Suddenly *Vurek* stabs you in the back!
That really did HURT!
HP:Beaten MV:Excellent - Vurek: Healthy>
You pierce *Vurek*'s body.
You try to pierce *Vurek*'s arms, but he parries the attack.
*Vurek* tries to pierce your arms, but you dodge the attack.
*Vurek* tries to pierce your body, but you dodge the attack.
HP:Beaten MV:Excellent - Vurek: Scratched>
Gristlyn narrates, 'looted you korv
HP:Beaten MV:Excellent - Vurek: Scratched>
Gristlyn has arrived from the west.
HP:Beaten MV:Excellent - Vurek: Scratched>
Gristlyn blasts *Vurek*'s feet.
HP:Beaten MV:Excellent - Vurek: Scratched>
*Hanlon* has arrived from the east, riding a white stallion.
HP:Beaten MV:Excellent - Vurek: Scratched>
*Hanlon* tickles Gristlyn's legs as he pierces him.
HP:Beaten MV:Excellent - Vurek: Scratched>
*Hanlon* barely pierces Gristlyn's legs.
You pierce *Vurek*'s legs.
*Vurek* tries to pierce your legs, but you parry the attack.
*Vurek* tries to pierce your body, but you dodge the attack.
HP:Beaten MV:Excellent - Vurek: Scratched>
Gristlyn closes the gate.
HP:Beaten MV:Excellent - Vurek: Scratched>
*Vurek* opens the gate.
HP:Beaten MV:Excellent - Vurek: Scratched>
Gristlyn panics, and attempts to flee!
HP:Beaten MV:Excellent - Vurek: Scratched>
Gristlyn leaves east.
HP:Beaten MV:Excellent - Vurek: Scratched>
*Hanlon* tries to pierce your hands, but you dodge the attack.
HP:Beaten MV:Excellent - Vurek: Scratched>
*Hanlon* pierces your head hard.
You pierce *Vurek*'s feet.
*Vurek* tries to pierce your head, but you dodge the attack.
*Vurek* tries to pierce your head, but you parry the attack.
HP:Beaten MV:Excellent - Vurek: Scratched>
Gristlyn narrates, 'get'
HP:Beaten MV:Excellent - Vurek: Scratched>
Gristlyn has arrived from the east.
HP:Beaten MV:Excellent - Vurek: Scratched>
*Vurek* closes the gate.
HP:Beaten MV:Excellent - Vurek: Scratched>
Gristlyn leaves west.
HP:Beaten MV:Excellent - Vurek: Scratched>
*Vurek* opens the gate.
HP:Beaten MV:Excellent - Vurek: Scratched>
Gristlyn narrates, 'get out sar'
HP:Beaten MV:Excellent - Vurek: Scratched>
flee
PANIC! You couldn't escape!
flee
HP:Beaten MV:Excellent - Vurek: Scratched>
PANIC! You couldn't escape!
flee
HP:Beaten MV:Excellent - Vurek: Scratched>
You panic and attempt to flee!
HP:Beaten MV:Excellent - Vurek: Scratched>
Intersection Between the Roads
The long road to the south meets up with a four way intersection, three
directions which lead to an extention of the road. The city of Fal Dara and
it's western gates are clearly in view from this point just to the east. The
west leads to a smaller road which looks more like a path than a road, while
the south leads to a road much like here.
[ Exits: n e s w ]
You flee head over heels.
HP:Beaten MV:Excellent >
n
*Hanlon* has arrived from the east, riding a white stallion.
Corner of the Woods
The woods run up against the Fal Dara road here, and suddenly cut off. To the
east the massive walls of Fal Dara can be seen, as well as the men manning
them. Trees block the passage north, and the forest continues on to the west.
[ Exits: s w ]
The corpse of Korvin is lying here.
HP:Beaten MV:Excellent >
*Hanlon* has arrived from the south, riding a white stallion.
HP:Beaten MV:Excellent >
*Hanlon* leaves west, riding a white stallion.
HP:Beaten MV:Excellent >
w
The Small Woods Near Some Bushes
A few trees still block out the sun here, but most of the plantlife in this
spot seems to be large, tangled bushes. Wolves prowl around the area, but run
off as they smell some potential prey.
[ Exits: n e ]
*Hanlon* is standing here, riding a white stallion.
HP:Beaten MV:Excellent >
*Hanlon* leaves north, riding a white stallion.
HP:Beaten MV:Excellent >
hide
backstab human
You attempt to hide yourself.
HP:Beaten MV:Excellent >
Backstab who?
HP:Beaten MV:Excellent >
e
hide
backstab human
Corner of the Woods
The woods run up against the Fal Dara road here, and suddenly cut off. To the
east the massive walls of Fal Dara can be seen, as well as the men manning
them. Trees block the passage north, and the forest continues on to the west.
[ Exits: s w ]
The corpse of Korvin is lying here.
HP:Beaten MV:Excellent >
You attempt to hide yourself.
HP:Beaten MV:Excellent >
Backstab who?
HP:Beaten MV:Excellent >
s
hide
backstab human
Intersection Between the Roads
The long road to the south meets up with a four way intersection, three
directions which lead to an extention of the road. The city of Fal Dara and
it's western gates are clearly in view from this point just to the east. The
west leads to a smaller road which looks more like a path than a road, while
the south leads to a road much like here.
[ Exits: n e s w ]
HP:Beaten MV:Excellent >
You attempt to hide yourself.
HP:Beaten MV:Excellent >
Backstab who?
HP:Beaten MV:Excellent >
stat
You are a 17 year old trolloc.
Your mood is currently: Mild
Your height is 6 feet, 3 inches, weight 244 pounds, weight carried 0.0 lbs, worn: 13.9 lbs.
Offensive bonus: 129, Dodging bonus: 85, Parrying bonus: 92, Defense: 177.
Your abilities are: Str: 16, Int: 3, Wis: 3, Dex: 20, Con: 17
You have died 14 times, 7 times to other players, 7 times to monsters, and killed 3 other worthy players.
Your armor absorbs 5% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Beaten MV:Excellent >
e
hide
backstab human
The Western Gates of Fal Dara
Here the western gates of Fal Dara stand welcoming those who walk in the light.
Tall and plain to the eye as they might appear, many foes have thrown
themselves against them, only to be pushed back. The road leading from Fal
Dara is bordered by thick, dark forest. The road itself appears to be well
maintained and easily traveled.
[ Exits: e w ]
HP:Beaten MV:Excellent >
You attempt to hide yourself.
HP:Beaten MV:Excellent >
Backstab who?
HP:Beaten MV:Excellent >
where
*Vurek* has arrived from the east, riding a white stallion.
Players in your Zone
--------------------
Gristlyn - A Beaten Path
You hear and smell horses in the surrounding area.
HP:Beaten MV:Excellent >
tr
*Vurek* leaves west, riding a white stallion.
HP:Beaten MV:Excellent >
HP:Beaten MV:Excellent >
- + w
hide
backstab human
Cancelled...
Intersection Between the Roads
The long road to the south meets up with a four way intersection, three
directions which lead to an extention of the road. The city of Fal Dara and
it's western gates are clearly in view from this point just to the east. The
west leads to a smaller road which looks more like a path than a road, while
the south leads to a road much like here.
[ Exits: n e s w ]
*Vurek* is standing here, riding a white stallion.
HP:Beaten MV:Excellent >
*Vurek* tries to pierce your hands, but you parry the attack.
No way! You're fighting for your life!
HP:Beaten MV:Excellent - Vurek: Scratched>
TICK IN 4 SECONDS.
No way! You're fighting for your life here!
HP:Beaten MV:Excellent - Vurek: Scratched>
flee
You panic and attempt to flee!
HP:Beaten MV:Excellent - Vurek: Scratched>
*Vurek* grins evilly.
HP:Beaten MV:Excellent - Vurek: Scratched>
Corner of the Woods
The woods run up against the Fal Dara road here, and suddenly cut off. To the
east the massive walls of Fal Dara can be seen, as well as the men manning
them. Trees block the passage north, and the forest continues on to the west.
[ Exits: s w ]
The corpse of Korvin is lying here.
You flee head over heels.
HP:Beaten MV:Excellent >
w
hide
backstab human
The Small Woods Near Some Bushes
A few trees still block out the sun here, but most of the plantlife in this
spot seems to be large, tangled bushes. Wolves prowl around the area, but run
off as they smell some potential prey.
[ Exits: n e ]
HP:Beaten MV:Excellent >
You attempt to hide yourself.
HP:Beaten MV:Excellent >
Backstab who?
HP:Beaten MV:Excellent >
*Vurek* has arrived from the east, riding a white stallion.
HP:Battered MV:Fresh >
*Vurek* tries to pierce your body, but you dodge the attack.
HP:Battered MV:Fresh - Vurek: Scratched>
Gristlyn narrates, 'get out man
HP:Battered MV:Fresh - Vurek: Scratched>
*Vurek* nods agreeingly.
HP:Battered MV:Fresh - Vurek: Scratched>
flee
You panic and attempt to flee!
HP:Battered MV:Fresh - Vurek: Scratched>
Corner of the Woods
The woods run up against the Fal Dara road here, and suddenly cut off. To the
east the massive walls of Fal Dara can be seen, as well as the men manning
them. Trees block the passage north, and the forest continues on to the west.
[ Exits: s w ]
The corpse of Korvin is lying here.
You flee head over heels.
HP:Battered MV:Excellent >
w
hide
backstab human
The Small Woods Near Some Bushes
A few trees still block out the sun here, but most of the plantlife in this
spot seems to be large, tangled bushes. Wolves prowl around the area, but run
off as they smell some potential prey.
[ Exits: n e ]
*Vurek* is standing here, riding a white stallion.
HP:Battered MV:Excellent >
You attempt to hide yourself.
HP:Battered MV:Excellent >
HP:Battered MV:Excellent >
=
*Vurek* stops riding a white stallion.
HP:Battered MV:Excellent >
*Vurek* tries to pierce your head, but you parry the attack.
HP:Battered MV:Excellent - Vurek: Scratched>
*
*Vurek* tries to pierce your legs, but you dodge the attack.
*Vurek* tries to pierce your hands, but you parry the attack.
HP:Battered MV:Excellent - Vurek: Scratched>
+ - = % flee
= Cancelled...
You panic and attempt to flee!
HP:Battered MV:Excellent - Vurek: Scratched>
w
hide
backstab horse
Corner of the Woods
The woods run up against the Fal Dara road here, and suddenly cut off. To the
east the massive walls of Fal Dara can be seen, as well as the men manning
them. Trees block the passage north, and the forest continues on to the west.
[ Exits: s w ]
The corpse of Korvin is lying here.
You flee head over heels.
The Small Woods Near Some Bushes
A few trees still block out the sun here, but most of the plantlife in this
spot seems to be large, tangled bushes. Wolves prowl around the area, but run
off as they smell some potential prey.
[ Exits: n e ]
A tall white stallion is standing here.
You feel the presence of someone nearby....
HP:Battered MV:Excellent >
You attempt to hide yourself.
HP:Battered MV:Excellent >
HP:Battered MV:Excellent >
=
*
Gristlyn narrates, 'Go b patt?'
HP:Battered MV:Excellent >
n
+ Cancelled...
In the Small Woods
Though still full of trees, the forest is alot less thick and confining here.
Trees are shorter, and less undergrowth blocks passage, though its still a bit
too thick to the west. A dirt trail can be seen to the north, and the woods
stretch on southwards.
[ Exits: n s ]
HP:Battered MV:Excellent >
n
Twist in the Dirt Trail
Here the dirt trail takes a turn to the north, as the forest grows too thick to
continue on westward. A faint trail of smoke can be seen in the sky to the
northeast, the sign of some sort of a local settlement. To the south the
forest lightens up a little.
[ Exits: n e s ]
*Hanlon* is standing here, riding a white stallion.
HP:Battered MV:Excellent >
*Hanlon* tries to pierce your body, but you dodge the attack.
HP:Battered MV:Excellent - Hanlon: Healthy>
n
No way! You're fighting for your life!
HP:Battered MV:Excellent - Hanlon: Healthy>
flee
You panic and attempt to flee!
Gristlyn has arrived from the south.
HP:Battered MV:Excellent - Hanlon: Healthy>
Gristlyn leaves east.
HP:Battered MV:Excellent - Hanlon: Healthy>
e
*Hanlon* tries to pierce your body, but you parry the attack.
*Hanlon* tries to pierce your feet, but you dodge the attack.
HP:Battered MV:Excellent - Hanlon: Healthy>
e
Gristlyn has arrived from the east.
HP:Battered MV:Excellent - Hanlon: Healthy>
Along the Dirt Trail
The trail continues on here, through the Shienaran forest. Leaves litter the
ground, and small weeds poke up through the trail, which continues eastward to
Fal Dara. The forest stretches out far to the north, the underbrush too thick
to traverse.
[ Exits: e w ]
You flee head over heels.
Along the Dirt Trail
A well travelled dirt path leads east to west, through the forest. It seems to
be the trail a farmer follows bringing his produce east to Fal Dara to sell.
The forest continues on to the north, as far as the eye can see.
[ Exits: e w ]
A tall white stallion is standing here.
HP:Battered MV:Excellent >
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
HP:Battered MV:Excellent >
e
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
HP:Battered MV:Excellent >
s
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
HP:Battered MV:Excellent >
e
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
HP:Battered MV:Strong >
e
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
HP:Battered MV:Strong >
look
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
HP:Battered MV:Strong >
e
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
HP:Battered MV:Strong >
n
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]
HP:Battered MV:Strong >
n
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
HP:Battered MV:Strong >
n
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]
Gristlyn narrates, 'get out'
HP:Battered MV:Strong >
w
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
HP:Battered MV:Strong >
w
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical
retreat. Bushes also hold rats as the trees hold raven so watch out for the
dark one's spies. You are near Fal Dara now and are almost home free but do be
careful for traps.
[ Exits: e s w ]
HP:Battered MV:Strong >
w
A Small Hideout
A small cave is cut in the hill here. Perhaps it was the hideout for an outlaw
some time in the past, but it now looks long deserted.
[ Exits: e ]
HP:Battered MV:Strong >
where
Players in your Zone
--------------------
Sartak - A Small Hideout
Gristlyn - Along the Dirt Trail
You hear and smell horses in the surrounding area.
HP:Battered MV:Strong >
look
where
A Small Hideout
A small cave is cut in the hill here. Perhaps it was the hideout for an outlaw
some time in the past, but it now looks long deserted.
[ Exits: e ]
HP:Battered MV:Strong >
Players in your Zone
--------------------
Sartak - A Small Hideout
Gristlyn - Along the Dirt Trail
You hear and smell horses in the surrounding area.
HP:Battered MV:Strong >
k human
They don't seem to be here.
HP:Battered MV:Strong >
k human
They don't seem to be here.
HP:Battered MV:Strong >
k human
They don't seem to be here.
HP:Battered MV:Strong >
k human
They don't seem to be here.
HP:Battered MV:Strong >
k human
They don't seem to be here.
HP:Battered MV:Strong >
k human
They don't seem to be here.
HP:Battered MV:Strong >
nar was scrolling back
You narrate, 'was scrolling back'
HP:Battered MV:Strong >
nar damn
k human
You narrate, 'damn'
HP:Battered MV:Strong >
k human
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
k human
They don't seem to be here.
HP:Battered MV:Strong >
look
where
A Small Hideout
A small cave is cut in the hill here. Perhaps it was the hideout for an outlaw
some time in the past, but it now looks long deserted.
[ Exits: e ]
HP:Battered MV:Strong >
Players in your Zone
--------------------
Sartak - A Small Hideout
Gristlyn - Scorch Plain
You hear and smell horses in the surrounding area.
HP:Battered MV:Strong >
stat
You are a 17 year old trolloc.
Your mood is currently: Mild
Your height is 6 feet, 3 inches, weight 244 pounds, weight carried 0.0 lbs, worn: 13.9 lbs.
Offensive bonus: 129, Dodging bonus: 85, Parrying bonus: 92, Defense: 177.
Your abilities are: Str: 16, Int: 3, Wis: 3, Dex: 20, Con: 17
You have died 14 times, 7 times to other players, 7 times to monsters, and killed 3 other worthy players.
Your armor absorbs 5% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Battered MV:Strong >
look
A Small Hideout
A small cave is cut in the hill here. Perhaps it was the hideout for an outlaw
some time in the past, but it now looks long deserted.
[ Exits: e ]
HP:Battered MV:Strong >
Gristlyn narrates, 'you good?'
HP:Battered MV:Strong >
look
A Small Hideout
A small cave is cut in the hill here. Perhaps it was the hideout for an outlaw
some time in the past, but it now looks long deserted.
[ Exits: e ]
HP:Battered MV:Strong >
nar batt
You narrate, 'batt'
HP:Battered MV:Strong >
look
A Small Hideout
A small cave is cut in the hill here. Perhaps it was the hideout for an outlaw
some time in the past, but it now looks long deserted.
[ Exits: e ]
HP:Battered MV:Strong >
look
A Small Hideout
A small cave is cut in the hill here. Perhaps it was the hideout for an outlaw
some time in the past, but it now looks long deserted.
[ Exits: e ]
HP:Battered MV:Strong >
look
A Small Hideout
A small cave is cut in the hill here. Perhaps it was the hideout for an outlaw
some time in the past, but it now looks long deserted.
[ Exits: e ]
HP:Battered MV:Strong >
look
where
A Small Hideout
A small cave is cut in the hill here. Perhaps it was the hideout for an outlaw
some time in the past, but it now looks long deserted.
[ Exits: e ]
HP:Battered MV:Strong >
Players in your Zone
--------------------
Sartak - A Small Hideout
Gristlyn - Bend in the Path
You hear and smell horses in the surrounding area.
HP:Battered MV:Strong >
score
You have 115(339) hit and 193(233) movement points.
You have scored 382908626 exp, 0 total quest points
You need 13091374 exp to reach your next level.
You have been playing for 3 days and 2 hours.
You have gathered 11 Weave Points so far, ranking you Legend 8.
This ranks you as Sartak "Shadar Nai" (level 45)
You are not a member of any clans.
You are standing.
HP:Battered MV:Strong >
e
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical
retreat. Bushes also hold rats as the trees hold raven so watch out for the
dark one's spies. You are near Fal Dara now and are almost home free but do be
careful for traps.
[ Exits: e s w ]
HP:Battered MV:Strong >
hide
backstab human
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
e
hide
backstab human
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
Gristlyn narrates, 'stay alive and get b patty when you can'
HP:Battered MV:Strong >
e
hide
backstab human
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
s
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
HP:Battered MV:Strong >
hide
backstab human
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
tr
HP:Battered MV:Strong >
-
Gristlyn narrates, 'where you at now?'
HP:Battered MV:Strong >
+
*
You see fresh tracks of a human leaving vvSOUTHvv
You see fresh tracks of a human leaving >>EAST>>
HP:Battered MV:Strong >
s
hide
backstab human
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
look
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]
HP:Battered MV:Strong >
s
hide
backstab human
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
w
hide
backstab human
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
w
hide
backstab human
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
TICK IN 4 SECONDS.
w
hide
backstab human
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
tr
HP:Battered MV:Strong >
- +
*
You see fresh tracks of a human leaving <<WEST<<
You see fresh tracks of a TROLLOC leaving >>EAST>>
HP:Battered MV:Strong >
Gristlyn narrates, 'yell when you gap'
HP:Battered MV:Strong >
w
hide
backstab human
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Sheinaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A loose copper belt lies off to the side here.
An ordinary looking brown hat lies here.
A finely carved wooden flute has been left behind here.
A small knife with an ivory hilt lies here.
A dull spiked mace is waiting here for a wielder.
HP:Battered MV:Good >
You attempt to hide yourself.
HP:Battered MV:Good >
Backstab who?
HP:Battered MV:Good >
tr
HP:Battered MV:Excellent >
- +
*
You see fresh tracks of a human leaving ^^NORTH^^
You see almost fresh tracks of a TROLLOC leaving ^^NORTH^^
HP:Battered MV:Excellent >
n
hide
backstab human
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
HP:Battered MV:Excellent >
You attempt to hide yourself.
HP:Battered MV:Excellent >
Backstab who?
HP:Battered MV:Excellent >
tr
HP:Battered MV:Excellent >
- +
*
You see fresh tracks of a human leaving >>EAST>>
You see fresh tracks of a human leaving >>EAST>>
HP:Battered MV:Excellent >
e
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
HP:Battered MV:Excellent >
hide
backstab human
You attempt to hide yourself.
HP:Battered MV:Excellent >
Backstab who?
HP:Battered MV:Excellent >
e
Shienaran Forest
Trees run all along the view from this point, blocking most of the sky above
and most of the nearby surrounding. The east is blocked off by toppled trees
and stone, as well as the south by torn bushes which would take hours to pass
by. The forest continues to the west and to the north.
[ Exits: n w ]
HP:Battered MV:Excellent >
hide
backstab human
You attempt to hide yourself.
HP:Battered MV:Excellent >
Backstab who?
HP:Battered MV:Excellent >
tr
HP:Battered MV:Excellent >
- +
*
You see fresh tracks of a human leaving ^^NORTH^^
You see fresh tracks of a human leaving ^^NORTH^^
HP:Battered MV:Excellent >
n
Shienaran Forest
Frequent tracks can bee seen on the floor if one where to look hard enough.
Scout from Fal Dara are lurking around to check up on the northern land and to
report any strange moments or sighting of trolls. Best be weary especial in
crowded area.
[ Exits: n s ]
HP:Battered MV:Excellent >
hide
backstab human
You attempt to hide yourself.
HP:Battered MV:Excellent >
Backstab who?
HP:Battered MV:Excellent >
n
hide
backstab human
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical
retreat. Bushes also hold rats as the trees hold raven so watch out for the
dark one's spies. You are near Fal Dara now and are almost home free but do be
careful for traps.
[ Exits: e s w ]
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
tr
HP:Battered MV:Strong >
- +
*
You see fresh tracks of a human leaving >>EAST>>
You see fresh tracks of a human leaving >>EAST>>
HP:Battered MV:Strong >
e
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
HP:Battered MV:Strong >
hide
backstab human
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
tr
HP:Battered MV:Strong >
- +
*
You see fresh tracks of a human leaving >>EAST>>
You see fresh tracks of a human leaving >>EAST>>
HP:Battered MV:Strong >
n
Long Dirt Road
You look at the brush the is in the middle of the road that is straight ahead
of you. You sigh at the thought of having to travel threw that but it is the
only way that is the clearest. Hills and a canyon wall raises deeply into the
black sky to the northeast and to the far southwest the walls of Fal Dara can
be seen. You travel on in hope of finding water.
[ Exits: n s ]
HP:Battered MV:Strong >
n
Bush Covered Road
You see a bunch of animal just to the west of you. You wonder what can so
many animals be interested in. You ponder this question as you suddenly notice
the smell of water. Could it be after this long travel or is it your
imagination?
[ Exits: e s w ]
HP:Battered MV:Strong >
e
Long and Curvy Road
The road is in good condition here, with many signs of work. The sides of the
road are kept clear of debris, and the wagon ruts are smoothed over. To the
northeast, the road continues towards Tarwin's Gap. A watchtower can be seen
in the distance, standing silent guard over the road.
[ Exits: e w ]
HP:Battered MV:Strong >
e
Twisted Road
A pool of water has collected on the side of the road from where it has rained
many times. Far to the southwest Fal Dara peeks barely over the thorny hedges.
A canyon wall peeks high in the air to the northeast, it is the retched
Tarwin's Gap, a ruff canyon trail that leads deeply into the bowels of The
Great Blight.
[ Exits: e w ]
HP:Battered MV:Strong >
e
Twisted Path
This dark and twisted path leads northeast into Tarwin's Gap and southwest into
Fal Dara. To the east there is a dense area full of foliage, some has actually
blown from the east, covering this path intensly. As you look around you see
mangled limbs from various types of beings. It almost repulses you as much as
the blighted stentch, but not quite as much.
[ Exits: n e w ]
Sneaking around in the shadows stands a shienaran scout.
HP:Battered MV:Strong >
e
Dense Foliage
The air is damp with humidity as the wind sweep in from the west. You notice
that there is no wind coming out of the forest only going in and you wonder
why. As you proceed into the forest you notices the stagnate air has a funny
[ Exits: e s w ]
HP:Battered MV:Strong >
e
e
Thick Forest
You notice that this room has fewer trees than the other but has a lot more
vines. The vines are thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]
HP:Battered MV:Strong >
Deep in the Forest
As you proceed on there is more shadow and darkness. You are in dispare
because you don't know when this is going to end or are you going to die here
like so many others. There is a glimmer of light to the north and than it
disappears. Is this your imagination playing trick on you or are you almost
out?
[ Exits: n w ]
HP:Battered MV:Strong >
tr
HP:Battered MV:Strong >
- +
*
You see fresh tracks of a human leaving ^^NORTH^^
You see fresh tracks of a human leaving ^^NORTH^^
HP:Battered MV:Strong >
n
hide
backstab human
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you
notice plain and flat land. You rejoice at the thought of no more forest.
You relax a little but the eerie wind coming in from the north make you
unrelax. Rustling noise remind you 'Your not out of the woods yet'.
[ Exits: n e s ]
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
e
hide
backstab human
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the tree. But be weary there are
other things lurking in the tall grass that are just as bad.
[ Exits: n w ]
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
where
Players in your Zone
--------------------
Sartak - Trees Bordering the Plains
Gristlyn - Bend in the Path
You hear and smell horses in the surrounding area.
HP:Battered MV:Strong >
n
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the
scorching plains are not pleasant either. To the west though you see
grasslands and think maybe there's a road or an easier path that way. As you
stand in the tall grass you try to decide which way to go.
[ Exits: e s w ]
HP:Battered MV:Strong >
hide
backstab human
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
e
hide
backstab human
Green Plain
The grasses here grow in abundances but all of a suddenly stop in the northern
area. Heat waves flow in from the north causing things to die by dehydration
causes you to thirst. The smells of burnt things fill your nostrils, as you
get closer to the northern area.
[ Exits: n w ]
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
where
Players in your Zone
--------------------
Gristlyn - Bend in the Path
You hear and smell horses in the surrounding area.
HP:Battered MV:Strong >
n
Barren Plain
Heat waves assault you during the day and freezing winds assault you during
the night you as you travel through this area. Nothing seems to grow for miles
around. You see some animals but your never sure if they are real or a figment
of you imagination.
[ Exits: n s ]
You notice a brass-hilted longsword hidden here.
HP:Battered MV:Strong >
hide
backstab human
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
n
hide
backstab human
Scorch Plain
Everything around you seems dead. You notice some grass that use to be
alive but now they are brown and so dry that the turn to dust at a touch. The
land for miles are scorched from the heat of the sun by day and frozen by the
night.
[ Exits: n e s w ]
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
tr
HP:Battered MV:Strong >
- +
Gristlyn narrates, 'you good Sar?'
HP:Battered MV:Strong >
*
You see fresh tracks of a human leaving >>EAST>>
You see fresh tracks of a human leaving ^^NORTH^^
HP:Battered MV:Strong >
e
hide
backstab human
Inside a Small Desert
The ground here has turn to sand from the heat that it get in the day and
the contrasting coldness it get at night. The heat is everywhere no matter how
hard you try to get away from it. You see a pool but as soon as you walk up to
it, it turns out to be a mirage and you despair.
[ Exits: n w d ]
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
tr
HP:Battered MV:Strong >
- +
*
You see fresh tracks of a human leaving ^^NORTH^^
HP:Battered MV:Strong >
n
hide
backstab human
Heated Ground
Heat wave after heat wave comes up from the ground. It's hot enough to cook
an egg on. A wind flow in from the north but all it does is making it worse by
covering you with hot sandy dirt. The heat wave are starting to make you see
mirages and to stumble around stupidly.
[ Exits: e s w ]
Sneaking around in the shadows stands a shienaran scout.
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
tr
HP:Battered MV:Strong >
- +
*
You see fresh tracks of a human leaving <<WEST<<
You see faint tracks of a human leaving <<WEST<<
HP:Battered MV:Strong >
w
hide
backstab human
Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward.
A rustle of air come in from the north cooling you down a bit. The grass are
still brown and dry but toward the northern front you notice that even though
the grass is brown they still have some life.
[ Exits: n e s w ]
HP:Battered MV:Good >
You attempt to hide yourself.
HP:Battered MV:Good >
Backstab who?
HP:Battered MV:Good >
n
hide
backstab human
Plains Bordering a Road
Oppressive heat waves coming from the south deter your notion of traveling
that way. The road is just ahead to the north and you can almost see the
darkness of the gap. The ground start to bloom with grass as you travel north
and start to die as you travel south.
[ Exits: n s ]
HP:Battered MV:Good >
You attempt to hide yourself.
HP:Battered MV:Good >
*Vurek* has arrived from the north, riding a black warhorse.
HP:Battered MV:Good >
=
*Vurek* leaves south, riding a black warhorse.
HP:Battered MV:Good >
* + - = % = - +
*
Backstab who?
HP:Battered MV:Good >
look
Plains Bordering a Road
Oppressive heat waves coming from the south deter your notion of traveling
that way. The road is just ahead to the north and you can almost see the
darkness of the gap. The ground start to bloom with grass as you travel north
and start to die as you travel south.
[ Exits: n s ]
HP:Battered MV:Good >
n
hide
backstab human
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
HP:Battered MV:Good >
You attempt to hide yourself.
HP:Battered MV:Good >
Backstab who?
HP:Battered MV:Good >
e
hide
backstab human
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
HP:Battered MV:Good >
You attempt to hide yourself.
HP:Battered MV:Good >
Backstab who?
HP:Battered MV:Good >
n
hide
backstab human
Plains Before the Gap
Wide open space for miles around. On one side you see the mountainous path of
the gap and to the other you see the forested areas near Fal Dara. Brown dirt
with small patches of bushes and grass provide little or no protection from
anything like the harsh relentless sun beating down on you by day or the
chillingly cold wind that blows at night.
[ Exits: n e s ]
HP:Battered MV:Good >
You attempt to hide yourself.
HP:Battered MV:Good >
Backstab who?
HP:Battered MV:Good >
n
hide
backstab human
Path to the Gap
The path twists east and north here. The mountains to the
west tower higher over you, giving you an uneasy feeling.
This spot is barren with only dusty patches of browned grass
and one or two low bushes that are nearly dead.
[ Exits: n e s ]
HP:Battered MV:Good >
You attempt to hide yourself.
HP:Battered MV:Good >
Backstab who?
HP:Battered MV:Good >
n
Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is
the Gap. A heavy darkness seeps from it, chilling even the
bravest souls. The path winds through misshapen bushes and
dead grass, killed by the miasma emanating from the north.
[ Exits: e s ]
HP:Battered MV:Good >
hide
backstab human
You attempt to hide yourself.
HP:Battered MV:Good >
Backstab who?
HP:Battered MV:Good >
e
hide
backstab human
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
HP:Battered MV:Good >
You attempt to hide yourself.
HP:Battered MV:Good >
Backstab who?
HP:Battered MV:Good >
TICK IN 4 SECONDS.
nar of course
You narrate, 'of course'
HP:Battered MV:Good >
tr
HP:Battered MV:Good >
- +
Gristlyn narrates, 'nod'
HP:Battered MV:Good >
*
You see fresh tracks of a human leaving <<WEST<<
You see fresh tracks of a human leaving ^^NORTH^^
HP:Battered MV:Good >
look
where
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
You feel the presence of someone nearby....
HP:Battered MV:Good >
Players in your Zone
--------------------
Sartak - Between the Foothills
You hear and smell horses in the surrounding area.
HP:Battered MV:Good >
n
In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow passage
is bleak and inhospitable. The rocky sides of the the Gap close around you,
hemming you in.
[ Exits: n s ]
HP:Battered MV:Strong >
*Hanlon* has arrived from the north, riding a white stallion.
HP:Battered MV:Strong >
*Hanlon* tries to pierce your hands, but you parry the attack.
HP:Battered MV:Strong - Hanlon: Healthy>
look
In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow passage
is bleak and inhospitable. The rocky sides of the the Gap close around you,
hemming you in.
[ Exits: n s ]
*Hanlon* is here, fighting YOU!, riding a white stallion.
HP:Battered MV:Strong - Hanlon: Healthy>
*Vurek* has arrived from the south.
Gristlyn narrates, 'im just chillin'
HP:Battered MV:Strong - Hanlon: Healthy>
You pierce *Hanlon*'s legs hard.
*Hanlon* tries to pierce your legs, but you dodge the attack.
HP:Battered MV:Strong - Hanlon: Scratched>
flee
You panic and attempt to flee!
HP:Battered MV:Strong - Hanlon: Scratched>
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
You flee head over heels.
HP:Battered MV:Strong >
n
In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow passage
is bleak and inhospitable. The rocky sides of the the Gap close around you,
hemming you in.
[ Exits: n s ]
You feel the presence of someone nearby....
*Hanlon* is standing here, riding a white stallion.
HP:Battered MV:Strong >
n
*Hanlon* tries to pierce your legs, but you dodge the attack.
HP:Battered MV:Strong - Hanlon: Scratched>
No way! You're fighting for your life!
HP:Battered MV:Strong - Hanlon: Scratched>
flee
You pierce *Hanlon*'s legs.
You pierce *Hanlon*'s arms hard.
*Hanlon* tries to pierce your hands, but you parry the attack.
*Hanlon* tries to pierce your legs, but you parry the attack.
You panic and attempt to flee!
HP:Battered MV:Strong - Hanlon: Scratched>
n
hide
backstab human
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
You flee head over heels.
In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow passage
is bleak and inhospitable. The rocky sides of the the Gap close around you,
hemming you in.
[ Exits: n s ]
You feel the presence of someone nearby....
*Hanlon* is standing here, riding a white stallion.
HP:Battered MV:Strong >
*Hanlon* tries to pierce your arms, but you dodge the attack.
No way! You're fighting for your life!
HP:Battered MV:Strong - Hanlon: Scratched>
No way! You're fighting for your life here!
HP:Battered MV:Strong - Hanlon: Scratched>
flee
PANIC! You couldn't escape!
flee
HP:Battered MV:Strong - Hanlon: Scratched>
You panic and attempt to flee!
HP:Battered MV:Strong - Hanlon: Scratched>
w
Gristlyn narrates, 'You staying around fd tryin to get stab off?'
HP:Battered MV:Strong - Hanlon: Scratched>
In the Gap
The road to the north widens out from the narrow passageway to the south.
There is no vegetation in this forsaken area. The boulders that make up the
rocky walls seem to lean in towards you as you traverse the path to the south.
[ Exits: n s ]
You flee head over heels.
Alas, you cannot go that way...
HP:Battered MV:Strong >
s
*Hanlon* has arrived from the south, riding a white stallion.
HP:Battered MV:Strong >
*Hanlon* leaves north, riding a white stallion.
In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow passage
is bleak and inhospitable. The rocky sides of the the Gap close around you,
hemming you in.
[ Exits: n s ]
You feel the presence of someone nearby....
HP:Battered MV:Strong >
s
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
HP:Battered MV:Strong >
e
Foothills of the Gap
Looming ahead of you just to the northwest is the Gap. Its
darkness seeps to the very core of your being, scaring even
the bravest of souls. Bushes crop up every now and then but
they are twisted from the stench. Even the insects are
twisted into something hideous.
[ Exits: s w ]
HP:Battered MV:Strong >
s
Foothills of the Gap
Looming ahead of you is Tarwin's Gap. There is a darkness
that spreads to the surrounding land twisting everything
that it touches. Black leaves, dark bushes, and blood-
thirsty insects out of proportion to their normal cousins
give this place a sinister aura.
[ Exits: n s w ]
HP:Battered MV:Strong >
s
Plains Bordering the Forest
Within eyes distances you see towering trees that begin the forests areas near
Fal Dara. The towering trees provides shelter while the plains gives a good
view of the area. Animals can be spotted lurking at the edge of the forest.
They come out to drink from the pond that developed here.
[ Exits: n w ]
A small pond has accumlated from the surrounding areas.
HP:Battered MV:Strong >
w
Path to Tarwin's Gap
The plain narrows here with the path leading north in the direction
of Tarwin's Gap. The dark edge of the forests draw closer here to the
mountains that loom up. The vegetation is sparser than on the plains
and there is nowhere to hide in this desolate place.
[ Exits: n e s w ]
HP:Battered MV:Strong >
s
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
HP:Battered MV:Strong >
where
Players in your Zone
--------------------
Sartak - A Path towards Tarwin's Gap
Gristlyn - Bend in the Path
HP:Battered MV:Strong >
where
Players in your Zone
--------------------
Sartak - A Path towards Tarwin's Gap
Gristlyn - Bend in the Path
HP:Battered MV:Strong >
k human
They don't seem to be here.
HP:Battered MV:Strong >
k human
k human
They don't seem to be here.
HP:Battered MV:Strong >
k human
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
*Vurek* has arrived from the north.
HP:Battered MV:Strong >
nar was just on them gap
You narrate, 'was just on them gap'
HP:Battered MV:Strong >
look
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
You feel the presence of someone nearby....
HP:Battered MV:Strong >
w
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
HP:Battered MV:Strong >
look
Gristlyn has arrived from the west.
HP:Battered MV:Strong >
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.
HP:Battered MV:Strong >
n
Plains Before the Gap
Wide open space for miles around. On one side you see the mountainous path of
the gap and to the other you see the forested areas near Fal Dara. Brown dirt
with small patches of bushes and grass provide little or no protection from
anything like the harsh relentless sun beating down on you by day or the
chillingly cold wind that blows at night.
[ Exits: n e s ]
HP:Battered MV:Strong >
look
Plains Before the Gap
Wide open space for miles around. On one side you see the mountainous path of
the gap and to the other you see the forested areas near Fal Dara. Brown dirt
with small patches of bushes and grass provide little or no protection from
anything like the harsh relentless sun beating down on you by day or the
chillingly cold wind that blows at night.
[ Exits: n e s ]
HP:Battered MV:Strong >
look
Plains Before the Gap
Wide open space for miles around. On one side you see the mountainous path of
the gap and to the other you see the forested areas near Fal Dara. Brown dirt
with small patches of bushes and grass provide little or no protection from
anything like the harsh relentless sun beating down on you by day or the
chillingly cold wind that blows at night.
[ Exits: n e s ]
HP:Battered MV:Strong >
s
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
*Vurek* is here, fighting Gristlyn!.
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is here, fighting *Vurek*!.
HP:Battered MV:Good >
*Vurek* grins evilly.
HP:Battered MV:Good >
k human
You pierce *Vurek*'s head.
HP:Battered MV:Good - Vurek: Scratched --- Gristlyn: Wounded
>
k human
You pierce *Vurek*'s arms.
*Vurek* pierces Gristlyn's hands.
HP:Battered MV:Good - Vurek: Scratched --- Gristlyn: Battered
>
k human
*Vurek* panics, and attempts to flee!
You do the best you can!
HP:Battered MV:Good - Vurek: Scratched --- Gristlyn: Battered
>
*Vurek* avoids being bashed by Gristlyn who loses his balance and falls!
*Vurek* leaves east.
They don't seem to be here.
HP:Battered MV:Good >
k human
k human
They don't seem to be here.
HP:Battered MV:Good >
k human
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
nar follow
You narrate, 'follow'
HP:Battered MV:Good >
look
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.
HP:Battered MV:Good >
look
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.
HP:Battered MV:Good >
look
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.
HP:Battered MV:Good >
Gristlyn starts following you.
HP:Battered MV:Good >
*Vurek* has arrived from the east.
HP:Battered MV:Good >
Gristlyn blasts *Vurek*'s body hard.
HP:Battered MV:Good >
k human
You pierce *Vurek*'s head.
HP:Battered MV:Good - Vurek: Hurt --- Gristlyn: Battered
>
k human
Norega narrates, 'low mvs blight'
HP:Battered MV:Good - Vurek: Hurt --- Gristlyn: Battered
>
You pierce *Vurek*'s legs.
*Vurek* pierces Gristlyn's arms.
*Vurek* pierces Gristlyn's feet.
You do the best you can!
HP:Battered MV:Good - Vurek: Hurt --- Gristlyn: Battered
>
k human
You do the best you can!
HP:Battered MV:Good - Vurek: Hurt --- Gristlyn: Battered
>
*Vurek* panics, and attempts to flee!
HP:Battered MV:Good - Vurek: Hurt --- Gristlyn: Battered
>
k human
You do the best you can!
HP:Battered MV:Good - Vurek: Hurt --- Gristlyn: Battered
>
k human
You do the best you can!
HP:Battered MV:Good - Vurek: Hurt --- Gristlyn: Battered
>
k human
*Vurek* leaves west.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
k human
k human
They don't seem to be here.
HP:Battered MV:Good >
k human
They don't seem to be here.
HP:Battered MV:Good >
k human
They don't seem to be here.
HP:Battered MV:Good >
k human
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
k human
They don't seem to be here.
HP:Battered MV:Good >
k human
They don't seem to be here.
HP:Battered MV:Good >
look
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.
HP:Battered MV:Good >
group all
Gristlyn is now a member of your group.
HP:Battered MV:Good >
look
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.
HP:Battered MV:Good >
look
where
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.
HP:Battered MV:Good >
Players in your Zone
--------------------
Sartak - Trail to Tarwin's Gap
Gristlyn - Trail to Tarwin's Gap
You hear and smell horses in the surrounding area.
HP:Battered MV:Good >
look
where
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.
HP:Battered MV:Good >
Players in your Zone
--------------------
Sartak - Trail to Tarwin's Gap
Gristlyn - Trail to Tarwin's Gap
You hear and smell horses in the surrounding area.
HP:Battered MV:Good >
look
where
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
Gristlyn is the Sexiest Hottest Most Butifimous person in the whole wide world is standing here.
HP:Battered MV:Good >
Players in your Zone
--------------------
Sartak - Trail to Tarwin's Gap
Gristlyn - Trail to Tarwin's Gap
You hear and smell horses in the surrounding area.
HP:Battered MV:Good >
w
hide
backstab human
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
Gristlyn has arrived from the east.
HP:Battered MV:Good >
You attempt to hide yourself.
HP:Battered MV:Good >
Backstab who?
HP:Battered MV:Good >
tr
HP:Battered MV:Good >
- TICK IN 4 SECONDS.
+
Gristlyn blasts *Vurek*'s shoulders very hard.
HP:Battered MV:Good >
*
You see fresh tracks of a human leaving >>EAST>>
You see fresh tracks of a TROLLOC leaving >>EAST>>
HP:Battered MV:Good >
k human
You pierce *Vurek*'s legs hard.
HP:Battered MV:Good - Vurek: Hurt --- Gristlyn: Battered
>
*Vurek* grins evilly.
HP:Battered MV:Good - Vurek: Hurt --- Gristlyn: Battered
>
*Vurek* panics, and attempts to flee!
HP:Battered MV:Good - Vurek: Hurt --- Gristlyn: Battered
>
You pierce *Vurek*'s hands.
You pierce *Vurek*'s body.
*Vurek* pierces G