding a white stallion.

HP:Beaten MV:Excellent >

*Hanlon* leaves west, riding a white stallion.

HP:Beaten MV:Excellent >
w
The Small Woods Near Some Bushes
A few trees still block out the sun here, but most of the plantlife in this
spot seems to be large, tangled bushes. Wolves prowl around the area, but run
off as they smell some potential prey.
[ Exits: n e ]
*Hanlon* is standing here, riding a white stallion.

HP:Beaten MV:Excellent >

*Hanlon* leaves north, riding a white stallion.

HP:Beaten MV:Excellent >
hide
backstab human
You attempt to hide yourself.

HP:Beaten MV:Excellent >
Backstab who?

HP:Beaten MV:Excellent >
e
hide
backstab human
Corner of the Woods
The woods run up against the Fal Dara road here, and suddenly cut off. To the
east the massive walls of Fal Dara can be seen, as well as the men manning
them. Trees block the passage north, and the forest continues on to the west.

[ Exits: s w ]
The corpse of Korvin is lying here.

HP:Beaten MV:Excellent >
You attempt to hide yourself.

HP:Beaten MV:Excellent >
Backstab who?

HP:Beaten MV:Excellent >
s
hide
backstab human
Intersection Between the Roads
The long road to the south meets up with a four way intersection, three
directions which lead to an extention of the road. The city of Fal Dara and
it's western gates are clearly in view from this point just to the east. The
west leads to a smaller road which looks more like a path than a road, while
the south leads to a road much like here.
[ Exits: n e s w ]

HP:Beaten MV:Excellent >
You attempt to hide yourself.

HP:Beaten MV:Excellent >
Backstab who?

HP:Beaten MV:Excellent >
stat
You are a 17 year old trolloc.
Your mood is currently: Mild
Your height is 6 feet, 3 inches, weight 244 pounds, weight carried 0.0 lbs, worn: 13.9 lbs.
Offensive bonus: 129, Dodging bonus: 85, Parrying bonus: 92, Defense: 177.
Your abilities are: Str: 16, Int: 3, Wis: 3, Dex: 20, Con: 17
You have died 14 times, 7 times to other players, 7 times to monsters, and killed 3 other worthy players.
Your armor absorbs 5% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Beaten MV:Excellent >
e
hide
backstab human
The Western Gates of Fal Dara
Here the western gates of Fal Dara stand welcoming those who walk in the light.
Tall and plain to the eye as they might appear, many foes have thrown
themselves against them, only to be pushed back. The road leading from Fal
Dara is bordered by thick, dark forest. The road itself appears to be well
maintained and easily traveled.
[ Exits: e w ]

HP:Beaten MV:Excellent >
You attempt to hide yourself.

HP:Beaten MV:Excellent >
Backstab who?

HP:Beaten MV:Excellent >
where
*Vurek* has arrived from the east, riding a white stallion.
Players in your Zone
--------------------
Gristlyn - A Beaten Path
You hear and smell horses in the surrounding area.

HP:Beaten MV:Excellent >
tr

*Vurek* leaves west, riding a white stallion.

HP:Beaten MV:Excellent >
HP:Beaten MV:Excellent >
- + w
hide
backstab human
Cancelled...
Intersection Between the Roads
The long road to the south meets up with a four way intersection, three
directions which lead to an extention of the road. The city of Fal Dara and
it's western gates are clearly in view from this point just to the east. The
west leads to a smaller road which looks more like a path than a road, while
the south leads to a road much like here.
[ Exits: n e s w ]
*Vurek* is standing here, riding a white stallion.

HP:Beaten MV:Excellent >
*Vurek* tries to pierce your hands, but you parry the attack.
No way! You're fighting for your life!

HP:Beaten MV:Excellent - Vurek: Scratched>
TICK IN 4 SECONDS.
No way! You're fighting for your life here!

HP:Beaten MV:Excellent - Vurek: Scratched>
flee
You panic and attempt to flee!

HP:Beaten MV:Excellent - Vurek: Scratched>

*Vurek* grins evilly.

HP:Beaten MV:Excellent - Vurek: Scratched>

Corner of the Woods
The woods run up against the Fal Dara road here, and suddenly cut off. To the
east the massive walls of Fal Dara can be seen, as well as the men manning
them. Trees block the passage north, and the forest continues on to the west.

[ Exits: s w ]
The corpse of Korvin is lying here.
You flee head over heels.

HP:Beaten MV:Excellent >
w
hide
backstab human
The Small Woods Near Some Bushes
A few trees still block out the sun here, but most of the plantlife in this
spot seems to be large, tangled bushes. Wolves prowl around the area, but run
off as they smell some potential prey.
[ Exits: n e ]

HP:Beaten MV:Excellent >
You attempt to hide yourself.

HP:Beaten MV:Excellent >
Backstab who?

HP:Beaten MV:Excellent >

*Vurek* has arrived from the east, riding a white stallion.

HP:Battered MV:Fresh >

*Vurek* tries to pierce your body, but you dodge the attack.

HP:Battered MV:Fresh - Vurek: Scratched>

Gristlyn narrates, 'get out man :)'

HP:Battered MV:Fresh - Vurek: Scratched>

*Vurek* nods agreeingly.

HP:Battered MV:Fresh - Vurek: Scratched>
flee
You panic and attempt to flee!

HP:Battered MV:Fresh - Vurek: Scratched>

Corner of the Woods
The woods run up against the Fal Dara road here, and suddenly cut off. To the
east the massive walls of Fal Dara can be seen, as well as the men manning
them. Trees block the passage north, and the forest continues on to the west.

[ Exits: s w ]
The corpse of Korvin is lying here.
You flee head over heels.

HP:Battered MV:Excellent >
w
hide
backstab human
The Small Woods Near Some Bushes
A few trees still block out the sun here, but most of the plantlife in this
spot seems to be large, tangled bushes. Wolves prowl around the area, but run
off as they smell some potential prey.
[ Exits: n e ]
*Vurek* is standing here, riding a white stallion.

HP:Battered MV:Excellent >
You attempt to hide yourself.

HP:Battered MV:Excellent >
HP:Battered MV:Excellent >
=
*Vurek* stops riding a white stallion.

HP:Battered MV:Excellent >

*Vurek* tries to pierce your head, but you parry the attack.

HP:Battered MV:Excellent - Vurek: Scratched>

*
*Vurek* tries to pierce your legs, but you dodge the attack.
*Vurek* tries to pierce your hands, but you parry the attack.

HP:Battered MV:Excellent - Vurek: Scratched>
+ - = % flee
= Cancelled...
You panic and attempt to flee!

HP:Battered MV:Excellent - Vurek: Scratched>
w
hide
backstab horse
Corner of the Woods
The woods run up against the Fal Dara road here, and suddenly cut off. To the
east the massive walls of Fal Dara can be seen, as well as the men manning
them. Trees block the passage north, and the forest continues on to the west.

[ Exits: s w ]
The corpse of Korvin is lying here.
You flee head over heels.
The Small Woods Near Some Bushes
A few trees still block out the sun here, but most of the plantlife in this
spot seems to be large, tangled bushes. Wolves prowl around the area, but run
off as they smell some potential prey.
[ Exits: n e ]
A tall white stallion is standing here.
You feel the presence of someone nearby....

HP:Battered MV:Excellent >
You attempt to hide yourself.

HP:Battered MV:Excellent >
HP:Battered MV:Excellent >
=
*
Gristlyn narrates, 'Go b patt?'

HP:Battered MV:Excellent >
n
+ Cancelled...
In the Small Woods
Though still full of trees, the forest is alot less thick and confining here.
Trees are shorter, and less undergrowth blocks passage, though its still a bit
too thick to the west. A dirt trail can be seen to the north, and the woods
stretch on southwards.
[ Exits: n s ]

HP:Battered MV:Excellent >
n
Twist in the Dirt Trail
Here the dirt trail takes a turn to the north, as the forest grows too thick to
continue on westward. A faint trail of smoke can be seen in the sky to the
northeast, the sign of some sort of a local settlement. To the south the
forest lightens up a little.
[ Exits: n e s ]
*Hanlon* is standing here, riding a white stallion.

HP:Battered MV:Excellent >

*Hanlon* tries to pierce your body, but you dodge the attack.

HP:Battered MV:Excellent - Hanlon: Healthy>
n
No way! You're fighting for your life!

HP:Battered MV:Excellent - Hanlon: Healthy>
flee
You panic and attempt to flee!
Gristlyn has arrived from the south.

HP:Battered MV:Excellent - Hanlon: Healthy>

Gristlyn leaves east.

HP:Battered MV:Excellent - Hanlon: Healthy>
e

*Hanlon* tries to pierce your body, but you parry the attack.
*Hanlon* tries to pierce your feet, but you dodge the attack.

HP:Battered MV:Excellent - Hanlon: Healthy>
e

Gristlyn has arrived from the east.

HP:Battered MV:Excellent - Hanlon: Healthy>
Along the Dirt Trail
The trail continues on here, through the Shienaran forest. Leaves litter the
ground, and small weeds poke up through the trail, which continues eastward to
Fal Dara. The forest stretches out far to the north, the underbrush too thick
to traverse.
[ Exits: e w ]
You flee head over heels.
Along the Dirt Trail
A well travelled dirt path leads east to west, through the forest. It seems to
be the trail a farmer follows bringing his produce east to Fal Dara to sell.
The forest continues on to the north, as far as the eye can see.
[ Exits: e w ]
A tall white stallion is standing here.

HP:Battered MV:Excellent >
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]

HP:Battered MV:Excellent >
e
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]

HP:Battered MV:Excellent >
s
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]

HP:Battered MV:Excellent >
e
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]

HP:Battered MV:Strong >
e
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]

HP:Battered MV:Strong >
look
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]

HP:Battered MV:Strong >
e
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]

HP:Battered MV:Strong >
n
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]

HP:Battered MV:Strong >
n
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]

HP:Battered MV:Strong >
n
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]
Gristlyn narrates, 'get out'

HP:Battered MV:Strong >
w
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]

HP:Battered MV:Strong >
w
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical
retreat. Bushes also hold rats as the trees hold raven so watch out for the
dark one's spies. You are near Fal Dara now and are almost home free but do be
careful for traps.
[ Exits: e s w ]

HP:Battered MV:Strong >
w
A Small Hideout
A small cave is cut in the hill here. Perhaps it was the hideout for an outlaw
some time in the past, but it now looks long deserted.
[ Exits: e ]

HP:Battered MV:Strong >
where
Players in your Zone
--------------------
Sartak - A Small Hideout
Gristlyn - Along the Dirt Trail
You hear and smell horses in the surrounding area.

HP:Battered MV:Strong >
look
where
A Small Hideout
A small cave is cut in the hill here. Perhaps it was the hideout for an outlaw
some time in the past, but it now looks long deserted.
[ Exits: e ]

HP:Battered MV:Strong >
Players in your Zone
--------------------
Sartak - A Small Hideout
Gristlyn - Along the Dirt Trail
You hear and smell horses in the surrounding area.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
nar was scrolling back
You narrate, 'was scrolling back'

HP:Battered MV:Strong >
nar damn
k human
You narrate, 'damn'

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
look
where
A Small Hideout
A small cave is cut in the hill here. Perhaps it was the hideout for an outlaw
some time in the past, but it now looks long deserted.
[ Exits: e ]

HP:Battered MV:Strong >
Players in your Zone
--------------------
Sartak - A Small Hideout
Gristlyn - Scorch Plain
You hear and smell horses in the surrounding area.

HP:Battered MV:Strong >
stat
You are a 17 year old trolloc.
Your mood is currently: Mild
Your height is 6 feet, 3 inches, weight 244 pounds, weight carried 0.0 lbs, worn: 13.9 lbs.
Offensive bonus: 129, Dodging bonus: 85, Parrying bonus: 92, Defense: 177.
Your abilities are: Str: 16, Int: 3, Wis: 3, Dex: 20, Con: 17
You have died 14 times, 7 times to other players, 7 times to monsters, and killed 3 other worthy players.
Your armor absorbs 5% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Battered MV:Strong >
look
A Small Hideout
A small cave is cut in the hill here. Perhaps it was the hideout for an outlaw
some time in the past, but it now looks long deserted.
[ Exits: e ]

HP:Battered MV:Strong >

Gristlyn narrates, 'you good?'

HP:Battered MV:Strong >
look
A Small Hideout
A small cave is cut in the hill here. Perhaps it was the hideout for an outlaw
some time in the past, but it now looks long deserted.
[ Exits: e ]

HP:Battered MV:Strong >
nar batt
You narrate, 'batt'

HP:Battered MV:Strong >
look
A Small Hideout
A small cave is cut in the hill here. Perhaps it was the hideout for an outlaw
some time in the past, but it now looks long deserted.
[ Exits: e ]

HP:Battered MV:Strong >
look
A Small Hideout
A small cave is cut in the hill here. Perhaps it was the hideout for an outlaw
some time in the past, but it now looks long deserted.
[ Exits: e ]

HP:Battered MV:Strong >
look
A Small Hideout
A small cave is cut in the hill here. Perhaps it was the hideout for an outlaw
some time in the past, but it now looks long deserted.
[ Exits: e ]

HP:Battered MV:Strong >
look
where
A Small Hideout
A small cave is cut in the hill here. Perhaps it was the hideout for an outlaw
some time in the past, but it now looks long deserted.
[ Exits: e ]

HP:Battered MV:Strong >
Players in your Zone
--------------------
Sartak - A Small Hideout
Gristlyn - Bend in the Path
You hear and smell horses in the surrounding area.

HP:Battered MV:Strong >
score
You have 115(339) hit and 193(233) movement points.
You have scored 382908626 exp, 0 total quest points
You need 13091374 exp to reach your next level.
You have been playing for 3 days and 2 hours.
You have gathered 11 Weave Points so far, ranking you Legend 8.
This ranks you as Sartak "Shadar Nai" (level 45)
You are not a member of any clans.
You are standing.

HP:Battered MV:Strong >
e
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical
retreat. Bushes also hold rats as the trees hold raven so watch out for the
dark one's spies. You are near Fal Dara now and are almost home free but do be
careful for traps.
[ Exits: e s w ]

HP:Battered MV:Strong >
hide
backstab human
You attempt to hide yourself.

HP:Battered MV:Strong >
Backstab who?

HP:Battered MV:Strong >
e
hide
backstab human
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]

HP:Battered MV:Strong >
You attempt to hide yourself.

HP:Battered MV:Strong >
Backstab who?

HP:Battered MV:Strong >

Gristlyn narrates, 'stay alive and get b patty when you can'

HP:Battered MV:Strong >
e
hide
backstab human
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]

HP:Battered MV:Strong >
You attempt to hide yourself.

HP:Battered MV:Strong >
Backstab who?

HP:Battered MV:Strong >
s
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]

HP:Battered MV:Strong >
hide
backstab human
You attempt to hide yourself.

HP:Battered MV:Strong >
Backstab who?

HP:Battered MV:Strong >
tr
HP:Battered MV:Strong >
-
Gristlyn narrates, 'where you at now?'

HP:Battered MV:Strong >
+
*
You see fresh tracks of a human leaving vvSOUTHvv
You see fresh tracks of a human leaving >>EAST>>

HP:Battered MV:Strong >
s
hide
backstab human
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]

HP:Battered MV:Strong >
You attempt to hide yourself.

HP:Battered MV:Strong >
Backstab who?

HP:Battered MV:Strong >
look
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]

HP:Battered MV:Strong >
s
hide
backstab human
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]

HP:Battered MV:Strong >
You attempt to hide yourself.

HP:Battered MV:Strong >
Backstab who?

HP:Battered MV:Strong >
w
hide
backstab human
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]

HP:Battered MV:Strong >
You attempt to hide yourself.

HP:Battered MV:Strong >
Backstab who?

HP:Battered MV:Strong >
w
hide
backstab human
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]

HP:Battered MV:Strong >
You attempt to hide yourself.

HP:Battered MV:Strong >
Backstab who?

HP:Battered MV:Strong >
TICK IN 4 SECONDS.
w
hide
backstab human
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]

HP:Battered MV:Strong >
You attempt to hide yourself.

HP:Battered MV:Strong >
Backstab who?

HP:Battered MV:Strong >
tr
HP:Battered MV:Strong >
- +
*
You see fresh tracks of a human leaving <<WEST<<
You see fresh tracks of a TROLLOC leaving >>EAST>>

HP:Battered MV:Strong >

Gristlyn narrates, 'yell when you gap'

HP:Battered MV:Strong >
w
hide
backstab human
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Sheinaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A loose copper belt lies off to the side here.
An ordinary looking brown hat lies here.
A finely carved wooden flute has been left behind here.
A small knife with an ivory hilt lies here.
A dull spiked mace is waiting here for a wielder.

HP:Battered MV:Good >
You attempt to hide yourself.

HP:Battered MV:Good >
Backstab who?

HP:Battered MV:Good >
tr
HP:Battered MV:Excellent >
- +
*
You see fresh tracks of a human leaving ^^NORTH^^
You see almost fresh tracks of a TROLLOC leaving ^^NORTH^^

HP:Battered MV:Excellent >
n
hide
backstab human
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]

HP:Battered MV:Excellent >
You attempt to hide yourself.

HP:Battered MV:Excellent >
Backstab who?

HP:Battered MV:Excellent >
tr
HP:Battered MV:Excellent >
- +
*
You see fresh tracks of a human leaving >>EAST>>
You see fresh tracks of a human leaving >>EAST>>

HP:Battered MV:Excellent >
e
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]

HP:Battered MV:Excellent >
hide
backstab human
You attempt to hide yourself.

HP:Battered MV:Excellent >
Backstab who?

HP:Battered MV:Excellent >
e
Shienaran Forest
Trees run all along the view from this point, blocking most of the sky above
and most of the nearby surrounding. The east is blocked off by toppled trees
and stone, as well as the south by torn bushes which would take hours to pass
by. The forest continues to the west and to the north.
[ Exits: n w ]

HP:Battered MV:Excellent >
hide
backstab human
You attempt to hide yourself.

HP:Battered MV:Excellent >
Backstab who?

HP:Battered MV:Excellent >
tr
HP:Battered MV:Excellent >
- +
*
You see fresh tracks of a human leaving ^^NORTH^^
You see fresh tracks of a human leaving ^^NORTH^^

HP:Battered MV:Excellent >
n
Shienaran Forest
Frequent tracks can bee seen on the floor if one where to look hard enough.
Scout from Fal Dara are lurking around to check up on the northern land and to
report any strange moments or sighting of trolls. Best be weary especial in
crowded area.
[ Exits: n s ]

HP:Battered MV:Excellent >
hide
backstab human
You attempt to hide yourself.

HP:Battered MV:Excellent >
Backstab who?

HP:Battered MV:Excellent >
n
hide
backstab human
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical
retreat. Bushes also hold rats as the trees hold raven so watch out for the
dark one's spies. You are near Fal Dara now and are almost home free but do be
careful for traps.
[ Exits: e s w ]

HP:Battered MV:Strong >
You attempt to hide yourself.

HP:Battered MV:Strong >
Backstab who?

HP:Battered MV:Strong >
tr
HP:Battered MV:Strong >
- +
*
You see fresh tracks of a human leaving >>EAST>>
You see fresh tracks of a human leaving >>EAST>>

HP:Battered MV:Strong >
e
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]

HP:Battered MV:Strong >
hide
backstab human
You attempt to hide yourself.

HP:Battered MV:Strong >
Backstab who?

HP:Battered MV:Strong >
tr
HP:Battered MV:Strong >
- +
*
You see fresh tracks of a human leaving >>EAST>>
You see fresh tracks of a human leaving >>EAST>>

HP:Battered MV:Strong >
n
Long Dirt Road
You look at the brush the is in the middle of the road that is straight ahead
of you. You sigh at the thought of having to travel threw that but it is the
only way that is the clearest. Hills and a canyon wall raises deeply into the
black sky to the northeast and to the far southwest the walls of Fal Dara can
be seen. You travel on in hope of finding water.
[ Exits: n s ]

HP:Battered MV:Strong >
n
Bush Covered Road
You see a bunch of animal just to the west of you. You wonder what can so
many animals be interested in. You ponder this question as you suddenly notice
the smell of water. Could it be after this long travel or is it your
imagination?
[ Exits: e s w ]

HP:Battered MV:Strong >
e
Long and Curvy Road
The road is in good condition here, with many signs of work. The sides of the
road are kept clear of debris, and the wagon ruts are smoothed over. To the
northeast, the road continues towards Tarwin's Gap. A watchtower can be seen
in the distance, standing silent guard over the road.
[ Exits: e w ]

HP:Battered MV:Strong >
e
Twisted Road
A pool of water has collected on the side of the road from where it has rained
many times. Far to the southwest Fal Dara peeks barely over the thorny hedges.
A canyon wall peeks high in the air to the northeast, it is the retched
Tarwin's Gap, a ruff canyon trail that leads deeply into the bowels of The
Great Blight.
[ Exits: e w ]

HP:Battered MV:Strong >
e
Twisted Path
This dark and twisted path leads northeast into Tarwin's Gap and southwest into
Fal Dara. To the east there is a dense area full of foliage, some has actually
blown from the east, covering this path intensly. As you look around you see
mangled limbs from various types of beings. It almost repulses you as much as
the blighted stentch, but not quite as much.
[ Exits: n e w ]
Sneaking around in the shadows stands a shienaran scout.

HP:Battered MV:Strong >
e
Dense Foliage
The air is damp with humidity as the wind sweep in from the west. You notice
that there is no wind coming out of the forest only going in and you wonder
why. As you proceed into the forest you notices the stagnate air has a funny
[ Exits: e s w ]

HP:Battered MV:Strong >
e
e
Thick Forest
You notice that this room has fewer trees than the other but has a lot more
vines. The vines are thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]

HP:Battered MV:Strong >
Deep in the Forest
As you proceed on there is more shadow and darkness. You are in dispare
because you don't know when this is going to end or are you going to die here
like so many others. There is a glimmer of light to the north and than it
disappears. Is this your imagination playing trick on you or are you almost
out?
[ Exits: n w ]

HP:Battered MV:Strong >
tr
HP:Battered MV:Strong >
- +
*
You see fresh tracks of a human leaving ^^NORTH^^
You see fresh tracks of a human leaving ^^NORTH^^

HP:Battered MV:Strong >
n
hide
backstab human
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you
notice plain and flat land. You rejoice at the thought of no more forest.
You relax a little but the eerie wind coming in from the north make you
unrelax. Rustling noise remind you 'Your not out of the woods yet'.
[ Exits: n e s ]

HP:Battered MV:Strong >
You attempt to hide yourself.

HP:Battered MV:Strong >
Backstab who?

HP:Battered MV:Strong >
e
hide
backstab human
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the tree. But be weary there are
other things lurking in the tall grass that are just as bad.
[ Exits: n w ]

HP:Battered MV:Strong >
You attempt to hide yourself.

HP:Battered MV:Strong >
Backstab who?

HP:Battered MV:Strong >
where
Players in your Zone
--------------------
Sartak - Trees Bordering the Plains
Gristlyn - Bend in the Path
You hear and smell horses in the surrounding area.

HP:Battered MV:Strong >
n
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the
scorching plains are not pleasant either. To the west though you see
grasslands and think maybe there's a road or an easier path that way. As you
stand in the tall grass you try to decide which way to go.
[ Exits: e s w ]

HP:Battered MV:Strong >
hide
backstab human
You attempt to hide yourself.

HP:Battered MV:Strong >
Backstab who?

HP:Battered MV:Strong >
e
hide
backstab human
Green Plain
The grasses here grow in abundances but all of a suddenly stop in the northern
area. Heat waves flow in from the north causing things to die by dehydration
causes you to thirst. The smells of burnt things fill your nostrils, as you
get closer to the northern area.
[ Exits: n w ]

HP:Battered MV:Strong >
You attempt to hide yourself.

HP:Battered MV:Strong >
Backstab who?

HP:Battered MV:Strong >
where
Players in your Zone
--------------------
Gristlyn - Bend in the Path
You hear and smell horses in the surrounding area.

HP:Battered MV:Strong >
n
Barren Plain
Heat waves assault you during the day and freezing winds assault you during
the night you as you travel through this area. Nothing seems to grow for miles
around. You see some animals but your never sure if they are real or a figment
of you imagination.
[ Exits: n s ]
You notice a brass-hilted longsword hidden here.

HP:Battered MV:Strong >
hide
backstab human
You attempt to hide yourself.

HP:Battered MV:Strong >
Backstab who?

HP:Battered MV:Strong >
n
hide
backstab human
Scorch Plain
Everything around you seems dead. You notice some grass that use to be
alive but now they are brown and so dry that the turn to dust at a touch. The
land for miles are scorched from the heat of the sun by day and frozen by the
night.
[ Exits: n e s w ]

HP:Battered MV:Strong >
You attempt to hide yourself.

HP:Battered MV:Strong >
Backstab who?

HP:Battered MV:Strong >
tr
HP:Battered MV:Strong >
- +
Gristlyn narrates, 'you good Sar?'

HP:Battered MV:Strong >

*
You see fresh tracks of a human leaving >>EAST>>
You see fresh tracks of a human leaving ^^NORTH^^

HP:Battered MV:Strong >
e
hide
backstab human
Inside a Small Desert
The ground here has turn to sand from the heat that it get in the day and
the contrasting coldness it get at night. The heat is everywhere no matter how
hard you try to get away from it. You see a pool but as soon as you walk up to
it, it turns out to be a mirage and you despair.
[ Exits: n w d ]

HP:Battered MV:Strong >
You attempt to hide yourself.

HP:Battered MV:Strong >
Backstab who?

HP:Battered MV:Strong >
tr
HP:Battered MV:Strong >
- +
*
You see fresh tracks of a human leaving ^^NORTH^^

HP:Battered MV:Strong >
n
hide
backstab human
Heated Ground
Heat wave after heat wave comes up from the ground. It's hot enough to cook
an egg on. A wind flow in from the north but all it does is making it worse by
covering you with hot sandy dirt. The heat wave are starting to make you see
mirages and to stumble around stupidly.
[ Exits: e s w ]
Sneaking around in the shadows stands a shienaran scout.

HP:Battered MV:Strong >
You attempt to hide yourself.

HP:Battered MV:Strong >
Backstab who?

HP:Battered MV:Strong >
tr
HP:Battered MV:Strong >
- +
*
You see fresh tracks of a human leaving <<WEST<<
You see faint tracks of a human leaving <<WEST<<

HP:Battered MV:Strong >
w
hide
backstab human
Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward.
A rustle of air come in from the north cooling you down a bit. The grass are
still brown and dry but toward the northern front you notice that even though
the grass is brown they still have some life.
[ Exits: n e s w ]

HP:Battered MV:Good >
You attempt to hide yourself.

HP:Battered MV:Good >
Backstab who?

HP:Battered MV:Good >
n
hide
backstab human
Plains Bordering a Road
Oppressive heat waves coming from the south deter your notion of traveling
that way. The road is just ahead to the north and you can almost see the
darkness of the gap. The ground start to bloom with grass as you travel north
and start to die as you travel south.
[ Exits: n s ]

HP:Battered MV:Good >
You attempt to hide yourself.

HP:Battered MV:Good >
*Vurek* has arrived from the north, riding a black warhorse.

HP:Battered MV:Good >
=
*Vurek* leaves south, riding a black warhorse.

HP:Battered MV:Good >

* + - = % = - +
*
Backstab who?

HP:Battered MV:Good >
look
Plains Bordering a Road
Oppressive heat waves coming from the south deter your notion of traveling
that way. The road is just ahead to the north and you can almost see the
darkness of the gap. The ground start to bloom with grass as you travel north
and start to die as you travel south.
[ Exits: n s ]

HP:Battered MV:Good >
n
hide
backstab human
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]

HP:Battered MV:Good >
You attempt to hide yourself.

HP:Battered MV:Good >
Backstab who?

HP:Battered MV:Good >
e
hide
backstab human
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]

HP:Battered MV:Good >
You attempt to hide yourself.

HP:Battered MV:Good >
Backstab who?

HP:Battered MV:Good >
n
hide
backstab human
Plains Before the Gap
Wide open space for miles around. On one side you see the mountainous path of
the gap and to the other you see the forested areas near Fal Dara. Brown dirt
with small patches of bushes and grass provide little or no protection from
anything like the harsh relentless sun beating down on you by day or the
chillingly cold wind that blows at night.
[ Exits: n e s ]

HP:Battered MV:Good >
You attempt to hide yourself.

HP:Battered MV:Good >
Backstab who?

HP:Battered MV:Good >
n
hide
backstab human
Path to the Gap
The path twists east and north here. The mountains to the
west tower higher over you, giving you an uneasy feeling.
This spot is barren with only dusty patches of browned grass
and one or two low bushes that are nearly dead.
[ Exits: n e s ]

HP:Battered MV:Good >
You attempt to hide yourself.

HP:Battered MV:Good >
Backstab who?

HP:Battered MV:Good >
n
Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is
the Gap. A heavy darkness seeps from it, chilling even the
bravest souls. The path winds through misshapen bushes and
dead grass, killed by the miasma emanating from the north.
[ Exits: e s ]

HP:Battered MV:Good >
hide
backstab human
You attempt to hide yourself.

HP:Battered MV:Good >
Backstab who?

HP:Battered MV:Good >
e
hide
backstab human
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]

HP:Battered MV:Good >
You attempt to hide yourself.

HP:Battered MV:Good >
Backstab who?

HP:Battered MV:Good >
TICK IN 4 SECONDS.
nar of course
You narrate, 'of course'

HP:Battered MV:Good >
tr
HP:Battered MV:Good >
- +
Gristlyn narrates, 'nod'

HP:Battered MV:Good >

*
You see fresh tracks of a human leaving <<WEST<<
You see fresh tracks of a human leaving ^^NORTH^^

HP:Battered MV:Good >
look
where
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
You feel the presence of someone nearby....

HP:Battered MV:Good >
Players in your Zone
--------------------
Sartak - Between the Foothills
You hear and smell horses in the surrounding area.

HP:Battered MV:Good >
n
In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow passage
is bleak and inhospitable. The rocky sides of the the Gap close around you,
hemming you in.
[ Exits: n s ]

HP:Battered MV:Strong >

*Hanlon* has arrived from the north, riding a white stallion.

HP:Battered MV:Strong >

*Hanlon* tries to pierce your hands, but you parry the attack.

HP:Battered MV:Strong - Hanlon: Healthy>
look
In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow passage
is bleak and inhospitable. The rocky sides of the the Gap close around you,
hemming you in.
[ Exits: n s ]
*Hanlon* is here, fighting YOU!, riding a white stallion.

HP:Battered MV:Strong - Hanlon: Healthy>

*Vurek* has arrived from the south.
Gristlyn narrates, 'im just chillin'

HP:Battered MV:Strong - Hanlon: Healthy>

You pierce *Hanlon*'s legs hard.
*Hanlon* tries to pierce your legs, but you dodge the attack.

HP:Battered MV:Strong - Hanlon: Scratched>
flee
You panic and attempt to flee!

HP:Battered MV:Strong - Hanlon: Scratched>

Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
You flee head over heels.

HP:Battered MV:Strong >
n
In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow passage
is bleak and inhospitable. The rocky sides of the the Gap close around you,
hemming you in.
[ Exits: n s ]
You feel the presence of someone nearby....
*Hanlon* is standing here, riding a white stallion.

HP:Battered MV:Strong >
n

*Hanlon* tries to pierce your legs, but you dodge the attack.

HP:Battered MV:Strong - Hanlon: Scratched>
No way! You're fighting for your life!

HP:Battered MV:Strong - Hanlon: Scratched>
flee
You pierce *Hanlon*'s legs.
You pierce *Hanlon*'s arms hard.
*Hanlon* tries to pierce your hands, but you parry the attack.
*Hanlon* tries to pierce your legs, but you parry the attack.
You panic and attempt to flee!

HP:Battered MV:Strong - Hanlon: Scratched>
n
hide
backstab human
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
You flee head over heels.
In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow passage
is bleak and inhospitable. The rocky sides of the the Gap close around you,
hemming you in.
[ Exits: n s ]
You feel the presence of someone nearby....
*Hanlon* is standing here, riding a white stallion.

HP:Battered MV:Strong >
*Hanlon* tries to pierce your arms, but you dodge the attack.
No way! You're fighting for your life!

HP:Battered MV:Strong - Hanlon: Scratched>
No way! You're fighting for your life here!

HP:Battered MV:Strong - Hanlon: Scratched>
flee
PANIC! You couldn't escape!
flee

HP:Battered MV:Strong - Hanlon: Scratched>
You panic and attempt to flee!

HP:Battered MV:Strong - Hanlon: Scratched>
w

Gristlyn narrates, 'You staying around fd tryin to get stab off?'

HP:Battered MV:Strong - Hanlon: Scratched>
In the Gap
The road to the north widens out from the narrow passageway to the south.
There is no vegetation in this forsaken area. The boulders that make up the
rocky walls seem to lean in towards you as you traverse the path to the south.

[ Exits: n s ]
You flee head over heels.
Alas, you cannot go that way...

HP:Battered MV:Strong >
s

*Hanlon* has arrived from the south, riding a white stallion.

HP:Battered MV:Strong >
*Hanlon* leaves north, riding a white stallion.
In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow passage
is bleak and inhospitable. The rocky sides of the the Gap close around you,
hemming you in.
[ Exits: n s ]
You feel the presence of someone nearby....

HP:Battered MV:Strong >
s
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]

HP:Battered MV:Strong >
e
Foothills of the Gap
Looming ahead of you just to the northwest is the Gap. Its
darkness seeps to the very core of your being, scaring even
the bravest of souls. Bushes crop up every now and then but
they are twisted from the stench. Even the insects are
twisted into something hideous.
[ Exits: s w ]

HP:Battered MV:Strong >
s
Foothills of the Gap
Looming ahead of you is Tarwin's Gap. There is a darkness
that spreads to the surrounding land twisting everything
that it touches. Black leaves, dark bushes, and blood-
thirsty insects out of proportion to their normal cousins
give this place a sinister aura.
[ Exits: n s w ]

HP:Battered MV:Strong >
s
Plains Bordering the Forest
Within eyes distances you see towering trees that begin the forests areas near
Fal Dara. The towering trees provides shelter while the plains gives a good
view of the area. Animals can be spotted lurking at the edge of the forest.
They come out to drink from the pond that developed here.
[ Exits: n w ]
A small pond has accumlated from the surrounding areas.

HP:Battered MV:Strong >
w
Path to Tarwin's Gap
The plain narrows here with the path leading north in the direction
of Tarwin's Gap. The dark edge of the forests draw closer here to the
mountains that loom up. The vegetation is sparser than on the plains
and there is nowhere to hide in this desolate place.
[ Exits: n e s w ]

HP:Battered MV:Strong >
s
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]

HP:Battered MV:Strong >
where
Players in your Zone
--------------------
Sartak - A Path towards Tarwin's Gap
Gristlyn - Bend in the Path

HP:Battered MV:Strong >
where
Players in your Zone
--------------------
Sartak - A Path towards Tarwin's Gap
Gristlyn - Bend in the Path

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >

*Vurek* has arrived from the north.

HP:Battered MV:Strong >
nar was just on them gap
You narrate, 'was just on them gap'

HP:Battered MV:Strong >
look
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
You feel the presence of someone nearby....

HP:Battered MV:Strong >
w
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]

HP:Battered MV:Strong >
look

Gristlyn has arrived from the west.

HP:Battered MV:Strong >
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.

HP:Battered MV:Strong >
n
Plains Before the Gap
Wide open space for miles around. On one side you see the mountainous path of
the gap and to the other you see the forested areas near Fal Dara. Brown dirt
with small patches of bushes and grass provide little or no protection from
anything like the harsh relentless sun beating down on you by day or the
chillingly cold wind that blows at night.
[ Exits: n e s ]

HP:Battered MV:Strong >
look
Plains Before the Gap
Wide open space for miles around. On one side you see the mountainous path of
the gap and to the other you see the forested areas near Fal Dara. Brown dirt
with small patches of bushes and grass provide little or no protection from
anything like the harsh relentless sun beating down on you by day or the
chillingly cold wind that blows at night.
[ Exits: n e s ]

HP:Battered MV:Strong >
look
Plains Before the Gap
Wide open space for miles around. On one side you see the mountainous path of
the gap and to the other you see the forested areas near Fal Dara. Brown dirt
with small patches of bushes and grass provide little or no protection from
anything like the harsh relentless sun beating down on you by day or the
chillingly cold wind that blows at night.
[ Exits: n e s ]

HP:Battered MV:Strong >
s
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
*Vurek* is here, fighting Gristlyn!.
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is here, fighting *Vurek*!.

HP:Battered MV:Good >

*Vurek* grins evilly.

HP:Battered MV:Good >
k human
You pierce *Vurek*'s head.

HP:Battered MV:Good - Vurek: Scratched --- Gristlyn: Wounded
>
k human

You pierce *Vurek*'s arms.
*Vurek* pierces Gristlyn's hands.

HP:Battered MV:Good - Vurek: Scratched --- Gristlyn: Battered
>
k human
*Vurek* panics, and attempts to flee!
You do the best you can!

HP:Battered MV:Good - Vurek: Scratched --- Gristlyn: Battered
>
*Vurek* avoids being bashed by Gristlyn who loses his balance and falls!
*Vurek* leaves east.
They don't seem to be here.

HP:Battered MV:Good >
k human
k human
They don't seem to be here.

HP:Battered MV:Good >
k human
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
nar follow
You narrate, 'follow'

HP:Battered MV:Good >
look
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.

HP:Battered MV:Good >
look
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.

HP:Battered MV:Good >
look
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.

HP:Battered MV:Good >

Gristlyn starts following you.

HP:Battered MV:Good >

*Vurek* has arrived from the east.

HP:Battered MV:Good >

Gristlyn blasts *Vurek*'s body hard.

HP:Battered MV:Good >
k human
You pierce *Vurek*'s head.

HP:Battered MV:Good - Vurek: Hurt --- Gristlyn: Battered
>
k human

Norega narrates, 'low mvs blight'

HP:Battered MV:Good - Vurek: Hurt --- Gristlyn: Battered
>
You pierce *Vurek*'s legs.
*Vurek* pierces Gristlyn's arms.
*Vurek* pierces Gristlyn's feet.
You do the best you can!

HP:Battered MV:Good - Vurek: Hurt --- Gristlyn: Battered
>
k human
You do the best you can!

HP:Battered MV:Good - Vurek: Hurt --- Gristlyn: Battered
>

*Vurek* panics, and attempts to flee!

HP:Battered MV:Good - Vurek: Hurt --- Gristlyn: Battered
>
k human
You do the best you can!

HP:Battered MV:Good - Vurek: Hurt --- Gristlyn: Battered
>
k human
You do the best you can!

HP:Battered MV:Good - Vurek: Hurt --- Gristlyn: Battered
>
k human

*Vurek* leaves west.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
k human
k human
They don't seem to be here.

HP:Battered MV:Good >
k human
They don't seem to be here.

HP:Battered MV:Good >
k human
They don't seem to be here.

HP:Battered MV:Good >
k human
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
k human
They don't seem to be here.

HP:Battered MV:Good >
k human
They don't seem to be here.

HP:Battered MV:Good >
look
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.

HP:Battered MV:Good >
group all
Gristlyn is now a member of your group.

HP:Battered MV:Good >
look
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.

HP:Battered MV:Good >
look
where
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.

HP:Battered MV:Good >
Players in your Zone
--------------------
Sartak - Trail to Tarwin's Gap
Gristlyn - Trail to Tarwin's Gap
You hear and smell horses in the surrounding area.

HP:Battered MV:Good >
look
where
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.

HP:Battered MV:Good >
Players in your Zone
--------------------
Sartak - Trail to Tarwin's Gap
Gristlyn - Trail to Tarwin's Gap
You hear and smell horses in the surrounding area.

HP:Battered MV:Good >
look
where
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.

HP:Battered MV:Good >
Players in your Zone
--------------------
Sartak - Trail to Tarwin's Gap
Gristlyn - Trail to Tarwin's Gap
You hear and smell horses in the surrounding area.

HP:Battered MV:Good >
w
hide
backstab human
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
Gristlyn has arrived from the east.

HP:Battered MV:Good >
You attempt to hide yourself.

HP:Battered MV:Good >
Backstab who?

HP:Battered MV:Good >
tr
HP:Battered MV:Good >
- TICK IN 4 SECONDS.
+
Gristlyn blasts *Vurek*'s shoulders very hard.

HP:Battered MV:Good >

*
You see fresh tracks of a human leaving >>EAST>>
You see fresh tracks of a TROLLOC leaving >>EAST>>

HP:Battered MV:Good >
k human
You pierce *Vurek*'s legs hard.

HP:Battered MV:Good - Vurek: Hurt --- Gristlyn: Battered
>

*Vurek* grins evilly.

HP:Battered MV:Good - Vurek: Hurt --- Gristlyn: Battered
>

*Vurek* panics, and attempts to flee!

HP:Battered MV:Good - Vurek: Hurt --- Gristlyn: Battered
>

You pierce *Vurek*'s hands.
You pierce *Vurek*'s body.
*Vurek* pierces G
Sartak
Posts: 97
Joined: Thu Nov 18, 2004 1:09 pm

Post by Sartak »

HP:Battered MV:Good >
Players in your Zone
--------------------
Sartak - Trail to Tarwin's Gap
Gristlyn - Trail to Tarwin's Gap
You hear and smell horses in the surrounding area.

HP:Battered MV:Good >
look
where
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.

HP:Battered MV:Good >
Players in your Zone
--------------------
Sartak - Trail to Tarwin's Gap
Gristlyn - Trail to Tarwin's Gap
You hear and smell horses in the surrounding area.

HP:Battered MV:Good >
w
hide
backstab human
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
Gristlyn has arrived from the east.

HP:Battered MV:Good >
You attempt to hide yourself.

HP:Battered MV:Good >
Backstab who?

HP:Battered MV:Good >
tr
HP:Battered MV:Good >
- TICK IN 4 SECONDS.
+
Gristlyn blasts *Vurek*'s shoulders very hard.

HP:Battered MV:Good >

*
You see fresh tracks of a human leaving >>EAST>>
You see fresh tracks of a TROLLOC leaving >>EAST>>

HP:Battered MV:Good >
k human
You pierce *Vurek*'s legs hard.

HP:Battered MV:Good - Vurek: Hurt --- Gristlyn: Battered
>

*Vurek* grins evilly.

HP:Battered MV:Good - Vurek: Hurt --- Gristlyn: Battered
>

*Vurek* panics, and attempts to flee!

HP:Battered MV:Good - Vurek: Hurt --- Gristlyn: Battered
>

You pierce *Vurek*'s hands.
You pierce *Vurek*'s body.
*Vurek* pierces Gristlyn's head hard.
The sun rises in the east.
*Vurek* leaves south.

HP:Wounded MV:Excellent >
s
hide
backstab human
Plains Bordering a Road
Oppressive heat waves coming from the south deter your notion of traveling
that way. The road is just ahead to the north and you can almost see the
darkness of the gap. The ground start to bloom with grass as you travel north
and start to die as you travel south.
[ Exits: n s ]
Gristlyn has arrived from the north.

HP:Wounded MV:Excellent >
You attempt to hide yourself.

HP:Wounded MV:Excellent >
Backstab who?

HP:Wounded MV:Excellent >
tr
HP:Wounded MV:Excellent >
- +
*
You see fresh tracks of a human leaving vvSOUTHvv
You see almost fresh tracks of a human leaving ^^NORTH^^

HP:Wounded MV:Excellent >
s
hide
backstab human
Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward.
A rustle of air come in from the north cooling you down a bit. The grass are
still brown and dry but toward the northern front you notice that even though
the grass is brown they still have some life.
[ Exits: n e s w ]
Gristlyn has arrived from the north.

HP:Wounded MV:Excellent >
You attempt to hide yourself.

HP:Wounded MV:Excellent >
Backstab who?

HP:Wounded MV:Excellent >
s
hide
backstab human
Scorch Plain
Everything around you seems dead. You notice some grass that use to be
alive but now they are brown and so dry that the turn to dust at a touch. The
land for miles are scorched from the heat of the sun by day and frozen by the
night.
[ Exits: n e s w ]
Gristlyn has arrived from the north.

HP:Wounded MV:Excellent >
You attempt to hide yourself.

HP:Wounded MV:Excellent >
Backstab who?

HP:Wounded MV:Excellent >
tr
HP:Wounded MV:Excellent >
- +
*
You see almost fresh tracks of a TROLLOC leaving >>EAST>>
You see almost fresh tracks of a human leaving >>EAST>>

HP:Wounded MV:Excellent >
e
hide
backstab human
Inside a Small Desert
The ground here has turn to sand from the heat that it get in the day and
the contrasting coldness it get at night. The heat is everywhere no matter how
hard you try to get away from it. You see a pool but as soon as you walk up to
it, it turns out to be a mirage and you despair.
[ Exits: n w d ]
Gristlyn has arrived from the west.

HP:Wounded MV:Strong >
You attempt to hide yourself.

HP:Wounded MV:Strong >
Backstab who?

HP:Wounded MV:Strong >
n
hide
backstab human
Heated Ground
Heat wave after heat wave comes up from the ground. It's hot enough to cook
an egg on. A wind flow in from the north but all it does is making it worse by
covering you with hot sandy dirt. The heat wave are starting to make you see
mirages and to stumble around stupidly.
[ Exits: e s w ]
Sneaking around in the shadows stands a shienaran scout.
Gristlyn has arrived from the south.

HP:Wounded MV:Strong >
You attempt to hide yourself.

HP:Wounded MV:Strong >
Backstab who?

HP:Wounded MV:Strong >
w
hide
backstab human
Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward.
A rustle of air come in from the north cooling you down a bit. The grass are
still brown and dry but toward the northern front you notice that even though
the grass is brown they still have some life.
[ Exits: n e s w ]
Gristlyn has arrived from the east.

HP:Wounded MV:Strong >
You attempt to hide yourself.

HP:Wounded MV:Strong >
w
Backstab who?

HP:Wounded MV:Strong >
hide
backstab human
Burning Plain
As you travel you create mine dust devil all around you. The dirt seems to
cover your whole body from head to toe. As far as the eyes can see there is no
end to this hellish heat. At night you wish that you where back in the heat as
you start to freeze as the moon rises.
[ Exits: e s ]
Gristlyn has arrived from the east.

HP:Wounded MV:Strong >
You attempt to hide yourself.

HP:Wounded MV:Strong >
Backstab who?

HP:Wounded MV:Strong >
tr
HP:Wounded MV:Strong >
- +
*
You see fresh tracks of a human leaving >>EAST>>
You see almost fresh tracks of a human leaving >>EAST>>

HP:Wounded MV:Strong >
look
Burning Plain
As you travel you create mine dust devil all around you. The dirt seems to
cover your whole body from head to toe. As far as the eyes can see there is no
end to this hellish heat. At night you wish that you where back in the heat as
you start to freeze as the moon rises.
[ Exits: e s ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.

HP:Wounded MV:Strong >
look
where
Burning Plain
As you travel you create mine dust devil all around you. The dirt seems to
cover your whole body from head to toe. As far as the eyes can see there is no
end to this hellish heat. At night you wish that you where back in the heat as
you start to freeze as the moon rises.
[ Exits: e s ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.

HP:Wounded MV:Strong >
Players in your Zone
--------------------
Sartak - Burning Plain
Gristlyn - Burning Plain
You hear and smell horses in the surrounding area.

HP:Wounded MV:Strong >
look
where
Burning Plain
As you travel you create mine dust devil all around you. The dirt seems to
cover your whole body from head to toe. As far as the eyes can see there is no
end to this hellish heat. At night you wish that you where back in the heat as
you start to freeze as the moon rises.
[ Exits: e s ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.

HP:Wounded MV:Strong >
Players in your Zone
--------------------
Sartak - Burning Plain
Gristlyn - Burning Plain
You hear and smell horses in the surrounding area.

HP:Wounded MV:Strong >
look
where
Burning Plain
As you travel you create mine dust devil all around you. The dirt seems to
cover your whole body from head to toe. As far as the eyes can see there is no
end to this hellish heat. At night you wish that you where back in the heat as
you start to freeze as the moon rises.
[ Exits: e s ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.

HP:Wounded MV:Strong >
Players in your Zone
--------------------
Sartak - Burning Plain
Gristlyn - Burning Plain
You hear and smell horses in the surrounding area.

HP:Wounded MV:Strong >
look
where
Burning Plain
As you travel you create mine dust devil all around you. The dirt seems to
cover your whole body from head to toe. As far as the eyes can see there is no
end to this hellish heat. At night you wish that you where back in the heat as
you start to freeze as the moon rises.
[ Exits: e s ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.

HP:Wounded MV:Strong >
Players in your Zone
--------------------
Sartak - Burning Plain
Gristlyn - Burning Plain
You hear and smell horses in the surrounding area.

HP:Wounded MV:Strong >
stat
You are a 17 year old trolloc.
Your mood is currently: Mild
Your height is 6 feet, 3 inches, weight 244 pounds, weight carried 0.0 lbs, worn: 13.9 lbs.
Offensive bonus: 129, Dodging bonus: 85, Parrying bonus: 92, Defense: 177.
Your abilities are: Str: 16, Int: 3, Wis: 3, Dex: 20, Con: 17
You have died 14 times, 7 times to other players, 7 times to monsters, and killed 3 other worthy players.
Your armor absorbs 5% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Wounded MV:Strong >
not
not
You look around less carefully.

HP:Wounded MV:Strong >
You will now look around more carefully.

HP:Wounded MV:Strong >
stat
You are a 17 year old trolloc.
Your mood is currently: Mild
Your height is 6 feet, 3 inches, weight 244 pounds, weight carried 0.0 lbs, worn: 13.9 lbs.
Offensive bonus: 129, Dodging bonus: 85, Parrying bonus: 92, Defense: 177.
Your abilities are: Str: 16, Int: 3, Wis: 3, Dex: 20, Con: 17
You have died 14 times, 7 times to other players, 7 times to monsters, and killed 3 other worthy players.
Your armor absorbs 5% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Wounded MV:Strong >
look
where
Burning Plain
As you travel you create mine dust devil all around you. The dirt seems to
cover your whole body from head to toe. As far as the eyes can see there is no
end to this hellish heat. At night you wish that you where back in the heat as
you start to freeze as the moon rises.
[ Exits: e s ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.

HP:Wounded MV:Strong >
Players in your Zone
--------------------
Sartak - Burning Plain
Gristlyn - Burning Plain
You hear and smell horses in the surrounding area.

HP:Wounded MV:Strong >
look
where
Burning Plain
As you travel you create mine dust devil all around you. The dirt seems to
cover your whole body from head to toe. As far as the eyes can see there is no
end to this hellish heat. At night you wish that you where back in the heat as
you start to freeze as the moon rises.
[ Exits: e s ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.

HP:Wounded MV:Strong >
Players in your Zone
--------------------
Sartak - Burning Plain
Gristlyn - Burning Plain
You hear and smell horses in the surrounding area.

HP:Wounded MV:Strong >
look
where
Burning Plain
As you travel you create mine dust devil all around you. The dirt seems to
cover your whole body from head to toe. As far as the eyes can see there is no
end to this hellish heat. At night you wish that you where back in the heat as
you start to freeze as the moon rises.
[ Exits: e s ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.

HP:Wounded MV:Strong >
Players in your Zone
--------------------
Sartak - Burning Plain
Gristlyn - Burning Plain
You hear and smell horses in the surrounding area.

HP:Wounded MV:Strong >
e
hide
backstab human
Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward.
A rustle of air come in from the north cooling you down a bit. The grass are
still brown and dry but toward the northern front you notice that even though
the grass is brown they still have some life.
[ Exits: n e s w ]
Gristlyn has arrived from the west.

HP:Wounded MV:Strong >
You attempt to hide yourself.

HP:Wounded MV:Strong >
Backstab who?

HP:Wounded MV:Strong >
tr
HP:Wounded MV:Strong >
- +
*
You see fresh tracks of a TROLLOC leaving <<WEST<<
You see fresh tracks of a TROLLOC leaving <<WEST<<

HP:Wounded MV:Strong >

*Vurek* has arrived from the north, riding a black warhorse.

HP:Wounded MV:Strong >
look

*Vurek* pierces Gristlyn's legs.

HP:Wounded MV:Strong >
Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward.
A rustle of air come in from the north cooling you down a bit. The grass are
still brown and dry but toward the northern front you notice that even though
the grass is brown they still have some life.
[ Exits: n e s w ]
*Vurek* is here, fighting Gristlyn!, riding a black warhorse.
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is here, fighting *Vurek*!.

HP:Wounded MV:Strong >
hide
backstab human
You attempt to hide yourself.

HP:Wounded MV:Strong >
You can't sneak up on a fighting target.

HP:Wounded MV:Strong >

*Vurek* smirks.

HP:Wounded MV:Strong >
hide
backstab human
You attempt to hide yourself.

HP:Wounded MV:Strong >
You can't sneak up on a fighting target.

HP:Wounded MV:Strong >

*Vurek* sighs loudly.

HP:Wounded MV:Strong >

*Vurek* panics, and attempts to flee!

HP:Wounded MV:Strong >

*Vurek* avoids being bashed by Gristlyn who loses his balance and falls!

HP:Wounded MV:Strong >

*Vurek* leaves west, riding a black warhorse.

HP:Wounded MV:Strong >
w
hide
backstab human
Burning Plain
As you travel you create mine dust devil all around you. The dirt seems to
cover your whole body from head to toe. As far as the eyes can see there is no
end to this hellish heat. At night you wish that you where back in the heat as
you start to freeze as the moon rises.
[ Exits: e s ]
*Vurek* is standing here, riding a black warhorse.
Gristlyn has arrived from the east.

HP:Wounded MV:Strong >
You attempt to hide yourself.

HP:Wounded MV:Strong >
HP:Wounded MV:Strong >
=
*
*Vurek* leaves south, riding a black warhorse.

HP:Wounded MV:Strong >
+ - = % = - +
*
Backstab who?

HP:Wounded MV:Strong >
s
hide
backstab human
Burnt Plain
Black spots that were once where plant use to thrive riddles the ground as
far as the eyes can see. The ground seem like it hasn't seen water in decades.
Dust storm is created as you travel through this area. It threatens to
suffocate you.
[ Exits: n e ]
Gristlyn has arrived from the north.

HP:Wounded MV:Strong >
You attempt to hide yourself.

HP:Wounded MV:Strong >
Backstab who?

HP:Wounded MV:Strong >
e
hide
backstab human
Scorch Plain
Everything around you seems dead. You notice some grass that use to be
alive but now they are brown and so dry that the turn to dust at a touch. The
land for miles are scorched from the heat of the sun by day and frozen by the
night.
[ Exits: n e s w ]
Gristlyn has arrived from the west.

HP:Wounded MV:Strong >
You attempt to hide yourself.

HP:Wounded MV:Strong >
Backstab who?

HP:Wounded MV:Strong >
where
Players in your Zone
--------------------
Gristlyn - Scorch Plain

HP:Wounded MV:Strong >
look
Scorch Plain
Everything around you seems dead. You notice some grass that use to be
alive but now they are brown and so dry that the turn to dust at a touch. The
land for miles are scorched from the heat of the sun by day and frozen by the
night.
[ Exits: n e s w ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.

HP:Wounded MV:Strong >

Gristlyn tries to blast *Vurek*'s head, but he dodges the attack.

HP:Wounded MV:Strong >
hide
backstab human
You attempt to hide yourself.

HP:Wounded MV:Strong >
You can't sneak up on a fighting target.

HP:Wounded MV:Strong >
k human
You barely pierce *Vurek*'s body.

HP:Wounded MV:Strong - Vurek: Hurt --- Gristlyn: Battered
>
k human
*Vurek* panics, and attempts to flee!
You do the best you can!

HP:Wounded MV:Strong - Vurek: Hurt --- Gristlyn: Battered
>

*Vurek* leaves south.

HP:Wounded MV:Strong >
s
hide
backstab human
Barren Plain
Heat waves assault you during the day and freezing winds assault you during
the night you as you travel through this area. Nothing seems to grow for miles
around. You see some animals but your never sure if they are real or a figment
of you imagination.
[ Exits: n s ]
You notice a brass-hilted longsword hidden here.
*Vurek* is standing here.
Gristlyn has arrived from the north.

HP:Wounded MV:Strong >
You attempt to hide yourself.

HP:Wounded MV:Strong >
HP:Wounded MV:Strong >
=
Gristlyn blasts *Vurek*'s body.

HP:Wounded MV:Strong >

*
*Vurek* panics, and attempts to flee!

HP:Wounded MV:Strong >
+ - = %
*Vurek* leaves south.

HP:Wounded MV:Strong >
=
*Vurek* has arrived from the south.

HP:Wounded MV:Strong >
- +
*Vurek* leaves north.

HP:Wounded MV:Strong >

*
Backstab who?

HP:Wounded MV:Strong >
look
Barren Plain
Heat waves assault you during the day and freezing winds assault you during
the night you as you travel through this area. Nothing seems to grow for miles
around. You see some animals but your never sure if they are real or a figment
of you imagination.
[ Exits: n s ]
You notice a brass-hilted longsword hidden here.
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.

HP:Wounded MV:Strong >
n
hide
backstab human
Scorch Plain
Everything around you seems dead. You notice some grass that use to be
alive but now they are brown and so dry that the turn to dust at a touch. The
land for miles are scorched from the heat of the sun by day and frozen by the
night.
[ Exits: n e s w ]
You feel the presence of someone nearby....
Gristlyn has arrived from the south.

HP:Wounded MV:Strong >
You attempt to hide yourself.
Gristlyn blasts *Vurek*'s hands.

HP:Wounded MV:Strong >
You can't sneak up on a fighting target.

HP:Wounded MV:Strong >

*Vurek* panics, and attempts to flee!

HP:Wounded MV:Strong >
hide
backstab human
TICK IN 4 SECONDS.
You attempt to hide yourself.

HP:Wounded MV:Strong >
You can't sneak up on a fighting target.

HP:Wounded MV:Strong >

*Vurek* leaves north.

HP:Wounded MV:Strong >
n
hide
backstab human
Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward.
A rustle of air come in from the north cooling you down a bit. The grass are
still brown and dry but toward the northern front you notice that even though
the grass is brown they still have some life.
[ Exits: n e s w ]
You feel the presence of someone nearby....
Gristlyn has arrived from the south.

HP:Wounded MV:Strong >
You attempt to hide yourself.

HP:Wounded MV:Strong >
HP:Wounded MV:Strong >
=
Gristlyn blasts *Vurek*'s hands.

HP:Wounded MV:Strong >

*
*Vurek* pierces Gristlyn's shoulders.
The day has begun.
Timer now at 60 secs.

HP:Wounded MV:Fresh >
+
*Vurek* panics, and attempts to flee!

HP:Wounded MV:Fresh >
- =
*Vurek* leaves east.

HP:Wounded MV:Fresh >
% = - +
*
Backstab who?

HP:Wounded MV:Fresh >
look
Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward.
A rustle of air come in from the north cooling you down a bit. The grass are
still brown and dry but toward the northern front you notice that even though
the grass is brown they still have some life.
[ Exits: n e s w ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.

HP:Wounded MV:Fresh >
e
hide
backstab human
Heated Ground
Heat wave after heat wave comes up from the ground. It's hot enough to cook
an egg on. A wind flow in from the north but all it does is making it worse by
covering you with hot sandy dirt. The heat wave are starting to make you see
mirages and to stumble around stupidly.
[ Exits: e s w ]
You feel the presence of someone nearby....
A strong, black warhorse stands here, full of energy.
Sneaking around in the shadows stands a shienaran scout.
Gristlyn has arrived from the west.

HP:Wounded MV:Excellent >
You attempt to hide yourself.
Gristlyn blasts *Vurek*'s legs.

HP:Wounded MV:Excellent >
You can't sneak up on a fighting target.

HP:Wounded MV:Excellent >

*Vurek* panics, and attempts to flee!

HP:Wounded MV:Excellent >

*Vurek* leaves west.

HP:Wounded MV:Excellent >
hide
backstab human
You attempt to hide yourself.

HP:Wounded MV:Excellent >
Backstab who?

HP:Wounded MV:Excellent >
w
hide
backstab human
Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward.
A rustle of air come in from the north cooling you down a bit. The grass are
still brown and dry but toward the northern front you notice that even though
the grass is brown they still have some life.
[ Exits: n e s w ]
You feel the presence of someone nearby....
Gristlyn has arrived from the east.

HP:Wounded MV:Excellent >
You attempt to hide yourself.

HP:Wounded MV:Excellent >
HP:Wounded MV:Excellent >
=
*
Gristlyn blasts *Vurek*'s arms.

HP:Wounded MV:Excellent >
+
*Vurek* panics, and attempts to flee!

HP:Wounded MV:Excellent >
- = %
*Vurek* leaves south.

HP:Wounded MV:Excellent >
= - +
*
Backstab who?

HP:Wounded MV:Excellent >
look
Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward.
A rustle of air come in from the north cooling you down a bit. The grass are
still brown and dry but toward the northern front you notice that even though
the grass is brown they still have some life.
[ Exits: n e s w ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.

HP:Wounded MV:Excellent >
look
Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward.
A rustle of air come in from the north cooling you down a bit. The grass are
still brown and dry but toward the northern front you notice that even though
the grass is brown they still have some life.
[ Exits: n e s w ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.

HP:Wounded MV:Excellent >
look
Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward.
A rustle of air come in from the north cooling you down a bit. The grass are
still brown and dry but toward the northern front you notice that even though
the grass is brown they still have some life.
[ Exits: n e s w ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.

HP:Wounded MV:Excellent >
k human
They don't seem to be here.

HP:Wounded MV:Excellent >
k human
They don't seem to be here.

HP:Wounded MV:Excellent >
k human
They don't seem to be here.

HP:Wounded MV:Excellent >
k human
They don't seem to be here.

HP:Wounded MV:Excellent >
k human
They don't seem to be here.

HP:Wounded MV:Excellent >
k human
They don't seem to be here.

HP:Wounded MV:Excellent >
k human
They don't seem to be here.

HP:Wounded MV:Excellent >
k human
They don't seem to be here.

HP:Wounded MV:Excellent >
k human
k human
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
say you're supposed to be fleeing, not him
You say 'you're supposed to be fleeing, not him'

HP:Wounded MV:Excellent >

*Vurek* has arrived from the south.

HP:Wounded MV:Excellent >
look
Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward.
A rustle of air come in from the north cooling you down a bit. The grass are
still brown and dry but toward the northern front you notice that even though
the grass is brown they still have some life.
[ Exits: n e s w ]
You feel the presence of someone nearby....
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.

HP:Wounded MV:Excellent >
k human
You pierce *Vurek*'s body.

HP:Wounded MV:Excellent - Vurek: Hurt>

*Hanlon* has arrived from the north, riding a white stallion.

HP:Wounded MV:Excellent - Vurek: Hurt>

*Hanlon* pierces Gristlyn's waist very hard.

HP:Wounded MV:Excellent - Vurek: Hurt>

*Hanlon* pierces Gristlyn's hands.
*Hanlon* pierces Gristlyn's hands.
*Vurek* tries to pierce your arms, but you parry the attack.
*Vurek* tries to pierce your hands, but you parry the attack.
You pierce *Vurek*'s arms.
You try to pierce *Vurek*'s body, but he dodges the attack.

HP:Wounded MV:Excellent - Vurek: Wounded>

*Vurek* sighs loudly.

HP:Wounded MV:Excellent - Vurek: Wounded>

*Vurek* panics, and attempts to flee!

HP:Wounded MV:Excellent - Vurek: Wounded>

*Vurek* leaves east.

HP:Wounded MV:Excellent >
vurek is now locked onto! (Secondary)
look
Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward.
A rustle of air come in from the north cooling you down a bit. The grass are
still brown and dry but toward the northern front you notice that even though
the grass is brown they still have some life.
[ Exits: n e s w ]
*Hanlon* is here, fighting Gristlyn!, riding a white stallion.
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is here, fighting *Hanlon*!.

HP:Wounded MV:Excellent >
k human
You pierce *Hanlon*'s body.

HP:Wounded MV:Excellent - Hanlon: Scratched --- Gristlyn: Battered
>

You pierce *Hanlon*'s legs.
*Hanlon* pierces Gristlyn's arms.

HP:Wounded MV:Excellent - Hanlon: Scratched --- Gristlyn: Battered
>

*Vurek* tries to pierce your body, but you dodge the attack.

HP:Wounded MV:Excellent - Hanlon: Scratched --- Gristlyn: Battered
>

Gristlyn sends *Hanlon* sprawling with a powerful bash!

HP:Wounded MV:Excellent - Hanlon: Scratched --- Gristlyn: Battered
>

Korvin narrates, 'well that sucked....and this is some serious bs not being able to send tells from the cos'

HP:Wounded MV:Excellent - Hanlon: Scratched --- Gristlyn: Battered
>

*Vurek* tries to pierce your arms, but you dodge the attack.
You pierce *Hanlon*'s feet very hard.
Gristlyn blasts *Hanlon*'s head very hard.

HP:Wounded MV:Excellent - Hanlon: Hurt --- Gristlyn: Battered
>
stat
*Vurek* panics, and attempts to flee!
You are a 17 year old trolloc.
Your mood is currently: Mild
Your height is 6 feet, 3 inches, weight 244 pounds, weight carried 0.0 lbs, worn: 13.9 lbs.
Offensive bonus: 129, Dodging bonus: 85, Parrying bonus: 92, Defense: 177.
Your abilities are: Str: 16, Int: 3, Wis: 3, Dex: 20, Con: 17
You have died 14 times, 7 times to other players, 7 times to monsters, and killed 3 other worthy players.
Your armor absorbs 5% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Wounded MV:Excellent - Hanlon: Hurt --- Gristlyn: Battered
>
look
*Vurek* leaves east.
Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward.
A rustle of air come in from the north cooling you down a bit. The grass are
still brown and dry but toward the northern front you notice that even though
the grass is brown they still have some life.
[ Exits: n e s w ]
*Hanlon* is sitting here, riding a white stallion.
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is here, fighting *Hanlon*!.

HP:Wounded MV:Excellent - Hanlon: Hurt --- Gristlyn: Battered
>

You pierce *Hanlon*'s head.
Gristlyn blasts *Hanlon*'s body hard.

HP:Wounded MV:Excellent - Hanlon: Hurt --- Gristlyn: Battered
>

*Jaffa* has arrived from the south, riding a white stallion.

HP:Wounded MV:Excellent - Hanlon: Hurt --- Gristlyn: Battered
>

*Vurek* leaves east.

HP:Wounded MV:Excellent - Hanlon: Hurt --- Gristlyn: Battered
>

*Jaffa* tries to pierce your feet, but you dodge the attack.

HP:Wounded MV:Excellent - Hanlon: Hurt --- Gristlyn: Battered
>

*Vurek* has arrived from the east, riding a black warhorse.

HP:Wounded MV:Excellent - Hanlon: Hurt --- Gristlyn: Battered
>

*Vurek* pierces Gristlyn's head.

HP:Wounded MV:Excellent - Hanlon: Hurt --- Gristlyn: Battered
>

*Vurek* barely pierces Gristlyn's body.
*Vurek* barely pierces Gristlyn's legs.
*Jaffa* tries to pierce your legs, but you dodge the attack.
You pierce *Hanlon*'s feet.
*Hanlon* barely pierces Gristlyn's body.

HP:Wounded MV:Excellent - Hanlon: Hurt --- Gristlyn: Battered
>

Gristlyn sends *Hanlon* sprawling with a powerful bash!

HP:Wounded MV:Excellent - Hanlon: Hurt --- Gristlyn: Battered
>

Gristlyn narrates, 'get b patty'

HP:Wounded MV:Excellent - Hanlon: Hurt --- Gristlyn: Battered
>
nar on 3 now
You narrate, 'on 3 now'

HP:Wounded MV:Excellent - Hanlon: Hurt --- Gristlyn: Battered
>

*Vurek* pierces Gristlyn's feet.
*Vurek* pierces Gristlyn's hands.
*Jaffa* tries to pierce your body, but you dodge the attack.
*Jaffa* pierces your arms.
You pierce *Hanlon*'s arms very hard.
Gristlyn blasts *Hanlon*'s body.

HP:Wounded MV:Excellent - Hanlon: Wounded --- Gristlyn: Beaten
>

Gristlyn panics, and attempts to flee!

HP:Wounded MV:Excellent - Hanlon: Wounded --- Gristlyn: Beaten
>

Gristlyn leaves north.

HP:Wounded MV:Excellent - Hanlon: Wounded>

*Jaffa* starts to follow *Vurek*.

HP:Wounded MV:Excellent - Hanlon: Wounded>

*Vurek* tries to pierce your feet, but you parry the attack.

HP:Wounded MV:Excellent - Hanlon: Wounded>
change mood wimpy
Mood changed to: Wimpy

HP:Wounded MV:Excellent - Hanlon: Wounded>
flee
You panic and attempt to flee!

HP:Wounded MV:Excellent - Hanlon: Wounded>

Plains Bordering a Road
Oppressive heat waves coming from the south deter your notion of traveling
that way. The road is just ahead to the north and you can almost see the
darkness of the gap. The ground start to bloom with grass as you travel north
and start to die as you travel south.
[ Exits: n s ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.
You flee head over heels.

HP:Wounded MV:Excellent >

Gristlyn narrates, 'get b patty'

HP:Wounded MV:Excellent >

Gristlyn leaves north.

HP:Wounded MV:Excellent >
TICK IN 4 SECONDS.
n
*Vurek* has arrived from the south, riding a black warhorse.
*Jaffa* has arrived from the south, riding a white stallion.
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.

HP:Wounded MV:Excellent >
n

*Vurek* has arrived from the south, riding a black warhorse.
*Jaffa* has arrived from the south, riding a white stallion.
*Jaffa* tries to pierce your arms, but you parry the attack.

HP:Wounded MV:Excellent - Jaffa: Scratched>
n
No way! You're fighting for your life!
Gristlyn leaves east.

HP:Wounded MV:Excellent - Jaffa: Scratched>
*Vurek* tries to pierce your feet, but you parry the attack.
No way! You're fighting for your life!

HP:Wounded MV:Excellent - Jaffa: Scratched>
flee
You panic and attempt to flee!

HP:Wounded MV:Excellent - Jaffa: Scratched>
look
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
You flee head over heels.
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]

HP:Wounded MV:Excellent >

*Vurek* has arrived from the west, riding a black warhorse.
*Jaffa* has arrived from the west, riding a white stallion.

HP:Wounded MV:Excellent >

*Vurek* tries to pierce your body, but you dodge the attack.
*Jaffa* tries to pierce your body, but you dodge the attack.

HP:Wounded MV:Excellent - Vurek: Wounded>

*Hanlon* has arrived from the west, riding a white stallion.

HP:Wounded MV:Excellent - Vurek: Wounded>
e
*Hanlon* leaves north, riding a white stallion.
No way! You're fighting for your life!

HP:Wounded MV:Excellent - Vurek: Wounded>

*Jaffa* pierces your feet very hard.
*Jaffa* pierces your feet hard.
You pierce *Vurek*'s legs.
*Vurek* pierces your legs very hard.

HP:Wounded MV:Fresh - Vurek: Hurt>
flee
You panic and attempt to flee!

HP:Wounded MV:Fresh - Vurek: Hurt>

The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
You flee head over heels.

HP:Wounded MV:Excellent >
e
n
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]

HP:Wounded MV:Excellent >
e
n
Plains Before the Gap
Wide open space for miles around. On one side you see the mountainous path of
the gap and to the other you see the forested areas near Fal Dara. Brown dirt
with small patches of bushes and grass provide little or no protection from
anything like the harsh relentless sun beating down on you by day or the
chillingly cold wind that blows at night.
[ Exits: n e s ]

HP:Wounded MV:Excellent >
e
Path to Tarwin's Gap
The plain narrows here with the path leading north in the direction
of Tarwin's Gap. The dark edge of the forests draw closer here to the
mountains that loom up. The vegetation is sparser than on the plains
and there is nowhere to hide in this desolate place.
[ Exits: n e s w ]

HP:Wounded MV:Excellent >
n
On the Way to Tarwin's Gap
The road coming from the south bends west here around the
hill that blocks you from seeing north into the mountainous
Gap. Patchy shrubs and low grasses dot the area but still
the land is bleak and desolate with the mountains looming up
to the east and to the west.
[ Exits: e s w ]

HP:Wounded MV:Excellent >
Foothills of the Gap
Looming ahead of you is Tarwin's Gap. There is a darkness
that spreads to the surrounding land twisting everything
that it touches. Black leaves, dark bushes, and blood-
thirsty insects out of proportion to their normal cousins
give this place a sinister aura.
[ Exits: n s w ]

HP:Wounded MV:Excellent >
n
Foothills of the Gap
Looming ahead of you just to the northwest is the Gap. Its
darkness seeps to the very core of your being, scaring even
the bravest of souls. Bushes crop up every now and then but
they are twisted from the stench. Even the insects are
twisted into something hideous.
[ Exits: s w ]

HP:Wounded MV:Excellent >
w
Alas, you cannot go that way...

HP:Wounded MV:Excellent >
n
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
*Jaffa* is standing here, riding a white stallion.
*Vurek* is standing here, riding a black warhorse.
*Hanlon* is standing here, riding a white stallion.

HP:Wounded MV:Excellent >
n
*Vurek* tries to pierce your arms, but you parry the attack.
No way! You're fighting for your life!

HP:Wounded MV:Excellent - Vurek: Hurt>
n
*Hanlon* tries to pierce your arms, but you dodge the attack.
No way! You're fighting for your life!

HP:Wounded MV:Excellent - Vurek: Hurt>
n
No way! You're fighting for your life!

HP:Wounded MV:Excellent - Vurek: Hurt>
*Jaffa* tries to pierce your feet, but you dodge the attack.
No way! You're fighting for your life!

HP:Wounded MV:Excellent - Vurek: Hurt>
flee
You panic and attempt to flee!

HP:Wounded MV:Excellent - Vurek: Hurt>

*Jaffa* pierces your hands.
*Jaffa* pierces your body hard.
*Hanlon* pierces your feet hard.
*Vurek* pierces your arms hard.
*Vurek* pierces your feet hard.

HP:Battered MV:Excellent - Vurek: Hurt>

Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is
the Gap. A heavy darkness seeps from it, chilling even the
bravest souls. The path winds through misshapen bushes and
dead grass, killed by the miasma emanating from the north.
[ Exits: e s ]
You flee head over heels.

HP:Battered MV:Excellent >
s
Path to the Gap
The path twists east and north here. The mountains to the
west tower higher over you, giving you an uneasy feeling.
This spot is barren with only dusty patches of browned grass
and one or two low bushes that are nearly dead.
[ Exits: n e s ]

HP:Battered MV:Excellent >
s
Plains Before the Gap
Wide open space for miles around. On one side you see the mountainous path of
the gap and to the other you see the forested areas near Fal Dara. Brown dirt
with small patches of bushes and grass provide little or no protection from
anything like the harsh relentless sun beating down on you by day or the
chillingly cold wind that blows at night.
[ Exits: n e s ]

HP:Battered MV:Excellent >
look
Plains Before the Gap
Wide open space for miles around. On one side you see the mountainous path of
the gap and to the other you see the forested areas near Fal Dara. Brown dirt
with small patches of bushes and grass provide little or no protection from
anything like the harsh relentless sun beating down on you by day or the
chillingly cold wind that blows at night.
[ Exits: n e s ]

HP:Battered MV:Excellent >
s
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]

HP:Battered MV:Strong >
e
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]

HP:Battered MV:Strong >
where
Players in your Zone
--------------------
Sartak - A Path towards Tarwin's Gap

HP:Battered MV:Strong >
where
Players in your Zone
--------------------
Sartak - A Path towards Tarwin's Gap
Gristlyn narrates, 'where is it'

HP:Battered MV:Strong >
where
Players in your Zone
--------------------
Sartak - A Path towards Tarwin's Gap

HP:Battered MV:Strong >
stat
You are a 17 year old trolloc.
Your mood is currently: Wimpy
Your height is 6 feet, 3 inches, weight 244 pounds, weight carried 0.0 lbs, worn: 13.9 lbs.
Offensive bonus: 124, Dodging bonus: 85, Parrying bonus: 100, Defense: 185.
Your abilities are: Str: 16, Int: 3, Wis: 3, Dex: 20, Con: 17
You have died 14 times, 7 times to other players, 7 times to monsters, and killed 3 other worthy players.
Your armor absorbs 5% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Battered MV:Strong >
score
You have 125(339) hit and 207(233) movement points.
You have scored 382921997 exp, 0 total quest points
You need 13078003 exp to reach your next level.
You have been playing for 3 days and 2 hours.
You have gathered 11 Weave Points so far, ranking you Legend 8.
This ranks you as Sartak "Shadar Nai" (level 45)
You are not a member of any clans.
You are standing.

HP:Battered MV:Strong >

Korvin narrates, 'where is b patty now anyway?'

HP:Battered MV:Strong >
n
hide
backstab human
Path to Tarwin's Gap
The plain narrows here with the path leading north in the direction
of Tarwin's Gap. The dark edge of the forests draw closer here to the
mountains that loom up. The vegetation is sparser than on the plains
and there is nowhere to hide in this desolate place.
[ Exits: n e s w ]

HP:Battered MV:Strong >
You attempt to hide yourself.

HP:Battered MV:Strong >
Backstab who?

HP:Battered MV:Strong >

Gristlyn narrates, 'korv get n'

HP:Battered MV:Strong >
look
Path to Tarwin's Gap
The plain narrows here with the path leading north in the direction
of Tarwin's Gap. The dark edge of the forests draw closer here to the
mountains that loom up. The vegetation is sparser than on the plains
and there is nowhere to hide in this desolate place.
[ Exits: n e s w ]

HP:Battered MV:Strong >
e
hide
backstab human
Plains Bordering the Forest
Within eyes distances you see towering trees that begin the forests areas near
Fal Dara. The towering trees provides shelter while the plains gives a good
view of the area. Animals can be spotted lurking at the edge of the forest.
They come out to drink from the pond that developed here.
[ Exits: n w ]
A small pond has accumlated from the surrounding areas.

HP:Battered MV:Strong >
You attempt to hide yourself.

HP:Battered MV:Strong >
Backstab who?

HP:Battered MV:Strong >
n

Norega narrates, 'was near dhoom ent'

HP:Battered MV:Strong >
hide
backstab human
Foothills of the Gap
Looming ahead of you is Tarwin's Gap. There is a darkness
that spreads to the surrounding land twisting everything
that it touches. Black leaves, dark bushes, and blood-
thirsty insects out of proportion to their normal cousins
give this place a sinister aura.
[ Exits: n s w ]

HP:Battered MV:Strong >
You attempt to hide yourself.

HP:Battered MV:Strong >
Backstab who?

HP:Battered MV:Strong >
w
hide
backstab human
On the Way to Tarwin's Gap
The road coming from the south bends west here around the
hill that blocks you from seeing north into the mountainous
Gap. Patchy shrubs and low grasses dot the area but still
the land is bleak and desolate with the mountains looming up
to the east and to the west.
[ Exits: e s w ]

HP:Battered MV:Strong >
You attempt to hide yourself.

HP:Battered MV:Strong >
Backstab who?

HP:Battered MV:Strong >
score
You have 125(339) hit and 199(233) movement points.
You have scored 382921997 exp, 0 total quest points
You need 13078003 exp to reach your next level.
You have been playing for 3 days and 2 hours.
You have gathered 11 Weave Points so far, ranking you Legend 8.
This ranks you as Sartak "Shadar Nai" (level 45)
You are not a member of any clans.
You are standing.

HP:Battered MV:Strong >

Gristlyn narrates, 'wtf is b patty'

HP:Battered MV:Strong >
w
hide
backstab human
Path to the Gap
The path twists east and north here. The mountains to the
west tower higher over you, giving you an uneasy feeling.
This spot is barren with only dusty patches of browned grass
and one or two low bushes that are nearly dead.
[ Exits: n e s ]

HP:Battered MV:Strong >
You attempt to hide yourself.

HP:Battered MV:Strong >
Backstab who?

HP:Battered MV:Strong >
n
Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is
the Gap. A heavy darkness seeps from it, chilling even the
bravest souls. The path winds through misshapen bushes and
dead grass, killed by the miasma emanating from the north.
[ Exits: e s ]

HP:Battered MV:Strong >
e
n
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
*Jaffa* is standing here, riding a white stallion.
*Vurek* is standing here, riding a black warhorse.

HP:Battered MV:Strong >
In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow passage
is bleak and inhospitable. The rocky sides of the the Gap close around you,
hemming you in.
[ Exits: n s ]

HP:Battered MV:Strong >
n
In the Gap
The road to the north widens out from the narrow passageway to the south.
There is no vegetation in this forsaken area. The boulders that make up the
rocky walls seem to lean in towards you as you traverse the path to the south.

[ Exits: n s ]

HP:Battered MV:Strong >
n
n
Tarwin's Gap
The road continues north and south here. The sickly sweet odor wafted from the
north by the wind seems to get into your mouth as well as your nostrils and
leaves you feeling slightly ill. Everything you see looks as if it has been
touched by the stench.
[ Exits: n s w ]

HP:Battered MV:Strong >
n
Tarwin's Gap
The area that you are in is a legend in itself. Countless battles of the
Trolloc Wars were fought here. All that lets you know this are the patches of
bloodstained grass.
[ Exits: n s w ]

HP:Battered MV:Strong >
n
n
Tarwin's Gap
Wilted and blood stained grass slowly moves in a slight breeze. Howls and
battle cries that once filled the air have died down. Mangled limbs and bloody
corpses lie here from a previous battle.
[ Exits: n e s w ]

HP:Battered MV:Strong >
Tarwin's Gap
Heavy dark clouds loom over head as lightning strikes in the distance.
Tarwin's Gap is a dark, cold, and lonely area. A very good place to set up an
ambush for unsuspecting enemies.
[ Exits: n e s ]

HP:Battered MV:Strong >
n
Tarwin's Gap
A cool wind blows through the stale air of Tarwin's Gap. Puddles of blood seep
into the ground, rotting the grass away. A few jagged rocks tumble off the
cliffside to the west. You feel a bad essence around you.
[ Exits: n e s ]

HP:Battered MV:Strong >
n
Middle of the Gap
You are in the Middle intersection of the Gap. There are high canyons on each
side of you. You eye your surroundings warily to make sure that you aren't
caught unawares.
[ Exits: n e s w ]

HP:Battered MV:Strong >
n
n
Tarwin's Gap
To the south is a four way intersection. As you look north, the road in
Tarwin's Gap towards the Blight lengthens. An eerie howl shatters the silence.
It possibly could be a wolf. Or perhaps something much worse?
[ Exits: n e s w ]

HP:Battered MV:Strong >
Tarwin's Gap
Traveling along the road in the canyon of Tarwin's Gap, you notice a message
written in a different language. You try to read it but the blood washes away
as the rain begins. You have an eerie feeling that it might have been a
warning.
[ Exits: n e s w ]

HP:Battered MV:Good >
n
n
Tarwin's Gap
To the north you can see an upcoming hill. The pass is covered in shadows and
eerie howls fill the air. A chilling wind causes a tingle to course down your
spine. To the south you notice woodland areas that are covered in shadows but
there seems to be something lurking in those shadows.
[ Exits: n e s ]

HP:Battered MV:Good >
In the Gap
Bushes and rocks litter the side of this hardened road. Tracks of horses,
animals, and something else can be vaguely seen on the dirt road. To the
north, the stench of blood, sweat, and death get more and more distinct.
Corpses of animals foul the air and leave a rotten taste in your mouth.
[ Exits: n e s ]

HP:Battered MV:Good >
n
Bushy Path
Bushes and plants surround the area making it almost impossible to see the
path. Be careful or you will trip. Animals and insects pop out of nowhere to
obstruct your path and bother you. Bushes cut at you while you try to make
your way. You notice that the stench of blood surrounds the area.
[ Exits: n s ]
Gristlyn narrates, 'at it'

HP:Battered MV:Good >
n
n
Base of a Hill
A steep incline becomes evident to the north as you proceed along this road.
Mounds of dirt and rock grow on the northern horizon. To the south you see a
more distinct road and more bushes and trees. All your instincts tell you to
run south away from the impending doom.
[ Exits: n s ]

HP:Battered MV:Good >
Rising Foothills
Dirt and rock cover the path as you go on your way. Stones and dirt tumble
southward making the road very dangerous and difficult to travel. Be careful
of flying boulders and rocks.
[ Exits: n e s ]

HP:Battered MV:Good >
n
n
In Tarwin's Gap
All of a sudden the path becomes smaller and seemingly disappears into the
hills. Looking carefully you notice a used road leading through the hills.
Here are signs of faded blood on the ground and the noxious odor coming from
the north warns of things to come.
[ Exits: n e s ]

HP:Battered MV:Good >
A Path Through the Hills
Grass becomes trampled as you move by and rocks scatter all around you. The
mountains grow into the west. The path lies to the south and more hills sprout
to the east.
[ Exits: n e s ]

HP:Battered MV:Good >
A Path Through the Hills
Giant mounds of dirt rise on either side of the little path. To the north you
see the begining of a dark and evil forest. The road is rough with rocks and
dirt slides. Bushes teeming with insects and rodents surround the area.
[ Exits: n s ]
*Hanlon* is standing here, riding a white stallion.

HP:Battered MV:Good >
n
*Hanlon* leaves north, riding a white stallion.
Path to the Blight
Mountains rise in the distance. To the south the most passable way lies,
Tarwin's Gap. The foothills lie to the south and the blight to the north.
The ground shows many tracks, animal and man.
[ Exits: n e s ]
*Hanlon* is standing here, riding a white stallion.

HP:Battered MV:Good >
n
n

*Hanlon* leaves north, riding a white stallion.

HP:Battered MV:Good >
The Great Blight
Trees are still surrounding you, but they appear to be rotting away. Spotted
yellow and black leaves cover these bloated trees. The leaves and creepers
they look as if they would burst at your touch.
[ Exits: n e s ]
*Hanlon* is standing here, riding a white stallion.

HP:Battered MV:Good >
n
*Hanlon* leaves north, riding a white stallion.
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
*Hanlon* is standing here, riding a white stallion.

HP:Battered MV:Good >
n
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]

HP:Battered MV:Good >
n
*Hanlon* has arrived from the south, riding a white stallion.
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]

HP:Battered MV:Good >
n
Alas, you cannot go that way...

HP:Battered MV:Good >
Alas, you cannot go that way...

HP:Battered MV:Good >

*Hanlon* has arrived from the south, riding a white stallion.

HP:Battered MV:Good >
w
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]

HP:Battered MV:Good >

*Hanlon* has arrived from the east, riding a white stallion.

HP:Battered MV:Good >
n

*Hanlon* leaves north, riding a white stallion.

HP:Battered MV:Good >
w
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
*Hanlon* is standing here, riding a white stallion.

HP:Battered MV:Good >
*Hanlon* tries to pierce your head, but you parry the attack.
No way! You're fighting for your life!
Gristlyn narrates, 'sartak you ok?'

HP:Battered MV:Good - Hanlon: Hurt>
w
No way! You're fighting for your life!

HP:Battered MV:Good - Hanlon: Hurt>
flee
You panic and attempt to flee!

HP:Battered MV:Good - Hanlon: Hurt>
n
w
w
w
The Great Blight
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. The air tastes like a mouthful of
spoiled meat.
[ Exits: e w ]
You flee head over heels.
Alas, you cannot go that way...

HP:Battered MV:Good >
The Great Blight
Vegetation abounds, but everything is over-ripe and appears ready to burst open
with a spray of pus. The Blight here is a twisted sprawl of foul plants and
shrubs.
[ Exits: e w ]

HP:Battered MV:Good >
The Great Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is a sickly pale yellow.
[ Exits: n e ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Battered MV:Good >
Alas, you cannot go that way...

HP:Battered MV:Good >
k human
They don't seem to be here.

HP:Battered MV:Good >
k human
They don't seem to be here.

HP:Battered MV:Good >
k human
They don't seem to be here.

HP:Battered MV:Good >
k human
They don't seem to be here.

HP:Battered MV:Good >
k human
They don't seem to be here.

HP:Battered MV:Good >
k human
They don't seem to be here.

HP:Battered MV:Good >
k human
k human
They don't seem to be here.

HP:Battered MV:Good >
k human
They don't seem to be here.

HP:Battered MV:Good >
k human
They don't seem to be here.

HP:Battered MV:Good >
k human
They don't seem to be here.

HP:Battered MV:Good >
k human
They don't seem to be here.

HP:Battered MV:Good >
k human
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >

Gristlyn narrates, 'god they got me low fast'

HP:Battered MV:Good >
nar god they suck
You narrate, 'god they suck'

HP:Battered MV:Good >
k human
They don't seem to be here.

HP:Battered MV:Good >
k human
They don't seem to be here.

HP:Battered MV:Good >
look
where
The Great Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is a sickly pale yellow.
[ Exits: n e ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Battered MV:Good >
Players in your Zone
--------------------
Norega - The Great Blight
Korvin - The Great Blight
Sartak - The Great Blight
Gristlyn - The Great Blight
You hear and smell horses in the surrounding area.

HP:Battered MV:Good >
k human
They don't seem to be here.

HP:Battered MV:Good >
k human
They don't seem to be here.

HP:Battered MV:Good >
k human
They don't seem to be here.

HP:Battered MV:Good >
k human
They don't seem to be here.

HP:Battered MV:Good >
k human
They don't seem to be here.

HP:Battered MV:Good >
look
The Great Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is a sickly pale yellow.
[ Exits: n e ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Battered MV:Good >
where
Players in your Zone
--------------------
Norega - The Great Blight
Korvin - The Great Blight
Sartak - The Great Blight
Gristlyn - The Great Blight
You hear and smell horses in the surrounding area.

HP:Battered MV:Good >
stat
TICK IN 4 SECONDS.
You are a 17 year old trolloc.
Your mood is currently: Wimpy
Your height is 6 feet, 3 inches, weight 244 pounds, weight carried 0.0 lbs, worn: 13.9 lbs.
Offensive bonus: 124, Dodging bonus: 85, Parrying bonus: 100, Defense: 185.
Your abilities are: Str: 16, Int: 3, Wis: 3, Dex: 20, Con: 17
You have died 14 times, 7 times to other players, 7 times to monsters, and killed 3 other worthy players.
Your armor absorbs 5% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Battered MV:Good >
k human
They don't seem to be here.

HP:Battered MV:Good >
k human
They don't seem to be here.

HP:Battered MV:Good >
look
where
The Great Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is a sickly pale yellow.
[ Exits: n e ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Battered MV:Good >
Players in your Zone
--------------------
Norega - The Great Blight
Korvin - The Great Blight
Sartak - The Great Blight
Gristlyn - The Great Blight
You hear and smell horses in the surrounding area.

HP:Battered MV:Good >
k human
k human
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
k human
They don't seem to be here.
Gristlyn stops following you.

HP:Battered MV:Good >
k human
They don't seem to be here.

HP:Battered MV:Good >
k human
k human
They don't seem to be here.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
k human
They don't seem to be here.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
k human
k human
They don't seem to be here.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
e
k human
Korvin narrates, 'Come on now Grist...I'm me. I wouldn't be me if I was running north just because I'm level 7 and naked'
The Great Blight
Vegetation abounds, but everything is over-ripe and appears ready to burst open
with a spray of pus. The Blight here is a twisted sprawl of foul plants and
shrubs.
[ Exits: e w ]

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
e
The Great Blight
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. The air tastes like a mouthful of
spoiled meat.
[ Exits: e w ]

HP:Battered MV:Strong >
e
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]

HP:Battered MV:Strong >
s
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]

HP:Battered MV:Strong >
w
The Great Blight
You smell the fresh scent of a rotting corpse, you are surrounded by the mildew
of rotting earth. You see large tracks and foot prints that seem unknown to
you going every where.
[ Exits: e s w ]

HP:Battered MV:Good >
w
The Great Blight
Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen
things that appear to decay while you watch them. The air is ripe with the
sweet stench of decay, and it is difficult to avoid gagging when you breathe.
The sparse vegetation here, gnarled scrub and trees.
[ Exits: e s ]

HP:Battered MV:Good >
s
The Great Blight
Flowers and creepers are tightly woven together, obscuring your vision. The
ground here is soft, and your feet leave impressions in the mud. Branches in
the trees stir violently, yet there is no wind.
[ Exits: n e w ]

HP:Battered MV:Good >
w
The Great Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out.
[ Exits: e w ]

HP:Battered MV:Good >
w
The Great Blight
You eye the environment cautiously, aware that death can come suddenly from any
source. The vile forest stretches all around you. The trees seem alive with a
desire to grab you.
[ Exits: n e ]
Norega the slaughterer of all that wields exp! is standing here.
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stan
Sartak
Posts: 97
Joined: Thu Nov 18, 2004 1:09 pm

Post by Sartak »

The Great Blight
You eye the environment cautiously, aware that death can come suddenly from any
source. The vile forest stretches all around you. The trees seem alive with a
desire to grab you.
[ Exits: n e ]
Norega the slaughterer of all that wields exp! is standing here.
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.

HP:Battered MV:Good >
n
The Great Blight
Sweat trickles down your clothes, and creates an overwhelming desire to scratch
and rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: s w ]

HP:Battered MV:Good >
s
The Great Blight
You eye the environment cautiously, aware that death can come suddenly from any
source. The vile forest stretches all around you. The trees seem alive with a
desire to grab you.
[ Exits: n e ]
Norega the slaughterer of all that wields exp! is standing here.
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.

HP:Battered MV:Good >
look

Gristlyn narrates, ':)'

HP:Battered MV:Good >
The Great Blight
You eye the environment cautiously, aware that death can come suddenly from any
source. The vile forest stretches all around you. The trees seem alive with a
desire to grab you.
[ Exits: n e ]
Norega the slaughterer of all that wields exp! is standing here.
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.

HP:Battered MV:Good >

Gristlyn nods agreeingly.

HP:Battered MV:Good >

Norega shrugs helplessly.

HP:Battered MV:Good >

Norega stops following Gristlyn.

HP:Battered MV:Good >

Norega says 'just careful of mvs'

HP:Battered MV:Good >

Gristlyn starts following you.

HP:Battered MV:Good >

Korvin narrates, 'now...wtf is patty hehe'

HP:Battered MV:Good >
say they can't block worth shit

Norega starts following you.

HP:Battered MV:Good >
You say 'they can't block worth shit'

HP:Battered MV:Good >

Korvin narrates, 'from slickrock'

HP:Battered MV:Good >
group all
Norega is now a member of your group.
Gristlyn is now a member of your group.

HP:Battered MV:Good >

Gristlyn tries to blast *Vurek*'s arms, but he parries the attack.

HP:Battered MV:Good >

Gristlyn blasts *Vurek*'s body.

HP:Battered MV:Good >

Norega pierces *Vurek*'s body.

HP:Battered MV:Good >
k human
*Vurek* panics, and attempts to flee!
You pierce *Vurek*'s waist.

HP:Battered MV:Good - Vurek: Hurt --- Gristlyn: Battered
>

*Vurek* leaves north.

HP:Battered MV:Good >
n
The Great Blight
Sweat trickles down your clothes, and creates an overwhelming desire to scratch
and rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: s w ]
*Vurek* is standing here.
Gristlyn has arrived from the south.

HP:Battered MV:Good >

*Vurek* pierces Gristlyn's hands.
Norega tries to pierce *Vurek*'s legs, but he parries the attack.

HP:Battered MV:Good >

Norega pierces *Vurek*'s feet.
Norega barely pierces *Vurek*'s body.
Gristlyn blasts *Vurek*'s waist hard.
*Vurek* pierces Gristlyn's shoulders.
*Vurek* pierces Gristlyn's hands.

HP:Battered MV:Good >
k human
You pierce *Vurek*'s legs.

HP:Battered MV:Good - Vurek: Wounded --- Gristlyn: Battered
>
k human
You do the best you can!

HP:Battered MV:Good - Vurek: Wounded --- Gristlyn: Battered
>
k human
*Vurek* panics, and attempts to flee!
You do the best you can!

HP:Battered MV:Good - Vurek: Wounded --- Gristlyn: Battered
>
k human
You do the best you can!

HP:Battered MV:Good - Vurek: Wounded --- Gristlyn: Battered
>
k human
You do the best you can!

HP:Battered MV:Good - Vurek: Wounded --- Gristlyn: Battered
>
k human
You do the best you can!

HP:Battered MV:Good - Vurek: Wounded --- Gristlyn: Battered
>
k human
You do the best you can!

HP:Battered MV:Good - Vurek: Wounded --- Gristlyn: Battered
>
k human
You do the best you can!

HP:Battered MV:Good - Vurek: Wounded --- Gristlyn: Battered
>
k human

*Vurek* leaves west.
Norega pierces *Vurek*'s body.

HP:Battered MV:Good >
k human
You pierce *Vurek*'s body.

HP:Battered MV:Good - Vurek: Wounded --- Norega: Hurt
>
You do the best you can!

HP:Battered MV:Good - Vurek: Wounded --- Norega: Hurt
>

You pierce *Vurek*'s body.
*Vurek* pierces Norega's feet.
*Vurek* pierces Norega's body.
Norega pierces *Vurek*'s body.
Norega pierces *Vurek*'s legs.

HP:Battered MV:Good - Vurek: Wounded --- Norega: Hurt
>

*Vurek* panics, and attempts to flee!

HP:Battered MV:Good - Vurek: Wounded --- Norega: Hurt
>

Gristlyn sends *Vurek* sprawling with a powerful bash!

HP:Battered MV:Good - Vurek: Wounded --- Norega: Hurt
>
k human
You do the best you can!

HP:Battered MV:Good - Vurek: Wounded --- Norega: Hurt
>

Gristlyn narrates, 'HOWL'

HP:Battered MV:Good - Vurek: Wounded --- Norega: Hurt
>

Gristlyn blasts *Vurek*'s feet very hard.
You pierce *Vurek*'s feet hard.
Norega pierces *Vurek*'s legs very hard.

HP:Battered MV:Good - Vurek: Wounded --- Norega: Hurt
>
change mood brave
Mood changed to: Brave

HP:Battered MV:Good - Vurek: Wounded --- Norega: Hurt
>

Gristlyn looks at *Vurek*.

HP:Battered MV:Good - Vurek: Wounded --- Norega: Hurt
>

Gristlyn blasts *Vurek*'s arms.
You pierce *Vurek*'s head very hard.
You pierce *Vurek*'s legs hard.
Norega pierces *Vurek*'s arms hard.

HP:Battered MV:Good - Vurek: Battered --- Norega: Hurt
>

*Vurek* panics, and attempts to flee!

HP:Battered MV:Good - Vurek: Battered --- Norega: Hurt
>

*Vurek* leaves west.
Norega pierces *Vurek*'s legs.

HP:Battered MV:Good >

*Vurek* pierces Norega's feet hard.
*Vurek* tries to pierce Norega's head, but he dodges the attack.
Norega tries to pierce *Vurek*'s legs, but he parries the attack.

HP:Battered MV:Good >
e
*Vurek* panics, and attempts to flee!
Alas, you cannot go that way...

HP:Battered MV:Good >
e
Alas, you cannot go that way...

HP:Battered MV:Good >
e
k human
Alas, you cannot go that way...

HP:Battered MV:Good >
You pierce *Vurek*'s head.

HP:Battered MV:Good - Vurek: Battered --- Norega: Hurt
>
k human
You do the best you can!

HP:Battered MV:Good - Vurek: Battered --- Norega: Hurt
>
k human

Gristlyn sends *Vurek* sprawling with a powerful bash!

HP:Battered MV:Good - Vurek: Battered --- Norega: Hurt
>
k human
You do the best you can!

HP:Battered MV:Good - Vurek: Battered --- Norega: Hurt
>
k human
You do the best you can!

HP:Battered MV:Good - Vurek: Battered --- Norega: Hurt
>
k human
You do the best you can!

HP:Battered MV:Good - Vurek: Battered --- Norega: Hurt
>
You do the best you can!

HP:Battered MV:Good - Vurek: Battered --- Norega: Hurt
>

Gristlyn narrates, 'HOWL'

HP:Battered MV:Good - Vurek: Battered --- Norega: Hurt
>
howl
Gristlyn blasts *Vurek*'s body hard.
You pierce *Vurek*'s body hard.
Norega pierces *Vurek*'s arms.
Norega pierces *Vurek*'s waist hard.
No way! You're fighting for your life!

HP:Battered MV:Good - Vurek: Beaten --- Norega: Hurt
>
TICK IN 4 SECONDS.

Gristlyn blasts *Vurek*'s body hard.
You pierce *Vurek*'s feet.
You pierce *Vurek*'s body hard.
Norega pierces *Vurek*'s arms hard.
Norega pierces *Vurek*'s body.

HP:Battered MV:Good - Vurek: Critical --- Norega: Hurt
>

Korvin narrates, 'Grsit...from slickrock where is patty'

HP:Battered MV:Good - Vurek: Critical --- Norega: Hurt
>

*Vurek* panics, and attempts to flee!

HP:Battered MV:Good - Vurek: Critical --- Norega: Hurt
>
k vurek
You do the best you can!

HP:Battered MV:Good - Vurek: Critical --- Norega: Hurt
>
k vurek
You do the best you can!

HP:Battered MV:Good - Vurek: Critical --- Norega: Hurt
>
k vurek
You do the best you can!

HP:Battered MV:Good - Vurek: Critical --- Norega: Hurt
>
k vurek
You do the best you can!

HP:Battered MV:Good - Vurek: Critical --- Norega: Hurt
>
k vurek
You do the best you can!

HP:Battered MV:Good - Vurek: Critical --- Norega: Hurt
>
k vurek
k vurek
*Vurek* leaves west.
*Vurek* has arrived from the west.
Norega pierces *Vurek*'s legs.
You pierce *Vurek*'s waist.
Gristlyn blasts *Vurek*'s arms.

HP:Battered MV:Good - Vurek: Critical --- Norega: Hurt
>
You do the best you can!

HP:Battered MV:Good - Vurek: Critical --- Norega: Hurt
>
k vurek
k vurek
Gristlyn blasts *Vurek*'s legs.
You pierce *Vurek*'s legs.
*Vurek* tries to pierce Norega's arms, but he dodges the attack.
*Vurek* pierces Norega's feet hard.
Norega pierces *Vurek*'s head hard.
You do the best you can!

HP:Wounded MV:Strong - Vurek: Critical --- Norega: Hurt
>
k vurek
You do the best you can!

HP:Wounded MV:Strong - Vurek: Critical --- Norega: Hurt
>
k vurek
*Vurek* panics, and attempts to flee!
You do the best you can!

HP:Wounded MV:Strong - Vurek: Critical --- Norega: Hurt
>
k vurek
You do the best you can!

HP:Wounded MV:Strong - Vurek: Critical --- Norega: Hurt
>
k vurek
You do the best you can!

HP:Wounded MV:Strong - Vurek: Critical --- Norega: Hurt
>
You do the best you can!

HP:Wounded MV:Strong - Vurek: Critical --- Norega: Hurt
>

*Vurek* leaves west.
Gristlyn leaves south.

HP:Wounded MV:Strong >
k vurek
They don't seem to be here.

HP:Wounded MV:Strong >
k vurek
Norega tries to pierce *Vurek*'s body, but he parries the attack.
You pierce *Vurek*'s feet.

HP:Wounded MV:Strong - Vurek: Critical --- Norega: Hurt
>
k vurek
You do the best you can!

HP:Wounded MV:Strong - Vurek: Critical --- Norega: Hurt
>
k vurek
You do the best you can!

HP:Wounded MV:Strong - Vurek: Critical --- Norega: Hurt
>
k vurek
*Vurek* panics, and attempts to flee!
You do the best you can!

HP:Wounded MV:Strong - Vurek: Critical --- Norega: Hurt
>
k vurek
You do the best you can!

HP:Wounded MV:Strong - Vurek: Critical --- Norega: Hurt
>
k vurek
You do the best you can!

HP:Wounded MV:Strong - Vurek: Critical --- Norega: Hurt
>
k vurek
You do the best you can!

HP:Wounded MV:Strong - Vurek: Critical --- Norega: Hurt
>
k vurek
You do the best you can!

HP:Wounded MV:Strong - Vurek: Critical --- Norega: Hurt
>
k vurek

*Vurek* panics, and attempts to flee!

HP:Wounded MV:Strong - Vurek: Critical --- Norega: Hurt
>
You do the best you can!

HP:Wounded MV:Strong - Vurek: Critical --- Norega: Hurt
>
k vurek
You do the best you can!

HP:Wounded MV:Strong - Vurek: Critical --- Norega: Hurt
>
k vurek
You pierce *Vurek*'s head hard.
Norega pierces *Vurek*'s body.
Norega pierces *Vurek*'s feet.
*Vurek* is mortally wounded, and will die soon, if not aided.
You do the best you can!

HP:Wounded MV:Strong - Vurek: Incapacitated --- Norega: Hurt
>
k vurek
You do the best you can!

HP:Wounded MV:Strong - Vurek: Incapacitated --- Norega: Hurt
>
k vurek
You do the best you can!

HP:Wounded MV:Strong - Vurek: Incapacitated --- Norega: Hurt
>
k vurek
You do the best you can!

HP:Wounded MV:Strong - Vurek: Incapacitated --- Norega: Hurt
>
k vurek
You do the best you can!

HP:Wounded MV:Strong - Vurek: Incapacitated --- Norega: Hurt
>
k vurek
You do the best you can!

HP:Wounded MV:Strong - Vurek: Incapacitated --- Norega: Hurt
>

Gristlyn has arrived from the south.

HP:Wounded MV:Strong - Vurek: Incapacitated --- Norega: Hurt
>
k vurek

*Vurek* falls lifeless as Gristlyn's blast rips him apart!
Gristlyn blasts *Vurek*'s shoulders into bloody fragments!
You receive your share of experience.
The Wheel weaves around you more tightly.
Your blood freezes as you hear *Vurek*'s death cry.
*Vurek* is dead! R.I.P.

HP:Wounded MV:Strong - Vurek: Critical>
They don't seem to be here.

HP:Wounded MV:Strong - Vurek: Critical>

Norega narrates, 'howl'

HP:Wounded MV:Strong - Vurek: Critical>
score

Norega gets a pair of shadowy dark steel boots from the corpse of Vurek.
Norega gets a pair of chainmail leggings from the corpse of Vurek.
Norega gets a round buckler from the corpse of Vurek.
Norega gets an emerald hilted serrated knife from the corpse of Vurek.
Norega gets a shiny silver ring from the corpse of Vurek.
Norega gets a pair of sharp-knuckled copper gauntlets from the corpse of Vurek.
Norega gets a silver bracelet from the corpse of Vurek.
Norega gets a silver bracelet from the corpse of Vurek.
Norega gets a belt made of bones with a skull shaped buckle from the corpse of Vurek.
Norega gets a pair of ringmail sleeves from the corpse of Vurek.
Norega gets an Aes Sedai's shawl from the corpse of Vurek.
Norega gets a light green chainmail shirt from the corpse of Vurek.
Norega gets a long, heavy black cape from the corpse of Vurek.
Norega gets a black rimmed helmet from the corpse of Vurek.
Norega gets a sparkling green earring from the corpse of Vurek.
Norega gets a sparkling diamond earring from the corpse of Vurek.
Norega gets a plain white scarf from the corpse of Vurek.
Norega gets a necklace of precious emeralds from the corpse of Vurek.
Norega gets a brown bag from the corpse of Vurek.
Norega gets a small brass lantern from the corpse of Vurek.

HP:Wounded MV:Strong >
You have 175(339) hit and 205(233) movement points.
You have scored 383270751 exp, 0 total quest points
You need 12729249 exp to reach your next level.
You have been playing for 3 days and 2 hours.
You have gathered 12 Weave Points so far, ranking you Legend 8.
This ranks you as Sartak "Shadar Nai" (level 45)
You are not a member of any clans.
You are standing.
Gristlyn narrates, 'RIP'

HP:Wounded MV:Strong >
look
The Great Blight
Sweat trickles down your clothes, and creates an overwhelming desire to scratch
and rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: s w ]
The corpse of Vurek is lying here.
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.
Norega the slaughterer of all that wields exp! is standing here.

HP:Wounded MV:Strong >
s
The Great Blight
You eye the environment cautiously, aware that death can come suddenly from any
source. The vile forest stretches all around you. The trees seem alive with a
desire to grab you.
[ Exits: n e ]
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.
Norega has arrived from the north.
Gristlyn has arrived from the north.

HP:Wounded MV:Strong >

Korvin narrates, 'on hanlon'

HP:Wounded MV:Strong >
nar sweet
You narrate, 'sweet'

HP:Wounded MV:Strong >

Gristlyn narrates, 'where'

HP:Wounded MV:Strong >
n
hide
backstab human
The Great Blight
Sweat trickles down your clothes, and creates an overwhelming desire to scratch
and rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: s w ]
The corpse of Vurek is lying here.
Gristlyn has arrived from the south.

HP:Wounded MV:Strong >
You attempt to hide yourself.

HP:Wounded MV:Strong >
Backstab who?

HP:Wounded MV:Strong >
e
Alas, you cannot go that way...

HP:Wounded MV:Strong >
look
The Great Blight
Sweat trickles down your clothes, and creates an overwhelming desire to scratch
and rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: s w ]
The corpse of Vurek is lying here.
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.
Norega the slaughterer of all that wields exp! is standing here.

HP:Wounded MV:Strong >

Korvin narrates, 'slickrock'

HP:Wounded MV:Strong >
s
The Great Blight
You eye the environment cautiously, aware that death can come suddenly from any
source. The vile forest stretches all around you. The trees seem alive with a
desire to grab you.
[ Exits: n e ]
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.
Gristlyn has arrived from the north.

HP:Wounded MV:Strong >

An ear piercing howl sounds from somewhere in the distance.

HP:Wounded MV:Strong >
e
The Great Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out.
[ Exits: e w ]
Norega has arrived from the west.
Gristlyn has arrived from the west.

HP:Wounded MV:Strong >
e
The Great Blight
Flowers and creepers are tightly woven together, obscuring your vision. The
ground here is soft, and your feet leave impressions in the mud. Branches in
the trees stir violently, yet there is no wind.
[ Exits: n e w ]
Gristlyn has arrived from the west.

HP:Wounded MV:Strong >
e
e
The Great Blight
The forest here looks decidedly ill. You are loathe to touch anything, lest
the rotting decay spread to you as well. It is extremely hot, and the air is
damp and sweet like a swamp or mire.
[ Exits: n w ]
Gristlyn has arrived from the west.

HP:Wounded MV:Strong >
Alas, you cannot go that way...

HP:Wounded MV:Strong >
n
The Great Blight
You smell the fresh scent of a rotting corpse, you are surrounded by the mildew
of rotting earth. You see large tracks and foot prints that seem unknown to
you going every where.
[ Exits: e s w ]
Gristlyn has arrived from the south.

HP:Wounded MV:Strong >
e
n
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
*Hanlon* is standing here, riding a white stallion.
Gristlyn has arrived from the west.

HP:Wounded MV:Strong >
*Hanlon* leaves east, riding a white stallion.
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
Gristlyn has arrived from the south.

HP:Wounded MV:Strong >
w

Gristlyn says 'go slickrock'

HP:Wounded MV:Strong >
The Great Blight
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. The air tastes like a mouthful of
spoiled meat.
[ Exits: e w ]
Gristlyn has arrived from the east.

HP:Wounded MV:Strong >
w
hide
backstab human
The Great Blight
Vegetation abounds, but everything is over-ripe and appears ready to burst open
with a spray of pus. The Blight here is a twisted sprawl of foul plants and
shrubs.
[ Exits: e w ]
*Jaffa* is standing here, riding a white stallion.
Gristlyn has arrived from the east.

HP:Wounded MV:Strong >
Norega tries to pierce *Jaffa*'s hands, but he parries the attack.
You attempt to hide yourself.

HP:Wounded MV:Strong >
You can't sneak up on a fighting target.

HP:Wounded MV:Strong >

Gristlyn blasts *Jaffa*'s arms.

HP:Wounded MV:Strong >
hide
backstab human
You attempt to hide yourself.

HP:Wounded MV:Strong >
k human
You can't sneak up on a fighting target.

HP:Wounded MV:Strong >
You pierce *Jaffa*'s legs hard.

HP:Wounded MV:Strong - Jaffa: Scratched --- Norega: Hurt
>

You pierce *Jaffa*'s head hard.
You pierce *Jaffa*'s head hard.
*Jaffa* pierces Norega's body very hard.
Norega pierces *Jaffa*'s arms hard.
Norega pierces *Jaffa*'s legs.

HP:Wounded MV:Strong - Jaffa: Hurt --- Norega: Hurt
>

*Jaffa* panics, and attempts to flee!

HP:Wounded MV:Strong - Jaffa: Hurt --- Norega: Hurt
>

*Jaffa* leaves west, riding a white stallion.

HP:Wounded MV:Strong >
k human
k human
They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
k human

*Jaffa* has arrived from the west, riding a white stallion.
Gristlyn blasts *Jaffa*'s body hard.

HP:Wounded MV:Strong >
k human
Norega tries to pierce *Jaffa*'s hands, but he dodges the attack.
You pierce *Jaffa*'s shoulders hard.

HP:Wounded MV:Strong - Jaffa: Wounded --- Gristlyn: Battered
>
k human
You do the best you can!

HP:Wounded MV:Strong - Jaffa: Wounded --- Gristlyn: Battered
>
k human
You do the best you can!

HP:Wounded MV:Strong - Jaffa: Wounded --- Gristlyn: Battered
>
You do the best you can!

HP:Wounded MV:Strong - Jaffa: Wounded --- Gristlyn: Battered
>

*Jaffa* panics, and attempts to flee!

HP:Wounded MV:Strong - Jaffa: Wounded --- Gristlyn: Battered
>
k human
You do the best you can!

HP:Wounded MV:Strong - Jaffa: Wounded --- Gristlyn: Battered
>
k human
You do the best you can!

HP:Wounded MV:Strong - Jaffa: Wounded --- Gristlyn: Battered
>

You pierce *Jaffa*'s body hard.
You pierce *Jaffa*'s hands hard.
Norega pierces *Jaffa*'s body hard.
Norega pierces *Jaffa*'s body.
*Jaffa* barely pierces Gristlyn's body.

HP:Wounded MV:Strong - Jaffa: Wounded --- Gristlyn: Battered
>

*Jaffa* panics, and attempts to flee!

HP:Wounded MV:Strong - Jaffa: Wounded --- Gristlyn: Battered
>
k human
You do the best you can!

HP:Wounded MV:Strong - Jaffa: Wounded --- Gristlyn: Battered
>
k human
You do the best you can!

HP:Wounded MV:Strong - Jaffa: Wounded --- Gristlyn: Battered
>
k human
You do the best you can!

HP:Wounded MV:Strong - Jaffa: Wounded --- Gristlyn: Battered
>
k human
*Jaffa* panics, and attempts to flee!
You do the best you can!

HP:Wounded MV:Strong - Jaffa: Wounded --- Gristlyn: Battered
>
k human
You do the best you can!

HP:Wounded MV:Strong - Jaffa: Wounded --- Gristlyn: Battered
>
k human
You do the best you can!

HP:Wounded MV:Strong - Jaffa: Wounded --- Gristlyn: Battered
>

*Jaffa* avoids being bashed by Gristlyn who loses his balance and falls!

HP:Wounded MV:Strong - Jaffa: Wounded --- Gristlyn: Battered
>

*Jaffa* leaves east, riding a white stallion.

HP:Wounded MV:Strong >
k human
They don't seem to be here.

HP:Wounded MV:Strong >
k human
They don't seem to be here.

HP:Wounded MV:Strong >
k human
They don't seem to be here.

HP:Wounded MV:Strong >
k human
They don't seem to be here.

HP:Wounded MV:Strong >
e
k human
The Great Blight
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. The air tastes like a mouthful of
spoiled meat.
[ Exits: e w ]
*Jaffa* is standing here, riding a white stallion.
Norega has arrived from the west.
Gristlyn has arrived from the west.

HP:Wounded MV:Strong >
*Jaffa* leaves west, riding a white stallion.
They don't seem to be here.

HP:Wounded MV:Strong >
s
k human
Alas, you cannot go that way...

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
k human
They don't seem to be here.

HP:Wounded MV:Strong >
k human
They don't seem to be here.

HP:Wounded MV:Strong >
k human
They don't seem to be here.

HP:Wounded MV:Strong >
k human
They don't seem to be here.

HP:Wounded MV:Strong >
look
The Great Blight
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. The air tastes like a mouthful of
spoiled meat.
[ Exits: e w ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.
Norega the slaughterer of all that wields exp! is standing here.

HP:Wounded MV:Strong >
w
The Great Blight
Vegetation abounds, but everything is over-ripe and appears ready to burst open
with a spray of pus. The Blight here is a twisted sprawl of foul plants and
shrubs.
[ Exits: e w ]
Gristlyn has arrived from the east.

HP:Wounded MV:Strong >
w

Korvin narrates, 'and jaffa'

HP:Wounded MV:Strong >
n
The Great Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is a sickly pale yellow.
[ Exits: n e ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
Gristlyn has arrived from the east.

HP:Wounded MV:Strong >
The Great Blight
More of the same desolate waste land. To the north and west are more twisted
trees, thorny bushes, and scorched earth. Underfoot is a large, slick stone.
The path continues to the south and east.
[ Exits: e s d ]
Norega has arrived from the south.
Gristlyn has arrived from the south.

HP:Wounded MV:Strong >

*Hanlon* has arrived from the east, riding a black warhorse.

HP:Wounded MV:Strong >
d

Norega pierces *Hanlon*'s hands.
Gristlyn blasts *Hanlon*'s legs.

HP:Wounded MV:Strong >
The slickrock seems to be closed.
open slickrock

HP:Wounded MV:Strong >
Okay.

HP:Wounded MV:Strong >
k human
You pierce *Hanlon*'s hands.

HP:Wounded MV:Strong - Hanlon: Hurt --- Norega: Hurt
>
k human
You do the best you can!

HP:Wounded MV:Strong - Hanlon: Hurt --- Norega: Hurt
>

*Hanlon* panics, and attempts to flee!

HP:Wounded MV:Strong - Hanlon: Hurt --- Norega: Hurt
>
k human

You pierce *Hanlon*'s arms.
You pierce *Hanlon*'s feet.
*Hanlon* pierces Norega's legs.
Norega pierces *Hanlon*'s body.
Norega pierces *Hanlon*'s body.

HP:Wounded MV:Strong - Hanlon: Wounded --- Norega: Wounded
>
k human
You do the best you can!

HP:Wounded MV:Strong - Hanlon: Wounded --- Norega: Wounded
>
*Hanlon* panics, and attempts to flee!
You do the best you can!

HP:Wounded MV:Strong - Hanlon: Wounded --- Norega: Wounded
>

*Hanlon* panics, and attempts to flee!

HP:Wounded MV:Strong - Hanlon: Wounded --- Norega: Wounded
>
k human
You do the best you can!

HP:Wounded MV:Strong - Hanlon: Wounded --- Norega: Wounded
>
k human
You do the best you can!

HP:Wounded MV:Strong - Hanlon: Wounded --- Norega: Wounded
>
k human
You do the best you can!

HP:Wounded MV:Strong - Hanlon: Wounded --- Norega: Wounded
>
k human

Korvin narrates, 'and i'm not there anymore...heheh'

HP:Wounded MV:Strong - Hanlon: Wounded --- Norega: Wounded
>
k human
*Hanlon* panics, and attempts to flee!
You do the best you can!

HP:Wounded MV:Strong - Hanlon: Wounded --- Norega: Wounded
>
*Hanlon* leaves south, riding a black warhorse.
They don't seem to be here.

HP:Wounded MV:Strong >

The shrieking sound of death fills the area.

HP:Wounded MV:Strong >
s
The Great Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is a sickly pale yellow.
[ Exits: n e ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
Gristlyn has arrived from the north.

HP:Wounded MV:Good >
e
The Great Blight
Vegetation abounds, but everything is over-ripe and appears ready to burst open
with a spray of pus. The Blight here is a twisted sprawl of foul plants and
shrubs.
[ Exits: e w ]
Gristlyn has arrived from the west.

HP:Wounded MV:Good >
e
The Great Blight
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. The air tastes like a mouthful of
spoiled meat.
[ Exits: e w ]
Gristlyn has arrived from the west.

HP:Wounded MV:Good >
e
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
Gristlyn has arrived from the west.

HP:Wounded MV:Good >
s
e
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
Gristlyn has arrived from the north.

HP:Wounded MV:Good >
k human
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
Gristlyn has arrived from the west.

HP:Wounded MV:Good >
k human
They don't seem to be here.

HP:Wounded MV:Good >
e
They don't seem to be here.

HP:Wounded MV:Good >
k human
Alas, you cannot go that way...

HP:Wounded MV:Good >
k human
They don't seem to be here.

HP:Wounded MV:Good >
k human
They don't seem to be here.

HP:Wounded MV:Good >
k human
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
tr
HP:Wounded MV:Good >
- +
*
You see fresh tracks of a human leaving vvSOUTHvv
You see fresh tracks of a human leaving <<WEST<<

HP:Wounded MV:Good >
where
Players in your Zone
--------------------
Norega - The Great Blight
Korvin - The Great Blight
Sartak - The Great Blight
Gristlyn - The Great Blight
You hear and smell horses in the surrounding area.

HP:Wounded MV:Good >

Korvin narrates, 'snicker'

HP:Wounded MV:Good >
k human
k human
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
w
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
Gristlyn has arrived from the east.

HP:Wounded MV:Good >
TICK IN 4 SECONDS.
w
The Great Blight
You smell the fresh scent of a rotting corpse, you are surrounded by the mildew
of rotting earth. You see large tracks and foot prints that seem unknown to
you going every where.
[ Exits: e s w ]
Gristlyn has arrived from the east.

HP:Wounded MV:Good >
e
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
Gristlyn has arrived from the west.

HP:Wounded MV:Good >
k human
They don't seem to be here.

HP:Wounded MV:Good >
k human
They don't seem to be here.

HP:Wounded MV:Good >
where
Players in your Zone
--------------------
Norega - The Great Blight
Korvin - The Great Blight
Sartak - The Great Blight
Gristlyn - The Great Blight
You hear and smell horses in the surrounding area.

HP:Wounded MV:Good >
k human
They don't seem to be here.

HP:Wounded MV:Good >
where
Players in your Zone
--------------------
Norega - The Great Blight
Korvin - The Great Blight
Sartak - The Great Blight
Gristlyn - The Great Blight
You hear and smell horses in the surrounding area.

HP:Wounded MV:Good >
k human
They don't seem to be here.

HP:Wounded MV:Good >
where
Players in your Zone
--------------------
Norega - The Great Blight
Korvin - The Great Blight
Sartak - The Great Blight
Gristlyn - The Great Blight
You hear and smell horses in the surrounding area.

HP:Wounded MV:Good >
k human
They don't seem to be here.

HP:Wounded MV:Strong >
k human
k human
They don't seem to be here.

HP:Wounded MV:Strong >
k human
They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >

Korvin narrates, 'these guys do suck...'

HP:Wounded MV:Strong >

Gristlyn says 'gone?'

HP:Wounded MV:Strong >
tr jaffa
HP:Wounded MV:Strong >
- +
*
You see fresh tracks of a human leaving <<WEST<<
You see almost fresh tracks of a human leaving ^^NORTH^^

HP:Wounded MV:Strong >
k human
k human
They don't seem to be here.

HP:Wounded MV:Strong >
k human
They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
w
k human
The Great Blight
You smell the fresh scent of a rotting corpse, you are surrounded by the mildew
of rotting earth. You see large tracks and foot prints that seem unknown to
you going every where.
[ Exits: e s w ]
Gristlyn has arrived from the east.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
tr jaffa
HP:Wounded MV:Strong >
- +
*
You see fresh tracks of a human leaving vvSOUTHvv

HP:Wounded MV:Strong >
s
k human
The Great Blight
The forest here looks decidedly ill. You are loathe to touch anything, lest
the rotting decay spread to you as well. It is extremely hot, and the air is
damp and sweet like a swamp or mire.
[ Exits: n w ]
Norega has arrived from the north.
Gristlyn has arrived from the north.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
k human
They don't seem to be here.

HP:Wounded MV:Strong >
w
The Great Blight
Flowers and creepers are tightly woven together, obscuring your vision. The
ground here is soft, and your feet leave impressions in the mud. Branches in
the trees stir violently, yet there is no wind.
[ Exits: n e w ]
Norega has arrived from the east.
Gristlyn has arrived from the east.

HP:Wounded MV:Strong >
k human
k human
They don't seem to be here.

HP:Wounded MV:Strong >
Korvin narrates, 'i'm running friggen circles around them'
They don't seem to be here.

HP:Wounded MV:Strong >
tr jaffa
HP:Wounded MV:Strong >
- +
*
You see fresh tracks of a human leaving <<WEST<<

HP:Wounded MV:Strong >
w
k human
The Great Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out.
[ Exits: e w ]
Gristlyn has arrived from the east.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
w
k human
The Great Blight
You eye the environment cautiously, aware that death can come suddenly from any
source. The vile forest stretches all around you. The trees seem alive with a
desire to grab you.
[ Exits: n e ]
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.
Gristlyn has arrived from the east.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
n
k human
The Great Blight
Sweat trickles down your clothes, and creates an overwhelming desire to scratch
and rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: s w ]
The corpse of Vurek is lying here.
Gristlyn has arrived from the south.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
w
The Great Blight
The endless expanse of decayed and rotting matter rises all about. Stagnant
over-ripe vegetation spans the hills which block travel in several directions.
There is no apparent way clear of the wasteland of the Blight.
[ Exits: e w ]
Norega has arrived from the east.
Gristlyn has arrived from the east.

HP:Wounded MV:Strong >
k human
They don't seem to be here.

HP:Wounded MV:Strong >
w
k human
The Great Blight
You are in an unfinished room. Rotting leaves blanket the foul earth. The
corruption which is the Blight stretches endlessly about you. Broken trees,
oozing black pus, are strewn about.
[ Exits: n e ]
Gristlyn has arrived from the east.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
n
k human
The Great Blight
The corruption which is the Blight stretches endlessly about you. The air is
fetid and damp. Sickly sweet vapors make you gag and you barely can contain
the bile which rises in your throat.
[ Exits: s w ]
Gristlyn has arrived from the south.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
w
k human
The Great Blight
The corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ Exits: n e ]
Gristlyn has arrived from the east.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
n
Edge of the Mountains
The Mountains come to a aprupt stop here, as this section of the vast range
that are the Mountains of Dhoom stop here. Wall stops all advancing to the
north and east, but you can go south and west.
[ Exits: s w ]
An enraged bear is here, looking for a target.
Norega has arrived from the south.
Gristlyn has arrived from the south.

HP:Wounded MV:Strong >
k human
They don't seem to be here.

HP:Wounded MV:Strong >
tr jaffa
HP:Wounded MV:Strong >
- + w
Cancelled...
Leaving the Mountains of Dhoom
The Mountains of Dhoom are starting to stop; the beginning of the end you might
say. The rough rocky slopes are slowly getting more level and smooth,
beginning to flatten out as this part of the range ends.
[ Exits: e w ]
Gristlyn has arrived from the east.

HP:Wounded MV:Strong >
tr jaffa
HP:Wounded MV:Strong >
- +
*
You see fresh tracks of a human leaving <<WEST<<

HP:Wounded MV:Strong >
look
Leaving the Mountains of Dhoom
The Mountains of Dhoom are starting to stop; the beginning of the end you might
say. The rough rocky slopes are slowly getting more level and smooth,
beginning to flatten out as this part of the range ends.
[ Exits: e w ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.
Norega the slaughterer of all that wields exp! is standing here.

HP:Wounded MV:Strong >
w
Blighted Mountain
The mountains here are drenched in the smell of decay, as they are Blighted by
the touch of the Dark One himself. This was once the marker of the end of the
Great Blight, but it has now spread further down, and engulfed part of the
borderlands.
[ Exits: e d ]
The corpse of a rotting tree is lying here.
A tall, rotting tree is here, leaning to one side.
Norega has arrived from the east.
Gristlyn has arrived from the east.

HP:Wounded MV:Strong >
d
Vast Mountain
Here the Mountains of Dhoom begin to approach the Great Blight, and the sweet
stench of decay begins to pervade the air. The mountains stretch on to the
west, while further east is the Great Blight itself.
[ Exits: w u ]
Gristlyn has arrived from above.

HP:Wounded MV:Strong >

Gristlyn says 'They probably gone'

HP:Wounded MV:Strong >
grin
You grin evilly.

HP:Wounded MV:Strong >
s
Alas, you cannot go that way...

HP:Wounded MV:Strong >
w
A Colossal Mountain
The mountain continues upward and onward. Snow is falling heavily here, and a
permanent layer decorates the ground.
[ Exits: e s u ]
Norega has arrived from the east.
Gristlyn has arrived from the east.

HP:Wounded MV:Good >
s
Over a Huge Peak
With no passes nearby, the only way forward is to climb this huge mountain
peak. Despite the blistering heat of the plains, the air is considerably
cooler up on top, and a light snow is falling.
[ Exits: n w ]
Norega has arrived from the north.
Gristlyn has arrived from the north.

HP:Wounded MV:Good >
w
The Mountains of Dhoom
The Mountains of Dhoom stretch out all around you, massive peaks towering
above. They seem to be more heavily concentrated further on to the east, and
far to the west as well. A trail leads west.
[ Exits: e w ]
Norega has arrived from the east.
Gristlyn has arrived from the east.

HP:Wounded MV:Good >
w
A Trail in the Mountains
The trail continues on through the ends of the storied Mountains of Dhoom, at
least for now. Further down the trail a large expanse of plains can be seen.

[ Exits: e w ]
Norega has arrived from the east.
Gristlyn has arrived from the east.

HP:Wounded MV:Good >
w
A Trail
The trail continues on to the north and south, offering a slight hope of
salvation from the terrors of the Mountains of Dhoom.
[ Exits: e w ]
Gristlyn has arrived from the east.

HP:Wounded MV:Good >
say he's in my zone now
You say 'he's in my zone now'

HP:Wounded MV:Good >
tr
HP:Wounded MV:Good >
- +
*
You see fresh tracks of a human leaving <<WEST<<
You see faint tracks of a TROLLOC leaving >>EAST>>

HP:Wounded MV:Good >
w
Fading Trail
The trail is still faint here, though more visible than it is to the south.
It seems to become more clear as it continues on to the north.
[ Exits: e s ]
Gristlyn has arrived from the east.

HP:Wounded MV:Good >
s
Hints of a Trail
The faintest hints of a trail can be seen on the ground here, revealing that at
one point in the past some sort of sentient creature passed through here. The
trail leads north.
[ Exits: n w ]
The corpse of a twisted lion is lying here.
Norega has arrived from the north.
Gristlyn has arrived from the north.

HP:Wounded MV:Good >

Gristlyn says 'Well get em'

HP:Wounded MV:Good >

Gristlyn flashes a devilish grin, exposing sharp white fangs.

HP:Wounded MV:Good >
w
Heated Plains
The sun continues to beat down mercilessly, the plains offering no opportunity
for solace here or anywhere.
[ Exits: n e s w ]
Gristlyn has arrived from the east.

HP:Wounded MV:Good >
w
Heated Plains
The canyon opens up into a large expanse of plains, even hotter than the canyon
ever was. At least there some paltry shade was offered occaisionally by the
walls.
[ Exits: n e s w ]
Gristlyn has arrived from the east.

HP:Wounded MV:Good >
w
Endless Canyon
The massive size of the canyon is even more apparent here, there being
seemingly no end to this natural wonder. Far to the west a faint shimmering
can be discerned.
[ Exits: e w ]
Gristlyn has arrived from the east.

HP:Wounded MV:Good >
w
Endless Canyon
Here the endless plains run into a massive canyon, dead grass meeting
blistering hot rock. To the east, the canyon seems to stretch out for an
eternity, as do the plains to the west.
[ Exits: n e w ]
A large lion is here, twisted by the Shadow.
Gristlyn has arrived from the east.

HP:Wounded MV:Good >
w
Shimmering Plains
The plains here shimmer and waver in the heat, the air super-heated and
distorted by the pressure diffrence almost to the point where it is a liquid.
Will the heat never cease?!
[ Exits: e s w ]
A glistening scorpion is racing across the ground here.
Gristlyn has arrived from the east.

HP:Wounded MV:Good >
w
w
Blistering Heat
The heat here is making it hard to see anything, and you can see splits in the
rocks everywhere from the massive heating they endure. A large, firey sun is
up all day in these parts, scorching the rocks, and everything else, bare.
[ Exits: n e w ]
A glistening scorpion is racing across the ground here.
Gristlyn has arrived from the east.

HP:Wounded MV:Good >
w
Heated Canyon
The heat here is so intense that you can barely see more than a few feet. The
air shivers and shimmers, distorted by the heat that is shedding off the rocks
that are all around.
[ Exits: e w ]
Gristlyn has arrived from the east.

HP:Wounded MV:Good >
Bottom of A Canyon
The canyon is a deep gorge made my some long forgotten force, carved out of the
multi-colored rock that is the Mountains of Dhoom. Your vision is slightly
distorted by the waves of heat coming out of the rocks.
[ Exits: e u ]
Gristlyn has arrived from the east.

HP:Wounded MV:Good >
u
Down the Rock Face
You climb down the face of the cliff and dangle periously high above the land.
From here you can see the blight and the mountains of dhoom. If you slip and
fall you will have a unforante demise. I would be careful going up.
[ Exits: u d ]
Norega has arrived from below.
Gristlyn has arrived from below.
Gristlyn says 'i got track'

HP:Wounded MV:Good >
u
Down a Face
The path abruptly stop to a sheer cliff that leads down a very larg drop.
When you look down you can see the twisted desolate land of th blight. You are
very high up if you fall you wil have a bloody death.
[ Exits: s d ]
A huge hellion is here, looking for something to kill.
Gristlyn has arrived from below.

HP:Wounded MV:Good >
w
Alas, you cannot go that way...

HP:Wounded MV:Good >
s
A Bend in the Trail
The trail bends leading up over a slope. Paw prints of some kind of big animal
probally a blighted bear cross the path to the side of the trail. There den is
probally near.
[ Exits: n w ]
The corpse of a huge hellion is lying here.
Norega has arrived from the north.
Gristlyn has arrived from the north.

HP:Wounded MV:Good >
w
A Rocky Trail
Sharp rocks sprout up from the trail and round rocks that trip you if your not
careful. If you slip and fall you could land at the bottom of the canyon.
Something horrible reaches your noise, is smells like death.
[ Exits: e s w ]
Norega has arrived from the east.
Gristlyn has arrived from the east.

HP:Wounded MV:Good >
w
A Trail By a Canyon
The trail leads up to a vast canyon and runs along the edge. At the edge of
the canyon there are rotting corpses covered in flys. The smell is horrible
and you dont know wether they are human or animal you just keep walking.
[ Exits: e w ]
Norega has arrived from the east.
Gristlyn has arrived from the east.

HP:Wounded MV:Good >
w
Forgotten Trail
This trail has blighted bushes and plants growing over it and it is not
familiar to you. When you look to the side you see a patch of dirt with the
word DEATH written in blood.
[ Exits: e s ]
Gristlyn has arrived from the east.

HP:Wounded MV:Good >
s
A Trail
The trail continues along the mountain you stop as you step on something sharp
when you look down you notice the path is skewned with the bones of some kind
of animal or maybe a human
[ Exits: n w ]
Gristlyn has arrived from the north.

HP:Wounded MV:Good >
w
A Strange Trail
Still more trail lay ahead around the mountain where the trail leads you dont
know. To the right side of the trail filling your vision is the bloody imprint
of a human on the side of the mountain.
[ Exits: e w ]
Gristlyn has arrived from the east.

HP:Wounded MV:Good >
w
A Widening Trail
The widened trail splits in two and leads up the side of the mountian the dirt
path gets smaller as it continues and it leads to a dark strange trail with
weird blighted plants and lurking twisted blight animals
[ Exits: e s ]
A large lion is here, twisted by the Shadow.
Gristlyn has arrived from the east.

HP:Wounded MV:Good >
s
A Widening Trail
The rocky dirt trail becomes alot bigger and steeper as you head up the
mountain side to the peak of the mountain. To your side are slopes covered in
ash from the mountain and above you is the towering jagged peak of mount dhoom,
The rocky dirt trail becomes alot bigger and steeper as you head up the
mountain side to the peak of the mountain. To your side are slopes covered in
ash from the mountain and above you is the towering jagged peak of the
Mountains of Dhoom.
[ Exits: n e s w ]
Gristlyn has arrived from the north.

HP:Wounded MV:Good >
TICK IN 4 SECONDS.
tr
HP:Wounded MV:Good >
- +
Gristlyn says 'just tell me when'

HP:Wounded MV:Good >

*
You do not see any tracks here.
HP:Wounded MV:Good >

Lightning starts to show in the sky.

HP:Wounded MV:Good >
say hmm
You say 'hmm'

HP:Wounded MV:Good >
look
A Widening Trail
The rocky dirt trail becomes alot bigger and steeper as you head up the
mountain side to the peak of the mountain. To your side are slopes covered in
ash from the mountain and above you is the towering jagged peak of mount dhoom,
The rocky dirt trail becomes alot bigger and steeper as you head up the
mountain side to the peak of the mountain. To your side are slopes covered in
ash from the mountain and above you is the towering jagged peak of the
Mountains of Dhoom.
[ Exits: n e s w ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.
Norega the slaughterer of all that wields exp! is standing here.

HP:Wounded MV:Good >
n
A Widening Trail
The widened trail splits in two and leads up the side of the mountian the dirt
path gets smaller as it continues and it leads to a dark strange trail with
weird blighted plants and lurking twisted blight animals
[ Exits: e s ]
A large lion is here, twisted by the Shadow.
Norega has arrived from the south.
Gristlyn has arrived from the south.

HP:Wounded MV:Good >
e
A Strange Trail
Still more trail lay ahead around the mountain where the trail leads you dont
know. To the right side of the trail filling your vision is the bloody imprint
of a human on the side of the mountain.
[ Exits: e w ]
Gristlyn has arrived from the west.

HP:Wounded MV:Good >
e
A Trail
The trail continues along the mountain you stop as you step on something sharp
when you look down you notice the path is skewned with the bones of some kind
of animal or maybe a human
[ Exits: n w ]
Norega has arrived from the west.
Gristlyn has arrived from the west.

HP:Wounded MV:Good >
n
Forgotten Trail
This trail has blighted bushes and plants growing over it and it is not
familiar to you. When you look to the side you see a patch of dirt with the
word DEATH written in blood.
[ Exits: e s ]
Gristlyn has arrived from the south.

HP:Wounded MV:Good >
e
A Trail By a Canyon
The trail leads up to a vast canyon and runs along the edge. At the edge of
the canyon there are rotting corpses covered in flys. The smell is horrible
and you dont know wether they are human or animal you just keep walking.
[ Exits: e w ]
Gristlyn has arrived from the west.

HP:Wounded MV:Good >
e
A Rocky Trail
Sharp rocks sprout up from the trail and round rocks that trip you if your not
careful. If you slip and fall you could land at the bottom of the canyon.
Something horrible reaches your noise, is smells like death.
[ Exits: e s w ]
Gristlyn has arrived from the west.

HP:Wounded MV:Good >
tr
HP:Wounded MV:Good >
- +
Korvin narrates, 'where is everyone?'

HP:Wounded MV:Good >

*
You see fresh tracks of a TROLLOC leaving <<WEST<<
You see fresh tracks of a TROLLOC leaving <<WEST<<

HP:Wounded MV:Good >
tr jaffa
HP:Wounded MV:Good >
- +
*
You see fresh tracks of a human leaving vvSOUTHvv

HP:Wounded MV:Good >
s
Off the Trail
You wander off the trail to a small path leading into blighted trees. All over
the ground there are tracks of some kind of animal with big paw prints and
brocken twigs. The animals den is probally close.
[ Exits: n s ]
Gristlyn has arrived from the north.

HP:Wounded MV:Good >
s
Stony Mountainside
The path leads to the mountain side. Stone shoots up from the ground covered
in the blood of the animals prey. The dirt is covered with tracks some of the
animals big paw prints are bloody.
[ Exits: n w ]
Gristlyn has arrived from the north.

HP:Wounded MV:Good >
nar chasing jaffa
You narrate, 'chasing jaffa'

HP:Wounded MV:Good >
w
A Corpse
Fallen tress lay about the groun broken down my some large animal. Among the
fallen trees lay the corpse of animals like blighted deer and rabbit the tracks
continue. The den must be near
[ Exits: e w ]
Gristlyn has arrived from the east.

HP:Wounded MV:Good >
hide
backstab human
You attempt to hide yourself.

HP:Wounded MV:Good >
Backstab who?

HP:Wounded MV:Good >
stat
You are a 17 year old trolloc.
Your mood is currently: Brave
Your height is 6 feet, 3 inches, weight 244 pounds, weight carried 0.0 lbs, worn: 13.9 lbs.
Offensive bonus: 134, Dodging bonus: 83, Parrying bonus: 85, Defense: 168.
Your abilities are: Str: 16, Int: 3, Wis: 3, Dex: 20, Con: 17
You have died 14 times, 7 times to other players, 7 times to monsters, and killed 3 other worthy players.
Your armor absorbs 5% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Wounded MV:Good >
look
A Corpse
Fallen tress lay about the groun broken down my some large animal. Among the
fallen trees lay the corpse of animals like blighted deer and rabbit the tracks
continue. The den must be near
[ Exits: e w ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.
Norega the slaughterer of all that wields exp! is standing here.

HP:Wounded MV:Good >
w
hide
backstab human
A Foul Waterfall
The tracks suddenly stop in the foul disgusting water of the waterfall. The
water is brown with dirt and mud and also red with blood. When you look up at
the waterfall you can hear growls and noises coming from inside.
[ Exits: e w ]
Gristlyn has arrived from the east.

HP:Wounded MV:Good >
You attempt to hide yourself.

HP:Wounded MV:Good >
Backstab who?

HP:Wounded MV:Good >
w
Under the Waterfall
The foul blood soaked muddy water falls down on your head soaking you. The
water stings you eyes and smells horrible not to mention the horrific taste you
get from it going in your mouth. When you look up there seems to be a den
inside.
[ Exits: n e ]
An enraged bear is here, looking for a target.
Norega has arrived from the east.
Gristlyn has arrived from the east.

HP:Wounded MV:Good >
hide
backstab human
You attempt to hide yourself.

HP:Wounded MV:Good >
Backstab who?

HP:Wounded MV:Good >
n
hide
backstab human
Dank Cave
You walk out of the waterfall into a damp camp. Bears lay around lazily and
bloody corpses of the dinner they caught lay about. It is damp and dark. You
can see puddles of blood on the ground left over from the bears feasting on
their prey.
[ Exits: n s w ]
A large lion is here, twisted by the Shadow.
Gristlyn has arrived from the south.

HP:Wounded MV:Good >
You attempt to hide yourself.

HP:Wounded MV:Good >
Backstab who?

HP:Wounded MV:Good >
w

A twisted lion tickles Gristlyn's body as he hits him.

HP:Wounded MV:Good >
hide
backstab human
A Bear Den
Many twisted hideous blight bears lay around and stare at you with red blood
shot eyes. Stalagtite hang down from the ceiling of the cave and a small
bloody stream runs by to the side.
[ Exits: e ]

HP:Wounded MV:Good >
You attempt to hide yourself.

HP:Wounded MV:Good >
Backstab who?

HP:Wounded MV:Good >
e
Dank Cave
You walk out of the waterfall into a damp camp. Bears lay around lazily and
bloody corpses of the dinner they caught lay about. It is damp and dark. You
can see puddles of blood on the ground left over from the bears feasting on
their prey.
[ Exits: n s w ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is here, fighting a twisted lion!.
A twisted lion is here, fighting Gristlyn!.

HP:Wounded MV:Good >
n
k human
Over an Underground River
A river of dirty water and blood runs by through the cave. Corpses are
floating in the water along with other things. The water smells horrible and
proablly taste even worse they bears dont seem to notice.
[ Exits: s ]
*Jaffa* is standing here, riding a white stallion.
Norega has arrived from the south.

HP:Wounded MV:Good >
You pierce *Jaffa*'s body.

HP:Wounded MV:Good - Jaffa: Wounded>

*Jaffa* tries to pierce your legs, but you dodge the attack.
You pierce *Jaffa*'s arms.

HP:Wounded MV:Good - Jaffa: Wounded>

Norega tries to pierce *Jaffa*'s body, but he dodges the attack.

HP:Wounded MV:Good - Jaffa: Wounded>

*Jaffa* panics, and attempts to flee!

HP:Wounded MV:Good - Jaffa: Wounded>

*Jaffa* leaves south, riding a white stallion.

HP:Wounded MV:Good >
nar on
You narrate, 'on'

HP:Wounded MV:Good >
s
Dank Cave
You walk out of the waterfall into a damp camp. Bears lay around lazily and
bloody corpses of the dinner they caught lay about. It is damp and dark. You
can see puddles of blood on the ground left over from the bears feasting on
their prey.
[ Exits: n s w ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.
*Jaffa* is standing here, riding a white stallion.
A large lion is here, twisted by the Shadow.
Norega has arrived from the north.
Gristlyn blasts *Jaffa*'s arms extremely hard.

HP:Wounded MV:Good >
s

Norega tries to pierce *Jaffa*'s head, but he parries the attack.

HP:Wounded MV:Good >
Under the Waterfall
The foul blood soaked muddy water falls down on your head soaking you. The
water stings you eyes and smells horrible not to mention the horrific taste you
get from it going in your mouth. When you look up there seems to be a den
inside.
[ Exits: n e ]
An enraged bear is here, looking for a target.

HP:Wounded MV:Good >
k human
They don't seem to be here.

HP:Wounded MV:Good >
k human
They don't seem to be here.

HP:Wounded MV:Good >
k human
They don't seem to be here.

HP:Wounded MV:Good >
e
A Foul Waterfall
The tracks suddenly stop in the foul disgusting water of the waterfall. The
water is brown with dirt and mud and also red with blood. When you look up at
the waterfall you can hear growls and noises coming from inside.
[ Exits: e w ]

HP:Wounded MV:Good >
w
Under the Waterfall
The foul blood soaked muddy water falls down on your head soaking you. The
water stings you eyes and smells horrible not to mention the horrific taste you
get from it going in your mouth. When you look up there seems to be a den
inside.
[ Exits: n e ]
An enraged bear is here, looking for a target.

HP:Wounded MV:Good >
n

An enraged bear tries to maul your body, but you parry the attack.

HP:Wounded MV:Good - an enraged bear: Healthy>
k human
No way! You're fighting for your life!

HP:Wounded MV:Good - an enraged bear: Healthy>
k human
They don't seem to be here.

HP:Wounded MV:Good - an enraged bear: Healthy>
They don't seem to be here.

HP:Wounded MV:Good - an enraged bear: Healthy>
flee
PANIC! You couldn't escape!
flee

HP:Wounded MV:Good - an enraged bear: Healthy>
PANIC! You couldn't escape!
flee

HP:Wounded MV:Good - an enraged bear: Healthy>
You panic and attempt to flee!

HP:Wounded MV:Good - an enraged bear: Healthy>

A Foul Waterfall
The tracks suddenly stop in the foul disgusting water of the waterfall. The
water is brown with dirt and mud and also red with blood. When you look up at
the waterfall you can hear growls and noises coming from inside.
[ Exits: e w ]
You flee head over heels.

HP:Wounded MV:Good >

Gristlyn narrates, 'on'

HP:Wounded MV:Good >
w
Under the Waterfall
The foul blood soaked muddy water falls down on your head soaking you. The
water stings you eyes and smells horrible not to mention the horrific taste you
get from it going in your mouth. When you look up there seems to be a den
inside.
[ Exits: n e ]
An enraged bear is here, looking for a target.

HP:Wounded MV:Good >
n
Dank Cave
You walk out of the waterfall into a damp camp. Bears lay around lazily and
bloody corpses of the dinner they caught lay about. It is damp and dark. You
can see puddles of blood on the ground left over from the bears feasting on
their prey.
[ Exits: n s w ]
*Jaffa* is here, fighting Norega!, riding a white stallion.
Norega the slaughterer of all that wields exp! is here, fighting *Jaffa*!.
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is here, fighting *Jaffa*!.
A twisted lion is here, fighting Norega!.

HP:Wounded MV:Good >
k human
You pierce *Jaffa*'s head hard.

HP:Wounded MV:Good - Jaffa: Battered --- Norega: Hurt
>

*Jaffa* panics, and attempts to flee!

HP:Wounded MV:Good - Jaffa: Battered --- Norega: Hurt
>

You pierce *Jaffa*'s legs hard.
You pierce *Jaffa*'s arms hard.
*Jaffa* pierces Norega's body very hard.
*Jaffa* pierces Norega's body.
Norega pierces *Jaffa*'s hands hard.
Norega pierces *Jaffa*'s legs hard.
A twisted lion hits Norega's legs.

HP:Wounded MV:Good - Jaffa: Beaten --- Norega: Hurt
>
k human
You do the best you can!

HP:Wounded MV:Good - Jaffa: Beaten --- Norega: Hurt
>
k human

*Jaffa* panics, and attempts to flee!

HP:Wounded MV:Good - Jaffa: Beaten --- Norega: Hurt
>
You do the best you can!

HP:Wounded MV:Good - Jaffa: Beaten --- Norega: Hurt
>
k human
You do the best you can!

HP:Wounded MV:Good - Jaffa: Beaten --- Norega: Hurt
>
k human
You do the best you can!

HP:Wounded MV:Good - Jaffa: Beaten --- Norega: Hurt
>
k human
You do the best you can!

HP:Wounded MV:Good - Jaffa: Beaten --- Norega: Hurt
>
k human
You do the best you can!

HP:Wounded MV:Good - Jaffa: Beaten --- Norega: Hurt
>
k human
*Jaffa* panics, and attempts to flee!
You do the best you can!

HP:Wounded MV:Good - Jaffa: Beaten --- Norega: Hurt
>
k human

Gristlyn sends *Jaffa* sprawling with a powerful bash!

HP:Wounded MV:Good - Jaffa: Beaten --- Norega: Hurt
>
k human
You do the best you can!

HP:Wounded MV:Good - Jaffa: Beaten --- Norega: Hurt
>
You do the best you can!

HP:Wounded MV:Good - Jaffa: Beaten --- Norega: Hurt
>

An enraged bear lazily comes from the south.
You pierce *Jaffa*'s body extremely hard.
Gristlyn blasts *Jaffa*'s legs into bloody fragments!
Norega pierces *Jaffa*'s arms extremely hard.
*Jaffa* is mortally wounded, and will die soon, if not aided.
A twisted lion hits Norega's legs.

HP:Wounded MV:Good - Jaffa: Incapacitated --- Norega: Wounded
>
flee
Sartak
Posts: 97
Joined: Thu Nov 18, 2004 1:09 pm

Post by Sartak »

An enraged bear lazily comes from the south.
You pierce *Jaffa*'s body extremely hard.
Gristlyn blasts *Jaffa*'s legs into bloody fragments!
Norega pierces *Jaffa*'s arms extremely hard.
*Jaffa* is mortally wounded, and will die soon, if not aided.
A twisted lion hits Norega's legs.

HP:Wounded MV:Good - Jaffa: Incapacitated --- Norega: Wounded
>
flee
You panic and attempt to flee!

HP:Wounded MV:Good - Jaffa: Incapacitated --- Norega: Wounded
>

Gristlyn narrates, 'RIP :)'

HP:Wounded MV:Good - Jaffa: Incapacitated --- Norega: Wounded
>

Norega narrates, 'woot'

HP:Wounded MV:Good - Jaffa: Incapacitated --- Norega: Wounded
>

Over an Underground River
A river of dirty water and blood runs by through the cave. Corpses are
floating in the water along with other things. The water smells horrible and
proablly taste even worse they bears dont seem to notice.
[ Exits: s ]
You flee head over heels.

HP:Wounded MV:Good >
s
hide
backstab human
Dank Cave
You walk out of the waterfall into a damp camp. Bears lay around lazily and
bloody corpses of the dinner they caught lay about. It is damp and dark. You
can see puddles of blood on the ground left over from the bears feasting on
their prey.
[ Exits: n s w ]
An enraged bear is here, looking for a target.
*Jaffa* is lying here, mortally wounded, riding a white stallion.
Norega the slaughterer of all that wields exp! is here, fighting *Jaffa*!.
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is here, fighting *Jaffa*!.
A twisted lion is here, fighting Norega!.

HP:Wounded MV:Good >
You attempt to hide yourself.

HP:Wounded MV:Good >
k human
You can't sneak up on a fighting target.

HP:Wounded MV:Good >

*Jaffa* falls lifeless as Gristlyn's blast rips him apart!
Gristlyn blasts *Jaffa*'s body into bloody fragments!
*Jaffa* grimaces in pain.
You receive your share of experience.
The Wheel weaves around you more tightly.
Your blood freezes as you hear *Jaffa*'s death cry.
*Jaffa* is dead! R.I.P.


Was trying to steal the kill away from Gristlyn, but didn't work out that way... :D

Don't ask me why I hit backstab instead of human at the end, I think I've been exping too much lately..

And sorry about the length of the log, didn't realize it was that long..
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

If you notice, I made several mistakes.

1. Thinking it was like old mud, where in newb sets of dodge I could do stuff. :P
2. Failing 4-5 dlines(was thinking like wotmud)

If I had gotten one god damn 50% of those flees S to the patty, I woulda been gone, grouped up with my boys, and ready to kick ass again.

But, fate was against me, swear there's a luck stat that is killing me for rolling a 6 6 for dagger. :P

Sigh, you win some you loose some, get your ass back here Sartak, I need to stabbify you. :)

Oh, and when I'm on, you'll be seeing me alot, as I'm done with killing stupid mobs. :)
Guest

Post by Guest »

fate was against you? you gay or something..?
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

Raiden the gay is a human.


I told you for the last time man, I'm not interested...
Post Reply